2019-12-26 23:01:54 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
2019-10-11 15:33:31 -04:00
using AutomationTool ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
using System ;
using System.Collections.Generic ;
2019-10-11 15:33:31 -04:00
using System.Diagnostics ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
using System.IO ;
using System.Linq ;
using System.Reflection ;
2019-10-11 15:33:31 -04:00
using System.Text ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
using System.Text.RegularExpressions ;
2020-12-21 23:07:37 -04:00
using EpicGames.Core ;
2019-10-11 15:33:31 -04:00
using UnrealBuildTool ;
2021-06-11 18:21:35 -04:00
using UnrealBuildBase ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
[Help("Builds PhysX/APEX libraries using CMake build system.")]
2019-10-11 15:33:31 -04:00
[Help("TargetLibs", "Specify a list of target libraries to build, separated by '+' characters (eg. -TargetLibs=PhysX+APEX). Default is PhysX+APEX+NvCloth.")]
[Help("TargetPlatforms", "Specify a list of target platforms to build, separated by '+' characters (eg. -TargetPlatforms=Win32+Win64). Architectures are specified with '-'. Default is Win32+Win64.")]
[Help("TargetConfigs", "Specify a list of configurations to build, separated by '+' characters (eg. -TargetConfigs=profile+debug). Default is profile+release+checked+debug.")]
[Help("SkipBuildSolutions", "Skip generating cmake project files. Existing cmake project files will be used.")]
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
[Help("SkipBuild", "Do not perform build step. If this argument is not supplied libraries will be built (in accordance with TargetLibs, TargetPlatforms and TargetWindowsCompilers).")]
[Help("SkipCreateChangelist", "Do not create a P4 changelist for source or libs. If this argument is not supplied source and libs will be added to a Perforce changelist.")]
[Help("SkipSubmit", "Do not perform P4 submit of source or libs. If this argument is not supplied source and libs will be automatically submitted to Perforce. If SkipCreateChangelist is specified, this argument applies by default.")]
2018-05-23 21:04:31 -04:00
[Help("Robomerge", "Which robomerge action to apply to the submission. If we're skipping submit, this is not used.")]
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
[RequireP4]
2019-10-11 15:33:31 -04:00
public sealed class BuildPhysX : BuildCommand
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
// The libs we can optionally build
2019-10-11 15:33:31 -04:00
public enum PhysXTargetLib
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
PhysX ,
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188)
#rb none
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3203880 on 2016/11/18 by Ori.Cohen
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3207429 on 2016/11/22 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285
Change 3252627 on 2017/01/10 by Lukasz.Furman
removed duplicated entries from visual logger shape rendering
#ue4
Change 3252675 on 2017/01/10 by Ori.Cohen
Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3252686 on 2017/01/10 by Ori.Cohen
Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3252833 on 2017/01/10 by Ori.Cohen
Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3252887 on 2017/01/10 by Dan.Reynolds
Increased modes to include:
Harmonic minor
Melodic minor (going up)
Pentatonic (Major)
Pentatonic (minor)
Whole Tone
Diminished (WH)
and Blues
Change 3252895 on 2017/01/10 by Aaron.McLeran
update to music utilities.
Change 3253060 on 2017/01/10 by Aaron.McLeran
Updates to synthesis plugin and some new features to DSP objects
Change 3253061 on 2017/01/10 by Aaron.McLeran
Updates to music maps
Change 3253078 on 2017/01/10 by Aaron.McLeran
Removing pragma optimization code accidentally checked in
Change 3253110 on 2017/01/10 by Ori.Cohen
First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3253315 on 2017/01/10 by Aaron.McLeran
Fixing a few bugs in DSP objects
- Added a new types file EpicSynth1 and EpicSynth1 component can share enums
Change 3253577 on 2017/01/11 by Aaron.McLeran
Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map
Change 3254052 on 2017/01/11 by Ori.Cohen
Fix build.
Change 3254059 on 2017/01/11 by Ori.Cohen
Turn off html5 trying to build apex.
Change 3254095 on 2017/01/11 by Ori.Cohen
Fix build
Change 3254200 on 2017/01/11 by Jon.Nabozny
Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments.
#JIRA UE-40469
Change 3254334 on 2017/01/11 by Marc.Audy
Put in missing virtual
Change 3254397 on 2017/01/11 by dan.reynolds
Updates to OtonOkeMap
Change 3254410 on 2017/01/11 by Marc.Audy
Cleanup autos
Change 3254420 on 2017/01/11 by Marc.Audy
PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist)
Modified somewhat, but based on what PR indicated as a problem.
#jira UE-40369
Change 3254423 on 2017/01/11 by Marc.Audy
Optimize GetDefaultSubobjectByName and GetDefaultSubobjects
Remove autos
Change 3254826 on 2017/01/11 by Aaron.McLeran
Bringing optimizations to dev-framework
Change 3254831 on 2017/01/11 by dan.reynolds
Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets.
Change 3254833 on 2017/01/11 by dan.reynolds
Updating MidiSynthTestBP's default SynthPreset pan value.
Change 3254851 on 2017/01/11 by dan.reynolds
Updating ES1Bank_Bass
Updating OtonOkeMap
Change 3254854 on 2017/01/11 by Aaron.McLeran
Some fixups for pan modulation
Change 3255682 on 2017/01/12 by aaron.mcleran
Turning the bass down a bit on OtonOkeMap
Change 3255721 on 2017/01/12 by Marc.Audy
Fix spelling error
Change 3255790 on 2017/01/12 by Marc.Audy
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3256263 on 2017/01/12 by Ori.Cohen
Refactor immediate mode api to take PxD6Joint and PxRigidActor instead.
Change 3256288 on 2017/01/12 by Ori.Cohen
Undo constraint refactor as we found a way around it and it made the code much harder to read/debug
Change 3256360 on 2017/01/12 by Ori.Cohen
Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene)
Change 3256846 on 2017/01/13 by Marc.Audy
Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead.
Change 3256954 on 2017/01/13 by Marc.Audy
Fix missed fixup of deprecated constructor use
Change 3257167 on 2017/01/13 by Jon.Nabozny
Fix check in FBodyInstance::SetCollisionEnabled.
Create convenience methods for HasPhysics and HasQuery.
#jira UE-39633
Change 3257181 on 2017/01/13 by Zak.Parrish
Adding input map and some testing content to Xenakis
Change 3257183 on 2017/01/13 by Mieszko.Zielinski
Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4
Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius
#jira UE-40368
Change 3257211 on 2017/01/13 by Jon.Nabozny
Fix CIS issue caused by 3257167.
Change 3257220 on 2017/01/13 by Marc.Audy
Additional FBox constructor deprecation fixups
Change 3257236 on 2017/01/13 by zak.parrish
Fixed error on Xenakis input pawn
Change 3257242 on 2017/01/13 by zak.parrish
Update to InputListener
Change 3257273 on 2017/01/13 by Marc.Audy
No reason to pass simple types by reference
Change 3257418 on 2017/01/13 by Ori.Cohen
Attempt to turn android physx libs back to static libs.
Change 3257445 on 2017/01/13 by Ori.Cohen
Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib
Change 3257903 on 2017/01/14 by Aaron.McLeran
Additions to synth module and updates to dsp objects
- Adding ability to create arbitrary modular patches from modulating sources to modulation destinations
- DSP objects define their default depths but patches can override
- Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets
- Adding a preset bank type so we can store a bank of presets (aka factory presets)
Change 3258179 on 2017/01/15 by Seth.Weedin
Duplicating input test map for some FX work
Change 3258181 on 2017/01/15 by Seth.Weedin
Modify skybox in test map to be dark and spooky
Change 3258183 on 2017/01/15 by aaron.johnson
substituted classes, changed wind speed and adjusted level lighting
Change 3258190 on 2017/01/15 by aaron.johnson
substituted triplet pawn and motion controller classes, enabled grabbing animations
Change 3258191 on 2017/01/15 by Aaron.McLeran
Getting source effects working for GDC demo
- Added new synthesis editor module to create instances of user-created source effects
- Added code to do source effects
- Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings.
- Tweaks and fixes to existing dsp objects to get source effects working
- Modified existing engine code to allow for playing out source effect tails
- Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future.
- Fixed issue of pitching with stereo delay effect on setting first interpolated param
- Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module
- Deleting some cruft files no longer needed
Change 3258201 on 2017/01/15 by Seth.Weedin
C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none
Change 3258206 on 2017/01/15 by aaron.johnson
map push, triplets interface created, debug widget placed in level
Change 3258222 on 2017/01/15 by Aaron.McLeran
Fixing crash when there's a null entry in the source effect chain
Fixed some zippering introduced by applying volume twice.
Change 3258225 on 2017/01/15 by aaron.johnson
Interface changes, pawn output values wip
Change 3258228 on 2017/01/15 by aaron.johnson
Pawn should be outputting all correct values for Tripletsinterface
Change 3258242 on 2017/01/15 by Stanley.Hayes
Edge lights and Spherical Density Materials
Change 3258251 on 2017/01/16 by Seth.Weedin
More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none
Change 3258284 on 2017/01/16 by Aaron.McLeran
Fixing CIS build error
Surprised that MSVC allows that...
Change 3258525 on 2017/01/16 by Mieszko.Zielinski
Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4
Change 3258537 on 2017/01/16 by Lukasz.Furman
fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component
#ue4
Change 3258595 on 2017/01/16 by Marc.Audy
Fix static analysis warning
Change 3259364 on 2017/01/16 by Mieszko.Zielinski
BTTask_RotateToFaceBBEntry comment spelling fix #UE4
#jira UE-40669
Change 3259683 on 2017/01/16 by dan.reynolds
Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started
Change 3260244 on 2017/01/17 by Lina.Halper
#anim
- optimize layer blend node to not create mask weights in run-time but in compile time.
#code review: Martin.Wilson
Change 3260617 on 2017/01/17 by Ori.Cohen
Immediate mode spawns its own actors.
Change 3260701 on 2017/01/17 by Ori.Cohen
Don't bother blending physics with animation when physics is QueryOnly
Change 3260796 on 2017/01/17 by Ori.Cohen
EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll.
Change 3261207 on 2017/01/17 by Ori.Cohen
First iteration of contact enabling/disabling for immediate mode.
Change 3262010 on 2017/01/18 by Marc.Audy
Remove some autos
Change 3262525 on 2017/01/18 by Lina.Halper
Fix crash with required bones index not using property indexing
#jira: UE-40786
Change 3263658 on 2017/01/19 by Martin.Wilson
Add AnimTechDemo to dev-framework (base third person + feng mao)
Change 3263684 on 2017/01/19 by Lina.Halper
#anim : layer node - fix allocation change I made by mistake
Change 3264523 on 2017/01/19 by Ori.Cohen
Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order
Change 3264701 on 2017/01/19 by Ori.Cohen
Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors
Change 3264980 on 2017/01/19 by Ori.Cohen
Make sure physics asset collision disabled works in immediate mode.
Change 3265011 on 2017/01/19 by Ori.Cohen
Added the ability to override physics asset for immediate mode
Change 3265030 on 2017/01/19 by Ori.Cohen
Added override gravity for immediate mode.
Change 3265650 on 2017/01/20 by Benn.Gallagher
NvCloth Source
Change 3265652 on 2017/01/20 by Benn.Gallagher
NvCloth Lib
#rnx
Change 3265653 on 2017/01/20 by Benn.Gallagher
NvCloth Bin
#rnx
Change 3266195 on 2017/01/20 by Danny.Bouimad
Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth)
Change 3266377 on 2017/01/20 by Marc.Audy
Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes.
Change 3267873 on 2017/01/23 by Jon.Nabozny
Fix SceneProxy shadowing in UGeometryCacheComponent.
Change 3268025 on 2017/01/23 by Benn.Gallagher
IWYU change, platform PCH generation seemed to hide this one.
Change 3268026 on 2017/01/23 by Benn.Gallagher
Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block
#rnx
Change 3268630 on 2017/01/23 by Zak.Parrish
Updating to add MIGS shooter content, as well as audio interaction Blueprints
Change 3268663 on 2017/01/23 by Ori.Cohen
Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference.
Change 3268811 on 2017/01/23 by Ori.Cohen
Added component space sim for immediate mode
Change 3269369 on 2017/01/24 by Benn.Gallagher
Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework)
Replaced clothing with new simulation framework
Change 3269417 on 2017/01/24 by danny.bouimad
Minor Update to cloth map for test
Change 3269420 on 2017/01/24 by Benn.Gallagher
Removed APEX simulation from clothing framework (used in testing, not fully complete)
Change 3269421 on 2017/01/24 by danny.bouimad
Small tweaks
Change 3269515 on 2017/01/24 by Lukasz.Furman
enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes
fixed GameplayAbility debugger's category not using IAbilitySystemInterface
#ue4
Change 3269595 on 2017/01/24 by mason.seay
Break apart physics asset for crash bug
Change 3269819 on 2017/01/24 by Ori.Cohen
Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver.
Change 3270364 on 2017/01/24 by Josh.Stoddard
upgrade to the latest version of v-HACD:
https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib
commit: 7a09f9d
NOTE: only updated windows binaries
mac and linux still using old binaries until they can be tested
#jira UE-40124 #rb josh.stoddard
Change 3271188 on 2017/01/25 by Jurre.deBaare
Post-import script support
#jira UEFW-80
Change 3271249 on 2017/01/25 by Thomas.Sarkanen
Move soundwave-internal curve tables to advanced display
Exposing it was confusing to audio people
Change 3271586 on 2017/01/25 by Marc.Audy
Don't rerun construction scripts twice on a level that has been hidden and reshown
#jira UE-40306
Change 3272048 on 2017/01/25 by Ori.Cohen
Fix for immediate mode sim when root body is the same as the root bone.
Change 3272083 on 2017/01/25 by Ori.Cohen
Make sure to warn when component space sim and collision are used together. Also handle it gracefully.
Change 3272300 on 2017/01/25 by Ori.Cohen
Fix incorrect collision generation when a shape's local pose is not identity.
Change 3273195 on 2017/01/26 by Jurre.deBaare
Fix for Anim import script crash in GetBonePosesForTime
Change 3273204 on 2017/01/26 by Ben.Marsh
Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool.
Change 3273378 on 2017/01/26 by James.Golding
In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed
Change 3273381 on 2017/01/26 by James.Golding
Big refactor to PoseDriver
- RBF logic now moved into its own class/file
- Allow editing of transform and radial scaling per-target
- Add support for different falloff functions (not just Gaussian)
- Allow driving curves directly, rather than always poses
- Add details customization for pose driver node
- Edits to PoseDriver settings now take immediate effect, don't need to recompile
Change 3273826 on 2017/01/26 by Josh.Stoddard
modify VHACD to improve quality of hulls generated by convex decomposition
NOTE: mac libs not included - mac editor will use legacy libs for now
Change 3273902 on 2017/01/26 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433
Change 3274018 on 2017/01/26 by Ori.Cohen
Added immediate physics preview in phat.
Change 3274165 on 2017/01/26 by Ori.Cohen
PhAT now depends on immediate mode plugin. Fix build
#JIRA UE-41179
Change 3275001 on 2017/01/27 by Jurre.deBaare
Fix for crash in Persona with Anim Modifiers
Change 3275297 on 2017/01/27 by Ori.Cohen
Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision)
Change 3275340 on 2017/01/27 by Benn.Gallagher
Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy
#jira UE-41025
#jira UE-41039
Change 3275383 on 2017/01/27 by Benn.Gallagher
Blacklisted double promotion warning on ps4 NvCloth build
#rnx
Change 3275426 on 2017/01/27 by Benn.Gallagher
Removed CUDA dependencies from NvCloth cmake files
Change 3275670 on 2017/01/27 by Ori.Cohen
Fix phat ragdoll in immediate mode updating sketal mesh component transform
Change 3275673 on 2017/01/27 by Ori.Cohen
Add position/velocity iteration to immediate mode
Change 3276001 on 2017/01/27 by Alan.Noon
Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini
none
Change 3276596 on 2017/01/28 by Aaron.McLeran
Removing unused #ifdef
Change 3276597 on 2017/01/28 by Aaron.McLeran
Getting rid of static analysis warning
Change 3277354 on 2017/01/30 by Lukasz.Furman
fixed custom navlink Id collisions
#ue4
Change 3277356 on 2017/01/30 by Lukasz.Furman
fixed comments in GameplayDebugger.h
#jira UE-41103
Change 3277371 on 2017/01/30 by mason.seay
Test map for spawn sound/force feedback bug.
Change 3277445 on 2017/01/30 by Lukasz.Furman
fixed compilation warning
#ue4
Change 3277560 on 2017/01/30 by Danny.Bouimad
Made checkin to Fix Crash that occured due to bad content.
Change 3277567 on 2017/01/30 by Ori.Cohen
Fix immediate mode crashing when joint is empty.
#JIRA UE-41026
Change 3277928 on 2017/01/30 by Ori.Cohen
Turn on immediate mode plugin by default
Change 3278433 on 2017/01/30 by Ori.Cohen
Immediate mode supports heightfield collision.
Change 3278449 on 2017/01/30 by Ori.Cohen
Fix immediate mode cache not being initialized properly.
Change 3278787 on 2017/01/31 by James.Golding
Fix CIS error in ImmediatePhysicsSimulation.cpp
Change 3279303 on 2017/01/31 by mason.seay
Assets for RigidBody node bug
Change 3279352 on 2017/01/31 by Benn.Gallagher
Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before
Change 3279377 on 2017/01/31 by Alan.Noon
GDC AnimTech Demo: adjusted minion physics assets
none
Change 3279425 on 2017/01/31 by james.cobbett
Updating QA-Physics map.
Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now.
Change 3279436 on 2017/01/31 by Benn.Gallagher
Fixed inertia scales on Owen mesh
Change 3279480 on 2017/01/31 by Benn.Gallagher
Fixes for clothing behavior changes
#jira UE-41092
Change 3279495 on 2017/01/31 by Ori.Cohen
Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision.
Change 3279579 on 2017/01/31 by james.cobbett
Added new scenario to QA-Physics map.
Moving platforms (up/down, left/right) with physics objects on them.
Change 3279695 on 2017/01/31 by mason.seay
RigidBody node test asset
Change 3280105 on 2017/01/31 by Ori.Cohen
Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode
Change 3280148 on 2017/01/31 by mason.seay
First round of assets for force feedback testing
Change 3280860 on 2017/02/01 by James.Golding
Merge CL 3280853 to Dev-Framework
Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor
Change 3281172 on 2017/02/01 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156
Change 3281210 on 2017/02/01 by james.cobbett
Updated QA-Physics map
Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube.
Change 3281211 on 2017/02/01 by James.Golding
Details customization for editing PoseDriver targets list
Change 3281332 on 2017/02/01 by Marc.Audy
Fix bad merge
Fix file types
Change 3281388 on 2017/02/01 by mason.seay
Updated Force Feedback asset
Change 3281396 on 2017/02/01 by mason.seay
moving asset
Change 3281987 on 2017/02/01 by Benn.Gallagher
Fixed project generation failing after main merge
Change 3282047 on 2017/02/01 by Marc.Audy
Fix up Target and build cs files after changes from Dev-Build
Change 3282214 on 2017/02/01 by Ori.Cohen
Expose radial forces to immediate mode
Change 3282221 on 2017/02/01 by Alan.Noon
Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters
none
Change 3282273 on 2017/02/01 by Ori.Cohen
Fix crash when recompiling animbp of immediate mode due to null pointer.
Change 3282368 on 2017/02/01 by Ori.Cohen
Quick iteration on minion demo
Change 3282824 on 2017/02/02 by James.Golding
Fix for CIS in RBFSolver.h
Change 3282829 on 2017/02/02 by James.Golding
Fix CIS in PoseDriverDetails.cpp
Fix list UI not refreshing after copying targets from PoseAsset
Change 3282834 on 2017/02/02 by Danny.Bouimad
Adding Pose driver additive assets
Change 3282863 on 2017/02/02 by James.Golding
Add Mambo mesh and Skeleton
Change 3282892 on 2017/02/02 by James.Golding
Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework
Change 3283157 on 2017/02/02 by Mieszko.Zielinski
Cook Orion Win64 fix #UE4
Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP
Change 3283159 on 2017/02/02 by Marc.Audy
Additional CIS fixes
Change 3283179 on 2017/02/02 by Marc.Audy
More CIS fixes
Change 3283197 on 2017/02/02 by Jurre.deBaare
Fix for issues importing Fornite geometry cache assets
#fix Use actual import number of frames instead of total number of frames in the Alembic Cache
Change 3283201 on 2017/02/02 by Marc.Audy
Keep fixing CIS
Change 3283270 on 2017/02/02 by James.Golding
Merging CL 3276013 to Dev-Framework
- fix issue with additive pose preview applying twice
Change 3283499 on 2017/02/02 by Marc.Audy
More CIS fixes
Change 3283543 on 2017/02/02 by Jon.Nabozny
Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation.
Change 3283663 on 2017/02/02 by Ori.Cohen
Fix potential null dereference in ragdoll node
Change 3283757 on 2017/02/02 by Marc.Audy
May fix remaining CIS issues
Change 3283984 on 2017/02/02 by Marc.Audy
Fix linux CIS
Change 3284039 on 2017/02/02 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913
Change 3284067 on 2017/02/02 by Marc.Audy
Fixup mistakes in converting redirects
Change 3284187 on 2017/02/02 by Ori.Cohen
Immediate mode works with radial force (not just radial impulse)
Change 3284358 on 2017/02/02 by Ori.Cohen
Update arcblade phys asset for immediate mode
Change 3284667 on 2017/02/02 by Marc.Audy
Arguments is an array not a string now. Fixing commented out code.
Change 3284684 on 2017/02/02 by Marc.Audy
Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro.
Change 3284707 on 2017/02/02 by Marc.Audy
Fix AVIWriter module compilation on Mac
Change 3285012 on 2017/02/03 by Benn.Gallagher
Fixes for Dx NvCloth shader warnings
Change 3285016 on 2017/02/03 by Marc.Audy
Fix missing include
Change 3285048 on 2017/02/03 by Benn.Gallagher
Fixed Persona needing a restart when changing number of clothing assets (import/delete)
#jira UE-41323
Change 3285325 on 2017/02/03 by Marc.Audy
Properly implement AVIWriter module
Change 3285538 on 2017/02/03 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499
Change 3285735 on 2017/02/03 by Jon.Nabozny
Add IsInAir method to UVehicleWheel.
#jira UE-38369
Change 3285862 on 2017/02/03 by Aaron.McLeran
UE-41435 Fixing PIE audio
- Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE.
Change 3285914 on 2017/02/03 by danny.bouimad
RecomputeTangents Test Assets
Change 3286246 on 2017/02/03 by Mieszko.Zielinski
Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4
#jira UE-41527
#jira UE-41518
Change 3286308 on 2017/02/03 by Ori.Cohen
Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin.
#JIRA UE-41529
Change 3286396 on 2017/02/03 by Ori.Cohen
Fix CIS
Change 3286479 on 2017/02/03 by Ori.Cohen
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3287421 on 2017/02/06 by James.Golding
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819
Change 3287427 on 2017/02/06 by James.Golding
Fix PoseBlendNode to 'pass through' if no poses are activated
Change 3287430 on 2017/02/06 by James.Golding
- Add support to PoseDriver for evaluating source bone in the space of a different bone
- Fix driven bone adding a scale of 1
- Fix posedriver values 'sticking' (reset all weights to zero each frame)
- Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor)
- Tranlsation targets now draw larger when selected
- 'Copy from pose asset' now also auto-sets radius for you
- Remove spammy warnings for missing poses/curves
- Add UPoseAsset::GetNumTracks and ::GetFullPose
- Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose
- Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0)
Change 3287496 on 2017/02/06 by Chad.Garyet
fixing busted quotes around defaultvalues
Change 3287569 on 2017/02/06 by Mieszko.Zielinski
Orion BP fixed after deprecating NavigationSystem's BP API #Orion
Change 3287595 on 2017/02/06 by Benn.Gallagher
BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs.
Built for new NvCloth upgrade
Change 3287598 on 2017/02/06 by Benn.Gallagher
NvCloth Upgrade to 21604115
Added Linux+Mac support
Change 3287710 on 2017/02/06 by Lukasz.Furman
added option to disable navlink polys at the end of generated paths
#ue4
Change 3287857 on 2017/02/06 by Benn.Gallagher
Fixed NvCloth module files to correctly set up linux and mac hopefully
Change 3287894 on 2017/02/06 by Benn.Gallagher
Another fix to NvCloth build files, didn't get picked up in VS for some reason.
Change 3287917 on 2017/02/06 by Lina.Halper
Copy from CharacterRigging to Dev-Framework
#code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham
Change 3287938 on 2017/02/06 by Thomas.Sarkanen
Fix crash opening a media sound wave
#jira UE-41582 - Editor crashes when running Automation test
Change 3287942 on 2017/02/06 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682
Change 3288035 on 2017/02/06 by James.Golding
Remove C++ GameMode and pawn classes (replace with floating BP instead)
Resave anims to remove Orion refs
Add simple AnimBP and map for Mambo testing
Change 3288036 on 2017/02/06 by Benn.Gallagher
Fix to BuildPhysX task to trigger Mac and Linux builds properly
Change 3288125 on 2017/02/06 by Ori.Cohen
Change PhysXCommon back to dylib
Change 3288127 on 2017/02/06 by Benn.Gallagher
Fixed project file identification not working for NvCloth under XCode
Change 3288156 on 2017/02/06 by Benn.Gallagher
Disable "expansion-to-defined" warning in Linux NvCloth builds
Change 3288159 on 2017/02/06 by Lina.Halper
potential compile fix for Ocean Editor
#code review:Thomas.Sarkanen
Change 3288190 on 2017/02/06 by Ori.Cohen
Link against static PhysXCommon for mac
Change 3288200 on 2017/02/06 by Marc.Audy
Fix CIS
Change 3288270 on 2017/02/06 by Lina.Halper
fix compile error
#code review:Thomas.Sarkanen, Marc.Audy
Change 3288302 on 2017/02/06 by Thomas.Sarkanen
Fixed ensure when deselecting bones in anim BP editor
#jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint
Change 3288348 on 2017/02/06 by Lina.Halper
- Enabled control rig
- Changed plugin name to be Control Rig
Change 3288490 on 2017/02/06 by Benn.Gallagher
Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running.
Change 3288511 on 2017/02/06 by Lina.Halper
compile fix
Change 3288513 on 2017/02/06 by Lina.Halper
Check in content to work with
Change 3288615 on 2017/02/06 by Ori.Cohen
Fix skeletal mesh not simulating when using an aggregate.
#JIRA UE-41593
Change 3288791 on 2017/02/06 by thomas.sarkanen
Exposed transforms to cinematics so they can be animated
Change 3288795 on 2017/02/06 by Ori.Cohen
Fix lock warnings for physx
#JIRA UE-41591
Change 3288817 on 2017/02/06 by Charles.Anderson
GDC Arcblade setup tests.
Change 3288825 on 2017/02/06 by Lina.Halper
Fix build issue of shadow variable
Change 3289058 on 2017/02/06 by Ori.Cohen
Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution.
#JIRA UE-41026
Change 3289348 on 2017/02/06 by Lina.Halper
fix compile issue
Change 3289369 on 2017/02/06 by Lina.Halper
Renamed leg control to limb control and will be used for arm/feet.
- changed vars.
- has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman.
#code review:Thomas.Sakanen
Change 3289422 on 2017/02/06 by Lina.Halper
Fixed IK sinking issue - or moving
#code review:Thomas.Sarkanen
Change 3289433 on 2017/02/06 by Lina.Halper
Fixed real shadow error
Change 3289485 on 2017/02/06 by Lina.Halper
fixed build issue
Change 3289657 on 2017/02/07 by thomas.sarkanen
Added rig bone mapping to Ice's skeletal mesh
Change 3289658 on 2017/02/07 by thomas.sarkanen
Added ControlRig map with Ice setup to pose
Change 3289662 on 2017/02/07 by Thomas.Sarkanen
Fixed up static analysis warning
Change 3289663 on 2017/02/07 by Thomas.Sarkanen
Fixed crash when attempting to bind to skeletal mesh with already-set anim BP
Anim instance may not have actually been created when binding, so dont dereference it
Change 3289717 on 2017/02/07 by Benn.Gallagher
Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory
Change 3289718 on 2017/02/07 by Benn.Gallagher
BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs.
Change 3289744 on 2017/02/07 by Benn.Gallagher
Fixed missing masses causing crash initialising clothing actors
#jira UE-41599
Change 3289746 on 2017/02/07 by Danny.Bouimad
Adding Some Content for JamesG he wanted some nicer looking Pose driver test files.
Change 3289756 on 2017/02/07 by danny.bouimad
Changing the asset for JamesG.
Change 3289785 on 2017/02/07 by James.Golding
Replace old PoseDrive test with Danny's new one
Change 3289858 on 2017/02/07 by Lina.Halper
fixed issue with undo transaction buffer
Change 3289860 on 2017/02/07 by Benn.Gallagher
Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg
#jira UE-41655
Change 3289912 on 2017/02/07 by Thomas.Sarkanen
Merging using Raven_To_Dev-Framework
Originally from CLs 3249471, 3258522, 3260271, 3273791:
Sequencer: More work supporting array properties more generically
+ fixes
Change 3289962 on 2017/02/07 by James.Golding
Add thickness option to DrawWireDiamond
Change 3289963 on 2017/02/07 by James.Golding
Add spin option to VectorInputBox
Change 3289966 on 2017/02/07 by James.Golding
Add weight bar chart to PoseDriver details
Stop drawing pose weight text in viewport
Fix position targets not drawing larger when selected
Change 3290094 on 2017/02/07 by Thomas.Sarkanen
Fixed typo in filename (fallout from search and replace)
Change 3290119 on 2017/02/07 by Thomas.Sarkanen
Manipulators can now have their IK/FK space set on them
They are not drawn when the space for the chain that they control is not the same as their setting
Also fixed a crash with invalid objects when reloading maps.
Change 3290145 on 2017/02/07 by Thomas.Sarkanen
CIS fix for fallout from Raven changes
#jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors
Change 3290319 on 2017/02/07 by Marc.Audy
Make sound player nodes hard reference the assets unless they are in a chain below a quality node.
Change 3290484 on 2017/02/07 by Richard.Hinckley
Fixing grammar in popup messages.
Change 3290533 on 2017/02/07 by Marc.Audy
Make GetAIController BlueprintPure
#jira UE-41654
Change 3290624 on 2017/02/07 by Marc.Audy
Reorder header to avoid include tool warnings
Change 3290697 on 2017/02/07 by Lina.Halper
- support FK manipulator being in local space
- fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum
#code review: Thomas.Sarkanen
Change 3290748 on 2017/02/07 by Ori.Cohen
Touch immediate mode file to force physx re-link
Change 3290807 on 2017/02/07 by Richard.Hinckley
#jira UE-39891
Updates to assist in automatic documentation generation.
Change 3290946 on 2017/02/07 by Lina.Halper
Fix issue of notify looping.
#jira: UE-31463
#Code review:Martin.Wilson
Change 3291553 on 2017/02/07 by Lina.Halper
Rename/move file(s)
- modified mesh mapping controller window to be Control Rig
Change 3291571 on 2017/02/07 by Lina.Halper
added set up spine option
#code review:Thomas.Sarkanen
Change 3291581 on 2017/02/07 by Ori.Cohen
Temporarily turn off phat immediate mode preview which crashes.
Change 3291949 on 2017/02/08 by James.Golding
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819
Change 3291966 on 2017/02/08 by Lina.Halper
Fix issue with notify looping bug
#jira: UE-31463
Change 3292247 on 2017/02/08 by Marc.Audy
Clean up bad merge caused by Fortnite integration to main
Change 3292326 on 2017/02/08 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313
Change 3292409 on 2017/02/08 by Marc.Audy
Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong.
Change 3292481 on 2017/02/08 by Ori.Cohen
Fix for convex hull cooking (from Josh.S)
#JIRA UE-41656
Change 3292492 on 2017/02/08 by Mieszko.Zielinski
Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite
Change 3292778 on 2017/02/08 by Ori.Cohen
Touch physx DDC key for new cooking.
#JIRA UE-41656
[CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
APEX , // Note: Building APEX deploys shared binaries and libs
2020-02-25 07:23:55 -05:00
NvCloth
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
2019-10-11 15:33:31 -04:00
public static void MakeFreshDirectoryIfRequired ( DirectoryReference Directory )
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
2019-10-11 15:33:31 -04:00
if ( ! DirectoryReference . Exists ( Directory ) )
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
2019-10-11 15:33:31 -04:00
DirectoryReference . CreateDirectory ( Directory ) ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
2019-10-11 15:33:31 -04:00
else
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
InternalUtils . SafeDeleteDirectory ( Directory . FullName ) ;
DirectoryReference . CreateDirectory ( Directory ) ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
}
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public abstract class TargetPlatform : CommandUtils
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{
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public virtual DirectoryReference CMakeRootDirectory { get { return DirectoryReference . Combine ( Unreal . RootDirectory , "Engine" , "Extras" , "ThirdPartyNotUE" , "CMake" ) ; } }
public static DirectoryReference PhysX3RootDirectory = DirectoryReference . Combine ( Unreal . RootDirectory , "Engine/Source/ThirdParty/PhysX3" ) ;
public static DirectoryReference ThirdPartySourceDirectory = DirectoryReference . Combine ( Unreal . RootDirectory , "Engine/Source/ThirdParty" ) ;
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public static DirectoryReference PxSharedRootDirectory = DirectoryReference . Combine ( PhysX3RootDirectory , "PxShared" ) ;
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public DirectoryReference PlatformEngineRoot = > IsPlatformExtension
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? DirectoryReference . Combine ( Unreal . RootDirectory , "Engine" , "Platforms" , Platform . ToString ( ) )
: DirectoryReference . Combine ( Unreal . RootDirectory , "Engine" ) ;
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public DirectoryReference OutputBinaryDirectory = > DirectoryReference . Combine ( PlatformEngineRoot , "Binaries/ThirdParty/PhysX3" , IsPlatformExtension ? "" : Platform . ToString ( ) , PlatformBuildSubdirectory ? ? "" ) ;
public DirectoryReference OutputLibraryDirectory = > DirectoryReference . Combine ( PlatformEngineRoot , "Source/ThirdParty/PhysX3/Lib" , IsPlatformExtension ? "" : Platform . ToString ( ) , PlatformBuildSubdirectory ? ? "" ) ;
private DirectoryReference PxSharedSourceRootDirectory = > DirectoryReference . Combine ( PlatformEngineRoot , "Source/ThirdParty/PhysX3/PxShared" ) ;
private DirectoryReference GetTargetLibSourceRootDirectory ( PhysXTargetLib TargetLib )
{
Dictionary < PhysXTargetLib , string > SourcePathMap = new Dictionary < PhysXTargetLib , string >
{
{ PhysXTargetLib . PhysX , "Source/ThirdParty/PhysX3/PhysX_3.4/Source" } ,
{ PhysXTargetLib . APEX , "Source/ThirdParty/PhysX3/APEX_1.4" } ,
{ PhysXTargetLib . NvCloth , "Source/ThirdParty/PhysX3/NvCloth" } ,
} ;
return DirectoryReference . Combine ( PlatformEngineRoot , SourcePathMap [ TargetLib ] ) ;
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}
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private DirectoryReference GetCommonCMakeDirectory ( PhysXTargetLib TargetLib )
{
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Dictionary < PhysXTargetLib , string > SourcePathMap = new Dictionary < PhysXTargetLib , string >
{
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{ PhysXTargetLib . PhysX , "Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/compiler/cmake/common" } ,
{ PhysXTargetLib . APEX , "Engine/Source/ThirdParty/PhysX3/APEX_1.4/compiler/cmake/common" } ,
{ PhysXTargetLib . NvCloth , "Engine/Source/ThirdParty/PhysX3/NvCloth/compiler/cmake/common" } ,
} ;
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return DirectoryReference . Combine ( Unreal . RootDirectory , SourcePathMap [ TargetLib ] ) ;
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}
protected DirectoryReference GetTargetLibPlatformCMakeDirectory ( PhysXTargetLib TargetLib ) = >
DirectoryReference . Combine ( GetTargetLibSourceRootDirectory ( TargetLib ) , "compiler" , "cmake" , IsPlatformExtension ? "" : TargetBuildPlatform ) ;
protected DirectoryReference GetProjectsDirectory ( PhysXTargetLib TargetLib , string TargetConfiguration ) = >
DirectoryReference . Combine ( GetTargetLibSourceRootDirectory ( TargetLib ) , "compiler" ,
IsPlatformExtension ? "" : TargetBuildPlatform ,
PlatformBuildSubdirectory ? ? "" ,
SeparateProjectPerConfig ? BuildMap [ TargetConfiguration ] : "" ) ;
protected FileReference GetToolchainPath ( PhysXTargetLib TargetLib , string TargetConfiguration )
{
string ToolchainName = GetToolchainName ( TargetLib , TargetConfiguration ) ;
if ( ToolchainName = = null )
return null ;
return FileReference . Combine ( PlatformEngineRoot , "Source/ThirdParty/PhysX3/Externals/CMakeModules" , IsPlatformExtension ? "" : Platform . ToString ( ) , ToolchainName ) ;
}
public abstract UnrealTargetPlatform Platform { get ; }
public abstract bool HasBinaries { get ; }
public abstract string DebugDatabaseExtension { get ; }
public abstract string DynamicLibraryExtension { get ; }
public abstract string StaticLibraryExtension { get ; }
public abstract bool IsPlatformExtension { get ; }
public abstract bool UseResponseFiles { get ; }
public abstract string TargetBuildPlatform { get ; }
public abstract bool SeparateProjectPerConfig { get ; }
public abstract string CMakeGeneratorName { get ; }
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public virtual string SymbolExtension = > null ;
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public virtual string PlatformBuildSubdirectory = > null ;
public virtual string FriendlyName = > Platform . ToString ( ) ;
public virtual string CMakeCommand = > BuildHostPlatform . Current . Platform . IsInGroup ( UnrealPlatformGroup . Windows )
? FileReference . Combine ( CMakeRootDirectory , "bin" , "cmake.exe" ) . FullName
: "cmake" ;
public virtual Dictionary < string , string > BuildMap = > new Dictionary < string , string > ( )
{
{ "debug" , "debug" } ,
{ "checked" , "checked" } ,
{ "profile" , "profile" } ,
{ "release" , "release" }
} ;
public virtual Dictionary < string , string > BuildSuffix = > new Dictionary < string , string > ( )
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{
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{ "debug" , "DEBUG" } ,
{ "checked" , "CHECKED" } ,
{ "profile" , "PROFILE" } ,
{ "release" , "" }
} ;
public abstract bool SupportsTargetLib ( PhysXTargetLib Library ) ;
public virtual string GetToolchainName ( PhysXTargetLib TargetLib , string TargetConfiguration ) = > null ;
public virtual string GetAdditionalCMakeArguments ( PhysXTargetLib TargetLib , string TargetConfiguration ) = > null ;
public virtual string GetCMakeArguments ( PhysXTargetLib TargetLib , string TargetConfiguration )
{
string Args = "\"" + GetTargetLibPlatformCMakeDirectory ( TargetLib ) . FullName + "\"" ;
Args + = " -G \"" + CMakeGeneratorName + "\"" ;
Args + = " -DTARGET_BUILD_PLATFORM=\"" + TargetBuildPlatform + "\"" ;
if ( SeparateProjectPerConfig )
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{
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Args + = " -DCMAKE_BUILD_TYPE=\"" + TargetConfiguration + "\"" ;
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}
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FileReference ToolchainPath = GetToolchainPath ( TargetLib , TargetConfiguration ) ;
if ( ToolchainPath ! = null )
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{
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Args + = " -DCMAKE_TOOLCHAIN_FILE=\"" + ToolchainPath . FullName + "\"" ;
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}
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Args + = " -DPX_OUTPUT_LIB_DIR=\"" + OutputLibraryDirectory + "\"" ;
if ( HasBinaries )
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{
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Args + = " -DPX_OUTPUT_DLL_DIR=\"" + OutputBinaryDirectory + "\"" ;
Args + = " -DPX_OUTPUT_EXE_DIR=\"" + OutputBinaryDirectory + "\"" ;
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}
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if ( UseResponseFiles )
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{
// Enable response files for platforms that require them.
// Response files are used for include paths etc, to fix max command line length issues.
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Args + = " -DUSE_RESPONSE_FILES=1" ;
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}
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if ( TargetLib = = PhysXTargetLib . APEX )
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{
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Args + = " -DAPEX_ENABLE_UE4=1" ;
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}
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string AdditionalArgs = GetAdditionalCMakeArguments ( TargetLib , TargetConfiguration ) ;
if ( AdditionalArgs ! = null )
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{
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Args + = AdditionalArgs ;
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}
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return Args ;
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}
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public IEnumerable < FileReference > EnumerateOutputFiles ( DirectoryReference BaseDir , string SearchPrefix , PhysXTargetLib TargetLib )
{
if ( ! DirectoryReference . Exists ( BaseDir ) )
yield break ;
Func < string , bool > IsApex = ( f ) = > f . Contains ( "APEX" ) | | APEXSpecialLibs . Any ( Lib = > f . Contains ( Lib . ToUpper ( ) ) ) ;
Func < string , bool > IsNvCloth = ( f ) = > f . Contains ( "NVCLOTH" ) ;
foreach ( FileReference File in DirectoryReference . EnumerateFiles ( BaseDir , SearchPrefix ) )
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{
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var FileNameUpper = File . GetFileName ( ) . ToUpper ( ) ;
switch ( TargetLib )
{
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case PhysXTargetLib . APEX :
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if ( IsApex ( FileNameUpper ) )
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{
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yield return File ;
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}
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break ;
case PhysXTargetLib . NvCloth :
if ( IsNvCloth ( FileNameUpper ) )
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{
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yield return File ;
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}
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break ;
case PhysXTargetLib . PhysX :
if ( ! IsApex ( FileNameUpper ) & & ! IsNvCloth ( FileNameUpper ) )
yield return File ;
break ;
default :
throw new ArgumentException ( "TargetLib" ) ;
}
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}
}
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public IEnumerable < FileReference > EnumerateOutputFiles ( PhysXTargetLib TargetLib , string TargetConfiguration )
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{
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string SearchPrefix = "*" + BuildSuffix [ TargetConfiguration ] + "." ;
// Scan static libraries directory
IEnumerable < FileReference > Results = EnumerateOutputFiles ( OutputLibraryDirectory , SearchPrefix + StaticLibraryExtension , TargetLib ) ;
if ( DebugDatabaseExtension ! = null )
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{
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Results = Results . Concat ( EnumerateOutputFiles ( OutputLibraryDirectory , SearchPrefix + DebugDatabaseExtension , TargetLib ) ) ;
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}
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// Scan dynamic libraries directory
if ( HasBinaries )
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{
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Results = Results . Concat ( EnumerateOutputFiles ( OutputBinaryDirectory , SearchPrefix + DynamicLibraryExtension , TargetLib ) ) ;
if ( DebugDatabaseExtension ! = null )
{
Results = Results . Concat ( EnumerateOutputFiles ( OutputBinaryDirectory , SearchPrefix + DebugDatabaseExtension , TargetLib ) ) ;
}
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if ( SymbolExtension ! = null )
{
Results = Results . Concat ( EnumerateOutputFiles ( OutputBinaryDirectory , SearchPrefix + SymbolExtension , TargetLib ) ) ;
}
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}
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return Results ;
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}
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public virtual void SetupTargetLib ( PhysXTargetLib TargetLib , string TargetConfiguration )
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{
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// make sure we set up the environment variable specifying where the root of the PhysX SDK is
Environment . SetEnvironmentVariable ( "GW_DEPS_ROOT" , PhysX3RootDirectory . FullName . Replace ( '\\' , '/' ) ) ;
LogInformation ( "set {0}={1}" , "GW_DEPS_ROOT" , Environment . GetEnvironmentVariable ( "GW_DEPS_ROOT" ) ) ;
Environment . SetEnvironmentVariable ( "CMAKE_MODULE_PATH" , DirectoryReference . Combine ( PhysX3RootDirectory , "Externals" , "CMakeModules" ) . FullName . Replace ( '\\' , '/' ) ) ;
LogInformation ( "set {0}={1}" , "CMAKE_MODULE_PATH" , Environment . GetEnvironmentVariable ( "CMAKE_MODULE_PATH" ) ) ;
if ( BuildHostPlatform . Current . Platform . IsInGroup ( UnrealPlatformGroup . Unix ) )
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{
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Environment . SetEnvironmentVariable ( "CMAKE_ROOT" , DirectoryReference . Combine ( CMakeRootDirectory , "share" ) . FullName ) ;
LogInformation ( "set {0}={1}" , "CMAKE_ROOT" , Environment . GetEnvironmentVariable ( "CMAKE_ROOT" ) ) ;
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}
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DirectoryReference CMakeTargetDirectory = GetProjectsDirectory ( TargetLib , TargetConfiguration ) ;
MakeFreshDirectoryIfRequired ( CMakeTargetDirectory ) ;
LogInformation ( "Generating projects for lib " + TargetLib . ToString ( ) + ", " + FriendlyName ) ;
ProcessStartInfo StartInfo = new ProcessStartInfo ( ) ;
StartInfo . FileName = CMakeCommand ;
StartInfo . WorkingDirectory = CMakeTargetDirectory . FullName ;
StartInfo . Arguments = GetCMakeArguments ( TargetLib , TargetConfiguration ) ;
if ( Utils . RunLocalProcessAndLogOutput ( StartInfo ) ! = 0 )
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{
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throw new AutomationException ( "Unable to generate projects for {0}." , TargetLib . ToString ( ) + ", " + FriendlyName ) ;
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}
}
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public abstract void BuildTargetLib ( PhysXTargetLib TargetLib , string TargetConfiguration ) ;
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public virtual void Cleanup ( ) { }
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}
public abstract class MSBuildTargetPlatform : TargetPlatform
{
// We cache our own MSDev and MSBuild executables
private string MsDevExe ;
private string MsBuildExe ;
public string CompilerName { get ; private set ; }
public WindowsCompiler Compiler { get ; private set ; }
public string VisualStudioName { get ; private set ; }
public override string CMakeGeneratorName = > VisualStudioName ;
public override string FriendlyName = > Platform . ToString ( ) + "-" + CompilerName ;
public override bool SeparateProjectPerConfig = > false ;
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public virtual bool UseMsBuild { get ; }
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public MSBuildTargetPlatform ( string CompilerName = "VS2019" )
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{
this . CompilerName = CompilerName ;
switch ( CompilerName )
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{
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case "VS2019" :
Compiler = WindowsCompiler . VisualStudio2019 ;
VisualStudioName = "Visual Studio 16 2019" ;
break ;
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case "VS2022" :
Compiler = WindowsCompiler . VisualStudio2022 ;
VisualStudioName = "Visual Studio 17 2022" ;
break ;
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default :
throw new BuildException ( "Unknown windows compiler specified: {0}" , CompilerName ) ;
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}
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IEnumerable < DirectoryReference > VSPaths ;
if ( null = = ( VSPaths = WindowsExports . TryGetVSInstallDirs ( Compiler ) ) )
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throw new BuildException ( "Failed to get Visual Studio install directory" ) ;
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MsDevExe = FileReference . Combine ( VSPaths . First ( ) , "Common7" , "IDE" , "Devenv.com" ) . FullName ;
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MsBuildExe = Path . Combine ( Environment . GetFolderPath ( Environment . SpecialFolder . ProgramFilesX86 ) , "MSBuild" , "14.0" , "Bin" , "MSBuild.exe" ) ;
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}
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public virtual string GetMsDevCommandArgs ( string SolutionFile , string TargetConfiguration )
{
return string . Format ( "\"{0}\" /build \"{1}\"" , SolutionFile , TargetConfiguration ) ;
}
public override void BuildTargetLib ( PhysXTargetLib TargetLib , string TargetConfiguration )
{
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string SolutionName ;
switch ( TargetLib )
{
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case PhysXTargetLib . PhysX : SolutionName = "PhysX.sln" ; break ;
case PhysXTargetLib . APEX : SolutionName = "APEX.sln" ; break ;
case PhysXTargetLib . NvCloth : SolutionName = "NvCloth.sln" ; break ;
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default :
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throw new ArgumentException ( "TargetLib" ) ;
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}
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string SolutionFile = FileReference . Combine ( GetProjectsDirectory ( TargetLib , TargetConfiguration ) , SolutionName ) . FullName ;
if ( ! FileExists ( SolutionFile ) )
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{
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throw new AutomationException ( "Unabled to build Solution {0}. Solution file not found." , SolutionFile ) ;
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}
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RunAndLog ( CmdEnv , UseMsBuild ? MsBuildExe : MsDevExe , GetMsDevCommandArgs ( SolutionFile , TargetConfiguration ) ) ;
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}
}
public abstract class MakefileTargetPlatform : TargetPlatform
{
// FIXME: use absolute path
public virtual string MakeCommand = > "make" ;
// FIXME: "j -16" should be tweakable
//string MakeOptions = "-j 1 VERBOSE=1";
public virtual string MakeOptions = > "-j 16" ;
public override bool SeparateProjectPerConfig = > true ;
public override string CMakeGeneratorName = > "Unix Makefiles" ;
public override void BuildTargetLib ( PhysXTargetLib TargetLib , string TargetConfiguration )
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{
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DirectoryReference ConfigDirectory = GetProjectsDirectory ( TargetLib , TargetConfiguration ) ;
Environment . SetEnvironmentVariable ( "LIB_SUFFIX" , BuildSuffix [ TargetConfiguration ] ) ;
string Makefile = FileReference . Combine ( ConfigDirectory , "Makefile" ) . FullName ;
if ( ! FileExists ( Makefile ) )
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{
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throw new AutomationException ( "Unabled to build {0} - file not found." , Makefile ) ;
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}
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ProcessStartInfo StartInfo = new ProcessStartInfo ( ) ;
StartInfo . FileName = MakeCommand ;
StartInfo . WorkingDirectory = ConfigDirectory . FullName ;
// Bundled GNU make does not pass job number to subprocesses on Windows, work around that...
// Redefining the MAKE variable will cause the -j flag to be passed to child make instances.
StartInfo . Arguments = BuildHostPlatform . Current . Platform . IsInGroup ( UnrealPlatformGroup . Windows )
? string . Format ( "{1} \"MAKE={0} {1}\"" , MakeCommand , MakeOptions )
: MakeOptions ;
LogInformation ( "Working in: {0}" , StartInfo . WorkingDirectory ) ;
LogInformation ( "{0} {1}" , StartInfo . FileName , StartInfo . Arguments ) ;
if ( Utils . RunLocalProcessAndLogOutput ( StartInfo ) ! = 0 )
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{
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throw new AutomationException ( "Unabled to build {0}. Build process failed." , Makefile ) ;
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}
}
}
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public abstract class XcodeTargetPlatform : TargetPlatform
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{
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public override string CMakeCommand = > FileReference . Combine ( CMakeRootDirectory , "bin" , "cmake" ) . FullName ;
public override string CMakeGeneratorName = > "Xcode" ;
public override bool SeparateProjectPerConfig = > false ;
public override void BuildTargetLib ( PhysXTargetLib TargetLib , string TargetConfiguration )
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{
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DirectoryReference Directory = GetProjectsDirectory ( TargetLib , TargetConfiguration ) ;
string ProjectFile = FileReference . Combine ( Directory , TargetLib . ToString ( ) + ".xcodeproj" ) . FullName ;
if ( ! DirectoryExists ( ProjectFile ) )
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{
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throw new AutomationException ( "Unabled to build project {0}. Project file not found." , ProjectFile ) ;
}
RunAndLog ( CmdEnv , "/usr/bin/xcodebuild" , string . Format ( "-project \"{0}\" -target=\"ALL_BUILD\" -configuration {1} -quiet" , ProjectFile , TargetConfiguration ) ) ;
}
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}
2019-10-11 15:33:31 -04:00
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3182951 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS.
- Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId).
#jira UE-38017
Change 3182892 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS.
- System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState().
- GetAuthToken is only called if the engine calls IOnlineIdentity::Login().
#jira UE-38017
Change 3182767 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix PS4 session invitations.
- Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed.
- Replaced with NpToolkit2's session invitation API.
#jira UE-38020
Change 3182766 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario:
- Two users join a session on two separate PS4s.
- One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4.
- That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled.
#jira UE-38017 UE-38020
Change 3182765 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together".
#jira UE-38017 UE-38020
Change 3182633 on 2016/11/01 by Jack.Porter
Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built
#jira UE-38042
Change 3182332 on 2016/11/01 by Mieszko.Zielinski
Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4
#jira UE-37588
Change 3182321 on 2016/11/01 by Dmitry.Rekman
Updated READMEs for 4.14 (UE-38059).
#jira UE-38059
Change 3182231 on 2016/11/01 by Mitchell.Wilson
Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning.
#jira UE-38079
Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt
Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX
#jira UE-38091
Change 3182017 on 2016/11/01 by Chris.Babcock
Disable glVertexAttribIPointer on PowerVR Rogue
#jira UE-38074
#ue4
#android
Change 3181942 on 2016/11/01 by Mitchell.Wilson
Resolving multiple warnings in CIS for Elemental Demo.
#jira UE-38075
Change 3181941 on 2016/11/01 by Nick.Shin
PhysX Bulid Automation script update
#jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings
Change 3181939 on 2016/11/01 by Ryan.Vance
#jira UE-38072
We need to add a hook that can be called after native present has finished for SteamVR.
PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame.
Change 3181849 on 2016/11/01 by Nick.Shin
jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5
jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs
the python scripts will need tweaking - they were moved from their original locations from:
https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68
the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)...
update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk
#jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings
Change 3181848 on 2016/11/01 by Nick.Shin
update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924)
#jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings
Change 3181838 on 2016/11/01 by Nick.Shin
new emscripten tool chain configured by jukka from Mozilla
see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from
#jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings
Change 3181611 on 2016/11/01 by Allan.Bentham
Recreate vulkan swapchain after a pause/resume on android.
#jira UE-36454
Change 3181451 on 2016/11/01 by Chris.Wood
CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly.
[UE-37794] - Send and Restart from Crash Reporter Opens Project Browser
Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project.
Also fixes broken SlateReflector in CRC (switched off in checked in version)
#jira UE-37794
Change 3181117 on 2016/11/01 by Dmitriy.Dyomin
Fixed: Text Actors not Rendering on Mobile
PowerVR based devices were rendring opaque objects twice
#jira UE-37949
Change 3181102 on 2016/11/01 by Jack.Porter
Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material)
#jira UE-36050
Change 3180851 on 2016/10/31 by Daniel.Wright
Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing.
#jira UE-37793
Change 3180844 on 2016/10/31 by Michael.Trepka
Disabled high-DPI in Mac CrashReportClient
#jira UE-37697
Change 3180803 on 2016/10/31 by Michael.Trepka
Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window.
#jira UE-37998
Change 3180764 on 2016/10/31 by zachary.wilson
Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro
#jira UE-29618
Change 3180666 on 2016/10/31 by Dmitry.Rekman
Fix Linux client & server hang when decoding voice chat (UE-36108).
- break out of voice channel while loop if unable to serialize the voice packet data.
- fixed by JoshM
#jira UE-36108
Change 3180428 on 2016/10/31 by Mitchell.Wilson
Rebuilt lighting in all Content Examples levels and saved to resolve warnings.
#jira UE-37880
Change 3180399 on 2016/10/31 by Dmitry.Rekman
Linux: revert to old commandline switch -binnedmalloc (UE-38001).
#jira UE-38001
Change 3180298 on 2016/10/31 by Steve.Robb
Extra information about which class has failed to have its CppStructOps initialized.
#jira UE-37921
Change 3180289 on 2016/10/31 by John.Pollard
Fix crash in FCurlHttpRequest::DebugCallback
+ Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination).
#jira UE-36658
Change 3180200 on 2016/10/31 by Benjamin.Hyder
Updating QA-Materials to include BuiltData
#jira UE-29618
Change 3180173 on 2016/10/31 by Nick.Whiting
Fixing up static analysis warning about array size in GoogleVRHMD code
#jira UE-38007
Change 3180123 on 2016/10/31 by ryan.brucks
#jira UE-35977
hooked up missing transform node inside of newly added function so that it works with variable rotations.
Change 3180108 on 2016/10/31 by Benjamin.Hyder
Updating QA-Effects map to include BuiltData
#jira UE-29618
Change 3180104 on 2016/10/31 by Marc.Audy
Don't recreate the render state if the component got unregistered in the interim.
#jira UE-37968
Change 3180084 on 2016/10/31 by Allan.Bentham
Use glVertexAttribIPointer for ES3.
Enable SupportsTextureMaxLevel for ES3.
ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES)
Fix assert when previewing ES3.1 with PC OpenGL.
#jira UE-37472
Change 3180082 on 2016/10/31 by Luke.Thatcher
[RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360).
- We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027)
#jira UEPLAT-1424
Change 3180044 on 2016/10/31 by Michael.Trepka
Don't create additional autorelease pool for Metal context on the game thread.
#jira UE-37894
Change 3180023 on 2016/10/31 by Luke.Thatcher
[RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14
Original CL description:
[~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061.
- Replaced deprecated APIs with new ones.
- Replaced NpToolkit with NpToolkit2.
- Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable.
- Added online ID cache system, which calls out to Sony's new ID Mapper Web API.
Contains a breaking change in FUniqueNetId
- FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string.
- Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts.
#jira UEPLAT-1424
Change 3179973 on 2016/10/31 by Sam.Deiter
#Jira UEDOC - 3957
#UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais
Change 3179930 on 2016/10/31 by Luke.Thatcher
[RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14
Original CL description:
[~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061.
- Replaced deprecated APIs with new ones.
- Replaced NpToolkit with NpToolkit2.
- Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable.
- Added online ID cache system, which calls out to Sony's new ID Mapper Web API.
Contains a breaking change in FUniqueNetId
- FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string.
- Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts.
#jira UEPLAT-1424
Change 3179539 on 2016/10/31 by Jack.Porter
Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape
#jira UE-37954
Change 3179309 on 2016/10/29 by Benjamin.Hyder
Re-Saving Foliage asset in Tm-DistanceFields
#jira UE-29618
Change 3179308 on 2016/10/29 by Benjamin.Hyder
updating AutoLOD settings for foliage example in TM-Shadermodels
#jira UE-29618
Change 3179135 on 2016/10/28 by Chris.Babcock
Only use alternative event flow for Daydream packaged applications
#jira UE-37847
#ue4
#android
Change 3178995 on 2016/10/28 by JohnHenry.Carawon
Adding test content for the World Origin Rebasing feature
#jira UE-29618
Change 3178994 on 2016/10/28 by Chris.Babcock
Disable ARM64 Google Play Games - need new library to fix crash
#jira UE-37972
#ue4
#android
Change 3178955 on 2016/10/28 by Marc.Audy
Don't worry about clearing from world's end of frame update frame if being GC'd
#jira UE-37928
Change 3178921 on 2016/10/28 by Daniel.Wright
[Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3.
Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970
#jira UE-37970
Change 3178919 on 2016/10/28 by Daniel.Wright
[Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path.
#jira UE-37970
Change 3178905 on 2016/10/28 by Max.Chen
Sequencer: Fix fade track instance compile
#jira UE-37939
Change 3178808 on 2016/10/28 by Dmitry.Rekman
Linux: fix crash on exit (UE-37536).
- Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run.
#jira UE-37536
(Edigrating 3175651 from Dev-Platform to Release-4.14)
Change 3178707 on 2016/10/28 by Marc.Audy
Fix inverted null check that caused load game from slot to fail if using a BP generated class
#jira UE-37774
Change 3178664 on 2016/10/28 by Alexis.Matte
Fix the fbx automation tests
#jira UE-37960
Change 3178617 on 2016/10/28 by Bart.Hawthorne
Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components
#jira UE-37692
#tests ran QA game and tested that assert no longer fired in debug
Change 3178615 on 2016/10/28 by Max.Chen
Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter
Copy from Dev-Sequencer
#jira UE-37328
#2864
Change 3178553 on 2016/10/28 by Michael.Trepka
Don't wait for the main thread in FMacWindow::Show()
#jira UE-37915
Change 3178526 on 2016/10/28 by Alexis.Matte
Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material.
#jira UE-37923
Change 3178451 on 2016/10/28 by Mitchell.Wilson
Limit the max angle the cannon tower can be rotated when manually aiming.
When max rotation is reached, debug line turns red to be consistent with the arrow tower.
#jira UE-36512
Change 3178420 on 2016/10/28 by Lina.Halper
Fix build issue
#jira: UE-37911
Change 3178390 on 2016/10/28 by mason.seay
Enabling follow on certain notifies to help catch issues
#jira UE-29618
Change 3178325 on 2016/10/28 by Zak.Middleton
#ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server.
Mirror CL 3178247 and CL 3178256 in Dev-Framework.
#jira UE-37902
Change 3178312 on 2016/10/28 by Max.Chen
Sequencer: Fade only oin the current player context, not on all worlds.
#jira UE-37939
Change 3178267 on 2016/10/28 by Lina.Halper
Fix issue with anim editor sound play notify doesn't work with follow option
#jira: UE-37946
Change 3178146 on 2016/10/28 by Lina.Halper
#fix crash with thumbnail update when there is no animation, and so on.
#code review: Benn.Gallagher
#jira: UE-37911
Change 3178145 on 2016/10/28 by Matthew.Griffin
Fixed Clean process during a Hot Reload
Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved
#jira UE-37616
Change 3178143 on 2016/10/28 by Mitchell.Wilson
Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation.
#jira UE-36269
Change 3178110 on 2016/10/28 by Mitchell.Wilson
Rebuilt lighting and saved levels.
#jira UE-36913
Change 3178070 on 2016/10/28 by Mitchell.Wilson
Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation.
#jira UE-37124
Change 3178034 on 2016/10/28 by Jon.Nabozny
Add missing Super::Tick call to ATP_TopDownCharacter::Tick.
#jira UE-37914
Change 3178021 on 2016/10/28 by Max.Chen
Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport.
Copy from Dev-Sequencer
#jira UE-35342
Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt
Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string
#jira UE-37935
Change 3177981 on 2016/10/28 by Nick.Darnell
UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future.
#jira UE-36861
Change 3177888 on 2016/10/28 by Matthew.Griffin
Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp
Change 3177881 on 2016/10/28 by Matthew.Griffin
Added guards to WITH_EDITOR only static initialisation
Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt
Fix crash import fbx scenes if objects contain procedural textures (not supported)
#jira UE-37917
Change 3177856 on 2016/10/28 by Matthew.Griffin
Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings
Change 3177815 on 2016/10/28 by Graeme.Thornton
Non-editor build fix
#jira UE-37929
Change 3177812 on 2016/10/28 by Graeme.Thornton
Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core
#jira UE-37810
Change 3177737 on 2016/10/28 by Guillaume.Abadie
Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer.
#jira UE-37927
Change 3177703 on 2016/10/28 by Phillip.Kavan
[UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node.
change summary:
- added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix
- modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name
- modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup
- modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added
#jira UE-37852
Change 3177600 on 2016/10/27 by Chris.Babcock
Pass through the intent action from splash screen
#jira UE-37925
#ue4
#android
Change 3177436 on 2016/10/27 by Mike.Beach
Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting).
#jira UE-37910
Change 3177365 on 2016/10/27 by Daniel.Wright
Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled)
#jira UE-37903
Change 3177236 on 2016/10/27 by Mitchell.Wilson
Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices.
Fixed reflection captures in the level and rebuilt lighting.
#jira UE-36624
Change 3177235 on 2016/10/27 by mason.seay
Vehicle Assets
#jira UE-29618
Change 3177036 on 2016/10/27 by Mitchell.Wilson
Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki
#jira UE-37881
Change 3176996 on 2016/10/27 by mason.seay
Missed node link
#jira UE-29618
Change 3176993 on 2016/10/27 by mason.seay
Test AnimBP for crash
#jira UE-29618
Change 3176992 on 2016/10/27 by Mitchell.Wilson
Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it.
#jira UE-37846
Change 3176946 on 2016/10/27 by Alexis.Matte
We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property.
#jira UE-37705
Change 3176939 on 2016/10/27 by Alexis.Matte
Check the pointer before using it
#jira UE-37853
Change 3176927 on 2016/10/27 by mason.seay
Rebuilt Lighting
#jira UE-29618
Change 3176883 on 2016/10/27 by Steve.Robb
Fix for crash when an array property changes while instancing subobjects.
Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr.
Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule.
#fyi matt.kuhlenschmidt, alex.fennell
#jira UE-37752
Change 3176811 on 2016/10/27 by Chris.Bunner
Rework of previous commit to avoid potential confusion moving forward.
#jira UE-37424
Change 3176783 on 2016/10/27 by Chris.Bunner
Default scalability settings to Epic, not Cinematic.
Duplicated default render resolution scale fix (CL 3170020).
#jira UE-37424
Change 3176692 on 2016/10/27 by Mike.Beach
Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning.
#jira UE-37848
Change 3176635 on 2016/10/27 by mason.seay
Setting up skeleton for retargeting testing
#jira UE-29618
Change 3176586 on 2016/10/27 by Marcus.Wassmer
Fix crash on D3D12 editor when selecting objects
#jira UE-37861
Change 3176479 on 2016/10/27 by Robert.Manuszewski
Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it.
#jira UE-37297
#jira UE-37711
Change 3176107 on 2016/10/27 by Phillip.Kavan
[UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template.
change summary:
- added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved).
- UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names.
#jira UE-37690
Change 3176105 on 2016/10/27 by Phillip.Kavan
[UE-37686] Fix naming for archetype objects associated with new AddComponent nodes.
change summary:
- switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API.
- modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName().
- modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case.
#jira UE-37686
Change 3176009 on 2016/10/26 by Dmitriy.Dyomin
Fixed: Editor crash on changing sub-level visbility under certain conditions
#jira UE-34740
Change 3175807 on 2016/10/26 by Daniel.Wright
Fixed the editor thinking a lighting build is still active after you discard the results from one
#jira UE-37834
Change 3175777 on 2016/10/26 by Jon.Nabozny
#jira UT-6263
Fix crash when running ServerTravel on a client
Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler
Change 3175695 on 2016/10/26 by Ryan.Gerleve
Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true.
#jira UE-37336
Change 3175628 on 2016/10/26 by Chad.Garyet
Added -Build vstream from 4-14 to allow checkins from physx
altered build script and json to reflect new changes
#JIRA UE-37085
Change 3175612 on 2016/10/26 by Martin.Wilson
Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes
#jira UE-37785
Change 3175552 on 2016/10/26 by Brian.Karis
Twinblast bust changes
#jira UE-0
Change 3175543 on 2016/10/26 by Marc.Audy
Allow audio thread on PS4 to use 7th core as opposed to being pinned to it
#jira OR-30447
Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt
Fixed a crash when clicking Apply when using the Brush Clip tool
#jira UE-37838
Change 3175502 on 2016/10/26 by Mitchell.Wilson
Enabled modulated shadows on lights in rolling template levels.
#jira UE-37047
Change 3175485 on 2016/10/26 by mason.seay
Test Map for virtual bones
#jira UE-29618
Change 3175469 on 2016/10/26 by mason.seay
Test assets for Virtual Bones testing
#jira UE-29618
Change 3175428 on 2016/10/26 by Marc.Audy
Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory
#jira UE-37590
Change 3175414 on 2016/10/26 by Michael.Trepka
Fixed mouse position calculations for secondary monitors on Mac
#jira UE-37822
Change 3175382 on 2016/10/26 by Yannick.Lange
VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843
- Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410
- Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214
- Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581
#jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581
Change 3175349 on 2016/10/26 by Chad.Garyet
Changing physx build agents to compile workspaces instead of full ones
#JIRA UE-37085
Change 3175267 on 2016/10/26 by Martin.Wilson
Fix retarget crash
#jira UE-37781
Change 3175205 on 2016/10/26 by Rolando.Caloca
UE4.14 - Remove erroneus assert
#jira UE-37584
Change 3175188 on 2016/10/26 by Chris.Babcock
Fix out of spec GLSL operations (contributed by JeffRous)
#jira UE-37800
#PR #2886
#ue4
#android
Change 3175156 on 2016/10/26 by Mitchell.Wilson
Adding missing iOS app icons to SunTemple project
#jira UE-36991
Change 3175095 on 2016/10/26 by Daniel.Wright
Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading
#jira UE-37783
Change 3175075 on 2016/10/26 by Daniel.Wright
[Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear)
#jira UE-36497
Change 3175050 on 2016/10/26 by Jamie.Dale
FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes
#jira UE-37819
Change 3175039 on 2016/10/26 by Daniel.Wright
Fixed Duplication mode
#jira UE-37231
Change 3174996 on 2016/10/26 by Mitchell.Wilson
Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame.
#jira UE-37648
Change 3174987 on 2016/10/26 by Jon.Nabozny
Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances.
#jira UE-37594
Change 3174803 on 2016/10/26 by Ori.Cohen
Fix world origin shifting causing a crash inside physx.
#JIRA UE-37745
Change 3174776 on 2016/10/26 by Allan.Bentham
Work around broken depth reads on Galaxy S4.
#jira UE-35481
Change 3174723 on 2016/10/26 by Robert.Manuszewski
Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime.
#jira UE-37617
Change 3174650 on 2016/10/26 by Matthew.Griffin
Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android
Change 3174644 on 2016/10/26 by Matthew.Griffin
Fixing GoogleVR compile issues
Change 3174352 on 2016/10/25 by Daniel.Wright
Rename map build data along with the world - fixes lighting lost on map rename / save as.
Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists.
Save map build data packages in SaveWorld - fixes lighting being lost on save as.
#jira UE-37231
Change 3174335 on 2016/10/25 by Chris.Babcock
Corrected Proguard issue with Codeworks for Android 1R5 installers
#jira UE-37680
#ue4
#android
Change 3174318 on 2016/10/25 by Marcus.Wassmer
Duplicate 3174187
#jira UE-37020
Change 3174263 on 2016/10/25 by patrickr.donovan
Test content updates and additions. Lighting Channel map added to TM-VRLoader.
#jira UE-29618
Change 3174120 on 2016/10/25 by Daniel.Wright
UObject::PostDuplicate with DuplicateMode
* Allows differentiating between being duplicated as part of a world duplication vs duplication within a level
* This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component
#jira UE-37231
Change 3174113 on 2016/10/25 by Daniel.Wright
Fixed log spam
#jira UE-37522
Change 3174010 on 2016/10/25 by Jamie.Dale
Fixed several crashes in the Session Frontend when viewing profiles
- SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance.
- SFiltersAndPresets could crash if it was updated when no profile was selected.
- SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0).
- A session update message would clobber any loaded profile data, resetting to the current instance.
#jira UE-37597
Change 3173982 on 2016/10/25 by mason.seay
Deleting unneeded asset
#jira UE-29618
Change 3173912 on 2016/10/25 by Ori.Cohen
Fix divide by 0 crash when torque curve is 0
#JIRA UE-37737
Change 3173866 on 2016/10/25 by Ben.Marsh
Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013.
#jira UE-37678
Change 3173824 on 2016/10/25 by Ben.Marsh
Fix trying to recompile UBT in Rocket builds when cleaning a build target.
#jira UE-37616
Change 3173812 on 2016/10/25 by Nick.Darnell
XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes.
#jira UE-37757
Change 3173808 on 2016/10/25 by Ben.Marsh
Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5.
#jira UE-37627
Change 3173711 on 2016/10/25 by Ori.Cohen
Fix linux compiler issues for physx
#JIRA UE-37085, UE-37114, UE-37116
Change 3173704 on 2016/10/25 by James.Cobbett
Import test assets for Alembic Conversion test
#jira UE-29618
Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt
Fixed Zip project not working in binary builds
#jira UE-37655
Change 3173692 on 2016/10/25 by James.Cobbett
Test content for Alembic Conversion options
#jira UE-29618
Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt
Fixed array refreshing in the details panel not functioning properly for sub-object properties
#jira UE-37652
Change 3173619 on 2016/10/25 by Robert.Manuszewski
Making the cooker ignore EDL ini setting in binary engine build.
#jira UE-37617
Change 3173616 on 2016/10/25 by Nick.Whiting
Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors
#jira UE-37440, UE-37236
Change 3173606 on 2016/10/25 by Jamie.Dale
Removed invalid assert
We're already passed the collection to modify, so the assert isn't needed.
#jira UE-37761
Change 3173604 on 2016/10/25 by Keli.Hlodversson
Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching.
#jira UE-37623
Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt
Fixed more cases of undoing causing selections to become out of sync
#jira UE-37300
Change 3173475 on 2016/10/25 by Ori.Cohen
Critical 4.14 physx fixes
#JIRA UE-37085, UE-37114, UE-37116
Change 3173445 on 2016/10/25 by Robert.Manuszewski
Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions.
#jira UE-37394
Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt
Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering
#jira UE-36261
Change 3173245 on 2016/10/25 by Allan.Bentham
Remove incorrect assert.
#jira UE-37699, UE-37707
Change 3173232 on 2016/10/25 by Jurre.deBaare
Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings
#fix make sure we also pick up vector4 fields
#jira UE-37656
Change 3173183 on 2016/10/25 by Matthew.Griffin
Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main)
Change 3173065 on 2016/10/25 by Dmitriy.Dyomin
Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances
#jira UE-37736
Change 3172929 on 2016/10/24 by Ryan.Vance
#jira UE-37742
Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented.
Change 3172915 on 2016/10/24 by Rolando.Caloca
UE4.14 - Fix compile issues on CCT
#jira UE-37722
Change 3172762 on 2016/10/24 by Brian.Karis
#jira UE-37369
Change 3172742 on 2016/10/24 by Daniel.Lamb
Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for.
#jira UE-36796
#test Cook shootergame
Change 3172690 on 2016/10/24 by Maciej.Mroz
DynamicClass gives now, as componet-archetype, objects with non-exact name.
Manually merged cl#3171563
#jira UE-37480
Change 3172663 on 2016/10/24 by Daniel.Lamb
Stopped cooker from handling modification requests when they are PIE requests.
#test PIE shootergame
#jira UE-21572
Change 3172629 on 2016/10/24 by Mitchell.Wilson
Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings.
Reimported SM_GodRay_Plane to resolve PhysX warning
Rebuilt lighting for the level.
#jira UE-37728
Change 3172523 on 2016/10/24 by Nick.Shin
update physx cmakefiles and automation build scripts for release-414 stream (as per request)
#jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts
Change 3172515 on 2016/10/24 by Nick.Shin
remove old emsdk (1.35.0)
#jira UEPLAT-1324 Update HTML5 PhysX to CMake
Change 3172511 on 2016/10/24 by Mark.Satterthwaite
Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them.
#jira UE-37481
Change 3172461 on 2016/10/24 by Cody.Albert
Added check for pointer validity to prevent crash in ShooterGame
#jira UE-37433
Change 3172329 on 2016/10/24 by Peter.Sauerbrei
fix for remote notification method misspelling
#jira ue-37720
Change 3172322 on 2016/10/24 by Marc.Audy
Fix unreferenced variable the brute force to unblock QA
#jira UE-37718
Change 3172191 on 2016/10/24 by Mitchell.Wilson
Clearing preivew meshes on some materials to resolve warnings.
#jira UE-37713
Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt
Fix non-editor compile error
#jira UE-37695
Change 3172159 on 2016/10/24 by Dmitry.Rekman
Update GitDependencies.exe (UE-37530).
- Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable.
#jira UE-37530
Change 3172132 on 2016/10/24 by Keith.Judge
Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872
#jira UE-37038
Change 3172131 on 2016/10/24 by Keith.Judge
Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform.
#jira UE-36364
Change 3172106 on 2016/10/24 by Mitchell.Wilson
Updated reference to a material in VehicleMenu.umap to resolve warning
#jira UE-29748
Change 3172036 on 2016/10/24 by Steve.Robb
TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior).
#jira UE-37706
Change 3172020 on 2016/10/24 by Marc.Audy
Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect
#jira UE-37615
Change 3171966 on 2016/10/24 by Dmitry.Rekman
Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621)
#jira UE-37621
(Edigrating 3171266 from Dev-Platform to Release-4.14)
Change 3171964 on 2016/10/24 by Dmitry.Rekman
Linux: fix always rebuilding FixDeps (UE-37625).
#jira UE-37625
(Edigrating 3153471 from Dev-Platform to Release-4.14)
Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt
Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running
#jira UE-37636
Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt
Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification
The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now
#jira UE-37695
Change 3171928 on 2016/10/24 by Max.Chen
Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277.
#jira UE-37589
Change 3171924 on 2016/10/24 by James.Cobbett
Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing.
#jira UE-29618
Change 3171867 on 2016/10/24 by Lina.Halper
- Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp
- Empties override materials before setting preview mesh in animation editor
#jira: UE-37610
#code review: Thomas.Sarkanen
Change 3171789 on 2016/10/24 by Allan.Bentham
Resolve depth on appropriate mobile devices when the view contains materials that read from the depth.
#jira UE-35023
Change 3171776 on 2016/10/24 by Robert.Manuszewski
Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking
#jira UE-37599
Change 3171728 on 2016/10/24 by Dmitriy.Dyomin
Fix origin rebasing to work with precomputed lighting data stored in separate package
#jira UE-37693
Change 3171634 on 2016/10/24 by Dmitriy.Dyomin
Added commenets to 3171621
#jira UE-36449
Change 3171621 on 2016/10/23 by Dmitriy.Dyomin
Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled
Actually disabled use of world composition with multiplayer PIE using separate processes
#jira UE-36449
Change 3171424 on 2016/10/22 by Jack.Porter
Remove unused exec command causing logspam
#jira UE-37661
Change 3171259 on 2016/10/21 by Ryan.Vance
Mobile multi-view update
#jira UE-37603
Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR
Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix
Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp
Made a few design concessions which allows the feature to run on Mali devices in the wild right now:
Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together
Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader
Change 3171165 on 2016/10/21 by Peter.Sauerbrei
revert out the memory changes for platform file cache for mobile
#jira UE-36835
Change 3171112 on 2016/10/21 by Matt.Barnes
Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969.
#jira UEQATC-2969
Change 3171111 on 2016/10/21 by Mike.Beach
Mirroring CL 3171084 form Dev-BP
Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin.
#jira UE-37642
Change 3170980 on 2016/10/21 by patrickr.donovan
Motion controller test content update - further updates to combat thumbstick noise.
#jira UE-29618
Change 3170965 on 2016/10/21 by Mitchell.Wilson
Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS
#jira UE-37105
Change 3170905 on 2016/10/21 by Marc.Audy
Fix AActor::Serialize crash if a null in the owned components array
#jira UE-37641
Change 3170838 on 2016/10/21 by Ben.Woodhouse
Integrate crash fix from main CL3162008
Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead.
#jira UE-37216
Change 3170815 on 2016/10/21 by Jamie.Dale
Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs
FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers.
This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle.
#jira UE-37519
Change 3170784 on 2016/10/21 by Mitchell.Wilson
Changing a material in TM-Reflections level
#jira UE-29618
Change 3170668 on 2016/10/21 by Mitchell.Wilson
Updated defaulteditor.ini to resolve cook failure for UBlueprint.
#jira UE-37648
Change 3170595 on 2016/10/21 by Chris.Wood
Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter.
[UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter
#jira UE-37132
Change 3170395 on 2016/10/21 by Robert.Manuszewski
UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled.
#jira UE-37617
Change 3170367 on 2016/10/21 by Allan.Bentham
Prevent overflow of bright pixels during DoF calc.
#jira UE-31755
Change 3170363 on 2016/10/21 by Robert.Manuszewski
Fixing crashes when cancelling async loading
#jira UE-37634
Change 3170362 on 2016/10/21 by Robert.Manuszewski
Fixing MallocBinned2 crashes on 32-bit platforms.
#jira UE-37326
Change 3170280 on 2016/10/21 by Jack.Porter
Fix for landscape not rendering in Player Collision view mode after toggling G.
#jira UE-37576
Change 3170202 on 2016/10/21 by Dmitriy.Dyomin
Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping
#jira UE-37628
Change 3170160 on 2016/10/20 by Aaron.McLeran
#jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features
Implementing CL 3169422 in 4.14
Change 3170029 on 2016/10/20 by Aaron.McLeran
#jira UE-37004
#jira UE-37005
Fixing stat soundwaves
Implementing 3154264 from Dev-Framework
Change 3170024 on 2016/10/20 by Aaron.McLeran
#jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions
Implementing the CL from Dev-Framework
Change 3169869 on 2016/10/20 by Arne.Schober
duplicated:
CL 3169845
#jira UE-35937
Change 3169810 on 2016/10/20 by Steve.Cano
Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well
#ue4
#android
#jira UE-22440
Change 3169635 on 2016/10/20 by Mike.Beach
Mirroring CL 3169443 from Dev-BP
Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14).
#jira UE-37605
Change 3169618 on 2016/10/20 by Mitchell.Wilson
rebuilt lighting for all levels in Content Examples
#jira UE-37570
Change 3169447 on 2016/10/20 by Peter.Sauerbrei
fix for double quotes causing arguments to not be sent correctly to rsync
#jira UE-37018
Change 3169362 on 2016/10/20 by tim.gautier
Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget
#jira abc-123
Change 3169244 on 2016/10/20 by Chris.Babcock
Update to new CodeWorks for Android 1R5
#jira UE-37554
#ue4
#android
Change 3169240 on 2016/10/20 by Jon.Nabozny
#rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior).
#jira UE-37488
Change 3169155 on 2016/10/20 by Peter.Sauerbrei
fix for incorrect characters in bundle id when project has underscores in the name
#jira UE-36436
Change 3169127 on 2016/10/20 by Allan.Bentham
Fix android vulkan compile error with dev builds
#jira abc-123
Change 3169058 on 2016/10/20 by Allan.Bentham
Flush command buffer during init to fix vulkan crash when rendering thread is enabled.
Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms.
#jira UE-36452
Change 3169049 on 2016/10/20 by Peter.Sauerbrei
fix for minimum ios version in base ini file
#jira UE-37034
Change 3168910 on 2016/10/20 by Jack.Porter
Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown
#jira UE-36944
Change 3168906 on 2016/10/20 by Dmitriy.Dyomin
Fixed: Black rendering on Galaxy S4 PowerVR
#jira UE-37567
Change 3168858 on 2016/10/20 by Richard.TalbotWatkin
Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds.
#jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322]
Change 3168826 on 2016/10/20 by Richard.TalbotWatkin
Duplicated from //UE4/Dev-Editor, CL 3156473
Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265.
#jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538]
Change 3168335 on 2016/10/19 by Michael.Trepka
Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging.
#jira UE-37418
Change 3168307 on 2016/10/19 by Rolando.Caloca
UE4.14 - Integrate changes from 3051720 and 3057522
[RENDERING] [!]
Revert fix in GPU skin cache (original CL 2722034)
- Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache.
#jira UE-37545
Change 3168201 on 2016/10/19 by Peter.Sauerbrei
fix for urls with queries not working correctly
#jira UE-35090
Change 3168200 on 2016/10/19 by Mitchell.Wilson
Re-saved multiple cloth assets to resolve building adjacency information warnings.
Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation.
Re-saved multiple assets to resolve empty engine version warnings.
#jira UE-37537
Change 3168174 on 2016/10/19 by Alan.Noon
#jira UE-37534
deleted unnecessary files from Photorealistic Character project
Change 3168160 on 2016/10/19 by Arne.Schober
duplicated:
fixes for velocity render pass
CL 3166370
CL 3166799
#jira UE-37362
Change 3168136 on 2016/10/19 by Alan.Noon
#jira UE-37534
Initial add of Photorealistic Character Sample project
Change 3168127 on 2016/10/19 by Peter.Sauerbrei
fix for IOS_7 not being found
#jira UE-37034
Change 3167886 on 2016/10/19 by patrickr.donovan
#jira UE-37242
TLDR; Test content updates.
Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary.
Change 3167882 on 2016/10/19 by samuel.proctor
Updating asset for Profiler Heatmap testing
#jira UE-29618
Change 3167868 on 2016/10/19 by Dmitry.Rekman
Linux: disable XGE on Windows (UE-37446).
- XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes.
Also fix build breakage with clang 3.8.1.
- always_inline was still applied to debug builds and as such was ignored.
#jira UE-37446
(Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14)
Change 3167832 on 2016/10/19 by Mitchell.Wilson
Reconnected 'TopMaterial' in multiple materials to resolve warnings.
Rebuilt lighting and saved levels.
#jira UE-37529 UE-37535
Change 3167688 on 2016/10/19 by Mitchell.Wilson
Removing preview mesh from multiple materials to resolve warnings.
Rebuilt lighting and saved all levels.
#jira UE-29678 UE-37526
Change 3167616 on 2016/10/19 by Marc.Audy
Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656.
#jira UE-37517
Change 3167585 on 2016/10/19 by Jamie.Dale
Re-enabled all-cultures upload to OneSky so we prime translations correctly
#jira UE-37518
Change 3167579 on 2016/10/19 by Jamie.Dale
Fixed text render component regression with custom MIDs
#jira UE-37305
Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt
Fixed realtime rendering in editor viewport being disabled when simulating in editor
#jira UE-37466
Change 3167498 on 2016/10/19 by Mitchell.Wilson
Re-saving multiple blueprints with nodeguid warnings.
Cleared preview mesh for materials with string asset reference warnings.
Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings.
#jira UE-30840
Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt
Fix for disappearing menus in lastest windows 10 build
#jira UE-36752
Change 3167311 on 2016/10/19 by Mieszko.Zielinski
Fixed EQS template cache issues with multiple query run modes #UE4
#jira UE-37496
Change 3167206 on 2016/10/19 by Matthew.Griffin
Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed
Change 3167205 on 2016/10/19 by Matthew.Griffin
Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool
Change 3167010 on 2016/10/19 by Dmitriy.Dyomin
Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert
Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html
#jira UE-36397
[CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
// Apex libs that do not have an APEX prefix in their name
private static string [ ] APEXSpecialLibs = { "NvParameterized" , "RenderDebug" } ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
private List < PhysXTargetLib > GetTargetLibs ( )
{
List < PhysXTargetLib > TargetLibs = new List < PhysXTargetLib > ( ) ;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188)
#rb none
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3203880 on 2016/11/18 by Ori.Cohen
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3207429 on 2016/11/22 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285
Change 3252627 on 2017/01/10 by Lukasz.Furman
removed duplicated entries from visual logger shape rendering
#ue4
Change 3252675 on 2017/01/10 by Ori.Cohen
Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3252686 on 2017/01/10 by Ori.Cohen
Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3252833 on 2017/01/10 by Ori.Cohen
Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3252887 on 2017/01/10 by Dan.Reynolds
Increased modes to include:
Harmonic minor
Melodic minor (going up)
Pentatonic (Major)
Pentatonic (minor)
Whole Tone
Diminished (WH)
and Blues
Change 3252895 on 2017/01/10 by Aaron.McLeran
update to music utilities.
Change 3253060 on 2017/01/10 by Aaron.McLeran
Updates to synthesis plugin and some new features to DSP objects
Change 3253061 on 2017/01/10 by Aaron.McLeran
Updates to music maps
Change 3253078 on 2017/01/10 by Aaron.McLeran
Removing pragma optimization code accidentally checked in
Change 3253110 on 2017/01/10 by Ori.Cohen
First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3253315 on 2017/01/10 by Aaron.McLeran
Fixing a few bugs in DSP objects
- Added a new types file EpicSynth1 and EpicSynth1 component can share enums
Change 3253577 on 2017/01/11 by Aaron.McLeran
Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map
Change 3254052 on 2017/01/11 by Ori.Cohen
Fix build.
Change 3254059 on 2017/01/11 by Ori.Cohen
Turn off html5 trying to build apex.
Change 3254095 on 2017/01/11 by Ori.Cohen
Fix build
Change 3254200 on 2017/01/11 by Jon.Nabozny
Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments.
#JIRA UE-40469
Change 3254334 on 2017/01/11 by Marc.Audy
Put in missing virtual
Change 3254397 on 2017/01/11 by dan.reynolds
Updates to OtonOkeMap
Change 3254410 on 2017/01/11 by Marc.Audy
Cleanup autos
Change 3254420 on 2017/01/11 by Marc.Audy
PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist)
Modified somewhat, but based on what PR indicated as a problem.
#jira UE-40369
Change 3254423 on 2017/01/11 by Marc.Audy
Optimize GetDefaultSubobjectByName and GetDefaultSubobjects
Remove autos
Change 3254826 on 2017/01/11 by Aaron.McLeran
Bringing optimizations to dev-framework
Change 3254831 on 2017/01/11 by dan.reynolds
Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets.
Change 3254833 on 2017/01/11 by dan.reynolds
Updating MidiSynthTestBP's default SynthPreset pan value.
Change 3254851 on 2017/01/11 by dan.reynolds
Updating ES1Bank_Bass
Updating OtonOkeMap
Change 3254854 on 2017/01/11 by Aaron.McLeran
Some fixups for pan modulation
Change 3255682 on 2017/01/12 by aaron.mcleran
Turning the bass down a bit on OtonOkeMap
Change 3255721 on 2017/01/12 by Marc.Audy
Fix spelling error
Change 3255790 on 2017/01/12 by Marc.Audy
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3256263 on 2017/01/12 by Ori.Cohen
Refactor immediate mode api to take PxD6Joint and PxRigidActor instead.
Change 3256288 on 2017/01/12 by Ori.Cohen
Undo constraint refactor as we found a way around it and it made the code much harder to read/debug
Change 3256360 on 2017/01/12 by Ori.Cohen
Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene)
Change 3256846 on 2017/01/13 by Marc.Audy
Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead.
Change 3256954 on 2017/01/13 by Marc.Audy
Fix missed fixup of deprecated constructor use
Change 3257167 on 2017/01/13 by Jon.Nabozny
Fix check in FBodyInstance::SetCollisionEnabled.
Create convenience methods for HasPhysics and HasQuery.
#jira UE-39633
Change 3257181 on 2017/01/13 by Zak.Parrish
Adding input map and some testing content to Xenakis
Change 3257183 on 2017/01/13 by Mieszko.Zielinski
Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4
Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius
#jira UE-40368
Change 3257211 on 2017/01/13 by Jon.Nabozny
Fix CIS issue caused by 3257167.
Change 3257220 on 2017/01/13 by Marc.Audy
Additional FBox constructor deprecation fixups
Change 3257236 on 2017/01/13 by zak.parrish
Fixed error on Xenakis input pawn
Change 3257242 on 2017/01/13 by zak.parrish
Update to InputListener
Change 3257273 on 2017/01/13 by Marc.Audy
No reason to pass simple types by reference
Change 3257418 on 2017/01/13 by Ori.Cohen
Attempt to turn android physx libs back to static libs.
Change 3257445 on 2017/01/13 by Ori.Cohen
Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib
Change 3257903 on 2017/01/14 by Aaron.McLeran
Additions to synth module and updates to dsp objects
- Adding ability to create arbitrary modular patches from modulating sources to modulation destinations
- DSP objects define their default depths but patches can override
- Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets
- Adding a preset bank type so we can store a bank of presets (aka factory presets)
Change 3258179 on 2017/01/15 by Seth.Weedin
Duplicating input test map for some FX work
Change 3258181 on 2017/01/15 by Seth.Weedin
Modify skybox in test map to be dark and spooky
Change 3258183 on 2017/01/15 by aaron.johnson
substituted classes, changed wind speed and adjusted level lighting
Change 3258190 on 2017/01/15 by aaron.johnson
substituted triplet pawn and motion controller classes, enabled grabbing animations
Change 3258191 on 2017/01/15 by Aaron.McLeran
Getting source effects working for GDC demo
- Added new synthesis editor module to create instances of user-created source effects
- Added code to do source effects
- Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings.
- Tweaks and fixes to existing dsp objects to get source effects working
- Modified existing engine code to allow for playing out source effect tails
- Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future.
- Fixed issue of pitching with stereo delay effect on setting first interpolated param
- Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module
- Deleting some cruft files no longer needed
Change 3258201 on 2017/01/15 by Seth.Weedin
C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none
Change 3258206 on 2017/01/15 by aaron.johnson
map push, triplets interface created, debug widget placed in level
Change 3258222 on 2017/01/15 by Aaron.McLeran
Fixing crash when there's a null entry in the source effect chain
Fixed some zippering introduced by applying volume twice.
Change 3258225 on 2017/01/15 by aaron.johnson
Interface changes, pawn output values wip
Change 3258228 on 2017/01/15 by aaron.johnson
Pawn should be outputting all correct values for Tripletsinterface
Change 3258242 on 2017/01/15 by Stanley.Hayes
Edge lights and Spherical Density Materials
Change 3258251 on 2017/01/16 by Seth.Weedin
More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none
Change 3258284 on 2017/01/16 by Aaron.McLeran
Fixing CIS build error
Surprised that MSVC allows that...
Change 3258525 on 2017/01/16 by Mieszko.Zielinski
Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4
Change 3258537 on 2017/01/16 by Lukasz.Furman
fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component
#ue4
Change 3258595 on 2017/01/16 by Marc.Audy
Fix static analysis warning
Change 3259364 on 2017/01/16 by Mieszko.Zielinski
BTTask_RotateToFaceBBEntry comment spelling fix #UE4
#jira UE-40669
Change 3259683 on 2017/01/16 by dan.reynolds
Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started
Change 3260244 on 2017/01/17 by Lina.Halper
#anim
- optimize layer blend node to not create mask weights in run-time but in compile time.
#code review: Martin.Wilson
Change 3260617 on 2017/01/17 by Ori.Cohen
Immediate mode spawns its own actors.
Change 3260701 on 2017/01/17 by Ori.Cohen
Don't bother blending physics with animation when physics is QueryOnly
Change 3260796 on 2017/01/17 by Ori.Cohen
EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll.
Change 3261207 on 2017/01/17 by Ori.Cohen
First iteration of contact enabling/disabling for immediate mode.
Change 3262010 on 2017/01/18 by Marc.Audy
Remove some autos
Change 3262525 on 2017/01/18 by Lina.Halper
Fix crash with required bones index not using property indexing
#jira: UE-40786
Change 3263658 on 2017/01/19 by Martin.Wilson
Add AnimTechDemo to dev-framework (base third person + feng mao)
Change 3263684 on 2017/01/19 by Lina.Halper
#anim : layer node - fix allocation change I made by mistake
Change 3264523 on 2017/01/19 by Ori.Cohen
Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order
Change 3264701 on 2017/01/19 by Ori.Cohen
Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors
Change 3264980 on 2017/01/19 by Ori.Cohen
Make sure physics asset collision disabled works in immediate mode.
Change 3265011 on 2017/01/19 by Ori.Cohen
Added the ability to override physics asset for immediate mode
Change 3265030 on 2017/01/19 by Ori.Cohen
Added override gravity for immediate mode.
Change 3265650 on 2017/01/20 by Benn.Gallagher
NvCloth Source
Change 3265652 on 2017/01/20 by Benn.Gallagher
NvCloth Lib
#rnx
Change 3265653 on 2017/01/20 by Benn.Gallagher
NvCloth Bin
#rnx
Change 3266195 on 2017/01/20 by Danny.Bouimad
Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth)
Change 3266377 on 2017/01/20 by Marc.Audy
Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes.
Change 3267873 on 2017/01/23 by Jon.Nabozny
Fix SceneProxy shadowing in UGeometryCacheComponent.
Change 3268025 on 2017/01/23 by Benn.Gallagher
IWYU change, platform PCH generation seemed to hide this one.
Change 3268026 on 2017/01/23 by Benn.Gallagher
Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block
#rnx
Change 3268630 on 2017/01/23 by Zak.Parrish
Updating to add MIGS shooter content, as well as audio interaction Blueprints
Change 3268663 on 2017/01/23 by Ori.Cohen
Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference.
Change 3268811 on 2017/01/23 by Ori.Cohen
Added component space sim for immediate mode
Change 3269369 on 2017/01/24 by Benn.Gallagher
Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework)
Replaced clothing with new simulation framework
Change 3269417 on 2017/01/24 by danny.bouimad
Minor Update to cloth map for test
Change 3269420 on 2017/01/24 by Benn.Gallagher
Removed APEX simulation from clothing framework (used in testing, not fully complete)
Change 3269421 on 2017/01/24 by danny.bouimad
Small tweaks
Change 3269515 on 2017/01/24 by Lukasz.Furman
enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes
fixed GameplayAbility debugger's category not using IAbilitySystemInterface
#ue4
Change 3269595 on 2017/01/24 by mason.seay
Break apart physics asset for crash bug
Change 3269819 on 2017/01/24 by Ori.Cohen
Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver.
Change 3270364 on 2017/01/24 by Josh.Stoddard
upgrade to the latest version of v-HACD:
https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib
commit: 7a09f9d
NOTE: only updated windows binaries
mac and linux still using old binaries until they can be tested
#jira UE-40124 #rb josh.stoddard
Change 3271188 on 2017/01/25 by Jurre.deBaare
Post-import script support
#jira UEFW-80
Change 3271249 on 2017/01/25 by Thomas.Sarkanen
Move soundwave-internal curve tables to advanced display
Exposing it was confusing to audio people
Change 3271586 on 2017/01/25 by Marc.Audy
Don't rerun construction scripts twice on a level that has been hidden and reshown
#jira UE-40306
Change 3272048 on 2017/01/25 by Ori.Cohen
Fix for immediate mode sim when root body is the same as the root bone.
Change 3272083 on 2017/01/25 by Ori.Cohen
Make sure to warn when component space sim and collision are used together. Also handle it gracefully.
Change 3272300 on 2017/01/25 by Ori.Cohen
Fix incorrect collision generation when a shape's local pose is not identity.
Change 3273195 on 2017/01/26 by Jurre.deBaare
Fix for Anim import script crash in GetBonePosesForTime
Change 3273204 on 2017/01/26 by Ben.Marsh
Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool.
Change 3273378 on 2017/01/26 by James.Golding
In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed
Change 3273381 on 2017/01/26 by James.Golding
Big refactor to PoseDriver
- RBF logic now moved into its own class/file
- Allow editing of transform and radial scaling per-target
- Add support for different falloff functions (not just Gaussian)
- Allow driving curves directly, rather than always poses
- Add details customization for pose driver node
- Edits to PoseDriver settings now take immediate effect, don't need to recompile
Change 3273826 on 2017/01/26 by Josh.Stoddard
modify VHACD to improve quality of hulls generated by convex decomposition
NOTE: mac libs not included - mac editor will use legacy libs for now
Change 3273902 on 2017/01/26 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433
Change 3274018 on 2017/01/26 by Ori.Cohen
Added immediate physics preview in phat.
Change 3274165 on 2017/01/26 by Ori.Cohen
PhAT now depends on immediate mode plugin. Fix build
#JIRA UE-41179
Change 3275001 on 2017/01/27 by Jurre.deBaare
Fix for crash in Persona with Anim Modifiers
Change 3275297 on 2017/01/27 by Ori.Cohen
Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision)
Change 3275340 on 2017/01/27 by Benn.Gallagher
Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy
#jira UE-41025
#jira UE-41039
Change 3275383 on 2017/01/27 by Benn.Gallagher
Blacklisted double promotion warning on ps4 NvCloth build
#rnx
Change 3275426 on 2017/01/27 by Benn.Gallagher
Removed CUDA dependencies from NvCloth cmake files
Change 3275670 on 2017/01/27 by Ori.Cohen
Fix phat ragdoll in immediate mode updating sketal mesh component transform
Change 3275673 on 2017/01/27 by Ori.Cohen
Add position/velocity iteration to immediate mode
Change 3276001 on 2017/01/27 by Alan.Noon
Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini
none
Change 3276596 on 2017/01/28 by Aaron.McLeran
Removing unused #ifdef
Change 3276597 on 2017/01/28 by Aaron.McLeran
Getting rid of static analysis warning
Change 3277354 on 2017/01/30 by Lukasz.Furman
fixed custom navlink Id collisions
#ue4
Change 3277356 on 2017/01/30 by Lukasz.Furman
fixed comments in GameplayDebugger.h
#jira UE-41103
Change 3277371 on 2017/01/30 by mason.seay
Test map for spawn sound/force feedback bug.
Change 3277445 on 2017/01/30 by Lukasz.Furman
fixed compilation warning
#ue4
Change 3277560 on 2017/01/30 by Danny.Bouimad
Made checkin to Fix Crash that occured due to bad content.
Change 3277567 on 2017/01/30 by Ori.Cohen
Fix immediate mode crashing when joint is empty.
#JIRA UE-41026
Change 3277928 on 2017/01/30 by Ori.Cohen
Turn on immediate mode plugin by default
Change 3278433 on 2017/01/30 by Ori.Cohen
Immediate mode supports heightfield collision.
Change 3278449 on 2017/01/30 by Ori.Cohen
Fix immediate mode cache not being initialized properly.
Change 3278787 on 2017/01/31 by James.Golding
Fix CIS error in ImmediatePhysicsSimulation.cpp
Change 3279303 on 2017/01/31 by mason.seay
Assets for RigidBody node bug
Change 3279352 on 2017/01/31 by Benn.Gallagher
Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before
Change 3279377 on 2017/01/31 by Alan.Noon
GDC AnimTech Demo: adjusted minion physics assets
none
Change 3279425 on 2017/01/31 by james.cobbett
Updating QA-Physics map.
Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now.
Change 3279436 on 2017/01/31 by Benn.Gallagher
Fixed inertia scales on Owen mesh
Change 3279480 on 2017/01/31 by Benn.Gallagher
Fixes for clothing behavior changes
#jira UE-41092
Change 3279495 on 2017/01/31 by Ori.Cohen
Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision.
Change 3279579 on 2017/01/31 by james.cobbett
Added new scenario to QA-Physics map.
Moving platforms (up/down, left/right) with physics objects on them.
Change 3279695 on 2017/01/31 by mason.seay
RigidBody node test asset
Change 3280105 on 2017/01/31 by Ori.Cohen
Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode
Change 3280148 on 2017/01/31 by mason.seay
First round of assets for force feedback testing
Change 3280860 on 2017/02/01 by James.Golding
Merge CL 3280853 to Dev-Framework
Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor
Change 3281172 on 2017/02/01 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156
Change 3281210 on 2017/02/01 by james.cobbett
Updated QA-Physics map
Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube.
Change 3281211 on 2017/02/01 by James.Golding
Details customization for editing PoseDriver targets list
Change 3281332 on 2017/02/01 by Marc.Audy
Fix bad merge
Fix file types
Change 3281388 on 2017/02/01 by mason.seay
Updated Force Feedback asset
Change 3281396 on 2017/02/01 by mason.seay
moving asset
Change 3281987 on 2017/02/01 by Benn.Gallagher
Fixed project generation failing after main merge
Change 3282047 on 2017/02/01 by Marc.Audy
Fix up Target and build cs files after changes from Dev-Build
Change 3282214 on 2017/02/01 by Ori.Cohen
Expose radial forces to immediate mode
Change 3282221 on 2017/02/01 by Alan.Noon
Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters
none
Change 3282273 on 2017/02/01 by Ori.Cohen
Fix crash when recompiling animbp of immediate mode due to null pointer.
Change 3282368 on 2017/02/01 by Ori.Cohen
Quick iteration on minion demo
Change 3282824 on 2017/02/02 by James.Golding
Fix for CIS in RBFSolver.h
Change 3282829 on 2017/02/02 by James.Golding
Fix CIS in PoseDriverDetails.cpp
Fix list UI not refreshing after copying targets from PoseAsset
Change 3282834 on 2017/02/02 by Danny.Bouimad
Adding Pose driver additive assets
Change 3282863 on 2017/02/02 by James.Golding
Add Mambo mesh and Skeleton
Change 3282892 on 2017/02/02 by James.Golding
Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework
Change 3283157 on 2017/02/02 by Mieszko.Zielinski
Cook Orion Win64 fix #UE4
Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP
Change 3283159 on 2017/02/02 by Marc.Audy
Additional CIS fixes
Change 3283179 on 2017/02/02 by Marc.Audy
More CIS fixes
Change 3283197 on 2017/02/02 by Jurre.deBaare
Fix for issues importing Fornite geometry cache assets
#fix Use actual import number of frames instead of total number of frames in the Alembic Cache
Change 3283201 on 2017/02/02 by Marc.Audy
Keep fixing CIS
Change 3283270 on 2017/02/02 by James.Golding
Merging CL 3276013 to Dev-Framework
- fix issue with additive pose preview applying twice
Change 3283499 on 2017/02/02 by Marc.Audy
More CIS fixes
Change 3283543 on 2017/02/02 by Jon.Nabozny
Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation.
Change 3283663 on 2017/02/02 by Ori.Cohen
Fix potential null dereference in ragdoll node
Change 3283757 on 2017/02/02 by Marc.Audy
May fix remaining CIS issues
Change 3283984 on 2017/02/02 by Marc.Audy
Fix linux CIS
Change 3284039 on 2017/02/02 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913
Change 3284067 on 2017/02/02 by Marc.Audy
Fixup mistakes in converting redirects
Change 3284187 on 2017/02/02 by Ori.Cohen
Immediate mode works with radial force (not just radial impulse)
Change 3284358 on 2017/02/02 by Ori.Cohen
Update arcblade phys asset for immediate mode
Change 3284667 on 2017/02/02 by Marc.Audy
Arguments is an array not a string now. Fixing commented out code.
Change 3284684 on 2017/02/02 by Marc.Audy
Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro.
Change 3284707 on 2017/02/02 by Marc.Audy
Fix AVIWriter module compilation on Mac
Change 3285012 on 2017/02/03 by Benn.Gallagher
Fixes for Dx NvCloth shader warnings
Change 3285016 on 2017/02/03 by Marc.Audy
Fix missing include
Change 3285048 on 2017/02/03 by Benn.Gallagher
Fixed Persona needing a restart when changing number of clothing assets (import/delete)
#jira UE-41323
Change 3285325 on 2017/02/03 by Marc.Audy
Properly implement AVIWriter module
Change 3285538 on 2017/02/03 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499
Change 3285735 on 2017/02/03 by Jon.Nabozny
Add IsInAir method to UVehicleWheel.
#jira UE-38369
Change 3285862 on 2017/02/03 by Aaron.McLeran
UE-41435 Fixing PIE audio
- Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE.
Change 3285914 on 2017/02/03 by danny.bouimad
RecomputeTangents Test Assets
Change 3286246 on 2017/02/03 by Mieszko.Zielinski
Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4
#jira UE-41527
#jira UE-41518
Change 3286308 on 2017/02/03 by Ori.Cohen
Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin.
#JIRA UE-41529
Change 3286396 on 2017/02/03 by Ori.Cohen
Fix CIS
Change 3286479 on 2017/02/03 by Ori.Cohen
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3287421 on 2017/02/06 by James.Golding
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819
Change 3287427 on 2017/02/06 by James.Golding
Fix PoseBlendNode to 'pass through' if no poses are activated
Change 3287430 on 2017/02/06 by James.Golding
- Add support to PoseDriver for evaluating source bone in the space of a different bone
- Fix driven bone adding a scale of 1
- Fix posedriver values 'sticking' (reset all weights to zero each frame)
- Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor)
- Tranlsation targets now draw larger when selected
- 'Copy from pose asset' now also auto-sets radius for you
- Remove spammy warnings for missing poses/curves
- Add UPoseAsset::GetNumTracks and ::GetFullPose
- Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose
- Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0)
Change 3287496 on 2017/02/06 by Chad.Garyet
fixing busted quotes around defaultvalues
Change 3287569 on 2017/02/06 by Mieszko.Zielinski
Orion BP fixed after deprecating NavigationSystem's BP API #Orion
Change 3287595 on 2017/02/06 by Benn.Gallagher
BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs.
Built for new NvCloth upgrade
Change 3287598 on 2017/02/06 by Benn.Gallagher
NvCloth Upgrade to 21604115
Added Linux+Mac support
Change 3287710 on 2017/02/06 by Lukasz.Furman
added option to disable navlink polys at the end of generated paths
#ue4
Change 3287857 on 2017/02/06 by Benn.Gallagher
Fixed NvCloth module files to correctly set up linux and mac hopefully
Change 3287894 on 2017/02/06 by Benn.Gallagher
Another fix to NvCloth build files, didn't get picked up in VS for some reason.
Change 3287917 on 2017/02/06 by Lina.Halper
Copy from CharacterRigging to Dev-Framework
#code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham
Change 3287938 on 2017/02/06 by Thomas.Sarkanen
Fix crash opening a media sound wave
#jira UE-41582 - Editor crashes when running Automation test
Change 3287942 on 2017/02/06 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682
Change 3288035 on 2017/02/06 by James.Golding
Remove C++ GameMode and pawn classes (replace with floating BP instead)
Resave anims to remove Orion refs
Add simple AnimBP and map for Mambo testing
Change 3288036 on 2017/02/06 by Benn.Gallagher
Fix to BuildPhysX task to trigger Mac and Linux builds properly
Change 3288125 on 2017/02/06 by Ori.Cohen
Change PhysXCommon back to dylib
Change 3288127 on 2017/02/06 by Benn.Gallagher
Fixed project file identification not working for NvCloth under XCode
Change 3288156 on 2017/02/06 by Benn.Gallagher
Disable "expansion-to-defined" warning in Linux NvCloth builds
Change 3288159 on 2017/02/06 by Lina.Halper
potential compile fix for Ocean Editor
#code review:Thomas.Sarkanen
Change 3288190 on 2017/02/06 by Ori.Cohen
Link against static PhysXCommon for mac
Change 3288200 on 2017/02/06 by Marc.Audy
Fix CIS
Change 3288270 on 2017/02/06 by Lina.Halper
fix compile error
#code review:Thomas.Sarkanen, Marc.Audy
Change 3288302 on 2017/02/06 by Thomas.Sarkanen
Fixed ensure when deselecting bones in anim BP editor
#jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint
Change 3288348 on 2017/02/06 by Lina.Halper
- Enabled control rig
- Changed plugin name to be Control Rig
Change 3288490 on 2017/02/06 by Benn.Gallagher
Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running.
Change 3288511 on 2017/02/06 by Lina.Halper
compile fix
Change 3288513 on 2017/02/06 by Lina.Halper
Check in content to work with
Change 3288615 on 2017/02/06 by Ori.Cohen
Fix skeletal mesh not simulating when using an aggregate.
#JIRA UE-41593
Change 3288791 on 2017/02/06 by thomas.sarkanen
Exposed transforms to cinematics so they can be animated
Change 3288795 on 2017/02/06 by Ori.Cohen
Fix lock warnings for physx
#JIRA UE-41591
Change 3288817 on 2017/02/06 by Charles.Anderson
GDC Arcblade setup tests.
Change 3288825 on 2017/02/06 by Lina.Halper
Fix build issue of shadow variable
Change 3289058 on 2017/02/06 by Ori.Cohen
Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution.
#JIRA UE-41026
Change 3289348 on 2017/02/06 by Lina.Halper
fix compile issue
Change 3289369 on 2017/02/06 by Lina.Halper
Renamed leg control to limb control and will be used for arm/feet.
- changed vars.
- has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman.
#code review:Thomas.Sakanen
Change 3289422 on 2017/02/06 by Lina.Halper
Fixed IK sinking issue - or moving
#code review:Thomas.Sarkanen
Change 3289433 on 2017/02/06 by Lina.Halper
Fixed real shadow error
Change 3289485 on 2017/02/06 by Lina.Halper
fixed build issue
Change 3289657 on 2017/02/07 by thomas.sarkanen
Added rig bone mapping to Ice's skeletal mesh
Change 3289658 on 2017/02/07 by thomas.sarkanen
Added ControlRig map with Ice setup to pose
Change 3289662 on 2017/02/07 by Thomas.Sarkanen
Fixed up static analysis warning
Change 3289663 on 2017/02/07 by Thomas.Sarkanen
Fixed crash when attempting to bind to skeletal mesh with already-set anim BP
Anim instance may not have actually been created when binding, so dont dereference it
Change 3289717 on 2017/02/07 by Benn.Gallagher
Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory
Change 3289718 on 2017/02/07 by Benn.Gallagher
BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs.
Change 3289744 on 2017/02/07 by Benn.Gallagher
Fixed missing masses causing crash initialising clothing actors
#jira UE-41599
Change 3289746 on 2017/02/07 by Danny.Bouimad
Adding Some Content for JamesG he wanted some nicer looking Pose driver test files.
Change 3289756 on 2017/02/07 by danny.bouimad
Changing the asset for JamesG.
Change 3289785 on 2017/02/07 by James.Golding
Replace old PoseDrive test with Danny's new one
Change 3289858 on 2017/02/07 by Lina.Halper
fixed issue with undo transaction buffer
Change 3289860 on 2017/02/07 by Benn.Gallagher
Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg
#jira UE-41655
Change 3289912 on 2017/02/07 by Thomas.Sarkanen
Merging using Raven_To_Dev-Framework
Originally from CLs 3249471, 3258522, 3260271, 3273791:
Sequencer: More work supporting array properties more generically
+ fixes
Change 3289962 on 2017/02/07 by James.Golding
Add thickness option to DrawWireDiamond
Change 3289963 on 2017/02/07 by James.Golding
Add spin option to VectorInputBox
Change 3289966 on 2017/02/07 by James.Golding
Add weight bar chart to PoseDriver details
Stop drawing pose weight text in viewport
Fix position targets not drawing larger when selected
Change 3290094 on 2017/02/07 by Thomas.Sarkanen
Fixed typo in filename (fallout from search and replace)
Change 3290119 on 2017/02/07 by Thomas.Sarkanen
Manipulators can now have their IK/FK space set on them
They are not drawn when the space for the chain that they control is not the same as their setting
Also fixed a crash with invalid objects when reloading maps.
Change 3290145 on 2017/02/07 by Thomas.Sarkanen
CIS fix for fallout from Raven changes
#jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors
Change 3290319 on 2017/02/07 by Marc.Audy
Make sound player nodes hard reference the assets unless they are in a chain below a quality node.
Change 3290484 on 2017/02/07 by Richard.Hinckley
Fixing grammar in popup messages.
Change 3290533 on 2017/02/07 by Marc.Audy
Make GetAIController BlueprintPure
#jira UE-41654
Change 3290624 on 2017/02/07 by Marc.Audy
Reorder header to avoid include tool warnings
Change 3290697 on 2017/02/07 by Lina.Halper
- support FK manipulator being in local space
- fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum
#code review: Thomas.Sarkanen
Change 3290748 on 2017/02/07 by Ori.Cohen
Touch immediate mode file to force physx re-link
Change 3290807 on 2017/02/07 by Richard.Hinckley
#jira UE-39891
Updates to assist in automatic documentation generation.
Change 3290946 on 2017/02/07 by Lina.Halper
Fix issue of notify looping.
#jira: UE-31463
#Code review:Martin.Wilson
Change 3291553 on 2017/02/07 by Lina.Halper
Rename/move file(s)
- modified mesh mapping controller window to be Control Rig
Change 3291571 on 2017/02/07 by Lina.Halper
added set up spine option
#code review:Thomas.Sarkanen
Change 3291581 on 2017/02/07 by Ori.Cohen
Temporarily turn off phat immediate mode preview which crashes.
Change 3291949 on 2017/02/08 by James.Golding
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819
Change 3291966 on 2017/02/08 by Lina.Halper
Fix issue with notify looping bug
#jira: UE-31463
Change 3292247 on 2017/02/08 by Marc.Audy
Clean up bad merge caused by Fortnite integration to main
Change 3292326 on 2017/02/08 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313
Change 3292409 on 2017/02/08 by Marc.Audy
Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong.
Change 3292481 on 2017/02/08 by Ori.Cohen
Fix for convex hull cooking (from Josh.S)
#JIRA UE-41656
Change 3292492 on 2017/02/08 by Mieszko.Zielinski
Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite
Change 3292778 on 2017/02/08 by Ori.Cohen
Touch physx DDC key for new cooking.
#JIRA UE-41656
[CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
string TargetLibsFilter = ParseParamValue ( "TargetLibs" , "PhysX+APEX+NvCloth" ) ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
if ( TargetLibsFilter ! = null )
{
foreach ( string TargetLibName in TargetLibsFilter . Split ( new char [ ] { '+' } , StringSplitOptions . RemoveEmptyEntries ) )
{
PhysXTargetLib TargetLib ;
if ( ! Enum . TryParse ( TargetLibName , out TargetLib ) )
{
2019-10-11 15:33:31 -04:00
throw new AutomationException ( "Unknown target lib '{0}' specified on command line" , TargetLibName ) ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
else
{
TargetLibs . Add ( TargetLib ) ;
}
}
}
return TargetLibs ;
}
2019-10-11 15:33:31 -04:00
public List < string > GetTargetConfigurations ( )
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
2019-10-11 15:33:31 -04:00
List < string > TargetConfigs = new List < string > ( ) ;
// Remove any configs that aren't enabled on the command line
string TargetConfigFilter = ParseParamValue ( "TargetConfigs" , "profile+release+checked+debug" ) ;
if ( TargetConfigFilter ! = null )
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
2019-10-11 15:33:31 -04:00
foreach ( string TargetConfig in TargetConfigFilter . Split ( new char [ ] { '+' } , StringSplitOptions . RemoveEmptyEntries ) )
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
2019-10-11 15:33:31 -04:00
TargetConfigs . Add ( TargetConfig ) ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
}
2019-10-11 15:33:31 -04:00
return TargetConfigs ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
2019-10-11 15:33:31 -04:00
private List < TargetPlatform > GetTargetPlatforms ( )
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
2019-10-11 15:33:31 -04:00
var TargetPlatforms = new Dictionary < string , TargetPlatform > ( ) ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
// Grab all the non-abstract subclasses of TargetPlatform from the executing assembly.
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var AvailablePlatformTypes = from Assembly in ScriptManager . AllScriptAssemblies
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from Type in Assembly . GetTypes ( )
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where ! Type . IsAbstract & & Type . IsSubclassOf ( typeof ( TargetPlatform ) ) & & ! Type . IsAbstract
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select Type ;
var PlatformTypeMap = new Dictionary < string , Type > ( ) ;
foreach ( var Type in AvailablePlatformTypes )
2020-02-25 07:23:55 -05:00
{
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int Index = Type . Name . IndexOf ( '_' ) ;
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if ( Index = = - 1 )
{
throw new BuildException ( "Invalid PhysX target platform type found: {0}" , Type ) ;
2020-02-25 07:23:55 -05:00
}
2019-10-11 15:33:31 -04:00
string PlatformName = Type . Name . Substring ( Index + 1 ) ;
PlatformTypeMap . Add ( PlatformName , Type ) ;
2020-02-25 07:23:55 -05:00
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
// Remove any platforms that aren't enabled on the command line
string TargetPlatformFilter = ParseParamValue ( "TargetPlatforms" , "Win32+Win64" ) ;
if ( TargetPlatformFilter ! = null )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
foreach ( string TargetPlatformName in TargetPlatformFilter . Split ( new char [ ] { '+' } , StringSplitOptions . RemoveEmptyEntries ) )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
// Split the name on '-' and pass all of them minus the first one as arguments to the platform type constructor
var SelectedPlatform = TargetPlatformName ;
string PlatformArgString = null ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
int DashIndex = TargetPlatformName . IndexOf ( '-' ) ;
if ( DashIndex ! = - 1 )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
SelectedPlatform = TargetPlatformName . Substring ( 0 , DashIndex ) ;
PlatformArgString = TargetPlatformName . Substring ( DashIndex + 1 ) ;
2018-06-12 15:00:41 -04:00
}
2019-10-11 15:33:31 -04:00
if ( TargetPlatforms . ContainsKey ( TargetPlatformName ) )
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
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// Ignore duplicate instances of the same target platform and arg
continue ;
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}
2019-05-03 08:03:23 -04:00
2019-10-11 15:33:31 -04:00
if ( ! PlatformTypeMap . ContainsKey ( SelectedPlatform ) )
2020-02-25 07:23:55 -05:00
{
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throw new BuildException ( "Unknown PhysX target platform specified: {0}" , SelectedPlatform ) ;
2020-02-25 07:23:55 -05:00
}
2019-05-03 08:03:23 -04:00
2019-10-11 15:33:31 -04:00
var SelectedType = PlatformTypeMap [ SelectedPlatform ] ;
var Constructors = SelectedType . GetConstructors ( ) ;
if ( Constructors . Length ! = 1 )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
throw new BuildException ( "PhysX build platform implementation type \"{0}\" should have exactly one constructor." , SelectedType ) ;
2020-02-25 07:23:55 -05:00
}
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var Parameters = Constructors [ 0 ] . GetParameters ( ) ;
if ( Parameters . Length > = 2 )
2020-02-25 07:23:55 -05:00
{
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throw new BuildException ( "The constructor for the target platform type \"{0}\" must take exactly zero or one arguments." , TargetPlatformName ) ;
2020-02-25 07:23:55 -05:00
}
2019-10-11 15:33:31 -04:00
if ( Parameters . Length = = 1 & & Parameters [ 0 ] . ParameterType ! = typeof ( string ) )
2020-02-25 07:23:55 -05:00
{
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throw new BuildException ( "The constructor for the target platform type \"{0}\" has an invalid argument type. The type must be a string." , TargetPlatformName ) ;
2020-02-25 07:23:55 -05:00
}
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var Args = new object [ Parameters . Length ] ;
if ( Args . Length > 0 )
{
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if ( PlatformArgString = = null )
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{
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if ( ! Parameters [ 0 ] . HasDefaultValue )
{
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throw new BuildException ( "Missing a required argument in the target platform name \"{0}\"." , TargetPlatformName ) ;
2020-02-25 07:23:55 -05:00
}
2019-05-03 08:03:23 -04:00
else
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
2019-10-11 15:33:31 -04:00
Args [ 0 ] = Parameters [ 0 ] . DefaultValue ;
2020-02-25 07:23:55 -05:00
}
}
else
{
2019-10-11 15:33:31 -04:00
Args [ 0 ] = PlatformArgString ;
2020-02-25 07:23:55 -05:00
}
}
2019-10-11 15:33:31 -04:00
else if ( PlatformArgString ! = null )
{
throw new BuildException ( "Unnecessary option passed as part of the target platform name \"{0}\"." , TargetPlatformName ) ;
2020-02-25 07:23:55 -05:00
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
var Instance = ( TargetPlatform ) Activator . CreateInstance ( SelectedType , Args ) ;
TargetPlatforms . Add ( TargetPlatformName , Instance ) ;
2020-02-25 07:23:55 -05:00
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
2019-10-11 15:33:31 -04:00
return TargetPlatforms . Values . ToList ( ) ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console @ 4362408)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 4125165 by Ben.Woodhouse
[INTEGRATE] Integrate from //UE4/Main/...@4124306 to //UE4/Dev-Console/...
Change 4136060 by Marcin.Undak
Editor: fixed device unclaiming
#jira UE-58464
Change 4190321 by Marcin.Undak
Linux: fixes for automation and RecordPerformance
#jira UE-61053
Change 4199010 by Marcin.Undak
Linux: remove unnecessary -g option
Change 4201876 by Marcin.Undak
First implementation of WebM media player for Windows and Linux
Change 4201922 by Marcin.Undak
Whitelisted WebMem plugin only for Windows and Linux
Change 4202203 by Marcin.Undak
WebM build fixes
Change 4223102 by Marcin.Undak
Vulkan: console commands for testing device lost
#jira UE-61789
Change 4225028 by Marcin.Undak
WebMMedia: disabled on Linux until fixed compilation issues
Change 4231444 by David.Harvey
UI - Fixing where the virtual cursor renders. It doesn't correctly take into account DPI scale, which isn't apparent except on the Xbox One.
Integrate as edit from CL 4166648.
#jira UE-62115
Change 4233057 by Marcin.Undak
TestPAL: added new test for string allocation size
Change 4234649 by Marcin.Undak
Linux: switched linux plaform to 16bit wide strings
Change 4235253 by Marcin.Undak
TestPAL: compilation fix for platforms that don't use DirectoryWatcher
Change 4235477 by Marcin.Undak
Linux: re-enabled WebMMedia plugin
Change 4242242 by Marcin.Undak
WebMMediaPlayer: implemented proper format retrieving. MediaFrameworkTest now works.
Change 4243321 by Marcin.Undak
WebMPlayer: static code analisys fix
Change 4243505 by Marcin.Undak
MediaFrameworkTest: added WebM video for testing
Change 4244646 by Marcin.Undak
WebMMedia: improved concurrency
Change 4244735 by Arciel.Rekman
Vulkan: skip unnecessary transitions properly (UE-62348, merge).
(Edigrating CL 4244274 from Release-4.20)
Change 4246685 by Arciel.Rekman
PhysX: remove Cygwin from %PATH% on Windows as it confuses CMake (UE-62326).
Change 4247808 by Marcin.Undak
WebMMediaPlayer: added support for seeking
Change 4254841 by Marcin.Undak
WebM: module dependencies fix
Change 4255124 by laz.matech
Updated UMG_AllPaletterWidgets' combo box to include options so that when selected, the dropdown presents 2 options instead of it appearing like it is broken
#jira none
Change 4256415 by Marcin.Undak
WebM: added missing editor module
Change 4256716 by Arciel.Rekman
Make SetReuseAddr() also set SO_REUSEPORT where available (UE-57076).
- Pull request #4617 by malavon.
#jira UE-57076
Change 4266049 by Marcin.Undak
Linux: UnrealLightmass and CrashReportClient compilation fixes
#jira UE-62521
#jira UE-62522
Change 4266678 by Arciel.Rekman
Merge speculative commit to get aligned pointer on mmap().
(Edigrating CL 4225330)
Change 4267998 by Anthony.Bills
Fix DBufferC clear color due to bad merge.
#jira UE-62649
Change 4269441 by Marcin.Undak
GenericPlatformStrings::VarArgs() implemented %-*s, %lu, %z, %h formatting
#jira UE-62582
Change 4269712 by Marcin.Undak
WebMMediaPlayer: removed LibSimpleWebM
Change 4272849 by Marcin.Undak
WebMMediaPlayer: fixed re-initialisation
Change 4277931 by Arciel.Rekman
Linux: switch to Vulkan by default (UE-62807).
- Default behavior: attempt Vulkan first, but in case of failure instead of quitting silently fall back to GL, unless -vulkan is passed.
- Forcing GL is still possible.
Change 4277965 by Arciel.Rekman
Fix standalone applications after the Vulkan switch.
Change 4277968 by Arciel.Rekman
Linux: make CrashReportClient headful (UE-14089).
- The -unattended flags keep even a headful CRC usable on the servers.
- ldd did not change. Need to check Localization stuff to see if there are any deployment concerns.
#jira UE-14089
Change 4279402 by Arciel.Rekman
Merge from 4.20.1: Vulkan: log validation errors. Also fix handling of some message types (UE-62628).
(Edigrating 4273516 from //UE4/Release-4.20/... to //UE4/Dev-Console/...)
Change 4279992 by Marcin.Undak
Linux: fix SlateViewer compilation
#jira UE-62831
Change 4285613 by Arciel.Rekman
Vulkan: fix mismatched layout.
- I tested with RecordPerformance on InfiltratorDemo and haven't found any impact.
Change 4285622 by Arciel.Rekman
Merged from 4.20.2: Linux: do not refuse to start if system limits cannot be raised (UE-62515).
- Too aggressive behavior, which can break cooking for no valid reason.
- If a commandline argument is used, the engine will still treat inability to raise the limits as an error.
(Edigrating 4273547 from //UE4/Release-4.20/... to //UE4/Dev-Console/...)
Change 4293083 by Arciel.Rekman
Merging //UE4/Main@4291654 to //UE4/Dev-Console
Change 4295297 by Marcin.Undak
Vulkan: temporary disable generic pipeline cache saving to prevent crashes
#jira UE-62848
Change 4300191 by Arciel.Rekman
Delete files added under lowercase directories.
Change 4300211 by Arciel.Rekman
Re-add files deleted in previous commit under camel-cased paths.
Change 4300895 by Arciel.Rekman
Linux: fix editor build
Change 4303543 by Ben.Marsh
Fix compile error for FortGPUTestBed.
Change 4305659 by Marcin.Undak
[Vulkan][Engine] Update the Vulkan RHI to obey r.VSync (and the vsync and novsync command-line arguments).
Change 4222769 by Jason.Stewart@Jason.Stewart_AMD_Dev_Rendering_threadripper-win10 on 2018/07/19 10:55:48
The original implementation ran into a latent thread hazard between the RHI thread and the rendering thread, where the rendering thread would try to use the backbuffer of the swap chain while the swap chain was being recreated (specifically after the swap chain recreation code had released and nulled out the back buffer, but before swap chain creation had actually happened to get a new back buffer). This implementation addresses that issue.
This is Tim's code. I'm just submitting it as Tim is currently out of office.
Change 4305661 by Marcin.Undak
Moved libwebm and libvpx inside WebMMediaPlayer directory
Change 4308659 by Marcin.Undak
Linux: fixed LLDB visualizers
#jira UE-52619
Change 4313650 by Marcin.Undak
WebMMediaPlayer: implemented looping
Change 4321713 by David.Harvey
removed hard-coded platform labels from device output log window in favour of ITargetPlatform::SupportsFeature + updated editor tooltip with correct platform list.
https://ec-01.epicgames.net/commander/link/jobDetails/jobs/8641984?
Change 4321942 by Brandon.Schaefer
Linux: Use the Target RHI list as the default ordering for which RHI is prefered
Also update the RHI list in the project settings for our default list
#jira UE-59487
#review-4316134 @Arciel.Rekman
Change 4322230 by Brandon.Schaefer
Treat %lf as %f in GenericWidePlatformString
#jira UE-62582
Change 4322392 by Brandon.Schaefer
Make sure our fmt size is large enough to check indexes
#jira none
Change 4322895 by Brandon.Schaefer
Actually get the current size of Src as it could have been moved down
#jira none
Change 4327866 by Brandon.Schaefer
Linux: Tell the platform misc what RHI we are using
#jira none
Change 4328926 by Brandon.Schaefer
Linux: Add haptic support for controllers
Github PR #4167 (thanks maiself!)
#jira UE-51681
Change 4328963 by Arciel.Rekman
TestPAL: improve the test by randomizing allocation size.
- The range will no longer be constrained to <=128KB at once, allocations can be as big as 16MB but they will unevenly distributed, with smaller sizes being more frequent.
Change 4329208 by Arciel.Rekman
hlslcc: suppressed benign compiler warning during the Linux build (UE-43988).
Change 4329283 by Arciel.Rekman
Linux: replace CachedOSPageAllocator with PooledVirtualMemoryAllocator for Linux.
For the explanation of FPooledVirtualMemoryAllocator, see PooledVirtualMemoryAllocator.h
For the details, test data and comparisons, message Arciel Rekman.
Relevant command line args added:
-vmapoolscale=<float> (defaults to 1.4)
-vmapoolevict
-novmapoolevict
By default, freed memory will not be evicted from RAM (unless running on a server)
Also changed:
- Removed the fixed-size pool previously used by Linux (and supporting machinery like scaling it on start)
- Replaced the way we manage free blocks from pointers to a bitmap to reduce memory footprint.
Change 4331946 by Luke.Thatcher
[CONSOLE] [^] (merging CL 4162064) Implement new thread heart beat clock to solve the suspend/resume problem across all platforms.
- The hang and hitch detectors now maintain their own clocks which are ticked by their respective threads.
- If the title is suspended, the ticking thread will stop and the clock will stop advancing. On resume, the maximum delta in the clock is clamped to a small value, so we ignore all the time the thread was not ticking for (i.e. the duration of the title being suspended).
- As such, we don't need any logic for handling PLM suspend/resume in the hang and hitch detectors, so this change removes that too.
#jira FORT-96886
Change 4331973 by Luke.Thatcher
[CONSOLE] [^] (merging CL 4183499) Add frame-present-based hang detection.
- RHIs call FThreadHeartBeat::PresentFrame() whenever they present a frame to the swap chain.
- These calls form a separate heartbeat from the thread-based ones, allowing the hang detector to fire if, for example, the game thread is stuck in an async loading loop and is ticking the game thread heartbeat, but making no progress.
- Also refactored ThreadHeartBeat.cpp to move hang detection logging into a FORCENOINLINE function. This will put OnHang and OnPresentHang at the top of the callstack in retail crash dumps, making the bucketing easier to recognise.
Change 4332200 by Luke.Thatcher
[CONSOLE] [+] (merging CL 4227517) Add PlatformDebugData to FShaderResource.
- We can use this to store platform specific shader symbols etc. The data gets serialized to the DDC and can be retrieved during a cook.
- Data is entirely discarded in cooked builds, and is a no-op on platforms which don't implement support for shader debug data.
- Bumped shader version to invalidate DDC keys.
Change 4332407 by Luke.Thatcher
[CONSOLE] [CORE] [!] (merging CL 4279686) Fixed unaligned integer load macro inconsistencies.
- Renamed PLATFORM_SUPPORTS_UNALIGNED_INT_LOADS to PLATFORM_SUPPORTS_UNALIGNED_LOADS
- Merged it with REQUIRES_ALIGNED_ACCESS and REQUIRES_ALIGNED_INT_ACCESS
- Fixed Linux platform which had both the old macros defined to 1, which is wrong because they are mutually exclusive.
Change 4333386 by Luke.Thatcher
[CONSOLE] [!] (merging CL 4317367) Fix compile error in AnimationCompression.h
Change 4334395 by Arciel.Rekman
Corrected PLATFORM_DESKTOP definition.
Change 4336190 by Anthony.Bills
(Original CL4314280) Use the debug file writer when using framepro. This buffers more data which should reduce stalls when writing out on certain platforms.
#jira none
Change 4336291 by Anthony.Bills
Use a clamped local clock when timing out the renderthread.
- This prevents suspend and resume issues on platforms where suspend events may not occur or the system clock is not set to the process time.
#jira none
Change 4336292 by Anthony.Bills
(Orignal CL 4195778) Fix printing of the hang detector multiplier and other logging.
"f" is the correct format specifier for a double.
#jira none
Change 4336307 by Anthony.Bills
(Orignal CL 4257875) Use the correct clock when printing the scoped hitch stat.
- Needs to be the internal FGameThreadHitchHeartBeat clock incase FPlatformTime::Seconds becomes out of sync with FrameStartTime.
#jira none
Change 4336321 by Anthony.Bills
(Original CL 4258186) Add GetNoInit function to FGameThreadHitchHeartBeat.
#jira none
Change 4336397 by Anthony.Bills
Fix redefinition of macro.
#jira none
Change 4336738 by Brandon.Schaefer
Linux: Add options for ASan, TSan, and UBSan
#jira UE-62784 UE-62803 UE-62804
Change 4336791 by Brandon.Schaefer
Linux: Add missing xml comments
#jira none
Change 4336957 by Joe.Barnes
Integrate as edit CL#4218145:
Convert some of our Vector macros to inline functions as thier names class with 3rd party functions.
#jira ue-61733
Change 4338228 by Arciel.Rekman
Switch to v12 Linux cross-toolchain (UE-63589).
#jira UE-63589
Change 4339195 by Ben.Woodhouse
Integrate-as-edit latest CSV profiler changes up to CL 4292187
Change 4339237 by Ben.Woodhouse
Integrate-as-edit CL 4226269
Add support for extern GPU stats, so we can use one stat across multiple CPPs
Fix the Forward rendering GPUProjection stat
Change 4339239 by Ben.Woodhouse
Integrate-as-edit CL 4292520
Support different sized buffers for FArchiveFileWriterGeneric per-platform so we can tune per-platform as needed.
No changes to existing defaults values of 1KB for read, 4KB for write:
#define PLATFORM_FILE_READER_BUFFER_SIZE 1024
#define PLATFORM_FILE_WRITER_BUFFER_SIZE 4096
#define PLATFORM_DEBUG_FILE_WRITER_BUFFER_SIZE 4096
Change 4339241 by Ben.Woodhouse
Integrate-as-edit CL 4210462
Comment out an assert while I investigate properly (doesn't appear to be fatal)
Change 4339265 by Anthony.Bills
[Linux] Fix ContainerBuildThirdParty.sh to pick the first default interface.
#jira none
Change 4339274 by Anthony.Bills
[Linux] Cache the bundled toolchain when using git builds.
- Also will not attempt to download the toolchain if AutoSDK or Multiarch root are specified.
#jira UE-63394
Change 4339623 by Anthony.Bills
[Linux] Update native toolchain buildscript to support clang 6.0.1
- Main issue was due to libxml2 as an extra dependency of some test libraries, so needs to be disabled via DLLVM_ENABLE_LIBXML2.
#jira UE-63588
Change 4339685 by Anthony.Bills
[Linux] Update toolchain setup script to download v12 when it is available.
#jira UE-63588
Change 4339833 by Ben.Woodhouse
[INTEGRATE] Integrate from //UE4/Main/...@4339548 to //UE4/Dev-Console/...
Change 4339843 by Ben.Woodhouse
Attempt to fix a weird possible bad merge issue
Change 4339890 by Ben.Woodhouse
Fix a build issue
#jira nojira
Change 4340314 by Anthony.Bills
Fix mesh decal rendering when write mask is enabled and no deferred decals are in the scene.
#jira UE-55159
Change 4341099 by Marcin.Undak
Mediashader fix
#jira UE-63650
Change 4341106 by Marcin.Undak
QAGame: added MediaPlayer for Linux test
#jira UE-59667
#jira UE-62775
#jira UE-62780
Change 4341107 by Marcin.Undak
WebMMediaPlayer: blacklist all not supported platforms
#jira UE-59667
#jira UE-62775
#jira UE-62780
Change 4341110 by Marcin.Undak
WebMMediaPlayer: enable for Unix platforms
#jira UE-59667
#jira UE-62775
#jira UE-62780
Change 4341804 by Luke.Thatcher
[CONSOLE] [!] Fix memory scribble in black depth texture cube on platforms with 16-bit depth.
- Original code was writing a FColor into the locked texture data, which causes a 2 byte scribble if the PF_ShadowDepth format is 16-bits.
[!] Also fixed GWhiteTextureCube being black. FColor::White is not a compile-time constant, so an initialization order problem meant the value of FColor::White is actually black when the GWhiteTextureCube constructor runs.
#jira none
Change 4342244 by Anthony.Bills
[Linux] Allow restarting the crashed application from the crash report client
#jira UE-62903
Change 4342636 by Brandon.Schaefer
Linux: Update LLVM libc++.a libc++abi.a with version 6.0.1
#jira UE-63587
Change 4343420 by Marcin.Undak
Fixed assert in console
#jira UE-63643
Change 4345166 by Luke.Thatcher
[CONSOLE] [!] (merging CL 4345072) Fix initialization order bug with FColor and FLinearColor constants.
- The original constants were dynamically initialized during startup. Using these constants from other global constructors may result in getting the wrong value (transparent black) if a given constructor runs before FColor/FLinearColor's constructor.
- Adding constexpr to the FColor/FLinearColor constructor makes these constants known at compile-time, and included in the readonly data section, so they don't require dynamic initialization.
[~] Also restores the original constant color values in RenderUtils.cpp
#jira none
Change 4345860 by Arciel.Rekman
Make StompMalloc return 16-byte aligned memory on 64 bit platforms (UE-63743).
#jira UE-63743
(Edigrating 4345734 from Release-4.20)
Change 4345950 by Brandon.Schaefer
Linux: Remove libelf/libdwarf fallback for symbolicating symbols during a crash
#jira UE-63103
Change 4350249 by David.Harvey
helper function to retrieve an LLM tag's name, including platform tags.
Change 4351184 by Ben.Woodhouse
[INTEGRATE] Integrate from //UE4/Main/...@4348973 to //UE4/Dev-Console/...
Change 4351593 by Ben.Woodhouse
Clean up aggressive batching (remove xbox specific #if and //TODO)
#jira UE-46780
Change 4351734 by James.Cobbett
Setting TM-ShaderModels_Niagara to always load
Change 4351984 by Marcin.Undak
QAGame: restored platform media source in TM-ShaderModels map
Change 4353508 by Ben.Woodhouse
[INTEGRATE] Integrate from //UE4/Main/...@4353110 to //UE4/Dev-Console/...
Change 4354237 by Anthony.Bills
[Linux] Fix Linux compilation issues due to change over to TCHAR being char16_t.
#jira UE-63544
Change 4354334 by Anthony.Bills
[Linux] (Missing file from CL 4354237) Fix Linux compilation issues due to change over to TCHAR being char16_t.
#jira UE-63544
Change 4355994 by Brandon.Schaefer
Linux: Agree not Agreed
#jira UE-63937
Change 4356068 by Joe.Barnes
Replace a duplicate DEFINE_EXPRESSION_NODE_TYPE(bool,...) causing errors with iOS unity build compiles. Remove version in ExpressionParser.cpp and include TextFilterExpressionEvaluator.h.
#jira ue-63877
Change 4357726 by David.Harvey
[iOS] add clean support for device output log, after catchup.
#jira none
Change 4357724 by Ben.Woodhouse
[INTEGRATE] Integrate from //UE4/Main/...@4357176 to //UE4/Dev-Console/...
Change 4359634 by Ben.Woodhouse
[INTEGRATE] Integrate from //UE4/Main/...@4359072 to //UE4/Dev-Console/...
Change 4359958 by Ben.Woodhouse
Fix FortGPUTestbed merge issues via p4 copy (content files didn't get moved before for some reason)
Change 4361108 by Anthony.Bills
Fix webm deprecation issues with DrawPrimitiveUp.
#jira UE-64012
Change 4361896 by James.Cobbett
Re-saving materials so that they render correctly outside of the editor.
Change 4362262 by Anthony.Bills
Fix for WebM video decoder crash.
#jira UE-64025
[CL 4362700 by Joe Barnes in Main branch]
2018-09-12 15:59:49 -04:00
private static string RemoveOtherMakeAndCygwinFromPath ( string WindowsPath )
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
string [ ] PathComponents = WindowsPath . Split ( ';' ) ;
string NewPath = "" ;
foreach ( string PathComponent in PathComponents )
{
// everything what contains /bin or /sbin is suspicious, check if it has make in it
if ( PathComponent . Contains ( "\\bin" ) | | PathComponent . Contains ( "/bin" ) | | PathComponent . Contains ( "\\sbin" ) | | PathComponent . Contains ( "/sbin" ) )
{
Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console @ 4362408)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 4125165 by Ben.Woodhouse
[INTEGRATE] Integrate from //UE4/Main/...@4124306 to //UE4/Dev-Console/...
Change 4136060 by Marcin.Undak
Editor: fixed device unclaiming
#jira UE-58464
Change 4190321 by Marcin.Undak
Linux: fixes for automation and RecordPerformance
#jira UE-61053
Change 4199010 by Marcin.Undak
Linux: remove unnecessary -g option
Change 4201876 by Marcin.Undak
First implementation of WebM media player for Windows and Linux
Change 4201922 by Marcin.Undak
Whitelisted WebMem plugin only for Windows and Linux
Change 4202203 by Marcin.Undak
WebM build fixes
Change 4223102 by Marcin.Undak
Vulkan: console commands for testing device lost
#jira UE-61789
Change 4225028 by Marcin.Undak
WebMMedia: disabled on Linux until fixed compilation issues
Change 4231444 by David.Harvey
UI - Fixing where the virtual cursor renders. It doesn't correctly take into account DPI scale, which isn't apparent except on the Xbox One.
Integrate as edit from CL 4166648.
#jira UE-62115
Change 4233057 by Marcin.Undak
TestPAL: added new test for string allocation size
Change 4234649 by Marcin.Undak
Linux: switched linux plaform to 16bit wide strings
Change 4235253 by Marcin.Undak
TestPAL: compilation fix for platforms that don't use DirectoryWatcher
Change 4235477 by Marcin.Undak
Linux: re-enabled WebMMedia plugin
Change 4242242 by Marcin.Undak
WebMMediaPlayer: implemented proper format retrieving. MediaFrameworkTest now works.
Change 4243321 by Marcin.Undak
WebMPlayer: static code analisys fix
Change 4243505 by Marcin.Undak
MediaFrameworkTest: added WebM video for testing
Change 4244646 by Marcin.Undak
WebMMedia: improved concurrency
Change 4244735 by Arciel.Rekman
Vulkan: skip unnecessary transitions properly (UE-62348, merge).
(Edigrating CL 4244274 from Release-4.20)
Change 4246685 by Arciel.Rekman
PhysX: remove Cygwin from %PATH% on Windows as it confuses CMake (UE-62326).
Change 4247808 by Marcin.Undak
WebMMediaPlayer: added support for seeking
Change 4254841 by Marcin.Undak
WebM: module dependencies fix
Change 4255124 by laz.matech
Updated UMG_AllPaletterWidgets' combo box to include options so that when selected, the dropdown presents 2 options instead of it appearing like it is broken
#jira none
Change 4256415 by Marcin.Undak
WebM: added missing editor module
Change 4256716 by Arciel.Rekman
Make SetReuseAddr() also set SO_REUSEPORT where available (UE-57076).
- Pull request #4617 by malavon.
#jira UE-57076
Change 4266049 by Marcin.Undak
Linux: UnrealLightmass and CrashReportClient compilation fixes
#jira UE-62521
#jira UE-62522
Change 4266678 by Arciel.Rekman
Merge speculative commit to get aligned pointer on mmap().
(Edigrating CL 4225330)
Change 4267998 by Anthony.Bills
Fix DBufferC clear color due to bad merge.
#jira UE-62649
Change 4269441 by Marcin.Undak
GenericPlatformStrings::VarArgs() implemented %-*s, %lu, %z, %h formatting
#jira UE-62582
Change 4269712 by Marcin.Undak
WebMMediaPlayer: removed LibSimpleWebM
Change 4272849 by Marcin.Undak
WebMMediaPlayer: fixed re-initialisation
Change 4277931 by Arciel.Rekman
Linux: switch to Vulkan by default (UE-62807).
- Default behavior: attempt Vulkan first, but in case of failure instead of quitting silently fall back to GL, unless -vulkan is passed.
- Forcing GL is still possible.
Change 4277965 by Arciel.Rekman
Fix standalone applications after the Vulkan switch.
Change 4277968 by Arciel.Rekman
Linux: make CrashReportClient headful (UE-14089).
- The -unattended flags keep even a headful CRC usable on the servers.
- ldd did not change. Need to check Localization stuff to see if there are any deployment concerns.
#jira UE-14089
Change 4279402 by Arciel.Rekman
Merge from 4.20.1: Vulkan: log validation errors. Also fix handling of some message types (UE-62628).
(Edigrating 4273516 from //UE4/Release-4.20/... to //UE4/Dev-Console/...)
Change 4279992 by Marcin.Undak
Linux: fix SlateViewer compilation
#jira UE-62831
Change 4285613 by Arciel.Rekman
Vulkan: fix mismatched layout.
- I tested with RecordPerformance on InfiltratorDemo and haven't found any impact.
Change 4285622 by Arciel.Rekman
Merged from 4.20.2: Linux: do not refuse to start if system limits cannot be raised (UE-62515).
- Too aggressive behavior, which can break cooking for no valid reason.
- If a commandline argument is used, the engine will still treat inability to raise the limits as an error.
(Edigrating 4273547 from //UE4/Release-4.20/... to //UE4/Dev-Console/...)
Change 4293083 by Arciel.Rekman
Merging //UE4/Main@4291654 to //UE4/Dev-Console
Change 4295297 by Marcin.Undak
Vulkan: temporary disable generic pipeline cache saving to prevent crashes
#jira UE-62848
Change 4300191 by Arciel.Rekman
Delete files added under lowercase directories.
Change 4300211 by Arciel.Rekman
Re-add files deleted in previous commit under camel-cased paths.
Change 4300895 by Arciel.Rekman
Linux: fix editor build
Change 4303543 by Ben.Marsh
Fix compile error for FortGPUTestBed.
Change 4305659 by Marcin.Undak
[Vulkan][Engine] Update the Vulkan RHI to obey r.VSync (and the vsync and novsync command-line arguments).
Change 4222769 by Jason.Stewart@Jason.Stewart_AMD_Dev_Rendering_threadripper-win10 on 2018/07/19 10:55:48
The original implementation ran into a latent thread hazard between the RHI thread and the rendering thread, where the rendering thread would try to use the backbuffer of the swap chain while the swap chain was being recreated (specifically after the swap chain recreation code had released and nulled out the back buffer, but before swap chain creation had actually happened to get a new back buffer). This implementation addresses that issue.
This is Tim's code. I'm just submitting it as Tim is currently out of office.
Change 4305661 by Marcin.Undak
Moved libwebm and libvpx inside WebMMediaPlayer directory
Change 4308659 by Marcin.Undak
Linux: fixed LLDB visualizers
#jira UE-52619
Change 4313650 by Marcin.Undak
WebMMediaPlayer: implemented looping
Change 4321713 by David.Harvey
removed hard-coded platform labels from device output log window in favour of ITargetPlatform::SupportsFeature + updated editor tooltip with correct platform list.
https://ec-01.epicgames.net/commander/link/jobDetails/jobs/8641984?
Change 4321942 by Brandon.Schaefer
Linux: Use the Target RHI list as the default ordering for which RHI is prefered
Also update the RHI list in the project settings for our default list
#jira UE-59487
#review-4316134 @Arciel.Rekman
Change 4322230 by Brandon.Schaefer
Treat %lf as %f in GenericWidePlatformString
#jira UE-62582
Change 4322392 by Brandon.Schaefer
Make sure our fmt size is large enough to check indexes
#jira none
Change 4322895 by Brandon.Schaefer
Actually get the current size of Src as it could have been moved down
#jira none
Change 4327866 by Brandon.Schaefer
Linux: Tell the platform misc what RHI we are using
#jira none
Change 4328926 by Brandon.Schaefer
Linux: Add haptic support for controllers
Github PR #4167 (thanks maiself!)
#jira UE-51681
Change 4328963 by Arciel.Rekman
TestPAL: improve the test by randomizing allocation size.
- The range will no longer be constrained to <=128KB at once, allocations can be as big as 16MB but they will unevenly distributed, with smaller sizes being more frequent.
Change 4329208 by Arciel.Rekman
hlslcc: suppressed benign compiler warning during the Linux build (UE-43988).
Change 4329283 by Arciel.Rekman
Linux: replace CachedOSPageAllocator with PooledVirtualMemoryAllocator for Linux.
For the explanation of FPooledVirtualMemoryAllocator, see PooledVirtualMemoryAllocator.h
For the details, test data and comparisons, message Arciel Rekman.
Relevant command line args added:
-vmapoolscale=<float> (defaults to 1.4)
-vmapoolevict
-novmapoolevict
By default, freed memory will not be evicted from RAM (unless running on a server)
Also changed:
- Removed the fixed-size pool previously used by Linux (and supporting machinery like scaling it on start)
- Replaced the way we manage free blocks from pointers to a bitmap to reduce memory footprint.
Change 4331946 by Luke.Thatcher
[CONSOLE] [^] (merging CL 4162064) Implement new thread heart beat clock to solve the suspend/resume problem across all platforms.
- The hang and hitch detectors now maintain their own clocks which are ticked by their respective threads.
- If the title is suspended, the ticking thread will stop and the clock will stop advancing. On resume, the maximum delta in the clock is clamped to a small value, so we ignore all the time the thread was not ticking for (i.e. the duration of the title being suspended).
- As such, we don't need any logic for handling PLM suspend/resume in the hang and hitch detectors, so this change removes that too.
#jira FORT-96886
Change 4331973 by Luke.Thatcher
[CONSOLE] [^] (merging CL 4183499) Add frame-present-based hang detection.
- RHIs call FThreadHeartBeat::PresentFrame() whenever they present a frame to the swap chain.
- These calls form a separate heartbeat from the thread-based ones, allowing the hang detector to fire if, for example, the game thread is stuck in an async loading loop and is ticking the game thread heartbeat, but making no progress.
- Also refactored ThreadHeartBeat.cpp to move hang detection logging into a FORCENOINLINE function. This will put OnHang and OnPresentHang at the top of the callstack in retail crash dumps, making the bucketing easier to recognise.
Change 4332200 by Luke.Thatcher
[CONSOLE] [+] (merging CL 4227517) Add PlatformDebugData to FShaderResource.
- We can use this to store platform specific shader symbols etc. The data gets serialized to the DDC and can be retrieved during a cook.
- Data is entirely discarded in cooked builds, and is a no-op on platforms which don't implement support for shader debug data.
- Bumped shader version to invalidate DDC keys.
Change 4332407 by Luke.Thatcher
[CONSOLE] [CORE] [!] (merging CL 4279686) Fixed unaligned integer load macro inconsistencies.
- Renamed PLATFORM_SUPPORTS_UNALIGNED_INT_LOADS to PLATFORM_SUPPORTS_UNALIGNED_LOADS
- Merged it with REQUIRES_ALIGNED_ACCESS and REQUIRES_ALIGNED_INT_ACCESS
- Fixed Linux platform which had both the old macros defined to 1, which is wrong because they are mutually exclusive.
Change 4333386 by Luke.Thatcher
[CONSOLE] [!] (merging CL 4317367) Fix compile error in AnimationCompression.h
Change 4334395 by Arciel.Rekman
Corrected PLATFORM_DESKTOP definition.
Change 4336190 by Anthony.Bills
(Original CL4314280) Use the debug file writer when using framepro. This buffers more data which should reduce stalls when writing out on certain platforms.
#jira none
Change 4336291 by Anthony.Bills
Use a clamped local clock when timing out the renderthread.
- This prevents suspend and resume issues on platforms where suspend events may not occur or the system clock is not set to the process time.
#jira none
Change 4336292 by Anthony.Bills
(Orignal CL 4195778) Fix printing of the hang detector multiplier and other logging.
"f" is the correct format specifier for a double.
#jira none
Change 4336307 by Anthony.Bills
(Orignal CL 4257875) Use the correct clock when printing the scoped hitch stat.
- Needs to be the internal FGameThreadHitchHeartBeat clock incase FPlatformTime::Seconds becomes out of sync with FrameStartTime.
#jira none
Change 4336321 by Anthony.Bills
(Original CL 4258186) Add GetNoInit function to FGameThreadHitchHeartBeat.
#jira none
Change 4336397 by Anthony.Bills
Fix redefinition of macro.
#jira none
Change 4336738 by Brandon.Schaefer
Linux: Add options for ASan, TSan, and UBSan
#jira UE-62784 UE-62803 UE-62804
Change 4336791 by Brandon.Schaefer
Linux: Add missing xml comments
#jira none
Change 4336957 by Joe.Barnes
Integrate as edit CL#4218145:
Convert some of our Vector macros to inline functions as thier names class with 3rd party functions.
#jira ue-61733
Change 4338228 by Arciel.Rekman
Switch to v12 Linux cross-toolchain (UE-63589).
#jira UE-63589
Change 4339195 by Ben.Woodhouse
Integrate-as-edit latest CSV profiler changes up to CL 4292187
Change 4339237 by Ben.Woodhouse
Integrate-as-edit CL 4226269
Add support for extern GPU stats, so we can use one stat across multiple CPPs
Fix the Forward rendering GPUProjection stat
Change 4339239 by Ben.Woodhouse
Integrate-as-edit CL 4292520
Support different sized buffers for FArchiveFileWriterGeneric per-platform so we can tune per-platform as needed.
No changes to existing defaults values of 1KB for read, 4KB for write:
#define PLATFORM_FILE_READER_BUFFER_SIZE 1024
#define PLATFORM_FILE_WRITER_BUFFER_SIZE 4096
#define PLATFORM_DEBUG_FILE_WRITER_BUFFER_SIZE 4096
Change 4339241 by Ben.Woodhouse
Integrate-as-edit CL 4210462
Comment out an assert while I investigate properly (doesn't appear to be fatal)
Change 4339265 by Anthony.Bills
[Linux] Fix ContainerBuildThirdParty.sh to pick the first default interface.
#jira none
Change 4339274 by Anthony.Bills
[Linux] Cache the bundled toolchain when using git builds.
- Also will not attempt to download the toolchain if AutoSDK or Multiarch root are specified.
#jira UE-63394
Change 4339623 by Anthony.Bills
[Linux] Update native toolchain buildscript to support clang 6.0.1
- Main issue was due to libxml2 as an extra dependency of some test libraries, so needs to be disabled via DLLVM_ENABLE_LIBXML2.
#jira UE-63588
Change 4339685 by Anthony.Bills
[Linux] Update toolchain setup script to download v12 when it is available.
#jira UE-63588
Change 4339833 by Ben.Woodhouse
[INTEGRATE] Integrate from //UE4/Main/...@4339548 to //UE4/Dev-Console/...
Change 4339843 by Ben.Woodhouse
Attempt to fix a weird possible bad merge issue
Change 4339890 by Ben.Woodhouse
Fix a build issue
#jira nojira
Change 4340314 by Anthony.Bills
Fix mesh decal rendering when write mask is enabled and no deferred decals are in the scene.
#jira UE-55159
Change 4341099 by Marcin.Undak
Mediashader fix
#jira UE-63650
Change 4341106 by Marcin.Undak
QAGame: added MediaPlayer for Linux test
#jira UE-59667
#jira UE-62775
#jira UE-62780
Change 4341107 by Marcin.Undak
WebMMediaPlayer: blacklist all not supported platforms
#jira UE-59667
#jira UE-62775
#jira UE-62780
Change 4341110 by Marcin.Undak
WebMMediaPlayer: enable for Unix platforms
#jira UE-59667
#jira UE-62775
#jira UE-62780
Change 4341804 by Luke.Thatcher
[CONSOLE] [!] Fix memory scribble in black depth texture cube on platforms with 16-bit depth.
- Original code was writing a FColor into the locked texture data, which causes a 2 byte scribble if the PF_ShadowDepth format is 16-bits.
[!] Also fixed GWhiteTextureCube being black. FColor::White is not a compile-time constant, so an initialization order problem meant the value of FColor::White is actually black when the GWhiteTextureCube constructor runs.
#jira none
Change 4342244 by Anthony.Bills
[Linux] Allow restarting the crashed application from the crash report client
#jira UE-62903
Change 4342636 by Brandon.Schaefer
Linux: Update LLVM libc++.a libc++abi.a with version 6.0.1
#jira UE-63587
Change 4343420 by Marcin.Undak
Fixed assert in console
#jira UE-63643
Change 4345166 by Luke.Thatcher
[CONSOLE] [!] (merging CL 4345072) Fix initialization order bug with FColor and FLinearColor constants.
- The original constants were dynamically initialized during startup. Using these constants from other global constructors may result in getting the wrong value (transparent black) if a given constructor runs before FColor/FLinearColor's constructor.
- Adding constexpr to the FColor/FLinearColor constructor makes these constants known at compile-time, and included in the readonly data section, so they don't require dynamic initialization.
[~] Also restores the original constant color values in RenderUtils.cpp
#jira none
Change 4345860 by Arciel.Rekman
Make StompMalloc return 16-byte aligned memory on 64 bit platforms (UE-63743).
#jira UE-63743
(Edigrating 4345734 from Release-4.20)
Change 4345950 by Brandon.Schaefer
Linux: Remove libelf/libdwarf fallback for symbolicating symbols during a crash
#jira UE-63103
Change 4350249 by David.Harvey
helper function to retrieve an LLM tag's name, including platform tags.
Change 4351184 by Ben.Woodhouse
[INTEGRATE] Integrate from //UE4/Main/...@4348973 to //UE4/Dev-Console/...
Change 4351593 by Ben.Woodhouse
Clean up aggressive batching (remove xbox specific #if and //TODO)
#jira UE-46780
Change 4351734 by James.Cobbett
Setting TM-ShaderModels_Niagara to always load
Change 4351984 by Marcin.Undak
QAGame: restored platform media source in TM-ShaderModels map
Change 4353508 by Ben.Woodhouse
[INTEGRATE] Integrate from //UE4/Main/...@4353110 to //UE4/Dev-Console/...
Change 4354237 by Anthony.Bills
[Linux] Fix Linux compilation issues due to change over to TCHAR being char16_t.
#jira UE-63544
Change 4354334 by Anthony.Bills
[Linux] (Missing file from CL 4354237) Fix Linux compilation issues due to change over to TCHAR being char16_t.
#jira UE-63544
Change 4355994 by Brandon.Schaefer
Linux: Agree not Agreed
#jira UE-63937
Change 4356068 by Joe.Barnes
Replace a duplicate DEFINE_EXPRESSION_NODE_TYPE(bool,...) causing errors with iOS unity build compiles. Remove version in ExpressionParser.cpp and include TextFilterExpressionEvaluator.h.
#jira ue-63877
Change 4357726 by David.Harvey
[iOS] add clean support for device output log, after catchup.
#jira none
Change 4357724 by Ben.Woodhouse
[INTEGRATE] Integrate from //UE4/Main/...@4357176 to //UE4/Dev-Console/...
Change 4359634 by Ben.Woodhouse
[INTEGRATE] Integrate from //UE4/Main/...@4359072 to //UE4/Dev-Console/...
Change 4359958 by Ben.Woodhouse
Fix FortGPUTestbed merge issues via p4 copy (content files didn't get moved before for some reason)
Change 4361108 by Anthony.Bills
Fix webm deprecation issues with DrawPrimitiveUp.
#jira UE-64012
Change 4361896 by James.Cobbett
Re-saving materials so that they render correctly outside of the editor.
Change 4362262 by Anthony.Bills
Fix for WebM video decoder crash.
#jira UE-64025
[CL 4362700 by Joe Barnes in Main branch]
2018-09-12 15:59:49 -04:00
if ( File . Exists ( PathComponent + "/make.exe" ) | | File . Exists ( PathComponent + "make.exe" ) | | File . Exists ( PathComponent + "/cygwin1.dll" ) )
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
// gotcha!
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 4285612)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 3836829 by Ben.Marsh
UBT: Fix ability to precompile plugins from installed engine builds.
Change 3839519 by Ben.Marsh
UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data.
Change 4042043 by Steve.Robb
GitHub #4705 : Added weak lambda's for delegates and multicast delegates.
Change 4042056 by Robert.Manuszewski
Optimized Mark Phase of GC by up to 10ms by making it run in parallel and removing a huge array presize which we didn't need.
Change 4042104 by Robert.Manuszewski
Set the minimum GC cluster size to 5 so that GC doesn't have to process micro clusters which are more expensive than processing individual objects
+ Exposed the minimum cluster size to ini and project settings as gc.MinGCClusterSize
+ Added the ability to sort clusters by name/object count/mutable object count/referenced clusters count when dumping them with gc.ListClusters command
Change 4042377 by Robert.Manuszewski
Reworked how GC and other threads (ALT specifically) interact - GC will now notify the ALT it wants to run and ALT will immediately try to finish its current work to allow that. Also the entire ALT tick is now protected against GC running at the same time to improve ALT stability.
+ added gc.ForceCollectGarbageEveryFrame console variable that triggers a forced GC every frame
Change 4042427 by Robert.Manuszewski
Changed FGCCSyncObject to use events when waiting for GC to finish so that it doesn't spin on non-game threads when GC is running
Change 4042482 by Robert.Manuszewski
Unhashing unreachable objects (ConditionalBeginDestroy) will now also be done incrementally, just like the purge phase of Garbage Collection
Change 4042635 by Robert.Manuszewski
Fix for a potential assert when incremental purge garbage is pending and something forces a full purge
Change 4044092 by Steve.Robb
Fix for forward declared CoreUObject weakobject types in delegates when building in Clang.
Change 4044102 by Robert.Manuszewski
Fix for a possible hang when worker threads are preventing GC from running and something is later trying to FlushAsyncLoading with the Async Loading Thread enabled
Change 4044113 by Steve.Robb
Another Clang fix.
Change 4044160 by Robert.Manuszewski
Disregard For GC pool will now be enabled by default in cooked builds
Change 4044287 by Steve.Robb
Typo fix.
Change 4047723 by Graeme.Thornton
TBA: Fixes for import/export name cache and object resolving
Change 4048015 by Graeme.Thornton
TBA: Weak/Soft/Lazy pointer serialization changes
* Remove FWeakObjectPtr::Serialize, move it's logic into, and replace usages of with calls to, FArchiveUObject::SerializeWeakObjectPtr(). Ensures that something is always sent to the archive so that structured archives can be kept happy in the future.
* Added Weak/Soft/Lazy pointer handling to the structured archive slot interface and all the formatters. Binary formatters just forward the call onto their inner and text archives store as a string path reference.
* FArchiveUObjectFromStructuredArchive caches all these pointer types and stores indices in the binary block, same as with a UObject*. All pointers are then forwarded to the underlying formatter in one go on finalization.
Change 4048021 by Steve.Robb
Fix for binding an unbound TFunction to another TFunction with a different signature. Also all null pointers now count as unbindings, not just nullptr.
TIsMemberPointer added.
TIsATFunction and TIsATFunctionRef renamed to remove the 'A's.
Change 4048544 by Robert.Manuszewski
Fixing ConditionalBeginDestroy profiling after changes to incremental CBD.
Change 4051028 by Graeme.Thornton
TBA: ArchiveFromStructuredArchive adapter uses Inner to determine if it is outputting to text, and sets it's own ArIsTextFormat to false
Change 4051056 by Graeme.Thornton
TBA: High level tagged property / UObject base class text serialization
- UObject serialize converted to structured archive
- Properties written to text individually with text tags, and then binary adapted values
- Only saves, doesn't load
Change 4051111 by Graeme.Thornton
TBA: Temporarily disable loading of text assets until tagged property serialization path is fixed up
Change 4051154 by Graeme.Thornton
TBA: Convert a few uobject serializers to structured archive format for example purposes
Change 4051181 by Graeme.Thornton
TBA: Added default structured archive implementation of SerializeItem to UProperty, which just calls the FArchive version on an FArchiveUObjectFromStructuredArchive adapter. Implemented structured archive SerializeItem for UArrayProperty
Change 4051197 by Graeme.Thornton
TBA: ObjectProperty text serialization
Change 4051216 by Graeme.Thornton
Restored a modified FWeakObjectPtr::Serialize function to keep backwards compatibility in code I don't have access to.
Change 4051261 by Graeme.Thornton
TBA: Convert UMetaData to structured archive
Change 4051374 by Steve.Robb
Incorrect assert removed.
Change 4051562 by Robert.Manuszewski
Adding stats for the new GC internal functions
Change 4051614 by Graeme.Thornton
TBA: Removed UProperty::SerializeItem(FArchive, ...) and replaced with UProperty::SerializeItem(FStructuredArchive::FSlot, ...). Fixed up most of them to work properly and added adapters in for any that were non-trivial.
Change 4052512 by Graeme.Thornton
TBA: Temporary workaround for softobjectptr and lazyobjectptr uproperties not serialization anything when they know the archive is a reference collector. They should always be serializing their pointers and letting the underlying archive itself ignore them.
Change 4053917 by Robert.Manuszewski
Clustered objects from clusters that are no longer reachable will now be marked as unreachable immediately when gathering unreachable objects
Change 4053919 by Robert.Manuszewski
Added the ability to disable incremental BeginDestroy in ini/project settings
Change 4055518 by Daniel.Lamb
Fixup for deterministic audio generation issue.
Submitted on behalf of Rich.Whitehouse
#jira nojira
#test prefilght automated test.
Change 4056854 by Graeme.Thornton
TBA: Added a test asset to EngineTest which contains all the different property types and test cases.
Change 4056858 by Graeme.Thornton
TBA: Updated USetProperty to proper structured archive usage
Change 4056872 by Graeme.Thornton
TBA: Add map property field to test object
Change 4056873 by Graeme.Thornton
TBA: Convert UMapProperty to full structured archive
Change 4056994 by Graeme.Thornton
TBA: Converted FText over to structured archive. Implemented saving, but not loading.
Change 4059728 by Ben.Marsh
UBT: Add support for using adaptive non-unity builds when the engine and project are in separate repositories.
Change 4059805 by Graeme.Thornton
Fixed typo in text serialization. Fixes CIS automation test errors
Change 4060007 by Graeme.Thornton
TBA: FArchiveFromStructuredArchive will now access it's host slot lazily, i.e. only when a value is actually written to the archive.
Change 4060092 by Stefan.Boberg
Added optimized Windows console window output path to GenericConsoleOutput since this slowed down cooking considerably (2 minutes spent in wprintf alone for one large dataset)
When stdout is attached to a console we use the WriteConsoleW function instead of wprintf since the latter is very slow especially in unbuffered mode which the engine currently configures for stdout (see setvbuf call in LaunchEngineLoop.cpp).
At some point we should reconsider this buffering policy since it's likely to slow down other platforms as well but I wanted to do a safe change for now as I don't yet fully understand why the setvbuf call is there in the first place.
Change 4060108 by Stefan.Boberg
Introduced some additional target platform utilities to help with asset cook optimizations
* We now assign each ITargetPlatform a zero-based ordinal value
* Introduced FTargetPlatform and FTargetPlatformSet types to help store platform references and platform sets efficiently.
These are not currently used in the engine but are designed to replace the existing ITargetPlatform/string/FName representations in the cooking data structures.
Change 4060143 by Graeme.Thornton
Undo //UE4/Dev-Core/Engine/Source/Runtime/... changelist 4060007
Needs some other changes that I haven't checked in yet...
Change 4062432 by Ben.Marsh
Fix error message when enumerating P4 changes.
Change 4062648 by Ben.Marsh
Add missing p4 integration action.
Change 4063620 by Graeme.Thornton
Integrated a fix from UDN where the engine would crash when trying to load a very small encrypted file (<16bytes) from a pak file, where the read address wasn't already aligned to the AES block size.
(https://udn.unrealengine.com/questions/431989/crash-while-reading-a-very-small-file-in-encrypted.html)
Change 4066963 by Robert.Manuszewski
Fixing GC cluster verification code reporting false positives when a cluster is referencing another cluster through 'mutable' objects list.
Change 4067133 by Robert.Manuszewski
Changed log verbosity when reporting individual cases of GC cluster assumption violations as they are followed by an asser anyway and this way we get the chance to see all issues before we assert at the end of these checks.
Change 4067443 by Steve.Robb
FString can now be constructed from any char pointer type and length.
Change 4068156 by Steve.Robb
Fix necessary because of FString constructor change in CL# 4067443.
Change 4070258 by Graeme.Thornton
Fixes for VSCode
Change 4070372 by Graeme.Thornton
TBA: Script struct serialization to structured archives
Change 4071913 by Ben.Marsh
Move bulk of the code for UnrealPak into an engine developer module, so it can be used in the editor.
Change 4071914 by Ben.Marsh
Missing files.
Change 4071937 by Ben.Marsh
Missing header.
Change 4072015 by Ben.Marsh
Fixes for compiling PakFileUtilities as part of the editor.
Change 4072826 by Steve.Robb
TBitArray::Reserve() added.
TBitArray::Add() overloaded to allow adding multiple bits.
TSparseArray::Reserve() optimized to call the overloaded Add().
Change 4073271 by Daniel.Lamb
Fixed add patch tier in project launcher passing the wrong commandline option to UAT.
#test none
Change 4074708 by James.Hopkin
#core Removed redundant Casts
Change 4074763 by Steve.Robb
Fix for TSparseArray::Reserve() size.
Change 4076063 by Ben.Marsh
Add an "UnrealPak" commandlet with the same functionality as the standalone UnrealPak program. Invoke by running the editor with -run=UnrealPak and the standard UnrealPak commandline options.
Change 4077064 by Robert.Manuszewski
Fixing compile error in PakFileUtilities
Change 4077144 by Graeme.Thornton
TBA: TextAssetCommandlet improvements
* Collect lists of broken assets during roundtrip tests and print a summary of packages that failed each phase at the end
* After resaving as text, load the file back as a plain JSON hierarchy to ensure the output was valid
Change 4077412 by Ben.Marsh
Set the correct exit code for UnrealPak. Should return 0 on success, not 1.
Change 4077760 by Graeme.Thornton
TBA: Loading fixed for tagged property serialization
Includes conversion of all UProperty::ConvertFromType() and SerializeFromMismatchedTag() functions to use structured archives
Lazy initialization of FArchiveFromStructruredArchive when loading, to support the possibility of an adapter being create around an object property serialize call to its inner UStruct, which then decides not to do anything and return false. Stops the ArchiveFromStructuredArchive from consuming the slot and getting upset later on when we try to serialize normal tagged properties from it.
Disabled lazy bulk data loading from text assets. Requires a bigger change to make it work.
Added some debug checks to json input formatter which track the current value stack size when a new object is pushed onto the stack, and makes sure that the stack has returned to the same size when the object is popped. Catches cases where we unpack an array/stream to the value stack but then don't consume all the items.
Change 4078800 by Ben.Marsh
Change UAT to using the editor's UnrealPak commandlet rather than invoking the standalone UnrealPak executable. To improve performance when building several PAK files, also add a new -batch=<file> command which reads commands to execute in parallel from a text file.
Change 4079745 by Graeme.Thornton
TBA: Migrated a couple of UObject Serialize functions to FStructuredArchive (SoundCue / MaterialExpressions / Editor strip flags)
Change 4079847 by Graeme.Thornton
TBA: Add 'FindMismatchedSerializers' mode to text asset commandlet, which dumps out a list of all UClasses which don't have the CLASS_MatchedSerializers flag, meaning we can't guarantee the have Serialize functions for FArchive AND FStructuredArchive, therefore we can't use the new structured archive based serialize path. Should only ever be native instrinsic classes as UHT takes care of all other cases.
Change 4079925 by Ben.Marsh
Fix incorrect assignment when deriving name for chunked pak file.
Change 4080214 by Ben.Marsh
Move the ThreadPoolWorkQueue class into DotNETUtilities so it can be used by other projects.
Change 4082394 by Graeme.Thornton
CIS fix for variable shadowing warning
Change 4082583 by Ben.Marsh
Add a IBinarySerializable interface for types that support reading from a BinaryReader and writing to a BinaryWriter. Implementing IBinarySerializable implies a constructor taking a BinaryReader argument is available for deserializing.
Change 4082652 by Ben.Marsh
Fix FileReference.Directory not returning a directory with a trailing backslash for files in the root directory.
Change 4082755 by Graeme.Thornton
Fixed an erroneous usage of TUniquePtr<uint8>as a pointer to a uint8 array when creating pak files. Caused a crash when compression was enabled, and has probably surfaced because pak generation is now done by an editor commandlet rather than a standalone program.
Change 4082756 by Graeme.Thornton
Fixed some incorrect documentation for pakfile compressed chunk headers
Change 4082883 by Graeme.Thornton
Static analysis warning fix
Change 4082912 by Ben.Marsh
Move ExceptionUtils into DotNETUtilities.
Change 4085291 by Graeme.Thornton
TBA: In the Json output formatter, write float and double values out with enough precision for successful roundtripping. Added some debug only code which will immediately reconvert the string back to its original value and compare the the input
Change 4085523 by Graeme.Thornton
TBA: Remove only explicit usage of DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER. Should only be used from UHT generated code.
Change 4086037 by Robert.Manuszewski
Fix for a potential race condition when two threads want to acquire GC lock
Change 4088655 by Graeme.Thornton
Pak creation now uses the bEnablePakSigning setting from the crypto config json file
Change 4091474 by Steve.Robb
Fix for TStaticBitArray::FindFirstSetBit() and TStaticBitArray::FindFirstClearBit().
Unused variables removed.
Change 4093632 by Steve.Robb
CIS fixes.
Change 4093656 by Graeme.Thornton
Build fix
Change 4093744 by Ben.Marsh
Allow per-chunk settings for whether to enable compression in UnrealPak.
Change 4099712 by Gil.Gribb
UE4 - Fixed rare case where insufficient space was preallocated for cooldown ticks.
#jira UE-59686
Change 4099912 by Stefan.Boberg
Cooking timer optimizations:
- Replaced data structures for FScopeTimer and FHierarchicalTimerInfo. Previous implementation used FString for many things and caused *lots* of heap and string concatenation activity. Replaced with a compile-time node id (using __COUNTER__) and raw string literals.
- Removed PERPACKAGE_TIMER support (was disabled by default and was difficult to test)
- Made it possible to toggle OUTPUT_TIMING and ENABLE_COOK_STATS independently
- Removed some extremely tight timers because the overhead from calling QPC significantly exceeded the measured code
This change shaved some 15% off a clean cook of Fortnite WindowsClient (en) with fully populated local DDC
Change 4100519 by Stefan.Boberg
Quick fix for Linux build issue introduced in 4099927
Change 4105327 by Stefan.Boberg
Cooker: Changed FHierarchicalTimerInfo so it uses a linked list for tracking child nodes, to be able to deal with any child count. Previously we assumed there would never be more than 9 children but it turns out there are cooker modes that need more.
Fixes check when using -FullLoadAndSave to cook
Change 4105448 by Stefan.Boberg
- Fixed Linux build warning re: member initialization order
- Also eliminated OUTPUT_HIERARCHYTIMERS/CLEAR_HIEARCHYTIMERS macros (plain functions are fine)
- Moved finishing-up code for FullLoadAndSave() to TickCookOnTheSide() call site to improve timer output. Previously some of the scopes would not have been closed before printing and thus the output was misleading.
Change 4109031 by Ben.Marsh
Attribute-driven Perforce wrapper (old Epic Friday project). Offers a more complete implementation than the current P4 wrapper in UAT without requiring any platform-specific libraries. Uses the Python binary output for parsing.
Change 4109588 by Ben.Marsh
UBT: Add extension methods for serializing a nullable type to a BinaryReader/BinaryWriter.
Change 4109595 by Ben.Marsh
Missing project file for DotNETUtilities.
Change 4110724 by Stefan.Boberg
Removed annotation map locking in UObjectMarks, eliminating around one minute (~3.5%) from Fortnite cook time.
The locking was redundant since the annotation maps are managed per thread anyway.
Change 4111304 by Ben.Marsh
UAT: Add support for setting a status message through the log class. Allows writing transient messages (eg. progress messages) which will be cleared out before writing other messages. Best used through the LogStatusScope class, which can set a status message for the duration of a using() block.
As part of this change, the console no longer has to be added as a dedicated trace listener. Since we already special-case this listener when formatting log output, it's easier to just keep the implementation separate to the other trace listeners.
Change 4112708 by Steve.Robb
Fix for TBitArray::MaxBits in assignment.
Change 4114133 by Stefan.Boberg
Tweaked how low-level memory (LLM) tracker is implemented to reduce overheads.
Previously FMemory functions would acquire the LLM singleton and call OnLowLevelFree/OnLowLevelAlloc etc which would check the bIsDisabled flag and early out if it was set. Due to how frequently these functions were called this ended up costing quite a bit.
- This change makes the flag a static member variable instead of a member variable and therefore enables a simpler early-out to be implemented.
- The singleton getter is also simplified to avoid hitting the threadsafe singleton construction path on every call.
- The enable flag is no longer TAtomic - this also incurs extra overhead for no clear benefit
Shaves approximately 3.5% (one minute) off a Fortnite cook test scenario (using -FullLoadAndSave)
Change 4115010 by Robert.Manuszewski
Fixing CIS
Change 4115249 by Robert.Manuszewski
Fixing async loading code asserts when exiting game very early due to an error
#jira UE-56267
Change 4117091 by Ben.Marsh
Prevent doubled-up lines when writing status updates with console log verbosity.
Change 4117207 by Ben.Marsh
UGS: Do not include executables in diagnostics zip file, and ignore "no such files" error when cleaning workspace.
Change 4119175 by Ben.Marsh
UGS: Fix crash writing version files when directory does not already exist.
Change 4119987 by Ben.Marsh
UGS: Show a dialog box while the launcher is updating executables from Perforce, which allows cancelling the operation if necessary. Allow setting the username on the settings window, and prompt for login credentials if necessary. Should prevent situations where users have to update settings from the command prompt.
Holding down shift during launch now shows the settings dialog rather than an immediate prompt to launch the unstable version (unstable version is shown as a checkbox on this dialog).
Change 4119991 by Ben.Marsh
Update version number for UGS launcher to 1.13.
Change 4121943 by Robert.Manuszewski
Don't use FArchiveAsync2 for reading packages with non-async path in editor builds as its performance is worse than the standard archive's (saves about 1 minute when doing larger cooks and 7 seconds when loading into PIE)
Change 4122592 by Steve.Robb
GitHub #4762 : Improve wording and grammar of Math comments
Also includes improved accuracy in FMath::ComputeBoundingSphereForCone().
Change 4122819 by Stefan.Boberg
Don't call CreateDirectory redundantly when opening files for writing using FFileManagerGeneric::CreateFileWriter
This change avoids calling IPlatformFile::CreateDirectoryTree if possible since this is a very expensive function especially for deep hierarchies as it performs directory creation from the root directory onwards instead of from the leaf downwards. That function should also be fixed but this change improves performance in the meantime.
Change 4122872 by Stefan.Boberg
CreateDirectoryTree now creates directories leaf-to-root instead of the other way around. This is much more efficient since we don't spend time on system API calls for directories which already exist. This accounted for a very large amount of CPU time in cooking as the full target file directory hierarchy would be "created" for every single output file.
Change 4123109 by Stefan.Boberg
- Disable overlapped I/O in editor / cooker. Synchronous I/O reduces the number of syscalls and Windows performs prefetching on our behalf anyway for sequential reads
- Eliminated syscall which was issued for every write to update cached file size -- since we're the only writers to the file (file access allows read sharing at most) we can authoritatively update the file size on write completion
Change 4123455 by Ben.Marsh
PR #4775: New build param PCHMemoryAllocationFactor to set /Zm VS build param. (Contributed by lucaswall)
Change 4124207 by Ben.Marsh
UBT: Remove some unnecessary indirection for generated code paths.
Change 4124217 by Ben.Marsh
UBT: Remove another unused variable from UEBuildModuleCPP.
Change 4124377 by Stefan.Boberg
In IPlatformFile::DeleteDirectoryRecursively, attempt to delete file first and if it fails clear the readonly flag and try again
Previously there was a call to clear the readonly flag for every deleted file and this is a waste of resources 99% of the time. The SetFileAttributes call accounted for a significant amount of time during cooker sandbox directory deletion
Change 4125071 by Stefan.Boberg
Some tweaks to FQueuedThreadPoolBase scheduling and memory management
- Explicitly pass in false for TArray::RemoveAt(..., bool bAllowShrinking) argument to prevent memory reallocation when arrays are drained and inevitably repopulated shortly afterwards
- Use a MRU strategy instead of LRU when picking a thread to wake up. The MRU thread is the most likely to have a 'hot' cache for the stack etc. Picking from the back of the array also happens to be cheaper since
no memory movement is necessary when RemoveAt is called. (This was the strategy in place before CL2600362 which seems to have changed it unintentionally)
- Release lock as soon as a thread has been chosen, before asking the worker thread to wake up and do the work
Change 4126132 by Ben.Marsh
UAT: Detect when stdout is redirected and prevent using backspace characters to move the cursor.
Change 4126867 by Graeme.Thornton
TBA: Fix tagged binary formatter
Change 4127010 by Robert.Manuszewski
AnimScriptInstances created at runtime will now also be added to the owning omponent's cluster to avoid GC issues.
Change 4127932 by Ben.Marsh
WorkspaceTool: Reduce unnecessary logging of status messages when console output is not redirected.
Change 4129050 by Ben.Marsh
UGS: Check for NET Framework 4.5 being installed before running the installer. Also fix warning trying to kill existing UGS instances before upgrade.
Change 4129459 by Graeme.Thornton
TBA: TextAssetCommandlet - When outputting converted assets to an output path, replicate the workspace relative path in the output directory
Change 4129515 by Graeme.Thornton
TBA: Add EnterRecord overload that allows outputting of available field names when loading.
Change 4129517 by Graeme.Thornton
TBA: Tagged properties are written out as named fields on the "Properties" record, rather than as a stream with a null tag at the end
Change 4129518 by Graeme.Thornton
TBA: Added a local const bool to allow easy hacking out of text asset loading support
Change 4129558 by Graeme.Thornton
TBA: Build fix for textasset-less configs
Change 4129614 by Ben.Marsh
UGS: Main window is now restored to normal size when activated by clicking on the tray icon.
#jira UE-60490
Change 4129618 by Ben.Marsh
UGS: Speculative fix for unreproduced exception accessing disposed window while shutting down.
Change 4131936 by Robert.Manuszewski
Removing some WIP code accidentally checked in with CL #4121943
Change 4133490 by Ben.Marsh
UGS: Allow the $(Change) variable to be used in more places than just the context menu.
#jira UE-60573
Change 4133550 by Ben.Marsh
UGS: Setting for whether or not to use incremental builds is now exposed through the variable "$(UseIncrementalBuilds)" for use by custom build steps.
#jira UE-60554
Change 4133681 by Ben.Marsh
UGS: A per-project list of folders and extensions to be deleted by default when running the 'clean workspace' tool can now be specified through the <ProjectDir>/Build/UnrealGameSync.ini file. Settings may be specified for an individual branch (via a category with the depot path to the project) or for wherever the project is currently open (via the [Default] category).
The SafeToDeleteFolders list specifies a substring that will be checked against folder paths. Anything containing this folder will be marked as safe for delete by default.
The SafeToDeleteExtensions list specifies a list of extensions for files that can always be deleted.
Example:
[Default]
+SafeToDeleteFolders=/MyGame/Test/
+SafeToDeleteFolders=/DataService/
+SafeToDeleteExtensions=.xx1
+SafeToDeleteExtensions=.xx2
#jira UE-60575
Change 4135449 by Ben.Marsh
Fix allowing use of Job objects on Windows platforms (debug code submitted by mistake)
Change 4135730 by Ben.Marsh
UBT: Plugins can now be enabled and disabled from the .target.cs file (for targets that do not use the shared compile environment), by compiling the list of enabled/disabled plugin names into the Projects module.
Change 4135823 by Ben.Marsh
UBT: Remove legacy code to handle disabling optional plugins; now that this is compiled into the target, it will work for any plugins we choose.
Change 4135945 by Ben.Marsh
UBT: Fix error running programs with no explicitly enabled or disabled plugins.
Change 4137207 by Ben.Marsh
UGS: Align all badges with the same name, to make it easier to see which CIS steps are being run. Allow overriding the slot taken by a particular badge by calling it "SlotName:LabelName".
Change 4137311 by Stefan.Boberg
Removed child cooker support.
In practice it is not a useful feature as it provides no performance improvement (quite the opposite in fact) and adds testing and maintenance complexity.
Change 4137393 by Ben.Marsh
UGS: Fix display of multiline errors in the status panel.
Change 4141708 by Steve.Robb
GitHub #3631 : Incorrect default argument in WeakObjectPtrTemplate
#jira UE-45490
Change 4146655 by Stefan.Boberg
Removed FullGCAssetClasses logic - no longer necessary nor useful
Change 4147318 by Ben.Marsh
UGS: Compress build badges in a column if it shrinks below the size that they would be visible.
Change 4148207 by Ben.Marsh
UGS: Added support for showing the latest completed build from a specific list of badges in the status panel. To declare a badge as one that should appear in the status panel rather than the CIS column, add it to the project's UnrealGameSync.ini in the project or [Default] section like so:
+ServiceBadges=RoboMerge
Change 4148282 by Stefan.Boberg
Fixed bug in UCookOnTheFlyServer::GetCookOnTheFlyUnsolicitedFiles - UnsolicitedFiles should be passed by reference not by value
Change 4148344 by Stefan.Boberg
Fixed minor indentation error (most likely caused by sloppy merge)
Change 4148521 by Stefan.Boberg
Removed accidentally checked in PRAGMA_DISABLE_OPTIMIZATION from CookOnTheFlyServer.cpp
Change 4148639 by Ben.Marsh
UGS: Fix tooltips not showing for changes that have description badges.
Change 4149373 by Ben.Marsh
UGS: Allow adding additional columns to display particular badges by adding entries from the project config file. Example syntax:
+Columns=(Name="Desktop",MinWidth=50,DesiredWidth=100,Weight=3,Badges="Editor")
+Columns=(Name="Mobile",MinWidth=50,DesiredWidth=100,Weight=3,Badges="IOS,Android")
Same form can be used to control how default columns are displayed (though badge settings are ignored). Also allow PerforceMonitor to detect local changes to project config files and update settings automatically.
Change 4149399 by Ben.Marsh
UGS: Update version to 1.143.
Change 4155660 by Steve.Robb
PROJECTION and PROJECTION_MEMBER macros which provide the correct behavior when creating projections using functions which are overloaded or use default arguments.
Change 4157117 by Ben.Marsh
Fix warning due to plugins disabled in .target.cs file.
Change 4158011 by Ben.Marsh
UBT: Add a check that the UnrealHeaderTool target file exists, rather than throwing an exception when reading it fails.
Change 4158646 by Ben.Marsh
UGS: Fix exception when login is discovered to have expired during a workspace update.
Change 4158678 by Ben.Marsh
UGS: Fix an exception on shutdown due to the icon being hidden after it's already been disposed.
Change 4158683 by Ben.Marsh
UGS: Add an unhandled exception filter which sends the exception data to the backend.
Change 4159131 by Ben.Marsh
UGS: Reduce the number of characters displayed for build badges based on the available space.
Change 4159194 by Graeme.Thornton
TBA: Fix incorrect map property conversion code when converting an old property that contains a map with different key/value types
Change 4159239 by Steve.Robb
Improved readability and compliance with coding standards.
Change 4159246 by Ben.Marsh
UGS: Allow syncing projects where source code is not available (and various version files don't exist).
#jira UE-60985
Change 4159286 by Ben.Marsh
UGS: Remove requirement for UE4Editor.target.cs to be visible in the depot in order to open a project.
#jira UE-60986
Change 4159302 by Ben.Marsh
UGS: Update version to 1.144.
Change 4160308 by Ben.Marsh
All staging client executables for blueprint projects.
#jira UE-60983
Change 4161567 by Steve.Robb
GitHub #4816 : UE-60771: Handle escaped double quote in FParse::LineExtended
Change 4162641 by Ben.Marsh
UGS: Allow customizing the position of custom columns, via the Index=N attribute.
Change 4162647 by Ben.Marsh
UGS: Update version to 1.145.
Change 4165319 by Robert.Manuszewski
PR #4812: Fix inconsistent command-line argument handling under Windows (Contributed by adamrehn)
Change 4166150 by Ben.Marsh
UGS: Include *.inl when looking for code changes.
Change 4166551 by Steve.Robb
Whitespace fixes caused by a bad merge.
Change 4168483 by Ben.Marsh
UGS: Add a more useful error if a file to be synced exceeds the max allowed path length.
Change 4168490 by Ben.Marsh
UGS: Update version to 1.146.
Change 4168551 by Ben.Marsh
UBT: Move bBuildLargeAddressAwareBinary into an exposed setting.
Change 4168560 by Ben.Marsh
UBT: Remove static config variable for controlling which configuration of UHT to use.
Change 4171296 by Ben.Marsh
UGS: Move the check for overlong paths earlier.
Change 4171531 by Ben.Marsh
UBT: Fix exception if BuildConfiguration.xml contains an unknown category.
Change 4183371 by Robert.Manuszewski
Fix for a crash in Async Loading Graph's CheckCycles when GC kicks in on the game thread and forces ALT to exit early
Change 4184312 by Ben.Marsh
UGS: Update version to 1.148
Change 4184480 by Robert.Manuszewski
Removing unused async loading stat
Change 4186390 by Ben.Marsh
UBT: Format XML validation errors in a format that allows double-clicking on the message in Visual Studio.
Change 4188644 by Ben.Marsh
UBT: Add the MakePathSafeToUseWithCommandLine() function to UBT.
Change 4188647 by Ben.Marsh
UBT: Fix exception in target receipt when architecture is null.
Change 4189617 by Ben.Marsh
Change FileSystemReference, FileReference and DirectoryReference objects to use OrdinalIgnoreCase comparisons without creating a separate copy of the string to compare. The filesystem does not use the invariant culture, and it can produce the wrong results in some cases (the ordinal comparison is faster, too).
Change 4189740 by Ben.Marsh
UAT: Remote code to build UnrealPak when packaging; we use the editor now.
Change 4189860 by Ben.Marsh
UGS: Make the filter for excluding automated lighting rebuilds more explicit.
Change 4190082 by Ben.Marsh
Fixes to allow enabling edit and continue for Windows builds. Have experienced quite a few VS crashes when testing it in editor; not yet recommended for general use.
- Allow edit and continue for any configuration, not just debug.
- Fixed PDB errors compiling files that use a shared PCH with edit and continue enabled. Path to the generated PDB file was using the wrong directory.
- Removed code that tracks PDB output files, since they're modified multiple times during a build.
- Enable debug information when compiling generated CPP files, since it causes errors if the shared PCH PDB doesn't have the same option.
- Disable support for remote execution of steps that modify the PDB, since the same file has to be modified many times. Remote execution causes the PDB files to be corrupted. Unfortunately, this makes E&C builds significantly slower.
#jira
Change 4192949 by Ben.Marsh
UBT: Minor tidy-up (merging UEBuildBinary.Build and UEBuildBinary.SetupOutputFiles)
Change 4193218 by Ben.Marsh
Fix formatting.
Change 4197252 by Mike.Erwin
UAT: Fix log output w/ correct count of non-code projects.
#jira none
Change 4197941 by Ben.Marsh
UGS: Add support for DebugGame editors that have an executable with a DebugGame suffix.
Change 4197964 by Ben.Marsh
UGS: Prevent attempts to automatically reopen projects while a modal dialog is up, or the workspace is syncing.
Change 4198144 by Ben.Marsh
UGS: Prevent modal dialogs when login expires in P4, and prompt for password when hitting "retry".
Change 4198413 by Ben.Marsh
UGS: Always show the main window when launched manually, and run with -RestoreState when launched at startup. Also add a couple more places that save the visibility state, since logging off seems like it can terminate the process abrubtly.
Change 4198779 by Ben.Marsh
UBT: Allow generating manifests to any arbitrary locations with the -Manifest=<Path> argument.
Change 4198825 by Ben.Marsh
UBT: Move code to enumerate Slate runtime dependencies into the Slate module. Doesn't need to be done inside core UBT.
Change 4199341 by Ben.Marsh
UGS: Update version to 1.149
Change 4199642 by Chad.Garyet
- Deprecate CISController
- Add BuildController to replace CIS GET/POST for builds
- Add LatestController, GET does what CIS/GET used to do
- Change Latest/GET to return the last 25 builds filtered by project, rather than the last 5000 individual Ids
- Latest/GET now returns "LatestData" object instead of array of longs
- Updated EventMonitor to match all API changes
- Fixed bug where IDs were getting reset to initial startup values every update loop
Change 4199663 by Chad.Garyet
CIS controller still needs to return an array of longs
#jira none
Change 4199680 by Ben.Marsh
UGS: Update version to 1.150
Change 4200457 by Ben.Marsh
Merging CIS fix for non-development configurations.
Change 4200472 by Mike.Erwin
UAT: fix -skipbuildclient param default
It was defaulting to skipbuildeditor's value, likely a copy-paste error.
#jira none
Change 4202595 by Ben.Marsh
Fix static analysis warning due to constant comparison against macro.
Change 4203250 by Ben.Marsh
UGS: Always show the "Sync Precompiled Editor" option, but disable it and show a tooltip explaining why if it is not available.
Change 4206191 by Ben.Marsh
Exclude editor target files from installed builds, since they leak info about DLLs that have been stripped out.
Change 4213011 by Ben.Marsh
UBT: Include contents of modified intermediate files in the log, to make it easier to debug hidden dependencies.
Change 4213487 by Ben.Marsh
UBT: Fix assumption that bPrecompile is equivalent to bBuildAllModules. This is no longer the case; they are now controlled by separate options. Should fix CIS errors building the editor.
Change 4213609 by Ben.Marsh
Ensure that strings formatted using FMicrosoftPlatformString::GetVarArgs() are always null terminated, whether we use the secure CRT or not.
Change 4215971 by Ben.Marsh
UBT: Remove action graph visualization code; no longer used.
Change 4215996 by Ben.Marsh
UBT: Remove unqiue id from all actions in the action graph. This is only used for printing debug info in the case of a (rare) cycle in the action graph, so just look it up when needed.
Change 4216022 by Ben.Marsh
UBT: Rename Crypto.cs to EncryptionAndSigning.cs to match the name of the class inside it, and move it under the System folder.
Change 4216031 by Ben.Marsh
UBT: Move all the action executors into their own folder in the project.
Change 4216526 by Ben.Marsh
Fix CIS warnings.
Change 4216544 by Ben.Marsh
Replace custom code to ensure FMicrosoftPlatformString::GetVarArgs() null terminates its buffer with Microsoft's standards-compliant implementation.
Change 4216633 by Ben.Marsh
Add support for UnrealPak plugins.
* Project and plugin modules can now specify an array of supported programs in the "WhitelistPrograms" field of their module descriptors, to allow modules to be loaded by programs.
* Programs can now load any runtime modules, as long as they are whitelisted.
* Programs under the engine directory can now use a shared build environment, so that building with a project file does not cause output binaries to be output to the project directory.
* UnrealPak is now always built by default when packaging
* Convert UnrealPak to a modular configuration
Change 4216736 by Ben.Marsh
UnrealPak: Move "ExportDependencies" command into an editor commandlet, since it relies on the UObject system, asset registry, etc...
Change 4217447 by Ben.Marsh
Back out revision 50 from //UE4/Dev-Core/Engine/Build/InstalledEngineBuild.xml
Change 4217451 by Ben.Marsh
Back out revision 11 from //UE4/Dev-Core/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Source/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.Build.cs
Change 4217617 by Ben.Marsh
Back out changelist 4217451
Change 4222552 by Ben.Marsh
Don't use #import <TypeLib> for VS source code accessor when building with Clang; it's not supported.
Change 4222630 by Ben.Marsh
UBT: Fix spam while generating project files if Clang isn't installed.
Change 4223316 by Ben.Marsh
UBT: Change the order in which Visual C++ toolchains are enumerated to prefer full releases over preview releases.
Change 4223318 by Ben.Marsh
UBT: Add a build setting which allows creating a dedicated PCH for every file that's excluded from the unity working set (disabled by default). Improves iteration times when working on individual cpp files, but slows down iterating on header changes (and can take a lot of disk space for large changes).
Dedicated PCH contains all includes scraped from the top of each cpp file, until a non-#include directive is encountered.
Change 4223401 by Ben.Marsh
UBT: Add an option to automatically enable edit and continue for files in the adaptive non-unity working set. E&C doesn't seem very useful for UE4 projects right now; compile time is comparable to regular build times, but it can take several minutes to apply code changes for large projects.
Change 4223899 by Ben.Marsh
UBT: Fix loading XML config files on Mono; Type.GetField(Name) does not seem to return values unless binding flags are specified.
Change 4224637 by Ben.Marsh
Add a "SupportedPrograms" field to plugin descriptors, which allows plugins to declare which plugins they support independently of individual modules. Programs now respect the "bEnabledByDefault" setting in plugins.
Plugins that are compatible with a program now need to list that program in the SupportedPrograms list, and whitelist any modules that should load for that program.
Change 4224710 by Ben.Marsh
UBT: Don't add import libraries as final build products unless the target is being precompiled. Prevents the need for building them for leaf nodes in the action graph.
Change 4224715 by Ben.Marsh
UBT: Remove hack to allow Stats2.cpp to not follow IWYU convention.
Change 4224726 by Ben.Marsh
Remove commented out line.
Change 4224903 by Ben.Marsh
Fix non-unity compile error in Stats2.h.
Change 4225051 by Ben.Marsh
Back out changelist 4224710; causing CIS errors due to receipts not matching.
Change 4225134 by Ben.Marsh
Fixing non-unity errors.
Change 4225203 by Ben.Marsh
Another non-unity fix.
Change 4225249 by Ben.Marsh
Fix Linux dependencies being copied for the Windows editor; they can be added as requirements for the Linux target platform on Windows instead, so it respects the user's chosen platforms.
#jira UE-62001
Change 4225512 by Ben.Marsh
BuildGraph: Allow setting the target to build when using the <CsCompile> task.
Change 4228815 by Ben.Marsh
UBT: Always add the generated code directory to the list of include paths when generating project files. It may only be created after UHT has been run.
Change 4228944 by Ben.Marsh
UBT: Remove legacy CppCompileEnvironment and LinkEnvironment wrappers from TargetRules that were deprecated in 4.19.
Change 4229028 by Ben.Marsh
UBT: Fix editor targets with unique build environment having the wrong executable path in generated project files. Move move logic to configure target rules post-construction by the rules assembly to ensure it's valid.
Change 4229065 by Ben.Marsh
UBT: Move another target setting into the rules assembly.
Change 4229105 by Ben.Marsh
Fix BPT exception when generating project files.
Change 4229311 by Ben.Marsh
UBT: Store the module rules file location on the ModuleRules instance, as well as the plugin that it was created from. Also expose the plugin directory as a property on the ModuleRules instance.
Change 4229421 by Ben.Marsh
UBT: Consolidate functionality for UHT module setup in ExternalExecution.cs.
Change 4229817 by Ben.Marsh
UBT: Modules must now explicitly specify the path to the header used to generate a PCH if one is desired, rather than the header being determined automatically by attempting to parse the source code. Now that PCHs are force-included anyway, this removes a lot of dependencies inside UBT.
Change 4229824 by Ben.Marsh
UBT: Remove unused lists inside UEBuildModuleCPP.SourceFilesClass.
Change 4229841 by Ben.Marsh
UBT: Remove some legacy code from auto-detecting PCHs.
Change 4230521 by Ben.Marsh
UBT: Add utility functions to the log class to allow formatting errors and warnings in Visual Studio output format (eg. File(Line): warning: Message)
Change 4230871 by Ben.Marsh
UAT: Remove StreamUtilis utility class; there is a simpler way to implement the one place it's used.
Change 4230882 by Ben.Marsh
UAT: Add StreamUtils back into UAT, seems like it's still used there.
Change 4230896 by Ben.Marsh
UBT: Remove some redundant parameters from UEBuildModule/UEBuildModuleCPP/UEBuildModuleExternal constructors.
Change 4231014 by Ben.Marsh
WorkspaceTool: Include a dump of raw bytes when garbage is read from the P4 process, for diagnostic purposes.
Change 4231032 by Ben.Marsh
Fix CIS.
Change 4231096 by Ben.Marsh
Bump the FlatCPPIncludeDependencyCache version, to prevent errors trying to load old files.
Change 4231446 by Ben.Marsh
UBT: Added support for expanding UE-specific variables in include paths and library paths: $(EngineDir), $(ProjectDir), $(PluginDir), $(ModuleDir).
Change 4231460 by Ben.Marsh
Modules may now explicitly specify rpaths on Linux via the PublicRuntimeLibraryPaths and PrivateRuntimeLibraryPaths properties.
Change 4233909 by Robert.Manuszewski
PR #4779: Reason fails as the supplied variable is incorrect (Contributed by projectgheist)
Change 4233910 by Ben.Marsh
Enable PCHs on IOS. Reduces build time by ~25%.
Change 4234176 by Ben.Marsh
UBT: Add better messaging for modules that need to have a private PCH set. Now detects the likely PCH using the same method as legacy code and includes it as a suggestion.
Change 4234193 by Ben.Marsh
Add the Delete command to Perforce wrapper in DotNETUtilities.
Change 4234688 by Ben.Marsh
UBT: Simplify handling of installed/precompiled builds. Settings for whether a folder is installed/read-only or not is now stored on the RulesAssembly instance, allowing multiple things to be configured separately and stacked together (eg. engine/enterprise/project). RulesAssembly.IsReadOnly() allows determining if a flie can be modified or not and replaces many previous IsXXXInstalledCalls(), and traverses the chain of assemblies.
Change 4234711 by Ben.Marsh
UBT: Runtime dependencies can now be copied to output directories as part of the build. When adding a runtime dependency, an optional source location can be specified to copy from. Both the source and target paths can use variables can be used as part of the path, eg. $(OutputDir), $(ModuleDir), $(PluginDir).
Example usage (from a .build.cs file):
RuntimeDependencies.Add("$(OutputDir)/Foo.dll", "$(PluginDir)/Source/ThirdParty/Foo.dll", StagedFileType.NonUFS);
Change 4234872 by Ben.Marsh
Expose a flag for whether the engine is installed, to fix issues generating project files.
Change 4234929 by Ben.Marsh
Fix null reference generating receipts when UBT makefiles are active.
Change 4235883 by Chad.Garyet
Merging 4231245 to core
Giving Coordinator its own sln. This should fix what 4158155 was supposed to.
#jira UE-61955
Change 4236075 by Ben.Marsh
CIS fix
Change 4237066 by Robert.Manuszewski
Fix for a potential crash when terminating the engine while it's being initialized
#jira UE-60545
Change 4237078 by Robert.Manuszewski
The engine will no longer be resetting all linkers causing massive load times when renaming the world package when entering Play In Editor
Change 4237116 by Ben.Marsh
Rewrite some Windows utility functions to support paths longer than MAX_PATH.
Change 4237158 by Ben.Marsh
Add const TCHAR* overloads of FString::RemoveFromStart() and FString::RemoveFromEnd().
Change 4237159 by Ben.Marsh
Fix FWindowsPlatformFile::GetFilenameOnDisk() support for paths longer than MAX_PATH, and simplify some of the other long path functions to avoid copying string buffers.
Change 4239050 by Ben.Marsh
Missing file
Change 4239318 by Ben.Marsh
Linux CIS fix.
Change 4239685 by Ben.Marsh
Static analysis CIS fix.
Change 4240800 by Ben.Marsh
WorkspaceTool: Include the full command line in the log for any P4 commands.
Change 4240903 by Ben.Marsh
PR #4909: Update copyright notices to 2018 (Contributed by projectgheist)
Change 4241025 by Ben.Marsh
UBT: Exclude mobile pipeline caches from generated project files. Causes huge slowdown when using 'Find in Files' through the IDE.
Change 4241770 by Ben.Marsh
UBT: Include action number in parallel executor output.
#jira UE-62032
Change 4243469 by Ben.Marsh
TBA: Merge FAnnotatedStructuredArchiveFormatter with FStructuredArchiveFormatter. Any functions that are only implemented for text archives now have a _TextOnly suffix, and are exposed through the FStructuredArchive interface.
Change 4245723 by Robert.Manuszewski
Fixing another creash when terminating the engine while initializing.
#jira UE-60545
Change 4245862 by Steve.Robb
VectorLoadFloat2(Ptr) added, which loads { Ptr[0], Ptr[1], Ptr[0], Ptr[1] } into a VectorRegister.
Change 4246412 by Robert.Manuszewski
The warning 'Calling StaticLoadObject during PostLoad may result in hitches during streaming' will now also report the object which had the PostLoad called on it when StaticLoadObject call happened.
Change 4246612 by Ben.Marsh
UBT: Fix spelling of "Intellisense".
Change 4249454 by Robert.Manuszewski
Added extra checks to catch scenarios where the EDL Precache Buffer is flushed before a package header is fully read
Change 4249513 by Robert.Manuszewski
Made sure the Async Loading Thread doesn't continue running after creating new async packages when garbage collector wants to run on the game thread
Change 4255207 by Ben.Marsh
UGS: Add additional logging whenever a P4 command fails, and when the user is logged out.
Change 4255288 by Ben.Marsh
PR #4921: Honor ModuleRules' bEnableExceptions flag when creating precompiled h. (Contributed by surakin)
Change 4256422 by Ben.Marsh
UBT: Add an error if a module referenced by a plugin descriptor doesn't exist.
Change 4257385 by Robert.Manuszewski
Creating new objects from within ForEachObjectWithOuter will now result in a fatal error as it's unsafe to change internal UObject hash tables when iterating over them.
Change 4257454 by Robert.Manuszewski
Added the option to filter clusters listed with gc.ListClusters by objects within them.
Usage:
gc.ListClusters Hierachy With=ObjectName1,ObjectName2...
Change 4257526 by Robert.Manuszewski
It's now possible to filter clusters that get logged with verbose cluster logging enabled (UE_GCCLUSTER_VERBOSE_LOGGING=1) by objects within them by specifying -DumpClustersWithObjects=ObjectName1,ObjectName2 in the command line
Change 4257822 by Ben.Marsh
Fixes for PlatformShowcase compile errors.
Change 4258771 by Ben.Marsh
UBT: Fix project files not being generated for foreign projects when creating .stub files.
#jira UE-62462
Change 4258790 by Ben.Marsh
UBT: Clean up the logic around generating project files before creating a stub IPA, so that it fails loudly if project files do not exist, and can accept target names not matching project names.
Change 4259276 by Ben.Marsh
UBT: Make it an error if a framework doesn't exist, rather than failing silently. Also remove some remote toolchain stuff that's no longer necessary.
Change 4259280 by Ben.Marsh
UBT: Fix embedded framework zips not being uploaded for plugins.
#jira UE-62485
Change 4260236 by Ben.Marsh
UBT: Fix path to generated engine project file.
Change 4260334 by Ben.Marsh
UGS: Fix custom build steps dialog inadvertantly modifying config file settings in-place.
Change 4260361 by Ben.Marsh
UGS: Allow for p4 login commands to fail, even though the user is logged in (due to a bad connection, etc...)
Change 4260559 by Ben.Marsh
UGS: Update version.
Change 4261160 by Robert.Manuszewski
MediaPlaylist will now be added to root set if the owning MediaPlayer is in the disregard for GC set (fixes GC assumption violation crash)
#jira UE-62495
Change 4261421 by Ben.Marsh
Force-sync files for building documentation, to fix issues with files not being updated.
#jira UE-62413
Change 4261425 by Ben.Marsh
UBT: Remove some leftover functions for handling the remote toolchain.
Change 4261530 by Ben.Marsh
UBT: Speculative fix (and better error reporting) for IOS mobile provision not being found in CIS.
Change 4261611 by Ben.Marsh
UBT: Downgrade warning to a log message, since it appears when generating project files.
Change 4261710 by Ben.Marsh
Remove assert that GLogConsole is set; it won't be for command line utilities that don't depend on ApplicationCore.
#jira UE-62545
Change 4261831 by Ben.Marsh
Fix compile errors due to missing include path when hot-reloading a module from the editor. There are not necessarily source files to compile when -modulewithsuffix is specified on the command line, which was results in GeneratedCodeWildcard not being set.
#jira UE-62463, UE-62384
Change 4262723 by Ben.Marsh
Whitelist plugins that need to be loaded by UFE.
#jira UE-62564
Change 4265444 by Ben.Marsh
Fix incorrect executable name for DebugGame configurations in Xcode.
#jira UE-62574
Change 4265892 by Ben.Marsh
Fix incremental compile failures due to dependency checking for unity files. CachedIncludePaths was not correctly being set on file items, so dependencies were being ignored.
#jira UE-62575, UE-62603, UE-62597
Change 4266019 by Josh.Adams
- Fixed the CopyAction for runtime dependencies that need to be copied to different location, on non-XGE
Change 4266264 by Ben.Marsh
Remove override for the __IPHONE_OS_VERSION_MIN_REQUIRED macro on TVOS.
This macro is already defined by system headers (in <AvailabilityInternal.h>). Now that we support PCHs on IOS and TVOS, manually defining this macro results in it being defined three times (once for the PCH, once by AvailabilityInternal.h, and once by the force-included list of definitions for the source file being built). The errors for redefining the macro in AvailabilityInternal.h are suppressed due to it being a system header, but the error for redefining it for the source file being compiled are not.
#jira UE-62578
Change 4266273 by Ben.Marsh
Fixes incremental build failure when compile arguments for PCH have changed on IOS/TVOS. Compile action needs to have a dependency on PCH build action.
Change 4266614 by Graeme.Thornton
Fix crash when cooking nativized blueprints due to removal of child cooker system.
Change 4266763 by Ben.Marsh
Always build UnrealPak when building client targets. The ProjectParams.Pak option is not reliable, because it can be forced on later by the target platform.
#jira UE-62584
Change 4267985 by Robert.Manuszewski
When iterating with ForEachObjectWithouter, don't lock the entire has table but only the hash bucket that is currently being iterated
#jira UE-62600
Change 4268558 by Robert.Manuszewski
PurgeLegacyBlueprints will no longer be called from within ForEachObjectWithOuter is it renames objects that reside in hash tables that are being iterated over which may lead to undefined behavior.
#jira UE-62600
Change 4269011 by Chad.Garyet
- Fixing Wildcard match issue, the change to ugsapi sends projects as //Depot/Stream instead of //Depot/Stream/
Wildcard match was only substringing to 3 chars.
- Checking in the change a while back that increases the number of queried jobs up to 432 based on some maths from Bob about how many builds we want to grab
Published to ugsapi server 8/8/17
#jira none
Change 4270788 by Ben.Marsh
Fix IOS provisioning data being using when remote compiling on TVOS.
#jira UE-62705
Change 4271916 by Ben.Marsh
Tag the XGEControlWorker executable as a build product after compiling SCW, to make sure it's included in the UGS zip file.
Change 4271934 by Ben.Marsh
Upload all static libraries in plugin folders as part of remote builds.
#jira UE-62694
Change 4273368 by Ben.Marsh
Fix Slate dependencies not being enumerated, and rules assembly not being rebuilt when building remotely.
#jira UE-62705
Change 4274049 by Ben.Marsh
Always parse the team UUID out of the mobile provision when doing a remote compile. The provision installed on the remote Mac (and selected for signing) may be different.
#jira UE-62751
Change 4274823 by Ben.Marsh
Add the -VersionCookedContent argument to disable the -unversioned parameter on the cooker command line.
Change 4275838 by Ben.Marsh
Fix BuildVersion string not being passed through from <SetVersion> task. Also add a -BuildVersion command line argument to UBT to override it for a particular build.
Change 4275913 by Ben.Marsh
Add a dummy exported symbol to the XGEController module, to fix build errors due to missing .lib file when it's built with WITH_XGE_CONTROLLER = 0.
Change 4284161 by Ben.Marsh
Allow mirroring Oodle files to remote Mac.
Change 4074774 by Steve.Robb
Vast simplification of TFunction, making it smaller in footprint, easier to follow and extend, and more correct.
TUniqueFunction added, which is a move-only TFunction which can hold move-only functors.
Fix for UWidgetBlueprint::ForEachSourceWidget() which should never have compiled but did.
FFunctionGraphTask and TFuture<> updated to use TUniqueFunction to make them more general.
TArray::HeapPop() made to work with move-only types.
Change 4082591 by Ben.Marsh
Move the Log class from UBT to DotNetUtilities.
Change 4083236 by Ben.Marsh
Add a Log.WriteException() method to dump an exception message to the console (and write the exception trace to the log)
Change 4084107 by Ben.Marsh
UAT: Remove the unused -SkipHeader argument to UE4Build.
Change 4089771 by Steve.Robb
GitHub #4743 : modified VirtualAlloc function flag
https://blogs.msdn.microsoft.com/oldnewthing/20151008-00/?p=91411
Change 4091456 by Steve.Robb
Unification of all platforms' FMath::CountTrailingZeros() and FMath::CountLeadingZeros() for both 32-bit and 64-bit.
Change 4156437 by Ben.Marsh
Lots and lots of fixes compiling for Clang on Windows.
Editor now compiles cleanly without warnings, but crashes on startup due to error in intrinsics test. Disabling that runs further, but crashes accessing freed memory. Switching to the ANSI allocator runs further, but crashes in Slate after the splash screen and before the editor window opens. // TODO!
* Switching between Clang/ICL/VS2015/VS2017 is now supported through the same mechanism as switching Visual Studio versions, without requiring any source level changes. To use Clang, set WindowsPlatform.Compiler = WindowsCompiler.Clang from a .target.cs file, or set <WindowsPlatform><Compiler>Clang</Compiler></WindowsPlatform> from BuildConfiguration.xml. To pick a specific toolchain version, set WindowsPlatform.CompilerVersion.
* Clang is now supported through AutoSDKs; will be added to CIS.
* The Samples/Sandbox/Clang project forces Clang to be used from its target.cs file, and allows easily building all editor modules and plugins with Clang on Windows.
* UnrealMathSSE intrinsics have been re-enabled for Clang due to missing functions from the UnrealMathFPU implementation, but causes failure in tests at startup.
* SSE4_CRC32() is disabled in D3D12Pipelinestate.cpp, since intrinsics are only allowed if enabled for the whole target (rather than being used in specific functions due to runtime checks)
Change 4157389 by Ben.Marsh
Few more fixes for compiling the editor with Clang.
Change 4183911 by Ben.Marsh
Fixes to support incremental linking on Windows. Does not seem to have any net benefit right now; may improve once minimal rebuild is enabled.
* Incremental linking no longer forces PDB files to be enabled for source files.
* Actions can specify specific files to be deleted before each build. Code to forcibly delete PDB files has been moved to the MSVC toolchain.
* Unused libraries produced by the cross-referenced link are no longer added as build products, since (a) deleting them breaks dependency checking for incremental linking and causes a full link, and (b) not deleting them breaks UBT dependency checking and causes actions to be run over and over again.
* Icon update is disabled for Windows when incremental linking is enabled.
* Removed rarely-used setting to always delete produced items before each build.
Change 4184311 by Ben.Marsh
UGS: Added a dialog which shows all the required platform SDKs for a branch, linked from the status panel in UGS.
The llist is configured via the UGS config file submitted to Engine/Programs/UnrealGameSync/UnrealGameSync.ini (and may be overridden by the project config file if necessary):
[Default]
; Set this to a network share which contains the SDK installers for your site
SdkInstallerDir=
; All the required SDKs for the current version of the engine
+SdkInfo=(Category="Android", Description="NDK r21", Browse="$(SdkInstallerDir)\\Android")
+SdkInfo=(Category="Windows", Description="Visual Studio 2017")
+SdkInfo=(Category="Windows", Description="Visual C++ Toolchain 14.13.26128")
+SdkInfo=(Category="Windows", Description="Windows SDK 10.0.16299.0")
Similar entries for console platforms are added in console subdirectories. Each entry may contain an Install="Foo.exe" and/or Browse="C:\Foo" style attribute, specifying the path to an installer to run or directory to open in explorer respectively.
The SdkInstallerDir setting is used as a base directory for the default installers, seen above for Android. Licensees may override this with a network path specific to the site that UGS is being deployed to (either in this file, in a project specific config file, or in a Engine/Programs/UnrealGameSync/NotForLicensees/UnrealGameSync.ini file).
Change 4200452 by Ben.Marsh
UBT: Change DebugGame configurations to output a separate executable rather than requiring a -Debug argument at runtime. Previous behavior was a common source of errors.
Engine modules are still shared between Development and DebugGame, but the launch module sets a flag in Core on startup indicating the game configuration.
Change 4206189 by Ben.Marsh
UBT: Simplify logic for precompiling binaries.
* Target no longer has separate list of "precompile only" binaries or modules. New -AllModules option allows adding every module to a target, which can be used with -Precompile and -NoLink to precompile object files for monolithic builds.
* Precompiled file lists have been removed from target receipts.
* The manifest now includes all generated headers and precompiled files when run with the -Precompile option.
* Separate -DependencyList=Foo.txt has been added to write a list of all dependencies required to use precompiled binaries. This file list can be read using the <Tag> task in buildgraph.
Change 4215466 by Ben.Marsh
UBT: Remove indirect calls to determine extensions for object files and precompiled headers. The toolchain knows the correct convention for the platform.
Change 4215975 by Ben.Marsh
UBT: Remove telemetry code. This has never proved useful for analyzing performance due to the number of incidental factors that affect build times (eg. number of files being compiled).
Change 4220154 by Ben.Marsh
Move text-only implementations of FOutputDeviceError back into Core, so we can build command-line applications that don't depend on ApplicationCore.
Change 4224708 by Ben.Marsh
Add a bCompileAgainstApplicationCore setting to the target rules, which allows compiling out references to the ApplicationCore module (which should only be necessary for applications with a GUI). Removed ApplicationCore from several engine tools and utilities.
Change 4224958 by Ben.Marsh
Remove CoreMinimal.h includes from Core.
Change 4229059 by Ben.Marsh
UBT: Remove the UEBuildPlatform.ShouldNotBuildEditor() hook for target platforms. We shouldn't be modifying a target's build environment to disable the editor; it is invalid to build the editor for these target platforms at all, and this is already enforced by the GetSupportedPlatforms() function.
Change 4230508 by Ben.Marsh
Fixup precompiled header setting for samples and games.
Change 4231457 by Ben.Marsh
Fix exceptions in log messages having trailing newlines.
Change 4232406 by Ben.Marsh
UBT: Always force include a PCH for generated code if there's one set; the code may depend on it to compile.
Change 4234177 by Ben.Marsh
Set up private PCH files everywhere that previously used them.
Change 4235973 by Ben.Marsh
Change FPlatformMisc::GetEnvironmentVariable() to return an FString() rather than requiring a fixed size buffer to be passed in. Removes references to MAX_PATH.
Change 4238842 by Ben.Marsh
Add support for paths longer than MAX_PATH in the editor. Requires Windows 10 version 1607, and the functionality to be enabled via a registry key or group policy (see https://docs.microsoft.com/en-us/windows/desktop/FileIO/naming-a-file).
Only a subset of Win32 functions support long paths (executables can only be started from paths shorter than MAX_PATH, for example).
* Added a FPlatformMisc::GetMaxPathLength() function to return the maximum length of a path on the current system. On Windows, this returns a different value for systems with long paths enabled to those without.
* The MAX_PATH define is no longer set by non-Windows platforms. Instead, there is a MAC_MAX_PATH, UNIX_MAX_PATH, etc... for any platform-specific code that still relies on the previous macro.
* The MAX_UNREAL_FILENAME_LENGTH macro has been renamed to MAX_UNREAL_FILENAME_LENGTH_DEPRECATED
* The PLATFORM_MAX_FILEPATH_LENGTH macro has been renamed to PLATFORM_MAX_FILEPATH_LENGTH_DEPRECATED.
* Removed custom resource files for programs, since they are just copies of the base UE4 one (which is used by default anyway). The base UE4 manifest declares support for long paths.
* Fix 512 character maximum length on editor commands.
260 character limit remains in place for cooking at the moment (see ContentBrowserUtils.h), until C# staging code supports long paths.
Change 4255042 by Ben.Marsh
UBT: Remote compilation now uploads the entire workspace to the remote Mac and executes a separate remote instance of UBT rather than synchronizing individual actions. This makes the remote compile codepath much simpler, and removes a lot of special cases that exist to support it previously.
The list of files to be transferred to the remote are listed as rsync filter rules in Engine/Build/Rsync/RsyncEngine.txt and RsyncProject.txt, which are applied to the root engine directory and project directory respectively. Projects that need to customize which files are uploaded can add their own <ProjectDir>/Build/Rsync/RsyncProject.txt file, which will be included in the filter before the default version.
Change 4260567 by Ben.Marsh
UAT: Rename CommandUtils.Log to CommandUtils.LogInformation, to avoid conflicts with the underlying Tools.DotNETCommon.Log class.
#rb none
[CL 4285673 by Ben Marsh in Main branch]
2018-08-14 18:32:34 -04:00
LogInformation ( "Removing {0} from PATH since it contains possibly colliding make.exe" , PathComponent ) ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
continue ;
}
}
NewPath = NewPath + ';' + PathComponent + ';' ;
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3182951 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS.
- Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId).
#jira UE-38017
Change 3182892 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS.
- System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState().
- GetAuthToken is only called if the engine calls IOnlineIdentity::Login().
#jira UE-38017
Change 3182767 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix PS4 session invitations.
- Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed.
- Replaced with NpToolkit2's session invitation API.
#jira UE-38020
Change 3182766 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario:
- Two users join a session on two separate PS4s.
- One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4.
- That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled.
#jira UE-38017 UE-38020
Change 3182765 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together".
#jira UE-38017 UE-38020
Change 3182633 on 2016/11/01 by Jack.Porter
Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built
#jira UE-38042
Change 3182332 on 2016/11/01 by Mieszko.Zielinski
Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4
#jira UE-37588
Change 3182321 on 2016/11/01 by Dmitry.Rekman
Updated READMEs for 4.14 (UE-38059).
#jira UE-38059
Change 3182231 on 2016/11/01 by Mitchell.Wilson
Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning.
#jira UE-38079
Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt
Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX
#jira UE-38091
Change 3182017 on 2016/11/01 by Chris.Babcock
Disable glVertexAttribIPointer on PowerVR Rogue
#jira UE-38074
#ue4
#android
Change 3181942 on 2016/11/01 by Mitchell.Wilson
Resolving multiple warnings in CIS for Elemental Demo.
#jira UE-38075
Change 3181941 on 2016/11/01 by Nick.Shin
PhysX Bulid Automation script update
#jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings
Change 3181939 on 2016/11/01 by Ryan.Vance
#jira UE-38072
We need to add a hook that can be called after native present has finished for SteamVR.
PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame.
Change 3181849 on 2016/11/01 by Nick.Shin
jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5
jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs
the python scripts will need tweaking - they were moved from their original locations from:
https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68
the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)...
update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk
#jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings
Change 3181848 on 2016/11/01 by Nick.Shin
update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924)
#jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings
Change 3181838 on 2016/11/01 by Nick.Shin
new emscripten tool chain configured by jukka from Mozilla
see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from
#jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings
Change 3181611 on 2016/11/01 by Allan.Bentham
Recreate vulkan swapchain after a pause/resume on android.
#jira UE-36454
Change 3181451 on 2016/11/01 by Chris.Wood
CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly.
[UE-37794] - Send and Restart from Crash Reporter Opens Project Browser
Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project.
Also fixes broken SlateReflector in CRC (switched off in checked in version)
#jira UE-37794
Change 3181117 on 2016/11/01 by Dmitriy.Dyomin
Fixed: Text Actors not Rendering on Mobile
PowerVR based devices were rendring opaque objects twice
#jira UE-37949
Change 3181102 on 2016/11/01 by Jack.Porter
Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material)
#jira UE-36050
Change 3180851 on 2016/10/31 by Daniel.Wright
Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing.
#jira UE-37793
Change 3180844 on 2016/10/31 by Michael.Trepka
Disabled high-DPI in Mac CrashReportClient
#jira UE-37697
Change 3180803 on 2016/10/31 by Michael.Trepka
Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window.
#jira UE-37998
Change 3180764 on 2016/10/31 by zachary.wilson
Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro
#jira UE-29618
Change 3180666 on 2016/10/31 by Dmitry.Rekman
Fix Linux client & server hang when decoding voice chat (UE-36108).
- break out of voice channel while loop if unable to serialize the voice packet data.
- fixed by JoshM
#jira UE-36108
Change 3180428 on 2016/10/31 by Mitchell.Wilson
Rebuilt lighting in all Content Examples levels and saved to resolve warnings.
#jira UE-37880
Change 3180399 on 2016/10/31 by Dmitry.Rekman
Linux: revert to old commandline switch -binnedmalloc (UE-38001).
#jira UE-38001
Change 3180298 on 2016/10/31 by Steve.Robb
Extra information about which class has failed to have its CppStructOps initialized.
#jira UE-37921
Change 3180289 on 2016/10/31 by John.Pollard
Fix crash in FCurlHttpRequest::DebugCallback
+ Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination).
#jira UE-36658
Change 3180200 on 2016/10/31 by Benjamin.Hyder
Updating QA-Materials to include BuiltData
#jira UE-29618
Change 3180173 on 2016/10/31 by Nick.Whiting
Fixing up static analysis warning about array size in GoogleVRHMD code
#jira UE-38007
Change 3180123 on 2016/10/31 by ryan.brucks
#jira UE-35977
hooked up missing transform node inside of newly added function so that it works with variable rotations.
Change 3180108 on 2016/10/31 by Benjamin.Hyder
Updating QA-Effects map to include BuiltData
#jira UE-29618
Change 3180104 on 2016/10/31 by Marc.Audy
Don't recreate the render state if the component got unregistered in the interim.
#jira UE-37968
Change 3180084 on 2016/10/31 by Allan.Bentham
Use glVertexAttribIPointer for ES3.
Enable SupportsTextureMaxLevel for ES3.
ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES)
Fix assert when previewing ES3.1 with PC OpenGL.
#jira UE-37472
Change 3180082 on 2016/10/31 by Luke.Thatcher
[RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360).
- We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027)
#jira UEPLAT-1424
Change 3180044 on 2016/10/31 by Michael.Trepka
Don't create additional autorelease pool for Metal context on the game thread.
#jira UE-37894
Change 3180023 on 2016/10/31 by Luke.Thatcher
[RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14
Original CL description:
[~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061.
- Replaced deprecated APIs with new ones.
- Replaced NpToolkit with NpToolkit2.
- Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable.
- Added online ID cache system, which calls out to Sony's new ID Mapper Web API.
Contains a breaking change in FUniqueNetId
- FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string.
- Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts.
#jira UEPLAT-1424
Change 3179973 on 2016/10/31 by Sam.Deiter
#Jira UEDOC - 3957
#UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais
Change 3179930 on 2016/10/31 by Luke.Thatcher
[RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14
Original CL description:
[~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061.
- Replaced deprecated APIs with new ones.
- Replaced NpToolkit with NpToolkit2.
- Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable.
- Added online ID cache system, which calls out to Sony's new ID Mapper Web API.
Contains a breaking change in FUniqueNetId
- FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string.
- Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts.
#jira UEPLAT-1424
Change 3179539 on 2016/10/31 by Jack.Porter
Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape
#jira UE-37954
Change 3179309 on 2016/10/29 by Benjamin.Hyder
Re-Saving Foliage asset in Tm-DistanceFields
#jira UE-29618
Change 3179308 on 2016/10/29 by Benjamin.Hyder
updating AutoLOD settings for foliage example in TM-Shadermodels
#jira UE-29618
Change 3179135 on 2016/10/28 by Chris.Babcock
Only use alternative event flow for Daydream packaged applications
#jira UE-37847
#ue4
#android
Change 3178995 on 2016/10/28 by JohnHenry.Carawon
Adding test content for the World Origin Rebasing feature
#jira UE-29618
Change 3178994 on 2016/10/28 by Chris.Babcock
Disable ARM64 Google Play Games - need new library to fix crash
#jira UE-37972
#ue4
#android
Change 3178955 on 2016/10/28 by Marc.Audy
Don't worry about clearing from world's end of frame update frame if being GC'd
#jira UE-37928
Change 3178921 on 2016/10/28 by Daniel.Wright
[Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3.
Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970
#jira UE-37970
Change 3178919 on 2016/10/28 by Daniel.Wright
[Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path.
#jira UE-37970
Change 3178905 on 2016/10/28 by Max.Chen
Sequencer: Fix fade track instance compile
#jira UE-37939
Change 3178808 on 2016/10/28 by Dmitry.Rekman
Linux: fix crash on exit (UE-37536).
- Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run.
#jira UE-37536
(Edigrating 3175651 from Dev-Platform to Release-4.14)
Change 3178707 on 2016/10/28 by Marc.Audy
Fix inverted null check that caused load game from slot to fail if using a BP generated class
#jira UE-37774
Change 3178664 on 2016/10/28 by Alexis.Matte
Fix the fbx automation tests
#jira UE-37960
Change 3178617 on 2016/10/28 by Bart.Hawthorne
Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components
#jira UE-37692
#tests ran QA game and tested that assert no longer fired in debug
Change 3178615 on 2016/10/28 by Max.Chen
Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter
Copy from Dev-Sequencer
#jira UE-37328
#2864
Change 3178553 on 2016/10/28 by Michael.Trepka
Don't wait for the main thread in FMacWindow::Show()
#jira UE-37915
Change 3178526 on 2016/10/28 by Alexis.Matte
Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material.
#jira UE-37923
Change 3178451 on 2016/10/28 by Mitchell.Wilson
Limit the max angle the cannon tower can be rotated when manually aiming.
When max rotation is reached, debug line turns red to be consistent with the arrow tower.
#jira UE-36512
Change 3178420 on 2016/10/28 by Lina.Halper
Fix build issue
#jira: UE-37911
Change 3178390 on 2016/10/28 by mason.seay
Enabling follow on certain notifies to help catch issues
#jira UE-29618
Change 3178325 on 2016/10/28 by Zak.Middleton
#ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server.
Mirror CL 3178247 and CL 3178256 in Dev-Framework.
#jira UE-37902
Change 3178312 on 2016/10/28 by Max.Chen
Sequencer: Fade only oin the current player context, not on all worlds.
#jira UE-37939
Change 3178267 on 2016/10/28 by Lina.Halper
Fix issue with anim editor sound play notify doesn't work with follow option
#jira: UE-37946
Change 3178146 on 2016/10/28 by Lina.Halper
#fix crash with thumbnail update when there is no animation, and so on.
#code review: Benn.Gallagher
#jira: UE-37911
Change 3178145 on 2016/10/28 by Matthew.Griffin
Fixed Clean process during a Hot Reload
Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved
#jira UE-37616
Change 3178143 on 2016/10/28 by Mitchell.Wilson
Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation.
#jira UE-36269
Change 3178110 on 2016/10/28 by Mitchell.Wilson
Rebuilt lighting and saved levels.
#jira UE-36913
Change 3178070 on 2016/10/28 by Mitchell.Wilson
Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation.
#jira UE-37124
Change 3178034 on 2016/10/28 by Jon.Nabozny
Add missing Super::Tick call to ATP_TopDownCharacter::Tick.
#jira UE-37914
Change 3178021 on 2016/10/28 by Max.Chen
Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport.
Copy from Dev-Sequencer
#jira UE-35342
Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt
Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string
#jira UE-37935
Change 3177981 on 2016/10/28 by Nick.Darnell
UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future.
#jira UE-36861
Change 3177888 on 2016/10/28 by Matthew.Griffin
Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp
Change 3177881 on 2016/10/28 by Matthew.Griffin
Added guards to WITH_EDITOR only static initialisation
Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt
Fix crash import fbx scenes if objects contain procedural textures (not supported)
#jira UE-37917
Change 3177856 on 2016/10/28 by Matthew.Griffin
Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings
Change 3177815 on 2016/10/28 by Graeme.Thornton
Non-editor build fix
#jira UE-37929
Change 3177812 on 2016/10/28 by Graeme.Thornton
Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core
#jira UE-37810
Change 3177737 on 2016/10/28 by Guillaume.Abadie
Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer.
#jira UE-37927
Change 3177703 on 2016/10/28 by Phillip.Kavan
[UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node.
change summary:
- added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix
- modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name
- modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup
- modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added
#jira UE-37852
Change 3177600 on 2016/10/27 by Chris.Babcock
Pass through the intent action from splash screen
#jira UE-37925
#ue4
#android
Change 3177436 on 2016/10/27 by Mike.Beach
Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting).
#jira UE-37910
Change 3177365 on 2016/10/27 by Daniel.Wright
Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled)
#jira UE-37903
Change 3177236 on 2016/10/27 by Mitchell.Wilson
Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices.
Fixed reflection captures in the level and rebuilt lighting.
#jira UE-36624
Change 3177235 on 2016/10/27 by mason.seay
Vehicle Assets
#jira UE-29618
Change 3177036 on 2016/10/27 by Mitchell.Wilson
Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki
#jira UE-37881
Change 3176996 on 2016/10/27 by mason.seay
Missed node link
#jira UE-29618
Change 3176993 on 2016/10/27 by mason.seay
Test AnimBP for crash
#jira UE-29618
Change 3176992 on 2016/10/27 by Mitchell.Wilson
Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it.
#jira UE-37846
Change 3176946 on 2016/10/27 by Alexis.Matte
We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property.
#jira UE-37705
Change 3176939 on 2016/10/27 by Alexis.Matte
Check the pointer before using it
#jira UE-37853
Change 3176927 on 2016/10/27 by mason.seay
Rebuilt Lighting
#jira UE-29618
Change 3176883 on 2016/10/27 by Steve.Robb
Fix for crash when an array property changes while instancing subobjects.
Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr.
Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule.
#fyi matt.kuhlenschmidt, alex.fennell
#jira UE-37752
Change 3176811 on 2016/10/27 by Chris.Bunner
Rework of previous commit to avoid potential confusion moving forward.
#jira UE-37424
Change 3176783 on 2016/10/27 by Chris.Bunner
Default scalability settings to Epic, not Cinematic.
Duplicated default render resolution scale fix (CL 3170020).
#jira UE-37424
Change 3176692 on 2016/10/27 by Mike.Beach
Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning.
#jira UE-37848
Change 3176635 on 2016/10/27 by mason.seay
Setting up skeleton for retargeting testing
#jira UE-29618
Change 3176586 on 2016/10/27 by Marcus.Wassmer
Fix crash on D3D12 editor when selecting objects
#jira UE-37861
Change 3176479 on 2016/10/27 by Robert.Manuszewski
Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it.
#jira UE-37297
#jira UE-37711
Change 3176107 on 2016/10/27 by Phillip.Kavan
[UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template.
change summary:
- added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved).
- UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names.
#jira UE-37690
Change 3176105 on 2016/10/27 by Phillip.Kavan
[UE-37686] Fix naming for archetype objects associated with new AddComponent nodes.
change summary:
- switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API.
- modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName().
- modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case.
#jira UE-37686
Change 3176009 on 2016/10/26 by Dmitriy.Dyomin
Fixed: Editor crash on changing sub-level visbility under certain conditions
#jira UE-34740
Change 3175807 on 2016/10/26 by Daniel.Wright
Fixed the editor thinking a lighting build is still active after you discard the results from one
#jira UE-37834
Change 3175777 on 2016/10/26 by Jon.Nabozny
#jira UT-6263
Fix crash when running ServerTravel on a client
Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler
Change 3175695 on 2016/10/26 by Ryan.Gerleve
Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true.
#jira UE-37336
Change 3175628 on 2016/10/26 by Chad.Garyet
Added -Build vstream from 4-14 to allow checkins from physx
altered build script and json to reflect new changes
#JIRA UE-37085
Change 3175612 on 2016/10/26 by Martin.Wilson
Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes
#jira UE-37785
Change 3175552 on 2016/10/26 by Brian.Karis
Twinblast bust changes
#jira UE-0
Change 3175543 on 2016/10/26 by Marc.Audy
Allow audio thread on PS4 to use 7th core as opposed to being pinned to it
#jira OR-30447
Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt
Fixed a crash when clicking Apply when using the Brush Clip tool
#jira UE-37838
Change 3175502 on 2016/10/26 by Mitchell.Wilson
Enabled modulated shadows on lights in rolling template levels.
#jira UE-37047
Change 3175485 on 2016/10/26 by mason.seay
Test Map for virtual bones
#jira UE-29618
Change 3175469 on 2016/10/26 by mason.seay
Test assets for Virtual Bones testing
#jira UE-29618
Change 3175428 on 2016/10/26 by Marc.Audy
Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory
#jira UE-37590
Change 3175414 on 2016/10/26 by Michael.Trepka
Fixed mouse position calculations for secondary monitors on Mac
#jira UE-37822
Change 3175382 on 2016/10/26 by Yannick.Lange
VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843
- Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410
- Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214
- Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581
#jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581
Change 3175349 on 2016/10/26 by Chad.Garyet
Changing physx build agents to compile workspaces instead of full ones
#JIRA UE-37085
Change 3175267 on 2016/10/26 by Martin.Wilson
Fix retarget crash
#jira UE-37781
Change 3175205 on 2016/10/26 by Rolando.Caloca
UE4.14 - Remove erroneus assert
#jira UE-37584
Change 3175188 on 2016/10/26 by Chris.Babcock
Fix out of spec GLSL operations (contributed by JeffRous)
#jira UE-37800
#PR #2886
#ue4
#android
Change 3175156 on 2016/10/26 by Mitchell.Wilson
Adding missing iOS app icons to SunTemple project
#jira UE-36991
Change 3175095 on 2016/10/26 by Daniel.Wright
Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading
#jira UE-37783
Change 3175075 on 2016/10/26 by Daniel.Wright
[Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear)
#jira UE-36497
Change 3175050 on 2016/10/26 by Jamie.Dale
FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes
#jira UE-37819
Change 3175039 on 2016/10/26 by Daniel.Wright
Fixed Duplication mode
#jira UE-37231
Change 3174996 on 2016/10/26 by Mitchell.Wilson
Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame.
#jira UE-37648
Change 3174987 on 2016/10/26 by Jon.Nabozny
Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances.
#jira UE-37594
Change 3174803 on 2016/10/26 by Ori.Cohen
Fix world origin shifting causing a crash inside physx.
#JIRA UE-37745
Change 3174776 on 2016/10/26 by Allan.Bentham
Work around broken depth reads on Galaxy S4.
#jira UE-35481
Change 3174723 on 2016/10/26 by Robert.Manuszewski
Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime.
#jira UE-37617
Change 3174650 on 2016/10/26 by Matthew.Griffin
Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android
Change 3174644 on 2016/10/26 by Matthew.Griffin
Fixing GoogleVR compile issues
Change 3174352 on 2016/10/25 by Daniel.Wright
Rename map build data along with the world - fixes lighting lost on map rename / save as.
Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists.
Save map build data packages in SaveWorld - fixes lighting being lost on save as.
#jira UE-37231
Change 3174335 on 2016/10/25 by Chris.Babcock
Corrected Proguard issue with Codeworks for Android 1R5 installers
#jira UE-37680
#ue4
#android
Change 3174318 on 2016/10/25 by Marcus.Wassmer
Duplicate 3174187
#jira UE-37020
Change 3174263 on 2016/10/25 by patrickr.donovan
Test content updates and additions. Lighting Channel map added to TM-VRLoader.
#jira UE-29618
Change 3174120 on 2016/10/25 by Daniel.Wright
UObject::PostDuplicate with DuplicateMode
* Allows differentiating between being duplicated as part of a world duplication vs duplication within a level
* This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component
#jira UE-37231
Change 3174113 on 2016/10/25 by Daniel.Wright
Fixed log spam
#jira UE-37522
Change 3174010 on 2016/10/25 by Jamie.Dale
Fixed several crashes in the Session Frontend when viewing profiles
- SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance.
- SFiltersAndPresets could crash if it was updated when no profile was selected.
- SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0).
- A session update message would clobber any loaded profile data, resetting to the current instance.
#jira UE-37597
Change 3173982 on 2016/10/25 by mason.seay
Deleting unneeded asset
#jira UE-29618
Change 3173912 on 2016/10/25 by Ori.Cohen
Fix divide by 0 crash when torque curve is 0
#JIRA UE-37737
Change 3173866 on 2016/10/25 by Ben.Marsh
Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013.
#jira UE-37678
Change 3173824 on 2016/10/25 by Ben.Marsh
Fix trying to recompile UBT in Rocket builds when cleaning a build target.
#jira UE-37616
Change 3173812 on 2016/10/25 by Nick.Darnell
XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes.
#jira UE-37757
Change 3173808 on 2016/10/25 by Ben.Marsh
Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5.
#jira UE-37627
Change 3173711 on 2016/10/25 by Ori.Cohen
Fix linux compiler issues for physx
#JIRA UE-37085, UE-37114, UE-37116
Change 3173704 on 2016/10/25 by James.Cobbett
Import test assets for Alembic Conversion test
#jira UE-29618
Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt
Fixed Zip project not working in binary builds
#jira UE-37655
Change 3173692 on 2016/10/25 by James.Cobbett
Test content for Alembic Conversion options
#jira UE-29618
Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt
Fixed array refreshing in the details panel not functioning properly for sub-object properties
#jira UE-37652
Change 3173619 on 2016/10/25 by Robert.Manuszewski
Making the cooker ignore EDL ini setting in binary engine build.
#jira UE-37617
Change 3173616 on 2016/10/25 by Nick.Whiting
Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors
#jira UE-37440, UE-37236
Change 3173606 on 2016/10/25 by Jamie.Dale
Removed invalid assert
We're already passed the collection to modify, so the assert isn't needed.
#jira UE-37761
Change 3173604 on 2016/10/25 by Keli.Hlodversson
Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching.
#jira UE-37623
Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt
Fixed more cases of undoing causing selections to become out of sync
#jira UE-37300
Change 3173475 on 2016/10/25 by Ori.Cohen
Critical 4.14 physx fixes
#JIRA UE-37085, UE-37114, UE-37116
Change 3173445 on 2016/10/25 by Robert.Manuszewski
Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions.
#jira UE-37394
Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt
Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering
#jira UE-36261
Change 3173245 on 2016/10/25 by Allan.Bentham
Remove incorrect assert.
#jira UE-37699, UE-37707
Change 3173232 on 2016/10/25 by Jurre.deBaare
Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings
#fix make sure we also pick up vector4 fields
#jira UE-37656
Change 3173183 on 2016/10/25 by Matthew.Griffin
Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main)
Change 3173065 on 2016/10/25 by Dmitriy.Dyomin
Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances
#jira UE-37736
Change 3172929 on 2016/10/24 by Ryan.Vance
#jira UE-37742
Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented.
Change 3172915 on 2016/10/24 by Rolando.Caloca
UE4.14 - Fix compile issues on CCT
#jira UE-37722
Change 3172762 on 2016/10/24 by Brian.Karis
#jira UE-37369
Change 3172742 on 2016/10/24 by Daniel.Lamb
Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for.
#jira UE-36796
#test Cook shootergame
Change 3172690 on 2016/10/24 by Maciej.Mroz
DynamicClass gives now, as componet-archetype, objects with non-exact name.
Manually merged cl#3171563
#jira UE-37480
Change 3172663 on 2016/10/24 by Daniel.Lamb
Stopped cooker from handling modification requests when they are PIE requests.
#test PIE shootergame
#jira UE-21572
Change 3172629 on 2016/10/24 by Mitchell.Wilson
Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings.
Reimported SM_GodRay_Plane to resolve PhysX warning
Rebuilt lighting for the level.
#jira UE-37728
Change 3172523 on 2016/10/24 by Nick.Shin
update physx cmakefiles and automation build scripts for release-414 stream (as per request)
#jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts
Change 3172515 on 2016/10/24 by Nick.Shin
remove old emsdk (1.35.0)
#jira UEPLAT-1324 Update HTML5 PhysX to CMake
Change 3172511 on 2016/10/24 by Mark.Satterthwaite
Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them.
#jira UE-37481
Change 3172461 on 2016/10/24 by Cody.Albert
Added check for pointer validity to prevent crash in ShooterGame
#jira UE-37433
Change 3172329 on 2016/10/24 by Peter.Sauerbrei
fix for remote notification method misspelling
#jira ue-37720
Change 3172322 on 2016/10/24 by Marc.Audy
Fix unreferenced variable the brute force to unblock QA
#jira UE-37718
Change 3172191 on 2016/10/24 by Mitchell.Wilson
Clearing preivew meshes on some materials to resolve warnings.
#jira UE-37713
Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt
Fix non-editor compile error
#jira UE-37695
Change 3172159 on 2016/10/24 by Dmitry.Rekman
Update GitDependencies.exe (UE-37530).
- Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable.
#jira UE-37530
Change 3172132 on 2016/10/24 by Keith.Judge
Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872
#jira UE-37038
Change 3172131 on 2016/10/24 by Keith.Judge
Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform.
#jira UE-36364
Change 3172106 on 2016/10/24 by Mitchell.Wilson
Updated reference to a material in VehicleMenu.umap to resolve warning
#jira UE-29748
Change 3172036 on 2016/10/24 by Steve.Robb
TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior).
#jira UE-37706
Change 3172020 on 2016/10/24 by Marc.Audy
Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect
#jira UE-37615
Change 3171966 on 2016/10/24 by Dmitry.Rekman
Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621)
#jira UE-37621
(Edigrating 3171266 from Dev-Platform to Release-4.14)
Change 3171964 on 2016/10/24 by Dmitry.Rekman
Linux: fix always rebuilding FixDeps (UE-37625).
#jira UE-37625
(Edigrating 3153471 from Dev-Platform to Release-4.14)
Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt
Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running
#jira UE-37636
Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt
Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification
The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now
#jira UE-37695
Change 3171928 on 2016/10/24 by Max.Chen
Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277.
#jira UE-37589
Change 3171924 on 2016/10/24 by James.Cobbett
Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing.
#jira UE-29618
Change 3171867 on 2016/10/24 by Lina.Halper
- Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp
- Empties override materials before setting preview mesh in animation editor
#jira: UE-37610
#code review: Thomas.Sarkanen
Change 3171789 on 2016/10/24 by Allan.Bentham
Resolve depth on appropriate mobile devices when the view contains materials that read from the depth.
#jira UE-35023
Change 3171776 on 2016/10/24 by Robert.Manuszewski
Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking
#jira UE-37599
Change 3171728 on 2016/10/24 by Dmitriy.Dyomin
Fix origin rebasing to work with precomputed lighting data stored in separate package
#jira UE-37693
Change 3171634 on 2016/10/24 by Dmitriy.Dyomin
Added commenets to 3171621
#jira UE-36449
Change 3171621 on 2016/10/23 by Dmitriy.Dyomin
Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled
Actually disabled use of world composition with multiplayer PIE using separate processes
#jira UE-36449
Change 3171424 on 2016/10/22 by Jack.Porter
Remove unused exec command causing logspam
#jira UE-37661
Change 3171259 on 2016/10/21 by Ryan.Vance
Mobile multi-view update
#jira UE-37603
Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR
Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix
Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp
Made a few design concessions which allows the feature to run on Mali devices in the wild right now:
Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together
Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader
Change 3171165 on 2016/10/21 by Peter.Sauerbrei
revert out the memory changes for platform file cache for mobile
#jira UE-36835
Change 3171112 on 2016/10/21 by Matt.Barnes
Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969.
#jira UEQATC-2969
Change 3171111 on 2016/10/21 by Mike.Beach
Mirroring CL 3171084 form Dev-BP
Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin.
#jira UE-37642
Change 3170980 on 2016/10/21 by patrickr.donovan
Motion controller test content update - further updates to combat thumbstick noise.
#jira UE-29618
Change 3170965 on 2016/10/21 by Mitchell.Wilson
Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS
#jira UE-37105
Change 3170905 on 2016/10/21 by Marc.Audy
Fix AActor::Serialize crash if a null in the owned components array
#jira UE-37641
Change 3170838 on 2016/10/21 by Ben.Woodhouse
Integrate crash fix from main CL3162008
Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead.
#jira UE-37216
Change 3170815 on 2016/10/21 by Jamie.Dale
Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs
FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers.
This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle.
#jira UE-37519
Change 3170784 on 2016/10/21 by Mitchell.Wilson
Changing a material in TM-Reflections level
#jira UE-29618
Change 3170668 on 2016/10/21 by Mitchell.Wilson
Updated defaulteditor.ini to resolve cook failure for UBlueprint.
#jira UE-37648
Change 3170595 on 2016/10/21 by Chris.Wood
Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter.
[UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter
#jira UE-37132
Change 3170395 on 2016/10/21 by Robert.Manuszewski
UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled.
#jira UE-37617
Change 3170367 on 2016/10/21 by Allan.Bentham
Prevent overflow of bright pixels during DoF calc.
#jira UE-31755
Change 3170363 on 2016/10/21 by Robert.Manuszewski
Fixing crashes when cancelling async loading
#jira UE-37634
Change 3170362 on 2016/10/21 by Robert.Manuszewski
Fixing MallocBinned2 crashes on 32-bit platforms.
#jira UE-37326
Change 3170280 on 2016/10/21 by Jack.Porter
Fix for landscape not rendering in Player Collision view mode after toggling G.
#jira UE-37576
Change 3170202 on 2016/10/21 by Dmitriy.Dyomin
Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping
#jira UE-37628
Change 3170160 on 2016/10/20 by Aaron.McLeran
#jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features
Implementing CL 3169422 in 4.14
Change 3170029 on 2016/10/20 by Aaron.McLeran
#jira UE-37004
#jira UE-37005
Fixing stat soundwaves
Implementing 3154264 from Dev-Framework
Change 3170024 on 2016/10/20 by Aaron.McLeran
#jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions
Implementing the CL from Dev-Framework
Change 3169869 on 2016/10/20 by Arne.Schober
duplicated:
CL 3169845
#jira UE-35937
Change 3169810 on 2016/10/20 by Steve.Cano
Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well
#ue4
#android
#jira UE-22440
Change 3169635 on 2016/10/20 by Mike.Beach
Mirroring CL 3169443 from Dev-BP
Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14).
#jira UE-37605
Change 3169618 on 2016/10/20 by Mitchell.Wilson
rebuilt lighting for all levels in Content Examples
#jira UE-37570
Change 3169447 on 2016/10/20 by Peter.Sauerbrei
fix for double quotes causing arguments to not be sent correctly to rsync
#jira UE-37018
Change 3169362 on 2016/10/20 by tim.gautier
Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget
#jira abc-123
Change 3169244 on 2016/10/20 by Chris.Babcock
Update to new CodeWorks for Android 1R5
#jira UE-37554
#ue4
#android
Change 3169240 on 2016/10/20 by Jon.Nabozny
#rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior).
#jira UE-37488
Change 3169155 on 2016/10/20 by Peter.Sauerbrei
fix for incorrect characters in bundle id when project has underscores in the name
#jira UE-36436
Change 3169127 on 2016/10/20 by Allan.Bentham
Fix android vulkan compile error with dev builds
#jira abc-123
Change 3169058 on 2016/10/20 by Allan.Bentham
Flush command buffer during init to fix vulkan crash when rendering thread is enabled.
Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms.
#jira UE-36452
Change 3169049 on 2016/10/20 by Peter.Sauerbrei
fix for minimum ios version in base ini file
#jira UE-37034
Change 3168910 on 2016/10/20 by Jack.Porter
Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown
#jira UE-36944
Change 3168906 on 2016/10/20 by Dmitriy.Dyomin
Fixed: Black rendering on Galaxy S4 PowerVR
#jira UE-37567
Change 3168858 on 2016/10/20 by Richard.TalbotWatkin
Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds.
#jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322]
Change 3168826 on 2016/10/20 by Richard.TalbotWatkin
Duplicated from //UE4/Dev-Editor, CL 3156473
Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265.
#jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538]
Change 3168335 on 2016/10/19 by Michael.Trepka
Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging.
#jira UE-37418
Change 3168307 on 2016/10/19 by Rolando.Caloca
UE4.14 - Integrate changes from 3051720 and 3057522
[RENDERING] [!]
Revert fix in GPU skin cache (original CL 2722034)
- Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache.
#jira UE-37545
Change 3168201 on 2016/10/19 by Peter.Sauerbrei
fix for urls with queries not working correctly
#jira UE-35090
Change 3168200 on 2016/10/19 by Mitchell.Wilson
Re-saved multiple cloth assets to resolve building adjacency information warnings.
Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation.
Re-saved multiple assets to resolve empty engine version warnings.
#jira UE-37537
Change 3168174 on 2016/10/19 by Alan.Noon
#jira UE-37534
deleted unnecessary files from Photorealistic Character project
Change 3168160 on 2016/10/19 by Arne.Schober
duplicated:
fixes for velocity render pass
CL 3166370
CL 3166799
#jira UE-37362
Change 3168136 on 2016/10/19 by Alan.Noon
#jira UE-37534
Initial add of Photorealistic Character Sample project
Change 3168127 on 2016/10/19 by Peter.Sauerbrei
fix for IOS_7 not being found
#jira UE-37034
Change 3167886 on 2016/10/19 by patrickr.donovan
#jira UE-37242
TLDR; Test content updates.
Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary.
Change 3167882 on 2016/10/19 by samuel.proctor
Updating asset for Profiler Heatmap testing
#jira UE-29618
Change 3167868 on 2016/10/19 by Dmitry.Rekman
Linux: disable XGE on Windows (UE-37446).
- XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes.
Also fix build breakage with clang 3.8.1.
- always_inline was still applied to debug builds and as such was ignored.
#jira UE-37446
(Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14)
Change 3167832 on 2016/10/19 by Mitchell.Wilson
Reconnected 'TopMaterial' in multiple materials to resolve warnings.
Rebuilt lighting and saved levels.
#jira UE-37529 UE-37535
Change 3167688 on 2016/10/19 by Mitchell.Wilson
Removing preview mesh from multiple materials to resolve warnings.
Rebuilt lighting and saved all levels.
#jira UE-29678 UE-37526
Change 3167616 on 2016/10/19 by Marc.Audy
Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656.
#jira UE-37517
Change 3167585 on 2016/10/19 by Jamie.Dale
Re-enabled all-cultures upload to OneSky so we prime translations correctly
#jira UE-37518
Change 3167579 on 2016/10/19 by Jamie.Dale
Fixed text render component regression with custom MIDs
#jira UE-37305
Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt
Fixed realtime rendering in editor viewport being disabled when simulating in editor
#jira UE-37466
Change 3167498 on 2016/10/19 by Mitchell.Wilson
Re-saving multiple blueprints with nodeguid warnings.
Cleared preview mesh for materials with string asset reference warnings.
Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings.
#jira UE-30840
Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt
Fix for disappearing menus in lastest windows 10 build
#jira UE-36752
Change 3167311 on 2016/10/19 by Mieszko.Zielinski
Fixed EQS template cache issues with multiple query run modes #UE4
#jira UE-37496
Change 3167206 on 2016/10/19 by Matthew.Griffin
Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed
Change 3167205 on 2016/10/19 by Matthew.Griffin
Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool
Change 3167010 on 2016/10/19 by Dmitriy.Dyomin
Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert
Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html
#jira UE-36397
[CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
return NewPath ;
}
2019-10-11 15:33:31 -04:00
private void SetupBuildEnvironment ( )
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
2021-04-30 14:34:17 -04:00
// ================================================================================
// ThirdPartyNotUE
// NOTE: these are Windows executables
if ( BuildHostPlatform . Current . Platform = = UnrealTargetPlatform . Win64 )
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
2021-06-11 18:21:35 -04:00
DirectoryReference ThirdPartyNotUERootDirectory = DirectoryReference . Combine ( Unreal . RootDirectory , "Engine/Extras/ThirdPartyNotUE" ) ;
2021-04-30 14:34:17 -04:00
string CMakePath = DirectoryReference . Combine ( ThirdPartyNotUERootDirectory , "CMake/bin" ) . FullName ;
string MakePath = DirectoryReference . Combine ( ThirdPartyNotUERootDirectory , "GNU_Make/make-3.81/bin" ) . FullName ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2021-04-30 14:34:17 -04:00
string PrevPath = Environment . GetEnvironmentVariable ( "PATH" ) ;
// mixing bundled make and cygwin make is no good. Try to detect and remove cygwin paths.
string PathWithoutCygwin = RemoveOtherMakeAndCygwinFromPath ( PrevPath ) ;
Environment . SetEnvironmentVariable ( "PATH" , CMakePath + ";" + MakePath + ";" + PathWithoutCygwin ) ;
Environment . SetEnvironmentVariable ( "PATH" , CMakePath + ";" + MakePath + ";" + Environment . GetEnvironmentVariable ( "PATH" ) ) ;
LogInformation ( "set {0}={1}" , "PATH" , Environment . GetEnvironmentVariable ( "PATH" ) ) ;
Copying //UE4/Dev-Networking to //UE4/Dev-Main (Source: //UE4/Dev-Networking @ 4051526)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3809757 by Jon.Nabozny
Fixup BuildPhysx to only set up HTML5 when needed.
Change 3812325 by Jake.Leonard
Fix keyed debug messages from getting scaled to 0 and thus not appearing at all. This appears to be a bug in main as well. Only -1 keyed messages (which are handled differently) will display anything at all as the scale application was removed.
#Jira UE-53579
Change 3828032 by Jon.Nabozny
Make sure the State is set before triggering delegates in FLwsWebSocket.
Change 3837391 by John.Barrett
NetcodeUnitTest updates for better CIS/automation support.
Change 3837392 by John.Barrett
Fixed performance issue with processing piped output for large numbers of unit tests, and fixed unit test windows overlapping - plus other bugfixes.
Change 3837397 by John.Barrett
Moved a unit test to the 'Obsolete' folder.
Change 3837476 by John.Barrett
Reduced unwanted OSS-null logspam.
Change 3844506 by Jake.Leonard
Implementing missing steam leaderboard implementations. Also streamlines and fixes the friends leaderboard too.
#Jira UE-53474,UE-53475,UE-53476
Change 3844803 by Jake.Leonard
Fixing the Steam Leaderboard to allow for overwrite instead of increment.
Please see Jira for recent comments
#Jira UE-24791
Change 3844829 by Jake.Leonard
Does the following:
* Add message on the screen while the presence test is running to let users know that the test is still running.
* Remove the FUniqueNetIDString dependencies in the test
* Fix the Steam Rich Presence from having to do an unnecessary cast
#Jira UE-53066,UE-54177
Change 3851997 by Jake.Leonard
Remove one of the double steam p2p dump prints. Now the socket subsystem is the only one that prints, which will cover more cases anyways and limits the potential of duplicate prints.
Also changes the dump interval to 10s from 3s.
#Jira: UE-53763
Change 3882307 by John.Barrett
Fixed packet flooding protection, and handling of packets with errors, so that they don't delay further packet processing.
When there's an error receiving a packet, make sure the wrong/previous-packets address isn't used for logging.
Change 3882311 by John.Barrett
Restricted socket recv code from CL 3026398/3209824 to TCP, as with UDP it prevented telling the difference between the socket having no data to receive, and receiving a 0-length UDP packet.
This is important for protecting against DoS attacks.
Change 3894785 by Jake.Leonard
Fix replays not ending properly when the user goes to end their PIE instance.
#Jira UE-54488
Change 3902627 by Jake.Leonard
Fix the demo time values being incorrect if our delta would push us to the end of the replay. Since we're done, we early out of the functions before we have a chance to update the DemoCurrentTime variable. This causes issues with UI elements as it looks like the replay is not over but it actually is.
#Jira UE-54483
Change 3902632 by Jake.Leonard
Fix voice issues on seamless travel for NullOSS
#Jira UE-54899
Change 3904775 by Jake.Leonard
Properly grab the correct world context (we were sometimes grabbing the editor instead, when we wanted the PIE world). These changes will allow us to reliably end the demos. Improves the fix in 3894785.
#Jira UE-54488
Change 3968022 by Ryan.Gerleve
PR #4538: Guarantee Return Value of 0 When GetPortNo() Fails (Contributed by XenonicDev)
Change 3994505 by Jake.Leonard
Fix some shootergame minor bugs:
1. If there's no map selector UI option, just search for all maps. This fixes the only seeing Sanctuary bug (first option in the maplist)
2. Always make the server push gametype (which is just TeamDeathmatch by default)
#Jira none
Change 3999511 by Jake.Leonard
FArchive serializer for FUniqueNetIdSteam
#Jira none
Change 4014550 by Jake.Leonard
Fix Steam Dedicated Server from linking steamclient dlls, which should not be necessary.
This fix introduces a new launch argument (-force_steamclient_link) that can be used to force the steamclient link anyways for licensees who might have required this under extreme circumstances.
#Jira UE-55183
Change 4017165 by Jake.Leonard
Modification of the leaderboard test interface to add more tests as well as arbitrary rank fetches.
Command is "online test leaderboards [optional arbitrary user id for lookup]"
#Jira UE-53533
Change 4017215 by Jake.Leonard
Fix MULTIHOME returning the incorrect ip address on Linux and Android
#Jira UE-57463
Change 4024116 by Ryan.Gerleve
Fix for the transform of spawned rollback actors in replays now that gc is not guaranteed to happen between the destroy and respawn
#jira none
#AUTOMERGE using branch FNMain->DevNetworking of change#3876761 by Brian.Bekich on 2018/02/07 11:06:24.
Change 4024119 by Ryan.Gerleve
Better fix for replay gc changes with rollback actors - rename pending kill copy out of the way first
#jira none
#AUTOMERGE using branch FNMain->DevNetworking of change#3877425 by Brian.Bekich on 2018/02/07 15:14:42.
Change 4024125 by Ryan.Gerleve
Allow replays to ignore rpcs while fast forwarding (demo.FastForwardIgnoreRPCs)
#jira FORT-67138
#AUTOMERGE using branch FNMain->DevNetworking of change#3877483 by Brian.Bekich on 2018/02/07 15:31:41.
Change 4024126 by Ryan.Gerleve
Save additional state of rollback actors in replays to be applied upon respawn (demo.SaveRollbackActorState)
Convert FRepState in object replicator to a shared pointer
#jira none
#AUTOMERGE using branch FNMain->DevNetworking of change#3877681 by Brian.Bekich on 2018/02/07 16:52:11.
Change 4024131 by Ryan.Gerleve
[+] Add -csvdemostarttime and -csvdemoendtime command line arguments to automate CSV profiles when running replays. Since these commands use the playback time of the replay, they are much more reliable than the loading screen method we used previously.
#jira none
#AUTOMERGE using branch FNMain->DevNetworking of change#3879630 by Luke.Thatcher on 2018/02/08 14:26:01.
Change 4024155 by Ryan.Gerleve
Fixed potential null access in DemoNetDriver
#jira none
#AUTOMERGE using branch FNMain->DevNetworking of change#3882753 by Jeff.Farris on 2018/02/09 16:46:43.
Change 4024158 by Ryan.Gerleve
Fixup issues with Demo Recording and Playback when using Streaming Levels.
#jira FORT-65185
#AUTOMERGE using branch FNMain->DevNetworking of change#3889448 by Jon.Nabozny on 2018/02/14 13:09:22.
Change 4024164 by Ryan.Gerleve
Create Burn In for DemoRecording / Replays
#jira NONE
#AUTOMERGE using branch FNMain->DevNetworking of change#3890879 by Jon.Nabozny on 2018/02/15 01:31:47.
Change 4024176 by Ryan.Gerleve
Added DemoNetDriver::IsSavingCheckpoint.
#jira none
#AUTOMERGE using branch FNMain->DevNetworking of change#3897504 by Jeff.Farris on 2018/02/19 12:55:37.
Change 4024178 by Ryan.Gerleve
Fix up edge cases in Replays where Actors were being destroyed inappropriately.
#jira None
#AUTOMERGE using branch FNMain->DevNetworking of change#3903472 by Jon.Nabozny on 2018/02/22 09:40:02.
Change 4024181 by Ryan.Gerleve
Support the notion of Rewindable Actors for replays. These are actors that shouldn't be destroyed during scrubbing.
#jira FORT-71396
#AUTOMERGE using branch FNMain->DevNetworking of change#3908062 by Jon.Nabozny on 2018/02/24 11:59:27.
Change 4024184 by Ryan.Gerleve
Add functions to DemoNetDriver to support testing for changes in replicated state.
Clean up RepLayout DiffProperties, support passing flags in, add a flag to include conditional properties.
#AUTOMERGE using branch FNMain->DevNetworking of change#3908132 by ryan.gerleve on 2018/02/24 16:25:20.
Change 4024194 by Ryan.Gerleve
Change a cvar to GetValueOnAnyThread
#AUTOMERGE using branch FNMain->DevNetworking of change#3910273 by ryan.gerleve on 2018/02/26 16:34:44.
Change 4024197 by Ryan.Gerleve
Replication Graph v1. This is the new system for dedicated server performance in BR. It is currently disabled by default. Other changes to engine should have no practical impact on existing behavior.
#jira nojira
Engine Changes Summary
-------------------------------------------
UNetConnection::>ActorChannels no longer public. This is to prevent code from adding/removing actor channels from underneath the ReplicationDriver.
UActorChannel::Close() returns int64 for num bits written. int64 is used because that is what FBitWriter uses.
UNetconnection::DestroyedStartupOrDormantActorGUIDs now private. Add/Remove/Reset methods are exposed. This is so RepDriver can intercept these calls (when present).
Added USimulatedClientNetConnection. Use net.SimulateConnections command to add them.
New UNetDriver::ForceNetUpdate function. Notifies replication driver that force net update was called.
UNetDriver::DestroyedStartupOrDormantActors now wraps the FActorDestructionInfo in TUniquePtr. This is so pointers to destruct infos are stable within the map and rep driver can keep track of them in its own list.
UNetDriver::GetFunctionRepLayout exposed as ENGINE_API for RepDriver use.
UNetDriver::ProcessRemoteFunction changes a bit.
-Forwards to RepDriver if present. The intention is to give RepDriver the chance to change routing logic and do its own traffic bookkeeping on the RPC.
-A new function, ProcessRemoteFunctionForChannel exists for the meat of the RPC call which RepDriver probably doesn't want to change and is free to call.
-Removed FRepLayout::SendPropertiesForRPC first UObject parameter because it was not used.
New function UNetDriver::NotifyActorDormancyChange for when actor dormancy changes.
New Functions UNetDriver::AddNetworkActor/RemoveNetworkActor. These forward to the rep driver if present.
-Really want to get rid of public access to GetNetworkObjectList() outside of net code. Doesn't seem easy without breaking backcompat.
New Function UNetDriver::NotifyActorTearOff for when tear off happens.
-bTearOff is public though. RepGraph requires the explicit TearOff() call to notify the system about tear off actors. I'm not sure how to fix this with deprecation warnings. (Keep variable public but warn if accessed)
New UNetDriver::RemoveClientConnection function should be the only place that removes ClientConnections. Forwards to RepDriver.
-Again, would like to make ClientConnections private but it is used all over the place. (Thankfully only one place removes from it).
New UNetDriver::NotifyActorFullyDormantForConnection. So RepGraph can intercept and do its book keeping.
Made UNetDriver::IsLevelInitializedForActor public.
Made UNetDriver::FlushActorDormancyInternal to hold common code that happens when Dormancy is flushed or changes.
FNetworkObjectList::FindOrAdd has optional bool parameter for if actor info was actually added.
UWorld has new delegates for when all starting actors are initialized and registered with networking.
-TODO: NavSystem and AI system should make use of this. The currently has direct function calls into them.
Moved checks for bPendingDormancy/Dormant into UActorChannel::StartBecomingDormant rather than at the callsite(s).
Added GReplicationGatherPriortizeTimeSeconds, GServerReplicateActorTimeSeconds, GReplicateActorTimeSeconds, GNumReplicateActorCalls. These are for new Replication CSV stat group (disabled by default).
FObjectReplicator::QueueRemoteFunctionBunch drops MustBeMappedGUIDs if it suppresses the RPC call. This fixes a bug that exists in both systems.
UWorld::SpawnActor now adds network actor after PostSpawnInitialize rather than prior. This is so the initial location of the actor can be used.
-Deferred actor spawning can still make this not the case, but without this change there is no chance of the actor location being correct.
-In this case, I care about this for FN building actors who do not use deferred spawning.
Added STAT_NetServerGatherPrioritizeRepActorsTime which is the total Server Rep Actor time minus the time spent in ReplicateActor.
-Removed STAT_NumRelevantActors because it made no sense (set to whatever connection repped last).
-STAT_NumReplicatedActors now sum of replicated actors on all connections for the frame.
-STAT_NumReplicatedActorBytes now sum of replicated property bytes on all connections per frame. Does not track package map guid bytes.
-FRepLayout BuildSharedSerializationForRPC/ClearSharedSerializationForRPC exposed as ENGINE_API for RepGraph to use.
Non Networking Engine Changes:
Added optional RenderColor parameter to K2_DrawBox.
ULevel::HasVisibilityChangeRequestPending and ULevel::IsNetActor exposed as ENGINE_API so ReplicationGraph module can call it.
Added AHUD::OnHUDPostRender callback for easier debug huds that don't revolve around players or debug actor targets.
#AUTOMERGE using branch FNMain->DevNetworking of change#3914530 by david.ratti on 2018/02/28 10:53:10.
Change 4024210 by Ryan.Gerleve
DemoNetDriver properly unreadies level status in OnLevelRemovedFromWorld.
#jira none
#AUTOMERGE using branch FNMain->DevNetworking of change#3919218 by ryan.gerleve on 2018/03/01 18:50:11.
Change 4024213 by Ryan.Gerleve
UDemoNetDriver now properly associates actor channel close bunches with the actor's level. Fixes ensures & asserts that were occurring during replay playback due to trying to handle these channel closes while the level was streamed out.
Moved the check for IsRecording in the ConditionallyCreatePacketManager functions to an if, since the check can now be triggered while the demo net driver is shutting down.
#jira FORT-71916
#AUTOMERGE using branch FNMain->DevNetworking of change#3919321 by ryan.gerleve on 2018/03/01 19:26:43.
Change 4024217 by Ryan.Gerleve
Fix for placed actors not respawning in some cases when scrubbing in a replay: don't add startup actors that are destroyed due to level streaming out to a replay checkpoint's destroyed actor list. Added some verbose (off by default) logging to help detect these cases.
#jira FORT-73939
#AUTOMERGE using branch FNMain->DevNetworking of change#3923164 by ryan.gerleve on 2018/03/03 11:19:37.
Change 4024310 by Ryan.Gerleve
Replication Graph:
* Fix issue with dormancy node not fully reseting when spatialization grid is rebuilt
* Improved some logging when failures do happen
* Added Net.RepGraph.Spatial.BiasCreep cvar to force spatial rebuild every frame
* Added blacklist of classes that can never cause a spatial rebuild.
* Fixed issue with dynamic actors changing cull distances dynamically.
* Removed unused rep graph node.
#jira none
#AUTOMERGE using branch FNMain->DevNetworking of change#3931497 by david.ratti on 2018/03/07 11:58:14.
Change 4024316 by Ryan.Gerleve
Replication Graph
-Fix issue where dependant actor channels could stay open
-Fix global actor channel timeout property to actually be used
#jira none
#AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3933936 by david.ratti on 2018/03/08 08:22:35.
Change 4024365 by Ryan.Gerleve
Added some debug functions: Net.RepGraph.PrintAllActorInfo, FortRepGraph.PrintRouting
Minor cleanup, additional comments
#jira none
#AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3936644 by David.Ratti on 2018/03/09 11:13:37.
Change 4024369 by Ryan.Gerleve
Fix repgraph crash with certain spawned actors
#jira none
#AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3937302 by David.Ratti on 2018/03/09 15:03:02.
Change 4024382 by Ryan.Gerleve
Initial work for high priority RPCs. This will allow damage RPCs to be sent immediately at the top of a frame rather than at the end. Currently disabled while testing.
#jira none
#AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3944887 by David.Ratti on 2018/03/14 10:01:35.
Change 4024384 by Ryan.Gerleve
#UE4 Explicitly discarding the ReplicationDriver in UNetDriver::Shutdown. Fixes a crash when shutting down a net driver when the replication graph object is listening to delegates.
#jira nojira
#AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3946884 by Bob.Tellez on 2018/03/14 22:03:36.
Change 4024391 by Ryan.Gerleve
GameplayDebugger support for ReplicationGraph. AGameplayDebuggerCategoryReplicator will start replicating once a replication owner is set on it.
#jira none
#AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3949584 by David.Ratti on 2018/03/16 08:36:01.
Change 4024394 by Ryan.Gerleve
Fix crash in rep graph when spatialization gets rebuilt while dormancy actors were in a particular state.
Dormancy nodes still had delegates registered for their contained actors. Though they dumped the list of actors, they would still get notification when the actors' dormancy changed which would cause them to readd the actors some times. If these nodes overlapped between rebuilds, actors could get readded to the same node twice which ultimately leads to them not being fully removed when they do get destroyed, and garbage AActor* trying to replicate. Net.RepGraph.Verify can catch these problems.
To fix, we are going to MarkPendingKill the GridCell nodes rather than keeping them around and just reseting their actor lists. They will get recreated as needed.
They could have also manually unregistered each of their delegates but this is more complicated and probably performs worse overall (though spatial rebuild is rare/should never really happen in a real game). Just marking the uobject pending kill will suppress the delegate callbacks to the nodes.
#jira FORT-76555
#AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3952558 by David.Ratti on 2018/03/19 09:19:09.
Change 4024395 by Ryan.Gerleve
RepGraph was not "undormatizing" actors when streaming levels were reloaded like legacy was.
#jira FORT-76729
#AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3959632 by david.ratti on 2018/03/22 12:51:19.
Change 4024398 by Ryan.Gerleve
Fix for dormant actors not opening actor channel for multicast rpcs in some cases. Use the global cull distance rather than the per-connection which is cleaered for dormancy trickle.
#jira FORT-76101
#AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3960888 by david.ratti on 2018/03/22 19:23:00.
Change 4024402 by Ryan.Gerleve
Fix dormant actors being instant destroyed not playing their death gameplay cue
#jira FORT-76101
#AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3965842 by david.ratti on 2018/03/26 17:23:31.
Change 4024403 by Ryan.Gerleve
More robust fix for rep graph having multiple channels for the same actor open simulataneously. Guarded behind CVar_RepGraph_FixDuplicateChannels.
Add a replication driver hook for UActorChannel::CleanUp.
Don't replicate actors or RPCs if the channel is closing.
Don't clear the channel pointer on FConnectionReplicationActorInfo as soon as the channel closes, but wait until it's cleaned up to either clear the channel if the actor's dormant or remove the actor info from the map completely otherwise.
Fixed missing include in ReplicationGraphDebugging.
#jira FORT-77769
#AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3975732 by ryan.gerleve on 2018/03/30 16:03:25.
Change 4024415 by Ryan.Gerleve
Fix potential actor channel churning by making sure the close frame num is never lowered. This could happen for short-lived dependant actors.
Removed CVar_RepGraph_FixDuplicateChannels: we definitely need this behavior to always be on.
#jira FORT-79292
#AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3980479 by david.ratti on 2018/04/03 08:25:53.
Change 4024419 by Ryan.Gerleve
Enable Net.RepGraph.EnableRPCSendPolicy by default. This makes damage/weapon firing RPCs be flushed immediately rather than at the end of the frame, resulting in less latency between clients while shooting.
#jira none
#AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3981390 by david.ratti on 2018/04/03 13:24:34.
Change 4024423 by Ryan.Gerleve
enable Replication csv category by default (when CSV profiling is enabled) on server builds
#jira none
#AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3981553 by david.ratti on 2018/04/03 14:04:38.
Change 4024424 by Ryan.Gerleve
Replication Graph. These are mostly for engine related purposes/cleanup.
-Don't remove TornOff actors from rep graph when they are destroyed. They are removed when they are torn off already. Fixes benign log warnings.
-When an actor causes spatialization rebuild, set the bias such that the actor is in the middle of new cell. This mitigates the issue where spatialization would be rebuilt every frame once an actor moves "away from the grid".
-When rebuilding spatilization, force garbage collection after tearing down old nodes. This is to mitigate OOMs. You are already going to hitch because of the rebuild anyways.
-Removed some dead/debug code that isnt needed.
#jira none
#AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3984296 by David.Ratti on 2018/04/04 12:52:54.
Change 4024427 by Ryan.Gerleve
Allow setting thresholds for actor replication frequency buckets to help balance them out if too many actors end up in one bucket.
#jira none
#AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3990318 by david.ratti on 2018/04/06 14:47:58.
Change 4024475 by Ryan.Gerleve
Const-corrected a few parameters
#jira none
#AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3904240 by Ryan.Gerleve on 2018/02/22 15:18:50.
Change 4030975 by Jake.Leonard
Fixing Linux configs to move the proper configs into the right files.
#Jira none
Change 4031710 by Jake.Leonard
Implementation #3 of Steam Auth:
Features:
----------------
* Most of stuff from Implementation #2
* Blocks users from progressing unless they pass valid keys to the auth system
* Overrides for licensees to change the behavior
* Requires little to no configs
* Has no P2P mesh support
#Jira UE-10686, UE-50441, UE-50444
Change 4034520 by David.Ratti
Spot edit rep graph fixes from FN
-Fix issue where actor channel is created to queue an unreliable rpc, but then times out before actor is returned from rep graph pull. (update time out frame when queueing the rpc)
-Fix issue where we weren't properly handling DORM_Never when trying to detect dormancy changes.
Change 4037513 by Jon.Nabozny
Fixup some misused clamps reported by users.
Change 4042569 by Brian.Bekich
Add sample repgraph implementation to ShooterGame
#jira UENET-879
Change 4046889 by Brian.Bekich
- Rep graph and nodes now share the graph globals
- Fix rep graph world not being updated when using seamless travel
- Set ShooterSpectatorPawn to not replicate by default to fix rep graph spam
- Move ShooterPickup actors to the static spatialized list
#jira UE-58540
Change 4048648 by Ryan.Gerleve
Change replication driver warning to log.
#jira UE-58578
Change 4048939 by Brian.Bekich
Adding null check for game viewport client to OnPreLoadMap
#jira UE-58579
[CL 4051554 by Ryan Gerleve in Main branch]
2018-05-04 10:11:42 -04:00
}
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
public override void ExecuteBuild ( )
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
2019-10-11 15:33:31 -04:00
bool bBuildSolutions = true ;
if ( ParseParam ( "SkipBuildSolutions" ) )
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
2019-10-11 15:33:31 -04:00
bBuildSolutions = false ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
2019-10-11 15:33:31 -04:00
bool bBuildLibraries = true ;
if ( ParseParam ( "SkipBuild" ) )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
bBuildLibraries = false ;
2020-02-25 07:23:55 -05:00
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
bool bAutoCreateChangelist = true ;
if ( ParseParam ( "SkipCreateChangelist" ) )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
bAutoCreateChangelist = false ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
2019-10-11 15:33:31 -04:00
bool bAutoSubmit = bAutoCreateChangelist ;
if ( ParseParam ( "SkipSubmit" ) )
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
2019-10-11 15:33:31 -04:00
bAutoSubmit = false ;
2020-02-25 07:23:55 -05:00
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
// if we don't pass anything, we'll just merge by default
string RobomergeCommand = ParseParamValue ( "Robomerge" , "" ) . ToLower ( ) ;
if ( ! string . IsNullOrEmpty ( RobomergeCommand ) )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
// for merge default action, add flag to make sure buildmachine commit isn't skipped
if ( RobomergeCommand = = "merge" )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
RobomergeCommand = "#robomerge[all] #DisregardExcludedAuthors" ;
2020-02-25 07:23:55 -05:00
}
2019-10-11 15:33:31 -04:00
// otherwise add hashtags
else if ( RobomergeCommand = = "ignore" )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
RobomergeCommand = "#robomerge #ignore" ;
2020-02-25 07:23:55 -05:00
}
2019-10-11 15:33:31 -04:00
else if ( RobomergeCommand = = "null" )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
RobomergeCommand = "#robomerge #null" ;
2020-02-25 07:23:55 -05:00
}
2019-10-11 15:33:31 -04:00
// otherwise the submit will likely fail.
else
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
throw new AutomationException ( "Invalid Robomerge param passed in {0}. Must be \"merge\", \"null\", or \"ignore\"" , RobomergeCommand ) ;
2020-02-25 07:23:55 -05:00
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
2019-10-11 15:33:31 -04:00
SetupBuildEnvironment ( ) ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
// get the platforms we want to build for
List < TargetPlatform > TargetPlatforms = GetTargetPlatforms ( ) ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
// get the configurations we want to build for
List < string > TargetConfigurations = GetTargetConfigurations ( ) ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
// Parse out the libs we want to build
List < PhysXTargetLib > TargetLibs = GetTargetLibs ( ) ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2020-09-01 14:07:48 -04:00
// Only generate solutions upfront if we aren't building libraries, otherwise we will generate them
// just before building (this is largely for xcode where the same project file is used for x64 and arm)
if ( bBuildSolutions & & ! bBuildLibraries )
2019-10-11 15:33:31 -04:00
{
foreach ( PhysXTargetLib TargetLib in TargetLibs )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
// build target lib for all platforms
foreach ( TargetPlatform Platform in TargetPlatforms . Where ( P = > P . SupportsTargetLib ( TargetLib ) ) )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
if ( Platform . SeparateProjectPerConfig )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
foreach ( string TargetConfiguration in TargetConfigurations )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
Platform . SetupTargetLib ( TargetLib , TargetConfiguration ) ;
2020-02-25 07:23:55 -05:00
}
}
2019-10-11 15:33:31 -04:00
else
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
Platform . SetupTargetLib ( TargetLib , null ) ;
2020-02-25 07:23:55 -05:00
}
}
}
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3686191 by James.Cobbett
Fixing Shape_Cube to have just one simple box collision instead of 3 primitives
Change 3688873 by Danny.Bouimad
Fixing TM-AnimPhys test content
Change 3689715 by Aaron.McLeran
Removing temp logging
Change 3692323 by Lina.Halper
Fixed crash when attached to no collision parent, causes crash on changing collision settings.
Change 3692526 by Lina.Halper
Fix issue where attach to any socket causes snapping
Change 3692975 by Aaron.McLeran
Lib opus tps file
Change 3693083 by Ethan.Geller
#jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys]
Change 3695627 by Aaron.McLeran
Allowing multiple plugin settings so users can have different settings for different plugins.
Change 3697996 by Aaron.McLeran
#jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins
Change 3698787 by Aaron.McLeran
Checking in missing file
Change 3707260 by Aaron.McLeran
#jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components.
- added ability to propogate up the envelope follower values from audio source manager/renderer to BP
- added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component.
- added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower
- added wrapper around callback to propogate to synth components
- only works (of course) in audio mixer
Change 3709356 by Martin.Wilson
Allow native anim instances to be set on skeletal mesh components
Change 3709360 by Martin.Wilson
Live Link integration into Persona
- Creation of preview controllers in Persona, allow customization of preview scene
- Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these
- Created live link preview controller that allows driving character from live link subject
- Added the ability to override the camera controller of an animation preview scene
- created live link camera controller to drive camera based on data from live link
Change 3709859 by Martin.Wilson
CIS Fix
Change 3711658 by Aaron.McLeran
PR #4134: Steam Audio Beta 10 (Contributed by freemancw)
Change 3711882 by Aaron.McLeran
Integrating CL 3701738 from 4.18 to Dev-AnimPhys
Change 3711913 by Aaron.McLeran
Integrating CL 3705882 to Dev-AnimPhys
Change 3711918 by Aaron.McLeran
Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys
Change 3711972 by Aaron.McLeran
Fixing synth components after integration issue.
- Can't access audio components in constructor anymore.
Change 3713090 by Thomas.Sarkanen
Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors
Change 3713115 by Laurent.Delayen
AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from)
Change 3713418 by Laurent.Delayen
Added AnimDistanceMatching empty project to Samples/Showcases
Change 3714439 by Aaron.McLeran
Changes to synth component and procedural sound waves with audio mixer.
- Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it.
- Added a constructor for procedural sound waves so it doesn't cause a hang during hotload
Change 3714444 by Aaron.McLeran
#jira UE-51471 Adding a microphone component.
- Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering.
- Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder)
- Also moved audio recording manager to an editor plugin
- Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin.
- Updated RtAudio version to v 5.
Change 3715101 by Aaron.McLeran
Integrating CL 3715055 from FN to Dev-AnimPhys
#UE4 Fix to actually use the precached streaming audio DDC data when cooking.
Change 3716473 by Aaron.McLeran
#jira UE-51560 Fixing RtAudio compile error
Change 3718096 by Jurre.deBaare
GeomCache Alembic no longer renders correctly
#fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files
#jira UE-51592
Change 3718254 by Nick.Shin
HTML5 CIS warning fix
bringing over //UE4/Main's version to //UE4/AnimPhys
.../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h
#jira none
Change 3718647 by Martin.Wilson
Static analysis fix
#jira UE-51599
Change 3719638 by Aaron.McLeran
#jira UE-51598 Fixing static analysis warning.
not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it.
Change 3720334 by Aaron.McLeran
#jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component.
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3698735 by Aaron.McLeran
Adding ability for synth initialization to modify the requested sample rate
- This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with).
- It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc)
Change 3702404 by Thomas.Sarkanen
Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362
Change 3703019 by Jurre.deBaare
HLOD with texture binning on introduces ugly black seams
#fix ensure that we ouput importance values according to baked out materials rather than per-section
#jira UE-51426
[CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
2019-10-11 15:33:31 -04:00
HashSet < FileReference > FilesToReconcile = new HashSet < FileReference > ( ) ;
if ( bBuildLibraries )
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3182951 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS.
- Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId).
#jira UE-38017
Change 3182892 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS.
- System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState().
- GetAuthToken is only called if the engine calls IOnlineIdentity::Login().
#jira UE-38017
Change 3182767 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix PS4 session invitations.
- Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed.
- Replaced with NpToolkit2's session invitation API.
#jira UE-38020
Change 3182766 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario:
- Two users join a session on two separate PS4s.
- One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4.
- That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled.
#jira UE-38017 UE-38020
Change 3182765 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together".
#jira UE-38017 UE-38020
Change 3182633 on 2016/11/01 by Jack.Porter
Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built
#jira UE-38042
Change 3182332 on 2016/11/01 by Mieszko.Zielinski
Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4
#jira UE-37588
Change 3182321 on 2016/11/01 by Dmitry.Rekman
Updated READMEs for 4.14 (UE-38059).
#jira UE-38059
Change 3182231 on 2016/11/01 by Mitchell.Wilson
Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning.
#jira UE-38079
Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt
Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX
#jira UE-38091
Change 3182017 on 2016/11/01 by Chris.Babcock
Disable glVertexAttribIPointer on PowerVR Rogue
#jira UE-38074
#ue4
#android
Change 3181942 on 2016/11/01 by Mitchell.Wilson
Resolving multiple warnings in CIS for Elemental Demo.
#jira UE-38075
Change 3181941 on 2016/11/01 by Nick.Shin
PhysX Bulid Automation script update
#jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings
Change 3181939 on 2016/11/01 by Ryan.Vance
#jira UE-38072
We need to add a hook that can be called after native present has finished for SteamVR.
PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame.
Change 3181849 on 2016/11/01 by Nick.Shin
jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5
jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs
the python scripts will need tweaking - they were moved from their original locations from:
https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68
the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)...
update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk
#jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings
Change 3181848 on 2016/11/01 by Nick.Shin
update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924)
#jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings
Change 3181838 on 2016/11/01 by Nick.Shin
new emscripten tool chain configured by jukka from Mozilla
see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from
#jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings
Change 3181611 on 2016/11/01 by Allan.Bentham
Recreate vulkan swapchain after a pause/resume on android.
#jira UE-36454
Change 3181451 on 2016/11/01 by Chris.Wood
CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly.
[UE-37794] - Send and Restart from Crash Reporter Opens Project Browser
Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project.
Also fixes broken SlateReflector in CRC (switched off in checked in version)
#jira UE-37794
Change 3181117 on 2016/11/01 by Dmitriy.Dyomin
Fixed: Text Actors not Rendering on Mobile
PowerVR based devices were rendring opaque objects twice
#jira UE-37949
Change 3181102 on 2016/11/01 by Jack.Porter
Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material)
#jira UE-36050
Change 3180851 on 2016/10/31 by Daniel.Wright
Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing.
#jira UE-37793
Change 3180844 on 2016/10/31 by Michael.Trepka
Disabled high-DPI in Mac CrashReportClient
#jira UE-37697
Change 3180803 on 2016/10/31 by Michael.Trepka
Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window.
#jira UE-37998
Change 3180764 on 2016/10/31 by zachary.wilson
Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro
#jira UE-29618
Change 3180666 on 2016/10/31 by Dmitry.Rekman
Fix Linux client & server hang when decoding voice chat (UE-36108).
- break out of voice channel while loop if unable to serialize the voice packet data.
- fixed by JoshM
#jira UE-36108
Change 3180428 on 2016/10/31 by Mitchell.Wilson
Rebuilt lighting in all Content Examples levels and saved to resolve warnings.
#jira UE-37880
Change 3180399 on 2016/10/31 by Dmitry.Rekman
Linux: revert to old commandline switch -binnedmalloc (UE-38001).
#jira UE-38001
Change 3180298 on 2016/10/31 by Steve.Robb
Extra information about which class has failed to have its CppStructOps initialized.
#jira UE-37921
Change 3180289 on 2016/10/31 by John.Pollard
Fix crash in FCurlHttpRequest::DebugCallback
+ Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination).
#jira UE-36658
Change 3180200 on 2016/10/31 by Benjamin.Hyder
Updating QA-Materials to include BuiltData
#jira UE-29618
Change 3180173 on 2016/10/31 by Nick.Whiting
Fixing up static analysis warning about array size in GoogleVRHMD code
#jira UE-38007
Change 3180123 on 2016/10/31 by ryan.brucks
#jira UE-35977
hooked up missing transform node inside of newly added function so that it works with variable rotations.
Change 3180108 on 2016/10/31 by Benjamin.Hyder
Updating QA-Effects map to include BuiltData
#jira UE-29618
Change 3180104 on 2016/10/31 by Marc.Audy
Don't recreate the render state if the component got unregistered in the interim.
#jira UE-37968
Change 3180084 on 2016/10/31 by Allan.Bentham
Use glVertexAttribIPointer for ES3.
Enable SupportsTextureMaxLevel for ES3.
ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES)
Fix assert when previewing ES3.1 with PC OpenGL.
#jira UE-37472
Change 3180082 on 2016/10/31 by Luke.Thatcher
[RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360).
- We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027)
#jira UEPLAT-1424
Change 3180044 on 2016/10/31 by Michael.Trepka
Don't create additional autorelease pool for Metal context on the game thread.
#jira UE-37894
Change 3180023 on 2016/10/31 by Luke.Thatcher
[RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14
Original CL description:
[~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061.
- Replaced deprecated APIs with new ones.
- Replaced NpToolkit with NpToolkit2.
- Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable.
- Added online ID cache system, which calls out to Sony's new ID Mapper Web API.
Contains a breaking change in FUniqueNetId
- FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string.
- Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts.
#jira UEPLAT-1424
Change 3179973 on 2016/10/31 by Sam.Deiter
#Jira UEDOC - 3957
#UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais
Change 3179930 on 2016/10/31 by Luke.Thatcher
[RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14
Original CL description:
[~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061.
- Replaced deprecated APIs with new ones.
- Replaced NpToolkit with NpToolkit2.
- Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable.
- Added online ID cache system, which calls out to Sony's new ID Mapper Web API.
Contains a breaking change in FUniqueNetId
- FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string.
- Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts.
#jira UEPLAT-1424
Change 3179539 on 2016/10/31 by Jack.Porter
Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape
#jira UE-37954
Change 3179309 on 2016/10/29 by Benjamin.Hyder
Re-Saving Foliage asset in Tm-DistanceFields
#jira UE-29618
Change 3179308 on 2016/10/29 by Benjamin.Hyder
updating AutoLOD settings for foliage example in TM-Shadermodels
#jira UE-29618
Change 3179135 on 2016/10/28 by Chris.Babcock
Only use alternative event flow for Daydream packaged applications
#jira UE-37847
#ue4
#android
Change 3178995 on 2016/10/28 by JohnHenry.Carawon
Adding test content for the World Origin Rebasing feature
#jira UE-29618
Change 3178994 on 2016/10/28 by Chris.Babcock
Disable ARM64 Google Play Games - need new library to fix crash
#jira UE-37972
#ue4
#android
Change 3178955 on 2016/10/28 by Marc.Audy
Don't worry about clearing from world's end of frame update frame if being GC'd
#jira UE-37928
Change 3178921 on 2016/10/28 by Daniel.Wright
[Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3.
Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970
#jira UE-37970
Change 3178919 on 2016/10/28 by Daniel.Wright
[Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path.
#jira UE-37970
Change 3178905 on 2016/10/28 by Max.Chen
Sequencer: Fix fade track instance compile
#jira UE-37939
Change 3178808 on 2016/10/28 by Dmitry.Rekman
Linux: fix crash on exit (UE-37536).
- Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run.
#jira UE-37536
(Edigrating 3175651 from Dev-Platform to Release-4.14)
Change 3178707 on 2016/10/28 by Marc.Audy
Fix inverted null check that caused load game from slot to fail if using a BP generated class
#jira UE-37774
Change 3178664 on 2016/10/28 by Alexis.Matte
Fix the fbx automation tests
#jira UE-37960
Change 3178617 on 2016/10/28 by Bart.Hawthorne
Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components
#jira UE-37692
#tests ran QA game and tested that assert no longer fired in debug
Change 3178615 on 2016/10/28 by Max.Chen
Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter
Copy from Dev-Sequencer
#jira UE-37328
#2864
Change 3178553 on 2016/10/28 by Michael.Trepka
Don't wait for the main thread in FMacWindow::Show()
#jira UE-37915
Change 3178526 on 2016/10/28 by Alexis.Matte
Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material.
#jira UE-37923
Change 3178451 on 2016/10/28 by Mitchell.Wilson
Limit the max angle the cannon tower can be rotated when manually aiming.
When max rotation is reached, debug line turns red to be consistent with the arrow tower.
#jira UE-36512
Change 3178420 on 2016/10/28 by Lina.Halper
Fix build issue
#jira: UE-37911
Change 3178390 on 2016/10/28 by mason.seay
Enabling follow on certain notifies to help catch issues
#jira UE-29618
Change 3178325 on 2016/10/28 by Zak.Middleton
#ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server.
Mirror CL 3178247 and CL 3178256 in Dev-Framework.
#jira UE-37902
Change 3178312 on 2016/10/28 by Max.Chen
Sequencer: Fade only oin the current player context, not on all worlds.
#jira UE-37939
Change 3178267 on 2016/10/28 by Lina.Halper
Fix issue with anim editor sound play notify doesn't work with follow option
#jira: UE-37946
Change 3178146 on 2016/10/28 by Lina.Halper
#fix crash with thumbnail update when there is no animation, and so on.
#code review: Benn.Gallagher
#jira: UE-37911
Change 3178145 on 2016/10/28 by Matthew.Griffin
Fixed Clean process during a Hot Reload
Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved
#jira UE-37616
Change 3178143 on 2016/10/28 by Mitchell.Wilson
Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation.
#jira UE-36269
Change 3178110 on 2016/10/28 by Mitchell.Wilson
Rebuilt lighting and saved levels.
#jira UE-36913
Change 3178070 on 2016/10/28 by Mitchell.Wilson
Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation.
#jira UE-37124
Change 3178034 on 2016/10/28 by Jon.Nabozny
Add missing Super::Tick call to ATP_TopDownCharacter::Tick.
#jira UE-37914
Change 3178021 on 2016/10/28 by Max.Chen
Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport.
Copy from Dev-Sequencer
#jira UE-35342
Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt
Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string
#jira UE-37935
Change 3177981 on 2016/10/28 by Nick.Darnell
UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future.
#jira UE-36861
Change 3177888 on 2016/10/28 by Matthew.Griffin
Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp
Change 3177881 on 2016/10/28 by Matthew.Griffin
Added guards to WITH_EDITOR only static initialisation
Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt
Fix crash import fbx scenes if objects contain procedural textures (not supported)
#jira UE-37917
Change 3177856 on 2016/10/28 by Matthew.Griffin
Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings
Change 3177815 on 2016/10/28 by Graeme.Thornton
Non-editor build fix
#jira UE-37929
Change 3177812 on 2016/10/28 by Graeme.Thornton
Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core
#jira UE-37810
Change 3177737 on 2016/10/28 by Guillaume.Abadie
Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer.
#jira UE-37927
Change 3177703 on 2016/10/28 by Phillip.Kavan
[UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node.
change summary:
- added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix
- modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name
- modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup
- modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added
#jira UE-37852
Change 3177600 on 2016/10/27 by Chris.Babcock
Pass through the intent action from splash screen
#jira UE-37925
#ue4
#android
Change 3177436 on 2016/10/27 by Mike.Beach
Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting).
#jira UE-37910
Change 3177365 on 2016/10/27 by Daniel.Wright
Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled)
#jira UE-37903
Change 3177236 on 2016/10/27 by Mitchell.Wilson
Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices.
Fixed reflection captures in the level and rebuilt lighting.
#jira UE-36624
Change 3177235 on 2016/10/27 by mason.seay
Vehicle Assets
#jira UE-29618
Change 3177036 on 2016/10/27 by Mitchell.Wilson
Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki
#jira UE-37881
Change 3176996 on 2016/10/27 by mason.seay
Missed node link
#jira UE-29618
Change 3176993 on 2016/10/27 by mason.seay
Test AnimBP for crash
#jira UE-29618
Change 3176992 on 2016/10/27 by Mitchell.Wilson
Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it.
#jira UE-37846
Change 3176946 on 2016/10/27 by Alexis.Matte
We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property.
#jira UE-37705
Change 3176939 on 2016/10/27 by Alexis.Matte
Check the pointer before using it
#jira UE-37853
Change 3176927 on 2016/10/27 by mason.seay
Rebuilt Lighting
#jira UE-29618
Change 3176883 on 2016/10/27 by Steve.Robb
Fix for crash when an array property changes while instancing subobjects.
Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr.
Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule.
#fyi matt.kuhlenschmidt, alex.fennell
#jira UE-37752
Change 3176811 on 2016/10/27 by Chris.Bunner
Rework of previous commit to avoid potential confusion moving forward.
#jira UE-37424
Change 3176783 on 2016/10/27 by Chris.Bunner
Default scalability settings to Epic, not Cinematic.
Duplicated default render resolution scale fix (CL 3170020).
#jira UE-37424
Change 3176692 on 2016/10/27 by Mike.Beach
Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning.
#jira UE-37848
Change 3176635 on 2016/10/27 by mason.seay
Setting up skeleton for retargeting testing
#jira UE-29618
Change 3176586 on 2016/10/27 by Marcus.Wassmer
Fix crash on D3D12 editor when selecting objects
#jira UE-37861
Change 3176479 on 2016/10/27 by Robert.Manuszewski
Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it.
#jira UE-37297
#jira UE-37711
Change 3176107 on 2016/10/27 by Phillip.Kavan
[UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template.
change summary:
- added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved).
- UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names.
#jira UE-37690
Change 3176105 on 2016/10/27 by Phillip.Kavan
[UE-37686] Fix naming for archetype objects associated with new AddComponent nodes.
change summary:
- switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API.
- modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName().
- modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case.
#jira UE-37686
Change 3176009 on 2016/10/26 by Dmitriy.Dyomin
Fixed: Editor crash on changing sub-level visbility under certain conditions
#jira UE-34740
Change 3175807 on 2016/10/26 by Daniel.Wright
Fixed the editor thinking a lighting build is still active after you discard the results from one
#jira UE-37834
Change 3175777 on 2016/10/26 by Jon.Nabozny
#jira UT-6263
Fix crash when running ServerTravel on a client
Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler
Change 3175695 on 2016/10/26 by Ryan.Gerleve
Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true.
#jira UE-37336
Change 3175628 on 2016/10/26 by Chad.Garyet
Added -Build vstream from 4-14 to allow checkins from physx
altered build script and json to reflect new changes
#JIRA UE-37085
Change 3175612 on 2016/10/26 by Martin.Wilson
Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes
#jira UE-37785
Change 3175552 on 2016/10/26 by Brian.Karis
Twinblast bust changes
#jira UE-0
Change 3175543 on 2016/10/26 by Marc.Audy
Allow audio thread on PS4 to use 7th core as opposed to being pinned to it
#jira OR-30447
Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt
Fixed a crash when clicking Apply when using the Brush Clip tool
#jira UE-37838
Change 3175502 on 2016/10/26 by Mitchell.Wilson
Enabled modulated shadows on lights in rolling template levels.
#jira UE-37047
Change 3175485 on 2016/10/26 by mason.seay
Test Map for virtual bones
#jira UE-29618
Change 3175469 on 2016/10/26 by mason.seay
Test assets for Virtual Bones testing
#jira UE-29618
Change 3175428 on 2016/10/26 by Marc.Audy
Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory
#jira UE-37590
Change 3175414 on 2016/10/26 by Michael.Trepka
Fixed mouse position calculations for secondary monitors on Mac
#jira UE-37822
Change 3175382 on 2016/10/26 by Yannick.Lange
VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843
- Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410
- Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214
- Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581
#jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581
Change 3175349 on 2016/10/26 by Chad.Garyet
Changing physx build agents to compile workspaces instead of full ones
#JIRA UE-37085
Change 3175267 on 2016/10/26 by Martin.Wilson
Fix retarget crash
#jira UE-37781
Change 3175205 on 2016/10/26 by Rolando.Caloca
UE4.14 - Remove erroneus assert
#jira UE-37584
Change 3175188 on 2016/10/26 by Chris.Babcock
Fix out of spec GLSL operations (contributed by JeffRous)
#jira UE-37800
#PR #2886
#ue4
#android
Change 3175156 on 2016/10/26 by Mitchell.Wilson
Adding missing iOS app icons to SunTemple project
#jira UE-36991
Change 3175095 on 2016/10/26 by Daniel.Wright
Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading
#jira UE-37783
Change 3175075 on 2016/10/26 by Daniel.Wright
[Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear)
#jira UE-36497
Change 3175050 on 2016/10/26 by Jamie.Dale
FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes
#jira UE-37819
Change 3175039 on 2016/10/26 by Daniel.Wright
Fixed Duplication mode
#jira UE-37231
Change 3174996 on 2016/10/26 by Mitchell.Wilson
Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame.
#jira UE-37648
Change 3174987 on 2016/10/26 by Jon.Nabozny
Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances.
#jira UE-37594
Change 3174803 on 2016/10/26 by Ori.Cohen
Fix world origin shifting causing a crash inside physx.
#JIRA UE-37745
Change 3174776 on 2016/10/26 by Allan.Bentham
Work around broken depth reads on Galaxy S4.
#jira UE-35481
Change 3174723 on 2016/10/26 by Robert.Manuszewski
Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime.
#jira UE-37617
Change 3174650 on 2016/10/26 by Matthew.Griffin
Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android
Change 3174644 on 2016/10/26 by Matthew.Griffin
Fixing GoogleVR compile issues
Change 3174352 on 2016/10/25 by Daniel.Wright
Rename map build data along with the world - fixes lighting lost on map rename / save as.
Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists.
Save map build data packages in SaveWorld - fixes lighting being lost on save as.
#jira UE-37231
Change 3174335 on 2016/10/25 by Chris.Babcock
Corrected Proguard issue with Codeworks for Android 1R5 installers
#jira UE-37680
#ue4
#android
Change 3174318 on 2016/10/25 by Marcus.Wassmer
Duplicate 3174187
#jira UE-37020
Change 3174263 on 2016/10/25 by patrickr.donovan
Test content updates and additions. Lighting Channel map added to TM-VRLoader.
#jira UE-29618
Change 3174120 on 2016/10/25 by Daniel.Wright
UObject::PostDuplicate with DuplicateMode
* Allows differentiating between being duplicated as part of a world duplication vs duplication within a level
* This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component
#jira UE-37231
Change 3174113 on 2016/10/25 by Daniel.Wright
Fixed log spam
#jira UE-37522
Change 3174010 on 2016/10/25 by Jamie.Dale
Fixed several crashes in the Session Frontend when viewing profiles
- SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance.
- SFiltersAndPresets could crash if it was updated when no profile was selected.
- SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0).
- A session update message would clobber any loaded profile data, resetting to the current instance.
#jira UE-37597
Change 3173982 on 2016/10/25 by mason.seay
Deleting unneeded asset
#jira UE-29618
Change 3173912 on 2016/10/25 by Ori.Cohen
Fix divide by 0 crash when torque curve is 0
#JIRA UE-37737
Change 3173866 on 2016/10/25 by Ben.Marsh
Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013.
#jira UE-37678
Change 3173824 on 2016/10/25 by Ben.Marsh
Fix trying to recompile UBT in Rocket builds when cleaning a build target.
#jira UE-37616
Change 3173812 on 2016/10/25 by Nick.Darnell
XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes.
#jira UE-37757
Change 3173808 on 2016/10/25 by Ben.Marsh
Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5.
#jira UE-37627
Change 3173711 on 2016/10/25 by Ori.Cohen
Fix linux compiler issues for physx
#JIRA UE-37085, UE-37114, UE-37116
Change 3173704 on 2016/10/25 by James.Cobbett
Import test assets for Alembic Conversion test
#jira UE-29618
Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt
Fixed Zip project not working in binary builds
#jira UE-37655
Change 3173692 on 2016/10/25 by James.Cobbett
Test content for Alembic Conversion options
#jira UE-29618
Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt
Fixed array refreshing in the details panel not functioning properly for sub-object properties
#jira UE-37652
Change 3173619 on 2016/10/25 by Robert.Manuszewski
Making the cooker ignore EDL ini setting in binary engine build.
#jira UE-37617
Change 3173616 on 2016/10/25 by Nick.Whiting
Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors
#jira UE-37440, UE-37236
Change 3173606 on 2016/10/25 by Jamie.Dale
Removed invalid assert
We're already passed the collection to modify, so the assert isn't needed.
#jira UE-37761
Change 3173604 on 2016/10/25 by Keli.Hlodversson
Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching.
#jira UE-37623
Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt
Fixed more cases of undoing causing selections to become out of sync
#jira UE-37300
Change 3173475 on 2016/10/25 by Ori.Cohen
Critical 4.14 physx fixes
#JIRA UE-37085, UE-37114, UE-37116
Change 3173445 on 2016/10/25 by Robert.Manuszewski
Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions.
#jira UE-37394
Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt
Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering
#jira UE-36261
Change 3173245 on 2016/10/25 by Allan.Bentham
Remove incorrect assert.
#jira UE-37699, UE-37707
Change 3173232 on 2016/10/25 by Jurre.deBaare
Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings
#fix make sure we also pick up vector4 fields
#jira UE-37656
Change 3173183 on 2016/10/25 by Matthew.Griffin
Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main)
Change 3173065 on 2016/10/25 by Dmitriy.Dyomin
Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances
#jira UE-37736
Change 3172929 on 2016/10/24 by Ryan.Vance
#jira UE-37742
Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented.
Change 3172915 on 2016/10/24 by Rolando.Caloca
UE4.14 - Fix compile issues on CCT
#jira UE-37722
Change 3172762 on 2016/10/24 by Brian.Karis
#jira UE-37369
Change 3172742 on 2016/10/24 by Daniel.Lamb
Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for.
#jira UE-36796
#test Cook shootergame
Change 3172690 on 2016/10/24 by Maciej.Mroz
DynamicClass gives now, as componet-archetype, objects with non-exact name.
Manually merged cl#3171563
#jira UE-37480
Change 3172663 on 2016/10/24 by Daniel.Lamb
Stopped cooker from handling modification requests when they are PIE requests.
#test PIE shootergame
#jira UE-21572
Change 3172629 on 2016/10/24 by Mitchell.Wilson
Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings.
Reimported SM_GodRay_Plane to resolve PhysX warning
Rebuilt lighting for the level.
#jira UE-37728
Change 3172523 on 2016/10/24 by Nick.Shin
update physx cmakefiles and automation build scripts for release-414 stream (as per request)
#jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts
Change 3172515 on 2016/10/24 by Nick.Shin
remove old emsdk (1.35.0)
#jira UEPLAT-1324 Update HTML5 PhysX to CMake
Change 3172511 on 2016/10/24 by Mark.Satterthwaite
Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them.
#jira UE-37481
Change 3172461 on 2016/10/24 by Cody.Albert
Added check for pointer validity to prevent crash in ShooterGame
#jira UE-37433
Change 3172329 on 2016/10/24 by Peter.Sauerbrei
fix for remote notification method misspelling
#jira ue-37720
Change 3172322 on 2016/10/24 by Marc.Audy
Fix unreferenced variable the brute force to unblock QA
#jira UE-37718
Change 3172191 on 2016/10/24 by Mitchell.Wilson
Clearing preivew meshes on some materials to resolve warnings.
#jira UE-37713
Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt
Fix non-editor compile error
#jira UE-37695
Change 3172159 on 2016/10/24 by Dmitry.Rekman
Update GitDependencies.exe (UE-37530).
- Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable.
#jira UE-37530
Change 3172132 on 2016/10/24 by Keith.Judge
Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872
#jira UE-37038
Change 3172131 on 2016/10/24 by Keith.Judge
Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform.
#jira UE-36364
Change 3172106 on 2016/10/24 by Mitchell.Wilson
Updated reference to a material in VehicleMenu.umap to resolve warning
#jira UE-29748
Change 3172036 on 2016/10/24 by Steve.Robb
TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior).
#jira UE-37706
Change 3172020 on 2016/10/24 by Marc.Audy
Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect
#jira UE-37615
Change 3171966 on 2016/10/24 by Dmitry.Rekman
Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621)
#jira UE-37621
(Edigrating 3171266 from Dev-Platform to Release-4.14)
Change 3171964 on 2016/10/24 by Dmitry.Rekman
Linux: fix always rebuilding FixDeps (UE-37625).
#jira UE-37625
(Edigrating 3153471 from Dev-Platform to Release-4.14)
Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt
Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running
#jira UE-37636
Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt
Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification
The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now
#jira UE-37695
Change 3171928 on 2016/10/24 by Max.Chen
Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277.
#jira UE-37589
Change 3171924 on 2016/10/24 by James.Cobbett
Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing.
#jira UE-29618
Change 3171867 on 2016/10/24 by Lina.Halper
- Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp
- Empties override materials before setting preview mesh in animation editor
#jira: UE-37610
#code review: Thomas.Sarkanen
Change 3171789 on 2016/10/24 by Allan.Bentham
Resolve depth on appropriate mobile devices when the view contains materials that read from the depth.
#jira UE-35023
Change 3171776 on 2016/10/24 by Robert.Manuszewski
Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking
#jira UE-37599
Change 3171728 on 2016/10/24 by Dmitriy.Dyomin
Fix origin rebasing to work with precomputed lighting data stored in separate package
#jira UE-37693
Change 3171634 on 2016/10/24 by Dmitriy.Dyomin
Added commenets to 3171621
#jira UE-36449
Change 3171621 on 2016/10/23 by Dmitriy.Dyomin
Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled
Actually disabled use of world composition with multiplayer PIE using separate processes
#jira UE-36449
Change 3171424 on 2016/10/22 by Jack.Porter
Remove unused exec command causing logspam
#jira UE-37661
Change 3171259 on 2016/10/21 by Ryan.Vance
Mobile multi-view update
#jira UE-37603
Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR
Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix
Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp
Made a few design concessions which allows the feature to run on Mali devices in the wild right now:
Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together
Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader
Change 3171165 on 2016/10/21 by Peter.Sauerbrei
revert out the memory changes for platform file cache for mobile
#jira UE-36835
Change 3171112 on 2016/10/21 by Matt.Barnes
Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969.
#jira UEQATC-2969
Change 3171111 on 2016/10/21 by Mike.Beach
Mirroring CL 3171084 form Dev-BP
Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin.
#jira UE-37642
Change 3170980 on 2016/10/21 by patrickr.donovan
Motion controller test content update - further updates to combat thumbstick noise.
#jira UE-29618
Change 3170965 on 2016/10/21 by Mitchell.Wilson
Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS
#jira UE-37105
Change 3170905 on 2016/10/21 by Marc.Audy
Fix AActor::Serialize crash if a null in the owned components array
#jira UE-37641
Change 3170838 on 2016/10/21 by Ben.Woodhouse
Integrate crash fix from main CL3162008
Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead.
#jira UE-37216
Change 3170815 on 2016/10/21 by Jamie.Dale
Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs
FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers.
This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle.
#jira UE-37519
Change 3170784 on 2016/10/21 by Mitchell.Wilson
Changing a material in TM-Reflections level
#jira UE-29618
Change 3170668 on 2016/10/21 by Mitchell.Wilson
Updated defaulteditor.ini to resolve cook failure for UBlueprint.
#jira UE-37648
Change 3170595 on 2016/10/21 by Chris.Wood
Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter.
[UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter
#jira UE-37132
Change 3170395 on 2016/10/21 by Robert.Manuszewski
UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled.
#jira UE-37617
Change 3170367 on 2016/10/21 by Allan.Bentham
Prevent overflow of bright pixels during DoF calc.
#jira UE-31755
Change 3170363 on 2016/10/21 by Robert.Manuszewski
Fixing crashes when cancelling async loading
#jira UE-37634
Change 3170362 on 2016/10/21 by Robert.Manuszewski
Fixing MallocBinned2 crashes on 32-bit platforms.
#jira UE-37326
Change 3170280 on 2016/10/21 by Jack.Porter
Fix for landscape not rendering in Player Collision view mode after toggling G.
#jira UE-37576
Change 3170202 on 2016/10/21 by Dmitriy.Dyomin
Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping
#jira UE-37628
Change 3170160 on 2016/10/20 by Aaron.McLeran
#jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features
Implementing CL 3169422 in 4.14
Change 3170029 on 2016/10/20 by Aaron.McLeran
#jira UE-37004
#jira UE-37005
Fixing stat soundwaves
Implementing 3154264 from Dev-Framework
Change 3170024 on 2016/10/20 by Aaron.McLeran
#jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions
Implementing the CL from Dev-Framework
Change 3169869 on 2016/10/20 by Arne.Schober
duplicated:
CL 3169845
#jira UE-35937
Change 3169810 on 2016/10/20 by Steve.Cano
Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well
#ue4
#android
#jira UE-22440
Change 3169635 on 2016/10/20 by Mike.Beach
Mirroring CL 3169443 from Dev-BP
Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14).
#jira UE-37605
Change 3169618 on 2016/10/20 by Mitchell.Wilson
rebuilt lighting for all levels in Content Examples
#jira UE-37570
Change 3169447 on 2016/10/20 by Peter.Sauerbrei
fix for double quotes causing arguments to not be sent correctly to rsync
#jira UE-37018
Change 3169362 on 2016/10/20 by tim.gautier
Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget
#jira abc-123
Change 3169244 on 2016/10/20 by Chris.Babcock
Update to new CodeWorks for Android 1R5
#jira UE-37554
#ue4
#android
Change 3169240 on 2016/10/20 by Jon.Nabozny
#rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior).
#jira UE-37488
Change 3169155 on 2016/10/20 by Peter.Sauerbrei
fix for incorrect characters in bundle id when project has underscores in the name
#jira UE-36436
Change 3169127 on 2016/10/20 by Allan.Bentham
Fix android vulkan compile error with dev builds
#jira abc-123
Change 3169058 on 2016/10/20 by Allan.Bentham
Flush command buffer during init to fix vulkan crash when rendering thread is enabled.
Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms.
#jira UE-36452
Change 3169049 on 2016/10/20 by Peter.Sauerbrei
fix for minimum ios version in base ini file
#jira UE-37034
Change 3168910 on 2016/10/20 by Jack.Porter
Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown
#jira UE-36944
Change 3168906 on 2016/10/20 by Dmitriy.Dyomin
Fixed: Black rendering on Galaxy S4 PowerVR
#jira UE-37567
Change 3168858 on 2016/10/20 by Richard.TalbotWatkin
Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds.
#jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322]
Change 3168826 on 2016/10/20 by Richard.TalbotWatkin
Duplicated from //UE4/Dev-Editor, CL 3156473
Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265.
#jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538]
Change 3168335 on 2016/10/19 by Michael.Trepka
Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging.
#jira UE-37418
Change 3168307 on 2016/10/19 by Rolando.Caloca
UE4.14 - Integrate changes from 3051720 and 3057522
[RENDERING] [!]
Revert fix in GPU skin cache (original CL 2722034)
- Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache.
#jira UE-37545
Change 3168201 on 2016/10/19 by Peter.Sauerbrei
fix for urls with queries not working correctly
#jira UE-35090
Change 3168200 on 2016/10/19 by Mitchell.Wilson
Re-saved multiple cloth assets to resolve building adjacency information warnings.
Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation.
Re-saved multiple assets to resolve empty engine version warnings.
#jira UE-37537
Change 3168174 on 2016/10/19 by Alan.Noon
#jira UE-37534
deleted unnecessary files from Photorealistic Character project
Change 3168160 on 2016/10/19 by Arne.Schober
duplicated:
fixes for velocity render pass
CL 3166370
CL 3166799
#jira UE-37362
Change 3168136 on 2016/10/19 by Alan.Noon
#jira UE-37534
Initial add of Photorealistic Character Sample project
Change 3168127 on 2016/10/19 by Peter.Sauerbrei
fix for IOS_7 not being found
#jira UE-37034
Change 3167886 on 2016/10/19 by patrickr.donovan
#jira UE-37242
TLDR; Test content updates.
Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary.
Change 3167882 on 2016/10/19 by samuel.proctor
Updating asset for Profiler Heatmap testing
#jira UE-29618
Change 3167868 on 2016/10/19 by Dmitry.Rekman
Linux: disable XGE on Windows (UE-37446).
- XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes.
Also fix build breakage with clang 3.8.1.
- always_inline was still applied to debug builds and as such was ignored.
#jira UE-37446
(Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14)
Change 3167832 on 2016/10/19 by Mitchell.Wilson
Reconnected 'TopMaterial' in multiple materials to resolve warnings.
Rebuilt lighting and saved levels.
#jira UE-37529 UE-37535
Change 3167688 on 2016/10/19 by Mitchell.Wilson
Removing preview mesh from multiple materials to resolve warnings.
Rebuilt lighting and saved all levels.
#jira UE-29678 UE-37526
Change 3167616 on 2016/10/19 by Marc.Audy
Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656.
#jira UE-37517
Change 3167585 on 2016/10/19 by Jamie.Dale
Re-enabled all-cultures upload to OneSky so we prime translations correctly
#jira UE-37518
Change 3167579 on 2016/10/19 by Jamie.Dale
Fixed text render component regression with custom MIDs
#jira UE-37305
Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt
Fixed realtime rendering in editor viewport being disabled when simulating in editor
#jira UE-37466
Change 3167498 on 2016/10/19 by Mitchell.Wilson
Re-saving multiple blueprints with nodeguid warnings.
Cleared preview mesh for materials with string asset reference warnings.
Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings.
#jira UE-30840
Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt
Fix for disappearing menus in lastest windows 10 build
#jira UE-36752
Change 3167311 on 2016/10/19 by Mieszko.Zielinski
Fixed EQS template cache issues with multiple query run modes #UE4
#jira UE-37496
Change 3167206 on 2016/10/19 by Matthew.Griffin
Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed
Change 3167205 on 2016/10/19 by Matthew.Griffin
Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool
Change 3167010 on 2016/10/19 by Dmitriy.Dyomin
Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert
Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html
#jira UE-36397
[CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
{
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// Compile the list of all files to reconcile
foreach ( PhysXTargetLib TargetLib in TargetLibs )
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{
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foreach ( TargetPlatform Platform in TargetPlatforms . Where ( P = > P . SupportsTargetLib ( TargetLib ) ) )
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{
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if ( ! Platform . SeparateProjectPerConfig )
{
Platform . SetupTargetLib ( TargetLib , null ) ;
}
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foreach ( string TargetConfiguration in TargetConfigurations )
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{
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if ( Platform . SeparateProjectPerConfig )
{
Platform . SetupTargetLib ( TargetLib , TargetConfiguration ) ;
}
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foreach ( FileReference FileToDelete in Platform . EnumerateOutputFiles ( TargetLib , TargetConfiguration ) . Distinct ( ) )
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{
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FilesToReconcile . Add ( FileToDelete ) ;
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// Also clean the output files
InternalUtils . SafeDeleteFile ( FileToDelete . FullName ) ;
}
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Platform . BuildTargetLib ( TargetLib , TargetConfiguration ) ;
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}
}
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}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2020-09-01 14:07:48 -04:00
foreach ( TargetPlatform Platform in TargetPlatforms )
2020-02-25 07:23:55 -05:00
{
2020-09-01 14:07:48 -04:00
Platform . Cleanup ( ) ;
2019-10-11 15:33:31 -04:00
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
2019-10-11 15:33:31 -04:00
const int InvalidChangeList = - 1 ;
int P4ChangeList = InvalidChangeList ;
if ( bAutoCreateChangelist )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
string LibDeploymentDesc = "" ;
foreach ( PhysXTargetLib Lib in TargetLibs )
{
if ( LibDeploymentDesc . Length ! = 0 )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
LibDeploymentDesc + = " & " ;
2020-02-25 07:23:55 -05:00
}
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LibDeploymentDesc + = Lib . ToString ( ) ;
}
foreach ( TargetPlatform TargetData in TargetPlatforms )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
LibDeploymentDesc + = " " + TargetData . FriendlyName ;
2020-02-25 07:23:55 -05:00
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
var Builder = new StringBuilder ( ) ;
Builder . AppendFormat ( "BuildPhysX.Automation: Deploying {0} libs.{1}" , LibDeploymentDesc , Environment . NewLine ) ;
Builder . AppendLine ( "#rb none" ) ;
Builder . AppendLine ( "#lockdown Nick.Penwarden" ) ;
Builder . AppendLine ( "#tests none" ) ;
Builder . AppendLine ( "#jira none" ) ;
Builder . AppendLine ( "#okforgithub ignore" ) ;
if ( ! string . IsNullOrEmpty ( RobomergeCommand ) )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
Builder . AppendLine ( RobomergeCommand ) ;
2020-02-25 07:23:55 -05:00
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
P4ChangeList = P4 . CreateChange ( P4Env . Client , Builder . ToString ( ) ) ;
2020-02-25 07:23:55 -05:00
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
if ( P4ChangeList ! = InvalidChangeList )
2019-09-30 15:13:56 -04:00
{
2020-02-25 07:23:55 -05:00
foreach ( PhysXTargetLib TargetLib in TargetLibs )
2019-10-11 15:33:31 -04:00
{
2020-02-25 07:23:55 -05:00
foreach ( string TargetConfiguration in TargetConfigurations )
{
2019-10-11 15:33:31 -04:00
//Add any new files that p4 is not yet tracking.
foreach ( TargetPlatform Platform in TargetPlatforms )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
if ( ! Platform . SupportsTargetLib ( TargetLib ) )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
continue ;
2020-02-25 07:23:55 -05:00
}
2019-10-11 15:33:31 -04:00
foreach ( var File in Platform . EnumerateOutputFiles ( TargetLib , TargetConfiguration ) )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
FilesToReconcile . Add ( File ) ;
2020-02-25 07:23:55 -05:00
}
}
}
2019-10-11 15:33:31 -04:00
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3686191 by James.Cobbett
Fixing Shape_Cube to have just one simple box collision instead of 3 primitives
Change 3688873 by Danny.Bouimad
Fixing TM-AnimPhys test content
Change 3689715 by Aaron.McLeran
Removing temp logging
Change 3692323 by Lina.Halper
Fixed crash when attached to no collision parent, causes crash on changing collision settings.
Change 3692526 by Lina.Halper
Fix issue where attach to any socket causes snapping
Change 3692975 by Aaron.McLeran
Lib opus tps file
Change 3693083 by Ethan.Geller
#jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys]
Change 3695627 by Aaron.McLeran
Allowing multiple plugin settings so users can have different settings for different plugins.
Change 3697996 by Aaron.McLeran
#jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins
Change 3698787 by Aaron.McLeran
Checking in missing file
Change 3707260 by Aaron.McLeran
#jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components.
- added ability to propogate up the envelope follower values from audio source manager/renderer to BP
- added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component.
- added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower
- added wrapper around callback to propogate to synth components
- only works (of course) in audio mixer
Change 3709356 by Martin.Wilson
Allow native anim instances to be set on skeletal mesh components
Change 3709360 by Martin.Wilson
Live Link integration into Persona
- Creation of preview controllers in Persona, allow customization of preview scene
- Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these
- Created live link preview controller that allows driving character from live link subject
- Added the ability to override the camera controller of an animation preview scene
- created live link camera controller to drive camera based on data from live link
Change 3709859 by Martin.Wilson
CIS Fix
Change 3711658 by Aaron.McLeran
PR #4134: Steam Audio Beta 10 (Contributed by freemancw)
Change 3711882 by Aaron.McLeran
Integrating CL 3701738 from 4.18 to Dev-AnimPhys
Change 3711913 by Aaron.McLeran
Integrating CL 3705882 to Dev-AnimPhys
Change 3711918 by Aaron.McLeran
Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys
Change 3711972 by Aaron.McLeran
Fixing synth components after integration issue.
- Can't access audio components in constructor anymore.
Change 3713090 by Thomas.Sarkanen
Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors
Change 3713115 by Laurent.Delayen
AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from)
Change 3713418 by Laurent.Delayen
Added AnimDistanceMatching empty project to Samples/Showcases
Change 3714439 by Aaron.McLeran
Changes to synth component and procedural sound waves with audio mixer.
- Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it.
- Added a constructor for procedural sound waves so it doesn't cause a hang during hotload
Change 3714444 by Aaron.McLeran
#jira UE-51471 Adding a microphone component.
- Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering.
- Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder)
- Also moved audio recording manager to an editor plugin
- Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin.
- Updated RtAudio version to v 5.
Change 3715101 by Aaron.McLeran
Integrating CL 3715055 from FN to Dev-AnimPhys
#UE4 Fix to actually use the precached streaming audio DDC data when cooking.
Change 3716473 by Aaron.McLeran
#jira UE-51560 Fixing RtAudio compile error
Change 3718096 by Jurre.deBaare
GeomCache Alembic no longer renders correctly
#fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files
#jira UE-51592
Change 3718254 by Nick.Shin
HTML5 CIS warning fix
bringing over //UE4/Main's version to //UE4/AnimPhys
.../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h
#jira none
Change 3718647 by Martin.Wilson
Static analysis fix
#jira UE-51599
Change 3719638 by Aaron.McLeran
#jira UE-51598 Fixing static analysis warning.
not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it.
Change 3720334 by Aaron.McLeran
#jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component.
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3698735 by Aaron.McLeran
Adding ability for synth initialization to modify the requested sample rate
- This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with).
- It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc)
Change 3702404 by Thomas.Sarkanen
Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362
Change 3703019 by Jurre.deBaare
HLOD with texture binning on introduces ugly black seams
#fix ensure that we ouput importance values according to baked out materials rather than per-section
#jira UE-51426
[CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
2019-10-11 15:33:31 -04:00
foreach ( FileReference FileToReconcile in FilesToReconcile )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
P4 . Reconcile ( P4ChangeList , FileToReconcile . FullName ) ;
2020-02-25 07:23:55 -05:00
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3686191 by James.Cobbett
Fixing Shape_Cube to have just one simple box collision instead of 3 primitives
Change 3688873 by Danny.Bouimad
Fixing TM-AnimPhys test content
Change 3689715 by Aaron.McLeran
Removing temp logging
Change 3692323 by Lina.Halper
Fixed crash when attached to no collision parent, causes crash on changing collision settings.
Change 3692526 by Lina.Halper
Fix issue where attach to any socket causes snapping
Change 3692975 by Aaron.McLeran
Lib opus tps file
Change 3693083 by Ethan.Geller
#jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys]
Change 3695627 by Aaron.McLeran
Allowing multiple plugin settings so users can have different settings for different plugins.
Change 3697996 by Aaron.McLeran
#jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins
Change 3698787 by Aaron.McLeran
Checking in missing file
Change 3707260 by Aaron.McLeran
#jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components.
- added ability to propogate up the envelope follower values from audio source manager/renderer to BP
- added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component.
- added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower
- added wrapper around callback to propogate to synth components
- only works (of course) in audio mixer
Change 3709356 by Martin.Wilson
Allow native anim instances to be set on skeletal mesh components
Change 3709360 by Martin.Wilson
Live Link integration into Persona
- Creation of preview controllers in Persona, allow customization of preview scene
- Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these
- Created live link preview controller that allows driving character from live link subject
- Added the ability to override the camera controller of an animation preview scene
- created live link camera controller to drive camera based on data from live link
Change 3709859 by Martin.Wilson
CIS Fix
Change 3711658 by Aaron.McLeran
PR #4134: Steam Audio Beta 10 (Contributed by freemancw)
Change 3711882 by Aaron.McLeran
Integrating CL 3701738 from 4.18 to Dev-AnimPhys
Change 3711913 by Aaron.McLeran
Integrating CL 3705882 to Dev-AnimPhys
Change 3711918 by Aaron.McLeran
Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys
Change 3711972 by Aaron.McLeran
Fixing synth components after integration issue.
- Can't access audio components in constructor anymore.
Change 3713090 by Thomas.Sarkanen
Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors
Change 3713115 by Laurent.Delayen
AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from)
Change 3713418 by Laurent.Delayen
Added AnimDistanceMatching empty project to Samples/Showcases
Change 3714439 by Aaron.McLeran
Changes to synth component and procedural sound waves with audio mixer.
- Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it.
- Added a constructor for procedural sound waves so it doesn't cause a hang during hotload
Change 3714444 by Aaron.McLeran
#jira UE-51471 Adding a microphone component.
- Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering.
- Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder)
- Also moved audio recording manager to an editor plugin
- Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin.
- Updated RtAudio version to v 5.
Change 3715101 by Aaron.McLeran
Integrating CL 3715055 from FN to Dev-AnimPhys
#UE4 Fix to actually use the precached streaming audio DDC data when cooking.
Change 3716473 by Aaron.McLeran
#jira UE-51560 Fixing RtAudio compile error
Change 3718096 by Jurre.deBaare
GeomCache Alembic no longer renders correctly
#fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files
#jira UE-51592
Change 3718254 by Nick.Shin
HTML5 CIS warning fix
bringing over //UE4/Main's version to //UE4/AnimPhys
.../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h
#jira none
Change 3718647 by Martin.Wilson
Static analysis fix
#jira UE-51599
Change 3719638 by Aaron.McLeran
#jira UE-51598 Fixing static analysis warning.
not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it.
Change 3720334 by Aaron.McLeran
#jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component.
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3698735 by Aaron.McLeran
Adding ability for synth initialization to modify the requested sample rate
- This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with).
- It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc)
Change 3702404 by Thomas.Sarkanen
Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362
Change 3703019 by Jurre.deBaare
HLOD with texture binning on introduces ugly black seams
#fix ensure that we ouput importance values according to baked out materials rather than per-section
#jira UE-51426
[CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
2019-10-11 15:33:31 -04:00
if ( bAutoSubmit )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
if ( ! P4 . TryDeleteEmptyChange ( P4ChangeList ) )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
LogInformation ( "Submitting changelist " + P4ChangeList . ToString ( ) ) ;
int SubmittedChangeList = InvalidChangeList ;
P4 . Submit ( P4ChangeList , out SubmittedChangeList ) ;
}
else
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
LogInformation ( "Nothing to submit!" ) ;
2020-02-25 07:23:55 -05:00
}
2019-10-11 15:33:31 -04:00
}
}
2020-02-25 07:23:55 -05:00
}
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
class BuildPhysX_Android : BuildPhysX . MakefileTargetPlatform
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
public BuildPhysX_Android ( string Architecture )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
this . Architecture = Architecture ;
2020-02-25 07:23:55 -05:00
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
public string Architecture { get ; private set ; }
public override UnrealTargetPlatform Platform = > UnrealTargetPlatform . Android ;
public override string PlatformBuildSubdirectory = > Architecture ;
public override bool HasBinaries = > false ;
public override string DebugDatabaseExtension = > null ;
public override string DynamicLibraryExtension = > null ;
public override string StaticLibraryExtension = > "a" ;
public override bool IsPlatformExtension = > false ;
public override bool UseResponseFiles = > false ;
public override string TargetBuildPlatform = > "android" ;
public override string CMakeGeneratorName = > "MinGW Makefiles" ;
public override string FriendlyName = > Platform . ToString ( ) + "-" + Architecture ;
2020-08-11 01:36:57 -04:00
public override DirectoryReference CMakeRootDirectory
{
get
{
// Use cmake from Android toolchain
string NDKDirectory = Environment . GetEnvironmentVariable ( "NDKROOT" ) ;
string AndroidHomeDirectory = Environment . GetEnvironmentVariable ( "ANDROID_HOME" ) ;
// don't register if we don't have either ANDROID_HOME or NDKROOT specified
if ( string . IsNullOrEmpty ( AndroidHomeDirectory ) )
{
if ( string . IsNullOrEmpty ( NDKDirectory ) )
{
throw new AutomationException ( "ANDROID_HOME and NDKROOT are not specified; cannot build Android." ) ;
}
// ANDROID_HOME should be 2 directories above NDKROOT
AndroidHomeDirectory = Path . Combine ( NDKDirectory . Replace ( "\"" , "" ) , ".." , ".." ) ;
}
AndroidHomeDirectory = AndroidHomeDirectory . Replace ( "\"" , "" ) ;
return new DirectoryReference ( Path . Combine ( AndroidHomeDirectory , "cmake" , "3.10.2.4988404" ) ) ;
}
}
2019-10-11 15:33:31 -04:00
public override string MakeCommand
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
get
2020-02-25 07:23:55 -05:00
{
2019-05-03 08:03:23 -04:00
// Use make from Android toolchain
string NDKDirectory = Environment . GetEnvironmentVariable ( "NDKROOT" ) ;
2019-09-30 15:13:56 -04:00
2019-05-03 08:03:23 -04:00
// don't register if we don't have an NDKROOT specified
2019-10-11 15:33:31 -04:00
if ( string . IsNullOrEmpty ( NDKDirectory ) )
2020-02-25 07:23:55 -05:00
{
2019-05-03 08:03:23 -04:00
throw new AutomationException ( "NDKROOT is not specified; cannot build Android." ) ;
2020-02-25 07:23:55 -05:00
}
2019-09-30 15:13:56 -04:00
2019-05-03 08:03:23 -04:00
NDKDirectory = NDKDirectory . Replace ( "\"" , "" ) ;
2019-09-30 15:13:56 -04:00
2019-10-11 15:33:31 -04:00
return NDKDirectory + "\\prebuilt\\windows-x86_64\\bin\\make.exe" ;
2019-05-24 11:51:54 -04:00
}
2020-02-25 07:23:55 -05:00
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
public override bool SupportsTargetLib ( BuildPhysX . PhysXTargetLib Library )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
switch ( Library )
{
case BuildPhysX . PhysXTargetLib . APEX : return false ;
case BuildPhysX . PhysXTargetLib . NvCloth : return false ;
case BuildPhysX . PhysXTargetLib . PhysX : return true ;
default : return false ;
}
2020-02-25 07:23:55 -05:00
}
2019-10-11 15:33:31 -04:00
public override string GetToolchainName ( BuildPhysX . PhysXTargetLib TargetLib , string TargetConfiguration ) = > "android.toolchain.cmake" ;
public override string GetAdditionalCMakeArguments ( BuildPhysX . PhysXTargetLib TargetLib , string TargetConfiguration )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
string NDKDirectory = Environment . GetEnvironmentVariable ( "NDKROOT" ) ;
// don't register if we don't have an NDKROOT specified
if ( string . IsNullOrEmpty ( NDKDirectory ) )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
throw new AutomationException ( "NDKROOT is not specified; cannot build Android." ) ;
2020-02-25 07:23:55 -05:00
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
NDKDirectory = NDKDirectory . Replace ( "\"" , "" ) ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
string AndroidAPILevel = "android-19" ;
2021-01-12 16:59:21 -04:00
string AndroidABI = "arm64-v8a" ;
2019-10-11 15:33:31 -04:00
switch ( Architecture )
{
case "arm64" : AndroidAPILevel = "android-21" ; AndroidABI = "arm64-v8a" ; break ;
case "x64" : AndroidAPILevel = "android-21" ; AndroidABI = "x86_64" ; break ;
}
2020-02-21 15:19:40 -05:00
return " -DANDROID_NDK=\"" + NDKDirectory + "\" -DCMAKE_MAKE_PROGRAM=\"" + NDKDirectory + "\\prebuilt\\windows-x86_64\\bin\\make.exe\" -DANDROID_NATIVE_API_LEVEL=\"" + AndroidAPILevel + "\" -DANDROID_ABI=\"" + AndroidABI + "\" -DANDROID_STL=c++_shared" +
" -DPXSHARED_ROOT_DIR=\"" + PxSharedRootDirectory + "\"" +
" -DNVTOOLSEXT_INCLUDE_DIRS=\"Externals/nvToolsExt/1/include\"" ;
2020-02-25 07:23:55 -05:00
}
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
class BuildPhysX_IOS : BuildPhysX . XcodeTargetPlatform
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
public override UnrealTargetPlatform Platform = > UnrealTargetPlatform . IOS ;
public override bool HasBinaries = > false ;
public override string DebugDatabaseExtension = > null ;
public override string DynamicLibraryExtension = > null ;
public override string StaticLibraryExtension = > "a" ;
public override bool IsPlatformExtension = > false ;
public override bool UseResponseFiles = > false ;
public override string TargetBuildPlatform = > "ios" ;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188)
#rb none
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3203880 on 2016/11/18 by Ori.Cohen
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3207429 on 2016/11/22 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285
Change 3252627 on 2017/01/10 by Lukasz.Furman
removed duplicated entries from visual logger shape rendering
#ue4
Change 3252675 on 2017/01/10 by Ori.Cohen
Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3252686 on 2017/01/10 by Ori.Cohen
Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3252833 on 2017/01/10 by Ori.Cohen
Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3252887 on 2017/01/10 by Dan.Reynolds
Increased modes to include:
Harmonic minor
Melodic minor (going up)
Pentatonic (Major)
Pentatonic (minor)
Whole Tone
Diminished (WH)
and Blues
Change 3252895 on 2017/01/10 by Aaron.McLeran
update to music utilities.
Change 3253060 on 2017/01/10 by Aaron.McLeran
Updates to synthesis plugin and some new features to DSP objects
Change 3253061 on 2017/01/10 by Aaron.McLeran
Updates to music maps
Change 3253078 on 2017/01/10 by Aaron.McLeran
Removing pragma optimization code accidentally checked in
Change 3253110 on 2017/01/10 by Ori.Cohen
First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3253315 on 2017/01/10 by Aaron.McLeran
Fixing a few bugs in DSP objects
- Added a new types file EpicSynth1 and EpicSynth1 component can share enums
Change 3253577 on 2017/01/11 by Aaron.McLeran
Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map
Change 3254052 on 2017/01/11 by Ori.Cohen
Fix build.
Change 3254059 on 2017/01/11 by Ori.Cohen
Turn off html5 trying to build apex.
Change 3254095 on 2017/01/11 by Ori.Cohen
Fix build
Change 3254200 on 2017/01/11 by Jon.Nabozny
Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments.
#JIRA UE-40469
Change 3254334 on 2017/01/11 by Marc.Audy
Put in missing virtual
Change 3254397 on 2017/01/11 by dan.reynolds
Updates to OtonOkeMap
Change 3254410 on 2017/01/11 by Marc.Audy
Cleanup autos
Change 3254420 on 2017/01/11 by Marc.Audy
PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist)
Modified somewhat, but based on what PR indicated as a problem.
#jira UE-40369
Change 3254423 on 2017/01/11 by Marc.Audy
Optimize GetDefaultSubobjectByName and GetDefaultSubobjects
Remove autos
Change 3254826 on 2017/01/11 by Aaron.McLeran
Bringing optimizations to dev-framework
Change 3254831 on 2017/01/11 by dan.reynolds
Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets.
Change 3254833 on 2017/01/11 by dan.reynolds
Updating MidiSynthTestBP's default SynthPreset pan value.
Change 3254851 on 2017/01/11 by dan.reynolds
Updating ES1Bank_Bass
Updating OtonOkeMap
Change 3254854 on 2017/01/11 by Aaron.McLeran
Some fixups for pan modulation
Change 3255682 on 2017/01/12 by aaron.mcleran
Turning the bass down a bit on OtonOkeMap
Change 3255721 on 2017/01/12 by Marc.Audy
Fix spelling error
Change 3255790 on 2017/01/12 by Marc.Audy
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3256263 on 2017/01/12 by Ori.Cohen
Refactor immediate mode api to take PxD6Joint and PxRigidActor instead.
Change 3256288 on 2017/01/12 by Ori.Cohen
Undo constraint refactor as we found a way around it and it made the code much harder to read/debug
Change 3256360 on 2017/01/12 by Ori.Cohen
Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene)
Change 3256846 on 2017/01/13 by Marc.Audy
Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead.
Change 3256954 on 2017/01/13 by Marc.Audy
Fix missed fixup of deprecated constructor use
Change 3257167 on 2017/01/13 by Jon.Nabozny
Fix check in FBodyInstance::SetCollisionEnabled.
Create convenience methods for HasPhysics and HasQuery.
#jira UE-39633
Change 3257181 on 2017/01/13 by Zak.Parrish
Adding input map and some testing content to Xenakis
Change 3257183 on 2017/01/13 by Mieszko.Zielinski
Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4
Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius
#jira UE-40368
Change 3257211 on 2017/01/13 by Jon.Nabozny
Fix CIS issue caused by 3257167.
Change 3257220 on 2017/01/13 by Marc.Audy
Additional FBox constructor deprecation fixups
Change 3257236 on 2017/01/13 by zak.parrish
Fixed error on Xenakis input pawn
Change 3257242 on 2017/01/13 by zak.parrish
Update to InputListener
Change 3257273 on 2017/01/13 by Marc.Audy
No reason to pass simple types by reference
Change 3257418 on 2017/01/13 by Ori.Cohen
Attempt to turn android physx libs back to static libs.
Change 3257445 on 2017/01/13 by Ori.Cohen
Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib
Change 3257903 on 2017/01/14 by Aaron.McLeran
Additions to synth module and updates to dsp objects
- Adding ability to create arbitrary modular patches from modulating sources to modulation destinations
- DSP objects define their default depths but patches can override
- Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets
- Adding a preset bank type so we can store a bank of presets (aka factory presets)
Change 3258179 on 2017/01/15 by Seth.Weedin
Duplicating input test map for some FX work
Change 3258181 on 2017/01/15 by Seth.Weedin
Modify skybox in test map to be dark and spooky
Change 3258183 on 2017/01/15 by aaron.johnson
substituted classes, changed wind speed and adjusted level lighting
Change 3258190 on 2017/01/15 by aaron.johnson
substituted triplet pawn and motion controller classes, enabled grabbing animations
Change 3258191 on 2017/01/15 by Aaron.McLeran
Getting source effects working for GDC demo
- Added new synthesis editor module to create instances of user-created source effects
- Added code to do source effects
- Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings.
- Tweaks and fixes to existing dsp objects to get source effects working
- Modified existing engine code to allow for playing out source effect tails
- Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future.
- Fixed issue of pitching with stereo delay effect on setting first interpolated param
- Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module
- Deleting some cruft files no longer needed
Change 3258201 on 2017/01/15 by Seth.Weedin
C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none
Change 3258206 on 2017/01/15 by aaron.johnson
map push, triplets interface created, debug widget placed in level
Change 3258222 on 2017/01/15 by Aaron.McLeran
Fixing crash when there's a null entry in the source effect chain
Fixed some zippering introduced by applying volume twice.
Change 3258225 on 2017/01/15 by aaron.johnson
Interface changes, pawn output values wip
Change 3258228 on 2017/01/15 by aaron.johnson
Pawn should be outputting all correct values for Tripletsinterface
Change 3258242 on 2017/01/15 by Stanley.Hayes
Edge lights and Spherical Density Materials
Change 3258251 on 2017/01/16 by Seth.Weedin
More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none
Change 3258284 on 2017/01/16 by Aaron.McLeran
Fixing CIS build error
Surprised that MSVC allows that...
Change 3258525 on 2017/01/16 by Mieszko.Zielinski
Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4
Change 3258537 on 2017/01/16 by Lukasz.Furman
fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component
#ue4
Change 3258595 on 2017/01/16 by Marc.Audy
Fix static analysis warning
Change 3259364 on 2017/01/16 by Mieszko.Zielinski
BTTask_RotateToFaceBBEntry comment spelling fix #UE4
#jira UE-40669
Change 3259683 on 2017/01/16 by dan.reynolds
Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started
Change 3260244 on 2017/01/17 by Lina.Halper
#anim
- optimize layer blend node to not create mask weights in run-time but in compile time.
#code review: Martin.Wilson
Change 3260617 on 2017/01/17 by Ori.Cohen
Immediate mode spawns its own actors.
Change 3260701 on 2017/01/17 by Ori.Cohen
Don't bother blending physics with animation when physics is QueryOnly
Change 3260796 on 2017/01/17 by Ori.Cohen
EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll.
Change 3261207 on 2017/01/17 by Ori.Cohen
First iteration of contact enabling/disabling for immediate mode.
Change 3262010 on 2017/01/18 by Marc.Audy
Remove some autos
Change 3262525 on 2017/01/18 by Lina.Halper
Fix crash with required bones index not using property indexing
#jira: UE-40786
Change 3263658 on 2017/01/19 by Martin.Wilson
Add AnimTechDemo to dev-framework (base third person + feng mao)
Change 3263684 on 2017/01/19 by Lina.Halper
#anim : layer node - fix allocation change I made by mistake
Change 3264523 on 2017/01/19 by Ori.Cohen
Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order
Change 3264701 on 2017/01/19 by Ori.Cohen
Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors
Change 3264980 on 2017/01/19 by Ori.Cohen
Make sure physics asset collision disabled works in immediate mode.
Change 3265011 on 2017/01/19 by Ori.Cohen
Added the ability to override physics asset for immediate mode
Change 3265030 on 2017/01/19 by Ori.Cohen
Added override gravity for immediate mode.
Change 3265650 on 2017/01/20 by Benn.Gallagher
NvCloth Source
Change 3265652 on 2017/01/20 by Benn.Gallagher
NvCloth Lib
#rnx
Change 3265653 on 2017/01/20 by Benn.Gallagher
NvCloth Bin
#rnx
Change 3266195 on 2017/01/20 by Danny.Bouimad
Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth)
Change 3266377 on 2017/01/20 by Marc.Audy
Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes.
Change 3267873 on 2017/01/23 by Jon.Nabozny
Fix SceneProxy shadowing in UGeometryCacheComponent.
Change 3268025 on 2017/01/23 by Benn.Gallagher
IWYU change, platform PCH generation seemed to hide this one.
Change 3268026 on 2017/01/23 by Benn.Gallagher
Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block
#rnx
Change 3268630 on 2017/01/23 by Zak.Parrish
Updating to add MIGS shooter content, as well as audio interaction Blueprints
Change 3268663 on 2017/01/23 by Ori.Cohen
Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference.
Change 3268811 on 2017/01/23 by Ori.Cohen
Added component space sim for immediate mode
Change 3269369 on 2017/01/24 by Benn.Gallagher
Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework)
Replaced clothing with new simulation framework
Change 3269417 on 2017/01/24 by danny.bouimad
Minor Update to cloth map for test
Change 3269420 on 2017/01/24 by Benn.Gallagher
Removed APEX simulation from clothing framework (used in testing, not fully complete)
Change 3269421 on 2017/01/24 by danny.bouimad
Small tweaks
Change 3269515 on 2017/01/24 by Lukasz.Furman
enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes
fixed GameplayAbility debugger's category not using IAbilitySystemInterface
#ue4
Change 3269595 on 2017/01/24 by mason.seay
Break apart physics asset for crash bug
Change 3269819 on 2017/01/24 by Ori.Cohen
Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver.
Change 3270364 on 2017/01/24 by Josh.Stoddard
upgrade to the latest version of v-HACD:
https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib
commit: 7a09f9d
NOTE: only updated windows binaries
mac and linux still using old binaries until they can be tested
#jira UE-40124 #rb josh.stoddard
Change 3271188 on 2017/01/25 by Jurre.deBaare
Post-import script support
#jira UEFW-80
Change 3271249 on 2017/01/25 by Thomas.Sarkanen
Move soundwave-internal curve tables to advanced display
Exposing it was confusing to audio people
Change 3271586 on 2017/01/25 by Marc.Audy
Don't rerun construction scripts twice on a level that has been hidden and reshown
#jira UE-40306
Change 3272048 on 2017/01/25 by Ori.Cohen
Fix for immediate mode sim when root body is the same as the root bone.
Change 3272083 on 2017/01/25 by Ori.Cohen
Make sure to warn when component space sim and collision are used together. Also handle it gracefully.
Change 3272300 on 2017/01/25 by Ori.Cohen
Fix incorrect collision generation when a shape's local pose is not identity.
Change 3273195 on 2017/01/26 by Jurre.deBaare
Fix for Anim import script crash in GetBonePosesForTime
Change 3273204 on 2017/01/26 by Ben.Marsh
Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool.
Change 3273378 on 2017/01/26 by James.Golding
In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed
Change 3273381 on 2017/01/26 by James.Golding
Big refactor to PoseDriver
- RBF logic now moved into its own class/file
- Allow editing of transform and radial scaling per-target
- Add support for different falloff functions (not just Gaussian)
- Allow driving curves directly, rather than always poses
- Add details customization for pose driver node
- Edits to PoseDriver settings now take immediate effect, don't need to recompile
Change 3273826 on 2017/01/26 by Josh.Stoddard
modify VHACD to improve quality of hulls generated by convex decomposition
NOTE: mac libs not included - mac editor will use legacy libs for now
Change 3273902 on 2017/01/26 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433
Change 3274018 on 2017/01/26 by Ori.Cohen
Added immediate physics preview in phat.
Change 3274165 on 2017/01/26 by Ori.Cohen
PhAT now depends on immediate mode plugin. Fix build
#JIRA UE-41179
Change 3275001 on 2017/01/27 by Jurre.deBaare
Fix for crash in Persona with Anim Modifiers
Change 3275297 on 2017/01/27 by Ori.Cohen
Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision)
Change 3275340 on 2017/01/27 by Benn.Gallagher
Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy
#jira UE-41025
#jira UE-41039
Change 3275383 on 2017/01/27 by Benn.Gallagher
Blacklisted double promotion warning on ps4 NvCloth build
#rnx
Change 3275426 on 2017/01/27 by Benn.Gallagher
Removed CUDA dependencies from NvCloth cmake files
Change 3275670 on 2017/01/27 by Ori.Cohen
Fix phat ragdoll in immediate mode updating sketal mesh component transform
Change 3275673 on 2017/01/27 by Ori.Cohen
Add position/velocity iteration to immediate mode
Change 3276001 on 2017/01/27 by Alan.Noon
Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini
none
Change 3276596 on 2017/01/28 by Aaron.McLeran
Removing unused #ifdef
Change 3276597 on 2017/01/28 by Aaron.McLeran
Getting rid of static analysis warning
Change 3277354 on 2017/01/30 by Lukasz.Furman
fixed custom navlink Id collisions
#ue4
Change 3277356 on 2017/01/30 by Lukasz.Furman
fixed comments in GameplayDebugger.h
#jira UE-41103
Change 3277371 on 2017/01/30 by mason.seay
Test map for spawn sound/force feedback bug.
Change 3277445 on 2017/01/30 by Lukasz.Furman
fixed compilation warning
#ue4
Change 3277560 on 2017/01/30 by Danny.Bouimad
Made checkin to Fix Crash that occured due to bad content.
Change 3277567 on 2017/01/30 by Ori.Cohen
Fix immediate mode crashing when joint is empty.
#JIRA UE-41026
Change 3277928 on 2017/01/30 by Ori.Cohen
Turn on immediate mode plugin by default
Change 3278433 on 2017/01/30 by Ori.Cohen
Immediate mode supports heightfield collision.
Change 3278449 on 2017/01/30 by Ori.Cohen
Fix immediate mode cache not being initialized properly.
Change 3278787 on 2017/01/31 by James.Golding
Fix CIS error in ImmediatePhysicsSimulation.cpp
Change 3279303 on 2017/01/31 by mason.seay
Assets for RigidBody node bug
Change 3279352 on 2017/01/31 by Benn.Gallagher
Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before
Change 3279377 on 2017/01/31 by Alan.Noon
GDC AnimTech Demo: adjusted minion physics assets
none
Change 3279425 on 2017/01/31 by james.cobbett
Updating QA-Physics map.
Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now.
Change 3279436 on 2017/01/31 by Benn.Gallagher
Fixed inertia scales on Owen mesh
Change 3279480 on 2017/01/31 by Benn.Gallagher
Fixes for clothing behavior changes
#jira UE-41092
Change 3279495 on 2017/01/31 by Ori.Cohen
Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision.
Change 3279579 on 2017/01/31 by james.cobbett
Added new scenario to QA-Physics map.
Moving platforms (up/down, left/right) with physics objects on them.
Change 3279695 on 2017/01/31 by mason.seay
RigidBody node test asset
Change 3280105 on 2017/01/31 by Ori.Cohen
Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode
Change 3280148 on 2017/01/31 by mason.seay
First round of assets for force feedback testing
Change 3280860 on 2017/02/01 by James.Golding
Merge CL 3280853 to Dev-Framework
Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor
Change 3281172 on 2017/02/01 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156
Change 3281210 on 2017/02/01 by james.cobbett
Updated QA-Physics map
Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube.
Change 3281211 on 2017/02/01 by James.Golding
Details customization for editing PoseDriver targets list
Change 3281332 on 2017/02/01 by Marc.Audy
Fix bad merge
Fix file types
Change 3281388 on 2017/02/01 by mason.seay
Updated Force Feedback asset
Change 3281396 on 2017/02/01 by mason.seay
moving asset
Change 3281987 on 2017/02/01 by Benn.Gallagher
Fixed project generation failing after main merge
Change 3282047 on 2017/02/01 by Marc.Audy
Fix up Target and build cs files after changes from Dev-Build
Change 3282214 on 2017/02/01 by Ori.Cohen
Expose radial forces to immediate mode
Change 3282221 on 2017/02/01 by Alan.Noon
Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters
none
Change 3282273 on 2017/02/01 by Ori.Cohen
Fix crash when recompiling animbp of immediate mode due to null pointer.
Change 3282368 on 2017/02/01 by Ori.Cohen
Quick iteration on minion demo
Change 3282824 on 2017/02/02 by James.Golding
Fix for CIS in RBFSolver.h
Change 3282829 on 2017/02/02 by James.Golding
Fix CIS in PoseDriverDetails.cpp
Fix list UI not refreshing after copying targets from PoseAsset
Change 3282834 on 2017/02/02 by Danny.Bouimad
Adding Pose driver additive assets
Change 3282863 on 2017/02/02 by James.Golding
Add Mambo mesh and Skeleton
Change 3282892 on 2017/02/02 by James.Golding
Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework
Change 3283157 on 2017/02/02 by Mieszko.Zielinski
Cook Orion Win64 fix #UE4
Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP
Change 3283159 on 2017/02/02 by Marc.Audy
Additional CIS fixes
Change 3283179 on 2017/02/02 by Marc.Audy
More CIS fixes
Change 3283197 on 2017/02/02 by Jurre.deBaare
Fix for issues importing Fornite geometry cache assets
#fix Use actual import number of frames instead of total number of frames in the Alembic Cache
Change 3283201 on 2017/02/02 by Marc.Audy
Keep fixing CIS
Change 3283270 on 2017/02/02 by James.Golding
Merging CL 3276013 to Dev-Framework
- fix issue with additive pose preview applying twice
Change 3283499 on 2017/02/02 by Marc.Audy
More CIS fixes
Change 3283543 on 2017/02/02 by Jon.Nabozny
Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation.
Change 3283663 on 2017/02/02 by Ori.Cohen
Fix potential null dereference in ragdoll node
Change 3283757 on 2017/02/02 by Marc.Audy
May fix remaining CIS issues
Change 3283984 on 2017/02/02 by Marc.Audy
Fix linux CIS
Change 3284039 on 2017/02/02 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913
Change 3284067 on 2017/02/02 by Marc.Audy
Fixup mistakes in converting redirects
Change 3284187 on 2017/02/02 by Ori.Cohen
Immediate mode works with radial force (not just radial impulse)
Change 3284358 on 2017/02/02 by Ori.Cohen
Update arcblade phys asset for immediate mode
Change 3284667 on 2017/02/02 by Marc.Audy
Arguments is an array not a string now. Fixing commented out code.
Change 3284684 on 2017/02/02 by Marc.Audy
Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro.
Change 3284707 on 2017/02/02 by Marc.Audy
Fix AVIWriter module compilation on Mac
Change 3285012 on 2017/02/03 by Benn.Gallagher
Fixes for Dx NvCloth shader warnings
Change 3285016 on 2017/02/03 by Marc.Audy
Fix missing include
Change 3285048 on 2017/02/03 by Benn.Gallagher
Fixed Persona needing a restart when changing number of clothing assets (import/delete)
#jira UE-41323
Change 3285325 on 2017/02/03 by Marc.Audy
Properly implement AVIWriter module
Change 3285538 on 2017/02/03 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499
Change 3285735 on 2017/02/03 by Jon.Nabozny
Add IsInAir method to UVehicleWheel.
#jira UE-38369
Change 3285862 on 2017/02/03 by Aaron.McLeran
UE-41435 Fixing PIE audio
- Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE.
Change 3285914 on 2017/02/03 by danny.bouimad
RecomputeTangents Test Assets
Change 3286246 on 2017/02/03 by Mieszko.Zielinski
Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4
#jira UE-41527
#jira UE-41518
Change 3286308 on 2017/02/03 by Ori.Cohen
Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin.
#JIRA UE-41529
Change 3286396 on 2017/02/03 by Ori.Cohen
Fix CIS
Change 3286479 on 2017/02/03 by Ori.Cohen
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3287421 on 2017/02/06 by James.Golding
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819
Change 3287427 on 2017/02/06 by James.Golding
Fix PoseBlendNode to 'pass through' if no poses are activated
Change 3287430 on 2017/02/06 by James.Golding
- Add support to PoseDriver for evaluating source bone in the space of a different bone
- Fix driven bone adding a scale of 1
- Fix posedriver values 'sticking' (reset all weights to zero each frame)
- Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor)
- Tranlsation targets now draw larger when selected
- 'Copy from pose asset' now also auto-sets radius for you
- Remove spammy warnings for missing poses/curves
- Add UPoseAsset::GetNumTracks and ::GetFullPose
- Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose
- Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0)
Change 3287496 on 2017/02/06 by Chad.Garyet
fixing busted quotes around defaultvalues
Change 3287569 on 2017/02/06 by Mieszko.Zielinski
Orion BP fixed after deprecating NavigationSystem's BP API #Orion
Change 3287595 on 2017/02/06 by Benn.Gallagher
BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs.
Built for new NvCloth upgrade
Change 3287598 on 2017/02/06 by Benn.Gallagher
NvCloth Upgrade to 21604115
Added Linux+Mac support
Change 3287710 on 2017/02/06 by Lukasz.Furman
added option to disable navlink polys at the end of generated paths
#ue4
Change 3287857 on 2017/02/06 by Benn.Gallagher
Fixed NvCloth module files to correctly set up linux and mac hopefully
Change 3287894 on 2017/02/06 by Benn.Gallagher
Another fix to NvCloth build files, didn't get picked up in VS for some reason.
Change 3287917 on 2017/02/06 by Lina.Halper
Copy from CharacterRigging to Dev-Framework
#code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham
Change 3287938 on 2017/02/06 by Thomas.Sarkanen
Fix crash opening a media sound wave
#jira UE-41582 - Editor crashes when running Automation test
Change 3287942 on 2017/02/06 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682
Change 3288035 on 2017/02/06 by James.Golding
Remove C++ GameMode and pawn classes (replace with floating BP instead)
Resave anims to remove Orion refs
Add simple AnimBP and map for Mambo testing
Change 3288036 on 2017/02/06 by Benn.Gallagher
Fix to BuildPhysX task to trigger Mac and Linux builds properly
Change 3288125 on 2017/02/06 by Ori.Cohen
Change PhysXCommon back to dylib
Change 3288127 on 2017/02/06 by Benn.Gallagher
Fixed project file identification not working for NvCloth under XCode
Change 3288156 on 2017/02/06 by Benn.Gallagher
Disable "expansion-to-defined" warning in Linux NvCloth builds
Change 3288159 on 2017/02/06 by Lina.Halper
potential compile fix for Ocean Editor
#code review:Thomas.Sarkanen
Change 3288190 on 2017/02/06 by Ori.Cohen
Link against static PhysXCommon for mac
Change 3288200 on 2017/02/06 by Marc.Audy
Fix CIS
Change 3288270 on 2017/02/06 by Lina.Halper
fix compile error
#code review:Thomas.Sarkanen, Marc.Audy
Change 3288302 on 2017/02/06 by Thomas.Sarkanen
Fixed ensure when deselecting bones in anim BP editor
#jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint
Change 3288348 on 2017/02/06 by Lina.Halper
- Enabled control rig
- Changed plugin name to be Control Rig
Change 3288490 on 2017/02/06 by Benn.Gallagher
Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running.
Change 3288511 on 2017/02/06 by Lina.Halper
compile fix
Change 3288513 on 2017/02/06 by Lina.Halper
Check in content to work with
Change 3288615 on 2017/02/06 by Ori.Cohen
Fix skeletal mesh not simulating when using an aggregate.
#JIRA UE-41593
Change 3288791 on 2017/02/06 by thomas.sarkanen
Exposed transforms to cinematics so they can be animated
Change 3288795 on 2017/02/06 by Ori.Cohen
Fix lock warnings for physx
#JIRA UE-41591
Change 3288817 on 2017/02/06 by Charles.Anderson
GDC Arcblade setup tests.
Change 3288825 on 2017/02/06 by Lina.Halper
Fix build issue of shadow variable
Change 3289058 on 2017/02/06 by Ori.Cohen
Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution.
#JIRA UE-41026
Change 3289348 on 2017/02/06 by Lina.Halper
fix compile issue
Change 3289369 on 2017/02/06 by Lina.Halper
Renamed leg control to limb control and will be used for arm/feet.
- changed vars.
- has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman.
#code review:Thomas.Sakanen
Change 3289422 on 2017/02/06 by Lina.Halper
Fixed IK sinking issue - or moving
#code review:Thomas.Sarkanen
Change 3289433 on 2017/02/06 by Lina.Halper
Fixed real shadow error
Change 3289485 on 2017/02/06 by Lina.Halper
fixed build issue
Change 3289657 on 2017/02/07 by thomas.sarkanen
Added rig bone mapping to Ice's skeletal mesh
Change 3289658 on 2017/02/07 by thomas.sarkanen
Added ControlRig map with Ice setup to pose
Change 3289662 on 2017/02/07 by Thomas.Sarkanen
Fixed up static analysis warning
Change 3289663 on 2017/02/07 by Thomas.Sarkanen
Fixed crash when attempting to bind to skeletal mesh with already-set anim BP
Anim instance may not have actually been created when binding, so dont dereference it
Change 3289717 on 2017/02/07 by Benn.Gallagher
Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory
Change 3289718 on 2017/02/07 by Benn.Gallagher
BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs.
Change 3289744 on 2017/02/07 by Benn.Gallagher
Fixed missing masses causing crash initialising clothing actors
#jira UE-41599
Change 3289746 on 2017/02/07 by Danny.Bouimad
Adding Some Content for JamesG he wanted some nicer looking Pose driver test files.
Change 3289756 on 2017/02/07 by danny.bouimad
Changing the asset for JamesG.
Change 3289785 on 2017/02/07 by James.Golding
Replace old PoseDrive test with Danny's new one
Change 3289858 on 2017/02/07 by Lina.Halper
fixed issue with undo transaction buffer
Change 3289860 on 2017/02/07 by Benn.Gallagher
Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg
#jira UE-41655
Change 3289912 on 2017/02/07 by Thomas.Sarkanen
Merging using Raven_To_Dev-Framework
Originally from CLs 3249471, 3258522, 3260271, 3273791:
Sequencer: More work supporting array properties more generically
+ fixes
Change 3289962 on 2017/02/07 by James.Golding
Add thickness option to DrawWireDiamond
Change 3289963 on 2017/02/07 by James.Golding
Add spin option to VectorInputBox
Change 3289966 on 2017/02/07 by James.Golding
Add weight bar chart to PoseDriver details
Stop drawing pose weight text in viewport
Fix position targets not drawing larger when selected
Change 3290094 on 2017/02/07 by Thomas.Sarkanen
Fixed typo in filename (fallout from search and replace)
Change 3290119 on 2017/02/07 by Thomas.Sarkanen
Manipulators can now have their IK/FK space set on them
They are not drawn when the space for the chain that they control is not the same as their setting
Also fixed a crash with invalid objects when reloading maps.
Change 3290145 on 2017/02/07 by Thomas.Sarkanen
CIS fix for fallout from Raven changes
#jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors
Change 3290319 on 2017/02/07 by Marc.Audy
Make sound player nodes hard reference the assets unless they are in a chain below a quality node.
Change 3290484 on 2017/02/07 by Richard.Hinckley
Fixing grammar in popup messages.
Change 3290533 on 2017/02/07 by Marc.Audy
Make GetAIController BlueprintPure
#jira UE-41654
Change 3290624 on 2017/02/07 by Marc.Audy
Reorder header to avoid include tool warnings
Change 3290697 on 2017/02/07 by Lina.Halper
- support FK manipulator being in local space
- fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum
#code review: Thomas.Sarkanen
Change 3290748 on 2017/02/07 by Ori.Cohen
Touch immediate mode file to force physx re-link
Change 3290807 on 2017/02/07 by Richard.Hinckley
#jira UE-39891
Updates to assist in automatic documentation generation.
Change 3290946 on 2017/02/07 by Lina.Halper
Fix issue of notify looping.
#jira: UE-31463
#Code review:Martin.Wilson
Change 3291553 on 2017/02/07 by Lina.Halper
Rename/move file(s)
- modified mesh mapping controller window to be Control Rig
Change 3291571 on 2017/02/07 by Lina.Halper
added set up spine option
#code review:Thomas.Sarkanen
Change 3291581 on 2017/02/07 by Ori.Cohen
Temporarily turn off phat immediate mode preview which crashes.
Change 3291949 on 2017/02/08 by James.Golding
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819
Change 3291966 on 2017/02/08 by Lina.Halper
Fix issue with notify looping bug
#jira: UE-31463
Change 3292247 on 2017/02/08 by Marc.Audy
Clean up bad merge caused by Fortnite integration to main
Change 3292326 on 2017/02/08 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313
Change 3292409 on 2017/02/08 by Marc.Audy
Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong.
Change 3292481 on 2017/02/08 by Ori.Cohen
Fix for convex hull cooking (from Josh.S)
#JIRA UE-41656
Change 3292492 on 2017/02/08 by Mieszko.Zielinski
Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite
Change 3292778 on 2017/02/08 by Ori.Cohen
Touch physx DDC key for new cooking.
#JIRA UE-41656
[CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
2019-10-11 15:33:31 -04:00
public override bool SupportsTargetLib ( BuildPhysX . PhysXTargetLib Library )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
switch ( Library )
{
case BuildPhysX . PhysXTargetLib . APEX : return false ;
case BuildPhysX . PhysXTargetLib . NvCloth : return false ;
case BuildPhysX . PhysXTargetLib . PhysX : return true ;
default : return false ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
}
2020-02-25 07:23:55 -05:00
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
class BuildPhysX_Linux : BuildPhysX . MakefileTargetPlatform
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
public BuildPhysX_Linux ( string Architecture = "x86_64-unknown-linux-gnu" )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
this . Architecture = Architecture ;
2020-03-20 20:24:50 -04:00
this . GeneratedDebugSymbols = new Dictionary < string , bool > ( ) ;
2020-02-25 07:23:55 -05:00
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188)
#rb none
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3203880 on 2016/11/18 by Ori.Cohen
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3207429 on 2016/11/22 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285
Change 3252627 on 2017/01/10 by Lukasz.Furman
removed duplicated entries from visual logger shape rendering
#ue4
Change 3252675 on 2017/01/10 by Ori.Cohen
Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3252686 on 2017/01/10 by Ori.Cohen
Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3252833 on 2017/01/10 by Ori.Cohen
Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3252887 on 2017/01/10 by Dan.Reynolds
Increased modes to include:
Harmonic minor
Melodic minor (going up)
Pentatonic (Major)
Pentatonic (minor)
Whole Tone
Diminished (WH)
and Blues
Change 3252895 on 2017/01/10 by Aaron.McLeran
update to music utilities.
Change 3253060 on 2017/01/10 by Aaron.McLeran
Updates to synthesis plugin and some new features to DSP objects
Change 3253061 on 2017/01/10 by Aaron.McLeran
Updates to music maps
Change 3253078 on 2017/01/10 by Aaron.McLeran
Removing pragma optimization code accidentally checked in
Change 3253110 on 2017/01/10 by Ori.Cohen
First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3253315 on 2017/01/10 by Aaron.McLeran
Fixing a few bugs in DSP objects
- Added a new types file EpicSynth1 and EpicSynth1 component can share enums
Change 3253577 on 2017/01/11 by Aaron.McLeran
Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map
Change 3254052 on 2017/01/11 by Ori.Cohen
Fix build.
Change 3254059 on 2017/01/11 by Ori.Cohen
Turn off html5 trying to build apex.
Change 3254095 on 2017/01/11 by Ori.Cohen
Fix build
Change 3254200 on 2017/01/11 by Jon.Nabozny
Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments.
#JIRA UE-40469
Change 3254334 on 2017/01/11 by Marc.Audy
Put in missing virtual
Change 3254397 on 2017/01/11 by dan.reynolds
Updates to OtonOkeMap
Change 3254410 on 2017/01/11 by Marc.Audy
Cleanup autos
Change 3254420 on 2017/01/11 by Marc.Audy
PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist)
Modified somewhat, but based on what PR indicated as a problem.
#jira UE-40369
Change 3254423 on 2017/01/11 by Marc.Audy
Optimize GetDefaultSubobjectByName and GetDefaultSubobjects
Remove autos
Change 3254826 on 2017/01/11 by Aaron.McLeran
Bringing optimizations to dev-framework
Change 3254831 on 2017/01/11 by dan.reynolds
Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets.
Change 3254833 on 2017/01/11 by dan.reynolds
Updating MidiSynthTestBP's default SynthPreset pan value.
Change 3254851 on 2017/01/11 by dan.reynolds
Updating ES1Bank_Bass
Updating OtonOkeMap
Change 3254854 on 2017/01/11 by Aaron.McLeran
Some fixups for pan modulation
Change 3255682 on 2017/01/12 by aaron.mcleran
Turning the bass down a bit on OtonOkeMap
Change 3255721 on 2017/01/12 by Marc.Audy
Fix spelling error
Change 3255790 on 2017/01/12 by Marc.Audy
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3256263 on 2017/01/12 by Ori.Cohen
Refactor immediate mode api to take PxD6Joint and PxRigidActor instead.
Change 3256288 on 2017/01/12 by Ori.Cohen
Undo constraint refactor as we found a way around it and it made the code much harder to read/debug
Change 3256360 on 2017/01/12 by Ori.Cohen
Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene)
Change 3256846 on 2017/01/13 by Marc.Audy
Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead.
Change 3256954 on 2017/01/13 by Marc.Audy
Fix missed fixup of deprecated constructor use
Change 3257167 on 2017/01/13 by Jon.Nabozny
Fix check in FBodyInstance::SetCollisionEnabled.
Create convenience methods for HasPhysics and HasQuery.
#jira UE-39633
Change 3257181 on 2017/01/13 by Zak.Parrish
Adding input map and some testing content to Xenakis
Change 3257183 on 2017/01/13 by Mieszko.Zielinski
Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4
Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius
#jira UE-40368
Change 3257211 on 2017/01/13 by Jon.Nabozny
Fix CIS issue caused by 3257167.
Change 3257220 on 2017/01/13 by Marc.Audy
Additional FBox constructor deprecation fixups
Change 3257236 on 2017/01/13 by zak.parrish
Fixed error on Xenakis input pawn
Change 3257242 on 2017/01/13 by zak.parrish
Update to InputListener
Change 3257273 on 2017/01/13 by Marc.Audy
No reason to pass simple types by reference
Change 3257418 on 2017/01/13 by Ori.Cohen
Attempt to turn android physx libs back to static libs.
Change 3257445 on 2017/01/13 by Ori.Cohen
Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib
Change 3257903 on 2017/01/14 by Aaron.McLeran
Additions to synth module and updates to dsp objects
- Adding ability to create arbitrary modular patches from modulating sources to modulation destinations
- DSP objects define their default depths but patches can override
- Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets
- Adding a preset bank type so we can store a bank of presets (aka factory presets)
Change 3258179 on 2017/01/15 by Seth.Weedin
Duplicating input test map for some FX work
Change 3258181 on 2017/01/15 by Seth.Weedin
Modify skybox in test map to be dark and spooky
Change 3258183 on 2017/01/15 by aaron.johnson
substituted classes, changed wind speed and adjusted level lighting
Change 3258190 on 2017/01/15 by aaron.johnson
substituted triplet pawn and motion controller classes, enabled grabbing animations
Change 3258191 on 2017/01/15 by Aaron.McLeran
Getting source effects working for GDC demo
- Added new synthesis editor module to create instances of user-created source effects
- Added code to do source effects
- Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings.
- Tweaks and fixes to existing dsp objects to get source effects working
- Modified existing engine code to allow for playing out source effect tails
- Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future.
- Fixed issue of pitching with stereo delay effect on setting first interpolated param
- Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module
- Deleting some cruft files no longer needed
Change 3258201 on 2017/01/15 by Seth.Weedin
C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none
Change 3258206 on 2017/01/15 by aaron.johnson
map push, triplets interface created, debug widget placed in level
Change 3258222 on 2017/01/15 by Aaron.McLeran
Fixing crash when there's a null entry in the source effect chain
Fixed some zippering introduced by applying volume twice.
Change 3258225 on 2017/01/15 by aaron.johnson
Interface changes, pawn output values wip
Change 3258228 on 2017/01/15 by aaron.johnson
Pawn should be outputting all correct values for Tripletsinterface
Change 3258242 on 2017/01/15 by Stanley.Hayes
Edge lights and Spherical Density Materials
Change 3258251 on 2017/01/16 by Seth.Weedin
More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none
Change 3258284 on 2017/01/16 by Aaron.McLeran
Fixing CIS build error
Surprised that MSVC allows that...
Change 3258525 on 2017/01/16 by Mieszko.Zielinski
Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4
Change 3258537 on 2017/01/16 by Lukasz.Furman
fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component
#ue4
Change 3258595 on 2017/01/16 by Marc.Audy
Fix static analysis warning
Change 3259364 on 2017/01/16 by Mieszko.Zielinski
BTTask_RotateToFaceBBEntry comment spelling fix #UE4
#jira UE-40669
Change 3259683 on 2017/01/16 by dan.reynolds
Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started
Change 3260244 on 2017/01/17 by Lina.Halper
#anim
- optimize layer blend node to not create mask weights in run-time but in compile time.
#code review: Martin.Wilson
Change 3260617 on 2017/01/17 by Ori.Cohen
Immediate mode spawns its own actors.
Change 3260701 on 2017/01/17 by Ori.Cohen
Don't bother blending physics with animation when physics is QueryOnly
Change 3260796 on 2017/01/17 by Ori.Cohen
EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll.
Change 3261207 on 2017/01/17 by Ori.Cohen
First iteration of contact enabling/disabling for immediate mode.
Change 3262010 on 2017/01/18 by Marc.Audy
Remove some autos
Change 3262525 on 2017/01/18 by Lina.Halper
Fix crash with required bones index not using property indexing
#jira: UE-40786
Change 3263658 on 2017/01/19 by Martin.Wilson
Add AnimTechDemo to dev-framework (base third person + feng mao)
Change 3263684 on 2017/01/19 by Lina.Halper
#anim : layer node - fix allocation change I made by mistake
Change 3264523 on 2017/01/19 by Ori.Cohen
Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order
Change 3264701 on 2017/01/19 by Ori.Cohen
Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors
Change 3264980 on 2017/01/19 by Ori.Cohen
Make sure physics asset collision disabled works in immediate mode.
Change 3265011 on 2017/01/19 by Ori.Cohen
Added the ability to override physics asset for immediate mode
Change 3265030 on 2017/01/19 by Ori.Cohen
Added override gravity for immediate mode.
Change 3265650 on 2017/01/20 by Benn.Gallagher
NvCloth Source
Change 3265652 on 2017/01/20 by Benn.Gallagher
NvCloth Lib
#rnx
Change 3265653 on 2017/01/20 by Benn.Gallagher
NvCloth Bin
#rnx
Change 3266195 on 2017/01/20 by Danny.Bouimad
Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth)
Change 3266377 on 2017/01/20 by Marc.Audy
Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes.
Change 3267873 on 2017/01/23 by Jon.Nabozny
Fix SceneProxy shadowing in UGeometryCacheComponent.
Change 3268025 on 2017/01/23 by Benn.Gallagher
IWYU change, platform PCH generation seemed to hide this one.
Change 3268026 on 2017/01/23 by Benn.Gallagher
Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block
#rnx
Change 3268630 on 2017/01/23 by Zak.Parrish
Updating to add MIGS shooter content, as well as audio interaction Blueprints
Change 3268663 on 2017/01/23 by Ori.Cohen
Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference.
Change 3268811 on 2017/01/23 by Ori.Cohen
Added component space sim for immediate mode
Change 3269369 on 2017/01/24 by Benn.Gallagher
Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework)
Replaced clothing with new simulation framework
Change 3269417 on 2017/01/24 by danny.bouimad
Minor Update to cloth map for test
Change 3269420 on 2017/01/24 by Benn.Gallagher
Removed APEX simulation from clothing framework (used in testing, not fully complete)
Change 3269421 on 2017/01/24 by danny.bouimad
Small tweaks
Change 3269515 on 2017/01/24 by Lukasz.Furman
enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes
fixed GameplayAbility debugger's category not using IAbilitySystemInterface
#ue4
Change 3269595 on 2017/01/24 by mason.seay
Break apart physics asset for crash bug
Change 3269819 on 2017/01/24 by Ori.Cohen
Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver.
Change 3270364 on 2017/01/24 by Josh.Stoddard
upgrade to the latest version of v-HACD:
https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib
commit: 7a09f9d
NOTE: only updated windows binaries
mac and linux still using old binaries until they can be tested
#jira UE-40124 #rb josh.stoddard
Change 3271188 on 2017/01/25 by Jurre.deBaare
Post-import script support
#jira UEFW-80
Change 3271249 on 2017/01/25 by Thomas.Sarkanen
Move soundwave-internal curve tables to advanced display
Exposing it was confusing to audio people
Change 3271586 on 2017/01/25 by Marc.Audy
Don't rerun construction scripts twice on a level that has been hidden and reshown
#jira UE-40306
Change 3272048 on 2017/01/25 by Ori.Cohen
Fix for immediate mode sim when root body is the same as the root bone.
Change 3272083 on 2017/01/25 by Ori.Cohen
Make sure to warn when component space sim and collision are used together. Also handle it gracefully.
Change 3272300 on 2017/01/25 by Ori.Cohen
Fix incorrect collision generation when a shape's local pose is not identity.
Change 3273195 on 2017/01/26 by Jurre.deBaare
Fix for Anim import script crash in GetBonePosesForTime
Change 3273204 on 2017/01/26 by Ben.Marsh
Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool.
Change 3273378 on 2017/01/26 by James.Golding
In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed
Change 3273381 on 2017/01/26 by James.Golding
Big refactor to PoseDriver
- RBF logic now moved into its own class/file
- Allow editing of transform and radial scaling per-target
- Add support for different falloff functions (not just Gaussian)
- Allow driving curves directly, rather than always poses
- Add details customization for pose driver node
- Edits to PoseDriver settings now take immediate effect, don't need to recompile
Change 3273826 on 2017/01/26 by Josh.Stoddard
modify VHACD to improve quality of hulls generated by convex decomposition
NOTE: mac libs not included - mac editor will use legacy libs for now
Change 3273902 on 2017/01/26 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433
Change 3274018 on 2017/01/26 by Ori.Cohen
Added immediate physics preview in phat.
Change 3274165 on 2017/01/26 by Ori.Cohen
PhAT now depends on immediate mode plugin. Fix build
#JIRA UE-41179
Change 3275001 on 2017/01/27 by Jurre.deBaare
Fix for crash in Persona with Anim Modifiers
Change 3275297 on 2017/01/27 by Ori.Cohen
Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision)
Change 3275340 on 2017/01/27 by Benn.Gallagher
Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy
#jira UE-41025
#jira UE-41039
Change 3275383 on 2017/01/27 by Benn.Gallagher
Blacklisted double promotion warning on ps4 NvCloth build
#rnx
Change 3275426 on 2017/01/27 by Benn.Gallagher
Removed CUDA dependencies from NvCloth cmake files
Change 3275670 on 2017/01/27 by Ori.Cohen
Fix phat ragdoll in immediate mode updating sketal mesh component transform
Change 3275673 on 2017/01/27 by Ori.Cohen
Add position/velocity iteration to immediate mode
Change 3276001 on 2017/01/27 by Alan.Noon
Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini
none
Change 3276596 on 2017/01/28 by Aaron.McLeran
Removing unused #ifdef
Change 3276597 on 2017/01/28 by Aaron.McLeran
Getting rid of static analysis warning
Change 3277354 on 2017/01/30 by Lukasz.Furman
fixed custom navlink Id collisions
#ue4
Change 3277356 on 2017/01/30 by Lukasz.Furman
fixed comments in GameplayDebugger.h
#jira UE-41103
Change 3277371 on 2017/01/30 by mason.seay
Test map for spawn sound/force feedback bug.
Change 3277445 on 2017/01/30 by Lukasz.Furman
fixed compilation warning
#ue4
Change 3277560 on 2017/01/30 by Danny.Bouimad
Made checkin to Fix Crash that occured due to bad content.
Change 3277567 on 2017/01/30 by Ori.Cohen
Fix immediate mode crashing when joint is empty.
#JIRA UE-41026
Change 3277928 on 2017/01/30 by Ori.Cohen
Turn on immediate mode plugin by default
Change 3278433 on 2017/01/30 by Ori.Cohen
Immediate mode supports heightfield collision.
Change 3278449 on 2017/01/30 by Ori.Cohen
Fix immediate mode cache not being initialized properly.
Change 3278787 on 2017/01/31 by James.Golding
Fix CIS error in ImmediatePhysicsSimulation.cpp
Change 3279303 on 2017/01/31 by mason.seay
Assets for RigidBody node bug
Change 3279352 on 2017/01/31 by Benn.Gallagher
Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before
Change 3279377 on 2017/01/31 by Alan.Noon
GDC AnimTech Demo: adjusted minion physics assets
none
Change 3279425 on 2017/01/31 by james.cobbett
Updating QA-Physics map.
Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now.
Change 3279436 on 2017/01/31 by Benn.Gallagher
Fixed inertia scales on Owen mesh
Change 3279480 on 2017/01/31 by Benn.Gallagher
Fixes for clothing behavior changes
#jira UE-41092
Change 3279495 on 2017/01/31 by Ori.Cohen
Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision.
Change 3279579 on 2017/01/31 by james.cobbett
Added new scenario to QA-Physics map.
Moving platforms (up/down, left/right) with physics objects on them.
Change 3279695 on 2017/01/31 by mason.seay
RigidBody node test asset
Change 3280105 on 2017/01/31 by Ori.Cohen
Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode
Change 3280148 on 2017/01/31 by mason.seay
First round of assets for force feedback testing
Change 3280860 on 2017/02/01 by James.Golding
Merge CL 3280853 to Dev-Framework
Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor
Change 3281172 on 2017/02/01 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156
Change 3281210 on 2017/02/01 by james.cobbett
Updated QA-Physics map
Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube.
Change 3281211 on 2017/02/01 by James.Golding
Details customization for editing PoseDriver targets list
Change 3281332 on 2017/02/01 by Marc.Audy
Fix bad merge
Fix file types
Change 3281388 on 2017/02/01 by mason.seay
Updated Force Feedback asset
Change 3281396 on 2017/02/01 by mason.seay
moving asset
Change 3281987 on 2017/02/01 by Benn.Gallagher
Fixed project generation failing after main merge
Change 3282047 on 2017/02/01 by Marc.Audy
Fix up Target and build cs files after changes from Dev-Build
Change 3282214 on 2017/02/01 by Ori.Cohen
Expose radial forces to immediate mode
Change 3282221 on 2017/02/01 by Alan.Noon
Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters
none
Change 3282273 on 2017/02/01 by Ori.Cohen
Fix crash when recompiling animbp of immediate mode due to null pointer.
Change 3282368 on 2017/02/01 by Ori.Cohen
Quick iteration on minion demo
Change 3282824 on 2017/02/02 by James.Golding
Fix for CIS in RBFSolver.h
Change 3282829 on 2017/02/02 by James.Golding
Fix CIS in PoseDriverDetails.cpp
Fix list UI not refreshing after copying targets from PoseAsset
Change 3282834 on 2017/02/02 by Danny.Bouimad
Adding Pose driver additive assets
Change 3282863 on 2017/02/02 by James.Golding
Add Mambo mesh and Skeleton
Change 3282892 on 2017/02/02 by James.Golding
Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework
Change 3283157 on 2017/02/02 by Mieszko.Zielinski
Cook Orion Win64 fix #UE4
Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP
Change 3283159 on 2017/02/02 by Marc.Audy
Additional CIS fixes
Change 3283179 on 2017/02/02 by Marc.Audy
More CIS fixes
Change 3283197 on 2017/02/02 by Jurre.deBaare
Fix for issues importing Fornite geometry cache assets
#fix Use actual import number of frames instead of total number of frames in the Alembic Cache
Change 3283201 on 2017/02/02 by Marc.Audy
Keep fixing CIS
Change 3283270 on 2017/02/02 by James.Golding
Merging CL 3276013 to Dev-Framework
- fix issue with additive pose preview applying twice
Change 3283499 on 2017/02/02 by Marc.Audy
More CIS fixes
Change 3283543 on 2017/02/02 by Jon.Nabozny
Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation.
Change 3283663 on 2017/02/02 by Ori.Cohen
Fix potential null dereference in ragdoll node
Change 3283757 on 2017/02/02 by Marc.Audy
May fix remaining CIS issues
Change 3283984 on 2017/02/02 by Marc.Audy
Fix linux CIS
Change 3284039 on 2017/02/02 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913
Change 3284067 on 2017/02/02 by Marc.Audy
Fixup mistakes in converting redirects
Change 3284187 on 2017/02/02 by Ori.Cohen
Immediate mode works with radial force (not just radial impulse)
Change 3284358 on 2017/02/02 by Ori.Cohen
Update arcblade phys asset for immediate mode
Change 3284667 on 2017/02/02 by Marc.Audy
Arguments is an array not a string now. Fixing commented out code.
Change 3284684 on 2017/02/02 by Marc.Audy
Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro.
Change 3284707 on 2017/02/02 by Marc.Audy
Fix AVIWriter module compilation on Mac
Change 3285012 on 2017/02/03 by Benn.Gallagher
Fixes for Dx NvCloth shader warnings
Change 3285016 on 2017/02/03 by Marc.Audy
Fix missing include
Change 3285048 on 2017/02/03 by Benn.Gallagher
Fixed Persona needing a restart when changing number of clothing assets (import/delete)
#jira UE-41323
Change 3285325 on 2017/02/03 by Marc.Audy
Properly implement AVIWriter module
Change 3285538 on 2017/02/03 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499
Change 3285735 on 2017/02/03 by Jon.Nabozny
Add IsInAir method to UVehicleWheel.
#jira UE-38369
Change 3285862 on 2017/02/03 by Aaron.McLeran
UE-41435 Fixing PIE audio
- Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE.
Change 3285914 on 2017/02/03 by danny.bouimad
RecomputeTangents Test Assets
Change 3286246 on 2017/02/03 by Mieszko.Zielinski
Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4
#jira UE-41527
#jira UE-41518
Change 3286308 on 2017/02/03 by Ori.Cohen
Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin.
#JIRA UE-41529
Change 3286396 on 2017/02/03 by Ori.Cohen
Fix CIS
Change 3286479 on 2017/02/03 by Ori.Cohen
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3287421 on 2017/02/06 by James.Golding
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819
Change 3287427 on 2017/02/06 by James.Golding
Fix PoseBlendNode to 'pass through' if no poses are activated
Change 3287430 on 2017/02/06 by James.Golding
- Add support to PoseDriver for evaluating source bone in the space of a different bone
- Fix driven bone adding a scale of 1
- Fix posedriver values 'sticking' (reset all weights to zero each frame)
- Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor)
- Tranlsation targets now draw larger when selected
- 'Copy from pose asset' now also auto-sets radius for you
- Remove spammy warnings for missing poses/curves
- Add UPoseAsset::GetNumTracks and ::GetFullPose
- Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose
- Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0)
Change 3287496 on 2017/02/06 by Chad.Garyet
fixing busted quotes around defaultvalues
Change 3287569 on 2017/02/06 by Mieszko.Zielinski
Orion BP fixed after deprecating NavigationSystem's BP API #Orion
Change 3287595 on 2017/02/06 by Benn.Gallagher
BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs.
Built for new NvCloth upgrade
Change 3287598 on 2017/02/06 by Benn.Gallagher
NvCloth Upgrade to 21604115
Added Linux+Mac support
Change 3287710 on 2017/02/06 by Lukasz.Furman
added option to disable navlink polys at the end of generated paths
#ue4
Change 3287857 on 2017/02/06 by Benn.Gallagher
Fixed NvCloth module files to correctly set up linux and mac hopefully
Change 3287894 on 2017/02/06 by Benn.Gallagher
Another fix to NvCloth build files, didn't get picked up in VS for some reason.
Change 3287917 on 2017/02/06 by Lina.Halper
Copy from CharacterRigging to Dev-Framework
#code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham
Change 3287938 on 2017/02/06 by Thomas.Sarkanen
Fix crash opening a media sound wave
#jira UE-41582 - Editor crashes when running Automation test
Change 3287942 on 2017/02/06 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682
Change 3288035 on 2017/02/06 by James.Golding
Remove C++ GameMode and pawn classes (replace with floating BP instead)
Resave anims to remove Orion refs
Add simple AnimBP and map for Mambo testing
Change 3288036 on 2017/02/06 by Benn.Gallagher
Fix to BuildPhysX task to trigger Mac and Linux builds properly
Change 3288125 on 2017/02/06 by Ori.Cohen
Change PhysXCommon back to dylib
Change 3288127 on 2017/02/06 by Benn.Gallagher
Fixed project file identification not working for NvCloth under XCode
Change 3288156 on 2017/02/06 by Benn.Gallagher
Disable "expansion-to-defined" warning in Linux NvCloth builds
Change 3288159 on 2017/02/06 by Lina.Halper
potential compile fix for Ocean Editor
#code review:Thomas.Sarkanen
Change 3288190 on 2017/02/06 by Ori.Cohen
Link against static PhysXCommon for mac
Change 3288200 on 2017/02/06 by Marc.Audy
Fix CIS
Change 3288270 on 2017/02/06 by Lina.Halper
fix compile error
#code review:Thomas.Sarkanen, Marc.Audy
Change 3288302 on 2017/02/06 by Thomas.Sarkanen
Fixed ensure when deselecting bones in anim BP editor
#jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint
Change 3288348 on 2017/02/06 by Lina.Halper
- Enabled control rig
- Changed plugin name to be Control Rig
Change 3288490 on 2017/02/06 by Benn.Gallagher
Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running.
Change 3288511 on 2017/02/06 by Lina.Halper
compile fix
Change 3288513 on 2017/02/06 by Lina.Halper
Check in content to work with
Change 3288615 on 2017/02/06 by Ori.Cohen
Fix skeletal mesh not simulating when using an aggregate.
#JIRA UE-41593
Change 3288791 on 2017/02/06 by thomas.sarkanen
Exposed transforms to cinematics so they can be animated
Change 3288795 on 2017/02/06 by Ori.Cohen
Fix lock warnings for physx
#JIRA UE-41591
Change 3288817 on 2017/02/06 by Charles.Anderson
GDC Arcblade setup tests.
Change 3288825 on 2017/02/06 by Lina.Halper
Fix build issue of shadow variable
Change 3289058 on 2017/02/06 by Ori.Cohen
Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution.
#JIRA UE-41026
Change 3289348 on 2017/02/06 by Lina.Halper
fix compile issue
Change 3289369 on 2017/02/06 by Lina.Halper
Renamed leg control to limb control and will be used for arm/feet.
- changed vars.
- has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman.
#code review:Thomas.Sakanen
Change 3289422 on 2017/02/06 by Lina.Halper
Fixed IK sinking issue - or moving
#code review:Thomas.Sarkanen
Change 3289433 on 2017/02/06 by Lina.Halper
Fixed real shadow error
Change 3289485 on 2017/02/06 by Lina.Halper
fixed build issue
Change 3289657 on 2017/02/07 by thomas.sarkanen
Added rig bone mapping to Ice's skeletal mesh
Change 3289658 on 2017/02/07 by thomas.sarkanen
Added ControlRig map with Ice setup to pose
Change 3289662 on 2017/02/07 by Thomas.Sarkanen
Fixed up static analysis warning
Change 3289663 on 2017/02/07 by Thomas.Sarkanen
Fixed crash when attempting to bind to skeletal mesh with already-set anim BP
Anim instance may not have actually been created when binding, so dont dereference it
Change 3289717 on 2017/02/07 by Benn.Gallagher
Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory
Change 3289718 on 2017/02/07 by Benn.Gallagher
BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs.
Change 3289744 on 2017/02/07 by Benn.Gallagher
Fixed missing masses causing crash initialising clothing actors
#jira UE-41599
Change 3289746 on 2017/02/07 by Danny.Bouimad
Adding Some Content for JamesG he wanted some nicer looking Pose driver test files.
Change 3289756 on 2017/02/07 by danny.bouimad
Changing the asset for JamesG.
Change 3289785 on 2017/02/07 by James.Golding
Replace old PoseDrive test with Danny's new one
Change 3289858 on 2017/02/07 by Lina.Halper
fixed issue with undo transaction buffer
Change 3289860 on 2017/02/07 by Benn.Gallagher
Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg
#jira UE-41655
Change 3289912 on 2017/02/07 by Thomas.Sarkanen
Merging using Raven_To_Dev-Framework
Originally from CLs 3249471, 3258522, 3260271, 3273791:
Sequencer: More work supporting array properties more generically
+ fixes
Change 3289962 on 2017/02/07 by James.Golding
Add thickness option to DrawWireDiamond
Change 3289963 on 2017/02/07 by James.Golding
Add spin option to VectorInputBox
Change 3289966 on 2017/02/07 by James.Golding
Add weight bar chart to PoseDriver details
Stop drawing pose weight text in viewport
Fix position targets not drawing larger when selected
Change 3290094 on 2017/02/07 by Thomas.Sarkanen
Fixed typo in filename (fallout from search and replace)
Change 3290119 on 2017/02/07 by Thomas.Sarkanen
Manipulators can now have their IK/FK space set on them
They are not drawn when the space for the chain that they control is not the same as their setting
Also fixed a crash with invalid objects when reloading maps.
Change 3290145 on 2017/02/07 by Thomas.Sarkanen
CIS fix for fallout from Raven changes
#jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors
Change 3290319 on 2017/02/07 by Marc.Audy
Make sound player nodes hard reference the assets unless they are in a chain below a quality node.
Change 3290484 on 2017/02/07 by Richard.Hinckley
Fixing grammar in popup messages.
Change 3290533 on 2017/02/07 by Marc.Audy
Make GetAIController BlueprintPure
#jira UE-41654
Change 3290624 on 2017/02/07 by Marc.Audy
Reorder header to avoid include tool warnings
Change 3290697 on 2017/02/07 by Lina.Halper
- support FK manipulator being in local space
- fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum
#code review: Thomas.Sarkanen
Change 3290748 on 2017/02/07 by Ori.Cohen
Touch immediate mode file to force physx re-link
Change 3290807 on 2017/02/07 by Richard.Hinckley
#jira UE-39891
Updates to assist in automatic documentation generation.
Change 3290946 on 2017/02/07 by Lina.Halper
Fix issue of notify looping.
#jira: UE-31463
#Code review:Martin.Wilson
Change 3291553 on 2017/02/07 by Lina.Halper
Rename/move file(s)
- modified mesh mapping controller window to be Control Rig
Change 3291571 on 2017/02/07 by Lina.Halper
added set up spine option
#code review:Thomas.Sarkanen
Change 3291581 on 2017/02/07 by Ori.Cohen
Temporarily turn off phat immediate mode preview which crashes.
Change 3291949 on 2017/02/08 by James.Golding
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819
Change 3291966 on 2017/02/08 by Lina.Halper
Fix issue with notify looping bug
#jira: UE-31463
Change 3292247 on 2017/02/08 by Marc.Audy
Clean up bad merge caused by Fortnite integration to main
Change 3292326 on 2017/02/08 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313
Change 3292409 on 2017/02/08 by Marc.Audy
Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong.
Change 3292481 on 2017/02/08 by Ori.Cohen
Fix for convex hull cooking (from Josh.S)
#JIRA UE-41656
Change 3292492 on 2017/02/08 by Mieszko.Zielinski
Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite
Change 3292778 on 2017/02/08 by Ori.Cohen
Touch physx DDC key for new cooking.
#JIRA UE-41656
[CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
2021-06-11 18:21:35 -04:00
private static DirectoryReference DumpSymsPath = DirectoryReference . Combine ( Unreal . RootDirectory , "Engine/Binaries/Linux/dump_syms" ) ;
private static DirectoryReference BreakpadSymbolEncoderPath = DirectoryReference . Combine ( Unreal . RootDirectory , "Engine/Binaries/Linux/BreakpadSymbolEncoder" ) ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
public string Architecture { get ; private set ; }
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
public override UnrealTargetPlatform Platform = > UnrealTargetPlatform . Linux ;
public override string PlatformBuildSubdirectory = > Architecture ;
public override bool HasBinaries = > true ;
2020-03-20 13:09:40 -04:00
public override string SymbolExtension = > "sym" ;
public override string DebugDatabaseExtension = > "debug" ;
2019-10-11 15:33:31 -04:00
public override string DynamicLibraryExtension = > "so" ;
public override string StaticLibraryExtension = > "a" ;
public override bool IsPlatformExtension = > false ;
public override bool UseResponseFiles = > true ;
public override string TargetBuildPlatform = > "linux" ;
public override string FriendlyName = > Platform . ToString ( ) + "-" + Architecture ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2020-03-20 20:24:50 -04:00
// Only split debug symbols for *.so we have not already do so for
private Dictionary < string , bool > GeneratedDebugSymbols ;
2019-10-11 15:33:31 -04:00
public override bool SupportsTargetLib ( BuildPhysX . PhysXTargetLib Library )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
bool b64BitX86 = Architecture . StartsWith ( "x86_64" ) ;
switch ( Library )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
case BuildPhysX . PhysXTargetLib . APEX : return b64BitX86 ;
case BuildPhysX . PhysXTargetLib . NvCloth : return b64BitX86 ;
case BuildPhysX . PhysXTargetLib . PhysX : return true ;
default : return false ;
2020-02-25 07:23:55 -05:00
}
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188)
#rb none
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3203880 on 2016/11/18 by Ori.Cohen
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3207429 on 2016/11/22 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285
Change 3252627 on 2017/01/10 by Lukasz.Furman
removed duplicated entries from visual logger shape rendering
#ue4
Change 3252675 on 2017/01/10 by Ori.Cohen
Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3252686 on 2017/01/10 by Ori.Cohen
Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3252833 on 2017/01/10 by Ori.Cohen
Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3252887 on 2017/01/10 by Dan.Reynolds
Increased modes to include:
Harmonic minor
Melodic minor (going up)
Pentatonic (Major)
Pentatonic (minor)
Whole Tone
Diminished (WH)
and Blues
Change 3252895 on 2017/01/10 by Aaron.McLeran
update to music utilities.
Change 3253060 on 2017/01/10 by Aaron.McLeran
Updates to synthesis plugin and some new features to DSP objects
Change 3253061 on 2017/01/10 by Aaron.McLeran
Updates to music maps
Change 3253078 on 2017/01/10 by Aaron.McLeran
Removing pragma optimization code accidentally checked in
Change 3253110 on 2017/01/10 by Ori.Cohen
First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3253315 on 2017/01/10 by Aaron.McLeran
Fixing a few bugs in DSP objects
- Added a new types file EpicSynth1 and EpicSynth1 component can share enums
Change 3253577 on 2017/01/11 by Aaron.McLeran
Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map
Change 3254052 on 2017/01/11 by Ori.Cohen
Fix build.
Change 3254059 on 2017/01/11 by Ori.Cohen
Turn off html5 trying to build apex.
Change 3254095 on 2017/01/11 by Ori.Cohen
Fix build
Change 3254200 on 2017/01/11 by Jon.Nabozny
Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments.
#JIRA UE-40469
Change 3254334 on 2017/01/11 by Marc.Audy
Put in missing virtual
Change 3254397 on 2017/01/11 by dan.reynolds
Updates to OtonOkeMap
Change 3254410 on 2017/01/11 by Marc.Audy
Cleanup autos
Change 3254420 on 2017/01/11 by Marc.Audy
PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist)
Modified somewhat, but based on what PR indicated as a problem.
#jira UE-40369
Change 3254423 on 2017/01/11 by Marc.Audy
Optimize GetDefaultSubobjectByName and GetDefaultSubobjects
Remove autos
Change 3254826 on 2017/01/11 by Aaron.McLeran
Bringing optimizations to dev-framework
Change 3254831 on 2017/01/11 by dan.reynolds
Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets.
Change 3254833 on 2017/01/11 by dan.reynolds
Updating MidiSynthTestBP's default SynthPreset pan value.
Change 3254851 on 2017/01/11 by dan.reynolds
Updating ES1Bank_Bass
Updating OtonOkeMap
Change 3254854 on 2017/01/11 by Aaron.McLeran
Some fixups for pan modulation
Change 3255682 on 2017/01/12 by aaron.mcleran
Turning the bass down a bit on OtonOkeMap
Change 3255721 on 2017/01/12 by Marc.Audy
Fix spelling error
Change 3255790 on 2017/01/12 by Marc.Audy
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3256263 on 2017/01/12 by Ori.Cohen
Refactor immediate mode api to take PxD6Joint and PxRigidActor instead.
Change 3256288 on 2017/01/12 by Ori.Cohen
Undo constraint refactor as we found a way around it and it made the code much harder to read/debug
Change 3256360 on 2017/01/12 by Ori.Cohen
Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene)
Change 3256846 on 2017/01/13 by Marc.Audy
Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead.
Change 3256954 on 2017/01/13 by Marc.Audy
Fix missed fixup of deprecated constructor use
Change 3257167 on 2017/01/13 by Jon.Nabozny
Fix check in FBodyInstance::SetCollisionEnabled.
Create convenience methods for HasPhysics and HasQuery.
#jira UE-39633
Change 3257181 on 2017/01/13 by Zak.Parrish
Adding input map and some testing content to Xenakis
Change 3257183 on 2017/01/13 by Mieszko.Zielinski
Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4
Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius
#jira UE-40368
Change 3257211 on 2017/01/13 by Jon.Nabozny
Fix CIS issue caused by 3257167.
Change 3257220 on 2017/01/13 by Marc.Audy
Additional FBox constructor deprecation fixups
Change 3257236 on 2017/01/13 by zak.parrish
Fixed error on Xenakis input pawn
Change 3257242 on 2017/01/13 by zak.parrish
Update to InputListener
Change 3257273 on 2017/01/13 by Marc.Audy
No reason to pass simple types by reference
Change 3257418 on 2017/01/13 by Ori.Cohen
Attempt to turn android physx libs back to static libs.
Change 3257445 on 2017/01/13 by Ori.Cohen
Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib
Change 3257903 on 2017/01/14 by Aaron.McLeran
Additions to synth module and updates to dsp objects
- Adding ability to create arbitrary modular patches from modulating sources to modulation destinations
- DSP objects define their default depths but patches can override
- Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets
- Adding a preset bank type so we can store a bank of presets (aka factory presets)
Change 3258179 on 2017/01/15 by Seth.Weedin
Duplicating input test map for some FX work
Change 3258181 on 2017/01/15 by Seth.Weedin
Modify skybox in test map to be dark and spooky
Change 3258183 on 2017/01/15 by aaron.johnson
substituted classes, changed wind speed and adjusted level lighting
Change 3258190 on 2017/01/15 by aaron.johnson
substituted triplet pawn and motion controller classes, enabled grabbing animations
Change 3258191 on 2017/01/15 by Aaron.McLeran
Getting source effects working for GDC demo
- Added new synthesis editor module to create instances of user-created source effects
- Added code to do source effects
- Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings.
- Tweaks and fixes to existing dsp objects to get source effects working
- Modified existing engine code to allow for playing out source effect tails
- Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future.
- Fixed issue of pitching with stereo delay effect on setting first interpolated param
- Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module
- Deleting some cruft files no longer needed
Change 3258201 on 2017/01/15 by Seth.Weedin
C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none
Change 3258206 on 2017/01/15 by aaron.johnson
map push, triplets interface created, debug widget placed in level
Change 3258222 on 2017/01/15 by Aaron.McLeran
Fixing crash when there's a null entry in the source effect chain
Fixed some zippering introduced by applying volume twice.
Change 3258225 on 2017/01/15 by aaron.johnson
Interface changes, pawn output values wip
Change 3258228 on 2017/01/15 by aaron.johnson
Pawn should be outputting all correct values for Tripletsinterface
Change 3258242 on 2017/01/15 by Stanley.Hayes
Edge lights and Spherical Density Materials
Change 3258251 on 2017/01/16 by Seth.Weedin
More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none
Change 3258284 on 2017/01/16 by Aaron.McLeran
Fixing CIS build error
Surprised that MSVC allows that...
Change 3258525 on 2017/01/16 by Mieszko.Zielinski
Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4
Change 3258537 on 2017/01/16 by Lukasz.Furman
fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component
#ue4
Change 3258595 on 2017/01/16 by Marc.Audy
Fix static analysis warning
Change 3259364 on 2017/01/16 by Mieszko.Zielinski
BTTask_RotateToFaceBBEntry comment spelling fix #UE4
#jira UE-40669
Change 3259683 on 2017/01/16 by dan.reynolds
Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started
Change 3260244 on 2017/01/17 by Lina.Halper
#anim
- optimize layer blend node to not create mask weights in run-time but in compile time.
#code review: Martin.Wilson
Change 3260617 on 2017/01/17 by Ori.Cohen
Immediate mode spawns its own actors.
Change 3260701 on 2017/01/17 by Ori.Cohen
Don't bother blending physics with animation when physics is QueryOnly
Change 3260796 on 2017/01/17 by Ori.Cohen
EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll.
Change 3261207 on 2017/01/17 by Ori.Cohen
First iteration of contact enabling/disabling for immediate mode.
Change 3262010 on 2017/01/18 by Marc.Audy
Remove some autos
Change 3262525 on 2017/01/18 by Lina.Halper
Fix crash with required bones index not using property indexing
#jira: UE-40786
Change 3263658 on 2017/01/19 by Martin.Wilson
Add AnimTechDemo to dev-framework (base third person + feng mao)
Change 3263684 on 2017/01/19 by Lina.Halper
#anim : layer node - fix allocation change I made by mistake
Change 3264523 on 2017/01/19 by Ori.Cohen
Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order
Change 3264701 on 2017/01/19 by Ori.Cohen
Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors
Change 3264980 on 2017/01/19 by Ori.Cohen
Make sure physics asset collision disabled works in immediate mode.
Change 3265011 on 2017/01/19 by Ori.Cohen
Added the ability to override physics asset for immediate mode
Change 3265030 on 2017/01/19 by Ori.Cohen
Added override gravity for immediate mode.
Change 3265650 on 2017/01/20 by Benn.Gallagher
NvCloth Source
Change 3265652 on 2017/01/20 by Benn.Gallagher
NvCloth Lib
#rnx
Change 3265653 on 2017/01/20 by Benn.Gallagher
NvCloth Bin
#rnx
Change 3266195 on 2017/01/20 by Danny.Bouimad
Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth)
Change 3266377 on 2017/01/20 by Marc.Audy
Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes.
Change 3267873 on 2017/01/23 by Jon.Nabozny
Fix SceneProxy shadowing in UGeometryCacheComponent.
Change 3268025 on 2017/01/23 by Benn.Gallagher
IWYU change, platform PCH generation seemed to hide this one.
Change 3268026 on 2017/01/23 by Benn.Gallagher
Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block
#rnx
Change 3268630 on 2017/01/23 by Zak.Parrish
Updating to add MIGS shooter content, as well as audio interaction Blueprints
Change 3268663 on 2017/01/23 by Ori.Cohen
Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference.
Change 3268811 on 2017/01/23 by Ori.Cohen
Added component space sim for immediate mode
Change 3269369 on 2017/01/24 by Benn.Gallagher
Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework)
Replaced clothing with new simulation framework
Change 3269417 on 2017/01/24 by danny.bouimad
Minor Update to cloth map for test
Change 3269420 on 2017/01/24 by Benn.Gallagher
Removed APEX simulation from clothing framework (used in testing, not fully complete)
Change 3269421 on 2017/01/24 by danny.bouimad
Small tweaks
Change 3269515 on 2017/01/24 by Lukasz.Furman
enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes
fixed GameplayAbility debugger's category not using IAbilitySystemInterface
#ue4
Change 3269595 on 2017/01/24 by mason.seay
Break apart physics asset for crash bug
Change 3269819 on 2017/01/24 by Ori.Cohen
Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver.
Change 3270364 on 2017/01/24 by Josh.Stoddard
upgrade to the latest version of v-HACD:
https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib
commit: 7a09f9d
NOTE: only updated windows binaries
mac and linux still using old binaries until they can be tested
#jira UE-40124 #rb josh.stoddard
Change 3271188 on 2017/01/25 by Jurre.deBaare
Post-import script support
#jira UEFW-80
Change 3271249 on 2017/01/25 by Thomas.Sarkanen
Move soundwave-internal curve tables to advanced display
Exposing it was confusing to audio people
Change 3271586 on 2017/01/25 by Marc.Audy
Don't rerun construction scripts twice on a level that has been hidden and reshown
#jira UE-40306
Change 3272048 on 2017/01/25 by Ori.Cohen
Fix for immediate mode sim when root body is the same as the root bone.
Change 3272083 on 2017/01/25 by Ori.Cohen
Make sure to warn when component space sim and collision are used together. Also handle it gracefully.
Change 3272300 on 2017/01/25 by Ori.Cohen
Fix incorrect collision generation when a shape's local pose is not identity.
Change 3273195 on 2017/01/26 by Jurre.deBaare
Fix for Anim import script crash in GetBonePosesForTime
Change 3273204 on 2017/01/26 by Ben.Marsh
Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool.
Change 3273378 on 2017/01/26 by James.Golding
In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed
Change 3273381 on 2017/01/26 by James.Golding
Big refactor to PoseDriver
- RBF logic now moved into its own class/file
- Allow editing of transform and radial scaling per-target
- Add support for different falloff functions (not just Gaussian)
- Allow driving curves directly, rather than always poses
- Add details customization for pose driver node
- Edits to PoseDriver settings now take immediate effect, don't need to recompile
Change 3273826 on 2017/01/26 by Josh.Stoddard
modify VHACD to improve quality of hulls generated by convex decomposition
NOTE: mac libs not included - mac editor will use legacy libs for now
Change 3273902 on 2017/01/26 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433
Change 3274018 on 2017/01/26 by Ori.Cohen
Added immediate physics preview in phat.
Change 3274165 on 2017/01/26 by Ori.Cohen
PhAT now depends on immediate mode plugin. Fix build
#JIRA UE-41179
Change 3275001 on 2017/01/27 by Jurre.deBaare
Fix for crash in Persona with Anim Modifiers
Change 3275297 on 2017/01/27 by Ori.Cohen
Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision)
Change 3275340 on 2017/01/27 by Benn.Gallagher
Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy
#jira UE-41025
#jira UE-41039
Change 3275383 on 2017/01/27 by Benn.Gallagher
Blacklisted double promotion warning on ps4 NvCloth build
#rnx
Change 3275426 on 2017/01/27 by Benn.Gallagher
Removed CUDA dependencies from NvCloth cmake files
Change 3275670 on 2017/01/27 by Ori.Cohen
Fix phat ragdoll in immediate mode updating sketal mesh component transform
Change 3275673 on 2017/01/27 by Ori.Cohen
Add position/velocity iteration to immediate mode
Change 3276001 on 2017/01/27 by Alan.Noon
Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini
none
Change 3276596 on 2017/01/28 by Aaron.McLeran
Removing unused #ifdef
Change 3276597 on 2017/01/28 by Aaron.McLeran
Getting rid of static analysis warning
Change 3277354 on 2017/01/30 by Lukasz.Furman
fixed custom navlink Id collisions
#ue4
Change 3277356 on 2017/01/30 by Lukasz.Furman
fixed comments in GameplayDebugger.h
#jira UE-41103
Change 3277371 on 2017/01/30 by mason.seay
Test map for spawn sound/force feedback bug.
Change 3277445 on 2017/01/30 by Lukasz.Furman
fixed compilation warning
#ue4
Change 3277560 on 2017/01/30 by Danny.Bouimad
Made checkin to Fix Crash that occured due to bad content.
Change 3277567 on 2017/01/30 by Ori.Cohen
Fix immediate mode crashing when joint is empty.
#JIRA UE-41026
Change 3277928 on 2017/01/30 by Ori.Cohen
Turn on immediate mode plugin by default
Change 3278433 on 2017/01/30 by Ori.Cohen
Immediate mode supports heightfield collision.
Change 3278449 on 2017/01/30 by Ori.Cohen
Fix immediate mode cache not being initialized properly.
Change 3278787 on 2017/01/31 by James.Golding
Fix CIS error in ImmediatePhysicsSimulation.cpp
Change 3279303 on 2017/01/31 by mason.seay
Assets for RigidBody node bug
Change 3279352 on 2017/01/31 by Benn.Gallagher
Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before
Change 3279377 on 2017/01/31 by Alan.Noon
GDC AnimTech Demo: adjusted minion physics assets
none
Change 3279425 on 2017/01/31 by james.cobbett
Updating QA-Physics map.
Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now.
Change 3279436 on 2017/01/31 by Benn.Gallagher
Fixed inertia scales on Owen mesh
Change 3279480 on 2017/01/31 by Benn.Gallagher
Fixes for clothing behavior changes
#jira UE-41092
Change 3279495 on 2017/01/31 by Ori.Cohen
Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision.
Change 3279579 on 2017/01/31 by james.cobbett
Added new scenario to QA-Physics map.
Moving platforms (up/down, left/right) with physics objects on them.
Change 3279695 on 2017/01/31 by mason.seay
RigidBody node test asset
Change 3280105 on 2017/01/31 by Ori.Cohen
Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode
Change 3280148 on 2017/01/31 by mason.seay
First round of assets for force feedback testing
Change 3280860 on 2017/02/01 by James.Golding
Merge CL 3280853 to Dev-Framework
Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor
Change 3281172 on 2017/02/01 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156
Change 3281210 on 2017/02/01 by james.cobbett
Updated QA-Physics map
Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube.
Change 3281211 on 2017/02/01 by James.Golding
Details customization for editing PoseDriver targets list
Change 3281332 on 2017/02/01 by Marc.Audy
Fix bad merge
Fix file types
Change 3281388 on 2017/02/01 by mason.seay
Updated Force Feedback asset
Change 3281396 on 2017/02/01 by mason.seay
moving asset
Change 3281987 on 2017/02/01 by Benn.Gallagher
Fixed project generation failing after main merge
Change 3282047 on 2017/02/01 by Marc.Audy
Fix up Target and build cs files after changes from Dev-Build
Change 3282214 on 2017/02/01 by Ori.Cohen
Expose radial forces to immediate mode
Change 3282221 on 2017/02/01 by Alan.Noon
Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters
none
Change 3282273 on 2017/02/01 by Ori.Cohen
Fix crash when recompiling animbp of immediate mode due to null pointer.
Change 3282368 on 2017/02/01 by Ori.Cohen
Quick iteration on minion demo
Change 3282824 on 2017/02/02 by James.Golding
Fix for CIS in RBFSolver.h
Change 3282829 on 2017/02/02 by James.Golding
Fix CIS in PoseDriverDetails.cpp
Fix list UI not refreshing after copying targets from PoseAsset
Change 3282834 on 2017/02/02 by Danny.Bouimad
Adding Pose driver additive assets
Change 3282863 on 2017/02/02 by James.Golding
Add Mambo mesh and Skeleton
Change 3282892 on 2017/02/02 by James.Golding
Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework
Change 3283157 on 2017/02/02 by Mieszko.Zielinski
Cook Orion Win64 fix #UE4
Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP
Change 3283159 on 2017/02/02 by Marc.Audy
Additional CIS fixes
Change 3283179 on 2017/02/02 by Marc.Audy
More CIS fixes
Change 3283197 on 2017/02/02 by Jurre.deBaare
Fix for issues importing Fornite geometry cache assets
#fix Use actual import number of frames instead of total number of frames in the Alembic Cache
Change 3283201 on 2017/02/02 by Marc.Audy
Keep fixing CIS
Change 3283270 on 2017/02/02 by James.Golding
Merging CL 3276013 to Dev-Framework
- fix issue with additive pose preview applying twice
Change 3283499 on 2017/02/02 by Marc.Audy
More CIS fixes
Change 3283543 on 2017/02/02 by Jon.Nabozny
Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation.
Change 3283663 on 2017/02/02 by Ori.Cohen
Fix potential null dereference in ragdoll node
Change 3283757 on 2017/02/02 by Marc.Audy
May fix remaining CIS issues
Change 3283984 on 2017/02/02 by Marc.Audy
Fix linux CIS
Change 3284039 on 2017/02/02 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913
Change 3284067 on 2017/02/02 by Marc.Audy
Fixup mistakes in converting redirects
Change 3284187 on 2017/02/02 by Ori.Cohen
Immediate mode works with radial force (not just radial impulse)
Change 3284358 on 2017/02/02 by Ori.Cohen
Update arcblade phys asset for immediate mode
Change 3284667 on 2017/02/02 by Marc.Audy
Arguments is an array not a string now. Fixing commented out code.
Change 3284684 on 2017/02/02 by Marc.Audy
Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro.
Change 3284707 on 2017/02/02 by Marc.Audy
Fix AVIWriter module compilation on Mac
Change 3285012 on 2017/02/03 by Benn.Gallagher
Fixes for Dx NvCloth shader warnings
Change 3285016 on 2017/02/03 by Marc.Audy
Fix missing include
Change 3285048 on 2017/02/03 by Benn.Gallagher
Fixed Persona needing a restart when changing number of clothing assets (import/delete)
#jira UE-41323
Change 3285325 on 2017/02/03 by Marc.Audy
Properly implement AVIWriter module
Change 3285538 on 2017/02/03 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499
Change 3285735 on 2017/02/03 by Jon.Nabozny
Add IsInAir method to UVehicleWheel.
#jira UE-38369
Change 3285862 on 2017/02/03 by Aaron.McLeran
UE-41435 Fixing PIE audio
- Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE.
Change 3285914 on 2017/02/03 by danny.bouimad
RecomputeTangents Test Assets
Change 3286246 on 2017/02/03 by Mieszko.Zielinski
Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4
#jira UE-41527
#jira UE-41518
Change 3286308 on 2017/02/03 by Ori.Cohen
Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin.
#JIRA UE-41529
Change 3286396 on 2017/02/03 by Ori.Cohen
Fix CIS
Change 3286479 on 2017/02/03 by Ori.Cohen
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3287421 on 2017/02/06 by James.Golding
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819
Change 3287427 on 2017/02/06 by James.Golding
Fix PoseBlendNode to 'pass through' if no poses are activated
Change 3287430 on 2017/02/06 by James.Golding
- Add support to PoseDriver for evaluating source bone in the space of a different bone
- Fix driven bone adding a scale of 1
- Fix posedriver values 'sticking' (reset all weights to zero each frame)
- Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor)
- Tranlsation targets now draw larger when selected
- 'Copy from pose asset' now also auto-sets radius for you
- Remove spammy warnings for missing poses/curves
- Add UPoseAsset::GetNumTracks and ::GetFullPose
- Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose
- Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0)
Change 3287496 on 2017/02/06 by Chad.Garyet
fixing busted quotes around defaultvalues
Change 3287569 on 2017/02/06 by Mieszko.Zielinski
Orion BP fixed after deprecating NavigationSystem's BP API #Orion
Change 3287595 on 2017/02/06 by Benn.Gallagher
BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs.
Built for new NvCloth upgrade
Change 3287598 on 2017/02/06 by Benn.Gallagher
NvCloth Upgrade to 21604115
Added Linux+Mac support
Change 3287710 on 2017/02/06 by Lukasz.Furman
added option to disable navlink polys at the end of generated paths
#ue4
Change 3287857 on 2017/02/06 by Benn.Gallagher
Fixed NvCloth module files to correctly set up linux and mac hopefully
Change 3287894 on 2017/02/06 by Benn.Gallagher
Another fix to NvCloth build files, didn't get picked up in VS for some reason.
Change 3287917 on 2017/02/06 by Lina.Halper
Copy from CharacterRigging to Dev-Framework
#code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham
Change 3287938 on 2017/02/06 by Thomas.Sarkanen
Fix crash opening a media sound wave
#jira UE-41582 - Editor crashes when running Automation test
Change 3287942 on 2017/02/06 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682
Change 3288035 on 2017/02/06 by James.Golding
Remove C++ GameMode and pawn classes (replace with floating BP instead)
Resave anims to remove Orion refs
Add simple AnimBP and map for Mambo testing
Change 3288036 on 2017/02/06 by Benn.Gallagher
Fix to BuildPhysX task to trigger Mac and Linux builds properly
Change 3288125 on 2017/02/06 by Ori.Cohen
Change PhysXCommon back to dylib
Change 3288127 on 2017/02/06 by Benn.Gallagher
Fixed project file identification not working for NvCloth under XCode
Change 3288156 on 2017/02/06 by Benn.Gallagher
Disable "expansion-to-defined" warning in Linux NvCloth builds
Change 3288159 on 2017/02/06 by Lina.Halper
potential compile fix for Ocean Editor
#code review:Thomas.Sarkanen
Change 3288190 on 2017/02/06 by Ori.Cohen
Link against static PhysXCommon for mac
Change 3288200 on 2017/02/06 by Marc.Audy
Fix CIS
Change 3288270 on 2017/02/06 by Lina.Halper
fix compile error
#code review:Thomas.Sarkanen, Marc.Audy
Change 3288302 on 2017/02/06 by Thomas.Sarkanen
Fixed ensure when deselecting bones in anim BP editor
#jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint
Change 3288348 on 2017/02/06 by Lina.Halper
- Enabled control rig
- Changed plugin name to be Control Rig
Change 3288490 on 2017/02/06 by Benn.Gallagher
Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running.
Change 3288511 on 2017/02/06 by Lina.Halper
compile fix
Change 3288513 on 2017/02/06 by Lina.Halper
Check in content to work with
Change 3288615 on 2017/02/06 by Ori.Cohen
Fix skeletal mesh not simulating when using an aggregate.
#JIRA UE-41593
Change 3288791 on 2017/02/06 by thomas.sarkanen
Exposed transforms to cinematics so they can be animated
Change 3288795 on 2017/02/06 by Ori.Cohen
Fix lock warnings for physx
#JIRA UE-41591
Change 3288817 on 2017/02/06 by Charles.Anderson
GDC Arcblade setup tests.
Change 3288825 on 2017/02/06 by Lina.Halper
Fix build issue of shadow variable
Change 3289058 on 2017/02/06 by Ori.Cohen
Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution.
#JIRA UE-41026
Change 3289348 on 2017/02/06 by Lina.Halper
fix compile issue
Change 3289369 on 2017/02/06 by Lina.Halper
Renamed leg control to limb control and will be used for arm/feet.
- changed vars.
- has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman.
#code review:Thomas.Sakanen
Change 3289422 on 2017/02/06 by Lina.Halper
Fixed IK sinking issue - or moving
#code review:Thomas.Sarkanen
Change 3289433 on 2017/02/06 by Lina.Halper
Fixed real shadow error
Change 3289485 on 2017/02/06 by Lina.Halper
fixed build issue
Change 3289657 on 2017/02/07 by thomas.sarkanen
Added rig bone mapping to Ice's skeletal mesh
Change 3289658 on 2017/02/07 by thomas.sarkanen
Added ControlRig map with Ice setup to pose
Change 3289662 on 2017/02/07 by Thomas.Sarkanen
Fixed up static analysis warning
Change 3289663 on 2017/02/07 by Thomas.Sarkanen
Fixed crash when attempting to bind to skeletal mesh with already-set anim BP
Anim instance may not have actually been created when binding, so dont dereference it
Change 3289717 on 2017/02/07 by Benn.Gallagher
Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory
Change 3289718 on 2017/02/07 by Benn.Gallagher
BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs.
Change 3289744 on 2017/02/07 by Benn.Gallagher
Fixed missing masses causing crash initialising clothing actors
#jira UE-41599
Change 3289746 on 2017/02/07 by Danny.Bouimad
Adding Some Content for JamesG he wanted some nicer looking Pose driver test files.
Change 3289756 on 2017/02/07 by danny.bouimad
Changing the asset for JamesG.
Change 3289785 on 2017/02/07 by James.Golding
Replace old PoseDrive test with Danny's new one
Change 3289858 on 2017/02/07 by Lina.Halper
fixed issue with undo transaction buffer
Change 3289860 on 2017/02/07 by Benn.Gallagher
Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg
#jira UE-41655
Change 3289912 on 2017/02/07 by Thomas.Sarkanen
Merging using Raven_To_Dev-Framework
Originally from CLs 3249471, 3258522, 3260271, 3273791:
Sequencer: More work supporting array properties more generically
+ fixes
Change 3289962 on 2017/02/07 by James.Golding
Add thickness option to DrawWireDiamond
Change 3289963 on 2017/02/07 by James.Golding
Add spin option to VectorInputBox
Change 3289966 on 2017/02/07 by James.Golding
Add weight bar chart to PoseDriver details
Stop drawing pose weight text in viewport
Fix position targets not drawing larger when selected
Change 3290094 on 2017/02/07 by Thomas.Sarkanen
Fixed typo in filename (fallout from search and replace)
Change 3290119 on 2017/02/07 by Thomas.Sarkanen
Manipulators can now have their IK/FK space set on them
They are not drawn when the space for the chain that they control is not the same as their setting
Also fixed a crash with invalid objects when reloading maps.
Change 3290145 on 2017/02/07 by Thomas.Sarkanen
CIS fix for fallout from Raven changes
#jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors
Change 3290319 on 2017/02/07 by Marc.Audy
Make sound player nodes hard reference the assets unless they are in a chain below a quality node.
Change 3290484 on 2017/02/07 by Richard.Hinckley
Fixing grammar in popup messages.
Change 3290533 on 2017/02/07 by Marc.Audy
Make GetAIController BlueprintPure
#jira UE-41654
Change 3290624 on 2017/02/07 by Marc.Audy
Reorder header to avoid include tool warnings
Change 3290697 on 2017/02/07 by Lina.Halper
- support FK manipulator being in local space
- fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum
#code review: Thomas.Sarkanen
Change 3290748 on 2017/02/07 by Ori.Cohen
Touch immediate mode file to force physx re-link
Change 3290807 on 2017/02/07 by Richard.Hinckley
#jira UE-39891
Updates to assist in automatic documentation generation.
Change 3290946 on 2017/02/07 by Lina.Halper
Fix issue of notify looping.
#jira: UE-31463
#Code review:Martin.Wilson
Change 3291553 on 2017/02/07 by Lina.Halper
Rename/move file(s)
- modified mesh mapping controller window to be Control Rig
Change 3291571 on 2017/02/07 by Lina.Halper
added set up spine option
#code review:Thomas.Sarkanen
Change 3291581 on 2017/02/07 by Ori.Cohen
Temporarily turn off phat immediate mode preview which crashes.
Change 3291949 on 2017/02/08 by James.Golding
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819
Change 3291966 on 2017/02/08 by Lina.Halper
Fix issue with notify looping bug
#jira: UE-31463
Change 3292247 on 2017/02/08 by Marc.Audy
Clean up bad merge caused by Fortnite integration to main
Change 3292326 on 2017/02/08 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313
Change 3292409 on 2017/02/08 by Marc.Audy
Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong.
Change 3292481 on 2017/02/08 by Ori.Cohen
Fix for convex hull cooking (from Josh.S)
#JIRA UE-41656
Change 3292492 on 2017/02/08 by Mieszko.Zielinski
Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite
Change 3292778 on 2017/02/08 by Ori.Cohen
Touch physx DDC key for new cooking.
#JIRA UE-41656
[CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
2019-10-11 15:33:31 -04:00
private string GetBundledLinuxLibCxxFlags ( )
2020-02-25 07:23:55 -05:00
{
2020-03-20 13:09:40 -04:00
string ThirdPartySourceDirectoryNormal = ThirdPartySourceDirectory . ToNormalizedPath ( ) ;
2021-06-22 12:05:43 -04:00
string CxxFlags = "\"-I " + ThirdPartySourceDirectoryNormal + "/Unix/LibCxx/include -I " + ThirdPartySourceDirectoryNormal + "/Unix/LibCxx/include/c++/v1\"" ;
2019-10-30 12:52:38 -04:00
string CxxLinkerFlags = "\"-stdlib=libc++ -nodefaultlibs -Wl,--build-id -L "
2021-06-22 12:05:43 -04:00
+ ThirdPartySourceDirectoryNormal + "/Unix/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/ "
+ ThirdPartySourceDirectoryNormal + "/Unix/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/libc++.a "
+ ThirdPartySourceDirectoryNormal + "/Unix/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/libc++abi.a -lm -lc -lgcc_s\"" ;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188)
#rb none
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3203880 on 2016/11/18 by Ori.Cohen
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3207429 on 2016/11/22 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285
Change 3252627 on 2017/01/10 by Lukasz.Furman
removed duplicated entries from visual logger shape rendering
#ue4
Change 3252675 on 2017/01/10 by Ori.Cohen
Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3252686 on 2017/01/10 by Ori.Cohen
Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3252833 on 2017/01/10 by Ori.Cohen
Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3252887 on 2017/01/10 by Dan.Reynolds
Increased modes to include:
Harmonic minor
Melodic minor (going up)
Pentatonic (Major)
Pentatonic (minor)
Whole Tone
Diminished (WH)
and Blues
Change 3252895 on 2017/01/10 by Aaron.McLeran
update to music utilities.
Change 3253060 on 2017/01/10 by Aaron.McLeran
Updates to synthesis plugin and some new features to DSP objects
Change 3253061 on 2017/01/10 by Aaron.McLeran
Updates to music maps
Change 3253078 on 2017/01/10 by Aaron.McLeran
Removing pragma optimization code accidentally checked in
Change 3253110 on 2017/01/10 by Ori.Cohen
First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3253315 on 2017/01/10 by Aaron.McLeran
Fixing a few bugs in DSP objects
- Added a new types file EpicSynth1 and EpicSynth1 component can share enums
Change 3253577 on 2017/01/11 by Aaron.McLeran
Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map
Change 3254052 on 2017/01/11 by Ori.Cohen
Fix build.
Change 3254059 on 2017/01/11 by Ori.Cohen
Turn off html5 trying to build apex.
Change 3254095 on 2017/01/11 by Ori.Cohen
Fix build
Change 3254200 on 2017/01/11 by Jon.Nabozny
Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments.
#JIRA UE-40469
Change 3254334 on 2017/01/11 by Marc.Audy
Put in missing virtual
Change 3254397 on 2017/01/11 by dan.reynolds
Updates to OtonOkeMap
Change 3254410 on 2017/01/11 by Marc.Audy
Cleanup autos
Change 3254420 on 2017/01/11 by Marc.Audy
PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist)
Modified somewhat, but based on what PR indicated as a problem.
#jira UE-40369
Change 3254423 on 2017/01/11 by Marc.Audy
Optimize GetDefaultSubobjectByName and GetDefaultSubobjects
Remove autos
Change 3254826 on 2017/01/11 by Aaron.McLeran
Bringing optimizations to dev-framework
Change 3254831 on 2017/01/11 by dan.reynolds
Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets.
Change 3254833 on 2017/01/11 by dan.reynolds
Updating MidiSynthTestBP's default SynthPreset pan value.
Change 3254851 on 2017/01/11 by dan.reynolds
Updating ES1Bank_Bass
Updating OtonOkeMap
Change 3254854 on 2017/01/11 by Aaron.McLeran
Some fixups for pan modulation
Change 3255682 on 2017/01/12 by aaron.mcleran
Turning the bass down a bit on OtonOkeMap
Change 3255721 on 2017/01/12 by Marc.Audy
Fix spelling error
Change 3255790 on 2017/01/12 by Marc.Audy
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3256263 on 2017/01/12 by Ori.Cohen
Refactor immediate mode api to take PxD6Joint and PxRigidActor instead.
Change 3256288 on 2017/01/12 by Ori.Cohen
Undo constraint refactor as we found a way around it and it made the code much harder to read/debug
Change 3256360 on 2017/01/12 by Ori.Cohen
Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene)
Change 3256846 on 2017/01/13 by Marc.Audy
Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead.
Change 3256954 on 2017/01/13 by Marc.Audy
Fix missed fixup of deprecated constructor use
Change 3257167 on 2017/01/13 by Jon.Nabozny
Fix check in FBodyInstance::SetCollisionEnabled.
Create convenience methods for HasPhysics and HasQuery.
#jira UE-39633
Change 3257181 on 2017/01/13 by Zak.Parrish
Adding input map and some testing content to Xenakis
Change 3257183 on 2017/01/13 by Mieszko.Zielinski
Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4
Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius
#jira UE-40368
Change 3257211 on 2017/01/13 by Jon.Nabozny
Fix CIS issue caused by 3257167.
Change 3257220 on 2017/01/13 by Marc.Audy
Additional FBox constructor deprecation fixups
Change 3257236 on 2017/01/13 by zak.parrish
Fixed error on Xenakis input pawn
Change 3257242 on 2017/01/13 by zak.parrish
Update to InputListener
Change 3257273 on 2017/01/13 by Marc.Audy
No reason to pass simple types by reference
Change 3257418 on 2017/01/13 by Ori.Cohen
Attempt to turn android physx libs back to static libs.
Change 3257445 on 2017/01/13 by Ori.Cohen
Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib
Change 3257903 on 2017/01/14 by Aaron.McLeran
Additions to synth module and updates to dsp objects
- Adding ability to create arbitrary modular patches from modulating sources to modulation destinations
- DSP objects define their default depths but patches can override
- Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets
- Adding a preset bank type so we can store a bank of presets (aka factory presets)
Change 3258179 on 2017/01/15 by Seth.Weedin
Duplicating input test map for some FX work
Change 3258181 on 2017/01/15 by Seth.Weedin
Modify skybox in test map to be dark and spooky
Change 3258183 on 2017/01/15 by aaron.johnson
substituted classes, changed wind speed and adjusted level lighting
Change 3258190 on 2017/01/15 by aaron.johnson
substituted triplet pawn and motion controller classes, enabled grabbing animations
Change 3258191 on 2017/01/15 by Aaron.McLeran
Getting source effects working for GDC demo
- Added new synthesis editor module to create instances of user-created source effects
- Added code to do source effects
- Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings.
- Tweaks and fixes to existing dsp objects to get source effects working
- Modified existing engine code to allow for playing out source effect tails
- Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future.
- Fixed issue of pitching with stereo delay effect on setting first interpolated param
- Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module
- Deleting some cruft files no longer needed
Change 3258201 on 2017/01/15 by Seth.Weedin
C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none
Change 3258206 on 2017/01/15 by aaron.johnson
map push, triplets interface created, debug widget placed in level
Change 3258222 on 2017/01/15 by Aaron.McLeran
Fixing crash when there's a null entry in the source effect chain
Fixed some zippering introduced by applying volume twice.
Change 3258225 on 2017/01/15 by aaron.johnson
Interface changes, pawn output values wip
Change 3258228 on 2017/01/15 by aaron.johnson
Pawn should be outputting all correct values for Tripletsinterface
Change 3258242 on 2017/01/15 by Stanley.Hayes
Edge lights and Spherical Density Materials
Change 3258251 on 2017/01/16 by Seth.Weedin
More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none
Change 3258284 on 2017/01/16 by Aaron.McLeran
Fixing CIS build error
Surprised that MSVC allows that...
Change 3258525 on 2017/01/16 by Mieszko.Zielinski
Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4
Change 3258537 on 2017/01/16 by Lukasz.Furman
fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component
#ue4
Change 3258595 on 2017/01/16 by Marc.Audy
Fix static analysis warning
Change 3259364 on 2017/01/16 by Mieszko.Zielinski
BTTask_RotateToFaceBBEntry comment spelling fix #UE4
#jira UE-40669
Change 3259683 on 2017/01/16 by dan.reynolds
Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started
Change 3260244 on 2017/01/17 by Lina.Halper
#anim
- optimize layer blend node to not create mask weights in run-time but in compile time.
#code review: Martin.Wilson
Change 3260617 on 2017/01/17 by Ori.Cohen
Immediate mode spawns its own actors.
Change 3260701 on 2017/01/17 by Ori.Cohen
Don't bother blending physics with animation when physics is QueryOnly
Change 3260796 on 2017/01/17 by Ori.Cohen
EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll.
Change 3261207 on 2017/01/17 by Ori.Cohen
First iteration of contact enabling/disabling for immediate mode.
Change 3262010 on 2017/01/18 by Marc.Audy
Remove some autos
Change 3262525 on 2017/01/18 by Lina.Halper
Fix crash with required bones index not using property indexing
#jira: UE-40786
Change 3263658 on 2017/01/19 by Martin.Wilson
Add AnimTechDemo to dev-framework (base third person + feng mao)
Change 3263684 on 2017/01/19 by Lina.Halper
#anim : layer node - fix allocation change I made by mistake
Change 3264523 on 2017/01/19 by Ori.Cohen
Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order
Change 3264701 on 2017/01/19 by Ori.Cohen
Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors
Change 3264980 on 2017/01/19 by Ori.Cohen
Make sure physics asset collision disabled works in immediate mode.
Change 3265011 on 2017/01/19 by Ori.Cohen
Added the ability to override physics asset for immediate mode
Change 3265030 on 2017/01/19 by Ori.Cohen
Added override gravity for immediate mode.
Change 3265650 on 2017/01/20 by Benn.Gallagher
NvCloth Source
Change 3265652 on 2017/01/20 by Benn.Gallagher
NvCloth Lib
#rnx
Change 3265653 on 2017/01/20 by Benn.Gallagher
NvCloth Bin
#rnx
Change 3266195 on 2017/01/20 by Danny.Bouimad
Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth)
Change 3266377 on 2017/01/20 by Marc.Audy
Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes.
Change 3267873 on 2017/01/23 by Jon.Nabozny
Fix SceneProxy shadowing in UGeometryCacheComponent.
Change 3268025 on 2017/01/23 by Benn.Gallagher
IWYU change, platform PCH generation seemed to hide this one.
Change 3268026 on 2017/01/23 by Benn.Gallagher
Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block
#rnx
Change 3268630 on 2017/01/23 by Zak.Parrish
Updating to add MIGS shooter content, as well as audio interaction Blueprints
Change 3268663 on 2017/01/23 by Ori.Cohen
Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference.
Change 3268811 on 2017/01/23 by Ori.Cohen
Added component space sim for immediate mode
Change 3269369 on 2017/01/24 by Benn.Gallagher
Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework)
Replaced clothing with new simulation framework
Change 3269417 on 2017/01/24 by danny.bouimad
Minor Update to cloth map for test
Change 3269420 on 2017/01/24 by Benn.Gallagher
Removed APEX simulation from clothing framework (used in testing, not fully complete)
Change 3269421 on 2017/01/24 by danny.bouimad
Small tweaks
Change 3269515 on 2017/01/24 by Lukasz.Furman
enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes
fixed GameplayAbility debugger's category not using IAbilitySystemInterface
#ue4
Change 3269595 on 2017/01/24 by mason.seay
Break apart physics asset for crash bug
Change 3269819 on 2017/01/24 by Ori.Cohen
Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver.
Change 3270364 on 2017/01/24 by Josh.Stoddard
upgrade to the latest version of v-HACD:
https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib
commit: 7a09f9d
NOTE: only updated windows binaries
mac and linux still using old binaries until they can be tested
#jira UE-40124 #rb josh.stoddard
Change 3271188 on 2017/01/25 by Jurre.deBaare
Post-import script support
#jira UEFW-80
Change 3271249 on 2017/01/25 by Thomas.Sarkanen
Move soundwave-internal curve tables to advanced display
Exposing it was confusing to audio people
Change 3271586 on 2017/01/25 by Marc.Audy
Don't rerun construction scripts twice on a level that has been hidden and reshown
#jira UE-40306
Change 3272048 on 2017/01/25 by Ori.Cohen
Fix for immediate mode sim when root body is the same as the root bone.
Change 3272083 on 2017/01/25 by Ori.Cohen
Make sure to warn when component space sim and collision are used together. Also handle it gracefully.
Change 3272300 on 2017/01/25 by Ori.Cohen
Fix incorrect collision generation when a shape's local pose is not identity.
Change 3273195 on 2017/01/26 by Jurre.deBaare
Fix for Anim import script crash in GetBonePosesForTime
Change 3273204 on 2017/01/26 by Ben.Marsh
Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool.
Change 3273378 on 2017/01/26 by James.Golding
In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed
Change 3273381 on 2017/01/26 by James.Golding
Big refactor to PoseDriver
- RBF logic now moved into its own class/file
- Allow editing of transform and radial scaling per-target
- Add support for different falloff functions (not just Gaussian)
- Allow driving curves directly, rather than always poses
- Add details customization for pose driver node
- Edits to PoseDriver settings now take immediate effect, don't need to recompile
Change 3273826 on 2017/01/26 by Josh.Stoddard
modify VHACD to improve quality of hulls generated by convex decomposition
NOTE: mac libs not included - mac editor will use legacy libs for now
Change 3273902 on 2017/01/26 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433
Change 3274018 on 2017/01/26 by Ori.Cohen
Added immediate physics preview in phat.
Change 3274165 on 2017/01/26 by Ori.Cohen
PhAT now depends on immediate mode plugin. Fix build
#JIRA UE-41179
Change 3275001 on 2017/01/27 by Jurre.deBaare
Fix for crash in Persona with Anim Modifiers
Change 3275297 on 2017/01/27 by Ori.Cohen
Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision)
Change 3275340 on 2017/01/27 by Benn.Gallagher
Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy
#jira UE-41025
#jira UE-41039
Change 3275383 on 2017/01/27 by Benn.Gallagher
Blacklisted double promotion warning on ps4 NvCloth build
#rnx
Change 3275426 on 2017/01/27 by Benn.Gallagher
Removed CUDA dependencies from NvCloth cmake files
Change 3275670 on 2017/01/27 by Ori.Cohen
Fix phat ragdoll in immediate mode updating sketal mesh component transform
Change 3275673 on 2017/01/27 by Ori.Cohen
Add position/velocity iteration to immediate mode
Change 3276001 on 2017/01/27 by Alan.Noon
Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini
none
Change 3276596 on 2017/01/28 by Aaron.McLeran
Removing unused #ifdef
Change 3276597 on 2017/01/28 by Aaron.McLeran
Getting rid of static analysis warning
Change 3277354 on 2017/01/30 by Lukasz.Furman
fixed custom navlink Id collisions
#ue4
Change 3277356 on 2017/01/30 by Lukasz.Furman
fixed comments in GameplayDebugger.h
#jira UE-41103
Change 3277371 on 2017/01/30 by mason.seay
Test map for spawn sound/force feedback bug.
Change 3277445 on 2017/01/30 by Lukasz.Furman
fixed compilation warning
#ue4
Change 3277560 on 2017/01/30 by Danny.Bouimad
Made checkin to Fix Crash that occured due to bad content.
Change 3277567 on 2017/01/30 by Ori.Cohen
Fix immediate mode crashing when joint is empty.
#JIRA UE-41026
Change 3277928 on 2017/01/30 by Ori.Cohen
Turn on immediate mode plugin by default
Change 3278433 on 2017/01/30 by Ori.Cohen
Immediate mode supports heightfield collision.
Change 3278449 on 2017/01/30 by Ori.Cohen
Fix immediate mode cache not being initialized properly.
Change 3278787 on 2017/01/31 by James.Golding
Fix CIS error in ImmediatePhysicsSimulation.cpp
Change 3279303 on 2017/01/31 by mason.seay
Assets for RigidBody node bug
Change 3279352 on 2017/01/31 by Benn.Gallagher
Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before
Change 3279377 on 2017/01/31 by Alan.Noon
GDC AnimTech Demo: adjusted minion physics assets
none
Change 3279425 on 2017/01/31 by james.cobbett
Updating QA-Physics map.
Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now.
Change 3279436 on 2017/01/31 by Benn.Gallagher
Fixed inertia scales on Owen mesh
Change 3279480 on 2017/01/31 by Benn.Gallagher
Fixes for clothing behavior changes
#jira UE-41092
Change 3279495 on 2017/01/31 by Ori.Cohen
Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision.
Change 3279579 on 2017/01/31 by james.cobbett
Added new scenario to QA-Physics map.
Moving platforms (up/down, left/right) with physics objects on them.
Change 3279695 on 2017/01/31 by mason.seay
RigidBody node test asset
Change 3280105 on 2017/01/31 by Ori.Cohen
Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode
Change 3280148 on 2017/01/31 by mason.seay
First round of assets for force feedback testing
Change 3280860 on 2017/02/01 by James.Golding
Merge CL 3280853 to Dev-Framework
Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor
Change 3281172 on 2017/02/01 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156
Change 3281210 on 2017/02/01 by james.cobbett
Updated QA-Physics map
Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube.
Change 3281211 on 2017/02/01 by James.Golding
Details customization for editing PoseDriver targets list
Change 3281332 on 2017/02/01 by Marc.Audy
Fix bad merge
Fix file types
Change 3281388 on 2017/02/01 by mason.seay
Updated Force Feedback asset
Change 3281396 on 2017/02/01 by mason.seay
moving asset
Change 3281987 on 2017/02/01 by Benn.Gallagher
Fixed project generation failing after main merge
Change 3282047 on 2017/02/01 by Marc.Audy
Fix up Target and build cs files after changes from Dev-Build
Change 3282214 on 2017/02/01 by Ori.Cohen
Expose radial forces to immediate mode
Change 3282221 on 2017/02/01 by Alan.Noon
Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters
none
Change 3282273 on 2017/02/01 by Ori.Cohen
Fix crash when recompiling animbp of immediate mode due to null pointer.
Change 3282368 on 2017/02/01 by Ori.Cohen
Quick iteration on minion demo
Change 3282824 on 2017/02/02 by James.Golding
Fix for CIS in RBFSolver.h
Change 3282829 on 2017/02/02 by James.Golding
Fix CIS in PoseDriverDetails.cpp
Fix list UI not refreshing after copying targets from PoseAsset
Change 3282834 on 2017/02/02 by Danny.Bouimad
Adding Pose driver additive assets
Change 3282863 on 2017/02/02 by James.Golding
Add Mambo mesh and Skeleton
Change 3282892 on 2017/02/02 by James.Golding
Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework
Change 3283157 on 2017/02/02 by Mieszko.Zielinski
Cook Orion Win64 fix #UE4
Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP
Change 3283159 on 2017/02/02 by Marc.Audy
Additional CIS fixes
Change 3283179 on 2017/02/02 by Marc.Audy
More CIS fixes
Change 3283197 on 2017/02/02 by Jurre.deBaare
Fix for issues importing Fornite geometry cache assets
#fix Use actual import number of frames instead of total number of frames in the Alembic Cache
Change 3283201 on 2017/02/02 by Marc.Audy
Keep fixing CIS
Change 3283270 on 2017/02/02 by James.Golding
Merging CL 3276013 to Dev-Framework
- fix issue with additive pose preview applying twice
Change 3283499 on 2017/02/02 by Marc.Audy
More CIS fixes
Change 3283543 on 2017/02/02 by Jon.Nabozny
Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation.
Change 3283663 on 2017/02/02 by Ori.Cohen
Fix potential null dereference in ragdoll node
Change 3283757 on 2017/02/02 by Marc.Audy
May fix remaining CIS issues
Change 3283984 on 2017/02/02 by Marc.Audy
Fix linux CIS
Change 3284039 on 2017/02/02 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913
Change 3284067 on 2017/02/02 by Marc.Audy
Fixup mistakes in converting redirects
Change 3284187 on 2017/02/02 by Ori.Cohen
Immediate mode works with radial force (not just radial impulse)
Change 3284358 on 2017/02/02 by Ori.Cohen
Update arcblade phys asset for immediate mode
Change 3284667 on 2017/02/02 by Marc.Audy
Arguments is an array not a string now. Fixing commented out code.
Change 3284684 on 2017/02/02 by Marc.Audy
Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro.
Change 3284707 on 2017/02/02 by Marc.Audy
Fix AVIWriter module compilation on Mac
Change 3285012 on 2017/02/03 by Benn.Gallagher
Fixes for Dx NvCloth shader warnings
Change 3285016 on 2017/02/03 by Marc.Audy
Fix missing include
Change 3285048 on 2017/02/03 by Benn.Gallagher
Fixed Persona needing a restart when changing number of clothing assets (import/delete)
#jira UE-41323
Change 3285325 on 2017/02/03 by Marc.Audy
Properly implement AVIWriter module
Change 3285538 on 2017/02/03 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499
Change 3285735 on 2017/02/03 by Jon.Nabozny
Add IsInAir method to UVehicleWheel.
#jira UE-38369
Change 3285862 on 2017/02/03 by Aaron.McLeran
UE-41435 Fixing PIE audio
- Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE.
Change 3285914 on 2017/02/03 by danny.bouimad
RecomputeTangents Test Assets
Change 3286246 on 2017/02/03 by Mieszko.Zielinski
Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4
#jira UE-41527
#jira UE-41518
Change 3286308 on 2017/02/03 by Ori.Cohen
Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin.
#JIRA UE-41529
Change 3286396 on 2017/02/03 by Ori.Cohen
Fix CIS
Change 3286479 on 2017/02/03 by Ori.Cohen
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3287421 on 2017/02/06 by James.Golding
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819
Change 3287427 on 2017/02/06 by James.Golding
Fix PoseBlendNode to 'pass through' if no poses are activated
Change 3287430 on 2017/02/06 by James.Golding
- Add support to PoseDriver for evaluating source bone in the space of a different bone
- Fix driven bone adding a scale of 1
- Fix posedriver values 'sticking' (reset all weights to zero each frame)
- Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor)
- Tranlsation targets now draw larger when selected
- 'Copy from pose asset' now also auto-sets radius for you
- Remove spammy warnings for missing poses/curves
- Add UPoseAsset::GetNumTracks and ::GetFullPose
- Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose
- Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0)
Change 3287496 on 2017/02/06 by Chad.Garyet
fixing busted quotes around defaultvalues
Change 3287569 on 2017/02/06 by Mieszko.Zielinski
Orion BP fixed after deprecating NavigationSystem's BP API #Orion
Change 3287595 on 2017/02/06 by Benn.Gallagher
BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs.
Built for new NvCloth upgrade
Change 3287598 on 2017/02/06 by Benn.Gallagher
NvCloth Upgrade to 21604115
Added Linux+Mac support
Change 3287710 on 2017/02/06 by Lukasz.Furman
added option to disable navlink polys at the end of generated paths
#ue4
Change 3287857 on 2017/02/06 by Benn.Gallagher
Fixed NvCloth module files to correctly set up linux and mac hopefully
Change 3287894 on 2017/02/06 by Benn.Gallagher
Another fix to NvCloth build files, didn't get picked up in VS for some reason.
Change 3287917 on 2017/02/06 by Lina.Halper
Copy from CharacterRigging to Dev-Framework
#code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham
Change 3287938 on 2017/02/06 by Thomas.Sarkanen
Fix crash opening a media sound wave
#jira UE-41582 - Editor crashes when running Automation test
Change 3287942 on 2017/02/06 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682
Change 3288035 on 2017/02/06 by James.Golding
Remove C++ GameMode and pawn classes (replace with floating BP instead)
Resave anims to remove Orion refs
Add simple AnimBP and map for Mambo testing
Change 3288036 on 2017/02/06 by Benn.Gallagher
Fix to BuildPhysX task to trigger Mac and Linux builds properly
Change 3288125 on 2017/02/06 by Ori.Cohen
Change PhysXCommon back to dylib
Change 3288127 on 2017/02/06 by Benn.Gallagher
Fixed project file identification not working for NvCloth under XCode
Change 3288156 on 2017/02/06 by Benn.Gallagher
Disable "expansion-to-defined" warning in Linux NvCloth builds
Change 3288159 on 2017/02/06 by Lina.Halper
potential compile fix for Ocean Editor
#code review:Thomas.Sarkanen
Change 3288190 on 2017/02/06 by Ori.Cohen
Link against static PhysXCommon for mac
Change 3288200 on 2017/02/06 by Marc.Audy
Fix CIS
Change 3288270 on 2017/02/06 by Lina.Halper
fix compile error
#code review:Thomas.Sarkanen, Marc.Audy
Change 3288302 on 2017/02/06 by Thomas.Sarkanen
Fixed ensure when deselecting bones in anim BP editor
#jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint
Change 3288348 on 2017/02/06 by Lina.Halper
- Enabled control rig
- Changed plugin name to be Control Rig
Change 3288490 on 2017/02/06 by Benn.Gallagher
Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running.
Change 3288511 on 2017/02/06 by Lina.Halper
compile fix
Change 3288513 on 2017/02/06 by Lina.Halper
Check in content to work with
Change 3288615 on 2017/02/06 by Ori.Cohen
Fix skeletal mesh not simulating when using an aggregate.
#JIRA UE-41593
Change 3288791 on 2017/02/06 by thomas.sarkanen
Exposed transforms to cinematics so they can be animated
Change 3288795 on 2017/02/06 by Ori.Cohen
Fix lock warnings for physx
#JIRA UE-41591
Change 3288817 on 2017/02/06 by Charles.Anderson
GDC Arcblade setup tests.
Change 3288825 on 2017/02/06 by Lina.Halper
Fix build issue of shadow variable
Change 3289058 on 2017/02/06 by Ori.Cohen
Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution.
#JIRA UE-41026
Change 3289348 on 2017/02/06 by Lina.Halper
fix compile issue
Change 3289369 on 2017/02/06 by Lina.Halper
Renamed leg control to limb control and will be used for arm/feet.
- changed vars.
- has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman.
#code review:Thomas.Sakanen
Change 3289422 on 2017/02/06 by Lina.Halper
Fixed IK sinking issue - or moving
#code review:Thomas.Sarkanen
Change 3289433 on 2017/02/06 by Lina.Halper
Fixed real shadow error
Change 3289485 on 2017/02/06 by Lina.Halper
fixed build issue
Change 3289657 on 2017/02/07 by thomas.sarkanen
Added rig bone mapping to Ice's skeletal mesh
Change 3289658 on 2017/02/07 by thomas.sarkanen
Added ControlRig map with Ice setup to pose
Change 3289662 on 2017/02/07 by Thomas.Sarkanen
Fixed up static analysis warning
Change 3289663 on 2017/02/07 by Thomas.Sarkanen
Fixed crash when attempting to bind to skeletal mesh with already-set anim BP
Anim instance may not have actually been created when binding, so dont dereference it
Change 3289717 on 2017/02/07 by Benn.Gallagher
Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory
Change 3289718 on 2017/02/07 by Benn.Gallagher
BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs.
Change 3289744 on 2017/02/07 by Benn.Gallagher
Fixed missing masses causing crash initialising clothing actors
#jira UE-41599
Change 3289746 on 2017/02/07 by Danny.Bouimad
Adding Some Content for JamesG he wanted some nicer looking Pose driver test files.
Change 3289756 on 2017/02/07 by danny.bouimad
Changing the asset for JamesG.
Change 3289785 on 2017/02/07 by James.Golding
Replace old PoseDrive test with Danny's new one
Change 3289858 on 2017/02/07 by Lina.Halper
fixed issue with undo transaction buffer
Change 3289860 on 2017/02/07 by Benn.Gallagher
Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg
#jira UE-41655
Change 3289912 on 2017/02/07 by Thomas.Sarkanen
Merging using Raven_To_Dev-Framework
Originally from CLs 3249471, 3258522, 3260271, 3273791:
Sequencer: More work supporting array properties more generically
+ fixes
Change 3289962 on 2017/02/07 by James.Golding
Add thickness option to DrawWireDiamond
Change 3289963 on 2017/02/07 by James.Golding
Add spin option to VectorInputBox
Change 3289966 on 2017/02/07 by James.Golding
Add weight bar chart to PoseDriver details
Stop drawing pose weight text in viewport
Fix position targets not drawing larger when selected
Change 3290094 on 2017/02/07 by Thomas.Sarkanen
Fixed typo in filename (fallout from search and replace)
Change 3290119 on 2017/02/07 by Thomas.Sarkanen
Manipulators can now have their IK/FK space set on them
They are not drawn when the space for the chain that they control is not the same as their setting
Also fixed a crash with invalid objects when reloading maps.
Change 3290145 on 2017/02/07 by Thomas.Sarkanen
CIS fix for fallout from Raven changes
#jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors
Change 3290319 on 2017/02/07 by Marc.Audy
Make sound player nodes hard reference the assets unless they are in a chain below a quality node.
Change 3290484 on 2017/02/07 by Richard.Hinckley
Fixing grammar in popup messages.
Change 3290533 on 2017/02/07 by Marc.Audy
Make GetAIController BlueprintPure
#jira UE-41654
Change 3290624 on 2017/02/07 by Marc.Audy
Reorder header to avoid include tool warnings
Change 3290697 on 2017/02/07 by Lina.Halper
- support FK manipulator being in local space
- fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum
#code review: Thomas.Sarkanen
Change 3290748 on 2017/02/07 by Ori.Cohen
Touch immediate mode file to force physx re-link
Change 3290807 on 2017/02/07 by Richard.Hinckley
#jira UE-39891
Updates to assist in automatic documentation generation.
Change 3290946 on 2017/02/07 by Lina.Halper
Fix issue of notify looping.
#jira: UE-31463
#Code review:Martin.Wilson
Change 3291553 on 2017/02/07 by Lina.Halper
Rename/move file(s)
- modified mesh mapping controller window to be Control Rig
Change 3291571 on 2017/02/07 by Lina.Halper
added set up spine option
#code review:Thomas.Sarkanen
Change 3291581 on 2017/02/07 by Ori.Cohen
Temporarily turn off phat immediate mode preview which crashes.
Change 3291949 on 2017/02/08 by James.Golding
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819
Change 3291966 on 2017/02/08 by Lina.Halper
Fix issue with notify looping bug
#jira: UE-31463
Change 3292247 on 2017/02/08 by Marc.Audy
Clean up bad merge caused by Fortnite integration to main
Change 3292326 on 2017/02/08 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313
Change 3292409 on 2017/02/08 by Marc.Audy
Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong.
Change 3292481 on 2017/02/08 by Ori.Cohen
Fix for convex hull cooking (from Josh.S)
#JIRA UE-41656
Change 3292492 on 2017/02/08 by Mieszko.Zielinski
Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite
Change 3292778 on 2017/02/08 by Ori.Cohen
Touch physx DDC key for new cooking.
#JIRA UE-41656
[CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
2019-10-11 15:33:31 -04:00
return "-DCMAKE_CXX_FLAGS=" + CxxFlags + " -DCMAKE_EXE_LINKER_FLAGS=" + CxxLinkerFlags + " -DCAMKE_MODULE_LINKER_FLAGS=" + CxxLinkerFlags + " -DCMAKE_SHARED_LINKER_FLAGS=" + CxxLinkerFlags + " " ;
2020-02-25 07:23:55 -05:00
}
2019-10-11 15:33:31 -04:00
public override string GetToolchainName ( BuildPhysX . PhysXTargetLib TargetLib , string TargetConfiguration )
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
2019-10-11 15:33:31 -04:00
// in native builds we don't really use a crosstoolchain description, just use system compiler
if ( BuildHostPlatform . Current . Platform . IsInGroup ( UnrealPlatformGroup . Unix ) )
return null ;
// otherwise, use a per-architecture file.
return "LinuxCrossToolchain.multiarch.cmake" ;
2020-02-25 07:23:55 -05:00
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
public override string GetAdditionalCMakeArguments ( BuildPhysX . PhysXTargetLib TargetLib , string TargetConfiguration )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
string ToolchainSettings = GetToolchainName ( TargetLib , TargetConfiguration ) = = null
? " -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++"
: " -DARCHITECTURE_TRIPLE=" + Architecture ;
string BundledLinuxLibCxxFlags = GetBundledLinuxLibCxxFlags ( ) ;
string Args = " --no-warn-unused-cli -DPX_STATIC_LIBRARIES=1 " + BundledLinuxLibCxxFlags + ToolchainSettings ;
if ( TargetLib = = BuildPhysX . PhysXTargetLib . APEX )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
Args + = " -DAPEX_LINUX_SHARED_LIBRARIES=1" ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
2019-10-11 15:33:31 -04:00
return Args ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
2019-10-11 15:33:31 -04:00
public override void SetupTargetLib ( BuildPhysX . PhysXTargetLib TargetLib , string TargetConfiguration )
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
2019-10-11 15:33:31 -04:00
// the libraries are broken when compiled with clang 7.0.1
string OriginalToolchainPath = Environment . GetEnvironmentVariable ( "LINUX_MULTIARCH_ROOT" ) ;
if ( ! string . IsNullOrEmpty ( OriginalToolchainPath ) )
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
2020-03-20 13:09:40 -04:00
string ToolchainPathToUse = OriginalToolchainPath . Replace ( "v16_clang-9.0.1-centos7" , "v12_clang-6.0.1-centos7" ) ;
2019-10-11 15:33:31 -04:00
LogInformation ( "Working around problems with newer clangs: {0} -> {1}" , OriginalToolchainPath , ToolchainPathToUse ) ;
Environment . SetEnvironmentVariable ( "LINUX_MULTIARCH_ROOT" , ToolchainPathToUse ) ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
else
{
2019-10-11 15:33:31 -04:00
LogWarning ( "LINUX_MULTIARCH_ROOT is not set!" ) ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
2020-03-20 13:09:40 -04:00
2019-10-11 15:33:31 -04:00
base . SetupTargetLib ( TargetLib , TargetConfiguration ) ;
2020-02-25 07:23:55 -05:00
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2020-03-20 13:09:40 -04:00
public FileReference GetObjCopyPath ( )
{
// Grab where we are getting clang++ from as we need to get objcopy from the same location
DirectoryReference LinuxToolchainPath = new DirectoryReference ( Environment . GetEnvironmentVariable ( "LINUX_MULTIARCH_ROOT" ) ) ;
return FileReference . Combine ( LinuxToolchainPath , "x86_64-unknown-linux-gnu/bin/x86_64-unknown-linux-gnu-objcopy" ) ;
}
2019-10-11 15:33:31 -04:00
public override void BuildTargetLib ( BuildPhysX . PhysXTargetLib TargetLib , string TargetConfiguration )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
base . BuildTargetLib ( TargetLib , TargetConfiguration ) ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
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FileReference ObjcopyPath = GetObjCopyPath ( ) ;
// Linux does not have a great way to split the debug file from the *.so so lets do it now as well as grab the sym file
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foreach ( FileReference SOFile in EnumerateOutputFiles ( OutputBinaryDirectory , string . Format ( "*{0}.{1}" , BuildSuffix [ TargetConfiguration ] , DynamicLibraryExtension ) , TargetLib ) )
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{
string ExeSuffix = "" ;
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if ( BuildHostPlatform . Current . Platform . IsInGroup ( UnrealPlatformGroup . Windows ) )
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{
ExeSuffix + = ".exe" ;
}
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FileReference PSymbolFile = FileReference . Combine ( SOFile . Directory , SOFile . GetFileNameWithoutExtension ( ) + ".psym" ) ;
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FileReference SymbolFile = FileReference . Combine ( SOFile . Directory , SOFile . GetFileNameWithoutExtension ( ) + ".sym" ) ;
FileReference DebugFile = FileReference . Combine ( SOFile . Directory , SOFile . GetFileNameWithoutAnyExtensions ( ) + ".debug" ) ;
FileReference StrippedFile = FileReference . Combine ( SOFile . Directory , SOFile . GetFileNameWithoutAnyExtensions ( ) + "_stripped" ) ;
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// dump_syms
ProcessStartInfo StartInfo = new ProcessStartInfo ( ) ;
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StartInfo . FileName = DumpSymsPath . FullName + ExeSuffix ;
StartInfo . Arguments = SOFile . FullName + " " + PSymbolFile . FullName ;
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StartInfo . RedirectStandardError = true ;
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LogInformation ( "Running: '{0} {1}'" , StartInfo . FileName , StartInfo . Arguments ) ;
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Utils . RunLocalProcessAndLogOutput ( StartInfo ) ;
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// BreakpadSymbolEncoder
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StartInfo . FileName = BreakpadSymbolEncoderPath . FullName + ExeSuffix ;
StartInfo . Arguments = PSymbolFile . FullName + " " + SymbolFile . FullName ;
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LogInformation ( "Running: '{0} {1}'" , StartInfo . FileName , StartInfo . Arguments ) ;
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Utils . RunLocalProcessAndLogOutput ( StartInfo ) ;
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// Clean up the Temp *.psym file, as they are no longer needed
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InternalUtils . SafeDeleteFile ( PSymbolFile . FullName ) ;
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if ( ! GeneratedDebugSymbols . ContainsKey ( SOFile . FullName ) )
{
// objcopy --strip-all sofile.so sofile_stripped
StartInfo . FileName = ObjcopyPath . FullName + ExeSuffix ;
StartInfo . Arguments = "--strip-all " +
SOFile . FullName + " " +
StrippedFile . FullName ;
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LogInformation ( "Running: '{0} {1}'" , StartInfo . FileName , StartInfo . Arguments ) ;
Utils . RunLocalProcessAndLogOutput ( StartInfo ) ;
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// objcopy --only-keep-debug sofile.so sofile.debug
StartInfo . FileName = ObjcopyPath . FullName + ExeSuffix ;
StartInfo . Arguments = "--only-keep-debug " +
SOFile . FullName + " " +
DebugFile . FullName ;
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LogInformation ( "Running: '{0} {1}'" , StartInfo . FileName , StartInfo . Arguments ) ;
Utils . RunLocalProcessAndLogOutput ( StartInfo ) ;
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// objcopy --add-gnu-debuglink=sofile.debug sofile_stripped sofile.so
StartInfo . FileName = ObjcopyPath . FullName + ExeSuffix ;
StartInfo . Arguments = "--add-gnu-debuglink=" +
DebugFile . FullName + " " +
StrippedFile . FullName + " " +
SOFile . FullName ;
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LogInformation ( "Running: '{0} {1}'" , StartInfo . FileName , StartInfo . Arguments ) ;
Utils . RunLocalProcessAndLogOutput ( StartInfo ) ;
GeneratedDebugSymbols . Add ( SOFile . FullName , true ) ;
}
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// Clean up the Temp *_stripped file, as they are no longer needed
InternalUtils . SafeDeleteFile ( StrippedFile . FullName ) ;
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}
}
2020-02-25 07:23:55 -05:00
}
2018-06-12 11:20:48 -04:00
2020-09-01 14:07:48 -04:00
// the factory code that creates these based on arguments uses the name not the properties so
// this should only ever be instantiated by the real Mac class below
abstract class BuildPhysX_MacBase : BuildPhysX . XcodeTargetPlatform
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
public override UnrealTargetPlatform Platform = > UnrealTargetPlatform . Mac ;
public override bool HasBinaries = > true ;
public override string DebugDatabaseExtension = > null ;
public override string DynamicLibraryExtension = > "dylib" ;
public override string StaticLibraryExtension = > "a" ;
public override bool IsPlatformExtension = > false ;
public override bool UseResponseFiles = > false ;
public override string TargetBuildPlatform = > "mac" ;
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3182951 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS.
- Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId).
#jira UE-38017
Change 3182892 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS.
- System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState().
- GetAuthToken is only called if the engine calls IOnlineIdentity::Login().
#jira UE-38017
Change 3182767 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix PS4 session invitations.
- Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed.
- Replaced with NpToolkit2's session invitation API.
#jira UE-38020
Change 3182766 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario:
- Two users join a session on two separate PS4s.
- One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4.
- That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled.
#jira UE-38017 UE-38020
Change 3182765 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together".
#jira UE-38017 UE-38020
Change 3182633 on 2016/11/01 by Jack.Porter
Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built
#jira UE-38042
Change 3182332 on 2016/11/01 by Mieszko.Zielinski
Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4
#jira UE-37588
Change 3182321 on 2016/11/01 by Dmitry.Rekman
Updated READMEs for 4.14 (UE-38059).
#jira UE-38059
Change 3182231 on 2016/11/01 by Mitchell.Wilson
Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning.
#jira UE-38079
Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt
Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX
#jira UE-38091
Change 3182017 on 2016/11/01 by Chris.Babcock
Disable glVertexAttribIPointer on PowerVR Rogue
#jira UE-38074
#ue4
#android
Change 3181942 on 2016/11/01 by Mitchell.Wilson
Resolving multiple warnings in CIS for Elemental Demo.
#jira UE-38075
Change 3181941 on 2016/11/01 by Nick.Shin
PhysX Bulid Automation script update
#jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings
Change 3181939 on 2016/11/01 by Ryan.Vance
#jira UE-38072
We need to add a hook that can be called after native present has finished for SteamVR.
PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame.
Change 3181849 on 2016/11/01 by Nick.Shin
jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5
jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs
the python scripts will need tweaking - they were moved from their original locations from:
https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68
the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)...
update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk
#jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings
Change 3181848 on 2016/11/01 by Nick.Shin
update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924)
#jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings
Change 3181838 on 2016/11/01 by Nick.Shin
new emscripten tool chain configured by jukka from Mozilla
see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from
#jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings
Change 3181611 on 2016/11/01 by Allan.Bentham
Recreate vulkan swapchain after a pause/resume on android.
#jira UE-36454
Change 3181451 on 2016/11/01 by Chris.Wood
CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly.
[UE-37794] - Send and Restart from Crash Reporter Opens Project Browser
Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project.
Also fixes broken SlateReflector in CRC (switched off in checked in version)
#jira UE-37794
Change 3181117 on 2016/11/01 by Dmitriy.Dyomin
Fixed: Text Actors not Rendering on Mobile
PowerVR based devices were rendring opaque objects twice
#jira UE-37949
Change 3181102 on 2016/11/01 by Jack.Porter
Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material)
#jira UE-36050
Change 3180851 on 2016/10/31 by Daniel.Wright
Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing.
#jira UE-37793
Change 3180844 on 2016/10/31 by Michael.Trepka
Disabled high-DPI in Mac CrashReportClient
#jira UE-37697
Change 3180803 on 2016/10/31 by Michael.Trepka
Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window.
#jira UE-37998
Change 3180764 on 2016/10/31 by zachary.wilson
Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro
#jira UE-29618
Change 3180666 on 2016/10/31 by Dmitry.Rekman
Fix Linux client & server hang when decoding voice chat (UE-36108).
- break out of voice channel while loop if unable to serialize the voice packet data.
- fixed by JoshM
#jira UE-36108
Change 3180428 on 2016/10/31 by Mitchell.Wilson
Rebuilt lighting in all Content Examples levels and saved to resolve warnings.
#jira UE-37880
Change 3180399 on 2016/10/31 by Dmitry.Rekman
Linux: revert to old commandline switch -binnedmalloc (UE-38001).
#jira UE-38001
Change 3180298 on 2016/10/31 by Steve.Robb
Extra information about which class has failed to have its CppStructOps initialized.
#jira UE-37921
Change 3180289 on 2016/10/31 by John.Pollard
Fix crash in FCurlHttpRequest::DebugCallback
+ Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination).
#jira UE-36658
Change 3180200 on 2016/10/31 by Benjamin.Hyder
Updating QA-Materials to include BuiltData
#jira UE-29618
Change 3180173 on 2016/10/31 by Nick.Whiting
Fixing up static analysis warning about array size in GoogleVRHMD code
#jira UE-38007
Change 3180123 on 2016/10/31 by ryan.brucks
#jira UE-35977
hooked up missing transform node inside of newly added function so that it works with variable rotations.
Change 3180108 on 2016/10/31 by Benjamin.Hyder
Updating QA-Effects map to include BuiltData
#jira UE-29618
Change 3180104 on 2016/10/31 by Marc.Audy
Don't recreate the render state if the component got unregistered in the interim.
#jira UE-37968
Change 3180084 on 2016/10/31 by Allan.Bentham
Use glVertexAttribIPointer for ES3.
Enable SupportsTextureMaxLevel for ES3.
ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES)
Fix assert when previewing ES3.1 with PC OpenGL.
#jira UE-37472
Change 3180082 on 2016/10/31 by Luke.Thatcher
[RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360).
- We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027)
#jira UEPLAT-1424
Change 3180044 on 2016/10/31 by Michael.Trepka
Don't create additional autorelease pool for Metal context on the game thread.
#jira UE-37894
Change 3180023 on 2016/10/31 by Luke.Thatcher
[RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14
Original CL description:
[~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061.
- Replaced deprecated APIs with new ones.
- Replaced NpToolkit with NpToolkit2.
- Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable.
- Added online ID cache system, which calls out to Sony's new ID Mapper Web API.
Contains a breaking change in FUniqueNetId
- FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string.
- Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts.
#jira UEPLAT-1424
Change 3179973 on 2016/10/31 by Sam.Deiter
#Jira UEDOC - 3957
#UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais
Change 3179930 on 2016/10/31 by Luke.Thatcher
[RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14
Original CL description:
[~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061.
- Replaced deprecated APIs with new ones.
- Replaced NpToolkit with NpToolkit2.
- Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable.
- Added online ID cache system, which calls out to Sony's new ID Mapper Web API.
Contains a breaking change in FUniqueNetId
- FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string.
- Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts.
#jira UEPLAT-1424
Change 3179539 on 2016/10/31 by Jack.Porter
Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape
#jira UE-37954
Change 3179309 on 2016/10/29 by Benjamin.Hyder
Re-Saving Foliage asset in Tm-DistanceFields
#jira UE-29618
Change 3179308 on 2016/10/29 by Benjamin.Hyder
updating AutoLOD settings for foliage example in TM-Shadermodels
#jira UE-29618
Change 3179135 on 2016/10/28 by Chris.Babcock
Only use alternative event flow for Daydream packaged applications
#jira UE-37847
#ue4
#android
Change 3178995 on 2016/10/28 by JohnHenry.Carawon
Adding test content for the World Origin Rebasing feature
#jira UE-29618
Change 3178994 on 2016/10/28 by Chris.Babcock
Disable ARM64 Google Play Games - need new library to fix crash
#jira UE-37972
#ue4
#android
Change 3178955 on 2016/10/28 by Marc.Audy
Don't worry about clearing from world's end of frame update frame if being GC'd
#jira UE-37928
Change 3178921 on 2016/10/28 by Daniel.Wright
[Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3.
Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970
#jira UE-37970
Change 3178919 on 2016/10/28 by Daniel.Wright
[Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path.
#jira UE-37970
Change 3178905 on 2016/10/28 by Max.Chen
Sequencer: Fix fade track instance compile
#jira UE-37939
Change 3178808 on 2016/10/28 by Dmitry.Rekman
Linux: fix crash on exit (UE-37536).
- Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run.
#jira UE-37536
(Edigrating 3175651 from Dev-Platform to Release-4.14)
Change 3178707 on 2016/10/28 by Marc.Audy
Fix inverted null check that caused load game from slot to fail if using a BP generated class
#jira UE-37774
Change 3178664 on 2016/10/28 by Alexis.Matte
Fix the fbx automation tests
#jira UE-37960
Change 3178617 on 2016/10/28 by Bart.Hawthorne
Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components
#jira UE-37692
#tests ran QA game and tested that assert no longer fired in debug
Change 3178615 on 2016/10/28 by Max.Chen
Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter
Copy from Dev-Sequencer
#jira UE-37328
#2864
Change 3178553 on 2016/10/28 by Michael.Trepka
Don't wait for the main thread in FMacWindow::Show()
#jira UE-37915
Change 3178526 on 2016/10/28 by Alexis.Matte
Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material.
#jira UE-37923
Change 3178451 on 2016/10/28 by Mitchell.Wilson
Limit the max angle the cannon tower can be rotated when manually aiming.
When max rotation is reached, debug line turns red to be consistent with the arrow tower.
#jira UE-36512
Change 3178420 on 2016/10/28 by Lina.Halper
Fix build issue
#jira: UE-37911
Change 3178390 on 2016/10/28 by mason.seay
Enabling follow on certain notifies to help catch issues
#jira UE-29618
Change 3178325 on 2016/10/28 by Zak.Middleton
#ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server.
Mirror CL 3178247 and CL 3178256 in Dev-Framework.
#jira UE-37902
Change 3178312 on 2016/10/28 by Max.Chen
Sequencer: Fade only oin the current player context, not on all worlds.
#jira UE-37939
Change 3178267 on 2016/10/28 by Lina.Halper
Fix issue with anim editor sound play notify doesn't work with follow option
#jira: UE-37946
Change 3178146 on 2016/10/28 by Lina.Halper
#fix crash with thumbnail update when there is no animation, and so on.
#code review: Benn.Gallagher
#jira: UE-37911
Change 3178145 on 2016/10/28 by Matthew.Griffin
Fixed Clean process during a Hot Reload
Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved
#jira UE-37616
Change 3178143 on 2016/10/28 by Mitchell.Wilson
Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation.
#jira UE-36269
Change 3178110 on 2016/10/28 by Mitchell.Wilson
Rebuilt lighting and saved levels.
#jira UE-36913
Change 3178070 on 2016/10/28 by Mitchell.Wilson
Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation.
#jira UE-37124
Change 3178034 on 2016/10/28 by Jon.Nabozny
Add missing Super::Tick call to ATP_TopDownCharacter::Tick.
#jira UE-37914
Change 3178021 on 2016/10/28 by Max.Chen
Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport.
Copy from Dev-Sequencer
#jira UE-35342
Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt
Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string
#jira UE-37935
Change 3177981 on 2016/10/28 by Nick.Darnell
UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future.
#jira UE-36861
Change 3177888 on 2016/10/28 by Matthew.Griffin
Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp
Change 3177881 on 2016/10/28 by Matthew.Griffin
Added guards to WITH_EDITOR only static initialisation
Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt
Fix crash import fbx scenes if objects contain procedural textures (not supported)
#jira UE-37917
Change 3177856 on 2016/10/28 by Matthew.Griffin
Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings
Change 3177815 on 2016/10/28 by Graeme.Thornton
Non-editor build fix
#jira UE-37929
Change 3177812 on 2016/10/28 by Graeme.Thornton
Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core
#jira UE-37810
Change 3177737 on 2016/10/28 by Guillaume.Abadie
Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer.
#jira UE-37927
Change 3177703 on 2016/10/28 by Phillip.Kavan
[UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node.
change summary:
- added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix
- modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name
- modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup
- modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added
#jira UE-37852
Change 3177600 on 2016/10/27 by Chris.Babcock
Pass through the intent action from splash screen
#jira UE-37925
#ue4
#android
Change 3177436 on 2016/10/27 by Mike.Beach
Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting).
#jira UE-37910
Change 3177365 on 2016/10/27 by Daniel.Wright
Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled)
#jira UE-37903
Change 3177236 on 2016/10/27 by Mitchell.Wilson
Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices.
Fixed reflection captures in the level and rebuilt lighting.
#jira UE-36624
Change 3177235 on 2016/10/27 by mason.seay
Vehicle Assets
#jira UE-29618
Change 3177036 on 2016/10/27 by Mitchell.Wilson
Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki
#jira UE-37881
Change 3176996 on 2016/10/27 by mason.seay
Missed node link
#jira UE-29618
Change 3176993 on 2016/10/27 by mason.seay
Test AnimBP for crash
#jira UE-29618
Change 3176992 on 2016/10/27 by Mitchell.Wilson
Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it.
#jira UE-37846
Change 3176946 on 2016/10/27 by Alexis.Matte
We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property.
#jira UE-37705
Change 3176939 on 2016/10/27 by Alexis.Matte
Check the pointer before using it
#jira UE-37853
Change 3176927 on 2016/10/27 by mason.seay
Rebuilt Lighting
#jira UE-29618
Change 3176883 on 2016/10/27 by Steve.Robb
Fix for crash when an array property changes while instancing subobjects.
Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr.
Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule.
#fyi matt.kuhlenschmidt, alex.fennell
#jira UE-37752
Change 3176811 on 2016/10/27 by Chris.Bunner
Rework of previous commit to avoid potential confusion moving forward.
#jira UE-37424
Change 3176783 on 2016/10/27 by Chris.Bunner
Default scalability settings to Epic, not Cinematic.
Duplicated default render resolution scale fix (CL 3170020).
#jira UE-37424
Change 3176692 on 2016/10/27 by Mike.Beach
Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning.
#jira UE-37848
Change 3176635 on 2016/10/27 by mason.seay
Setting up skeleton for retargeting testing
#jira UE-29618
Change 3176586 on 2016/10/27 by Marcus.Wassmer
Fix crash on D3D12 editor when selecting objects
#jira UE-37861
Change 3176479 on 2016/10/27 by Robert.Manuszewski
Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it.
#jira UE-37297
#jira UE-37711
Change 3176107 on 2016/10/27 by Phillip.Kavan
[UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template.
change summary:
- added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved).
- UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names.
#jira UE-37690
Change 3176105 on 2016/10/27 by Phillip.Kavan
[UE-37686] Fix naming for archetype objects associated with new AddComponent nodes.
change summary:
- switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API.
- modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName().
- modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case.
#jira UE-37686
Change 3176009 on 2016/10/26 by Dmitriy.Dyomin
Fixed: Editor crash on changing sub-level visbility under certain conditions
#jira UE-34740
Change 3175807 on 2016/10/26 by Daniel.Wright
Fixed the editor thinking a lighting build is still active after you discard the results from one
#jira UE-37834
Change 3175777 on 2016/10/26 by Jon.Nabozny
#jira UT-6263
Fix crash when running ServerTravel on a client
Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler
Change 3175695 on 2016/10/26 by Ryan.Gerleve
Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true.
#jira UE-37336
Change 3175628 on 2016/10/26 by Chad.Garyet
Added -Build vstream from 4-14 to allow checkins from physx
altered build script and json to reflect new changes
#JIRA UE-37085
Change 3175612 on 2016/10/26 by Martin.Wilson
Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes
#jira UE-37785
Change 3175552 on 2016/10/26 by Brian.Karis
Twinblast bust changes
#jira UE-0
Change 3175543 on 2016/10/26 by Marc.Audy
Allow audio thread on PS4 to use 7th core as opposed to being pinned to it
#jira OR-30447
Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt
Fixed a crash when clicking Apply when using the Brush Clip tool
#jira UE-37838
Change 3175502 on 2016/10/26 by Mitchell.Wilson
Enabled modulated shadows on lights in rolling template levels.
#jira UE-37047
Change 3175485 on 2016/10/26 by mason.seay
Test Map for virtual bones
#jira UE-29618
Change 3175469 on 2016/10/26 by mason.seay
Test assets for Virtual Bones testing
#jira UE-29618
Change 3175428 on 2016/10/26 by Marc.Audy
Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory
#jira UE-37590
Change 3175414 on 2016/10/26 by Michael.Trepka
Fixed mouse position calculations for secondary monitors on Mac
#jira UE-37822
Change 3175382 on 2016/10/26 by Yannick.Lange
VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843
- Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410
- Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214
- Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581
#jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581
Change 3175349 on 2016/10/26 by Chad.Garyet
Changing physx build agents to compile workspaces instead of full ones
#JIRA UE-37085
Change 3175267 on 2016/10/26 by Martin.Wilson
Fix retarget crash
#jira UE-37781
Change 3175205 on 2016/10/26 by Rolando.Caloca
UE4.14 - Remove erroneus assert
#jira UE-37584
Change 3175188 on 2016/10/26 by Chris.Babcock
Fix out of spec GLSL operations (contributed by JeffRous)
#jira UE-37800
#PR #2886
#ue4
#android
Change 3175156 on 2016/10/26 by Mitchell.Wilson
Adding missing iOS app icons to SunTemple project
#jira UE-36991
Change 3175095 on 2016/10/26 by Daniel.Wright
Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading
#jira UE-37783
Change 3175075 on 2016/10/26 by Daniel.Wright
[Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear)
#jira UE-36497
Change 3175050 on 2016/10/26 by Jamie.Dale
FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes
#jira UE-37819
Change 3175039 on 2016/10/26 by Daniel.Wright
Fixed Duplication mode
#jira UE-37231
Change 3174996 on 2016/10/26 by Mitchell.Wilson
Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame.
#jira UE-37648
Change 3174987 on 2016/10/26 by Jon.Nabozny
Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances.
#jira UE-37594
Change 3174803 on 2016/10/26 by Ori.Cohen
Fix world origin shifting causing a crash inside physx.
#JIRA UE-37745
Change 3174776 on 2016/10/26 by Allan.Bentham
Work around broken depth reads on Galaxy S4.
#jira UE-35481
Change 3174723 on 2016/10/26 by Robert.Manuszewski
Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime.
#jira UE-37617
Change 3174650 on 2016/10/26 by Matthew.Griffin
Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android
Change 3174644 on 2016/10/26 by Matthew.Griffin
Fixing GoogleVR compile issues
Change 3174352 on 2016/10/25 by Daniel.Wright
Rename map build data along with the world - fixes lighting lost on map rename / save as.
Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists.
Save map build data packages in SaveWorld - fixes lighting being lost on save as.
#jira UE-37231
Change 3174335 on 2016/10/25 by Chris.Babcock
Corrected Proguard issue with Codeworks for Android 1R5 installers
#jira UE-37680
#ue4
#android
Change 3174318 on 2016/10/25 by Marcus.Wassmer
Duplicate 3174187
#jira UE-37020
Change 3174263 on 2016/10/25 by patrickr.donovan
Test content updates and additions. Lighting Channel map added to TM-VRLoader.
#jira UE-29618
Change 3174120 on 2016/10/25 by Daniel.Wright
UObject::PostDuplicate with DuplicateMode
* Allows differentiating between being duplicated as part of a world duplication vs duplication within a level
* This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component
#jira UE-37231
Change 3174113 on 2016/10/25 by Daniel.Wright
Fixed log spam
#jira UE-37522
Change 3174010 on 2016/10/25 by Jamie.Dale
Fixed several crashes in the Session Frontend when viewing profiles
- SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance.
- SFiltersAndPresets could crash if it was updated when no profile was selected.
- SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0).
- A session update message would clobber any loaded profile data, resetting to the current instance.
#jira UE-37597
Change 3173982 on 2016/10/25 by mason.seay
Deleting unneeded asset
#jira UE-29618
Change 3173912 on 2016/10/25 by Ori.Cohen
Fix divide by 0 crash when torque curve is 0
#JIRA UE-37737
Change 3173866 on 2016/10/25 by Ben.Marsh
Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013.
#jira UE-37678
Change 3173824 on 2016/10/25 by Ben.Marsh
Fix trying to recompile UBT in Rocket builds when cleaning a build target.
#jira UE-37616
Change 3173812 on 2016/10/25 by Nick.Darnell
XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes.
#jira UE-37757
Change 3173808 on 2016/10/25 by Ben.Marsh
Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5.
#jira UE-37627
Change 3173711 on 2016/10/25 by Ori.Cohen
Fix linux compiler issues for physx
#JIRA UE-37085, UE-37114, UE-37116
Change 3173704 on 2016/10/25 by James.Cobbett
Import test assets for Alembic Conversion test
#jira UE-29618
Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt
Fixed Zip project not working in binary builds
#jira UE-37655
Change 3173692 on 2016/10/25 by James.Cobbett
Test content for Alembic Conversion options
#jira UE-29618
Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt
Fixed array refreshing in the details panel not functioning properly for sub-object properties
#jira UE-37652
Change 3173619 on 2016/10/25 by Robert.Manuszewski
Making the cooker ignore EDL ini setting in binary engine build.
#jira UE-37617
Change 3173616 on 2016/10/25 by Nick.Whiting
Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors
#jira UE-37440, UE-37236
Change 3173606 on 2016/10/25 by Jamie.Dale
Removed invalid assert
We're already passed the collection to modify, so the assert isn't needed.
#jira UE-37761
Change 3173604 on 2016/10/25 by Keli.Hlodversson
Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching.
#jira UE-37623
Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt
Fixed more cases of undoing causing selections to become out of sync
#jira UE-37300
Change 3173475 on 2016/10/25 by Ori.Cohen
Critical 4.14 physx fixes
#JIRA UE-37085, UE-37114, UE-37116
Change 3173445 on 2016/10/25 by Robert.Manuszewski
Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions.
#jira UE-37394
Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt
Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering
#jira UE-36261
Change 3173245 on 2016/10/25 by Allan.Bentham
Remove incorrect assert.
#jira UE-37699, UE-37707
Change 3173232 on 2016/10/25 by Jurre.deBaare
Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings
#fix make sure we also pick up vector4 fields
#jira UE-37656
Change 3173183 on 2016/10/25 by Matthew.Griffin
Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main)
Change 3173065 on 2016/10/25 by Dmitriy.Dyomin
Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances
#jira UE-37736
Change 3172929 on 2016/10/24 by Ryan.Vance
#jira UE-37742
Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented.
Change 3172915 on 2016/10/24 by Rolando.Caloca
UE4.14 - Fix compile issues on CCT
#jira UE-37722
Change 3172762 on 2016/10/24 by Brian.Karis
#jira UE-37369
Change 3172742 on 2016/10/24 by Daniel.Lamb
Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for.
#jira UE-36796
#test Cook shootergame
Change 3172690 on 2016/10/24 by Maciej.Mroz
DynamicClass gives now, as componet-archetype, objects with non-exact name.
Manually merged cl#3171563
#jira UE-37480
Change 3172663 on 2016/10/24 by Daniel.Lamb
Stopped cooker from handling modification requests when they are PIE requests.
#test PIE shootergame
#jira UE-21572
Change 3172629 on 2016/10/24 by Mitchell.Wilson
Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings.
Reimported SM_GodRay_Plane to resolve PhysX warning
Rebuilt lighting for the level.
#jira UE-37728
Change 3172523 on 2016/10/24 by Nick.Shin
update physx cmakefiles and automation build scripts for release-414 stream (as per request)
#jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts
Change 3172515 on 2016/10/24 by Nick.Shin
remove old emsdk (1.35.0)
#jira UEPLAT-1324 Update HTML5 PhysX to CMake
Change 3172511 on 2016/10/24 by Mark.Satterthwaite
Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them.
#jira UE-37481
Change 3172461 on 2016/10/24 by Cody.Albert
Added check for pointer validity to prevent crash in ShooterGame
#jira UE-37433
Change 3172329 on 2016/10/24 by Peter.Sauerbrei
fix for remote notification method misspelling
#jira ue-37720
Change 3172322 on 2016/10/24 by Marc.Audy
Fix unreferenced variable the brute force to unblock QA
#jira UE-37718
Change 3172191 on 2016/10/24 by Mitchell.Wilson
Clearing preivew meshes on some materials to resolve warnings.
#jira UE-37713
Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt
Fix non-editor compile error
#jira UE-37695
Change 3172159 on 2016/10/24 by Dmitry.Rekman
Update GitDependencies.exe (UE-37530).
- Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable.
#jira UE-37530
Change 3172132 on 2016/10/24 by Keith.Judge
Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872
#jira UE-37038
Change 3172131 on 2016/10/24 by Keith.Judge
Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform.
#jira UE-36364
Change 3172106 on 2016/10/24 by Mitchell.Wilson
Updated reference to a material in VehicleMenu.umap to resolve warning
#jira UE-29748
Change 3172036 on 2016/10/24 by Steve.Robb
TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior).
#jira UE-37706
Change 3172020 on 2016/10/24 by Marc.Audy
Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect
#jira UE-37615
Change 3171966 on 2016/10/24 by Dmitry.Rekman
Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621)
#jira UE-37621
(Edigrating 3171266 from Dev-Platform to Release-4.14)
Change 3171964 on 2016/10/24 by Dmitry.Rekman
Linux: fix always rebuilding FixDeps (UE-37625).
#jira UE-37625
(Edigrating 3153471 from Dev-Platform to Release-4.14)
Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt
Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running
#jira UE-37636
Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt
Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification
The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now
#jira UE-37695
Change 3171928 on 2016/10/24 by Max.Chen
Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277.
#jira UE-37589
Change 3171924 on 2016/10/24 by James.Cobbett
Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing.
#jira UE-29618
Change 3171867 on 2016/10/24 by Lina.Halper
- Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp
- Empties override materials before setting preview mesh in animation editor
#jira: UE-37610
#code review: Thomas.Sarkanen
Change 3171789 on 2016/10/24 by Allan.Bentham
Resolve depth on appropriate mobile devices when the view contains materials that read from the depth.
#jira UE-35023
Change 3171776 on 2016/10/24 by Robert.Manuszewski
Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking
#jira UE-37599
Change 3171728 on 2016/10/24 by Dmitriy.Dyomin
Fix origin rebasing to work with precomputed lighting data stored in separate package
#jira UE-37693
Change 3171634 on 2016/10/24 by Dmitriy.Dyomin
Added commenets to 3171621
#jira UE-36449
Change 3171621 on 2016/10/23 by Dmitriy.Dyomin
Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled
Actually disabled use of world composition with multiplayer PIE using separate processes
#jira UE-36449
Change 3171424 on 2016/10/22 by Jack.Porter
Remove unused exec command causing logspam
#jira UE-37661
Change 3171259 on 2016/10/21 by Ryan.Vance
Mobile multi-view update
#jira UE-37603
Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR
Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix
Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp
Made a few design concessions which allows the feature to run on Mali devices in the wild right now:
Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together
Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader
Change 3171165 on 2016/10/21 by Peter.Sauerbrei
revert out the memory changes for platform file cache for mobile
#jira UE-36835
Change 3171112 on 2016/10/21 by Matt.Barnes
Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969.
#jira UEQATC-2969
Change 3171111 on 2016/10/21 by Mike.Beach
Mirroring CL 3171084 form Dev-BP
Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin.
#jira UE-37642
Change 3170980 on 2016/10/21 by patrickr.donovan
Motion controller test content update - further updates to combat thumbstick noise.
#jira UE-29618
Change 3170965 on 2016/10/21 by Mitchell.Wilson
Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS
#jira UE-37105
Change 3170905 on 2016/10/21 by Marc.Audy
Fix AActor::Serialize crash if a null in the owned components array
#jira UE-37641
Change 3170838 on 2016/10/21 by Ben.Woodhouse
Integrate crash fix from main CL3162008
Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead.
#jira UE-37216
Change 3170815 on 2016/10/21 by Jamie.Dale
Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs
FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers.
This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle.
#jira UE-37519
Change 3170784 on 2016/10/21 by Mitchell.Wilson
Changing a material in TM-Reflections level
#jira UE-29618
Change 3170668 on 2016/10/21 by Mitchell.Wilson
Updated defaulteditor.ini to resolve cook failure for UBlueprint.
#jira UE-37648
Change 3170595 on 2016/10/21 by Chris.Wood
Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter.
[UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter
#jira UE-37132
Change 3170395 on 2016/10/21 by Robert.Manuszewski
UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled.
#jira UE-37617
Change 3170367 on 2016/10/21 by Allan.Bentham
Prevent overflow of bright pixels during DoF calc.
#jira UE-31755
Change 3170363 on 2016/10/21 by Robert.Manuszewski
Fixing crashes when cancelling async loading
#jira UE-37634
Change 3170362 on 2016/10/21 by Robert.Manuszewski
Fixing MallocBinned2 crashes on 32-bit platforms.
#jira UE-37326
Change 3170280 on 2016/10/21 by Jack.Porter
Fix for landscape not rendering in Player Collision view mode after toggling G.
#jira UE-37576
Change 3170202 on 2016/10/21 by Dmitriy.Dyomin
Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping
#jira UE-37628
Change 3170160 on 2016/10/20 by Aaron.McLeran
#jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features
Implementing CL 3169422 in 4.14
Change 3170029 on 2016/10/20 by Aaron.McLeran
#jira UE-37004
#jira UE-37005
Fixing stat soundwaves
Implementing 3154264 from Dev-Framework
Change 3170024 on 2016/10/20 by Aaron.McLeran
#jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions
Implementing the CL from Dev-Framework
Change 3169869 on 2016/10/20 by Arne.Schober
duplicated:
CL 3169845
#jira UE-35937
Change 3169810 on 2016/10/20 by Steve.Cano
Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well
#ue4
#android
#jira UE-22440
Change 3169635 on 2016/10/20 by Mike.Beach
Mirroring CL 3169443 from Dev-BP
Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14).
#jira UE-37605
Change 3169618 on 2016/10/20 by Mitchell.Wilson
rebuilt lighting for all levels in Content Examples
#jira UE-37570
Change 3169447 on 2016/10/20 by Peter.Sauerbrei
fix for double quotes causing arguments to not be sent correctly to rsync
#jira UE-37018
Change 3169362 on 2016/10/20 by tim.gautier
Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget
#jira abc-123
Change 3169244 on 2016/10/20 by Chris.Babcock
Update to new CodeWorks for Android 1R5
#jira UE-37554
#ue4
#android
Change 3169240 on 2016/10/20 by Jon.Nabozny
#rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior).
#jira UE-37488
Change 3169155 on 2016/10/20 by Peter.Sauerbrei
fix for incorrect characters in bundle id when project has underscores in the name
#jira UE-36436
Change 3169127 on 2016/10/20 by Allan.Bentham
Fix android vulkan compile error with dev builds
#jira abc-123
Change 3169058 on 2016/10/20 by Allan.Bentham
Flush command buffer during init to fix vulkan crash when rendering thread is enabled.
Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms.
#jira UE-36452
Change 3169049 on 2016/10/20 by Peter.Sauerbrei
fix for minimum ios version in base ini file
#jira UE-37034
Change 3168910 on 2016/10/20 by Jack.Porter
Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown
#jira UE-36944
Change 3168906 on 2016/10/20 by Dmitriy.Dyomin
Fixed: Black rendering on Galaxy S4 PowerVR
#jira UE-37567
Change 3168858 on 2016/10/20 by Richard.TalbotWatkin
Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds.
#jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322]
Change 3168826 on 2016/10/20 by Richard.TalbotWatkin
Duplicated from //UE4/Dev-Editor, CL 3156473
Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265.
#jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538]
Change 3168335 on 2016/10/19 by Michael.Trepka
Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging.
#jira UE-37418
Change 3168307 on 2016/10/19 by Rolando.Caloca
UE4.14 - Integrate changes from 3051720 and 3057522
[RENDERING] [!]
Revert fix in GPU skin cache (original CL 2722034)
- Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache.
#jira UE-37545
Change 3168201 on 2016/10/19 by Peter.Sauerbrei
fix for urls with queries not working correctly
#jira UE-35090
Change 3168200 on 2016/10/19 by Mitchell.Wilson
Re-saved multiple cloth assets to resolve building adjacency information warnings.
Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation.
Re-saved multiple assets to resolve empty engine version warnings.
#jira UE-37537
Change 3168174 on 2016/10/19 by Alan.Noon
#jira UE-37534
deleted unnecessary files from Photorealistic Character project
Change 3168160 on 2016/10/19 by Arne.Schober
duplicated:
fixes for velocity render pass
CL 3166370
CL 3166799
#jira UE-37362
Change 3168136 on 2016/10/19 by Alan.Noon
#jira UE-37534
Initial add of Photorealistic Character Sample project
Change 3168127 on 2016/10/19 by Peter.Sauerbrei
fix for IOS_7 not being found
#jira UE-37034
Change 3167886 on 2016/10/19 by patrickr.donovan
#jira UE-37242
TLDR; Test content updates.
Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary.
Change 3167882 on 2016/10/19 by samuel.proctor
Updating asset for Profiler Heatmap testing
#jira UE-29618
Change 3167868 on 2016/10/19 by Dmitry.Rekman
Linux: disable XGE on Windows (UE-37446).
- XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes.
Also fix build breakage with clang 3.8.1.
- always_inline was still applied to debug builds and as such was ignored.
#jira UE-37446
(Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14)
Change 3167832 on 2016/10/19 by Mitchell.Wilson
Reconnected 'TopMaterial' in multiple materials to resolve warnings.
Rebuilt lighting and saved levels.
#jira UE-37529 UE-37535
Change 3167688 on 2016/10/19 by Mitchell.Wilson
Removing preview mesh from multiple materials to resolve warnings.
Rebuilt lighting and saved all levels.
#jira UE-29678 UE-37526
Change 3167616 on 2016/10/19 by Marc.Audy
Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656.
#jira UE-37517
Change 3167585 on 2016/10/19 by Jamie.Dale
Re-enabled all-cultures upload to OneSky so we prime translations correctly
#jira UE-37518
Change 3167579 on 2016/10/19 by Jamie.Dale
Fixed text render component regression with custom MIDs
#jira UE-37305
Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt
Fixed realtime rendering in editor viewport being disabled when simulating in editor
#jira UE-37466
Change 3167498 on 2016/10/19 by Mitchell.Wilson
Re-saving multiple blueprints with nodeguid warnings.
Cleared preview mesh for materials with string asset reference warnings.
Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings.
#jira UE-30840
Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt
Fix for disappearing menus in lastest windows 10 build
#jira UE-36752
Change 3167311 on 2016/10/19 by Mieszko.Zielinski
Fixed EQS template cache issues with multiple query run modes #UE4
#jira UE-37496
Change 3167206 on 2016/10/19 by Matthew.Griffin
Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed
Change 3167205 on 2016/10/19 by Matthew.Griffin
Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool
Change 3167010 on 2016/10/19 by Dmitriy.Dyomin
Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert
Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html
#jira UE-36397
[CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
2020-09-01 14:07:48 -04:00
string Arch ;
public BuildPhysX_MacBase ( string InArch )
{
Arch = InArch ;
}
2019-10-11 15:33:31 -04:00
public override bool SupportsTargetLib ( BuildPhysX . PhysXTargetLib Library )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
switch ( Library )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
case BuildPhysX . PhysXTargetLib . APEX : return true ;
case BuildPhysX . PhysXTargetLib . NvCloth : return true ;
case BuildPhysX . PhysXTargetLib . PhysX : return true ;
default : return false ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3182951 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS.
- Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId).
#jira UE-38017
Change 3182892 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS.
- System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState().
- GetAuthToken is only called if the engine calls IOnlineIdentity::Login().
#jira UE-38017
Change 3182767 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix PS4 session invitations.
- Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed.
- Replaced with NpToolkit2's session invitation API.
#jira UE-38020
Change 3182766 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario:
- Two users join a session on two separate PS4s.
- One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4.
- That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled.
#jira UE-38017 UE-38020
Change 3182765 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together".
#jira UE-38017 UE-38020
Change 3182633 on 2016/11/01 by Jack.Porter
Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built
#jira UE-38042
Change 3182332 on 2016/11/01 by Mieszko.Zielinski
Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4
#jira UE-37588
Change 3182321 on 2016/11/01 by Dmitry.Rekman
Updated READMEs for 4.14 (UE-38059).
#jira UE-38059
Change 3182231 on 2016/11/01 by Mitchell.Wilson
Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning.
#jira UE-38079
Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt
Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX
#jira UE-38091
Change 3182017 on 2016/11/01 by Chris.Babcock
Disable glVertexAttribIPointer on PowerVR Rogue
#jira UE-38074
#ue4
#android
Change 3181942 on 2016/11/01 by Mitchell.Wilson
Resolving multiple warnings in CIS for Elemental Demo.
#jira UE-38075
Change 3181941 on 2016/11/01 by Nick.Shin
PhysX Bulid Automation script update
#jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings
Change 3181939 on 2016/11/01 by Ryan.Vance
#jira UE-38072
We need to add a hook that can be called after native present has finished for SteamVR.
PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame.
Change 3181849 on 2016/11/01 by Nick.Shin
jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5
jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs
the python scripts will need tweaking - they were moved from their original locations from:
https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68
the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)...
update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk
#jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings
Change 3181848 on 2016/11/01 by Nick.Shin
update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924)
#jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings
Change 3181838 on 2016/11/01 by Nick.Shin
new emscripten tool chain configured by jukka from Mozilla
see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from
#jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings
Change 3181611 on 2016/11/01 by Allan.Bentham
Recreate vulkan swapchain after a pause/resume on android.
#jira UE-36454
Change 3181451 on 2016/11/01 by Chris.Wood
CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly.
[UE-37794] - Send and Restart from Crash Reporter Opens Project Browser
Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project.
Also fixes broken SlateReflector in CRC (switched off in checked in version)
#jira UE-37794
Change 3181117 on 2016/11/01 by Dmitriy.Dyomin
Fixed: Text Actors not Rendering on Mobile
PowerVR based devices were rendring opaque objects twice
#jira UE-37949
Change 3181102 on 2016/11/01 by Jack.Porter
Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material)
#jira UE-36050
Change 3180851 on 2016/10/31 by Daniel.Wright
Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing.
#jira UE-37793
Change 3180844 on 2016/10/31 by Michael.Trepka
Disabled high-DPI in Mac CrashReportClient
#jira UE-37697
Change 3180803 on 2016/10/31 by Michael.Trepka
Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window.
#jira UE-37998
Change 3180764 on 2016/10/31 by zachary.wilson
Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro
#jira UE-29618
Change 3180666 on 2016/10/31 by Dmitry.Rekman
Fix Linux client & server hang when decoding voice chat (UE-36108).
- break out of voice channel while loop if unable to serialize the voice packet data.
- fixed by JoshM
#jira UE-36108
Change 3180428 on 2016/10/31 by Mitchell.Wilson
Rebuilt lighting in all Content Examples levels and saved to resolve warnings.
#jira UE-37880
Change 3180399 on 2016/10/31 by Dmitry.Rekman
Linux: revert to old commandline switch -binnedmalloc (UE-38001).
#jira UE-38001
Change 3180298 on 2016/10/31 by Steve.Robb
Extra information about which class has failed to have its CppStructOps initialized.
#jira UE-37921
Change 3180289 on 2016/10/31 by John.Pollard
Fix crash in FCurlHttpRequest::DebugCallback
+ Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination).
#jira UE-36658
Change 3180200 on 2016/10/31 by Benjamin.Hyder
Updating QA-Materials to include BuiltData
#jira UE-29618
Change 3180173 on 2016/10/31 by Nick.Whiting
Fixing up static analysis warning about array size in GoogleVRHMD code
#jira UE-38007
Change 3180123 on 2016/10/31 by ryan.brucks
#jira UE-35977
hooked up missing transform node inside of newly added function so that it works with variable rotations.
Change 3180108 on 2016/10/31 by Benjamin.Hyder
Updating QA-Effects map to include BuiltData
#jira UE-29618
Change 3180104 on 2016/10/31 by Marc.Audy
Don't recreate the render state if the component got unregistered in the interim.
#jira UE-37968
Change 3180084 on 2016/10/31 by Allan.Bentham
Use glVertexAttribIPointer for ES3.
Enable SupportsTextureMaxLevel for ES3.
ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES)
Fix assert when previewing ES3.1 with PC OpenGL.
#jira UE-37472
Change 3180082 on 2016/10/31 by Luke.Thatcher
[RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360).
- We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027)
#jira UEPLAT-1424
Change 3180044 on 2016/10/31 by Michael.Trepka
Don't create additional autorelease pool for Metal context on the game thread.
#jira UE-37894
Change 3180023 on 2016/10/31 by Luke.Thatcher
[RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14
Original CL description:
[~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061.
- Replaced deprecated APIs with new ones.
- Replaced NpToolkit with NpToolkit2.
- Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable.
- Added online ID cache system, which calls out to Sony's new ID Mapper Web API.
Contains a breaking change in FUniqueNetId
- FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string.
- Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts.
#jira UEPLAT-1424
Change 3179973 on 2016/10/31 by Sam.Deiter
#Jira UEDOC - 3957
#UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais
Change 3179930 on 2016/10/31 by Luke.Thatcher
[RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14
Original CL description:
[~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061.
- Replaced deprecated APIs with new ones.
- Replaced NpToolkit with NpToolkit2.
- Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable.
- Added online ID cache system, which calls out to Sony's new ID Mapper Web API.
Contains a breaking change in FUniqueNetId
- FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string.
- Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts.
#jira UEPLAT-1424
Change 3179539 on 2016/10/31 by Jack.Porter
Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape
#jira UE-37954
Change 3179309 on 2016/10/29 by Benjamin.Hyder
Re-Saving Foliage asset in Tm-DistanceFields
#jira UE-29618
Change 3179308 on 2016/10/29 by Benjamin.Hyder
updating AutoLOD settings for foliage example in TM-Shadermodels
#jira UE-29618
Change 3179135 on 2016/10/28 by Chris.Babcock
Only use alternative event flow for Daydream packaged applications
#jira UE-37847
#ue4
#android
Change 3178995 on 2016/10/28 by JohnHenry.Carawon
Adding test content for the World Origin Rebasing feature
#jira UE-29618
Change 3178994 on 2016/10/28 by Chris.Babcock
Disable ARM64 Google Play Games - need new library to fix crash
#jira UE-37972
#ue4
#android
Change 3178955 on 2016/10/28 by Marc.Audy
Don't worry about clearing from world's end of frame update frame if being GC'd
#jira UE-37928
Change 3178921 on 2016/10/28 by Daniel.Wright
[Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3.
Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970
#jira UE-37970
Change 3178919 on 2016/10/28 by Daniel.Wright
[Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path.
#jira UE-37970
Change 3178905 on 2016/10/28 by Max.Chen
Sequencer: Fix fade track instance compile
#jira UE-37939
Change 3178808 on 2016/10/28 by Dmitry.Rekman
Linux: fix crash on exit (UE-37536).
- Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run.
#jira UE-37536
(Edigrating 3175651 from Dev-Platform to Release-4.14)
Change 3178707 on 2016/10/28 by Marc.Audy
Fix inverted null check that caused load game from slot to fail if using a BP generated class
#jira UE-37774
Change 3178664 on 2016/10/28 by Alexis.Matte
Fix the fbx automation tests
#jira UE-37960
Change 3178617 on 2016/10/28 by Bart.Hawthorne
Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components
#jira UE-37692
#tests ran QA game and tested that assert no longer fired in debug
Change 3178615 on 2016/10/28 by Max.Chen
Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter
Copy from Dev-Sequencer
#jira UE-37328
#2864
Change 3178553 on 2016/10/28 by Michael.Trepka
Don't wait for the main thread in FMacWindow::Show()
#jira UE-37915
Change 3178526 on 2016/10/28 by Alexis.Matte
Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material.
#jira UE-37923
Change 3178451 on 2016/10/28 by Mitchell.Wilson
Limit the max angle the cannon tower can be rotated when manually aiming.
When max rotation is reached, debug line turns red to be consistent with the arrow tower.
#jira UE-36512
Change 3178420 on 2016/10/28 by Lina.Halper
Fix build issue
#jira: UE-37911
Change 3178390 on 2016/10/28 by mason.seay
Enabling follow on certain notifies to help catch issues
#jira UE-29618
Change 3178325 on 2016/10/28 by Zak.Middleton
#ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server.
Mirror CL 3178247 and CL 3178256 in Dev-Framework.
#jira UE-37902
Change 3178312 on 2016/10/28 by Max.Chen
Sequencer: Fade only oin the current player context, not on all worlds.
#jira UE-37939
Change 3178267 on 2016/10/28 by Lina.Halper
Fix issue with anim editor sound play notify doesn't work with follow option
#jira: UE-37946
Change 3178146 on 2016/10/28 by Lina.Halper
#fix crash with thumbnail update when there is no animation, and so on.
#code review: Benn.Gallagher
#jira: UE-37911
Change 3178145 on 2016/10/28 by Matthew.Griffin
Fixed Clean process during a Hot Reload
Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved
#jira UE-37616
Change 3178143 on 2016/10/28 by Mitchell.Wilson
Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation.
#jira UE-36269
Change 3178110 on 2016/10/28 by Mitchell.Wilson
Rebuilt lighting and saved levels.
#jira UE-36913
Change 3178070 on 2016/10/28 by Mitchell.Wilson
Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation.
#jira UE-37124
Change 3178034 on 2016/10/28 by Jon.Nabozny
Add missing Super::Tick call to ATP_TopDownCharacter::Tick.
#jira UE-37914
Change 3178021 on 2016/10/28 by Max.Chen
Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport.
Copy from Dev-Sequencer
#jira UE-35342
Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt
Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string
#jira UE-37935
Change 3177981 on 2016/10/28 by Nick.Darnell
UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future.
#jira UE-36861
Change 3177888 on 2016/10/28 by Matthew.Griffin
Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp
Change 3177881 on 2016/10/28 by Matthew.Griffin
Added guards to WITH_EDITOR only static initialisation
Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt
Fix crash import fbx scenes if objects contain procedural textures (not supported)
#jira UE-37917
Change 3177856 on 2016/10/28 by Matthew.Griffin
Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings
Change 3177815 on 2016/10/28 by Graeme.Thornton
Non-editor build fix
#jira UE-37929
Change 3177812 on 2016/10/28 by Graeme.Thornton
Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core
#jira UE-37810
Change 3177737 on 2016/10/28 by Guillaume.Abadie
Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer.
#jira UE-37927
Change 3177703 on 2016/10/28 by Phillip.Kavan
[UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node.
change summary:
- added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix
- modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name
- modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup
- modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added
#jira UE-37852
Change 3177600 on 2016/10/27 by Chris.Babcock
Pass through the intent action from splash screen
#jira UE-37925
#ue4
#android
Change 3177436 on 2016/10/27 by Mike.Beach
Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting).
#jira UE-37910
Change 3177365 on 2016/10/27 by Daniel.Wright
Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled)
#jira UE-37903
Change 3177236 on 2016/10/27 by Mitchell.Wilson
Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices.
Fixed reflection captures in the level and rebuilt lighting.
#jira UE-36624
Change 3177235 on 2016/10/27 by mason.seay
Vehicle Assets
#jira UE-29618
Change 3177036 on 2016/10/27 by Mitchell.Wilson
Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki
#jira UE-37881
Change 3176996 on 2016/10/27 by mason.seay
Missed node link
#jira UE-29618
Change 3176993 on 2016/10/27 by mason.seay
Test AnimBP for crash
#jira UE-29618
Change 3176992 on 2016/10/27 by Mitchell.Wilson
Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it.
#jira UE-37846
Change 3176946 on 2016/10/27 by Alexis.Matte
We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property.
#jira UE-37705
Change 3176939 on 2016/10/27 by Alexis.Matte
Check the pointer before using it
#jira UE-37853
Change 3176927 on 2016/10/27 by mason.seay
Rebuilt Lighting
#jira UE-29618
Change 3176883 on 2016/10/27 by Steve.Robb
Fix for crash when an array property changes while instancing subobjects.
Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr.
Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule.
#fyi matt.kuhlenschmidt, alex.fennell
#jira UE-37752
Change 3176811 on 2016/10/27 by Chris.Bunner
Rework of previous commit to avoid potential confusion moving forward.
#jira UE-37424
Change 3176783 on 2016/10/27 by Chris.Bunner
Default scalability settings to Epic, not Cinematic.
Duplicated default render resolution scale fix (CL 3170020).
#jira UE-37424
Change 3176692 on 2016/10/27 by Mike.Beach
Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning.
#jira UE-37848
Change 3176635 on 2016/10/27 by mason.seay
Setting up skeleton for retargeting testing
#jira UE-29618
Change 3176586 on 2016/10/27 by Marcus.Wassmer
Fix crash on D3D12 editor when selecting objects
#jira UE-37861
Change 3176479 on 2016/10/27 by Robert.Manuszewski
Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it.
#jira UE-37297
#jira UE-37711
Change 3176107 on 2016/10/27 by Phillip.Kavan
[UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template.
change summary:
- added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved).
- UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names.
#jira UE-37690
Change 3176105 on 2016/10/27 by Phillip.Kavan
[UE-37686] Fix naming for archetype objects associated with new AddComponent nodes.
change summary:
- switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API.
- modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName().
- modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case.
#jira UE-37686
Change 3176009 on 2016/10/26 by Dmitriy.Dyomin
Fixed: Editor crash on changing sub-level visbility under certain conditions
#jira UE-34740
Change 3175807 on 2016/10/26 by Daniel.Wright
Fixed the editor thinking a lighting build is still active after you discard the results from one
#jira UE-37834
Change 3175777 on 2016/10/26 by Jon.Nabozny
#jira UT-6263
Fix crash when running ServerTravel on a client
Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler
Change 3175695 on 2016/10/26 by Ryan.Gerleve
Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true.
#jira UE-37336
Change 3175628 on 2016/10/26 by Chad.Garyet
Added -Build vstream from 4-14 to allow checkins from physx
altered build script and json to reflect new changes
#JIRA UE-37085
Change 3175612 on 2016/10/26 by Martin.Wilson
Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes
#jira UE-37785
Change 3175552 on 2016/10/26 by Brian.Karis
Twinblast bust changes
#jira UE-0
Change 3175543 on 2016/10/26 by Marc.Audy
Allow audio thread on PS4 to use 7th core as opposed to being pinned to it
#jira OR-30447
Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt
Fixed a crash when clicking Apply when using the Brush Clip tool
#jira UE-37838
Change 3175502 on 2016/10/26 by Mitchell.Wilson
Enabled modulated shadows on lights in rolling template levels.
#jira UE-37047
Change 3175485 on 2016/10/26 by mason.seay
Test Map for virtual bones
#jira UE-29618
Change 3175469 on 2016/10/26 by mason.seay
Test assets for Virtual Bones testing
#jira UE-29618
Change 3175428 on 2016/10/26 by Marc.Audy
Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory
#jira UE-37590
Change 3175414 on 2016/10/26 by Michael.Trepka
Fixed mouse position calculations for secondary monitors on Mac
#jira UE-37822
Change 3175382 on 2016/10/26 by Yannick.Lange
VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843
- Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410
- Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214
- Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581
#jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581
Change 3175349 on 2016/10/26 by Chad.Garyet
Changing physx build agents to compile workspaces instead of full ones
#JIRA UE-37085
Change 3175267 on 2016/10/26 by Martin.Wilson
Fix retarget crash
#jira UE-37781
Change 3175205 on 2016/10/26 by Rolando.Caloca
UE4.14 - Remove erroneus assert
#jira UE-37584
Change 3175188 on 2016/10/26 by Chris.Babcock
Fix out of spec GLSL operations (contributed by JeffRous)
#jira UE-37800
#PR #2886
#ue4
#android
Change 3175156 on 2016/10/26 by Mitchell.Wilson
Adding missing iOS app icons to SunTemple project
#jira UE-36991
Change 3175095 on 2016/10/26 by Daniel.Wright
Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading
#jira UE-37783
Change 3175075 on 2016/10/26 by Daniel.Wright
[Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear)
#jira UE-36497
Change 3175050 on 2016/10/26 by Jamie.Dale
FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes
#jira UE-37819
Change 3175039 on 2016/10/26 by Daniel.Wright
Fixed Duplication mode
#jira UE-37231
Change 3174996 on 2016/10/26 by Mitchell.Wilson
Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame.
#jira UE-37648
Change 3174987 on 2016/10/26 by Jon.Nabozny
Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances.
#jira UE-37594
Change 3174803 on 2016/10/26 by Ori.Cohen
Fix world origin shifting causing a crash inside physx.
#JIRA UE-37745
Change 3174776 on 2016/10/26 by Allan.Bentham
Work around broken depth reads on Galaxy S4.
#jira UE-35481
Change 3174723 on 2016/10/26 by Robert.Manuszewski
Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime.
#jira UE-37617
Change 3174650 on 2016/10/26 by Matthew.Griffin
Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android
Change 3174644 on 2016/10/26 by Matthew.Griffin
Fixing GoogleVR compile issues
Change 3174352 on 2016/10/25 by Daniel.Wright
Rename map build data along with the world - fixes lighting lost on map rename / save as.
Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists.
Save map build data packages in SaveWorld - fixes lighting being lost on save as.
#jira UE-37231
Change 3174335 on 2016/10/25 by Chris.Babcock
Corrected Proguard issue with Codeworks for Android 1R5 installers
#jira UE-37680
#ue4
#android
Change 3174318 on 2016/10/25 by Marcus.Wassmer
Duplicate 3174187
#jira UE-37020
Change 3174263 on 2016/10/25 by patrickr.donovan
Test content updates and additions. Lighting Channel map added to TM-VRLoader.
#jira UE-29618
Change 3174120 on 2016/10/25 by Daniel.Wright
UObject::PostDuplicate with DuplicateMode
* Allows differentiating between being duplicated as part of a world duplication vs duplication within a level
* This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component
#jira UE-37231
Change 3174113 on 2016/10/25 by Daniel.Wright
Fixed log spam
#jira UE-37522
Change 3174010 on 2016/10/25 by Jamie.Dale
Fixed several crashes in the Session Frontend when viewing profiles
- SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance.
- SFiltersAndPresets could crash if it was updated when no profile was selected.
- SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0).
- A session update message would clobber any loaded profile data, resetting to the current instance.
#jira UE-37597
Change 3173982 on 2016/10/25 by mason.seay
Deleting unneeded asset
#jira UE-29618
Change 3173912 on 2016/10/25 by Ori.Cohen
Fix divide by 0 crash when torque curve is 0
#JIRA UE-37737
Change 3173866 on 2016/10/25 by Ben.Marsh
Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013.
#jira UE-37678
Change 3173824 on 2016/10/25 by Ben.Marsh
Fix trying to recompile UBT in Rocket builds when cleaning a build target.
#jira UE-37616
Change 3173812 on 2016/10/25 by Nick.Darnell
XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes.
#jira UE-37757
Change 3173808 on 2016/10/25 by Ben.Marsh
Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5.
#jira UE-37627
Change 3173711 on 2016/10/25 by Ori.Cohen
Fix linux compiler issues for physx
#JIRA UE-37085, UE-37114, UE-37116
Change 3173704 on 2016/10/25 by James.Cobbett
Import test assets for Alembic Conversion test
#jira UE-29618
Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt
Fixed Zip project not working in binary builds
#jira UE-37655
Change 3173692 on 2016/10/25 by James.Cobbett
Test content for Alembic Conversion options
#jira UE-29618
Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt
Fixed array refreshing in the details panel not functioning properly for sub-object properties
#jira UE-37652
Change 3173619 on 2016/10/25 by Robert.Manuszewski
Making the cooker ignore EDL ini setting in binary engine build.
#jira UE-37617
Change 3173616 on 2016/10/25 by Nick.Whiting
Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors
#jira UE-37440, UE-37236
Change 3173606 on 2016/10/25 by Jamie.Dale
Removed invalid assert
We're already passed the collection to modify, so the assert isn't needed.
#jira UE-37761
Change 3173604 on 2016/10/25 by Keli.Hlodversson
Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching.
#jira UE-37623
Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt
Fixed more cases of undoing causing selections to become out of sync
#jira UE-37300
Change 3173475 on 2016/10/25 by Ori.Cohen
Critical 4.14 physx fixes
#JIRA UE-37085, UE-37114, UE-37116
Change 3173445 on 2016/10/25 by Robert.Manuszewski
Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions.
#jira UE-37394
Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt
Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering
#jira UE-36261
Change 3173245 on 2016/10/25 by Allan.Bentham
Remove incorrect assert.
#jira UE-37699, UE-37707
Change 3173232 on 2016/10/25 by Jurre.deBaare
Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings
#fix make sure we also pick up vector4 fields
#jira UE-37656
Change 3173183 on 2016/10/25 by Matthew.Griffin
Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main)
Change 3173065 on 2016/10/25 by Dmitriy.Dyomin
Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances
#jira UE-37736
Change 3172929 on 2016/10/24 by Ryan.Vance
#jira UE-37742
Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented.
Change 3172915 on 2016/10/24 by Rolando.Caloca
UE4.14 - Fix compile issues on CCT
#jira UE-37722
Change 3172762 on 2016/10/24 by Brian.Karis
#jira UE-37369
Change 3172742 on 2016/10/24 by Daniel.Lamb
Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for.
#jira UE-36796
#test Cook shootergame
Change 3172690 on 2016/10/24 by Maciej.Mroz
DynamicClass gives now, as componet-archetype, objects with non-exact name.
Manually merged cl#3171563
#jira UE-37480
Change 3172663 on 2016/10/24 by Daniel.Lamb
Stopped cooker from handling modification requests when they are PIE requests.
#test PIE shootergame
#jira UE-21572
Change 3172629 on 2016/10/24 by Mitchell.Wilson
Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings.
Reimported SM_GodRay_Plane to resolve PhysX warning
Rebuilt lighting for the level.
#jira UE-37728
Change 3172523 on 2016/10/24 by Nick.Shin
update physx cmakefiles and automation build scripts for release-414 stream (as per request)
#jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts
Change 3172515 on 2016/10/24 by Nick.Shin
remove old emsdk (1.35.0)
#jira UEPLAT-1324 Update HTML5 PhysX to CMake
Change 3172511 on 2016/10/24 by Mark.Satterthwaite
Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them.
#jira UE-37481
Change 3172461 on 2016/10/24 by Cody.Albert
Added check for pointer validity to prevent crash in ShooterGame
#jira UE-37433
Change 3172329 on 2016/10/24 by Peter.Sauerbrei
fix for remote notification method misspelling
#jira ue-37720
Change 3172322 on 2016/10/24 by Marc.Audy
Fix unreferenced variable the brute force to unblock QA
#jira UE-37718
Change 3172191 on 2016/10/24 by Mitchell.Wilson
Clearing preivew meshes on some materials to resolve warnings.
#jira UE-37713
Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt
Fix non-editor compile error
#jira UE-37695
Change 3172159 on 2016/10/24 by Dmitry.Rekman
Update GitDependencies.exe (UE-37530).
- Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable.
#jira UE-37530
Change 3172132 on 2016/10/24 by Keith.Judge
Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872
#jira UE-37038
Change 3172131 on 2016/10/24 by Keith.Judge
Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform.
#jira UE-36364
Change 3172106 on 2016/10/24 by Mitchell.Wilson
Updated reference to a material in VehicleMenu.umap to resolve warning
#jira UE-29748
Change 3172036 on 2016/10/24 by Steve.Robb
TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior).
#jira UE-37706
Change 3172020 on 2016/10/24 by Marc.Audy
Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect
#jira UE-37615
Change 3171966 on 2016/10/24 by Dmitry.Rekman
Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621)
#jira UE-37621
(Edigrating 3171266 from Dev-Platform to Release-4.14)
Change 3171964 on 2016/10/24 by Dmitry.Rekman
Linux: fix always rebuilding FixDeps (UE-37625).
#jira UE-37625
(Edigrating 3153471 from Dev-Platform to Release-4.14)
Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt
Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running
#jira UE-37636
Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt
Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification
The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now
#jira UE-37695
Change 3171928 on 2016/10/24 by Max.Chen
Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277.
#jira UE-37589
Change 3171924 on 2016/10/24 by James.Cobbett
Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing.
#jira UE-29618
Change 3171867 on 2016/10/24 by Lina.Halper
- Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp
- Empties override materials before setting preview mesh in animation editor
#jira: UE-37610
#code review: Thomas.Sarkanen
Change 3171789 on 2016/10/24 by Allan.Bentham
Resolve depth on appropriate mobile devices when the view contains materials that read from the depth.
#jira UE-35023
Change 3171776 on 2016/10/24 by Robert.Manuszewski
Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking
#jira UE-37599
Change 3171728 on 2016/10/24 by Dmitriy.Dyomin
Fix origin rebasing to work with precomputed lighting data stored in separate package
#jira UE-37693
Change 3171634 on 2016/10/24 by Dmitriy.Dyomin
Added commenets to 3171621
#jira UE-36449
Change 3171621 on 2016/10/23 by Dmitriy.Dyomin
Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled
Actually disabled use of world composition with multiplayer PIE using separate processes
#jira UE-36449
Change 3171424 on 2016/10/22 by Jack.Porter
Remove unused exec command causing logspam
#jira UE-37661
Change 3171259 on 2016/10/21 by Ryan.Vance
Mobile multi-view update
#jira UE-37603
Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR
Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix
Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp
Made a few design concessions which allows the feature to run on Mali devices in the wild right now:
Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together
Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader
Change 3171165 on 2016/10/21 by Peter.Sauerbrei
revert out the memory changes for platform file cache for mobile
#jira UE-36835
Change 3171112 on 2016/10/21 by Matt.Barnes
Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969.
#jira UEQATC-2969
Change 3171111 on 2016/10/21 by Mike.Beach
Mirroring CL 3171084 form Dev-BP
Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin.
#jira UE-37642
Change 3170980 on 2016/10/21 by patrickr.donovan
Motion controller test content update - further updates to combat thumbstick noise.
#jira UE-29618
Change 3170965 on 2016/10/21 by Mitchell.Wilson
Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS
#jira UE-37105
Change 3170905 on 2016/10/21 by Marc.Audy
Fix AActor::Serialize crash if a null in the owned components array
#jira UE-37641
Change 3170838 on 2016/10/21 by Ben.Woodhouse
Integrate crash fix from main CL3162008
Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead.
#jira UE-37216
Change 3170815 on 2016/10/21 by Jamie.Dale
Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs
FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers.
This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle.
#jira UE-37519
Change 3170784 on 2016/10/21 by Mitchell.Wilson
Changing a material in TM-Reflections level
#jira UE-29618
Change 3170668 on 2016/10/21 by Mitchell.Wilson
Updated defaulteditor.ini to resolve cook failure for UBlueprint.
#jira UE-37648
Change 3170595 on 2016/10/21 by Chris.Wood
Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter.
[UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter
#jira UE-37132
Change 3170395 on 2016/10/21 by Robert.Manuszewski
UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled.
#jira UE-37617
Change 3170367 on 2016/10/21 by Allan.Bentham
Prevent overflow of bright pixels during DoF calc.
#jira UE-31755
Change 3170363 on 2016/10/21 by Robert.Manuszewski
Fixing crashes when cancelling async loading
#jira UE-37634
Change 3170362 on 2016/10/21 by Robert.Manuszewski
Fixing MallocBinned2 crashes on 32-bit platforms.
#jira UE-37326
Change 3170280 on 2016/10/21 by Jack.Porter
Fix for landscape not rendering in Player Collision view mode after toggling G.
#jira UE-37576
Change 3170202 on 2016/10/21 by Dmitriy.Dyomin
Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping
#jira UE-37628
Change 3170160 on 2016/10/20 by Aaron.McLeran
#jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features
Implementing CL 3169422 in 4.14
Change 3170029 on 2016/10/20 by Aaron.McLeran
#jira UE-37004
#jira UE-37005
Fixing stat soundwaves
Implementing 3154264 from Dev-Framework
Change 3170024 on 2016/10/20 by Aaron.McLeran
#jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions
Implementing the CL from Dev-Framework
Change 3169869 on 2016/10/20 by Arne.Schober
duplicated:
CL 3169845
#jira UE-35937
Change 3169810 on 2016/10/20 by Steve.Cano
Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well
#ue4
#android
#jira UE-22440
Change 3169635 on 2016/10/20 by Mike.Beach
Mirroring CL 3169443 from Dev-BP
Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14).
#jira UE-37605
Change 3169618 on 2016/10/20 by Mitchell.Wilson
rebuilt lighting for all levels in Content Examples
#jira UE-37570
Change 3169447 on 2016/10/20 by Peter.Sauerbrei
fix for double quotes causing arguments to not be sent correctly to rsync
#jira UE-37018
Change 3169362 on 2016/10/20 by tim.gautier
Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget
#jira abc-123
Change 3169244 on 2016/10/20 by Chris.Babcock
Update to new CodeWorks for Android 1R5
#jira UE-37554
#ue4
#android
Change 3169240 on 2016/10/20 by Jon.Nabozny
#rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior).
#jira UE-37488
Change 3169155 on 2016/10/20 by Peter.Sauerbrei
fix for incorrect characters in bundle id when project has underscores in the name
#jira UE-36436
Change 3169127 on 2016/10/20 by Allan.Bentham
Fix android vulkan compile error with dev builds
#jira abc-123
Change 3169058 on 2016/10/20 by Allan.Bentham
Flush command buffer during init to fix vulkan crash when rendering thread is enabled.
Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms.
#jira UE-36452
Change 3169049 on 2016/10/20 by Peter.Sauerbrei
fix for minimum ios version in base ini file
#jira UE-37034
Change 3168910 on 2016/10/20 by Jack.Porter
Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown
#jira UE-36944
Change 3168906 on 2016/10/20 by Dmitriy.Dyomin
Fixed: Black rendering on Galaxy S4 PowerVR
#jira UE-37567
Change 3168858 on 2016/10/20 by Richard.TalbotWatkin
Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds.
#jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322]
Change 3168826 on 2016/10/20 by Richard.TalbotWatkin
Duplicated from //UE4/Dev-Editor, CL 3156473
Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265.
#jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538]
Change 3168335 on 2016/10/19 by Michael.Trepka
Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging.
#jira UE-37418
Change 3168307 on 2016/10/19 by Rolando.Caloca
UE4.14 - Integrate changes from 3051720 and 3057522
[RENDERING] [!]
Revert fix in GPU skin cache (original CL 2722034)
- Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache.
#jira UE-37545
Change 3168201 on 2016/10/19 by Peter.Sauerbrei
fix for urls with queries not working correctly
#jira UE-35090
Change 3168200 on 2016/10/19 by Mitchell.Wilson
Re-saved multiple cloth assets to resolve building adjacency information warnings.
Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation.
Re-saved multiple assets to resolve empty engine version warnings.
#jira UE-37537
Change 3168174 on 2016/10/19 by Alan.Noon
#jira UE-37534
deleted unnecessary files from Photorealistic Character project
Change 3168160 on 2016/10/19 by Arne.Schober
duplicated:
fixes for velocity render pass
CL 3166370
CL 3166799
#jira UE-37362
Change 3168136 on 2016/10/19 by Alan.Noon
#jira UE-37534
Initial add of Photorealistic Character Sample project
Change 3168127 on 2016/10/19 by Peter.Sauerbrei
fix for IOS_7 not being found
#jira UE-37034
Change 3167886 on 2016/10/19 by patrickr.donovan
#jira UE-37242
TLDR; Test content updates.
Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary.
Change 3167882 on 2016/10/19 by samuel.proctor
Updating asset for Profiler Heatmap testing
#jira UE-29618
Change 3167868 on 2016/10/19 by Dmitry.Rekman
Linux: disable XGE on Windows (UE-37446).
- XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes.
Also fix build breakage with clang 3.8.1.
- always_inline was still applied to debug builds and as such was ignored.
#jira UE-37446
(Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14)
Change 3167832 on 2016/10/19 by Mitchell.Wilson
Reconnected 'TopMaterial' in multiple materials to resolve warnings.
Rebuilt lighting and saved levels.
#jira UE-37529 UE-37535
Change 3167688 on 2016/10/19 by Mitchell.Wilson
Removing preview mesh from multiple materials to resolve warnings.
Rebuilt lighting and saved all levels.
#jira UE-29678 UE-37526
Change 3167616 on 2016/10/19 by Marc.Audy
Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656.
#jira UE-37517
Change 3167585 on 2016/10/19 by Jamie.Dale
Re-enabled all-cultures upload to OneSky so we prime translations correctly
#jira UE-37518
Change 3167579 on 2016/10/19 by Jamie.Dale
Fixed text render component regression with custom MIDs
#jira UE-37305
Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt
Fixed realtime rendering in editor viewport being disabled when simulating in editor
#jira UE-37466
Change 3167498 on 2016/10/19 by Mitchell.Wilson
Re-saving multiple blueprints with nodeguid warnings.
Cleared preview mesh for materials with string asset reference warnings.
Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings.
#jira UE-30840
Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt
Fix for disappearing menus in lastest windows 10 build
#jira UE-36752
Change 3167311 on 2016/10/19 by Mieszko.Zielinski
Fixed EQS template cache issues with multiple query run modes #UE4
#jira UE-37496
Change 3167206 on 2016/10/19 by Matthew.Griffin
Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed
Change 3167205 on 2016/10/19 by Matthew.Griffin
Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool
Change 3167010 on 2016/10/19 by Dmitriy.Dyomin
Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert
Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html
#jira UE-36397
[CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
}
2020-09-01 14:07:48 -04:00
public override string GetAdditionalCMakeArguments ( BuildPhysX . PhysXTargetLib TargetLib , string TargetConfiguration )
{
2021-01-08 19:56:07 -04:00
return string . Format ( " -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_OSX_ARCHITECTURES=\"{0}\"" , Arch ) ;
2020-09-01 14:07:48 -04:00
}
}
class BuildPhysX_Mac_x86_64 : BuildPhysX_MacBase
{
public BuildPhysX_Mac_x86_64 ( ) : base ( "x86_64" )
{
}
}
class BuildPhysX_Mac_arm64 : BuildPhysX_MacBase
{
public BuildPhysX_Mac_arm64 ( ) : base ( "arm64" )
{
}
}
// Wrapper class that calls the base mac class to build for different architectures. The libs are
// saved off and then lipo'd into a universal binary
class BuildPhysX_Mac : BuildPhysX . TargetPlatform
{
public override UnrealTargetPlatform Platform = > UnrealTargetPlatform . Mac ;
public override bool HasBinaries = > true ;
public override string DebugDatabaseExtension = > null ;
public override string DynamicLibraryExtension = > "dylib" ;
public override string StaticLibraryExtension = > "a" ;
public override bool IsPlatformExtension = > false ;
public override bool UseResponseFiles = > false ;
public override string TargetBuildPlatform = > "mac" ;
public override bool SeparateProjectPerConfig = > false ;
public override string CMakeGeneratorName = > x86Build . CMakeGeneratorName ;
BuildPhysX_MacBase x86Build = new BuildPhysX_Mac_x86_64 ( ) ;
BuildPhysX_MacBase ArmBuild = new BuildPhysX_Mac_arm64 ( ) ;
List < FileReference > x86Slices = new List < FileReference > ( ) ;
List < FileReference > ArmSlices = new List < FileReference > ( ) ;
public override bool SupportsTargetLib ( BuildPhysX . PhysXTargetLib Library )
{
switch ( Library )
{
case BuildPhysX . PhysXTargetLib . APEX : return true ;
case BuildPhysX . PhysXTargetLib . NvCloth : return true ;
case BuildPhysX . PhysXTargetLib . PhysX : return true ;
default :
return false ;
}
}
public override void SetupTargetLib ( BuildPhysX . PhysXTargetLib TargetLib , string TargetConfiguration )
{
// do nothing. We'll set things up just before we build them.
}
public override void BuildTargetLib ( BuildPhysX . PhysXTargetLib TargetLib , string TargetConfiguration )
{
// build for x86
x86Build . SetupTargetLib ( TargetLib , TargetConfiguration ) ;
LogInformation ( "Building x86_64 lib slice" ) ;
x86Build . BuildTargetLib ( TargetLib , TargetConfiguration ) ;
IEnumerable < FileReference > x86Libs = x86Build . EnumerateOutputFiles ( TargetLib , TargetConfiguration ) . Distinct ( ) ;
// move x86 files to temp versions
foreach ( FileReference LibFile in x86Libs )
{
string Extension = LibFile . GetExtension ( ) ;
FileReference x86File = LibFile . ChangeExtension ( Extension + "_x86_64" ) ;
LogInformation ( "Moving {0} to {1}" , LibFile , x86File ) ;
FileReference . Delete ( x86File ) ;
FileReference . Move ( LibFile , x86File ) ;
x86Slices . Add ( x86File ) ;
}
// build for arm
ArmBuild . SetupTargetLib ( TargetLib , TargetConfiguration ) ;
LogInformation ( "Building arm64 lib slice" ) ;
ArmBuild . BuildTargetLib ( TargetLib , TargetConfiguration ) ;
IEnumerable < FileReference > ArmLibs = ArmBuild . EnumerateOutputFiles ( TargetLib , TargetConfiguration ) . Distinct ( ) ;
// move arm files to temp versions and lipo the
foreach ( FileReference LibFile in ArmLibs )
{
string Extension = LibFile . GetExtension ( ) ;
FileReference x86File = LibFile . ChangeExtension ( Extension + "_x86_64" ) ;
FileReference ArmFile = LibFile . ChangeExtension ( Extension + "_arm" ) ;
LogInformation ( "Moving {0} to {1}" , LibFile , ArmFile ) ;
FileReference . Delete ( ArmFile ) ;
FileReference . Move ( LibFile , ArmFile ) ;
ArmSlices . Add ( ArmFile ) ;
}
}
public override void Cleanup ( )
{
x86Slices = x86Slices . Distinct ( ) . ToList ( ) ;
ArmSlices = ArmSlices . Distinct ( ) . ToList ( ) ;
LogInformation ( "x86_64 slices generated: {0}" , string . Join ( ", " , x86Slices ) ) ;
LogInformation ( "arm64 slices generated: {0}" , string . Join ( ", " , ArmSlices ) ) ;
foreach ( FileReference LibFile in x86Slices )
{
// from foo.a_x84_64 (or foo.dylib_x86_64) deduce the names of the arm and final libs
FileReference x86File = LibFile ;
string x86Extension = LibFile . GetExtension ( ) ;
string ArmExtension = x86Extension . Replace ( "_x86_64" , "_arm" ) ;
string OutputExtension = x86Extension . Replace ( "_x86_64" , "" ) ;
FileReference ArmFile = LibFile . ChangeExtension ( ArmExtension ) ;
FileReference OutputFile = LibFile . ChangeExtension ( OutputExtension ) ;
ProcessStartInfo StartInfo = new ProcessStartInfo ( ) ;
StartInfo . FileName = "lipo" ;
StartInfo . Arguments = string . Format ( "-create {0} {1} -output {2}" , ArmFile , x86File , OutputFile ) ;
StartInfo . RedirectStandardError = true ;
LogInformation ( "Running: 'lipo {0}'" , StartInfo . Arguments ) ;
if ( Utils . RunLocalProcessAndLogOutput ( StartInfo ) ! = 0 )
{
LogError ( "Failed to create universal binary for {0}" , LibFile ) ;
}
else
{
FileReference . Delete ( x86File ) ;
FileReference . Delete ( ArmFile ) ;
}
}
}
2020-02-25 07:23:55 -05:00
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
class BuildPhysX_TVOS : BuildPhysX . XcodeTargetPlatform
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
public override UnrealTargetPlatform Platform = > UnrealTargetPlatform . TVOS ;
public override bool HasBinaries = > false ;
public override string DebugDatabaseExtension = > null ;
public override string DynamicLibraryExtension = > null ;
public override string StaticLibraryExtension = > "a" ;
public override bool IsPlatformExtension = > false ;
public override bool UseResponseFiles = > false ;
public override string TargetBuildPlatform = > "tvos" ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
public override bool SupportsTargetLib ( BuildPhysX . PhysXTargetLib Library )
{
switch ( Library )
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
2019-10-11 15:33:31 -04:00
case BuildPhysX . PhysXTargetLib . APEX : return false ;
case BuildPhysX . PhysXTargetLib . NvCloth : return false ;
case BuildPhysX . PhysXTargetLib . PhysX : return true ;
default : return false ;
}
2020-02-25 07:23:55 -05:00
}
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
abstract class BuildPhysX_WindowsCommon : BuildPhysX . MSBuildTargetPlatform
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
public BuildPhysX_WindowsCommon ( string CompilerName )
: base ( CompilerName )
{ }
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
public override string PlatformBuildSubdirectory = > CompilerName ;
public override string TargetBuildPlatform = > "windows" ;
public override bool HasBinaries = > true ;
public override string DebugDatabaseExtension = > "pdb" ;
public override string DynamicLibraryExtension = > "dll" ;
public override string StaticLibraryExtension = > "lib" ;
public override bool IsPlatformExtension = > false ;
public override bool UseResponseFiles = > false ;
2018-05-23 21:04:31 -04:00
2019-10-11 15:33:31 -04:00
public override bool SupportsTargetLib ( BuildPhysX . PhysXTargetLib Library )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
switch ( Library )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
case BuildPhysX . PhysXTargetLib . APEX : return true ;
case BuildPhysX . PhysXTargetLib . NvCloth : return true ;
case BuildPhysX . PhysXTargetLib . PhysX : return true ;
default : return false ;
2018-05-23 21:04:31 -04:00
}
2020-02-25 07:23:55 -05:00
}
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
class BuildPhysX_Win64 : BuildPhysX_WindowsCommon
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
public BuildPhysX_Win64 ( string Compiler = "VS2015" )
: base ( Compiler )
{ }
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
public override UnrealTargetPlatform Platform = > UnrealTargetPlatform . Win64 ;
2018-06-12 11:20:48 -04:00
2019-10-11 15:33:31 -04:00
public override Dictionary < string , string > BuildSuffix = > new Dictionary < string , string > ( )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
{ "debug" , "DEBUG_x64" } ,
{ "checked" , "CHECKED_x64" } ,
{ "profile" , "PROFILE_x64" } ,
{ "release" , "_x64" }
} ;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
2019-10-11 15:33:31 -04:00
public override string GetAdditionalCMakeArguments ( BuildPhysX . PhysXTargetLib TargetLib , string TargetConfiguration )
2020-02-25 07:23:55 -05:00
{
2019-10-11 15:33:31 -04:00
switch ( TargetLib )
2020-02-25 07:23:55 -05:00
{
case BuildPhysX . PhysXTargetLib . APEX : return " -Ax64" ;
2019-10-11 15:33:31 -04:00
case BuildPhysX . PhysXTargetLib . NvCloth : return " -Ax64 -DNV_CLOTH_ENABLE_CUDA=0 -DNV_CLOTH_ENABLE_DX11=0" ;
case BuildPhysX . PhysXTargetLib . PhysX : return " -Ax64" ;
default : throw new ArgumentException ( "TargetLib" ) ;
}
2020-02-25 07:23:55 -05:00
}
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188)
#rb none
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3203880 on 2016/11/18 by Ori.Cohen
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3207429 on 2016/11/22 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285
Change 3252627 on 2017/01/10 by Lukasz.Furman
removed duplicated entries from visual logger shape rendering
#ue4
Change 3252675 on 2017/01/10 by Ori.Cohen
Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3252686 on 2017/01/10 by Ori.Cohen
Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3252833 on 2017/01/10 by Ori.Cohen
Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3252887 on 2017/01/10 by Dan.Reynolds
Increased modes to include:
Harmonic minor
Melodic minor (going up)
Pentatonic (Major)
Pentatonic (minor)
Whole Tone
Diminished (WH)
and Blues
Change 3252895 on 2017/01/10 by Aaron.McLeran
update to music utilities.
Change 3253060 on 2017/01/10 by Aaron.McLeran
Updates to synthesis plugin and some new features to DSP objects
Change 3253061 on 2017/01/10 by Aaron.McLeran
Updates to music maps
Change 3253078 on 2017/01/10 by Aaron.McLeran
Removing pragma optimization code accidentally checked in
Change 3253110 on 2017/01/10 by Ori.Cohen
First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3253315 on 2017/01/10 by Aaron.McLeran
Fixing a few bugs in DSP objects
- Added a new types file EpicSynth1 and EpicSynth1 component can share enums
Change 3253577 on 2017/01/11 by Aaron.McLeran
Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map
Change 3254052 on 2017/01/11 by Ori.Cohen
Fix build.
Change 3254059 on 2017/01/11 by Ori.Cohen
Turn off html5 trying to build apex.
Change 3254095 on 2017/01/11 by Ori.Cohen
Fix build
Change 3254200 on 2017/01/11 by Jon.Nabozny
Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments.
#JIRA UE-40469
Change 3254334 on 2017/01/11 by Marc.Audy
Put in missing virtual
Change 3254397 on 2017/01/11 by dan.reynolds
Updates to OtonOkeMap
Change 3254410 on 2017/01/11 by Marc.Audy
Cleanup autos
Change 3254420 on 2017/01/11 by Marc.Audy
PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist)
Modified somewhat, but based on what PR indicated as a problem.
#jira UE-40369
Change 3254423 on 2017/01/11 by Marc.Audy
Optimize GetDefaultSubobjectByName and GetDefaultSubobjects
Remove autos
Change 3254826 on 2017/01/11 by Aaron.McLeran
Bringing optimizations to dev-framework
Change 3254831 on 2017/01/11 by dan.reynolds
Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets.
Change 3254833 on 2017/01/11 by dan.reynolds
Updating MidiSynthTestBP's default SynthPreset pan value.
Change 3254851 on 2017/01/11 by dan.reynolds
Updating ES1Bank_Bass
Updating OtonOkeMap
Change 3254854 on 2017/01/11 by Aaron.McLeran
Some fixups for pan modulation
Change 3255682 on 2017/01/12 by aaron.mcleran
Turning the bass down a bit on OtonOkeMap
Change 3255721 on 2017/01/12 by Marc.Audy
Fix spelling error
Change 3255790 on 2017/01/12 by Marc.Audy
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3256263 on 2017/01/12 by Ori.Cohen
Refactor immediate mode api to take PxD6Joint and PxRigidActor instead.
Change 3256288 on 2017/01/12 by Ori.Cohen
Undo constraint refactor as we found a way around it and it made the code much harder to read/debug
Change 3256360 on 2017/01/12 by Ori.Cohen
Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene)
Change 3256846 on 2017/01/13 by Marc.Audy
Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead.
Change 3256954 on 2017/01/13 by Marc.Audy
Fix missed fixup of deprecated constructor use
Change 3257167 on 2017/01/13 by Jon.Nabozny
Fix check in FBodyInstance::SetCollisionEnabled.
Create convenience methods for HasPhysics and HasQuery.
#jira UE-39633
Change 3257181 on 2017/01/13 by Zak.Parrish
Adding input map and some testing content to Xenakis
Change 3257183 on 2017/01/13 by Mieszko.Zielinski
Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4
Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius
#jira UE-40368
Change 3257211 on 2017/01/13 by Jon.Nabozny
Fix CIS issue caused by 3257167.
Change 3257220 on 2017/01/13 by Marc.Audy
Additional FBox constructor deprecation fixups
Change 3257236 on 2017/01/13 by zak.parrish
Fixed error on Xenakis input pawn
Change 3257242 on 2017/01/13 by zak.parrish
Update to InputListener
Change 3257273 on 2017/01/13 by Marc.Audy
No reason to pass simple types by reference
Change 3257418 on 2017/01/13 by Ori.Cohen
Attempt to turn android physx libs back to static libs.
Change 3257445 on 2017/01/13 by Ori.Cohen
Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib
Change 3257903 on 2017/01/14 by Aaron.McLeran
Additions to synth module and updates to dsp objects
- Adding ability to create arbitrary modular patches from modulating sources to modulation destinations
- DSP objects define their default depths but patches can override
- Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets
- Adding a preset bank type so we can store a bank of presets (aka factory presets)
Change 3258179 on 2017/01/15 by Seth.Weedin
Duplicating input test map for some FX work
Change 3258181 on 2017/01/15 by Seth.Weedin
Modify skybox in test map to be dark and spooky
Change 3258183 on 2017/01/15 by aaron.johnson
substituted classes, changed wind speed and adjusted level lighting
Change 3258190 on 2017/01/15 by aaron.johnson
substituted triplet pawn and motion controller classes, enabled grabbing animations
Change 3258191 on 2017/01/15 by Aaron.McLeran
Getting source effects working for GDC demo
- Added new synthesis editor module to create instances of user-created source effects
- Added code to do source effects
- Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings.
- Tweaks and fixes to existing dsp objects to get source effects working
- Modified existing engine code to allow for playing out source effect tails
- Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future.
- Fixed issue of pitching with stereo delay effect on setting first interpolated param
- Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module
- Deleting some cruft files no longer needed
Change 3258201 on 2017/01/15 by Seth.Weedin
C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none
Change 3258206 on 2017/01/15 by aaron.johnson
map push, triplets interface created, debug widget placed in level
Change 3258222 on 2017/01/15 by Aaron.McLeran
Fixing crash when there's a null entry in the source effect chain
Fixed some zippering introduced by applying volume twice.
Change 3258225 on 2017/01/15 by aaron.johnson
Interface changes, pawn output values wip
Change 3258228 on 2017/01/15 by aaron.johnson
Pawn should be outputting all correct values for Tripletsinterface
Change 3258242 on 2017/01/15 by Stanley.Hayes
Edge lights and Spherical Density Materials
Change 3258251 on 2017/01/16 by Seth.Weedin
More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none
Change 3258284 on 2017/01/16 by Aaron.McLeran
Fixing CIS build error
Surprised that MSVC allows that...
Change 3258525 on 2017/01/16 by Mieszko.Zielinski
Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4
Change 3258537 on 2017/01/16 by Lukasz.Furman
fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component
#ue4
Change 3258595 on 2017/01/16 by Marc.Audy
Fix static analysis warning
Change 3259364 on 2017/01/16 by Mieszko.Zielinski
BTTask_RotateToFaceBBEntry comment spelling fix #UE4
#jira UE-40669
Change 3259683 on 2017/01/16 by dan.reynolds
Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started
Change 3260244 on 2017/01/17 by Lina.Halper
#anim
- optimize layer blend node to not create mask weights in run-time but in compile time.
#code review: Martin.Wilson
Change 3260617 on 2017/01/17 by Ori.Cohen
Immediate mode spawns its own actors.
Change 3260701 on 2017/01/17 by Ori.Cohen
Don't bother blending physics with animation when physics is QueryOnly
Change 3260796 on 2017/01/17 by Ori.Cohen
EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll.
Change 3261207 on 2017/01/17 by Ori.Cohen
First iteration of contact enabling/disabling for immediate mode.
Change 3262010 on 2017/01/18 by Marc.Audy
Remove some autos
Change 3262525 on 2017/01/18 by Lina.Halper
Fix crash with required bones index not using property indexing
#jira: UE-40786
Change 3263658 on 2017/01/19 by Martin.Wilson
Add AnimTechDemo to dev-framework (base third person + feng mao)
Change 3263684 on 2017/01/19 by Lina.Halper
#anim : layer node - fix allocation change I made by mistake
Change 3264523 on 2017/01/19 by Ori.Cohen
Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order
Change 3264701 on 2017/01/19 by Ori.Cohen
Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors
Change 3264980 on 2017/01/19 by Ori.Cohen
Make sure physics asset collision disabled works in immediate mode.
Change 3265011 on 2017/01/19 by Ori.Cohen
Added the ability to override physics asset for immediate mode
Change 3265030 on 2017/01/19 by Ori.Cohen
Added override gravity for immediate mode.
Change 3265650 on 2017/01/20 by Benn.Gallagher
NvCloth Source
Change 3265652 on 2017/01/20 by Benn.Gallagher
NvCloth Lib
#rnx
Change 3265653 on 2017/01/20 by Benn.Gallagher
NvCloth Bin
#rnx
Change 3266195 on 2017/01/20 by Danny.Bouimad
Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth)
Change 3266377 on 2017/01/20 by Marc.Audy
Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes.
Change 3267873 on 2017/01/23 by Jon.Nabozny
Fix SceneProxy shadowing in UGeometryCacheComponent.
Change 3268025 on 2017/01/23 by Benn.Gallagher
IWYU change, platform PCH generation seemed to hide this one.
Change 3268026 on 2017/01/23 by Benn.Gallagher
Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block
#rnx
Change 3268630 on 2017/01/23 by Zak.Parrish
Updating to add MIGS shooter content, as well as audio interaction Blueprints
Change 3268663 on 2017/01/23 by Ori.Cohen
Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference.
Change 3268811 on 2017/01/23 by Ori.Cohen
Added component space sim for immediate mode
Change 3269369 on 2017/01/24 by Benn.Gallagher
Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework)
Replaced clothing with new simulation framework
Change 3269417 on 2017/01/24 by danny.bouimad
Minor Update to cloth map for test
Change 3269420 on 2017/01/24 by Benn.Gallagher
Removed APEX simulation from clothing framework (used in testing, not fully complete)
Change 3269421 on 2017/01/24 by danny.bouimad
Small tweaks
Change 3269515 on 2017/01/24 by Lukasz.Furman
enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes
fixed GameplayAbility debugger's category not using IAbilitySystemInterface
#ue4
Change 3269595 on 2017/01/24 by mason.seay
Break apart physics asset for crash bug
Change 3269819 on 2017/01/24 by Ori.Cohen
Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver.
Change 3270364 on 2017/01/24 by Josh.Stoddard
upgrade to the latest version of v-HACD:
https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib
commit: 7a09f9d
NOTE: only updated windows binaries
mac and linux still using old binaries until they can be tested
#jira UE-40124 #rb josh.stoddard
Change 3271188 on 2017/01/25 by Jurre.deBaare
Post-import script support
#jira UEFW-80
Change 3271249 on 2017/01/25 by Thomas.Sarkanen
Move soundwave-internal curve tables to advanced display
Exposing it was confusing to audio people
Change 3271586 on 2017/01/25 by Marc.Audy
Don't rerun construction scripts twice on a level that has been hidden and reshown
#jira UE-40306
Change 3272048 on 2017/01/25 by Ori.Cohen
Fix for immediate mode sim when root body is the same as the root bone.
Change 3272083 on 2017/01/25 by Ori.Cohen
Make sure to warn when component space sim and collision are used together. Also handle it gracefully.
Change 3272300 on 2017/01/25 by Ori.Cohen
Fix incorrect collision generation when a shape's local pose is not identity.
Change 3273195 on 2017/01/26 by Jurre.deBaare
Fix for Anim import script crash in GetBonePosesForTime
Change 3273204 on 2017/01/26 by Ben.Marsh
Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool.
Change 3273378 on 2017/01/26 by James.Golding
In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed
Change 3273381 on 2017/01/26 by James.Golding
Big refactor to PoseDriver
- RBF logic now moved into its own class/file
- Allow editing of transform and radial scaling per-target
- Add support for different falloff functions (not just Gaussian)
- Allow driving curves directly, rather than always poses
- Add details customization for pose driver node
- Edits to PoseDriver settings now take immediate effect, don't need to recompile
Change 3273826 on 2017/01/26 by Josh.Stoddard
modify VHACD to improve quality of hulls generated by convex decomposition
NOTE: mac libs not included - mac editor will use legacy libs for now
Change 3273902 on 2017/01/26 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433
Change 3274018 on 2017/01/26 by Ori.Cohen
Added immediate physics preview in phat.
Change 3274165 on 2017/01/26 by Ori.Cohen
PhAT now depends on immediate mode plugin. Fix build
#JIRA UE-41179
Change 3275001 on 2017/01/27 by Jurre.deBaare
Fix for crash in Persona with Anim Modifiers
Change 3275297 on 2017/01/27 by Ori.Cohen
Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision)
Change 3275340 on 2017/01/27 by Benn.Gallagher
Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy
#jira UE-41025
#jira UE-41039
Change 3275383 on 2017/01/27 by Benn.Gallagher
Blacklisted double promotion warning on ps4 NvCloth build
#rnx
Change 3275426 on 2017/01/27 by Benn.Gallagher
Removed CUDA dependencies from NvCloth cmake files
Change 3275670 on 2017/01/27 by Ori.Cohen
Fix phat ragdoll in immediate mode updating sketal mesh component transform
Change 3275673 on 2017/01/27 by Ori.Cohen
Add position/velocity iteration to immediate mode
Change 3276001 on 2017/01/27 by Alan.Noon
Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini
none
Change 3276596 on 2017/01/28 by Aaron.McLeran
Removing unused #ifdef
Change 3276597 on 2017/01/28 by Aaron.McLeran
Getting rid of static analysis warning
Change 3277354 on 2017/01/30 by Lukasz.Furman
fixed custom navlink Id collisions
#ue4
Change 3277356 on 2017/01/30 by Lukasz.Furman
fixed comments in GameplayDebugger.h
#jira UE-41103
Change 3277371 on 2017/01/30 by mason.seay
Test map for spawn sound/force feedback bug.
Change 3277445 on 2017/01/30 by Lukasz.Furman
fixed compilation warning
#ue4
Change 3277560 on 2017/01/30 by Danny.Bouimad
Made checkin to Fix Crash that occured due to bad content.
Change 3277567 on 2017/01/30 by Ori.Cohen
Fix immediate mode crashing when joint is empty.
#JIRA UE-41026
Change 3277928 on 2017/01/30 by Ori.Cohen
Turn on immediate mode plugin by default
Change 3278433 on 2017/01/30 by Ori.Cohen
Immediate mode supports heightfield collision.
Change 3278449 on 2017/01/30 by Ori.Cohen
Fix immediate mode cache not being initialized properly.
Change 3278787 on 2017/01/31 by James.Golding
Fix CIS error in ImmediatePhysicsSimulation.cpp
Change 3279303 on 2017/01/31 by mason.seay
Assets for RigidBody node bug
Change 3279352 on 2017/01/31 by Benn.Gallagher
Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before
Change 3279377 on 2017/01/31 by Alan.Noon
GDC AnimTech Demo: adjusted minion physics assets
none
Change 3279425 on 2017/01/31 by james.cobbett
Updating QA-Physics map.
Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now.
Change 3279436 on 2017/01/31 by Benn.Gallagher
Fixed inertia scales on Owen mesh
Change 3279480 on 2017/01/31 by Benn.Gallagher
Fixes for clothing behavior changes
#jira UE-41092
Change 3279495 on 2017/01/31 by Ori.Cohen
Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision.
Change 3279579 on 2017/01/31 by james.cobbett
Added new scenario to QA-Physics map.
Moving platforms (up/down, left/right) with physics objects on them.
Change 3279695 on 2017/01/31 by mason.seay
RigidBody node test asset
Change 3280105 on 2017/01/31 by Ori.Cohen
Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode
Change 3280148 on 2017/01/31 by mason.seay
First round of assets for force feedback testing
Change 3280860 on 2017/02/01 by James.Golding
Merge CL 3280853 to Dev-Framework
Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor
Change 3281172 on 2017/02/01 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156
Change 3281210 on 2017/02/01 by james.cobbett
Updated QA-Physics map
Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube.
Change 3281211 on 2017/02/01 by James.Golding
Details customization for editing PoseDriver targets list
Change 3281332 on 2017/02/01 by Marc.Audy
Fix bad merge
Fix file types
Change 3281388 on 2017/02/01 by mason.seay
Updated Force Feedback asset
Change 3281396 on 2017/02/01 by mason.seay
moving asset
Change 3281987 on 2017/02/01 by Benn.Gallagher
Fixed project generation failing after main merge
Change 3282047 on 2017/02/01 by Marc.Audy
Fix up Target and build cs files after changes from Dev-Build
Change 3282214 on 2017/02/01 by Ori.Cohen
Expose radial forces to immediate mode
Change 3282221 on 2017/02/01 by Alan.Noon
Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters
none
Change 3282273 on 2017/02/01 by Ori.Cohen
Fix crash when recompiling animbp of immediate mode due to null pointer.
Change 3282368 on 2017/02/01 by Ori.Cohen
Quick iteration on minion demo
Change 3282824 on 2017/02/02 by James.Golding
Fix for CIS in RBFSolver.h
Change 3282829 on 2017/02/02 by James.Golding
Fix CIS in PoseDriverDetails.cpp
Fix list UI not refreshing after copying targets from PoseAsset
Change 3282834 on 2017/02/02 by Danny.Bouimad
Adding Pose driver additive assets
Change 3282863 on 2017/02/02 by James.Golding
Add Mambo mesh and Skeleton
Change 3282892 on 2017/02/02 by James.Golding
Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework
Change 3283157 on 2017/02/02 by Mieszko.Zielinski
Cook Orion Win64 fix #UE4
Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP
Change 3283159 on 2017/02/02 by Marc.Audy
Additional CIS fixes
Change 3283179 on 2017/02/02 by Marc.Audy
More CIS fixes
Change 3283197 on 2017/02/02 by Jurre.deBaare
Fix for issues importing Fornite geometry cache assets
#fix Use actual import number of frames instead of total number of frames in the Alembic Cache
Change 3283201 on 2017/02/02 by Marc.Audy
Keep fixing CIS
Change 3283270 on 2017/02/02 by James.Golding
Merging CL 3276013 to Dev-Framework
- fix issue with additive pose preview applying twice
Change 3283499 on 2017/02/02 by Marc.Audy
More CIS fixes
Change 3283543 on 2017/02/02 by Jon.Nabozny
Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation.
Change 3283663 on 2017/02/02 by Ori.Cohen
Fix potential null dereference in ragdoll node
Change 3283757 on 2017/02/02 by Marc.Audy
May fix remaining CIS issues
Change 3283984 on 2017/02/02 by Marc.Audy
Fix linux CIS
Change 3284039 on 2017/02/02 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913
Change 3284067 on 2017/02/02 by Marc.Audy
Fixup mistakes in converting redirects
Change 3284187 on 2017/02/02 by Ori.Cohen
Immediate mode works with radial force (not just radial impulse)
Change 3284358 on 2017/02/02 by Ori.Cohen
Update arcblade phys asset for immediate mode
Change 3284667 on 2017/02/02 by Marc.Audy
Arguments is an array not a string now. Fixing commented out code.
Change 3284684 on 2017/02/02 by Marc.Audy
Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro.
Change 3284707 on 2017/02/02 by Marc.Audy
Fix AVIWriter module compilation on Mac
Change 3285012 on 2017/02/03 by Benn.Gallagher
Fixes for Dx NvCloth shader warnings
Change 3285016 on 2017/02/03 by Marc.Audy
Fix missing include
Change 3285048 on 2017/02/03 by Benn.Gallagher
Fixed Persona needing a restart when changing number of clothing assets (import/delete)
#jira UE-41323
Change 3285325 on 2017/02/03 by Marc.Audy
Properly implement AVIWriter module
Change 3285538 on 2017/02/03 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499
Change 3285735 on 2017/02/03 by Jon.Nabozny
Add IsInAir method to UVehicleWheel.
#jira UE-38369
Change 3285862 on 2017/02/03 by Aaron.McLeran
UE-41435 Fixing PIE audio
- Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE.
Change 3285914 on 2017/02/03 by danny.bouimad
RecomputeTangents Test Assets
Change 3286246 on 2017/02/03 by Mieszko.Zielinski
Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4
#jira UE-41527
#jira UE-41518
Change 3286308 on 2017/02/03 by Ori.Cohen
Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin.
#JIRA UE-41529
Change 3286396 on 2017/02/03 by Ori.Cohen
Fix CIS
Change 3286479 on 2017/02/03 by Ori.Cohen
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3287421 on 2017/02/06 by James.Golding
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819
Change 3287427 on 2017/02/06 by James.Golding
Fix PoseBlendNode to 'pass through' if no poses are activated
Change 3287430 on 2017/02/06 by James.Golding
- Add support to PoseDriver for evaluating source bone in the space of a different bone
- Fix driven bone adding a scale of 1
- Fix posedriver values 'sticking' (reset all weights to zero each frame)
- Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor)
- Tranlsation targets now draw larger when selected
- 'Copy from pose asset' now also auto-sets radius for you
- Remove spammy warnings for missing poses/curves
- Add UPoseAsset::GetNumTracks and ::GetFullPose
- Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose
- Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0)
Change 3287496 on 2017/02/06 by Chad.Garyet
fixing busted quotes around defaultvalues
Change 3287569 on 2017/02/06 by Mieszko.Zielinski
Orion BP fixed after deprecating NavigationSystem's BP API #Orion
Change 3287595 on 2017/02/06 by Benn.Gallagher
BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs.
Built for new NvCloth upgrade
Change 3287598 on 2017/02/06 by Benn.Gallagher
NvCloth Upgrade to 21604115
Added Linux+Mac support
Change 3287710 on 2017/02/06 by Lukasz.Furman
added option to disable navlink polys at the end of generated paths
#ue4
Change 3287857 on 2017/02/06 by Benn.Gallagher
Fixed NvCloth module files to correctly set up linux and mac hopefully
Change 3287894 on 2017/02/06 by Benn.Gallagher
Another fix to NvCloth build files, didn't get picked up in VS for some reason.
Change 3287917 on 2017/02/06 by Lina.Halper
Copy from CharacterRigging to Dev-Framework
#code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham
Change 3287938 on 2017/02/06 by Thomas.Sarkanen
Fix crash opening a media sound wave
#jira UE-41582 - Editor crashes when running Automation test
Change 3287942 on 2017/02/06 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682
Change 3288035 on 2017/02/06 by James.Golding
Remove C++ GameMode and pawn classes (replace with floating BP instead)
Resave anims to remove Orion refs
Add simple AnimBP and map for Mambo testing
Change 3288036 on 2017/02/06 by Benn.Gallagher
Fix to BuildPhysX task to trigger Mac and Linux builds properly
Change 3288125 on 2017/02/06 by Ori.Cohen
Change PhysXCommon back to dylib
Change 3288127 on 2017/02/06 by Benn.Gallagher
Fixed project file identification not working for NvCloth under XCode
Change 3288156 on 2017/02/06 by Benn.Gallagher
Disable "expansion-to-defined" warning in Linux NvCloth builds
Change 3288159 on 2017/02/06 by Lina.Halper
potential compile fix for Ocean Editor
#code review:Thomas.Sarkanen
Change 3288190 on 2017/02/06 by Ori.Cohen
Link against static PhysXCommon for mac
Change 3288200 on 2017/02/06 by Marc.Audy
Fix CIS
Change 3288270 on 2017/02/06 by Lina.Halper
fix compile error
#code review:Thomas.Sarkanen, Marc.Audy
Change 3288302 on 2017/02/06 by Thomas.Sarkanen
Fixed ensure when deselecting bones in anim BP editor
#jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint
Change 3288348 on 2017/02/06 by Lina.Halper
- Enabled control rig
- Changed plugin name to be Control Rig
Change 3288490 on 2017/02/06 by Benn.Gallagher
Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running.
Change 3288511 on 2017/02/06 by Lina.Halper
compile fix
Change 3288513 on 2017/02/06 by Lina.Halper
Check in content to work with
Change 3288615 on 2017/02/06 by Ori.Cohen
Fix skeletal mesh not simulating when using an aggregate.
#JIRA UE-41593
Change 3288791 on 2017/02/06 by thomas.sarkanen
Exposed transforms to cinematics so they can be animated
Change 3288795 on 2017/02/06 by Ori.Cohen
Fix lock warnings for physx
#JIRA UE-41591
Change 3288817 on 2017/02/06 by Charles.Anderson
GDC Arcblade setup tests.
Change 3288825 on 2017/02/06 by Lina.Halper
Fix build issue of shadow variable
Change 3289058 on 2017/02/06 by Ori.Cohen
Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution.
#JIRA UE-41026
Change 3289348 on 2017/02/06 by Lina.Halper
fix compile issue
Change 3289369 on 2017/02/06 by Lina.Halper
Renamed leg control to limb control and will be used for arm/feet.
- changed vars.
- has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman.
#code review:Thomas.Sakanen
Change 3289422 on 2017/02/06 by Lina.Halper
Fixed IK sinking issue - or moving
#code review:Thomas.Sarkanen
Change 3289433 on 2017/02/06 by Lina.Halper
Fixed real shadow error
Change 3289485 on 2017/02/06 by Lina.Halper
fixed build issue
Change 3289657 on 2017/02/07 by thomas.sarkanen
Added rig bone mapping to Ice's skeletal mesh
Change 3289658 on 2017/02/07 by thomas.sarkanen
Added ControlRig map with Ice setup to pose
Change 3289662 on 2017/02/07 by Thomas.Sarkanen
Fixed up static analysis warning
Change 3289663 on 2017/02/07 by Thomas.Sarkanen
Fixed crash when attempting to bind to skeletal mesh with already-set anim BP
Anim instance may not have actually been created when binding, so dont dereference it
Change 3289717 on 2017/02/07 by Benn.Gallagher
Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory
Change 3289718 on 2017/02/07 by Benn.Gallagher
BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs.
Change 3289744 on 2017/02/07 by Benn.Gallagher
Fixed missing masses causing crash initialising clothing actors
#jira UE-41599
Change 3289746 on 2017/02/07 by Danny.Bouimad
Adding Some Content for JamesG he wanted some nicer looking Pose driver test files.
Change 3289756 on 2017/02/07 by danny.bouimad
Changing the asset for JamesG.
Change 3289785 on 2017/02/07 by James.Golding
Replace old PoseDrive test with Danny's new one
Change 3289858 on 2017/02/07 by Lina.Halper
fixed issue with undo transaction buffer
Change 3289860 on 2017/02/07 by Benn.Gallagher
Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg
#jira UE-41655
Change 3289912 on 2017/02/07 by Thomas.Sarkanen
Merging using Raven_To_Dev-Framework
Originally from CLs 3249471, 3258522, 3260271, 3273791:
Sequencer: More work supporting array properties more generically
+ fixes
Change 3289962 on 2017/02/07 by James.Golding
Add thickness option to DrawWireDiamond
Change 3289963 on 2017/02/07 by James.Golding
Add spin option to VectorInputBox
Change 3289966 on 2017/02/07 by James.Golding
Add weight bar chart to PoseDriver details
Stop drawing pose weight text in viewport
Fix position targets not drawing larger when selected
Change 3290094 on 2017/02/07 by Thomas.Sarkanen
Fixed typo in filename (fallout from search and replace)
Change 3290119 on 2017/02/07 by Thomas.Sarkanen
Manipulators can now have their IK/FK space set on them
They are not drawn when the space for the chain that they control is not the same as their setting
Also fixed a crash with invalid objects when reloading maps.
Change 3290145 on 2017/02/07 by Thomas.Sarkanen
CIS fix for fallout from Raven changes
#jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors
Change 3290319 on 2017/02/07 by Marc.Audy
Make sound player nodes hard reference the assets unless they are in a chain below a quality node.
Change 3290484 on 2017/02/07 by Richard.Hinckley
Fixing grammar in popup messages.
Change 3290533 on 2017/02/07 by Marc.Audy
Make GetAIController BlueprintPure
#jira UE-41654
Change 3290624 on 2017/02/07 by Marc.Audy
Reorder header to avoid include tool warnings
Change 3290697 on 2017/02/07 by Lina.Halper
- support FK manipulator being in local space
- fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum
#code review: Thomas.Sarkanen
Change 3290748 on 2017/02/07 by Ori.Cohen
Touch immediate mode file to force physx re-link
Change 3290807 on 2017/02/07 by Richard.Hinckley
#jira UE-39891
Updates to assist in automatic documentation generation.
Change 3290946 on 2017/02/07 by Lina.Halper
Fix issue of notify looping.
#jira: UE-31463
#Code review:Martin.Wilson
Change 3291553 on 2017/02/07 by Lina.Halper
Rename/move file(s)
- modified mesh mapping controller window to be Control Rig
Change 3291571 on 2017/02/07 by Lina.Halper
added set up spine option
#code review:Thomas.Sarkanen
Change 3291581 on 2017/02/07 by Ori.Cohen
Temporarily turn off phat immediate mode preview which crashes.
Change 3291949 on 2017/02/08 by James.Golding
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819
Change 3291966 on 2017/02/08 by Lina.Halper
Fix issue with notify looping bug
#jira: UE-31463
Change 3292247 on 2017/02/08 by Marc.Audy
Clean up bad merge caused by Fortnite integration to main
Change 3292326 on 2017/02/08 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313
Change 3292409 on 2017/02/08 by Marc.Audy
Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong.
Change 3292481 on 2017/02/08 by Ori.Cohen
Fix for convex hull cooking (from Josh.S)
#JIRA UE-41656
Change 3292492 on 2017/02/08 by Mieszko.Zielinski
Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite
Change 3292778 on 2017/02/08 by Ori.Cohen
Touch physx DDC key for new cooking.
#JIRA UE-41656
[CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00