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UnrealEngineUWP/Engine/Source/Editor/SkeletonEditor/Private/SkeletonTreeManager.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
#include "SkeletonTreeManager.h"
#include "EditableSkeleton.h"
#include "ISkeletonTree.h"
FSkeletonTreeManager& FSkeletonTreeManager::Get()
{
static FSkeletonTreeManager TheManager;
return TheManager;
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
TSharedRef<ISkeletonTree> FSkeletonTreeManager::CreateSkeletonTree(const TSharedRef<IEditableSkeleton>& InEditableSkeleton, const FSkeletonTreeArgs& InSkeletonTreeArgs)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
TSharedPtr<ISkeletonTree> SkeletonTree = StaticCastSharedRef<FEditableSkeleton>(InEditableSkeleton)->CreateSkeletonTree(InSkeletonTreeArgs);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
// compact skeletons that are no longer being edited
bool bRemoved = false;
do
{
bRemoved = false;
for (auto Iter = EditableSkeletons.CreateIterator(); Iter; ++Iter)
{
TSharedPtr<FEditableSkeleton> CompactionCandidate = Iter.Value().Pin();
if (!CompactionCandidate.IsValid() || !CompactionCandidate->IsEdited())
{
Iter.RemoveCurrent();
bRemoved = true;
break;
}
}
}
while (bRemoved);
return SkeletonTree.ToSharedRef();
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
TSharedRef<ISkeletonTree> FSkeletonTreeManager::CreateSkeletonTree(class USkeleton* InSkeleton, const FSkeletonTreeArgs& InSkeletonTreeArgs)
{
return CreateSkeletonTree(CreateEditableSkeleton(InSkeleton), InSkeletonTreeArgs);
}
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3167010) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 Change 3166824 on 2016/10/18 by Alexis.Matte Fix re-import of mesh material assignment regression #jira UE-37479 Change 3166821 on 2016/10/18 by Alexis.Matte Make sure the old asset are build correctly #jira UE-37461 Change 3166740 on 2016/10/18 by Lina.Halper Fix crash with hide name when bone buffer doesn't exist due to slave component #jira: UE-37467 Change 3166737 on 2016/10/18 by Jeff.Campeau Fix double release in PhysX if there's an exception during shutdown #jira UE-37058 Change 3166733 on 2016/10/18 by Chris.Babcock Add missing MultiviewOVR functions for Android deferred #jira UE-37401 #ue4 #android Change 3166719 on 2016/10/18 by Richard.TalbotWatkin Fixed crash when setting a closed loop on a SplineComponent with no spline points defined. #jira UE-37449 - Editor Crashes When Enabling Closed Loop on Spline in Blueprint Change 3166701 on 2016/10/18 by Daniel.Wright Call HandleLegacyMapBuildData before saving a cooked package - fixes cases where map packages get loaded in the cooker via FRedirectCollector::ResolveStringAssetReference in Core, where there is no opportunity to do post-load legacy map fixups. #jira UE-37317 Change 3166549 on 2016/10/18 by Alexis.Matte Make sure the vertex paint circle brush is display when painting #jira UE-37462 Change 3166459 on 2016/10/18 by Mitchell.Wilson Removed duplicate mapping of Gamepad_RightY for thrust in BP Flying template #jira UE-37471 Change 3166435 on 2016/10/18 by Mitchell.Wilson Cleared preview mesh on skydome materials used in ShooterGame to resolve UDK_ProceduralSky_4UVChannel warnings #jira UE-29718 Change 3166363 on 2016/10/18 by Mitchell.Wilson copied EditorPlane to UI folder of ShooterGame and named it MenuPlane. Replaced EditorPlane in ShooterEntry with MenuPlane. Rebuilt lighting for shootergame levels and added build data for each level. #jira UE-37435 Change 3166342 on 2016/10/18 by Rolando.Caloca UE4.14 - Fix for crash on splines with decals #jira UE-36864 Change 3166315 on 2016/10/18 by Ori.Cohen Implement copy and assignment operator for convexElem struct and aggregate geometry to avoid shallow copy of raw pointers. #JIRA UE-21572, UE-37429 Change 3166274 on 2016/10/18 by Peter.Sauerbrei deprecate iOS 7 and provide better messaging for the IOS versions we no longer directly support #jira UE-37034 Change 3166238 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) Copied from Dev-Sequencer CL# 3166218 #jira UE-37470 Change 3166209 on 2016/10/18 by Daniel.Lamb Fixed issue with launch on marking packages as dirty. #test Cook shooter game #jira UE-37455 Change 3165901 on 2016/10/18 by Jamie.Dale Fixed Clang error caused by missing return type #jira UE-37421 Change 3165774 on 2016/10/18 by Steve.Robb Fix for FMallocBinned::GetAllocationSize() for aligned allocations. Copied from CL# 3165739. #jira UE-37249 #jira UE-37243 Change 3165457 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. #jira UE-37420 Change 3165444 on 2016/10/17 by Max.Chen Sequencer: Fix reset view range so that it's a no-op when the range is negative. #jira UE-37412 Change 3165257 on 2016/10/17 by Keli.Hlodversson Fix crash when exiting using SteamVR if using VR controllers and launched from steam. #jira UE-37432 Change 3165225 on 2016/10/17 by Nick.Darnell Strategy Game - No longer overrides the engine default iOS build machine to use. Shooter Game - Has been upgraded to user the newer location of the DPI scale curve. #jira UE-37001 Change 3165110 on 2016/10/17 by Michael.Trepka Fixed GetPlatformLibExtension for iOS and tvOS in PhysX build script #jira UE-36939 Change 3165107 on 2016/10/17 by Mitchell.Wilson Resolve CIS content warnings in Shooter Game. #jira UE-30791 Change 3165001 on 2016/10/17 by Alexis.Matte Bump the static mesh build version to force a rebuild. #jira UE-37262 Change 3164928 on 2016/10/17 by Ben.Marsh GitHub: Allow files in /Engine/Plugins/.../Binaries/... to be distributed on GitHub. This was a hold over from the days that editor binaries used to be checked in to P4, but it's excluding plugin ThirdParty folders too. Change 3164914 on 2016/10/17 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. Copy from Dev-Sequencer #jira UE-35285 Change 3164896 on 2016/10/17 by Ben.Marsh UBT: Include all public headers and libraries when running UBT with -generateexternalfilelist, not just those referenced for external modules. This is a change in behavior, since it will cause public engine headers to be included in the target receipt, but it's reasonable behavior since they are required to build against the precompiled binaries anyway. Change 3164892 on 2016/10/17 by Jamie.Dale Fixed BPs passing a null parent when copying data, as this prevented some fix-up from happening correctly in ImportText #jira UE-36977 Change 3164886 on 2016/10/17 by Jamie.Dale Fixed issues propagating property changes when editing Blueprints - FText property changes that kept the same identity didn't used to propagate due to the CDO and instance sharing the same display string. We now import the previous value into a temporary property and use UProperty::Identical to compare the values, rather than rely on the exported text. - TMap/TSet property changes weren't being propagated at all since UI support was added. They needed to be changed to use the parent node like TArray property changes do. - TSet property exporting would produce "()" for both an empty set, and a set containing a single empty FString/FName. This confused the property import, and caused the UProperty::Identical to fail. We now make sure that FString/FName properties correctly honor the PPF_Delimited when dealing with empty values. #jira UE-36977 Change 3164884 on 2016/10/17 by Jamie.Dale We now re-key text when it moves into a new package (with a valid package localization ID) to avoid identity conflicts when instancing in the editor #jira UE-36977 Change 3164843 on 2016/10/17 by Ben.Marsh UBT: Restore support for generating multiple project file types at once. Move the XML config setting for overwriting the type of project files to generate into a an option specific to Visual Studio, under <VCProjectFileGenerator>/<Version>. #jira UE-37386 Change 3164823 on 2016/10/17 by Daniel.Lamb Fixed warning about shader compiler stalling. #test Cook Shootergame #jira UE-37393 Change 3164805 on 2016/10/17 by Alexis.Matte Remove the skinxx import workflow for static mesh #jira UE-37262 Change 3164803 on 2016/10/17 by Mitchell.Wilson Rebuilt lighting on all template projects #jira UE-37317 Change 3164775 on 2016/10/17 by Matt.Kuhlenschmidt Fixed Editing InlineEditConditionToggle variable inside a blueprint causing the editor to crash #jira UE-37029 Change 3164737 on 2016/10/17 by Matt.Kuhlenschmidt Fixed crash debugging blueprints in a networked game session - Eliminated pointless assert that in no way was necessary to crash the users game and moved the disabling of realtime viewports until after routing BeginPlay is complete. This ensures any debugger windows that appear during BeginPlay have realtime disabled by default. #jira UE-37360 Change 3164711 on 2016/10/17 by Chris.Wood Added char limit to user description in Crash Report Client [UE-37377] - Limit description field size in Crash Report Client #jira UE-37377 Change 3164706 on 2016/10/17 by Alexis.Matte Fix fbx scene re-import of staticmesh loosing there materials #jira UE-37032 Change 3164688 on 2016/10/17 by Matt.Kuhlenschmidt Fixed incorrect selection borders appearing if an object was duplicated and then undone and redone #jira UE-37300 Change 3164686 on 2016/10/17 by Alexis.Matte Remove unwanted re-import setting option in both mesh editor. #jira UE-36640 Change 3164622 on 2016/10/17 by Dan.Oconnor Duplicating 3153975 and 3155758 in 4.14 #jira UE-36938 Change 3164620 on 2016/10/17 by Robert.Manuszewski UE4 - Critical fix for task graph memory leak. (re-implementing CL #3159689 by Gil.Gribb) #jira UE-37382 #fyi Gil.Gribb Change 3164557 on 2016/10/17 by Mitchell.Wilson Rebuilt lighting in code and bp first person template. #jira UE-37317 Change 3164370 on 2016/10/17 by Chris.Wood Fix broken application path in Crash Report Client app restart code. [UE-36429] - Send and Restart from Crash Reporter does nothing #jira UE-36429 Change 3164329 on 2016/10/17 by Dmitriy.Dyomin Fixed: Shader compile error using Point Lights Nvidia Shield #jira UE-25671 Change 3164219 on 2016/10/16 by Max.Chen Fix CDO Constructor errors Copy from Dev-Sequencer #jira UE-36787 Change 3164173 on 2016/10/16 by Zachary.Wilson Submitting testing content for Reduced Lightmap Mixing and updating TM-Reflections #jira UE-29618 Change 3164171 on 2016/10/16 by Benjamin.Hyder Re-Saving TM-Noise to update camera position #jira UE-29618 Change 3164169 on 2016/10/16 by Benjamin.Hyder Updating TM-Noise map to include VectorVoronoi noise material #jira UE-29618 Change 3164022 on 2016/10/15 by zachary.wilson Adding testing content for material optimizations, attribute blend node, and preskinned loc pos node #jira UE-29618 Change 3163970 on 2016/10/15 by Benjamin.Hyder updating shading model for skeletal mesh example in TM-SSS_Fullres #jira UE-29618 Change 3163961 on 2016/10/15 by Benjamin.Hyder adding animated skeletal mesh example to TM-SSS_Fullres #jira UE-29618 Change 3163958 on 2016/10/15 by Benjamin.Hyder adding diffuse example to TM-SSS_Fullres #jira UE-29618 Change 3163728 on 2016/10/14 by Tyler.Cole Prep build scripts for WEX MCP in UE4 Release-4.14 stream. #jira NONE-0 Change 3163718 on 2016/10/14 by Tyler.Cole Prep build scripts for Ocean MCP in UE4 Release-4.14 stream. #jira NONE-0 Change 3163715 on 2016/10/14 by Tyler.Cole Prep build scripts for Fortnite MCP in UE4 Release-4.14 stream. #jira NONE-0 Change 3163711 on 2016/10/14 by Tyler.Cole Prep build scripts for Orion MCP in UE4 Release-4.14 stream. #jira NONE-0 Change 3163698 on 2016/10/14 by Michael.Trepka Fixed a CoreAudio crash on unpause #jira UE-37126 Change 3163534 on 2016/10/14 by Matt.Kuhlenschmidt Disable versioning info in project badge by default #jira UE-37335 Change 3163485 on 2016/10/14 by Michael.Trepka Add one more RPATH entry on Mac to support launching staged builds #jira UE-36799 Change 3163479 on 2016/10/14 by Michael.Trepka A couple of changes to prevent Mac app bundles from modifying their content for compatibility with the Mac App Store #jira UE-25742 Change 3163465 on 2016/10/14 by Daniel.Lamb Fix issue with cook command from editor was trying to package also. #test Cook command in editor #jira UE-36796 Change 3163455 on 2016/10/14 by Matt.Kuhlenschmidt Fixed selected section highlight and vertex color view modes not working. #jira UE-37308 Change 3163450 on 2016/10/14 by Mike.Beach Fixing up more Fortnite CIS warnings that were exposed by recent Dev-BP fixes - removing unnecessary cast operation in Mission_Outpost. #jira UE-37055 Change 3163400 on 2016/10/14 by Benjamin.Hyder Updating Lighting setttings inTM-SSS_Fullres #jira UE-29618 Change 3163392 on 2016/10/14 by Benjamin.Hyder Creating TM-SSS_Fullres test map and importing 4k skin diffuse and bump materials #jira UE-29618 Change 3163336 on 2016/10/14 by Mike.Beach Fixing up more Fortnite CIS warnings that we're exposed by a recent change from Dev-BP - replacing deprecated ClearTimerByHandle calls with ClearAndInvalidateTimerByHandle. #jira UE-37055 Change 3163335 on 2016/10/14 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3163230 on 2016/10/14 by Richard.TalbotWatkin Duplicated from //UE4/Release-4.13, CL 3111897 When doing a full geometry rebuild, force the level model's poly linkage to be reinitialized, so that coplanar surfaces can be correctly linked. This fixes a regression following the separation of FPoly::iLink and FPoly::iLinkSurface. #jira UE-35482 - Selecting a brush surface that is flush with other brush surfaces selects all of them after Building Geometry #jira UE-35999 - Additive BSP Selections Acting Grouped after Building Geometry #jira UE-37340 - Selecting Geometry objects selects multiple brushes after Building Change 3163155 on 2016/10/14 by Benn.Gallagher Fixed crash when changing scene settings an hitting undo in Persona with complex cloth active #jira UE-37332 Change 3163146 on 2016/10/14 by Marc.Audy Properly add/remove wind sources when activated/deactivated #jira UE-37289 Change 3163135 on 2016/10/14 by Phillip.Kavan [UE-35259] Fix AddComponent node-instanced Blueprint components finding the wrong archetype (template basis) in some scenarios. Mirrored from CL# 3160052 (//UE4/Dev-Blueprints). Additional changes (for release branch): - Bumped ReleaseObjectVersion to limit fixup code to only BP assets that existed prior to this change. #jira UE-35259 Change 3162999 on 2016/10/14 by Ben.Marsh QFE: Fix writing output files if they don't already exist, and bump version number to 4.14. Change 3162988 on 2016/10/14 by Thomas.Sarkanen Fix socket editing on meshes Feature was inadvertently removed with the Persona refactor. #jira UE-37313 - Create Mesh Socket is missing Change 3162938 on 2016/10/14 by Ben.Zeigler Merging CL 3162934 to //UE4/Release-4.14 #jira UE-37044 Fix crash when loading map that has null actors in the actor list Change 3162900 on 2016/10/14 by Dmitriy.Dyomin Fixed: Android should use single channel texture for ShadowMaps instead of 4 channel #jira UE-37312 Change 3162864 on 2016/10/14 by Yannick.Lange VR Editor: - Fix Landscape Undo/Redo functions step-by-step #jira UE-37050 - Fix Landscape is sculpting twice if both Motioncontrollers are aimed at landscape #jira UE-37272 #jira UE-37050 #jira UE-37272 Change 3162761 on 2016/10/14 by Jack.Porter Fixed landscape Undo crash after using Move-To-Level tool and then selecting a landscape proxy in the sublevel #jira UE-36863 Change 3162724 on 2016/10/14 by Max.Chen Sequencer: Fix time dilation in level sequence player Copy from Dev-Sequencer #jira UE-37277 Change 3162617 on 2016/10/13 by Jeff.Campeau Fix Windows XP compilation issues. - Block Win10 SDK includes - Remove unused Win10 SDK path collecting - Fix extraneous includes - Add 32b atomic option for certain stats #jira UE-36909 Change 3162503 on 2016/10/13 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) Merged from Dev-Sequencer CL# 3160995 #jira UE-37248 Change 3162470 on 2016/10/13 by Mitchell.Wilson Rebuilt lighting and saved levels in StrategyGame. #jira UE-36913 Change 3162466 on 2016/10/13 by Michael.Trepka By default, do not compile Mac OpenGL and Metal SM4 shaders while cooking #jira UE-37088 Change 3162458 on 2016/10/13 by Keli.Hlodversson When quitting from the SteamVR menu overlay, in addition to shutting down the VR subsystem, also exit the game (and preview when running inside the editor) #jira UE-37292 Game does not exit when exited through SteamVR UI Change 3162421 on 2016/10/13 by Mitchell.Wilson Rebuilt lighting and resaved levels in SunTemple, Zen Garden, and Mobile Starter content. #jira UE-36913 Change 3162420 on 2016/10/13 by Marc.Audy Clear BlueprintCreatedComponents in PostEditUndo since it is non transactional and expected to be empty #jira UE-37071 Change 3162406 on 2016/10/13 by Ben.Marsh Simplygon: Disable compiling Simplygon for installed builds if the required headers aren't there. Fixes creating installed builds for licensees. #jira UE-37269 Change 3162382 on 2016/10/13 by Ben.Marsh UAT: Fix accessing uninitialized UBT variable at startup, causing build warnings. Change 3162314 on 2016/10/13 by Ben.Marsh Add PhysX build job to 4.14 branch. Change 3162311 on 2016/10/13 by Matt.Kuhlenschmidt Ensure FBX scene import data object is not garbage collected during import #jira UE-35606 Change 3162270 on 2016/10/13 by Ben.Marsh UBT/Editor: Improved integration for Visual Studio "15". * Added editor source code accessors for specific Visual Studio versions (2013, 2015, "15"), which call through to the default Visual Studio accessor but allow specifying a more specific setting for which IDE to use. * UBT reads this setting, and will generate project files for the preferred Visual Studio version if set. * Added a BuildConfiguration.xml setting to set which type of project files to generate - under the <ProjectFileGenerator> element, add a <Type> property taking values of Make/CMake/QMake/KDevelop/CodeLite/VisualStudio/VisualStudio2012/VisualStudio2013/VisualStudio2015/VisualStudio2017/XCode. * Added an separate editor setting for the Windows target platform controlling which compiler to use, separately from the IDE. This setting can also be set via <WindowsPlatform> <Compiler> element in BuildConfiguration.xml. * Removed compiler argument from generated project files (this should now persist via INI files or XML config) * Removed compiler argument being appended to UBT when doing hot reload (should pick this up from the build environment instead) * Added support for enums in UBT XML configs * Fixed a few version checks against exact compiler versions - MS plan is give VS '15' updates version numbers 1911, 1912, etc... #jira UE-37176 #jira UE-36872 Change 3162236 on 2016/10/13 by Mike.Beach Fixing a GLEO that could occur after compiling a component Blueprint (preventing you from saving other Blueprints that use that component) - using the authratative class in AddComponent node reconstruction (for the output pin) so that it doesn't end up referencing the REINST class. #jira UE-37224 Change 3162225 on 2016/10/13 by Alex.Delesky #jira UE-36995 - Precise click should now work correctly with buttons that are children of a scroll list. Also addresses #jira UE-37250 and PR #2859 (#git author aarmbruster andrew.armbruster@gmail.com) Change 3162107 on 2016/10/13 by Matt.Kuhlenschmidt Prevent perforce branch stuff from appearing in edtior project badge. This feature was meant for those compiling on perforce builds. #jira UE-37278 Change 3162060 on 2016/10/13 by Matt.Kuhlenschmidt Fix mac build #jira UE-36885 Change 3162025 on 2016/10/13 by Daniel.Wright Compile fix #jira UE-37246 Change 3162009 on 2016/10/13 by Daniel.Wright [Copy] Fixed movable lights getting assigned a shadowmap channel #jira UE-37246 Change 3161963 on 2016/10/13 by Jon.Nabozny Enable PrimaryActorTick.bCanEverTick in necessary Samples. The seperation of GameMode caused different behavior, since GameModeBase has tick disabled by default (which is set in AInfo). #jira UE-36888 Change 3161896 on 2016/10/13 by Matt.Kuhlenschmidt Added guard and more logging for crash when reimporting textures #jira UE-37263 Change 3161865 on 2016/10/13 by mason.seay Making the name more user friendly for test asset #jira UE-29618 Change 3161855 on 2016/10/13 by Matt.Kuhlenschmidt Fixed keybindings not working with editor settings search and regressions where you could not import,export,or reset keybindings to default - Made the keybindings setting a proper developer settings object #jira UE-36885 Change 3161854 on 2016/10/13 by Daniel.Wright [Copy] Fixed level getting added to the dirty list twice when legacy lightmaps are present #jira UE-37204 Change 3161743 on 2016/10/13 by Lauren.Ridge Setting RenderTarget in OculusRiftRender.cpp to fix ensure when entering VR editing mode on Oculus Rift #jira UE-37245 Change 3161694 on 2016/10/13 by Michael.Dupuis #jira UE-37001 Perform manual migration of UICurve to proper config category Change 3161689 on 2016/10/13 by Thomas.Sarkanen Fixed failing detachment automation test The issue was not the attachment itself, but rather the test setup conditions being different to what was expected, give that setting an actor's rotation with a quaternion doesnt always return the same value as the one that is set. #jira UE-37160 - Detachment automation tests failing Change 3161685 on 2016/10/13 by mason.seay Test content for retargeting animation #jira UE-29618 Change 3161423 on 2016/10/13 by Jamie.Dale Split localized package redirection out of FCoreDelegates::PackageNameResolvers They're different enough in behavior that the delegate resolution was breaking the localized package resolution by resolving in too many places and causing the localized package to be loaded with its real localized name as well as the fake non-localized name. #jira UE-37119 Change 3161394 on 2016/10/13 by Mitchell.Wilson Replaced deprecated blueprint node with GrabComponentAtLocation to resolve warnings. #jira UE-37256 Change 3161363 on 2016/10/13 by Jamie.Dale Fixing mangled English translations #jira UE-36128 Change 3161319 on 2016/10/13 by Benn.Gallagher Fixed crash when forcing ref pose during anim blueprint initialization when using sub anim instances #jira UE-37254 Change 3161310 on 2016/10/13 by Martin.Wilson Fix crash retargetting AnimBP with "Allow remapping to existing assets" enabled #jira UE-35149 Change 3161303 on 2016/10/13 by Jurre.deBaare Crash when using merge actor on static meshes that have been affected by simplygon #fix Set whether or not a LOD is eligible for exporting by determining if it contains valid LOD data #jira UE-36880 Change 3161166 on 2016/10/13 by Jack.Porter Prevent Launch On prompting to save a freshly-opened, non-modified map while still prompting the user to save never-saved maps #jira UE-37131 Change 3161161 on 2016/10/13 by Thomas.Sarkanen Fixed override materials hanging around when setting skeletal meshes #jira UE-37102 - On switching an anim blueprints preview mesh the skeletal mesh is not switched but the materials are Change 3161160 on 2016/10/13 by Thomas.Sarkanen Fix crash changing preview skeletal mesh with bone selected Make sure to keep BonesOfInterest and the preview scene selected bone in sync. Also make sure to only use one so we wont suffer this again if we inteodiuce any inconsistencies in the future. #jira UE-37081 - If a bone is selected when switching preview skeletons the editor will crash Change 3160882 on 2016/10/12 by Mike.Beach Mirroring CL 3158790 from Dev-BP Fixing an issue with ctrl pin dragging, where marco nodes' connections would disappear - the SGraph drag operation now references pins by handles (so it can account for reconstructed nodes during the operation). #jira UE-37033 Change 3160863 on 2016/10/12 by Lauren.Ridge Changing VR Editor delete function to go through the standard delete pathway so FEdModeMeshPaint has a chance to handle it #jira UE-35685 Change 3160855 on 2016/10/12 by Jeff.Campeau Fix WinXP compile issues caused by WebSocket, SteamVR, and Oculus changes. #jira UE-36909 Change 3160844 on 2016/10/12 by Marcus.Wassmer Duplicate PR #2855: Ansel plugin fixes (Contributed by adamnv) #jira UE-37162 Change 3160749 on 2016/10/12 by Daniel.Wright [Copy] Legacy lightmaps are renamed with the world that uses them. Fixes 'graph linked to external object' when renaming a map in the content browser. #jira UE-37231 Change 3160748 on 2016/10/12 by Daniel.Wright [Copy] Lightmap textures are now outered to UMapBuildDataRegistry so that the UMapBuildDataRegistry can be moved in the content browser #jira UE-37231 Change 3160747 on 2016/10/12 by Daniel.Wright [Copy] Legacy MapBuildDataRegistry objects are no longer public so they don't get shown in the content browser, prevents users trying to move them. #jira UE-37231 Change 3160727 on 2016/10/12 by Mitchell.Wilson Updating minimum iOS version to iOS 8 for all samples and templates #jira UE-37022 Change 3160655 on 2016/10/12 by Chad.Taylor Merging VR loading screen fixes from Dev-VR #jira UE-36741 Change 3160643 on 2016/10/12 by Keli.Hlodversson Ensure that the DebugConsoleObject's width is reset to the width of the left eye view before rendering the console when doing stereoscopic rendering. #jira UE-36440 Change 3160641 on 2016/10/12 by Mike.Beach Fixing up Fortnite CIS warnings that we're exposed by a recent change from Dev-BP - replacing deprecated ClearTimerByHandle calls with ClearAndInvalidateTimerByHandle. #jira UE-37055 Change 3160572 on 2016/10/12 by Matt.Kuhlenschmidt Missed change from CL 3159889 #jira UE-35503 Change 3160518 on 2016/10/12 by Ryan.Gerleve Fix assert when adding a new sublevel. #jira UE-37148 Change 3160439 on 2016/10/12 by Ben.Marsh Fix support for Visual Studio "15" preview 5. #jira UE-37227 Change 3160363 on 2016/10/12 by Daniel.Lamb Fix for skip editor content flag being passed throught o UAT. #jira UE-37223 Change 3160277 on 2016/10/12 by Mieszko.Zielinski Manually recreated CL#3159909 #UE4 Original comment: --- Added sanity-checkes to access to UNavigationSystem::NavDataSet elements #UE4 Lack of those test has been reported licencees as source of some crashes #jira UE-37209 Change 3160120 on 2016/10/12 by Chris.Babcock Fix x86 and x86_64 libpng libraries for Android #jira UE-37192 #ue4 #android Change 3160080 on 2016/10/12 by Matthew.Griffin PR #2840: UE-36945: Set exe icon properly in packaged Windows games (Contributed by projectgheist) #jira UE-36945 Change 3160063 on 2016/10/12 by Gareth.Martin Fixed crash trying to edit landscape with r.LightPropagationVolume=1 enabled #jira UE-36933 Change 3160045 on 2016/10/12 by Ryan.Gerleve Fix some issues with manipulating sublevels in the editor. #jira UE-36901, UE-36932 Change 3160044 on 2016/10/12 by Gareth.Martin Fix condition on BuildTree in UHierarchicalInstancedStaticMeshComponent::Serialize - This should fix the crash that caused it to be commented out #jira UE-37152 Change 3160032 on 2016/10/12 by Matt.Kuhlenschmidt Fixed arrays inside structs, inside arrays not refreshing when an element is added or removed refresh #jira UE-36985 Change 3159965 on 2016/10/12 by Ben.Zeigler #jira UE-37170 Fix crash when spawning PlayerController with a null CheatClass, this now just skips spawning the cheat manager Change 3159957 on 2016/10/12 by Robert.Manuszewski Making FindShaderResourceById and FindShaderById return a raw pointer instead of TRefCountPtr (basically undoing CL #2538774) to prevent creating temporary TRefCountPtrs. It's no longer necessary to use TRefCountPtrs as shader serialization has changed (CL #2989898) and shaders are no longer registered on the async loading thread. #jira UE-35570, UE-35511, UE-35570, UE-35924 Change 3159921 on 2016/10/12 by Matthew.Griffin Duplicating CL#3153485 from Dev-Build Removed GUBP from Automation Tool Mono solution Change 3159919 on 2016/10/12 by Matthew.Griffin Duplicating CL#3150017 from Dev-Build Fixes for PS4 deployment suggested in UDN post: https://udn.unrealengine.com/questions/314055/issues-with-ps4platformautomationcs.html Change 3159904 on 2016/10/12 by Matt.Kuhlenschmidt Fix regression where toggling Play/Pause in PIE would not give the mouse back to the game #jira UE-37112 Change 3159903 on 2016/10/12 by Ben.Zeigler #jira UE-37163 Activate auto activate components immediately when registering in an editor world, the initialize call will never actually happen Change 3159890 on 2016/10/12 by Matt.Kuhlenschmidt Prevent crashes when a keybinding to start and stop PIE is toggled repeatedly. #jira UE-36814 Change 3159889 on 2016/10/12 by Matt.Kuhlenschmidt Fixed part of the details panel UI showing up when there is nothing in the details panel. This was causing crashes when clicking on those parts of the UI #jira UE-35503 Change 3159888 on 2016/10/12 by Ben.Zeigler #jira UE-36849 DataTable::LoadStructData allocating wrong size Fix cases that were using the PropertiesSize to malloc a UStruct to instead use GetStructureSize(). There is a difference because of alignment, so on some platforms it was corrupting memory Change 3159887 on 2016/10/12 by Matt.Kuhlenschmidt Guard against crash in Fcanvas drawing #jira UE-36496 Change 3159886 on 2016/10/12 by Ben.Zeigler #jira UE-36884 Stop savepackage from making dependencies on PendingKill objects, because those will not actually be saved #jira UE-36876 Fix it so savepackage doesn't try to strip ClientOnly objects when cooking for a client+server config, we only want to strip if both flags are set. Re-enable warning I disabled Fix crashes when running EDL cooked builds. This is not a new bug, but fortnite content changes exposed it Fix it so pending kill component templates do not end up in import table, they will fail to import Fix it so when marking an inheritable component template as unnecessary it also marks it pending kill. This fixes it so if GetArchetype will not return an orphaned, non-saving component as the archetype for a grandchild blueprint Change 3159885 on 2016/10/12 by Matthew.Griffin Duplicating CL#3149950 from Dev-Build to include .tps files in the installed build Including source for additional programs to Installed Build #jira UE-36668 #jira UE-37072 Change 3159853 on 2016/10/12 by Matthew.Griffin Duplicating CL#3148611 from Dev-Build Added list of Dependant modules to EULA check #jira UE-29432 Change 3159385 on 2016/10/11 by Nick.Shin make emscripten for physx use gMask like windows and xbox does emsdk doesn't like: union { U32 u; F32 f; } bla; it seems, floats are 64 bits on browsers... stream: release-4.14 #jira UE-36916 //UE4/Main: Step 'Compile UE4Game HTML5' - 50 Warnings Change 3159384 on 2016/10/11 by Nick.Shin manually submitting HTML5 PhysX libs recompiled to fix the NaN warnings stream: Release-4.14 #jira UE-36916 //UE4/Main: Step 'Compile UE4Game HTML5' - 50 Warnings Change 3159210 on 2016/10/11 by Ben.Marsh Set the default for the BRANCH_NAME macro to the escaped 4.14 branch. [CL 3175266 by Matthew Griffin in Main branch]
2016-10-26 14:33:35 -04:00
TSharedRef<FEditableSkeleton> FSkeletonTreeManager::CreateEditableSkeleton(class USkeleton* InSkeleton)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
{
check(InSkeleton);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
TWeakPtr<FEditableSkeleton>* EditableSkeletonPtr = EditableSkeletons.Find(InSkeleton);
if (EditableSkeletonPtr == nullptr || !(*EditableSkeletonPtr).IsValid())
{
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3167010) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 Change 3166824 on 2016/10/18 by Alexis.Matte Fix re-import of mesh material assignment regression #jira UE-37479 Change 3166821 on 2016/10/18 by Alexis.Matte Make sure the old asset are build correctly #jira UE-37461 Change 3166740 on 2016/10/18 by Lina.Halper Fix crash with hide name when bone buffer doesn't exist due to slave component #jira: UE-37467 Change 3166737 on 2016/10/18 by Jeff.Campeau Fix double release in PhysX if there's an exception during shutdown #jira UE-37058 Change 3166733 on 2016/10/18 by Chris.Babcock Add missing MultiviewOVR functions for Android deferred #jira UE-37401 #ue4 #android Change 3166719 on 2016/10/18 by Richard.TalbotWatkin Fixed crash when setting a closed loop on a SplineComponent with no spline points defined. #jira UE-37449 - Editor Crashes When Enabling Closed Loop on Spline in Blueprint Change 3166701 on 2016/10/18 by Daniel.Wright Call HandleLegacyMapBuildData before saving a cooked package - fixes cases where map packages get loaded in the cooker via FRedirectCollector::ResolveStringAssetReference in Core, where there is no opportunity to do post-load legacy map fixups. #jira UE-37317 Change 3166549 on 2016/10/18 by Alexis.Matte Make sure the vertex paint circle brush is display when painting #jira UE-37462 Change 3166459 on 2016/10/18 by Mitchell.Wilson Removed duplicate mapping of Gamepad_RightY for thrust in BP Flying template #jira UE-37471 Change 3166435 on 2016/10/18 by Mitchell.Wilson Cleared preview mesh on skydome materials used in ShooterGame to resolve UDK_ProceduralSky_4UVChannel warnings #jira UE-29718 Change 3166363 on 2016/10/18 by Mitchell.Wilson copied EditorPlane to UI folder of ShooterGame and named it MenuPlane. Replaced EditorPlane in ShooterEntry with MenuPlane. Rebuilt lighting for shootergame levels and added build data for each level. #jira UE-37435 Change 3166342 on 2016/10/18 by Rolando.Caloca UE4.14 - Fix for crash on splines with decals #jira UE-36864 Change 3166315 on 2016/10/18 by Ori.Cohen Implement copy and assignment operator for convexElem struct and aggregate geometry to avoid shallow copy of raw pointers. #JIRA UE-21572, UE-37429 Change 3166274 on 2016/10/18 by Peter.Sauerbrei deprecate iOS 7 and provide better messaging for the IOS versions we no longer directly support #jira UE-37034 Change 3166238 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) Copied from Dev-Sequencer CL# 3166218 #jira UE-37470 Change 3166209 on 2016/10/18 by Daniel.Lamb Fixed issue with launch on marking packages as dirty. #test Cook shooter game #jira UE-37455 Change 3165901 on 2016/10/18 by Jamie.Dale Fixed Clang error caused by missing return type #jira UE-37421 Change 3165774 on 2016/10/18 by Steve.Robb Fix for FMallocBinned::GetAllocationSize() for aligned allocations. Copied from CL# 3165739. #jira UE-37249 #jira UE-37243 Change 3165457 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. #jira UE-37420 Change 3165444 on 2016/10/17 by Max.Chen Sequencer: Fix reset view range so that it's a no-op when the range is negative. #jira UE-37412 Change 3165257 on 2016/10/17 by Keli.Hlodversson Fix crash when exiting using SteamVR if using VR controllers and launched from steam. #jira UE-37432 Change 3165225 on 2016/10/17 by Nick.Darnell Strategy Game - No longer overrides the engine default iOS build machine to use. Shooter Game - Has been upgraded to user the newer location of the DPI scale curve. #jira UE-37001 Change 3165110 on 2016/10/17 by Michael.Trepka Fixed GetPlatformLibExtension for iOS and tvOS in PhysX build script #jira UE-36939 Change 3165107 on 2016/10/17 by Mitchell.Wilson Resolve CIS content warnings in Shooter Game. #jira UE-30791 Change 3165001 on 2016/10/17 by Alexis.Matte Bump the static mesh build version to force a rebuild. #jira UE-37262 Change 3164928 on 2016/10/17 by Ben.Marsh GitHub: Allow files in /Engine/Plugins/.../Binaries/... to be distributed on GitHub. This was a hold over from the days that editor binaries used to be checked in to P4, but it's excluding plugin ThirdParty folders too. Change 3164914 on 2016/10/17 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. Copy from Dev-Sequencer #jira UE-35285 Change 3164896 on 2016/10/17 by Ben.Marsh UBT: Include all public headers and libraries when running UBT with -generateexternalfilelist, not just those referenced for external modules. This is a change in behavior, since it will cause public engine headers to be included in the target receipt, but it's reasonable behavior since they are required to build against the precompiled binaries anyway. Change 3164892 on 2016/10/17 by Jamie.Dale Fixed BPs passing a null parent when copying data, as this prevented some fix-up from happening correctly in ImportText #jira UE-36977 Change 3164886 on 2016/10/17 by Jamie.Dale Fixed issues propagating property changes when editing Blueprints - FText property changes that kept the same identity didn't used to propagate due to the CDO and instance sharing the same display string. We now import the previous value into a temporary property and use UProperty::Identical to compare the values, rather than rely on the exported text. - TMap/TSet property changes weren't being propagated at all since UI support was added. They needed to be changed to use the parent node like TArray property changes do. - TSet property exporting would produce "()" for both an empty set, and a set containing a single empty FString/FName. This confused the property import, and caused the UProperty::Identical to fail. We now make sure that FString/FName properties correctly honor the PPF_Delimited when dealing with empty values. #jira UE-36977 Change 3164884 on 2016/10/17 by Jamie.Dale We now re-key text when it moves into a new package (with a valid package localization ID) to avoid identity conflicts when instancing in the editor #jira UE-36977 Change 3164843 on 2016/10/17 by Ben.Marsh UBT: Restore support for generating multiple project file types at once. Move the XML config setting for overwriting the type of project files to generate into a an option specific to Visual Studio, under <VCProjectFileGenerator>/<Version>. #jira UE-37386 Change 3164823 on 2016/10/17 by Daniel.Lamb Fixed warning about shader compiler stalling. #test Cook Shootergame #jira UE-37393 Change 3164805 on 2016/10/17 by Alexis.Matte Remove the skinxx import workflow for static mesh #jira UE-37262 Change 3164803 on 2016/10/17 by Mitchell.Wilson Rebuilt lighting on all template projects #jira UE-37317 Change 3164775 on 2016/10/17 by Matt.Kuhlenschmidt Fixed Editing InlineEditConditionToggle variable inside a blueprint causing the editor to crash #jira UE-37029 Change 3164737 on 2016/10/17 by Matt.Kuhlenschmidt Fixed crash debugging blueprints in a networked game session - Eliminated pointless assert that in no way was necessary to crash the users game and moved the disabling of realtime viewports until after routing BeginPlay is complete. This ensures any debugger windows that appear during BeginPlay have realtime disabled by default. #jira UE-37360 Change 3164711 on 2016/10/17 by Chris.Wood Added char limit to user description in Crash Report Client [UE-37377] - Limit description field size in Crash Report Client #jira UE-37377 Change 3164706 on 2016/10/17 by Alexis.Matte Fix fbx scene re-import of staticmesh loosing there materials #jira UE-37032 Change 3164688 on 2016/10/17 by Matt.Kuhlenschmidt Fixed incorrect selection borders appearing if an object was duplicated and then undone and redone #jira UE-37300 Change 3164686 on 2016/10/17 by Alexis.Matte Remove unwanted re-import setting option in both mesh editor. #jira UE-36640 Change 3164622 on 2016/10/17 by Dan.Oconnor Duplicating 3153975 and 3155758 in 4.14 #jira UE-36938 Change 3164620 on 2016/10/17 by Robert.Manuszewski UE4 - Critical fix for task graph memory leak. (re-implementing CL #3159689 by Gil.Gribb) #jira UE-37382 #fyi Gil.Gribb Change 3164557 on 2016/10/17 by Mitchell.Wilson Rebuilt lighting in code and bp first person template. #jira UE-37317 Change 3164370 on 2016/10/17 by Chris.Wood Fix broken application path in Crash Report Client app restart code. [UE-36429] - Send and Restart from Crash Reporter does nothing #jira UE-36429 Change 3164329 on 2016/10/17 by Dmitriy.Dyomin Fixed: Shader compile error using Point Lights Nvidia Shield #jira UE-25671 Change 3164219 on 2016/10/16 by Max.Chen Fix CDO Constructor errors Copy from Dev-Sequencer #jira UE-36787 Change 3164173 on 2016/10/16 by Zachary.Wilson Submitting testing content for Reduced Lightmap Mixing and updating TM-Reflections #jira UE-29618 Change 3164171 on 2016/10/16 by Benjamin.Hyder Re-Saving TM-Noise to update camera position #jira UE-29618 Change 3164169 on 2016/10/16 by Benjamin.Hyder Updating TM-Noise map to include VectorVoronoi noise material #jira UE-29618 Change 3164022 on 2016/10/15 by zachary.wilson Adding testing content for material optimizations, attribute blend node, and preskinned loc pos node #jira UE-29618 Change 3163970 on 2016/10/15 by Benjamin.Hyder updating shading model for skeletal mesh example in TM-SSS_Fullres #jira UE-29618 Change 3163961 on 2016/10/15 by Benjamin.Hyder adding animated skeletal mesh example to TM-SSS_Fullres #jira UE-29618 Change 3163958 on 2016/10/15 by Benjamin.Hyder adding diffuse example to TM-SSS_Fullres #jira UE-29618 Change 3163728 on 2016/10/14 by Tyler.Cole Prep build scripts for WEX MCP in UE4 Release-4.14 stream. #jira NONE-0 Change 3163718 on 2016/10/14 by Tyler.Cole Prep build scripts for Ocean MCP in UE4 Release-4.14 stream. #jira NONE-0 Change 3163715 on 2016/10/14 by Tyler.Cole Prep build scripts for Fortnite MCP in UE4 Release-4.14 stream. #jira NONE-0 Change 3163711 on 2016/10/14 by Tyler.Cole Prep build scripts for Orion MCP in UE4 Release-4.14 stream. #jira NONE-0 Change 3163698 on 2016/10/14 by Michael.Trepka Fixed a CoreAudio crash on unpause #jira UE-37126 Change 3163534 on 2016/10/14 by Matt.Kuhlenschmidt Disable versioning info in project badge by default #jira UE-37335 Change 3163485 on 2016/10/14 by Michael.Trepka Add one more RPATH entry on Mac to support launching staged builds #jira UE-36799 Change 3163479 on 2016/10/14 by Michael.Trepka A couple of changes to prevent Mac app bundles from modifying their content for compatibility with the Mac App Store #jira UE-25742 Change 3163465 on 2016/10/14 by Daniel.Lamb Fix issue with cook command from editor was trying to package also. #test Cook command in editor #jira UE-36796 Change 3163455 on 2016/10/14 by Matt.Kuhlenschmidt Fixed selected section highlight and vertex color view modes not working. #jira UE-37308 Change 3163450 on 2016/10/14 by Mike.Beach Fixing up more Fortnite CIS warnings that were exposed by recent Dev-BP fixes - removing unnecessary cast operation in Mission_Outpost. #jira UE-37055 Change 3163400 on 2016/10/14 by Benjamin.Hyder Updating Lighting setttings inTM-SSS_Fullres #jira UE-29618 Change 3163392 on 2016/10/14 by Benjamin.Hyder Creating TM-SSS_Fullres test map and importing 4k skin diffuse and bump materials #jira UE-29618 Change 3163336 on 2016/10/14 by Mike.Beach Fixing up more Fortnite CIS warnings that we're exposed by a recent change from Dev-BP - replacing deprecated ClearTimerByHandle calls with ClearAndInvalidateTimerByHandle. #jira UE-37055 Change 3163335 on 2016/10/14 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3163230 on 2016/10/14 by Richard.TalbotWatkin Duplicated from //UE4/Release-4.13, CL 3111897 When doing a full geometry rebuild, force the level model's poly linkage to be reinitialized, so that coplanar surfaces can be correctly linked. This fixes a regression following the separation of FPoly::iLink and FPoly::iLinkSurface. #jira UE-35482 - Selecting a brush surface that is flush with other brush surfaces selects all of them after Building Geometry #jira UE-35999 - Additive BSP Selections Acting Grouped after Building Geometry #jira UE-37340 - Selecting Geometry objects selects multiple brushes after Building Change 3163155 on 2016/10/14 by Benn.Gallagher Fixed crash when changing scene settings an hitting undo in Persona with complex cloth active #jira UE-37332 Change 3163146 on 2016/10/14 by Marc.Audy Properly add/remove wind sources when activated/deactivated #jira UE-37289 Change 3163135 on 2016/10/14 by Phillip.Kavan [UE-35259] Fix AddComponent node-instanced Blueprint components finding the wrong archetype (template basis) in some scenarios. Mirrored from CL# 3160052 (//UE4/Dev-Blueprints). Additional changes (for release branch): - Bumped ReleaseObjectVersion to limit fixup code to only BP assets that existed prior to this change. #jira UE-35259 Change 3162999 on 2016/10/14 by Ben.Marsh QFE: Fix writing output files if they don't already exist, and bump version number to 4.14. Change 3162988 on 2016/10/14 by Thomas.Sarkanen Fix socket editing on meshes Feature was inadvertently removed with the Persona refactor. #jira UE-37313 - Create Mesh Socket is missing Change 3162938 on 2016/10/14 by Ben.Zeigler Merging CL 3162934 to //UE4/Release-4.14 #jira UE-37044 Fix crash when loading map that has null actors in the actor list Change 3162900 on 2016/10/14 by Dmitriy.Dyomin Fixed: Android should use single channel texture for ShadowMaps instead of 4 channel #jira UE-37312 Change 3162864 on 2016/10/14 by Yannick.Lange VR Editor: - Fix Landscape Undo/Redo functions step-by-step #jira UE-37050 - Fix Landscape is sculpting twice if both Motioncontrollers are aimed at landscape #jira UE-37272 #jira UE-37050 #jira UE-37272 Change 3162761 on 2016/10/14 by Jack.Porter Fixed landscape Undo crash after using Move-To-Level tool and then selecting a landscape proxy in the sublevel #jira UE-36863 Change 3162724 on 2016/10/14 by Max.Chen Sequencer: Fix time dilation in level sequence player Copy from Dev-Sequencer #jira UE-37277 Change 3162617 on 2016/10/13 by Jeff.Campeau Fix Windows XP compilation issues. - Block Win10 SDK includes - Remove unused Win10 SDK path collecting - Fix extraneous includes - Add 32b atomic option for certain stats #jira UE-36909 Change 3162503 on 2016/10/13 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) Merged from Dev-Sequencer CL# 3160995 #jira UE-37248 Change 3162470 on 2016/10/13 by Mitchell.Wilson Rebuilt lighting and saved levels in StrategyGame. #jira UE-36913 Change 3162466 on 2016/10/13 by Michael.Trepka By default, do not compile Mac OpenGL and Metal SM4 shaders while cooking #jira UE-37088 Change 3162458 on 2016/10/13 by Keli.Hlodversson When quitting from the SteamVR menu overlay, in addition to shutting down the VR subsystem, also exit the game (and preview when running inside the editor) #jira UE-37292 Game does not exit when exited through SteamVR UI Change 3162421 on 2016/10/13 by Mitchell.Wilson Rebuilt lighting and resaved levels in SunTemple, Zen Garden, and Mobile Starter content. #jira UE-36913 Change 3162420 on 2016/10/13 by Marc.Audy Clear BlueprintCreatedComponents in PostEditUndo since it is non transactional and expected to be empty #jira UE-37071 Change 3162406 on 2016/10/13 by Ben.Marsh Simplygon: Disable compiling Simplygon for installed builds if the required headers aren't there. Fixes creating installed builds for licensees. #jira UE-37269 Change 3162382 on 2016/10/13 by Ben.Marsh UAT: Fix accessing uninitialized UBT variable at startup, causing build warnings. Change 3162314 on 2016/10/13 by Ben.Marsh Add PhysX build job to 4.14 branch. Change 3162311 on 2016/10/13 by Matt.Kuhlenschmidt Ensure FBX scene import data object is not garbage collected during import #jira UE-35606 Change 3162270 on 2016/10/13 by Ben.Marsh UBT/Editor: Improved integration for Visual Studio "15". * Added editor source code accessors for specific Visual Studio versions (2013, 2015, "15"), which call through to the default Visual Studio accessor but allow specifying a more specific setting for which IDE to use. * UBT reads this setting, and will generate project files for the preferred Visual Studio version if set. * Added a BuildConfiguration.xml setting to set which type of project files to generate - under the <ProjectFileGenerator> element, add a <Type> property taking values of Make/CMake/QMake/KDevelop/CodeLite/VisualStudio/VisualStudio2012/VisualStudio2013/VisualStudio2015/VisualStudio2017/XCode. * Added an separate editor setting for the Windows target platform controlling which compiler to use, separately from the IDE. This setting can also be set via <WindowsPlatform> <Compiler> element in BuildConfiguration.xml. * Removed compiler argument from generated project files (this should now persist via INI files or XML config) * Removed compiler argument being appended to UBT when doing hot reload (should pick this up from the build environment instead) * Added support for enums in UBT XML configs * Fixed a few version checks against exact compiler versions - MS plan is give VS '15' updates version numbers 1911, 1912, etc... #jira UE-37176 #jira UE-36872 Change 3162236 on 2016/10/13 by Mike.Beach Fixing a GLEO that could occur after compiling a component Blueprint (preventing you from saving other Blueprints that use that component) - using the authratative class in AddComponent node reconstruction (for the output pin) so that it doesn't end up referencing the REINST class. #jira UE-37224 Change 3162225 on 2016/10/13 by Alex.Delesky #jira UE-36995 - Precise click should now work correctly with buttons that are children of a scroll list. Also addresses #jira UE-37250 and PR #2859 (#git author aarmbruster andrew.armbruster@gmail.com) Change 3162107 on 2016/10/13 by Matt.Kuhlenschmidt Prevent perforce branch stuff from appearing in edtior project badge. This feature was meant for those compiling on perforce builds. #jira UE-37278 Change 3162060 on 2016/10/13 by Matt.Kuhlenschmidt Fix mac build #jira UE-36885 Change 3162025 on 2016/10/13 by Daniel.Wright Compile fix #jira UE-37246 Change 3162009 on 2016/10/13 by Daniel.Wright [Copy] Fixed movable lights getting assigned a shadowmap channel #jira UE-37246 Change 3161963 on 2016/10/13 by Jon.Nabozny Enable PrimaryActorTick.bCanEverTick in necessary Samples. The seperation of GameMode caused different behavior, since GameModeBase has tick disabled by default (which is set in AInfo). #jira UE-36888 Change 3161896 on 2016/10/13 by Matt.Kuhlenschmidt Added guard and more logging for crash when reimporting textures #jira UE-37263 Change 3161865 on 2016/10/13 by mason.seay Making the name more user friendly for test asset #jira UE-29618 Change 3161855 on 2016/10/13 by Matt.Kuhlenschmidt Fixed keybindings not working with editor settings search and regressions where you could not import,export,or reset keybindings to default - Made the keybindings setting a proper developer settings object #jira UE-36885 Change 3161854 on 2016/10/13 by Daniel.Wright [Copy] Fixed level getting added to the dirty list twice when legacy lightmaps are present #jira UE-37204 Change 3161743 on 2016/10/13 by Lauren.Ridge Setting RenderTarget in OculusRiftRender.cpp to fix ensure when entering VR editing mode on Oculus Rift #jira UE-37245 Change 3161694 on 2016/10/13 by Michael.Dupuis #jira UE-37001 Perform manual migration of UICurve to proper config category Change 3161689 on 2016/10/13 by Thomas.Sarkanen Fixed failing detachment automation test The issue was not the attachment itself, but rather the test setup conditions being different to what was expected, give that setting an actor's rotation with a quaternion doesnt always return the same value as the one that is set. #jira UE-37160 - Detachment automation tests failing Change 3161685 on 2016/10/13 by mason.seay Test content for retargeting animation #jira UE-29618 Change 3161423 on 2016/10/13 by Jamie.Dale Split localized package redirection out of FCoreDelegates::PackageNameResolvers They're different enough in behavior that the delegate resolution was breaking the localized package resolution by resolving in too many places and causing the localized package to be loaded with its real localized name as well as the fake non-localized name. #jira UE-37119 Change 3161394 on 2016/10/13 by Mitchell.Wilson Replaced deprecated blueprint node with GrabComponentAtLocation to resolve warnings. #jira UE-37256 Change 3161363 on 2016/10/13 by Jamie.Dale Fixing mangled English translations #jira UE-36128 Change 3161319 on 2016/10/13 by Benn.Gallagher Fixed crash when forcing ref pose during anim blueprint initialization when using sub anim instances #jira UE-37254 Change 3161310 on 2016/10/13 by Martin.Wilson Fix crash retargetting AnimBP with "Allow remapping to existing assets" enabled #jira UE-35149 Change 3161303 on 2016/10/13 by Jurre.deBaare Crash when using merge actor on static meshes that have been affected by simplygon #fix Set whether or not a LOD is eligible for exporting by determining if it contains valid LOD data #jira UE-36880 Change 3161166 on 2016/10/13 by Jack.Porter Prevent Launch On prompting to save a freshly-opened, non-modified map while still prompting the user to save never-saved maps #jira UE-37131 Change 3161161 on 2016/10/13 by Thomas.Sarkanen Fixed override materials hanging around when setting skeletal meshes #jira UE-37102 - On switching an anim blueprints preview mesh the skeletal mesh is not switched but the materials are Change 3161160 on 2016/10/13 by Thomas.Sarkanen Fix crash changing preview skeletal mesh with bone selected Make sure to keep BonesOfInterest and the preview scene selected bone in sync. Also make sure to only use one so we wont suffer this again if we inteodiuce any inconsistencies in the future. #jira UE-37081 - If a bone is selected when switching preview skeletons the editor will crash Change 3160882 on 2016/10/12 by Mike.Beach Mirroring CL 3158790 from Dev-BP Fixing an issue with ctrl pin dragging, where marco nodes' connections would disappear - the SGraph drag operation now references pins by handles (so it can account for reconstructed nodes during the operation). #jira UE-37033 Change 3160863 on 2016/10/12 by Lauren.Ridge Changing VR Editor delete function to go through the standard delete pathway so FEdModeMeshPaint has a chance to handle it #jira UE-35685 Change 3160855 on 2016/10/12 by Jeff.Campeau Fix WinXP compile issues caused by WebSocket, SteamVR, and Oculus changes. #jira UE-36909 Change 3160844 on 2016/10/12 by Marcus.Wassmer Duplicate PR #2855: Ansel plugin fixes (Contributed by adamnv) #jira UE-37162 Change 3160749 on 2016/10/12 by Daniel.Wright [Copy] Legacy lightmaps are renamed with the world that uses them. Fixes 'graph linked to external object' when renaming a map in the content browser. #jira UE-37231 Change 3160748 on 2016/10/12 by Daniel.Wright [Copy] Lightmap textures are now outered to UMapBuildDataRegistry so that the UMapBuildDataRegistry can be moved in the content browser #jira UE-37231 Change 3160747 on 2016/10/12 by Daniel.Wright [Copy] Legacy MapBuildDataRegistry objects are no longer public so they don't get shown in the content browser, prevents users trying to move them. #jira UE-37231 Change 3160727 on 2016/10/12 by Mitchell.Wilson Updating minimum iOS version to iOS 8 for all samples and templates #jira UE-37022 Change 3160655 on 2016/10/12 by Chad.Taylor Merging VR loading screen fixes from Dev-VR #jira UE-36741 Change 3160643 on 2016/10/12 by Keli.Hlodversson Ensure that the DebugConsoleObject's width is reset to the width of the left eye view before rendering the console when doing stereoscopic rendering. #jira UE-36440 Change 3160641 on 2016/10/12 by Mike.Beach Fixing up Fortnite CIS warnings that we're exposed by a recent change from Dev-BP - replacing deprecated ClearTimerByHandle calls with ClearAndInvalidateTimerByHandle. #jira UE-37055 Change 3160572 on 2016/10/12 by Matt.Kuhlenschmidt Missed change from CL 3159889 #jira UE-35503 Change 3160518 on 2016/10/12 by Ryan.Gerleve Fix assert when adding a new sublevel. #jira UE-37148 Change 3160439 on 2016/10/12 by Ben.Marsh Fix support for Visual Studio "15" preview 5. #jira UE-37227 Change 3160363 on 2016/10/12 by Daniel.Lamb Fix for skip editor content flag being passed throught o UAT. #jira UE-37223 Change 3160277 on 2016/10/12 by Mieszko.Zielinski Manually recreated CL#3159909 #UE4 Original comment: --- Added sanity-checkes to access to UNavigationSystem::NavDataSet elements #UE4 Lack of those test has been reported licencees as source of some crashes #jira UE-37209 Change 3160120 on 2016/10/12 by Chris.Babcock Fix x86 and x86_64 libpng libraries for Android #jira UE-37192 #ue4 #android Change 3160080 on 2016/10/12 by Matthew.Griffin PR #2840: UE-36945: Set exe icon properly in packaged Windows games (Contributed by projectgheist) #jira UE-36945 Change 3160063 on 2016/10/12 by Gareth.Martin Fixed crash trying to edit landscape with r.LightPropagationVolume=1 enabled #jira UE-36933 Change 3160045 on 2016/10/12 by Ryan.Gerleve Fix some issues with manipulating sublevels in the editor. #jira UE-36901, UE-36932 Change 3160044 on 2016/10/12 by Gareth.Martin Fix condition on BuildTree in UHierarchicalInstancedStaticMeshComponent::Serialize - This should fix the crash that caused it to be commented out #jira UE-37152 Change 3160032 on 2016/10/12 by Matt.Kuhlenschmidt Fixed arrays inside structs, inside arrays not refreshing when an element is added or removed refresh #jira UE-36985 Change 3159965 on 2016/10/12 by Ben.Zeigler #jira UE-37170 Fix crash when spawning PlayerController with a null CheatClass, this now just skips spawning the cheat manager Change 3159957 on 2016/10/12 by Robert.Manuszewski Making FindShaderResourceById and FindShaderById return a raw pointer instead of TRefCountPtr (basically undoing CL #2538774) to prevent creating temporary TRefCountPtrs. It's no longer necessary to use TRefCountPtrs as shader serialization has changed (CL #2989898) and shaders are no longer registered on the async loading thread. #jira UE-35570, UE-35511, UE-35570, UE-35924 Change 3159921 on 2016/10/12 by Matthew.Griffin Duplicating CL#3153485 from Dev-Build Removed GUBP from Automation Tool Mono solution Change 3159919 on 2016/10/12 by Matthew.Griffin Duplicating CL#3150017 from Dev-Build Fixes for PS4 deployment suggested in UDN post: https://udn.unrealengine.com/questions/314055/issues-with-ps4platformautomationcs.html Change 3159904 on 2016/10/12 by Matt.Kuhlenschmidt Fix regression where toggling Play/Pause in PIE would not give the mouse back to the game #jira UE-37112 Change 3159903 on 2016/10/12 by Ben.Zeigler #jira UE-37163 Activate auto activate components immediately when registering in an editor world, the initialize call will never actually happen Change 3159890 on 2016/10/12 by Matt.Kuhlenschmidt Prevent crashes when a keybinding to start and stop PIE is toggled repeatedly. #jira UE-36814 Change 3159889 on 2016/10/12 by Matt.Kuhlenschmidt Fixed part of the details panel UI showing up when there is nothing in the details panel. This was causing crashes when clicking on those parts of the UI #jira UE-35503 Change 3159888 on 2016/10/12 by Ben.Zeigler #jira UE-36849 DataTable::LoadStructData allocating wrong size Fix cases that were using the PropertiesSize to malloc a UStruct to instead use GetStructureSize(). There is a difference because of alignment, so on some platforms it was corrupting memory Change 3159887 on 2016/10/12 by Matt.Kuhlenschmidt Guard against crash in Fcanvas drawing #jira UE-36496 Change 3159886 on 2016/10/12 by Ben.Zeigler #jira UE-36884 Stop savepackage from making dependencies on PendingKill objects, because those will not actually be saved #jira UE-36876 Fix it so savepackage doesn't try to strip ClientOnly objects when cooking for a client+server config, we only want to strip if both flags are set. Re-enable warning I disabled Fix crashes when running EDL cooked builds. This is not a new bug, but fortnite content changes exposed it Fix it so pending kill component templates do not end up in import table, they will fail to import Fix it so when marking an inheritable component template as unnecessary it also marks it pending kill. This fixes it so if GetArchetype will not return an orphaned, non-saving component as the archetype for a grandchild blueprint Change 3159885 on 2016/10/12 by Matthew.Griffin Duplicating CL#3149950 from Dev-Build to include .tps files in the installed build Including source for additional programs to Installed Build #jira UE-36668 #jira UE-37072 Change 3159853 on 2016/10/12 by Matthew.Griffin Duplicating CL#3148611 from Dev-Build Added list of Dependant modules to EULA check #jira UE-29432 Change 3159385 on 2016/10/11 by Nick.Shin make emscripten for physx use gMask like windows and xbox does emsdk doesn't like: union { U32 u; F32 f; } bla; it seems, floats are 64 bits on browsers... stream: release-4.14 #jira UE-36916 //UE4/Main: Step 'Compile UE4Game HTML5' - 50 Warnings Change 3159384 on 2016/10/11 by Nick.Shin manually submitting HTML5 PhysX libs recompiled to fix the NaN warnings stream: Release-4.14 #jira UE-36916 //UE4/Main: Step 'Compile UE4Game HTML5' - 50 Warnings Change 3159210 on 2016/10/11 by Ben.Marsh Set the default for the BRANCH_NAME macro to the escaped 4.14 branch. [CL 3175266 by Matthew Griffin in Main branch]
2016-10-26 14:33:35 -04:00
TSharedRef<FEditableSkeleton> NewEditableSkeleton = MakeShareable(new FEditableSkeleton(InSkeleton));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
EditableSkeletons.Add(InSkeleton, NewEditableSkeleton);
return NewEditableSkeleton;
}
else
{
return (*EditableSkeletonPtr).Pin().ToSharedRef();
}
}