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UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/BenchmarkBuild/BenchmarkNopCompileTask.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using AutomationTool;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EpicGames.Core;
using UnrealBuildTool;
namespace AutomationTool.Benchmark
{
class BenchmarkNopCompileTask : BenchmarkBuildTask
{
BenchmarkBuildTask PreTask;
public BenchmarkNopCompileTask(FileReference InProjectFile, string InTarget, UnrealTargetPlatform InPlatform, BuildOptions InOptions)
: base(InProjectFile, InTarget, InPlatform, InOptions)
{
PreTask = new BenchmarkBuildTask(InProjectFile, InTarget, InPlatform, InOptions);
TaskModifiers.Add("nopcompile");
}
protected override bool PerformPrequisites()
{
if (!base.PerformPrequisites())
{
return false;
}
PreTask.Run();
return !PreTask.Failed;
}
}
}