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UnrealEngineUWP/Engine/Source/Editor/EditorConfig/Public/EditorConfigModule.h

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Initial submit of the new JSON-based editor config system. This consists of two layers - the JSON config system enables access to JSON objects through the use of JSON paths of the form $.Object.Array[3].Member. The editor config system applies this system to UObjects and UStructs. #rb chris.gagnon #jira UETOOL-2769 [CL 15208207 by sebastian nordgren in ue5-main branch]
2021-01-26 11:48:50 -04:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleInterface.h"
class FEditorConfigModule : public IModuleInterface
{
};
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