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UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/BodySetupDetails.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "BodySetupDetails.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Widgets/Text/SRichTextBlock.h"
#include "Widgets/Input/SButton.h"
#include "DetailLayoutBuilder.h"
#include "DetailWidgetRow.h"
#include "IDetailPropertyRow.h"
#include "DetailCategoryBuilder.h"
#include "ScopedTransaction.h"
#include "ObjectEditorUtils.h"
#include "PhysicsEngine/BodySetup.h"
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3038004) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3021479 on 2016/06/21 by Marc.Audy Fix child actor properties set in the parent's construction script from being wiped out (4.12) #jira UE-31956 Change 3021703 on 2016/06/21 by Marc.Audy Fix crash due to copying properties to registered components and then reregistering them. (4.12) #jira UE-31973 Change 3022105 on 2016/06/21 by Jeremy.Ernst -new test assets for James for PSD node Change 3022621 on 2016/06/22 by James.Golding Add AnimBP for testing PSD Change 3022622 on 2016/06/22 by James.Golding Only restrict anim asset selection for UAnimGraphNode_AssetPlayerBase derived nodes Change 3022656 on 2016/06/22 by James.Golding UE-30537 Fix solid collision geom drawing not working when mirrored Change 3022657 on 2016/06/22 by James.Golding Don't crash in FAnimGraphNodeDetails::OnShouldFilterAnimAsset if AnimAsset doesn't have Skeleton asset registry tag (shouldn't happen, but shouldn't crash) Change 3022663 on 2016/06/22 by James.Golding UE-31283 Additional extensibility for anim and physics PR #2434: Morpheme integration changes (Contributed by NaturalMotionTechnology) Change 3022683 on 2016/06/22 by James.Golding - Change OrientationDriver to always use PoseAsset for target poses - Remove NumPoses from PoseAsset and use GetAssetRegistryTags instead Change 3022891 on 2016/06/22 by mason.seay Test asset for component hit Change 3023203 on 2016/06/22 by mason.seay Updated map to use more noticeable sound assets Change 3023335 on 2016/06/22 by Marc.Audy Use AddReferencedObjects instead of iterating array manuallly Change 3023351 on 2016/06/22 by Ori.Cohen Fix the case where physics hit events were passing the wrong component's bone info to the hit event. #JIRA UE-32376 Change 3023368 on 2016/06/22 by mason.seay Renamed actors in World Outliner Change 3023425 on 2016/06/22 by mason.seay Moved asset to new folder and fixed deprecated node Change 3023429 on 2016/06/22 by mason.seay Disabled collision on proc mesh Change 3023553 on 2016/06/22 by Jon.Nabozny Fix issue where MaxAngularVelocity resets to default on UPrimitiveComponent->BodyInstance. Replicated from CL 3009477. #JIRA UE-31670 Change 3024669 on 2016/06/23 by James.Golding Update PSD test assets (removing unused) Change 3024864 on 2016/06/23 by Marc.Audy Audio Threading! Change 3024877 on 2016/06/23 by James.Golding PR #2375: Allow the creation of custom IStreamingManager (Contributed by bozaro) Change 3024880 on 2016/06/23 by James.Golding PR #2209: Fix UGameplayStatics::*Game*Slot documentation (Contributed by Lectem) Change 3024939 on 2016/06/23 by James.Golding - Add SwingOnly options to OrientationDriver - Move EBoneAxis from AnimNode_RotationMultiplier.h to AnimTypes.h - Calculate gaussian radius per pose, not globally Change 3024940 on 2016/06/23 by James.Golding PoseAsset editor improvements - Replace pose edit box with inline-editable style (with validation) - Add filter highlight - Show curve values for each pose when selected - Add different background for curve list - Filter box only searches pose list, moved location to indicate that Change 3024949 on 2016/06/23 by James.Golding Small update to PSD test AnimBP Change 3025002 on 2016/06/23 by Ori.Cohen Fix the case where fixed frame rate combined with t.maxfps would lead to negative delta time. We now take the min of t.maxfps and fixed frame rate. #JIRA UE-32219 Change 3025214 on 2016/06/23 by mason.seay Updated Character Movement Map Change 3025319 on 2016/06/23 by Ori.Cohen Make sure changing skeletal mesh updates the bone index on body instances already created. Change 3025435 on 2016/06/23 by Ori.Cohen Fix welded bodies not updating their collision profile when calling SetCollisionProfile #JIRA UE-32394 Change 3025581 on 2016/06/23 by mason.seay Test asset for slicing procedural mesh Change 3026483 on 2016/06/24 by Marc.Audy Don't reschedule multiple times tick functions used as prerequisites #jira UE-32414 Change 3026498 on 2016/06/24 by mason.seay Updating blueprint for bug repro Change 3026547 on 2016/06/24 by Thomas.Sarkanen Fixed crash in FKismetDebugUtilities::GetWatchText() Crash reported by this UDN: https://udn.unrealengine.com/questions/300110/crash-in-kismetdebugutilities-when-printing-watchp.html Change 3026598 on 2016/06/24 by James.Golding Double clicking on poses now toggles them between 1.0 and 0.0 strength Change 3026768 on 2016/06/24 by Marc.Audy Change up suspend audio thread cvar sink warning about disabled threading to avoid inappropriate warnings #jira UE-32468 Change 3026802 on 2016/06/24 by Lina.Halper #Pose Asset work # additive blending change : additive scale is saved to [targetscale/sourcescale - 1] where it used to be [targetscale/sourcescale] since blending doesn't work with it - Blending should work once we save to [targetscale/sourcescale - 1] as normal - i.e. if you blend 0.3, it should not shrink the mesh because you applyed additive to 0.3 - When apply the scale to base, it should multiply [additive scale + 1 ] where additive scale is [targetscale/sourcescale - 1] - Changed FTransform::Blend to FTransform::Lerp since it's literally just Lerp. Name Blend should be used for Accumulate but changing the name now is dangerous, so I'm keeping Accumulate but changed Blend to Lerp # pose asset preview fix - made sure it adds to curve, so you don't have to use delegate to apply - PreviewOverride is now added to output curve, so we don't have to apply that curve later - only reason of anim instance delegate is now for normal anim blueprint. #pose asset change - Curve extraction happens with ExtractContext, the output curve is stricly output curve - Pose Asset supports Shrink now, but only shrink if full pose - Added PoseHandler to handle most of common stuff between different pose nodes - Still have to work on how to update pose asset - wip - todo: clean up single node player to handle pose asset in a function #code review:Martin.Wilson, James.Golding Change 3026978 on 2016/06/24 by Lina.Halper - Delete DrivePose Curve type - Renamed TriggerEvent to DriveAttribute for consistency - Replaced drive pose to drive attribute - right now it can't have 0 curve type flags, so everything is DriveAttribute #code review: James.Golding, Martin.Wilson Change 3027113 on 2016/06/24 by mason.seay Test Pose Assets Change 3027454 on 2016/06/24 by Aaron.McLeran UE-32492 Fix for cleaning up xaudio2 source voices and xaudio2 buffers if the source fails to initialize https://answers.unrealengine.com/questions/441080/audio-crash.html http://crashreporter/Crashes/Show/5689478 Change 3027519 on 2016/06/24 by Lina.Halper Reverted FTransform name change as that causes compile errors due to lack of deprecated messages - not worth to keep the old functions and add new one #code review: Martin.Wilson Change 3027887 on 2016/06/25 by Lina.Halper Fix clang build warning Change 3028703 on 2016/06/27 by Lukasz.Furman gameplay debugger config improvements, categories and extensions can now be toggled while PIE/simulate is active #ue4 Change 3028792 on 2016/06/27 by Lukasz.Furman compilation fix for gameplay debugger Change 3028950 on 2016/06/27 by Lukasz.Furman compilation fix for gameplay debugger Change 3029003 on 2016/06/27 by Ori.Cohen Added PhysicalAnimation component that allows us to physically drive skeletal mesh from animation Change 3029019 on 2016/06/27 by Lina.Halper Update pose from source asset Change 3029094 on 2016/06/27 by Marc.Audy If Player->StartSpot is null disregard ShouldSpawnAtStartPoint returned true. Change 3029308 on 2016/06/27 by Jeremy.Ernst -adding test animation for PSD node. Has morphs built in to compare against driver result Change 3029372 on 2016/06/27 by Marc.Audy Fix compile error after merge Also just fix the logic to be explicit rather than using suppression for static analysis warning Change 3029493 on 2016/06/27 by Ori.Cohen Move PhysicsAsset.h out of public engine header. Change 3029550 on 2016/06/27 by Lina.Halper Fix crash with Nan when additive blending of poses\ Change 3029659 on 2016/06/27 by Aaron.McLeran Adding new minor feature to add new concurrency mode - stop by lowest priorty but prevent new rather than stop oldest. Change 3029673 on 2016/06/27 by Aaron.McLeran #JIRA FORT-24936 Disable EQ on AMD machines since it is causing them to stall and starve other important threads. This is only a temporary solution until a better one is found. Implementation in CL 3024124 Change 3030470 on 2016/06/28 by Ori.Cohen Fix OnConstraintBrokenWrapper being accidently wrapped with if WITH_CLOTHING #JIRA UE-32561 Change 3030586 on 2016/06/28 by Lina.Halper Preview curve fix from anim curve viewer #code review: Martin.Wilson Change 3031054 on 2016/06/28 by Aaron.McLeran #jira UE-32566 Incorrectly copied CL 3024124 to Dev-Framework Change 3031535 on 2016/06/28 by mason.seay Re-saving concurrency asset Change 3031691 on 2016/06/28 by Marc.Audy Fix stat sounds not turning on correctly unless a sort was specified #jira UE-32597 Change 3031883 on 2016/06/28 by Zak.Middleton #ue4 - Prevent bNotifyJumpApex from being editable, and clean up comments. Change 3031898 on 2016/06/28 by Zak.Middleton #ue4 - Fix mesh smoothing on clients popping briefly when crouching. This was due to the change in 4.12 where we started smoothing Z location rather than always zeroing it (in certain movement modes). #udn https://udn.unrealengine.com/questions/300494/networked-crouching-jitter.html Change 3032539 on 2016/06/29 by Marc.Audy Don't destroy AudioDevices before draining audio commands and stopping audio thread #jira UE-32611 Change 3032633 on 2016/06/29 by Marc.Audy In the same way that SpawnActor doesn't work during world teardown, don't allow new components to be added which could introduce recursion within the destroy logic. #jira UE-32574 Change 3032644 on 2016/06/29 by Lina.Halper - Fixed issue where pose node evaluator doesn't show up in the menu with asset - it showed twice of pose node (none) - jira UE-32358 - Fixed issue where anim evaluator/pose asset by name/blend space evaluator failed to display assets properly - jira UE-32359 - support create pose menu from create asset - UE-32596 - added create pose asset from current pose - update source should refresh list - UE-32576 - fixed blendspace to be in the blendspaces category Change 3032847 on 2016/06/29 by Tom.Looman Added PredictProjectilePath and SuggestProjectileVelocity_MediumArc utilities to UGameplayStatics. Updated SuggestProjectileVelocity to avoid floating point precision errors on gravity value comparison. #jira UE-32103 Change 3033124 on 2016/06/29 by Jon.Nabozny Fix issue where InstancedStaticMeshComponent InstanceBodies don't move when the mesh is updated. #JIRA: UE-13673 Change 3033155 on 2016/06/29 by Lina.Halper - montage is playing and montage is pure - made montage parameter to be mostly const (except play), and made it consistently pointer Change 3033157 on 2016/06/29 by Lina.Halper Check in missing file Change 3033456 on 2016/06/29 by Lukasz.Furman fixed path following changes broken by merge #ue4 Change 3033956 on 2016/06/30 by bruce.nesbit PR #2483: Fix/Improvment Move Component To Rotation (Contributed by Nachtmahr87) #test PIE Change 3034019 on 2016/06/30 by Benn.Gallagher Anim blueprint sub-instances, allowing anim blueprints to run within anim blueprints and expose parameters back to the "parent" instance. Caveats: - Slots and state machine names are unique and boxed per instance, meaning playing a montage on a slot will only affect slots in the outermost instance and state machine getters are local to their instance. #jira UEFW-1 Change 3034085 on 2016/06/30 by Benn.Gallagher Missed LOCTEXT_NAMESPACE undefs from the subinstance checkin, for some reason doesn't get caught on windows, likely how the unity files are stuck together. Change 3034162 on 2016/06/30 by Martin.Wilson Refactor bone reference widget so that selection tree can be used seperately Change 3034205 on 2016/06/30 by Lina.Halper #ANIM: fix issue with addiitve blending with non-full weight applying wrong scale #jira: UE-32643, UE-32593 Change 3034339 on 2016/06/30 by James.Golding Moving functionality from Skeleton Curves tab into Anim Curve Viewer tab Change 3034426 on 2016/06/30 by Martin.Wilson CIS Fix Change 3034629 on 2016/06/30 by Lina.Halper Support non-zero curves to be stippred out upon importing Change 3035863 on 2016/07/01 by Marc.Audy When pasting components in to a blueprint, make the relative position and rotation of the root 0,0,0 #jira UE-31344 Change 3035916 on 2016/07/01 by Jon.Nabozny Fixed PaperGroupedSprite doesn't update InstanceBodies data in physics. This change is related to CL-3033124 Change 3035973 on 2016/07/01 by Lukasz.Furman fixed hash function for FRecastDebugPathfindingNode #ue4 Change 3036024 on 2016/07/01 by Zak.Middleton #ue4 - Avoid filling in array in AActor::FixupNativeActorComponents() unless we detect a null scene component. Avoid copying TWeakObjectPtr in ValidateDeferredTransformCache(). Change 3036157 on 2016/07/01 by Marc.Audy Protect against running commands on game thread when the audio device has already been freed #jira UE-32611 Change 3036178 on 2016/07/01 by Marc.Audy Don't bitpack the gamethread specific boolean. Change 3036906 on 2016/07/04 by bruce.nesbit Fixed a typo in HasDefaultBuildSettings - (bCompi8leLeanAndMeanUE should be bCompileLeanAndMeanUE) #tests Compiled Change 3036929 on 2016/07/04 by James.Golding UE-32405 Label Rotator components X/Y/Z instead of Roll/Pitch/Yaw Change 3036930 on 2016/07/04 by James.Golding UE-30414 Move constraint warnings to Message Log Change 3036931 on 2016/07/04 by James.Golding PR #2427: SkeletalMeshMerge now can transform the UVs of the source meshes. (Contributed by Bogustus) Change 3037123 on 2016/07/04 by Ori.Cohen Added physical animation preview in PhAT as well as physical animation profiles. Change 3037420 on 2016/07/05 by Jurre.deBaare Moved BodySetup_DEPRECATED out of WITH_EDITORONLY_DATA since it's being used in postload (fixes shipping builds) #jira UE-32771 Change 3037702 on 2016/07/05 by Thomas.Sarkanen Copying change 3037701 from Release-4.12: Fixed crash when viewing uncompressed animation Made sure that objects required by the animation evaluation are set up when performing game-thread side work in the editor. #jira UE-32715 - Crash when selecting "show" > "uncompressed animation" in Persona Change 3037837 on 2016/07/05 by Marc.Audy sound stats will now still be displayed when creating a new audio device #jira UE-32743 [CL 3038035 by Marc Audy in Main branch]
2016-07-05 14:25:57 -04:00
#include "PhysicsEngine/PhysicsAsset.h"
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3847469) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3805828 by Gil.Gribb UE4 - Fixed a bug in the lock free stalling task queue and adjusted a comment. The code is not current used, so this is not actually change the way the code works. Change 3806784 by Ben.Marsh UAT: Remove code to compile UBT when using UE4Build. It should already be compiled as a dependency of UAT. Change 3807549 by Graeme.Thornton Add a cook timer around VerifyCanCookPackage. A licensee reports this taking a lot of time so it'll be good to account for it. Change 3807727 by Graeme.Thornton Unhide the text asset format experimental editor option Change 3807746 by Josh.Engebretson Remove WER from iOS platform Change 3807928 by Robert.Manuszewski When async loading, GC Clusters will be created after packages have been processed to avoid situations where some of the objects that are being added to a cluster haven't been fully loaded yet Change 3808221 by Steve.Robb GitHub #4307 - Made GetModulePtr() thread safe by not using GetModule() ^ I'm not convinced by how much thread-safer this is really, but it's tidier anyway. Change 3809233 by Graeme.Thornton TBA: Misc changes to text asset commandlet - Rename mode to "loadsave" - Add -outputFormat option which can be assigned "text" or "binary" - When saving binary, use a differentiated filename so that source assets aren't overwritten Change 3809518 by Ben.Marsh Remove the outdated UnrealSync automation script. Change 3809643 by Steve.Robb GitHub #4277 : fix bug; FMath::FormatIntToHumanReadable 3rd comma and negative value #jira UE-53037 Change 3809862 by Steve.Robb GitHub #3342 : [FRotator.h] Fix to DecompressAxisFromByte to be more efficient and reflect its intent accurately #jira UE-42593 Change 3811190 by Graeme.Thornton Add support for writing specific log channels to their own files Change 3811197 by Graeme.Thornton Minor updates to output formatting and timing for the text asset commandlet Change 3811257 by Robert.Manuszewski Cluster creation will now be time-sliced Change 3811565 by Steve.Robb Define out non-monolithic module functions. Change 3812561 by Steve.Robb GitHub #3886 : Enable Brace-Initialization for Declaring Variables Incorrect semi-colon search removed after discussion with author. Test added. #jira UE-48242 Change 3812864 by Steve.Robb Removal of some unproven code which was supposed to fix hot reloading BP class functions in plugins. See: https://udn.unrealengine.com/questions/376978/aitask-blueprint-nodes-disappear-when-their-module.html #jira UE-53089 Change 3820358 by Ben.Marsh PR #4358: Incredibuild use ShowAgent by default (Contributed by projectgheist) Change 3822594 by Ben.Marsh UAT: Improvements to log file handling. - Always create log files in the final location, rather than writing to a temp directory and copying in later. - Now supports -Verbose and -VeryVerbose for increasing log verbosity, rather than -Verbose=XXX. - Keep a backlog of log output before the log system is initialized, and flush it to the log file once it is. - Allow buildmachines to specify the uebp_FinalLogFolder environment variable, which is used to form paths for display. When build machines copy log files elsewhere after UAT finishes (eg. a network share), this allows error messages to display the right location. Change 3823695 by Ben.Marsh UGS: Fix issue where precompiled binaries would not be shown as available for a change until scrolling the last submitted code change into the buffer (other symptoms, like de-focussing the main window would cause it to go back to an unavailable state, since the changes buffer was shrunk). Now always queries changes up to the last change for which zipped binaries are available. Change 3823845 by Ben.Marsh UBT: Exclude C# projects for unsupported platforms when generating project files. Change 3824180 by Ben.Marsh UGS: Add an option to show changes by build machines, and move the "only show reviewed" option in there too (Options > Show Changes). #jira Change 3825777 by Steve.Robb Fix to return value of StringToBytes. Change 3825810 by Ben.Marsh UBT: Reduce length of include paths for MSVC toolchain. Change 3825822 by Robert.Manuszewski Optimized PIE lazy pointer fixup. Should be up to 8x faster now. Change 3826734 by Ben.Marsh Remove code to disable TextureFormatAndroid on Linux. It seems to be an editor dependency. Change 3827730 by Steve.Robb Try to avoid decltype(auto) if it's not supported. See: https://udn.unrealengine.com/questions/395644/build-417-with-c11-on-linux-ttuple-errors.html Change 3827745 by Steve.Robb Initializer list support for TMap. Change 3827770 by Steve.Robb GitHub #4399 : Added a CONSTEXPR qualifiers to FVariant::GetType() #jira UE-53813 Change 3829189 by Ben.Marsh UBT: Now always writes a minimal log file. By default, just contains the regular console output and any reasons why actions are outdated and needed to be executed. UAT directs child UBT instances to output logs into its own log folder, so that build machines can save them off. Change 3830444 by Steve.Robb BuildVersion and ModuleManifest moved to Core, and parsing of these files reimplemented to avoid a JSON library. This should be revisited when Core has its own JSON library. Change 3830718 by Ben.Marsh Fix incorrect group name being returned by FStatNameAndInfo::GetGroupName() for stat groups. The editor populates the viewport stats list by calling this for every registered stat and stat group (via FLevelViewportCommands::HandleNewStatGroup). The menu entry attempts to show the stat name with STAT_XXX stripped from the start as the menu item label, with the free-form text description as a tooltip. For stat groups, the it would previously just return the stat group name as "Groups" (due to the raw naming convention of "//Groups//STATGROUP_Foo//..."). Since this didn't match the expected naming convention in FLevelViewportCommands::HandleNewStat (ie. STAT_XXX or STATGROUP_XXX), it would fail to add it. When the first actual stat belonging to that group is added, it would add a menu entry for the group based on that, but the stat description no longer makes sense as a tooltip for the group. As a result, all the editor tooltips were junk. #jira UE-53845 Change 3831064 by Ben.Marsh Fix log file contention when spawning UBT recursively. Change 3832654 by Ben.Marsh UGS: Fix error panel not being selected when opened, and weird alignment/color issues on it. Change 3832680 by Ben.Marsh UGS: Fix failing to detect workspace if synced to a different stream. Seems to be a regression caused by recent P4D upgrade. Change 3832695 by Ben.Marsh UGS: Invert the options in the 'Show Changes' submenu for simplicity. Change 3833528 by Ben.Marsh UAT: Script to rewrite source files with public include paths relative to the 'Public' folder. Usage is: RebasePublicIncludePaths -UpdateDir=<Dir> [-Project=<Dir>] [-Write]. Change 3833543 by Ben.Marsh UBT: Allow targets to opt-out of having public include paths added for every dependent module. This reduces the command line length when building a target, which has recently become a problem with larger games (due to Microsoft's compiler embedding the command line into each object file, with a maximum length of 64kb). All engine modules are compiled with this enabled; games may opt into it by setting bLegacyPublicIncludePaths = false; from their .target.cs, as may individual modules. Change 3834354 by Robert.Manuszewski Archetype pointer will now be cached to avoid locking the object tables when acquiring its info. It should also be faster this way regardless of any locks. #jira UE-52035 Change 3834400 by Robert.Manuszewski Fixing crash on exit caused by cached archetypes not being cleaned up before static exit cleanup. #jira UE-52035 Change 3834947 by Steve.Robb USE_FORMAT_STRING_TYPE_CHECKING removed from FMsg::Logf and FMsg::Logf_Internal. Change 3835004 by Ben.Marsh Fix code that relies on dubious behavior of requiring referenced "include path only" modules having their _API macros set to be empty, even if the module is actually implemented in a separate DLL. Change 3835340 by Ben.Marsh Fix errors making installed build from directories with spaces in the name. Change 3835972 by Ben.Marsh UBT: Improved diagnostic message for targets which don't need a version file. Change 3836019 by Ben.Marsh UBT: Fix warnings caused by defining linkage macros for third party libraries. Change 3836269 by Ben.Marsh Fix message box larger than the screen height being created when a large number of modules are incompatible on startup. Change 3836543 by Ben.Marsh Enable SoundMod plugin on Linux, since it's already supported through the editor. Change 3836546 by Ben.Marsh PR #4412: fix type mismatch (Contributed by nakapon) Change 3836805 by Ben.Marsh Fix commandlet to compile marketplace plugins. Change 3836829 by Ben.Marsh UBT: Fix ability to precompile plugins from installed engine builds. Change 3837036 by Ben.Marsh UBT: Write the previous and new contents of intermediate files to the log if they change. Makes it easier to debug unexpected rebuilds. Change 3837037 by Ben.Marsh UBT: Fix engine modules having inconsistent definitions depending on whether modules are only referenced for their include paths vs being linked into a binary (due to different _API macro). Change 3837040 by Ben.Marsh UBT: Remove code that initializes members in ModuleRules and TargetRules objects before the constructor is run. This is no longer necessary, now that the backwards-compatible default constructors have been removed. Change 3837247 by Ben.Marsh UBT: Remove UELinkerFixups module, now that plugins and precompiled modules do not require hacks to force initialization (since they're linked in as object files). Encryption and signing keys are now set via macros expanded from the IMPLEMENT_PRIMARY_GAME_MODULE macro, via project-specific macros added in the TargetRules constructor. Change 3837262 by Ben.Marsh UBT: Set whether a module is an engine module or not via a default value for the rules assembly. All non-program engine and enterprise modules are created with this flag set to true; program targets and modules are now created from a different assembly that sets it to false. This removes hacks from UEBuildModule needed to adjust behavior for different module types based on the directory containing the module. Also add a bUseBackwardsCompatibleDefaults flag to the TargetRules class, also initialized to a default value from a setting passed to the RulesAssembly constructor. This controls whether modules created for the target should be configured to allow breaking changes to default settings, and is set to false for all engine targets, and true for all project targets. Change 3837343 by Ben.Marsh UBT: Remove the OverrideExecutableFileExtension target property. Change the only current use for this (the MayaLiveLinkPlugin target) to use a post build step to copy the file instead. Change 3837356 by Ben.Marsh Fix invalid character encodings. Change 3837727 by Graeme.Thornton UnrealPak: KeyGenerator: Only generate prime table when required, not all the time Change 3837823 by Ben.Marsh UBT: Output warnings and errors when compiling module rules assembly in a way that allows them to be double-clicked in the Visual Studio output window. Change 3837831 by Graeme.Thornton UBT: When parsing crypto settings, always load legacy data first, then allow the new system to override it. Provides the same key backwards compatibility that the editor settings class gives Change 3837857 by Robert.Manuszewski PR #4404: Make FGCArrayPool singleton global instead of per-CU (Contributed by mhutch) Change 3837943 by Robert.Manuszewski PR #4405: Fix FGarbageCollectionTracer (Contributed by mhutch) Change 3838451 by Ben.Marsh UBT: Fix exceptions thrown on a background thread while caching C++ includes not being caught and logged correctly. Now captures exceptions and re-throws on the main thread. #jira UE-53996 Change 3839519 by Ben.Marsh UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data. Change 3843790 by Graeme.Thornton UnrealPak: Log the size of all encrypted data Change 3844258 by Ben.Marsh Fix plugin compile failure when created via new plugin wizard. Passing -plugin on the command line is unnecessary, and is now reserved for packaging external plugins for the marketplace. Also extend the length of time that the error toast stays visible, and don't delete the plugin on failure. #jira UE-54157 Change 3845796 by Ben.Marsh Workaround for slow performance of String.EndsWith() on Mono. Change 3845823 by Ben.Marsh Fix case sensitive matching of platform names in -TargetPlatform=X argument to BuildCookRun. #jira UE-54123 Change 3845901 by Arciel.Rekman Linux: fix crash due to lambda lifetime issues (UE-54040). - The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+). (Edigrating 3819174 to Dev-Core) Change 3846439 by Ben.Marsh Revert CL 3822742 to always call Process.WaitForExit(). The Android target platform module in the editor spawns ADB.EXE, which inherits the editor's stdout/stderr handles and forks itself. Process.WaitForExit() waits for EOF on those pipes, which never occurs because the forked process never terminates. Proper fix is probably to have the engine explicitly duplicate stdout/stderr handles for new pipes to output process, but too risky before copying up to Main. Change 3816608 by Ben.Marsh UBT: Use DirectoryReference objects for all include paths. Change 3816954 by Ben.Marsh UBT: Remove bIncludeDependentLibrariesInLibrary option. This is not widely supported by platform toolchains, and is not used anywhere. Change 3816986 by Ben.Marsh UBT: Remove UEBuildBinaryConfig; UEBuildBinary objects are now just created directly. Change 3816991 by Ben.Marsh UBT: Deprecate PlatformSpecificDynamicallyLoadedModules. We no longer have any special behavior for these modules. Change 3823090 by Ben.Marsh UAT: Improve logging for child UAT instances. - Calling RunUAT now requires an identifier for prefixing into the parent log, which is also used to determine the name of the log folder. - Stdout is no longer written to its own output file, since it's written to the parent stdout, the parent log file, and the child log file anyway. - Log folders for child UAT instances are left intact, rather than being copied to the parent folder. The derived names for the copied names were confusing and hard to read. - Output from UAT is no longer returned as a string. It should not be parsed anyway (but may be huge!). ProcessResult now supports running without capturing output. Change 3826082 by Ben.Marsh UBT: Add a check to make sure that all modules that are precompiled are correctly marked to enable it, even if they are part of the build target. Change 3827025 by Ben.Marsh UBT: Move the compile output directory into a property on the module, and explicitly pass it to the toolchain when compiling. Change 3829927 by James.Hopkin Made HTTP interface const correct Change 3833533 by Ben.Marsh Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules. Change 3835826 by Ben.Marsh UBT: Precompiled targets now generate a separate manifest for each precompiled module, rather than adding object files to a library. This fixes issues where object files from static libraries would not be linked into a target if a symbol in them was not referenced. Change 3835969 by Ben.Marsh UBT: Fix cases where text is being written directly to the console rather than via logging functions. Change 3837777 by Steve.Robb Format string type checking added to FOutputDevice::Logf. Fixes for those. Change 3838569 by Steve.Robb Algo moved up a folder. [CL 3847482 by Ben Marsh in Main branch]
2018-01-20 11:19:29 -05:00
#include "Widgets/Input/SCheckBox.h"
#define LOCTEXT_NAMESPACE "BodySetupDetails"
TSharedRef<IDetailCustomization> FBodySetupDetails::MakeInstance()
{
return MakeShareable( new FBodySetupDetails );
}
void FBodySetupDetails::CustomizeDetails( IDetailLayoutBuilder& DetailBuilder )
{
// Customize collision section
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3806524) (Part2) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3783110 by Thomas.Sarkanen Added support for logical negation when copying to array properties in the fast path #jira UE-52043 - Anim fast path correctly doesn't handle copying to arrays of bools with logical negation Change 3783112 by Thomas.Sarkanen Fixed not being able to assign/unassign constraint and physical animation profiles from the context menu #jira UE-50205 - Constraint cannot be assigned or unassigned from current profile when using "Unassign" from the context menu in the Skeleton Tree and Graph Change 3783114 by Thomas.Sarkanen Asset picker now only reports 'picks' on user interactions In Ocean and other projects with lots of animation assets, the asset picker amortizes its filter queries over a number of frames. This causes the list to temporarily not include the currently selected item, which then gets reported to client code as a 'deselection'. To address this (and to maintain backwards compatibility) I've added a new delegate that gives more context for selections to the SAssetPicker, allowing us to not report selections that are 'Direct'. #jira UE-46802 - Searching for an animation from the dropdown in persona causes it to instantly close Change 3783118 by Thomas.Sarkanen Added inline time/frame settings to notify context menu #jira UE-45410 - Inline MontageSection/Notify Time Entry Change 3783122 by Thomas.Sarkanen Collision Response dropdown is now a checkbox Added details customization to allow the enum to masquerate as a bool property #jira UE-47916 - Drop down used for Collision Response enable/disable in Physics Asset Editor Change 3783183 by Jurre.deBaare Follow up fix for toggling post processing in the preview scene Change 3783186 by Jurre.deBaare Material Baking Options has two Mesh Settings sections #fix Changed category names for to allow for two distinct categories (would have preferred to merge them, but am limited by the way detailsview handles multiple objects with containing same category) #jira UE-52645 Change 3783188 by Jurre.deBaare Duplicating: "Simplygon Skelmesh "Regenerate" button remains for content that had Lods created in simplygon, even when it's not installed. On regenerating editor crashes - FPersonaMeshDetails::ApplyChanges() #fix Ensure the regenerate button is disabled when there is no MeshReduction interface available #jira UE-52641 Change 3783205 by Jurre.deBaare Bounds are not shown correctly in Persona for imported alembic skeletal mesh #fix Ensured that we do not add invalid of (0,0,0) bounds to outgoing mesh bounds #jira UE-49338 Change 3783248 by Jurre.deBaare Preview Scene Settings window is missing Search bar #fix changed search bar flag on Details View #jira UE-50063 Change 3783267 by Jurre.deBaare Animation Modifiers: GetBonePosesForTime does not create valid data for GetBonePose #fix changed the way we retrieve bone transforms, now take it directly from the raw data rather than from a pose #jira UE-52057 Change 3783281 by Jurre.deBaare Tool Tip issues in Animation Editor Preferences #fix corrected typos in comments #jira UE-51338 Change 3783373 by Thomas.Sarkanen Added error-reporting to the profile name widgets This means that the effect of renaming profiles the same as an existing one is clear (i.e. we deny it now). #jira UE-48120 - Renaming Physics profiles the same as existing Physics profiles switches profiles and is confusing Change 3783438 by Jurre.deBaare Vertex paint fill tool fills all channels #fix Ensure that the current channel fill selection in the Mesh Painter is also used for the fill tool, to allow the user masking out certain channels when using fill #jira UE-49256 Change 3783583 by Thomas.Sarkanen Correctly return whether a mesh section is shown or not when it has not been edited This fixes skeletal->static mesh conversion Change 3783598 by Thomas.Sarkanen Fix multi-convex generastion for skeletal meshes Some triangle indices were being missed out of the index buffer, so the mesh that the convex hull was generated from was corrupt. Removing an early-out fixes this. #jira UE-52529 - Inaccurate Collision is Generated When Using Multi Convex Hull (PhysicsAsset Editor) Change 3783615 by Jurre.deBaare OpacityMask/Opacity bug in MeshUtilities #fix ensured that material baking uses correct texture samples for Opacity Mask property #misc deprecated all of this functionality as users should be using the MaterialBaking module #jira UE-52382 Change 3783620 by Martin.Wilson Fix crash due to oversampling animation during compression #Jira UE-52713 Change 3783633 by Jurre.deBaare Fix deprecation warnings on CIS Change 3783636 by Benn.Gallagher Fixed non-working tethers in clothing Fixed clothing config not applying to active simulation after editing Fixed and re-enabled accurate wind mode #jira UE-50797, UE-43611 Change 3783637 by Benn.Gallagher Github PR: Fix world to actor transform bug in anim dynamics Fixed incorrect Actor-space calculations for simulation transforms and world vector transformations inside AnimDynamics highlighted when testing the above PR #jira UE-48681 #3929 Change 3783638 by Benn.Gallagher Fixed UBlendProfile properties not being correctly customized on anim nodes - and animation sequence references not being correctly filtered on anim nodes. Change 3783660 by Danny.Bouimad Fixing #UE-40686 Mass TranslatedMass Automated test, instead of decreasing tolrence I changed the content to preserve granularity. Change 3783974 by Ori.Cohen Refactor when sync components is called and how we pass the data into plugins. Simplifies how we handle physx data getting invalidated by UE4 during updates. Also fixed crash when scene query returns a destructible component that's been destroyed, but final apex delete flush hasn't happened yet. #jira UE-50215 Change 3784112 by Benn.Gallagher Fixed subinstance nodes inside states failing to correctly create bridge variables on their skeleton class due to not correctly processing subgraphs in the anim blueprint compiler. #jira UE-51000 Change 3784277 by Martin.Wilson Fix socket name getting an appended _0 #jira UE-46625 Change 3785589 by Ori.Cohen Fix cis Change 3786336 by Martin.Wilson Pushing skeleton to live link can now take source guid -Message bus source pushes guid when sending skeleton Change 3786778 by Martin.Wilson Added ability for worker thread animation blueprint code to report to Message Log + added additive warning when playing an animation on an additive pose #jira UE-49780 Change 3786847 by Martin.Wilson Initialization and delta time for live link retargeter #Jira UE-52112 Change 3786852 by Lina.Halper Sequencer blending support #jira: UE-52183 Change 3786924 by Lina.Halper PR #4210: FIX: Incorrectly passing an unrelated bool rather than the expected pose ind. (Contributed by ruffenman) Change 3787114 by Jurre.deBaare Discrepancy in description of Preview Scene setting and keyboard shortcut #fix Changed naming of the settings to match the Advanced Preview Scene panel #jira UE-50060 Change 3787115 by Jurre.deBaare Animation Editor Preferences do not update the preview scene #fix Removed unused preference from PersonaOptions #jira UE-51318 Change 3787117 by Jurre.deBaare Off-by one error in frame time calculations #fix Fixed up UAnimSequenceBase::GetTimeAtFrame and UAnimSequenceBase::GetFrameAtTime to return correct frame indices, similar to FAnimationRuntime::GetKeyIndicesFromTime #jira UE-52037 Change 3787412 by Martin.Wilson CIS Fix Change 3787622 by Ethan.Geller Include Google Resonance SDK. Change 3787633 by Ethan.Geller Promote AmibsonicsMixerPtr to FAudioDevice Change 3788026 by Lina.Halper Retarget source reference to soft object ptr #jira: UE-48570 Change 3788252 by Ethan.Geller Add blueprint functions for Resonance Global Reverb Change 3788750 by Ethan.Geller fix single file compile for Resonance plugin Change 3788763 by Ethan.Geller include IModularFeatures.h explicitly for incremental build Change 3789108 by Martin.Wilson Fix animations with scaled root bone generating incorrect root motion #jira UE-52088 Change 3789642 by Martin.Wilson Fix transition nodes from referencing the wrong state node due to non unique node guids being introduced by copy and paste #jira UE-43891 Change 3790165 by Martin.Wilson Fix marker sync position not being maintained across instant transitions #jira UE-21355 Change 3790182 by Ethan.Geller Final Resonance edits pass. Change 3790184 by Lina.Halper Fix issue with crash when montage is streamed out while event is queued. https://udn.unrealengine.com/questions/404318/anim-montage-queued-montage-event-crash.html Change 3790207 by dan.reynolds #UE-50774 Updated AEOverviewReverb to not attempt to destroy Audio Component that has already been destroyed. Change 3790215 by Martin.Wilson CIS Fix Change 3790953 by Ethan.Geller #jira UE-53023 bypass filters when at max frequency for LPF, DC for HPF Change 3791832 by Martin.Wilson Don't load animations for preview tooltip in Persona #jira UE-52118 Change 3792873 by David.Hill Fix CIS. Remove timer from proxylod code. Change 3793251 by David.Hill ProxyLOD Thirdparty libs build cs files. Update from ModuleRules.WindowsPlatform to ReadOnlyTargetRules.WindowsPlatform -- The WindowsPlatform alias is deprecated in 4.18 Change 3793400 by Ethan.Geller Update Resonance blueprint library to fit google naming conventions Change 3794097 by Benn.Gallagher Fixed clothing visualizations no longer functioning #jira UE-52995 Change 3794250 by Danny.Bouimad Regenerated ground truth on LODCurveLinkingTest1 and AnimatedCloth, expected change as a result of Ben fixing a bug. Needed to update Owens cloth settings too. Should resolve automation test CIS fails Change 3794352 by David.Hill ProxyLOD code: Disable openvdb-centric warnings within the openvdb platform.h file. C6326: Potential comparison of a constant with another constant and add annotations C28251: Inconsistent annotation for 'copysign' also added a warning suppress for static analysis CA_SUPPRESS(6011) within the proxylod version of the simplifier. Change 3794786 by Lina.Halper Pose asset retarget source bug fix #jira: UE-52429 Change 3794841 by Danny.Bouimad Hopefully fixes the cloth automation CIS Change 3795191 by Lina.Halper Fix build issue Change 3795486 by Ethan.Geller re-enable android support for Oculus Audio Change 3796162 by Danny.Bouimad Third attempt to fix the cloth CIS error. Hopefuly this will solve it. Change 3796311 by Martin.Wilson Remove recompress animation from curve track actions. Allows smoother interaction on animations with slow recompress time. #jira UE-51740 Change 3796321 by Thomas.Sarkanen Duplicating CL 3770752 from 4.18: Prevent crash when generating convex bodies fails Note: speculative fix as the issue cannot be reproduced locally #jira UE-52449 - [CrashReport] FPhysicsAssetUtils::CreateFromSkeletalMeshInternal() Change 3797093 by Danny.Bouimad Constrant node AnimBP Automated tests Change 3797384 by Danny.Bouimad Fixing CIS error caused by automated test lighting issue Change 3800621 by Thomas.Sarkanen Fix CIS: Shadowed variable warning #jira UE-53253 - FMenuBuilder declaration shadows a local variable warning appears when building the editor on Linux Change 3800690 by Danny.Bouimad Checking in fix for CIS automation for ConstraintNode, set the screenshot tool to use BaseColor. This should fix the issue with the rendering fuzzyness Change 3800874 by David.Hill Clean up static analysis warnings #jira: UE-53270 Change 3801227 by David.Hill Allow proxylod to fail gracefully if the input mesh is way too big (e.g. sky sphere) Added code to automatically compute the correct spatial sampling rate based on the geometry size, also allow the user to override. #cl: UE-53155 Change 3801228 by David.Hill UI: Mesh Proxy Dialog re-write. Make this more like MeshMerging, and share some code. #cl UE-53155, UE-52787, UE-53106 Change 3801319 by Danny.Bouimad Regenerated all the screen shots for the constraint tests. Change 3801383 by Ethan.Geller #jira UE-53311 fix additional #if PLATFORM_WINDOWS guards in Oculus Audio Change 3801697 by Ethan.Geller include AudioDevice.h directly to resolve FAudioDevice. Change 3802180 by David.Hill This should fix the Incremental UE4Editor Linux build. Change 3802643 by David.Hill ProxyLOD UI change. Add limits to the target screen size. They now reflect the values in the old version of the UI and the thirdparty tool. #CL: UE-53313 Change 3802986 by Ethan.Geller #jira UE-53330 Change vraudio to explicit library path Change 3803448 by Danny.Bouimad disabling constraint tests Change 3803678 by Danny.Bouimad #jira UE-53306 Fix Change 3804333 by Ethan.Geller #jira UE-53330 fix library paths for iOS on Resonance Change 3804453 by David.Hill Fix Shadow warning when compiling UE4Editor on linux: FlattenedMaterials. #CL: UE-53349 Change 3804510 by Lina.Halper CIS warning on shadow vars #jira: UE-53348, UE-53345 Change 3805451 by Lina.Halper Fix build issue : Renamed variable - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/74095846?stepName=Incremental%20UnrealHeaderTool%20Win64&jobId=8173688&jobName=UE4%20Dev-AnimPhys%20-%20CL%203805429%20-%20Incremental%20Editor%20Win64&tabGroup=diagnosticHeader Change 3805470 by Lina.Halper Fix build issue Change 3806524 by Martin.Wilson Only use previous frame end position if it is valid for this frame #jira UE-53414 Change 3792620 by David.Hill Copying //UE4/Dev-ProxyLOD to Dev-AnimPhys-Minimal (//UE4/Dev-AnimPhys-Minimal) Adding the ProxyLOD code to AnimPhys. Change 3796059 by Thomas.Sarkanen Persona viewport settings are now per-asset editor This prevnets bone following (etc) being shared by all Persona asset editors FOV & view type is no longer chared by all Persona asset editors #jira UE-53005 - Viewport settings like bone following are shared between all animation sub-editors [CL 3806814 by Marc Audy in Main branch]
2017-12-13 16:02:45 -05:00
static const FName CollisionCategoryName(TEXT("Collision"));
if ( DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(UBodySetup, DefaultInstance))->IsValidHandle() )
{
DetailBuilder.GetObjectsBeingCustomized(ObjectsCustomized);
Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3088355) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3088355 on 2016/08/13 by Max.Preussner Media Player Editor: Fixed Local file paths without file:// open when pressing Enter, but not when clicking Go button (UE-34643) #jira UE-34643 Change 3088331 on 2016/08/13 by Max.Preussner Media: Fixed Failing to load Precached Media Source (UE-34285) #jira UE-34285 Change 3088202 on 2016/08/12 by Zabir.Hoque Porting DX12 Fix from MS: Update D3D12 RHI for 4.13 - Fixed compiler errors with missing RHI methods. Fixed compiler warnings where names were hidding other variables. #jira UE-0 Change 3088149 on 2016/08/12 by Mark.Satterthwaite Duplicate CL #3087991: Initial AVFoundation implementation of Media Framework for Mac, iOS & tvOS. - Slight adaptation of AppleMovieStreamer to pick up movies from inside the GameContentDir on all Apple platforms. - Video playback occurs via AVPlayerItemVideoOutput's attached to the AVPlayerItem's output. This means gathering video samples is trivial. - Metal texture updates occur by wrapping the texture object provided by AVF - for Mac this is simple as it can bind to the IOSurface directly, for iOS/tvOS we have to create a CVMetalTextureCache and allocate our texture from there. - OpenGL and OpenGLES currently have to lock the pixel buffer and upload to a texture the old fashioned way - this should be revisited when there is time. - Subtitles/Captions are captured using AVPlayerItemLegibleOutput which also connects to the AVPlayerItem's output. - On Mac audio samples are returned by manually reading from the stream using an AVAssetReaderTrackOutput, including manual seeking and synching. - On iOS/tvOS the audio is played directly by AVPlayer because the IOSAudio system can't handle procedural buffers - otherwise it could reuse the Mac code. - AVFoundation does not support AVI - that's an obsolete Microsoft/Windows file-format. - Only 'file://' URLs are supported - streaming would require a totally different audio solution (using MTAudioProcessingTap) and has many more edge and failure cases that would need to be handled. #jira UE-34315 Change 3088131 on 2016/08/12 by Chris.Babcock Fix iterative deploy for new ADB #jira UE-34638 #ue4 #android Change 3088106 on 2016/08/12 by Dan.Oconnor Make check less strict, PinIds are only unique within a single node, unfortunately, hence why we use both an OwningNode and a PinId when resolving references #jira UE-34564 Change 3088099 on 2016/08/12 by Zabir.Hoque Move end of frame resource clean up to end of viewport rendering, since EndFrame calls were not consistently coming in when movie was playing but asset loading was done. #Jira UE-27026 Change 3088072 on 2016/08/12 by Max.Chen Sequencer: Level editor camera cut flag is now a one way gate This resolves issues to do with the flag being erroneously reset by external forces. #jira UE-33875 Change 3088031 on 2016/08/12 by Jeff.Campeau Fix WinXP build issues in WmfMedia and SteamVR plugins. #jira UE-32421 Change 3088025 on 2016/08/12 by Tom.Looman Updated VR Template with new VR device ID blueprint node. #jira ue-34592 Change 3088023 on 2016/08/12 by Tom.Looman Added PS Move input handling support to VR Template. #jira UE-34188 Change 3087989 on 2016/08/12 by Michael.Trepka Restored the code that's staging custom icons for Mac, which was accidentally removed when we switched to use build receipts. #jira UE-34581 Change 3087907 on 2016/08/12 by mason.seay New test assets for sub instance testing #jira UE-29618 Change 3087812 on 2016/08/12 by Maciej.Mroz #jira UE-34247 Nativized UMG assets not visible Redone cl#3087726 from Dev-Blueprints Change 3087810 on 2016/08/12 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements : sceHmdReprojectionSetOutputMinColor Exposed sceHmdReprojectionSetOutputMinColor to blueprint via Morpheus Function Library. Allows one to set the minimum output color from reprojection processing. Can be used to mitigate certain artifacts (dark smearing, reprojection edges). See Sony documentation for more information. This setting does persist across switches out of vr mode and hmd disconnection, but it has no effect out of vr modes. #review-3087760 @nick.whiting #jira UEVR-13 Change 3087795 on 2016/08/12 by Mitchell.Wilson Added project thumbnail to subway sequencer. Added thumbnails to subway sequencer levels. Re-saved multiple files to resolve empty engine version and nodeguid warnings. #jira UE-34521 UE-34519 Change 3087730 on 2016/08/12 by Michael.Trepka Made bGeneratedSYMFile true by default and changed some ifs in Mac UBT code so that non-debug configs always build dSYM files on Mac, unless bGeneratedSYMFile is set to false in BuildConfiguration.xml #jira UE-34548 Change 3087699 on 2016/08/12 by Jeff.Campeau Make resource generation fault tolerant of unset config values. #jira UE-34614 Change 3087690 on 2016/08/12 by Mitchell.Wilson Added a thumbnail for the BlueprintRenderToTarget level. #jira UE-34544 Change 3087688 on 2016/08/12 by Marc.Audy Fix headshot crash when tearing down physics when not registered #jira UE-32935 Change 3087615 on 2016/08/12 by Ben.Woodhouse Fix for crash in shadowsetup when frustum is invalid #jira UE-33014 Change 3087607 on 2016/08/12 by Max.Chen Sequencer: Fix Import/Export FBX - Import FBX now maps arbitrary float properties as well as the transform - Import/Export FBX now consistently operates on selected nodes or all nodes - Fixed exported node names so that they're consistent with Sequencer node names #jira UETOOL-534 Change 3087586 on 2016/08/12 by Chris.Babcock Add HUAWEI_Mali device model recognition for Vulkan #jira UE-34610 #ue4 #android Change 3087529 on 2016/08/12 by Jurre.deBaare Fix for crash when start index != 0 and sampling at a different rate #jira UE-34637 Change 3087519 on 2016/08/12 by Ben.Marsh Pass the -ignorejunk flag on to child UBT instance when running a clean. Change 3087455 on 2016/08/12 by Jurre.deBaare Alembic importer plugin needs proper logo #fix Replaced icon with inverted official Alembic logo #jira UE-34474 Change 3087360 on 2016/08/12 by Ben.Marsh Print out the UBT command line before running it, to help diagnose -ignorejunk problem. Change 3087285 on 2016/08/12 by Lina.Halper - Add which animation it fails to compress - Make sure it doesn't go in there unless you have skeleton #jira: UE-34490 Change 3087237 on 2016/08/12 by Alex.Delesky #jira UE-34453 - Fixed an issue where a cast to find specific thumbnail scene info was being erroneously applied to the skeletal mesh thumbnail scene instead of the material thumbnail scene. Change 3087215 on 2016/08/12 by danny.bouimad #jira UE-29618 updated QA-AnimProfiles again... Change 3087212 on 2016/08/12 by Danny.Bouimad #jira UE-29618 updated TM-PhysicalAnimProfiles again Change 3087200 on 2016/08/12 by Robert.Manuszewski Fix for potential deadlock when a worker thread crashes caused by critical section lock in FOutputDeviceRedirector. The engine will no longer attempt to flush log messages in CheckRenderingThreadHealth if a critical error has already occured. Crash handlers flush log anyway. #jira UE-34373 Change 3087188 on 2016/08/12 by Matthew.Griffin Added SignExecutables Option to installed build script, which defaults to false and means most people won't have to pass -nosign anymore Added HostPlatformsOnly Option to installed build script as a way to easily make a build with only your current platform, without having to disable every other platform manually Change 3087160 on 2016/08/12 by Ben.Marsh Propagate the -ignorejunk option when we're building UHT as a child process in UBT. Change 3087148 on 2016/08/12 by Ben.Marsh Fix sample build failure due to intermediate headers being deleted from engine folder. Some modules only have *private* UObject classes which aren't included in the editor zip. UBT detects that there are no longer and UObject classes and deletes the intermediate folder, causing BuildGraph to fail when it detects the change. Change 3087143 on 2016/08/12 by Danny.Bouimad #jira UE-29618 updated QA-AnimProfiles and SK_Mannequin_PhysAssetTest to include constaint profiles for switching, removed old map in wrong folder. Change 3087140 on 2016/08/12 by Steve.Robb GitHub 2256 : Update UnrealCodeAnalyzer.Build.cs I have no evidence that this actually fixes anything, but it doesn't harm anything to add it... #jira UE-29286 Change 3087139 on 2016/08/12 by Steve.Robb Failed link actions during a hot reload now output a 'failed.hotreload' file in the destination folder to indicate that another link attempt is needed. This is because we can't distinguish between a successful compile with a failed link action, and a compile with no changes which requires no new module. #jira UE-31575 Change 3087107 on 2016/08/12 by Jurre.deBaare Alembic Import with empty first frame will cause the editor to crash #jira UE-34515 #fix Reject empty or invalid frames and remove them from the object, output messages are generated for such frames/objects #misc added a static const value indicating the first frame instead of hardcoded 0 array accesors #misc check condition fix in Runnable #misc log now adds new page named after the imported Alembic file Change 3087079 on 2016/08/12 by Dmitriy.Dyomin Fixed: Corrupted level package on loading cooked content #jira UE-34591 Change 3087063 on 2016/08/12 by James.Cobbett #jira UE-29618 Submitting test assets for Alembic Importer Change 3087048 on 2016/08/12 by Matthew.Griffin Changed Launcher Samples to create aggregate from property to avoid error in preflights Only notify about Launcher Samples trigger in non-preflight builds Change 3086985 on 2016/08/12 by Maciej.Mroz #jira UE-34372 [CrashReport] UE4Editor_CoreUObject!StaticAllocateObject() [uobjectglobals.cpp:2102] Redone cl#3083825 from Dev-Blueprints Change 3086960 on 2016/08/12 by Matthew.Griffin Prevent Build DDC command from making DDC for platforms that aren't supported by project #jira UEB-698 Change 3086945 on 2016/08/12 by Dmitriy.Dyomin Fixed: Sub-level layers do not show up in Layers tab when loaded as a part of world composition #jira UE-18291 Change 3086904 on 2016/08/11 by Lina.Halper Reverting the ensure as raw curve track != compressed because it doesn't go to compressed if the value doesn't have anything more than >0.f #jira: UE-34570 Change 3086891 on 2016/08/11 by Lina.Halper DUPEFIX: CL 3086544 from Michael Noland Paper2D: Fixed a crash when mutating grouped sprite components at runtime, and cleaned up how collision rendering is done for grouped sprite components addressing some other issues as well #jira UE-34223 #tests (from Michael N) Tested with repro project from JIRA, as well as adding/removing instances in the editor and with some sprites in the group having collision and others not, clearing collision on the component itself, etc... #tests (from Lina H) started the test project from JIRA and PIE, and no crash. Change 3086837 on 2016/08/11 by Nick.Whiting Modifying IsInGameThread() checks in Oculus positional tracking code to be !IsInActualRenderingThread(). This allows skel controls to use orientation and position with parallel animation #jira UE-32564 Change 3086797 on 2016/08/11 by Dmitry.Rekman Linux: fix crash on editor exit (UE-30795, UE-7519). - FText (stored in ZoomLevels static array) was being destructed during the global destructor phase, and it cannot do that. #jira UE-30795 Change 3086735 on 2016/08/11 by Richard.TalbotWatkin Fixed crash due to entries in the BlueprintCreatedComponents list not being present in the OwnerComponents list in RerunConstructionScript following an Undo. Handled this case explicitly now. #jira UE-34265 - Undo, Redo, Undoing a blueprint actor Replace action causes a crash Change 3086726 on 2016/08/11 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements : 2DVR 2DVR is a way to show a static image on PlayStation VR temporarily, for example as a loading screen. -Implemented 2DVR reprojection mode, exposed Show2DVRSplashScreen and Hide2DVRSplashScreen to blueprint through a new MorpheusFunctionLibrary. #jira UEVR-13 #review-3086004 @chad.taylor @nick.whiting Change 3086652 on 2016/08/11 by Dmitry.Rekman Linux: re-enable ICU (UE-34012). - Built static libs against libc++; disabled using dynamic ones. - Fixes lack of rich text formatting. #jira UE-34012 Change 3086648 on 2016/08/11 by Nick.Whiting Adding support for getting the HMD Device name from code / blueprints #jira UE-31785 Change 3086589 on 2016/08/11 by Chad.Taylor Fixing Vive resolution on packaged builds #jira UE-34535 Change 3086568 on 2016/08/11 by Matt.Kuhlenschmidt Fix skeletal mesh LODs not being imported correctly. All meshes were imported to the base LOD instead. #jira UE-34397 Change 3086529 on 2016/08/11 by Marc.Audy Don't build UE4Game against shipping physx/apex libs causing module mismatches for binary code projects linked against profile libs (which is the default) #jira UE-34287 Change 3086376 on 2016/08/11 by Peter.Sauerbrei remove cached file handle from iOS and Android to save memory during loads #jira UE-31720 Change 3086369 on 2016/08/11 by Matt.Kuhlenschmidt Guard against crash with corrupted editor layouts #jira UE-34364 Change 3086345 on 2016/08/11 by Dan.Oconnor ULevel::Actors is now a TArray instead of a TTransArray. It has been misusing TTransArray for years (by both serializing individual elements and the entire array, TTransArray logic in EditorTransaction.cpp appears to be completely rotten, broken for a very long time) #jira UE-34380 Change 3086272 on 2016/08/11 by Cody.Albert Updating First Person templates to fix cook errors #jira UE-22726 Change 3086259 on 2016/08/11 by Nick.Whiting Added a project setting bStartInVR, which allows projects to specify that they want to default to starting in VR mode, regardless of whether the -vr commandline is used #jira UE-31617 Change 3086202 on 2016/08/11 by Marcus.Wassmer Duplicate 3086176 to fix broken shaderpipelines on PS4 #jira UE-34540 Change 3086080 on 2016/08/11 by mason.seay Test animbp for sub anim instances #jira UE-29618 Change 3086062 on 2016/08/11 by Tom.Looman Migrate from //depot/usr/ into Release-4.13 for VR Template. #jira ue-34533 Change 3086032 on 2016/08/11 by Mike.Beach Bolstering FSceneComponentDetails::MakeTransformDetails()'s null handling (there was one conditional that was missing it). #jira UE-34350 Change 3086025 on 2016/08/11 by Olaf.Piesche #jira UE-32058 Replicating fix from 3050352 Change 3085969 on 2016/08/11 by John.Pollard CIS fix #jira UE-30516 Change 3085819 on 2016/08/11 by Jurre.deBaare bForceOneSmoothingGroup not working for skeletal meshes #fix Added check for forced smoothing group and calculate normals accordingly #misc Spotted some non-referenced const TArrays being passed to CalculateTangents #jira UE-34555 Change 3085799 on 2016/08/11 by Ben.Marsh Pass the -ignorejunk option to UBT when generating code documentation. Since the UE_SDKS_ROOT environment variable is removed (because we don't want documentation for confidential platforms), UBT was deleting Linux target platform DLLs and causing an error when generating blueprint documentation when the files were missing. Change 3085763 on 2016/08/11 by Daniel.Lamb Fix for circular initialization of a singleton on android causing hang when using cook on the fly. #jira UE-34442 Change 3085717 on 2016/08/11 by Dmitry.Rekman Linux: better messaging around Steam initialization (UE-32052). - Also added a standalone test. #jira UE-32052 Change 3085715 on 2016/08/11 by Chris.Bunner Dropped check to an ensure as there's existing handling for invalid assets in that case. #jira UE-23902 Change 3085714 on 2016/08/11 by Olaf.Piesche #jira UE-30398 Fix offset added to particle collision locations. Replicated from 3084645 in Dev-Rendering Change 3085713 on 2016/08/11 by Chris.Babcock Allocate OptionalShadowDepthColorSurface to match DepthStencil dimensions (allow up to 4 resolutions for now) #jira UE-33840 #ue4 #android #ios #opengl Change 3085711 on 2016/08/11 by Olaf.Piesche #jira UE-34106 #jira UE-32784 #jira UE-31198 Reset vertex factories on mesh emitters if mesh has been reimported (if mesh package is dirty) Replicated from 3083909 in Dev-Rendering Change 3085707 on 2016/08/11 by Matthew.Griffin Duplicated CL#3081374 from Dev-Build and another fix to the SlateTextureAtlasInterface issue Change 3085656 on 2016/08/11 by Marc.Audy PR#2620. Make sure the component has its position updated before using it to spawn the child actor (Contributed by pampersrocker) #jira UE-32418 #jira UE-33617 Change 3085641 on 2016/08/11 by Lina.Halper Fixed invalid compressed track data - need a better solution and added ticket for 4.14 - UE-34547 #jira: UE-34077 Change 3085606 on 2016/08/11 by Max.Preussner Media: Attempt to fix Crash after Clearing Sound Wave Asset and Deleting Media Player from Content Browser (UE-34381) #jira UE-34381 Change 3085568 on 2016/08/11 by Maciej.Mroz #jira UE-34436 Ensures when copy/pasting linked anim bp nodes FGraphObjectTextFactory doesn't call compilation (it is called later by FBlueprintEditor::PasteNodesHere, when all nodes are pasted). CallFunction can be pasted even when it's function doesn't exist. The function could be created from a CustomEvent node, that was also pasted (so it wasn't compiled yet). Change 3085532 on 2016/08/11 by Peter.Sauerbrei fix for remote tool chain build issues with items not being built because they were already there and up to date, but are then deleted by the file sync because they are missing on the PC #jira UE-30335 Change 3085528 on 2016/08/11 by Max.Chen Sequence Recorder: Fix crash when actor class to record is null. #jira UE-34543 Change 3085418 on 2016/08/11 by Maciej.Mroz #jira UE-33883 Packaging with Nativize Blueprint Assets Causes Uninitialized Defaults Redone cl#3084313 from Dev-Blueprints Change 3085395 on 2016/08/11 by John.Pollard Don't allow hot-reloading if we're running PIE instances #jira UE-30516 Change 3085377 on 2016/08/11 by Tom.Looman Added StarterMap (WIP) to resolve JIRA. #jira ue-34311 Change 3085364 on 2016/08/11 by Ben.Woodhouse Remove the Shadows of Editor-Hidden Objects showflag. This feature hasn't worked for a long time, and making it work again would add additional complexity and performance overhead which we don't want to incur. #jira UE-28561 Change 3085341 on 2016/08/11 by Dmitriy.Dyomin Fixed: Creating Launcher Profile does not always shows all project available maps #jira UE-33765 Change 3085336 on 2016/08/11 by Andrew.Rodham Sequencer: Runtime instances are no longer updated when bluprints are recompiled This code was not actually necessary to fix UE-31635 since we explicitly update the object binding from the level sequence editor spawn register #jira UE-34499 Change 3085332 on 2016/08/11 by Dmitriy.Dyomin Fixed: UInstancedStaticMeshComponent does not keep its instances on duplication #jira UE-26868 Change 3085331 on 2016/08/11 by Ben.Woodhouse Fix for threading related crash with precomputed lighting volumes #jira UE-34531 Change 3085323 on 2016/08/11 by Allan.Bentham Remove android specific vulkan hack to recreate depth buffer's imageview. #jira UE-33593 #jira UE-33336 Change 3085313 on 2016/08/11 by Thomas.Sarkanen StopRecordingAnimation now uses the same maing logic as RecordAnimation This prevents inconsisten behaviour between record and stop record commands #jira UE-34498 - User is not able to use StopRecordingAnimation command on a single actor Change 3085301 on 2016/08/11 by Allan.Bentham Only allow gaussian DoF on mobile. Disable DoF for all other types. #jira UE-34217 Change 3085292 on 2016/08/11 by Thomas.Sarkanen Revert change to force shipping dlls in shipping builds #jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration Change 3085291 on 2016/08/11 by Matthew.Griffin Added nodes for Linux Editor, DDC and installed build Changed existing Linux nodes to use host platform version of UHT and removed unnecessary tagging of UHT products Change 3084973 on 2016/08/10 by Jeff.Campeau Use relative settings for ShooterGame manifest Package creation checks Xbox One target settings in Engine instead of Game config #jira UE-33808 Change 3084932 on 2016/08/10 by patrickr.donovan #jira UE-29618 SteamVR related test content updates- QA_SteamMoCo -> MotionController Components, fixing up button presses, reworking bounds drawing. Change 3084886 on 2016/08/10 by Daniel.Wright Reverted cl 2938543 "Lightmass now respects owner bHidden, and bCastHiddenShadow" because it did not have backwards compatibility so breaks content using hidden light cards #jira UE-33238 Change 3084878 on 2016/08/10 by Jeff.Campeau UFE launch command is generated with all devices requested instead of just the first. #jira UE-34302 Change 3084860 on 2016/08/10 by Dmitry.Rekman Fix CrashReportClient crashing on start (UE-32976, UE-34451). - Add spaces around -abslog=foo.log parameter to prevent unrelated parameters being concatenated (and missed) sometimes. #jira UE-32976 Change 3084756 on 2016/08/10 by Dmitry.Rekman Linux: clean-up compiler settings logic (UE-22715). - Includes parts of pull request #1704 by zaps166. - Disables exceptions in most builds. #jira UE-22715 Change 3084679 on 2016/08/10 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3084475 Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds. #jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server Change 3084614 on 2016/08/10 by Daniel.Wright Scene capture alpha is now inverted to match DrawMaterialToRenderTarget, and to allow compositing with existing render target contents Added CompositeMode to SceneCapture2D, which can be used to addively accumulate or composite instead of the default overwrite behavior Added bCaptureOnMovement to SceneCapture, which can be disabled so the only source of scene capturing is a manual capture by calling CaptureScene() #jira UE-34321 Change 3084607 on 2016/08/10 by Jeremiah.Waldron Adding AlreadyOwned to EInAppPurchaseState and utilizing this enumeration for GooglePlay IAP Also changing IOS store to return AlreadyOwned when SKErrorClientInvalid is received. This seems to be the correct behavior according to: http://stackoverflow.com/questions/8833970/when-does-skerrorclientinvalid-occur Relates to: #jira UE-34283 Change 3084586 on 2016/08/10 by Jeff.Campeau Chunks don't assume they're done downloading at 100%. #jira UE-34386 Change 3084552 on 2016/08/10 by Lina.Halper Fix GetWorldFromContextObject to be used for another thread safer : Guard to modify static variabls by another thread #jira: UE-34416 Change 3084551 on 2016/08/10 by Mitchell.Wilson Changed AutoPossessPlayer to Disabled in ThirdPersonCharacter BP Changed AutoPossessPlayer to Player0 on the ThirdPersonCharacter Instance in the level. #jira UE-32855 Change 3084535 on 2016/08/10 by Mike.Beach Fix to MathExpression node - recent modifications caused subte changes in behavior (now back in line with how it worked before). Identifiers (variable names) are back to allowing numerical characters, and we properly detect the terminating 0 at the end of a name/string. Also, reserving symbols that currently aren't operators (as they used to be) so users don't start including them in identifier names. #jira UE-34378 Change 3084526 on 2016/08/10 by Jeff.Campeau Update XDK to August 2016 #jira UEPLAT-1374 Change 3084471 on 2016/08/10 by John.Pollard Fix UE-34295: [CrashReport] Crash opening project on network drive - VCRUNTIME140!<Unknown> #jira UE-34295 Change 3084363 on 2016/08/10 by Marc.Audy Make stat soundcues/waves work correctly when spinning up new audio devices and switching focused viewport #jira UE-34101 Change 3084231 on 2016/08/10 by Michael.Trepka Fixed a problem with the search box in blueprint context menu not getting focus on Mac #jira UE-20884 Change 3084229 on 2016/08/10 by Dmitry.Rekman Linux: remove hardcoded staged files (UE-24594). #jira UE-24594 Change 3084215 on 2016/08/10 by Chris.Bunner Moved StationaryLightOverlap vis mode drawing to later in the frame to avoid translucency in the view. #jira UE-31936 Change 3084052 on 2016/08/10 by Jurre.deBaare Alembic skeletal mesh importer does not calculate correct smoothing groups #fix follow same routine as regular smoothing group/normal calculation #jira UE-34493 Change 3084029 on 2016/08/10 by Phillip.Kavan [UE-34458] Fix a crash that can occur while instancing an uncompiled Blueprint class with a modified array property in the native parent class default object. Mirrored from //UE4/Dev-Blueprints (CL# 3082839). #jira UE-34458 Change 3084027 on 2016/08/10 by Ben.Woodhouse Fix for crash when applying BSP materials This was caused by the renderthread dereferencing a reference to a ModelElement object which had previously been destroyed on the game thread. The reference to the ModelElement was solely used to dereference the irrelevant light GUIDs. The fix involves removing the reference and keeping a local copy of this array which is owned by the proxy. This is consistent with other proxies, e.g. Landscape, StaticMesh. #jira UE-31460 Change 3083981 on 2016/08/10 by Matthew.Griffin Set Localization branch for Localise command to release version when running in the Release Branch #jira UE-34471 Change 3083970 on 2016/08/10 by Max.Preussner PS4Media: Fixed Media player does not play the 2nd item in the playlist on PS4 (UE-33481) #jira UE-33481 Change 3083918 on 2016/08/10 by Matthew.Griffin Exclude UBT generated files from the installed build Change 3083910 on 2016/08/10 by Matt.Kuhlenschmidt Fix crash using "Use Selected asset from Content Browser" for font materials when the selected asset is not a material #jira UE-34360 Change 3083890 on 2016/08/10 by Matthew.Griffin Converted Launcher Samples to a full list of sample nodes with individual cook platform settings. Changed unzip nodes to only rely on the produced zip files so that it doesn't copy anything from Temp Storage. Changed BuildLauncherSample command to take the root publish dir and build label so that it can create paths and do copies. Also removed code checking whether monolithic platforms are specified for the project. #jira UE-34401 Change 3083873 on 2016/08/10 by Dmitry.Rekman CMakefileGenerator: Fix compilation on .NET 4.0 and below (UE-34478). #jira UE-34478 Change 3083862 on 2016/08/10 by Mitchell.Wilson Rebuilt lighting on Advanced_Lighting level in Samples Content #jira UE-34383 Change 3083792 on 2016/08/10 by Benn.Gallagher PR #2671: Fix sub instance curve values. (Contributed by tmiv) PR #2668: Sub inst post anim fix (Contributed by tmiv) #jira UE-34162 #jira UE-34121 Change 3083775 on 2016/08/10 by Kevin.Rushin QAGame - Updating VRLatency Testmap, Can freelook #jira UE-29618 Change 3083771 on 2016/08/10 by Robert.Manuszewski Don't attempt to construct CDOs when assembling GC token stream while exiting as a result of an error in PreInit. #jira UE-34371 Change 3083742 on 2016/08/10 by Lee.Clark 4.13 - PS4 - Fix memory allocation sizes #jira UE-33270 Change 3083732 on 2016/08/10 by Ben.Marsh Fix all nodes being exported to JSON file for builder configuration, rather than just those behind the current trigger. Change 3083690 on 2016/08/10 by Dmitriy.Dyomin Fixed: Foliage instances are not included when exporting a scene to FBX #jira UE-34214 Change 3083654 on 2016/08/10 by Keith.Judge Fix analysis warnings. Simple change from Release() to SAFE_RELEASE(). #jira UE-23059 Change 3083646 on 2016/08/10 by Thomas.Sarkanen Use shipping PhysX libs for installed builds Copy fix from UE4Game.Target.cs to apply to all packaged games #jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration Change 3083527 on 2016/08/10 by Dmitriy.Dyomin Fixed: Warning upon Undo/redo-ing of sculpting the landscape #jira UE-34443 Change 3083502 on 2016/08/10 by Dmitriy.Dyomin Fixed: World Composition origin shifting does not account for shifting the Dynamic Directional Light shadow casting #jira UE-34417 Change 3083349 on 2016/08/09 by Daniel.Wright Clamped roughness for simple lights to avoid NaNs from D_GGX with a very narrow roughness range including 0.00316, but not 0 #jira UE-31181 Change 3083167 on 2016/08/09 by Chad.Taylor Null deref crash fix #jira UE-33830 Change 3083144 on 2016/08/09 by Zabir.Hoque Removed bDeviceRemoved flag from RHI and issue erroring hault right away. This allows finding the error reason much closer to the callsite. #jira UE-32980 Change 3083136 on 2016/08/09 by Chad.Taylor Stripping out egregious log spam #jira UE-34181 Change 3083116 on 2016/08/09 by John.Billon Defaulting r.D3D.RemoveUnusedInterpolators to on. #Jira UE-34461 Change 3083114 on 2016/08/09 by John.Billon Fixing static analysis warning in NullRHI. #Jira UE-34462 Change 3083070 on 2016/08/09 by Dmitry.Rekman PR #2516: CMake improvements and fixes (UE-22233, UE-32136). - Contributed by Nihlus. - Contains PR #1668 by mgerhardy Summary of changes (from PR): - Fixed an issue where CMake build files would contain invalid targets - Fixed an issue where CMake build files would generate without code completion data, making them useless in IDEs such as CLion. - Fixed an issue where invalid target platforms could fall through and cause issues with the file generation. - Improved code readability throughout the generator. Can still use some more polish. - Improved CMakeFile generation performance by approximately 25%. Before this patch, generating a CMakeFiles.txt for a small-ish project took 20s - by replacing most string concatenation with StringBuilders, it now takes approximately 15s. This should be more apparent in larger projects. - Improved commenting throughout the generator. As with readability, can still use some more polish. - Removed unused using statements. - Added the inclusion of a fake executable target to the CMake files. Some IDEs do not recognize header files that are not part of either an executable or a library. While this target will not build, it is neccesary in CLion. - Replaced all instances of String.Format with string interpolation expressions from C#6. This greatly improves readability, and helped me catch some bugs with the build targets. #jira UE-22233 Change 3082999 on 2016/08/09 by Jeremiah.Waldron Actually checking the consumePurchase response in the GooglePlayStoreHelper for purchases #jira UE-34457 Change 3082993 on 2016/08/09 by mason.seay Fixed level BP error and updated Reverb asset #jira UE-29618 Change 3082981 on 2016/08/09 by Peter.Sauerbrei disable roughness calculation for iOS metal #jira UE-31815 Change 3082912 on 2016/08/09 by Chris.Babcock Use FMallocAnsi instead of FMallocBinned on Android ARM64 for now #jira UE-34432 #ue4 #android Change 3082875 on 2016/08/09 by Chris.Bunner Lowered verbosity of mesh build warning when using MikkTSpace. #jira UE-23903 Change 3082867 on 2016/08/09 by Trung.Le VREditor: Foliage reapply tool shouldn't auto reapply brush settings without trigger presses #jira UE-34227 Change 3082818 on 2016/08/09 by Mike.Beach Backing out CL 3081020, as it was causing issues with duplicated Blueprint actors (triggering an assert). #jira UE-34430 Change 3082794 on 2016/08/09 by Lukasz.Furman fixed gameplay debugger extensions activating during simulate in editor #jira UE-33343 Change 3082760 on 2016/08/09 by Jamie.Dale Scene viewports are now centered when re-entering windowed mode #jira UE-32842 Change 3082744 on 2016/08/09 by Mitchell.Wilson Resaving assets to resolve empty engine version warnings. #jira UE-29746 Change 3082728 on 2016/08/09 by Ben.Marsh BuildGraph: Use separate arguments to indicate that a trigger should be skipped entirely and its nodes should be executed as part of the parent trigger (-skiptrigger=X+Y, -skiptriggers) versus when we want to execute ONLY nodes behind a certain trigger. Fixes cases where triggering sample builds before the parent job finishes would attempt to execute the remaining nodes belonging to the parent trigger. #jira UE-34329 Change 3082686 on 2016/08/09 by Marc.Audy If the GameMode is not carried over as part of a seamless travel create it. #jira UE-25569 Change 3082663 on 2016/08/09 by John.Billon Fixed SubUVAnimation asset crash when texture source is cleared. #Jira UE-34231 Change 3082650 on 2016/08/09 by John.Billon Changed an ensure the NullRHI dealing with memory allocation to be a log message. #Jira UE-32362 Change 3082644 on 2016/08/09 by Maciej.Mroz #jira UE-34240 Match 3 nativization failure Redone cl3082121 from Dev-Blueprints Change 3082633 on 2016/08/09 by Maciej.Mroz #jira UE-34374 [CrashReport] UE4Editor_Engine!UEdGraphNode::GetGraph() [edgraphnode.cpp:172] Redone cl3082414 from Dev-Blueprints Change 3082606 on 2016/08/09 by Michael.Trepka Changed OuputGamutMappingMatrix in TonemapCommon.usf so it doesn't create a temporary variable to work around a bug in Intel's Mac OpenGL shader compiler. #jira UE-34276 Change 3082579 on 2016/08/09 by Benn.Gallagher CIS fix, missed removing a few #ifs #jira UE-29180 Change 3082525 on 2016/08/09 by Tom.Looman Removed Android from supported platforms in VR Template. #jira UE-34189 Change 3082523 on 2016/08/09 by Tom.Looman Improved HMDLocomotionPawn teleportation (UX of location and material reability/behavior) Fixed typo in level text. #JIRA UE-34422 Change 3082504 on 2016/08/09 by Jurre.deBaare Crash importing alembic asset over itself after saving it in Content Browser #fix Trivial nullptr + isValid fix #jira UE-34418 Change 3082433 on 2016/08/09 by Tom.Looman Updated list of supported platforms. #jira UE-34189 Change 3082423 on 2016/08/09 by Mitchell.Wilson Resaving levels to resolve MikkTSpace warnings Updating collision on SM_Floor_Round #jira UE-30786 Change 3082361 on 2016/08/09 by Keith.Judge Xbox One - Fix a controller disconnection crash. - This would only reproduce in VS2015 Update 3, and only when the controller is connected right from the start, not when a pad is plugged in later, so it seems copying the array of ^ pointers wasn't incrementing the refcounts correctly and causing things to be deleted too early. - Changed it to copy each connected pad object one at a time, which maintains the correct refcount. - Possibly a VS2015 Update 3 bug. #jira UE-33955 Change 3082341 on 2016/08/09 by Mitchell.Wilson Reimporting SM_GodRay_Plane Resaving levels to resolve MikkTSpace warnings Resaving multiple materials to resolve warnings #jira UE-34212 Change 3082313 on 2016/08/09 by Matthew.Griffin Only append BuildLabel to the publish dir if it's been set to something (end up with bad path for local build) Change 3082294 on 2016/08/09 by Jurre.deBaare Crash when importing an Alembic file with Materials as a different asset type than one that already exists #fix Ensure that we have a valid material to assign to the assets #jira UE-34377 Change 3082291 on 2016/08/09 by Jurre.deBaare Unable to save Alembic asset with materials after importing more than once #fix Make sure we delete referenced transient materials if they are not used #jira UE-34400 Change 3082290 on 2016/08/09 by Jurre.deBaare Crash importing abc file as Geometry Cache over another used in level with World Normal view mode on #fix Make sure we always update the GeometryCacheComponents, will change this set-up in 4.14 #jira UE-34392 Change 3082274 on 2016/08/09 by Benn.Gallagher Moved FABRIK debug draw out of the native node into the graph node. It will no longer draw in-game, only in Persona previews. Debug drawing is not supported outside of the game thread currently so we can't do it in EvaluateBoneTransforms. #jira UE-29780 Change 3082273 on 2016/08/09 by Benn.Gallagher Improved anim dynamics chain handling with LODs, now a chain will continue to simulate any bodies that can be reached from the root body instead of disabling the whole chain #jira UE-30827 Change 3082270 on 2016/08/09 by Benn.Gallagher Moved source indices for active transitions out of editor only so we can identify them at runtime. This allows the transition ratio anim getter function to get the correct elapsed time instead of trying to infer it which is incorrect when the transition is interuppted. #jira UE-29180 Change 3082257 on 2016/08/09 by Jurre.deBaare Auto align floor mesh does not work in Persona #fix Readded functionality for the auto alignment :) #jira UE-34404 Change 3082239 on 2016/08/09 by Peter.Sauerbrei make sure IPP and supporting dlls are all 64-bit #jira UE-34408 Change 3082225 on 2016/08/09 by Mitchell.Wilson Removing r.Streaming.PoolSize from DefaultEngine.ini, adding DefaultScalability.ini to set r.StreamingPoolSize Reimporting SM_GodRay_Plane Saving all levels to resolve MikkTSpace warnings. #jira UE-30787 Change 3082222 on 2016/08/09 by Rolando.Caloca UE4.13 - Fix crash on opengl3 - Load proper shader map depending on feature level - int interpolators require nointerpolation modifier #jira UE-33879 Change 3082221 on 2016/08/09 by Benn.Gallagher Fix for stack overflow traversing subinstances for duplicated names when there is a circular loop #jira UE-34384 Change 3082179 on 2016/08/09 by Ben.Woodhouse Fix for default subsurface color for two sided foliage, so it defaults to black instead of white. This requires some additional logic because we don't want to change the default color for other lighting models which use the subsurface material input (e.g. subsurface, skin, hair etc). Bump the shader version so the change is correctly propagated to existing material shaders. #jira UE-31461 Change 3082170 on 2016/08/09 by Graeme.Thornton Manual copy of CL 3078836 from Dev-Core to Release-4.13 Silently skip creating exports from a package where the outer is also an export and has been filtered at runtime during loading #jira UE-33909 Change 3082169 on 2016/08/09 by Graeme.Thornton Make FLauncherTasks have unique names so we don't end up with stat name collisions #jira UE-33849 Change 3082163 on 2016/08/09 by Matthew.Griffin Include Linux Build Tools in Windows Installed Build so that Crash Reporter can be staged from receipts Added Checks for files that might not exist when creating Installed Build from Github etc. Tag the published installed build zips #jira UE-34249 Change 3082139 on 2016/08/09 by Ben.Marsh BuildGraph: Allow writing a schema without passing a script in. Change 3082109 on 2016/08/09 by Thomas.Sarkanen Fixed blendspaces producing bad data when degenerate spaces are present Delaunay triangulations that fail now revert to simple degenerate tesselation. This allows us to build a valid set of grid samples even with degenerate triangulations, so no need for any runtime modifications. #jira UE-34308 - 2DAimOffset mesh skews across viewport when anim sequence is added to offest graph Change 3082080 on 2016/08/09 by Matthew.Griffin Added notifications for available triggers Change 3082054 on 2016/08/09 by Allan.Bentham Quality level override changes to high QL are now correctly picked up. #jira UE-22812 Change 3082049 on 2016/08/09 by Allan.Bentham Update shaders when mobile preview device is changed. #jira UE-22810 Change 3081866 on 2016/08/09 by Max.Chen Fbx Export: Fix build. #jira UETOOL-750 Change 3081863 on 2016/08/09 by Max.Chen Fbx Export: Fix level sequence fbx export. - Fix 3d transform track export so that it does the correct flipping for translation and rotation curves. - Fix setting rich curve tangents and interpolation modes. - Fix camera focal length export. #jira UETOOL-750 Change 3081823 on 2016/08/08 by Dmitriy.Dyomin Fixed: Crash when simulating in editor with a landscape actor selected #jira UE-34367 #coderview Gareth.Martin Change 3081647 on 2016/08/08 by Chad.Taylor OpenVR changed to work with our FSteamVRHMD::VRGetGenericInterfaceFn retrieved from GetDllExport #jira UE-34352 Change 3081645 on 2016/08/08 by Zak.Middleton #ue4 - Fix anim root motion applying too much velocity to CharacterMovement when framerate is low causing moves to be substepped, or when movement mode changes during root motion playback. #jira UE-30178 Change 3081639 on 2016/08/08 by Tyler.Cole Update build scripts for WEX MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3081616 on 2016/08/08 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements -2dvr support "stereo on" and "stereo off" now switch ps4 from 2d to vr mode. -A new ini setting for morpheus bStartInVR has been added, it defaults to true. #jira UEVR-13 #review-3081284 @chad.taylor @nick.whiting Change 3081597 on 2016/08/08 by Tyler.Cole Update build scripts for Ocean MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3081476 on 2016/08/08 by Tyler.Cole Update build script for UE4 Release-4.13 stream Fortnite MCP. #jira NONE-0 Change 3081397 on 2016/08/08 by Josh.Adams - Fixing more linux case issues in UT #jira ue-33478 Change 3081391 on 2016/08/08 by Mitchell.Wilson Removed ConstructorHelpers from TP_2DSideScrollerCharacter.cpp. Added Run and Idle animations to BP child of 2dSideScrollerCharacter in 2DSideScrollerExampleMap #jira UE-33843 Change 3081383 on 2016/08/08 by Aaron.McLeran #jira UE-34081 Implementing CL 3076637 into 4.13 #tests run a procedural sound wave object test Change 3081337 on 2016/08/08 by Aaron.McLeran #jira UE-34390 CLONE - CRASH: FXAudio2SoundSource::GetChannelVolumes - Silent Crash during gameplay - OR-26580 - Implementing CL 3071258 to 3.13 #tests ran paragon with change, no crashes Change 3081335 on 2016/08/08 by Max.Preussner WmfMedia: Fixed memory leak in source resolver (UE-34385) #jira UE-34385 Change 3081320 on 2016/08/08 by Max.Preussner WmfMedia: Fixed typo (UE-32421) #jira UE-32421 Change 3081276 on 2016/08/08 by Mitchell.Wilson Resaving asset to resolve MikkTSpace warning. #jira UE-31116 Change 3081269 on 2016/08/08 by Dan.Oconnor Fix for name of blueprint changing when 'accept source' is used. Just caching the original name before unloading the blueprint #jira UE-34324 Change 3081052 on 2016/08/08 by Dan.Oconnor Making a change to test UE-34324 #jira UE-34324 Change 3081026 on 2016/08/08 by Daniel.Wright Added a heightfield painting example to BlueprintRenderToTarget content example #jira UE-34323 Change 3081025 on 2016/08/08 by Daniel.Wright CreateRenderTarget2D uses a world context object as owner, allows use in a construction script #jira UE-34321 Change 3081023 on 2016/08/08 by Aaron.McLeran #jira UE-34325 Implementing 3080958 in 4.13 - When a sound buffer is flushed from audio device manager and tries to stop sounds using a resource, was possible for the async header parse task to be in-flight, which would cause a crash - Fix is to bring back the code to call EnsureCompletion on tasks in the FreeResoruces function of the sound source object. This will potentially encure a slight perf increase when stopping a sound but audio engine is now going to run on a separate thread, so shouldn't have a game-thread impact in non-editor builds. #tests ran repro case described in bug several times without crashing (was 100% repro) Change 3081020 on 2016/08/08 by Dan.Oconnor Revised fix for UMG widgets with instanced properties resetting due to ImportText not copying objects assigned to Instanced properties #jira UE-26310 Change 3081010 on 2016/08/08 by Dan.Oconnor Fix for losing root transform when recycling objects #jira UE-28398 Change 3080972 on 2016/08/08 by Mark.Satterthwaite Duplicate CL #3080684: Flush on close of writable files on Apple platforms - close doesn't guarantee to push outstanding writes to the disk, only to the kernel. They might not make it to the disk prior to program termination. #jira UE-21857 Change 3080971 on 2016/08/08 by Mark.Satterthwaite Workaround a macOS 10.12 Beta bug on some Metal drivers that can't initialise temporary/local variable arrays, only those that are marked threadgroup shared. #jira UE-34355 Change 3080923 on 2016/08/08 by Michael.Trepka When archiving on for Mac delete the dest icon if it exists before trying to call File.Move #jira UE-33304 Change 3080919 on 2016/08/08 by samuel.proctor Revised assets for Blueprint Debugging tests #jira UE-29618 Change 3080878 on 2016/08/08 by Ben.Marsh Fix sample build timeouts due to generating DDC using installed engine builds taking too long. * New version of build script was not copying the DDCUtils module from the NotForLicensees folder to the installed engine directory, so network DDC was not being used. Set it from an environment variable instead. * Generating the installed project PAK was not using the Compressed.ddp file included with the engine, but was looking for a legacy DDC.ddp file instead. Change 3080849 on 2016/08/08 by Marc.Audy Always stop matinee sounds when jumping around, not just if the sound changed. #jira UE-31447 Change 3080843 on 2016/08/08 by Ben.Marsh BuildGraph: Fix compile error due to duplicated variable name. Change 3080840 on 2016/08/08 by Max.Chen Fbx: Fix rich curve export being exported at the incorrect times when baked. #jira UETOOL-750 Change 3080824 on 2016/08/08 by Max.Chen Sequencer: Revert fix root component structure for level sequence actor. #jira UE-34354 Change 3080819 on 2016/08/08 by Chad.Taylor Merging Move and Vive haptic implementation from Dev-VR to Release-4.13 #jira UE-27886 Change 3080818 on 2016/08/08 by Jurre.deBaare Crash when importing the same Alembic file but as a different Asset Type #fix Return the outer package of an imported asset, instead of InParent (which could be deleted/clean up if the import types differed) #misc Typo #jira UE-34293 Change 3080817 on 2016/08/08 by Jurre.deBaare Crash when importing an Alembic file with Materials if it already exists #fix Only create materials if they don't already exist #jira UE-34300 Change 3080814 on 2016/08/08 by Jurre.deBaare Crash when importing Alembic files as Skeletal Mesh #fix Set the NumVertices variable that was re-added :) #misc removed dead code #jira UE-34288 Change 3080813 on 2016/08/08 by Jurre.deBaare [CrashReport] UE4Editor_AlembicLibrary!AbcImporterUtilities::GenerateSmoothingGroupsIndices() #fix found in one of the reports messages that they were importing from 3DS, found that it exports the normals non-indiced but per-vertex, so now added expanding using the index buffer (also pre-emptively added it for UVs) #jira UE-34294 Change 3080797 on 2016/08/08 by Dmitriy.Dyomin Fix: Crash opening levels with landscape in them via the command console in standalone game #jira UE-34348 Change 3080784 on 2016/08/08 by Jamie.Dale We now keep the bulk data for stock engine fonts loaded to avoid attempting to load it on the render thread (from debug canvas rendering) #jira UE-34298 Change 3080734 on 2016/08/08 by Matthew.Griffin Made PDBs optional build products for CsCompile task and added .dll.mdb check for Mac Mono equivalent Change 3080685 on 2016/08/08 by Peter.Sauerbrei fix for crash on tvOS and iOS when launching a project #jira UE-34005 Change 3080683 on 2016/08/08 by Matthew.Griffin Added code to duplicate GUBP behavior when building DDC for samples so that only certain platforms are built Change 3080681 on 2016/08/08 by Matthew.Griffin Corrected path separators for Mac DDC location, which was preventing it from being included in installed build Change 3080675 on 2016/08/08 by Robert.Manuszewski Fixing CIS on Clang platforms #jira UE-34025 Change 3080674 on 2016/08/08 by Ben.Woodhouse Fix for reflection capture crash on autosave (null scene ptr) - integrate fix from fortnite CL 3033507 #jira UE-32651 Change 3080594 on 2016/08/08 by Keith.Judge Xbox One - Fix missing GPU particles when in Fast Semantics mode. SetRasterizerState() shouldn't be cached as it always needs resetting in Fast Semantics. Also enabled Fast Semantics by default, as the last known bug is now fixed. #jira UE-31607 Change 3080573 on 2016/08/08 by Martin.Wilson Fix Root Motion from Everything blending incorrectly when using layered blend per bone #Jira UE-17815 Change 3080517 on 2016/08/08 by James.Golding PR #2678: Fixed ProceduralMeshComponent compile issue, missing ConvexElem.h. (Contributed by ardneran) #jira UE-34299, UE-34279 Change 3080512 on 2016/08/08 by Benn.Gallagher Fix for dangling sub-instance pointers when reinstancing on AnimBP compile #jira UE-34137 Change 3080510 on 2016/08/08 by Max.Preussner WmfMedia: Fixed Packaged Shooter game does not load in Windows XP (UE-32421) #jira UE-32421 Change 3080509 on 2016/08/08 by Robert.Manuszewski Added more detailed message when TArray's BulkSerialize fails. #jira UE-34025 Change 3080506 on 2016/08/08 by Allan.Bentham Do not set render target if there are no modulated shadows. #jira UE-33252 Change 3080498 on 2016/08/08 by Keith.Judge Fix D3D12.x link error. #jira UE-34322 Change 3080493 on 2016/08/08 by Matthew.Griffin Allow symbol files to be skipped when staging build products as they are not essential for the staged project to run. #jira UE-34073 Change 3080490 on 2016/08/08 by Maciej.Mroz #jira UE-28625 Direction of GetOverlapInfos parameter doesn't match Redone cl# 3080484 Change 3080462 on 2016/08/08 by Allan.Bentham Leave FAndroidAppEntry::PlatformInit's ES2 EGL initialised unless vulkan or ES3.1 are required. Fix initialisation errors introduced in CL 3070035. #jira UE-34099 Change 3080242 on 2016/08/07 by Max.Chen Sequencer: Fix to allow deleting spawnables from the viewport #jira UE-28523 Change 3080241 on 2016/08/07 by Dmitriy.Dyomin Fixed: StartCameraFade not fading camera when MobileHDR is off #jira UE-34143 Change 3079990 on 2016/08/06 by andrew.porter Changing defaults on some settings on M_Details for test case. #jira UE-29618 Change 3079989 on 2016/08/06 by andrew.porter Setting two sided off on M_Details material #jira UE-29618 Change 3079986 on 2016/08/06 by phillip.patterson Updated QA-Foliage for test case #jira UE-29618 Change 3079984 on 2016/08/06 by andrew.porter Adding test content for using sprites in UMG #jira UE-29618 Change 3079879 on 2016/08/05 by Dmitry.Rekman Remove HITCHHUNTER logspam from release UE (UE-30959). #tests Compiled the UE4Editor. #jira UE-30959 Change 3079815 on 2016/08/05 by Tyler.Cole Set dependencies for Orion MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3079808 on 2016/08/05 by Daniel.Wright BlueprintRenderToTarget content example map with interactable fluid surface #jira UE-34323 Change 3079746 on 2016/08/05 by Daniel.Wright Copy - New blueprint function ClearRenderTarget2D, which is the only way to set a render target alpha directly New blueprint function CreateRenderTarget2D #jira UE-34321 Change 3079569 on 2016/08/05 by Mitchell.Wilson Updating template tutorials after assets were moved to new folders #jira UE-34139 Change 3079546 on 2016/08/05 by Ian.Shadden #UE4 #match3 Fixed button UI scaling on all buttons in Match3 (main menu, victory screen, options, notifications, etc...), tested on PC and Android Nexus 6 #jira UE-34316 Change 3079542 on 2016/08/05 by Mark.Satterthwaite Duplicate CL #3079503: Initialise more variable types to 0 in Metal shaders to workaround Xcode 8 toolchain no longer doing this for us for "threadgroup shared" variables. Everything but structs and atomic's will now be initialised. #jira UE-33856 Change 3079472 on 2016/08/05 by Peter.Sauerbrei fix for remote server name being empty stopping a build for a BP project in binary fix for several error messages from platform requirements not stopping a build #jira UE-34213 Change 3079453 on 2016/08/05 by Benjamin.Hyder Updating QA_Materials to include Material Details example #jira UE-29618 Change 3079389 on 2016/08/05 by Gareth.Martin Missing file from CL 3079376: Tessellate Landscape only in highest landscape LOD Fix incorrect UV coordinates when tessellation is enabled #jira UE-14253 #jira UE-20405 Change 3079384 on 2016/08/05 by Michael.Trepka PR #2266: BUGFIX: UBT not building on non HFS partitions on OSX (Contributed by Manny-MADE) #jira UE-29358 Change 3079376 on 2016/08/05 by Gareth.Martin Tessellate Landscape only in highest landscape LOD Fix incorrect UV coordinates when tessellation is enabled #jira UE-14253 #jira UE-20405 Change 3079365 on 2016/08/05 by Peter.Sauerbrei fix for executable name mismatch in plist vs actual executable when project has an underscore in the name #jira UE-34192 Change 3079361 on 2016/08/05 by Ryan.Vance #jira UE-34297 Fixing the screen space position in 3076326 broke an ISR dbuffer decal hack. Now, no longer a hack :) Change 3079349 on 2016/08/05 by Mason.Seay Deleting unneeded assets #jira UE-29618 Change 3079306 on 2016/08/05 by Peter.Sauerbrei IPP is now built as a 64-bit executable #jira UE-26393 Change 3079303 on 2016/08/05 by Peter.Sauerbrei PR2018 - disable user input request from ssh courtesy of Teivaz #jira UE-26393 Change 3079276 on 2016/08/05 by mason.seay Extended Line Trace For Convenient #jira UE-29618 Change 3079274 on 2016/08/05 by Alex.Delesky #jira UE-32396, UE-34103 - Fixed the issue where STextBLock widgets will revert to a gray-ish color in widget blueprints on compilation when set to magenta (#FF00FFFF). This fix does not introduce the side-effects of recoloring the text on editor buttons. Change 3079273 on 2016/08/05 by Max.Chen Sequencer: Fix converting matinee move tracks that have separate pos and euler tracks. #jira UE-34301 Change 3079254 on 2016/08/05 by Ori.Cohen Fix skeletal mesh having bodies in both sync and async scene. Simplifies a lot of code and fixes crash in case of substepping. #JIRA UE-34224 Change 3079242 on 2016/08/05 by Nick.Darnell Slate - Initializing WheelScrollMultiplier in the STableViewBase to avoid problems with subclasses not having an initialized value and the scrollbar misbehaving. #jira UE-34304 Change 3079129 on 2016/08/05 by Jurre.deBaare #jira UE-34278 #fix Changed reimport path to be the same as geometry cache / skeletal mesh Unable to reimport Alembic static meshes #jira UE-34292 #fix Handle cancelled situation during reimport ui interaction Cancelling the reimport of an Alembic file seems to confirm the action #jira UE-34288 #fix Possible fix, flush rendering commands before importing Crash when importing Alembic files as Skeletal Mesh #jira UE-34282 #fix Change import function override signature to include bCancelled and set the value appropriately + early out when cancelled "Failed to Import" message when clicking Cancel on the Alembic Import Message Change 3079127 on 2016/08/05 by Marc.Audy Properly clean up all worlds when ending PIE while a seamless transition is active #jira UE-33863 Change 3079107 on 2016/08/05 by Mike.Beach Reversing the order in which we iterate pins on node resonstruction - making sure we reconstruct split child pins first (to keep the old parent pin chain intact). #jira UE-30548 Change 3079093 on 2016/08/05 by Jurre.deBaare Toggling Vertex Colors on in Static Mesh Editor makes the viewport all white #fix Hide the environment and sky when showing vertex colours #jira UE-34251 Camera Auto exposure in the static mesh editor bleaches everything out when the environment is turned off #fix Turn on / off advanced engine show flags determined by whether or not post processing is enabled in the advanced preview scene settings #jira UE-34206 Change 3079090 on 2016/08/05 by Jurre.deBaare Bad performance when changing (slider) values for the advanced preview scene #fix Could not repro but added some more check if update needed checks #jira UE-33496 Adjusting Lighting Rig Rotation manually only affects the sky and not the lighting #fix Add the rotational delta for the sky to the directional light rotation #jira UE-34108 Change 3079088 on 2016/08/05 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work #fix Changed the condition for an edge to be hard / soft, fixed an issue in the smoothing group generation and changed the flow of normal calculation during importing #jira UE-34127 Change 3079040 on 2016/08/05 by Max.Preussner MediaAssets: Fixed media source asset cannot be inherited in other modules (UE-34290) Also made class properties blueprint read-writable #jira UE-34290 Change 3078958 on 2016/08/05 by Marc.Audy Don't ever reregister child actor components Don't destroy child actors when hiding a level #jira UE-31038 Change 3078954 on 2016/08/05 by ryan.brucks #jira ue-00001 Adding new material functions needed to go along with Noise Blog post requested by DanV and KimL Change 3078952 on 2016/08/05 by Phillip.Kavan [UE-34085] Fix an ensure when force-deleting compiled Blueprint class assets in the Content Browser. change summary: - modified ForceDeleteObjects() to relocate a redundant 'ObjectsToReplace' iteration that recently was converted to a ranged-based for loop; the conversion seems to have caused the iterator to ensure, due to existing code that was modifying the target array inside the loop. #jira UE-34085, UE-34169 Change 3078912 on 2016/08/05 by Andrew.Rodham Editor: When locking an editor viewport to a camera, camera cut flags are now correctly specified #jira UE-33875 Change 3078900 on 2016/08/05 by Lauren.Ridge Fix for small Vive HMD movements entering VR mode #jira UE-33970 Change 3078880 on 2016/08/05 by Jack.Porter Cannot set GenerateOverlapEvents flag on Landscape #jira UE-9055 Change 3078879 on 2016/08/05 by Lee.Clark PS4 - Fix corrupted debuffer decals (CMask wasn't getting decoded correctly) #jira UE-34273 Change 3078871 on 2016/08/05 by Steve.Robb Fix for changes to UObject*s in property boxes. #jira UE-29596 Change 3078857 on 2016/08/05 by Max.Chen Sequencer: Set Fixed frame interval playback to false by default. #jira UE-34272 Change 3078850 on 2016/08/05 by mason.seay Updated map to test physics mesh, added comments to level BP #jira UE-29618 Change 3078795 on 2016/08/05 by Andrew.Rodham Sequencer: Fixed spawnables not responding to blueprint reinstance events This ultimately left spawnable bindings broken, and an unreachable object in the world #jira UE-31635 Change 3078786 on 2016/08/05 by Robert.Manuszewski Reversed the order the UObject delete listeners were notified of UObject deletion to avoid skipping the next listener if the current one removed itself from the array. #jira UE-33872 Change 3078782 on 2016/08/05 by Andrew.Rodham Sequencer: Fixes to "Create Camera Here" functionality Fixed crash when undoing the "Create Camera Here" operation. Enabled RF_Transactional on all spawned instances in the world (to support undo/redo of instance properties properly) Fixed issues when the cursor was outside of the play range #jira UE-33127 Change 3078737 on 2016/08/05 by Andrew.Rodham Sequencer: Changed event and playback contexts to be weak references to ensure no strong GC references, while maintaining safety #jira UE-34256 Change 3078722 on 2016/08/05 by Ben.Woodhouse Fix shader compile error in TP_VirtualRealityBP (disable Morpheus, which was enabled (inadvertently?) in CL 3077481) #jira UE-34269 Change 3078620 on 2016/08/05 by Dmitriy.Dyomin Fixed: SunTemple geometry has rendering artifacts on low end devices [Android_Low] devices will use 'Low' material quality level #jira UE-22455 Change 3078584 on 2016/08/05 by James.Golding Add NumVertices back to FSkelMeshSection, so that info is available in non-editor builds (e.g. for runtime mesh merging) #jira UE-33675 Change 3078565 on 2016/08/05 by Jack.Porter Removed need for LandscapeInfo in GeneratePlatformPixelData which was crashing mobile previewer. #jira UE-33842 Change 3078564 on 2016/08/05 by James.Golding Fix display name for bSupportUVFromHitResults to fix missingspace #jira UE-34248 Change 3078542 on 2016/08/05 by Yannick.Lange VR Editor : Temporary fix to disable the possibility of both controllers having a windows docked. #jira UE-32839 Change 3078541 on 2016/08/05 by Yannick.Lange VR Editor : Fix linux compile error from VREditorAvatarActor #jira UE-34215 Change 3078396 on 2016/08/04 by Max.Chen Sequencer: Invalidate playback context when map changes. #jira UE-34256 Change 3078291 on 2016/08/04 by Jeff.Campeau RHI compress/decompress return success/failure Failure falls back to software method D3D12 for Xbox One still needs implementation #jira UE-31363 Change 3078131 on 2016/08/04 by Chris.Babcock Deal with missing Android movie framerate by defaulting to 30 if not available #jira UE-34208 #ue4 #android Change 3078084 on 2016/08/04 by John.Billon Disabled AMD hacks Cvars that aren't needed anymore. #Jira UE-30772 Change 3078083 on 2016/08/04 by John.Billon Consolidated ensures to detect a crash dealing with unallocated render targets in TranslucentLighting to a single test in DefferedShadingRendere and attempt to recover by reallocating deferred render targets. Added a couple of more ensures when allocating render targets. Added log message when changing feature levels. #Jira UE-32536 #Jira UE-32204 Change 3078039 on 2016/08/04 by Josh.Adams - Fixed a case issue with Linux #jira UE-33478 Change 3078029 on 2016/08/04 by Ryan.Vance #jira UE-30989 We need to disable the hmd mask when down sampling to ensure valid input data for blur passes. Change 3078027 on 2016/08/04 by Lina.Halper Fix sequencer morphtarget displaying issue #code review:Max.Chen #jira: UE-28459 Change 3078012 on 2016/08/04 by mason.seay map and asset updates for testing UV hit detection #jira UE-29618 Change 3078009 on 2016/08/04 by Jamie.Dale Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading This prevents it being incorrectly set by other operations, such as counting memory used by font data. #jira UE-34252 Change 3078006 on 2016/08/04 by Mark.Satterthwaite Duplicate CL #3064008 & CL #3077412: Fix "iOS Metal-based build crashes at launch with sub-levels": - Slate should not bind the null RHI texture from an unitialised texture atlas - atlases only have a valid texture pointer once an entry has been added to them and in the template projects an empty sub-level doesn't add anything. - To prevent this kind of bug resurfacing and being so hard to track down add Metal shader binding validation to our validation layer as Apple's is incomplete on iOS and won't warn us about nil texture usage which causes these GPU restarts. This requires reworking our vertex declaration handling to be more efficient so that we can cache the pipeline reflection data as well as the pipeline objects. - Fix validation error of texture reallocation on loading template projects under Metal. #jira UE-30847 Change 3078002 on 2016/08/04 by John.Billon Fixed LowLightMapQuality warning triggering with wrong conditions. #Jira UE-33237 Change 3078001 on 2016/08/04 by John.Billon Fixed a crash due to particle threading issues in packaged game. #Jira UE-32147 Change 3077989 on 2016/08/04 by Rolando.Caloca UE4.13 - Fix Vulkan crash when compiling shaders on a new project due to running out of descriptor sets. Now we handle fragmentation of sets and multiple pools per RHI contexts. #jira UE-34218 Change 3077940 on 2016/08/04 by Jeff.Campeau Stage applocal dependencies from paths containing $(EngineDir) & $(ProjectDir) Include copies of the VS2015 runtime and UCRT Change -applocaldir parameter to -applocaldirectory Stage to engine and project binaries paths (for crash reporter, etc.) #jira UE-33903 Change 3077936 on 2016/08/04 by Daniel.Wright DrawMaterialToRenderTarget gracefully handles an invalid WorldContextObject #jira UE-34183 Change 3077927 on 2016/08/04 by Lina.Halper Fix issue with morphtarget not working due to invalid guid #jira: UE-34077 Change 3077919 on 2016/08/04 by Daniel.Wright Copy - Lighting channels can now be edited on components with static mobility, since dynamic lights can still affect them #jira UE-34245 Change 3077877 on 2016/08/04 by Ori.Cohen Fix physical animation undo/redo not affecting linked bodies and constraints #JIRA UE-33987 Change 3077823 on 2016/08/04 by Ori.Cohen Disable copy/paste action on physical animation profiles (From Matt.Kuhlenschmidt) #JIRA UE-33985 Change 3077814 on 2016/08/04 by Uriel.Doyon Changed the logs used in the "Texture Streaming Build". Previous warnings are now logged at verbose level. Can be toggled on by running "log texturestreamingbuild all" #jira UE-34120 #review-3077812 Change 3077781 on 2016/08/04 by Max.Chen Sequencer: Fix crash in rotation key struct #jira UE-34155 Change 3077771 on 2016/08/04 by Lina.Halper Added const and removed auto #jira: UE-33023 Change 3077702 on 2016/08/04 by Daniel.Wright Copy - Planar reflection show flags can now be edited #jira UE-34229 Change 3077585 on 2016/08/04 by Ori.Cohen Fix spam when moving simulated skeletal mesh in the editor. #JIRA UE-34164 Change 3077532 on 2016/08/04 by Tom.Looman Fixed error in description of VR Template. #jira ue-33950 Change 3077517 on 2016/08/04 by Tom.Looman Fixed parsing error for FP_VirtualRealityBP #jira UE-34059 Change 3077493 on 2016/08/04 by Tom.Looman Updated Template description to remove GearVR reference and include more clear message on the two available maps. #jira UE-33950 Change 3077492 on 2016/08/04 by Tom.Looman Improvements to VR Template Fixed teleportation issue on both locomotion types (JIRA) Rebuilt navmesh for motioncontrollermap Added new WIP startermap to clarify the difference between the multiple levels. Added more comments and did some cleanup in BPs. #jira UE-33962 Change 3077491 on 2016/08/04 by Jurre.deBaare Crash when attempting to merge two objects using Simplygon - ProxyMaterialUtilities::CreateProxyMaterialInstance #fix Pass in complete path to save material to instead of just the name #jira UE-34211 Change 3077481 on 2016/08/04 by Tom.Looman Workaround for issue in teleport camera fade. (Removing r.MobileHDR from config) #jira ue-34143 Change 3077463 on 2016/08/04 by Ben.Woodhouse Fix for ghosting in the SSR, caused by the SSRTemporal pass not getting velocities passed in. This is only an issue when temporal AA is disabled. There is a performance in this case, because a velocity pass is now required if SSR is enabled and temporalAA/motion blur are off. #jira UE-32843 Change 3077432 on 2016/08/04 by Steve.Robb Removal of Fortnite-specific setting which disables hot reload. #jira UE-33261 Change 3077380 on 2016/08/04 by Keith.Judge Fix for green reflection environment in some maps. - Moved deleting pending resources from EndFrame() to RHIEndDrawingViewport() so it *really* gets called once every time there's a Present() - Fixed a validation error when locking cube map faces which was causing them not to be updated. - Fixed a validated driver error when creating UAVs due to uninitialised parts of the descriptor and fixed the buffer description for occlusion queries to have the correct 256 byte size (another validation error). - Added a GPU/CPU sync at the same point the PS4 code does. #jira UE-32086 Change 3077336 on 2016/08/04 by Mitchell.Wilson removed r.Streaming.PoolSize from DefaultEngine.ini Adding DefaultScalability.ini and adding r.StreamingPoolSize to resolve a warning. #jira UE-30941 Change 3077275 on 2016/08/04 by Phillip.Kavan [UE-29903] Fix a potential infinite loop when replacing variable nodes in a Blueprint graph via drag-and-drop. #jira UE-29903 Change 3077119 on 2016/08/04 by Marc.Audy Use TickType All when in PIE #jira UE-18982 Change 3077108 on 2016/08/04 by Jon.Nabozny Add check to USkeletalMeshComponent::TickClothing to skip updating cloth when SkeletalMesh is null. This can happen when the mesh is cleared between USkeletalMeshComponent::TickComponent and USkeletalMeshComponent::TickClothing. #jira UE-34032 Change 3077073 on 2016/08/04 by Jurre.deBaare bBlendOverlappingNormals does not seem to have an impact for Alembic importing #fix this wasn't being used in the normal calculation anymore so redundant #jira UE-34204 Change 3077059 on 2016/08/04 by Robert.Manuszewski Disabling the assert when MaxObjectsInEditor or MaxObjectsInGame collide with EInternalObjectFlags as this is no longer relevant (since the serial number and object flags were split). #jira UE-34200 Change 3077024 on 2016/08/04 by Thomas.Sarkanen Added GetResourceSize to UDataAsset Data assets now correctly report their size. #jira UE-28851 - Fix mem reporting of DataTables Change 3077001 on 2016/08/04 by Andrew.Rodham Sequencer: Fixed sequencer adding spawnables into recorded worlds twice The issue here is that sequencer was re-evaluating itself with the current play world as the context, which also happened to be the world that it was trying to record. As a result, it ended up with the same sequence being played twice in the recording world. Added the ability to specify a playback context attribute for sequencer to use, and this no longer allows sequencer to play back in any worlds that are being recorded. #jira UE-31422 Change 3076995 on 2016/08/04 by Matthew.Griffin Fixed Shadow Variable warning Change 3076974 on 2016/08/04 by Matthew.Griffin Added Node to build CrashReportClient for Linux that can be used by internal game targets Change 3076820 on 2016/08/04 by Max.Chen Sequencer: Fix EDL export timing so that shot in time always start at 0 since movies are always rendered at their cut length (until shot handle exports exist). #jira UE-34199 Change 3076665 on 2016/08/03 by Dan.Oconnor Quick fix for regression introduced by 3075803. Crashing on load of some games because some tickables don't expect GetTickableGameObjectWorld to be called when IsTickable returns false #jira UE-18982 Change 3076569 on 2016/08/03 by Chad.Taylor SteamVR GetOrthoProjection implementation to fix broken console rendering in VR #jira UE-21424 Change 3076556 on 2016/08/03 by Aaron.McLeran #jira UE-34154 PSVR Stereo assets are spatialized as MONO - All audio was routing through A3D lib regardless of if it was mono/stereo etc. - Fix is to only route audio that is mono and spatialized - Fixed some compile errors/shadow variables - Renamed bIs3dSound to bIsA3dSound to indicate its a bool that flags if it is spatialized through A3D library Change 3076546 on 2016/08/03 by Aaron.McLeran #jira OR-26161 Client hitches indefinitely when using Stat soundcues / soundwaves Implementing 3069092 in Release-4.13 - Not all active sounds have sound classes, was causing a crash #tests Run game with stat soundcues and not crash Change 3076512 on 2016/08/03 by Ben.Marsh Fix warning about UnrealTournament:true argument. Change 3076492 on 2016/08/03 by Daniel.Wright Integrate - Disallowed DrawMaterialToRenderTarget and Begin/EndDrawCanvasToRenderTarget in construction scripts, since they don't work in game. Blutilities can be used to do blueprint rendering in the editor. #jira UE-34177 Change 3076491 on 2016/08/03 by Daniel.Wright Marked the Forward Shading project setting as experimental for 4.13 #jira UE-34176 Change 3076490 on 2016/08/03 by Daniel.Wright Integrate - Fixed crash rendering translucency with translucent shadows which were determined to be invisible #jira UE-34175 Change 3076489 on 2016/08/03 by Daniel.Wright Integrate - Now clamping light MinRoughness to .04 to avoid NaNs from Vis_SmithJointApprox on materials with Roughness 0 #jira UE-34174 Change 3076485 on 2016/08/03 by Daniel.Wright Integrate - Restored DetailMode changes causing a FGlobalComponentRecreateRenderStateContext - accidental removal from cl 2969413 #jira UE-34173 Change 3076440 on 2016/08/03 by Ryan.Vance #jira UE-34184 Merging 3060975, 3061888, 3072758 and 3076270 from devvr to rev Oculus sdk. Adding Oculus 1.6 support. Change 3076399 on 2016/08/03 by Nick.Darnell Slate - The LayoutCache pointer in SWidget is now a WeakPtr. This had to be done to handle edge cases where widgets were used in a pool, and placed into invalidation panels that had been deleted in the past, but were later invalidated with bogus pointers to long gone invalidation panels. Also making a tweak to WidgetCache, to update the lasthittestindex to be the one passed in, which is a bit closer to the intended behavior. #jira UE-34185 Change 3076397 on 2016/08/03 by Rolando.Caloca UE4.13 - hlslcc -Fix for hlsl length(float) #jira UE-32629 Change 3076337 on 2016/08/03 by mason.seay Test assets (and map for ensure bug) #jira UE-29618 Change 3076332 on 2016/08/03 by Peter.Sauerbrei fix for clang build errors #jira UE-34163 Change 3076326 on 2016/08/03 by Ryan.Vance #jira UE-32975 Using the wrong screen position in the base pass pixel shader with ISR. Change 3076309 on 2016/08/03 by Benjamin.Hyder Renaming TEST-LightingFeatures to TM-LightingFeatures #jira UE-29618 Change 3076299 on 2016/08/03 by Chad.Taylor Fix SteamVR lag in late-update fold child renderables. #jira UE-33928 Change 3076214 on 2016/08/03 by Mitchell.Wilson Resaving BluperintOffice level to resolve MikkTSpace warnings. Reimporting SM_GodRay_Plane to resolve cook warning. #jira UE-30064 Change 3076112 on 2016/08/03 by Max.Chen Sequencer: Fix crash when opening multiple UMG assets (multiple map/unmap record selected actors actions) #jira UE-34167 Change 3076090 on 2016/08/03 by Marc.Audy Fix Mac compile error #jira UE-34163 Change 3076075 on 2016/08/03 by Jeremiah.Waldron Fixing comments documenting attribute in deleteFiles node for UPL #jira UE-34161 Change 3076034 on 2016/08/03 by Mitchell.Wilson Resaving Strategy Game maps to resolve MikkTSpace warnings. Resaving material in strategy game to resolve string asset reference warning. #jira UE-29720 Change 3076003 on 2016/08/03 by Mitchell.Wilson Resaving Elemental Demo levels to resolve MikkTSpace warnings. Resaving multiple materials to resolve String asset reference warnings. #jira UE-29679 Change 3075985 on 2016/08/03 by Jeremiah.Waldron Fixing UPL comments misnaming the deleteFiles node #jira UE-34161 Change 3075977 on 2016/08/03 by Maciej.Mroz #jira UE-30473 Moving child component in child blueprint forces parent to become dirty Duplicated from Dev-Blueprints CL 3075793 Change 3075959 on 2016/08/03 by Marc.Audy Don't add WorldSettings to the Actor list twice if it is net relevant (pointed out by PR #2639) #jira UE-33921 Change 3075891 on 2016/08/03 by Chad.Taylor SteamVR crash fixes related to new OpenVR SDK. Some of the DLL export functions were converted to inline. #jira UE-34142 Change 3075882 on 2016/08/03 by Dan.Oconnor Manually integrating 3073939 to address UE-19062 #jira UE-19062 Change 3075805 on 2016/08/03 by Marc.Audy Implement GetTickableGameObjectWorld() for various FTickableGameObject classes. Releated to CL#3075803 #jira UE-18982 Change 3075803 on 2016/08/03 by Marc.Audy Make FTickableGameObject only tick once per frame by associating them with a World, and for those unassociated with a World, ticking them after other levels have ticked #jira UE-18982 Change 3075761 on 2016/08/03 by Max.Preussner MediaAssets: Fixed crash and incorrect re-initialization of media texture resource (UE-34152) #jira UE-34152 Change 3075719 on 2016/08/03 by Chad.Taylor Blocker fix for binary editor crash on incorrectly used dll #jira UE-34142 Change 3075709 on 2016/08/03 by Jeremiah.Waldron Changing InXMLNamespace parameter back to "http://schemas.android.com/apk/res/android" which is what it used to be set to directly within AndroidPluginLanguage before the transition from APL to UPL parameterized it in the constructor #android #jira UE-34149 Change 3075695 on 2016/08/03 by Jurre.deBaare Adding missing debug zlib dll #jira UE-123 Change 3075641 on 2016/08/03 by Jurre.deBaare Crash when re-importing alembic cache file several times #fix Always create a new object when importing #jira UE-34130 Change 3075609 on 2016/08/03 by Danny.Bouimad #jira UE-29618 updating TM-PhysicalAnimProfiles to use both NumKeys and number keys. Tweaked values inline with testcase so very apparent what each Physical Animation setting does. Change 3075578 on 2016/08/03 by Mitchell.Wilson Updating attenuation settings for multiple sounds in Strategy Game. #jira UE-25828 Change 3075529 on 2016/08/03 by Trung.Le VREditor: Fxied foliage lasso select without pressing trigger #jira UE-33689 Change 3075502 on 2016/08/03 by Lee.Clark Copied from cl#3041664 - Removing UpdateActorPosition. This was not needed in a vast majority of use cases and was causing a crash due to multithreading issues during end of frame updates. #jira UE-28549 Change 3075386 on 2016/08/03 by Robert.Manuszewski Fixing bulkdata using source data pointer as an archive instead of raw data when saving #jira UE-34132 Change 3075384 on 2016/08/03 by mason.seay AnimBP for crash bug #jira UE-29618 Change 3075350 on 2016/08/03 by Max.Chen Sequencer: Added support for additive skeletal animations. Evaluate all overlapping skeletal animation sections. #jira UE-30506 Change 3075327 on 2016/08/03 by Max.Chen Sequencer: Fix root component structure for level sequence actor. This fixes an ensure that occurs when double clicking on a level sequence actor sprite in the viewport. #jira UE-34093 Change 3075313 on 2016/08/03 by Matthew.Griffin Tidied up hardcoded installed build includes so that they're all in one file with platform checks Added .dll.config files to CsCompile build products if they exist Change 3075133 on 2016/08/03 by Yannick.Lange VREditor : Original submit in Dev-VREditor = 3064489 - Fix crash when starting VREditor and then changing levels #jira UE-33766 Change 3075124 on 2016/08/03 by Thomas.Sarkanen Fixed undo/redo crash when editing anim blueprint defaults Serializing copy records out of the undo buffer returns them to their initial uninitialized state, with NULL cached container pointers. To address this, we re-initialize the anim blueprint when we undo/redo. #jira UE-34024 - Crash undoing variable change in Animation Blueprint. Change 3075101 on 2016/08/03 by Matthew.Griffin Adding job to selectively build games in release branch Also adding documentation and localization to overnight build #jira UEB-688 Change 3075061 on 2016/08/03 by Yannick.Lange VR Editor : Original submit in Dev-VREditor = 3062883 - Fixed bug that Laser extends beyond UI when hovered over Selection Bar or Close Button #jira UE-33552 - Fixed crash when Closing Editor (Alt F4 while in VR mode) #jira UE-32509 - Fixed crash when enabling VR Editor in editor preferences without a HMD connected - Fixed bug if you "slowly press" over UI selection bars or close buttons, nothing happens #jira UE-33553 - Avatar code refactor to its own actor class #jira UETOOL-812 #jira UE-33552, #jira UE-32509, #jira UE-33553, #jira UETOOL-812 Change 3075059 on 2016/08/03 by Allan.Bentham Fall back to standard shadows when capsule shadows are not supported. #jira UE-33344 Change 3075045 on 2016/08/03 by Matthew.Griffin Added copies of new OpenVR dlls to Binaries/ThirdParty folder to fix warnings in build DDC step Change 3074693 on 2016/08/02 by Dan.Oconnor Manually integrating 3070569 from Dev-Blueprints #jira UE-34119 Change 3074672 on 2016/08/02 by Dan.Oconnor Manually integrating 3061854 into 4.13 from Dev-Blueprints #jira UE-34119 Change 3074646 on 2016/08/02 by Aaron.McLeran #jira UE-34081 Implementing from Dev-Framework CL 3074325 Procedural Sound Wave Fails to Play when returning 0 bytes in GeneratePCMData callback - Returning 0 bytes in GeneratePCMData results in the procedural sound wave not continuing to play audio. Instead of returning 0, this change returns an empty buffer if the procedural sound wave doesn't have audio ready to generate (due to loading or some other issue). - Change also fixes a threading issue with QueueAudio queing audio on game thread but being consumed by audio device thread. - Implementing 3003851 from UT into Dev-Framework. Change 3074630 on 2016/08/02 by Brent.Pease UE-23846 - iOS Movie Player can't handle videos at resolutions that aren't multiples of 16 UE-33200 - A movie isn't played on iOS occasionally. UE-32397 - Error Message displays as Unknown Error when failing to supply a Remote Build server for ios on Windows + Give a more friendly error message when UHT fails with an invalid error code. #jira UE-23846 #jira UE-33200 #jira UE-32397 Change 3074590 on 2016/08/02 by Rolando.Caloca UE4.13 - Fix gpu morph targets text; add support for RWByteBuffer (disabled). #jira UE-33694 Change 3074588 on 2016/08/02 by Chad.Taylor Update OpenVR SDK to v1.0.2 -Hooked up added aspect ratio and sort priority features to SteamVR stereo layers #jira UE-34115 Change 3074481 on 2016/08/02 by Ori.Cohen Make sure that new physical animation data defaults to 0 #JIRA UE-33678 Change 3074395 on 2016/08/02 by Ori.Cohen Fix duplication of physical animation profiles not duplicating data. Also fix undo redo not working for profiles. Fix editor not passing Duplicate change type #JIRA UE-33987, UE-33985 Change 3074392 on 2016/08/02 by Alex.Delesky #jira UE-32396 - Reverting CL 3074177, since it introduced side-effects. Change 3074364 on 2016/08/02 by phillip.patterson Re-created UMG_Optimization for Test Cases #jira UE-29618 Change 3074346 on 2016/08/02 by Jurre.deBaare Potential DDC warning fix, remove non-existing values #jira UE-123 Change 3074289 on 2016/08/02 by Jeff.Fisher UEVR-13 PSVR: TCR Requirement Reprojection problem after Sony PlaystationVR Morpheus HMD reconnect fixed. -When disconnecting and reconnecting the HMD 700+ sets of reprojection data would back up in a queue. After reconnection reprojection would be lagged by 12+ seconds. After some discussion we decided that the queue is not doing anything useful, so I replaced it with a single blob of reprojection data and a dirty flag. #jira UEVR-13 #review-3074209 @chad.taylor @nick.whiting Change 3074196 on 2016/08/02 by Martin.Wilson Mark old anim instances as pending kill so that they dont get grabbed by undo transactions (causes massive slowdown when dragging in spinboxes that modify default values on anim blueprints) #jira UE-23453 Change 3074177 on 2016/08/02 by Alex.Delesky #jira UE-32396 - Setting an STextBlock to magenta (#FF00FFFF) will no longer cause it to turn gray when compiling its parent widget blueprint. Change 3074157 on 2016/08/02 by Ben.Marsh Remove exception checking for a hard-coded CL. Licensees need to be able to use this stuff. Change 3074132 on 2016/08/02 by Trung.Le VREditor: Fixed brush preview present while in foliage mode and hovering at UI #jira UE-33228 Change 3074131 on 2016/08/02 by Tom.Looman Fix for scalability build warnings in VR Template #jira ue-33325 Change 3074089 on 2016/08/02 by Kevin.Rushin QAGame - Added Foliage to TestMap #jira UE-29618 Change 3074067 on 2016/08/02 by Kevin.Rushin QAGame- Rebuilt Lighting #jira UE-29618 Change 3074063 on 2016/08/02 by Kevin.Rushin QAGame - Fix up VREditor Map to have more asset variation #jira UE-29618 Change 3074057 on 2016/08/02 by Andrew.Porter Deleting - UMG_Optimization #jira UE-29618 Change 3074040 on 2016/08/02 by Michael.Trepka On Mac always process child windows when drawing, as they may be on screen even if their parents are minimized. #jira UE-31194 Change 3074008 on 2016/08/02 by Phillip.Patterson Renamed UMG_Invalidation to UMG_Optimization to better match test #jira UE-29618 Change 3073988 on 2016/08/02 by Mitchell.Wilson Updating starting camera location for Paper2d template to be consistant on both BP and Code version. #jira UE-32723 Change 3073966 on 2016/08/02 by Jurre.deBaare Alembic Cache Importer option for propagating matrix transformation does not work #fix Changed the flag combinations and overhauled the matrix retrieval/caching system #misc typo fix #jira UE-34066 Change 3073953 on 2016/08/02 by Lina.Halper Fixed static warning on null reference #jira: UE-33923 Change 3073951 on 2016/08/02 by Lina.Halper Fix GetRelativeTransform for negative scale #jira: UE-33380 Change 3073896 on 2016/08/02 by Alex.Delesky #jira UE-33580 - User can now play in editor or save after editing certain parameters such as colors via the eyedropper tool or by using numeric spinners. Minor usability improvements to the Data Table Row Editor. #jira UE-33867 - User can now play in editor after selecting a color outside of the color picker window using the eyedropper tool Change 3073804 on 2016/08/02 by Jamie.Dale Fixed the detail panel trying to apply class customizations to structs This could happen in the Data Table editor if you made a struct with the same name as a customized class (eg, Actor). #jira UE-32623 Change 3073803 on 2016/08/02 by Jurre.deBaare Morph target vertex mapping can be wrong with multi material caches #fix Changed the way we build the skeletal mesh from the import data and maintain a vertex remapping array to set up the morph targets correctly #jira UE-34074 Change 3073788 on 2016/08/02 by Andrew.Rodham Sequencer: Added support for montage based animation CL#3061714 : Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. CL#3063015 : Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. CL#3068399 : Sequencer: Changed animation tracks to allow more animation types (such as anim montages) - APIs now accept UAnimSequenceBases rather than UAnimSequences to afford more flexibility #jira UE-34046 Change 3073787 on 2016/08/02 by Jurre.deBaare Handle failed Simplygon proxy mesh generation with error message instead of hard checks #fix Added a failed delegate along side the succesful delegate #jira UE-31990 Change 3073786 on 2016/08/02 by Jurre.deBaare Alembic importer crashes when not assets are generated #fix Prevented adding nullptr values to the array (now only contains valid entries) #jira UE-34065 Change 3073777 on 2016/08/02 by Jurre.deBaare User is able to give a Preview Scene Profile the same name as an existing profile #fix check changed profile name and append _duplicatedname if found to be matching an existing profile name #jira UE-34033 Change 3073775 on 2016/08/02 by Mitchell.Wilson Updating VehicleExampleMap for BP and Code templates to have consistant starting locations #jira UE-31281 Change 3073732 on 2016/08/02 by Rolando.Caloca DR - Fix crash when enabling gpu morph targets on non SM5 platforms #jira UE-34011 Change 3073706 on 2016/08/02 by Peter.Sauerbrei fix for no tvOS libraries in binary release for Win64 #jira UE-34076 Change 3073671 on 2016/08/02 by Allan.Bentham High quality mobile reflection captures are now blended in correct (linear) space. #jira UE-33915 Change 3073663 on 2016/08/02 by Peter.Sauerbrei fix for launch on failing for iOS in Binary #jira UE-34014 Change 3073662 on 2016/08/02 by Lee.Clark 4.13 - PS4 - Fix Media Player Audio cutting out #jira UE-33850 Change 3073616 on 2016/08/02 by Mark.Satterthwaite Duplicate CL #3073584 from Dev-Platform: Fix iOS Metal not playing in the background when the phone is locked and there's no drawable texture. #jira UE-32323 Change 3073592 on 2016/08/02 by Max.Chen Curve Editor: End any transactions on mouse down that weren't ended cleanly. This fixes a bug where if you drag with the left mouse button and click with the right mouse button, the transactions are left in an ambiguous state. #jira UE-33993 Change 3073585 on 2016/08/02 by Nick.Darnell Slate/UMG - When you select a paper sprite, or any other implementor of the SlateTextureAtlasInterface the editor will now correctly pick a default size for the brush matching the size of the sprite like it does for textures. #jira UE-34075 Change 3073575 on 2016/08/02 by Richard.TalbotWatkin Duplicating from Dev-Editor, CL 3057645 Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions. #jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server Change 3073542 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3072169. A couple of changes to the BSP code: * Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode. * Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it temporarily represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices. #jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used #jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume Change 3073540 on 2016/08/02 by Matthew.Griffin Added Package Samples script behind a trigger to package samples for QA Removed submitter notifications from Launcher Samples nodes Added submitters of any file in Templates/StarterContent as notified for Feature Pack and DDC nodes Removed any dependencies on Win64 only nodes from the Mac Installed Build so that it can be run locally Added Overnight Build Type to Release Branch to run the Binary Release and Package Samples jobs #jira UEB-689 Change 3073511 on 2016/08/02 by Tom.Looman Removed object redirectors to fix build warning in VR Template #jira ue-33325 Change 3073458 on 2016/08/02 by Jurre.deBaare Update default preview scene ini and assets #fix deleted old sky texture and fixed BaseEditor.ini setup #jira UE-34063 Change 3073427 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3068585 Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX. #jira UE-34062 - SplineMesh collision can be generated incorrectly Change 3073421 on 2016/08/02 by James.Golding Resave PSD test assets in QAGame with proper version #jira UE-34061 Change 3073419 on 2016/08/02 by James.Golding Rename OrientationDriver to PoseDriver #jira UE-34015 Change 3073404 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3057895 Mesh paint bugfixes and improvements. Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed. This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list. #jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab #jira UE-32279 - Editor crashes when reselecting a mesh in paint mode #jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75] #jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting Change 3073380 on 2016/08/02 by Richard.TalbotWatkin Fixed build error in unity builds. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. Change 3073343 on 2016/08/02 by Matthew.Griffin Whitelisting PS4 and XboxOne plugins for those platforms specifically #jira UE-33866 Change 3073338 on 2016/08/02 by Ben.Marsh When running in unattended mode, write an error refusing to load any missing plugin rather than opening a modal dialog. Fixes ShooterGame build error with missing PS4/XboxOne plugins. Change 3073319 on 2016/08/02 by Maciej.Mroz #jira UE-26676, UE-33027, UE-32806, UE-33460, UE-33423, UE-33860 Manually integrated some fixes from Dev-Blueprints Change 3073311 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor CL 3057868 Spline component improvements, both tools and runtime: - SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value. - The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding. - Added a custom version for SplineComponent and provded serialization fixes. - Added a details customization to SplineComponent to hide the raw FInterpCurve properties. - Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer. - Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending. - Allowed an explicit loop point to be specified for closed splines. - Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal. - Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key. - Fixed the logic which determines whether the UCS has modified the spline curves. - Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS. - Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype. - Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled. #jira UETOOL-766 - Spline tool improvements #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-33669 - Crash in Dev-Editor Change 3073242 on 2016/08/02 by James.Golding Move physics state create/destroy delegates from BodyInstance to ActorComponent - Rename virtual Create/DestroyPhysicsState on OnCreateDestroyPhysicsState, and make protected. - Create new public Create/DestroyPhysicsState non-virtual to call virtual, and also invoke delegate. #jira UE-32768 Change 3072953 on 2016/08/01 by Uriel.Doyon Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures. #jira UE-34045 [CL 3094220 by Ben Marsh in Main branch]
2016-08-18 20:28:33 -04:00
TSharedPtr<IPropertyHandle> BodyInstanceHandler = DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(UBodySetup, DefaultInstance));
BodyInstanceCustomizationHelper = MakeShareable(new FBodyInstanceCustomizationHelper(ObjectsCustomized));
BodyInstanceCustomizationHelper->CustomizeDetails(DetailBuilder, DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(UBodySetup, DefaultInstance)));
IDetailCategoryBuilder& CollisionCategory = DetailBuilder.EditCategory("Collision");
DetailBuilder.HideProperty(BodyInstanceHandler);
TSharedPtr<IPropertyHandle> CollisionTraceHandler = DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(UBodySetup, CollisionTraceFlag));
DetailBuilder.HideProperty(CollisionTraceHandler);
// add physics properties to physics category
uint32 NumChildren = 0;
BodyInstanceHandler->GetNumChildren(NumChildren);
// add all properties of this now - after adding
for (uint32 ChildIndex=0; ChildIndex < NumChildren; ++ChildIndex)
{
TSharedPtr<IPropertyHandle> ChildProperty = BodyInstanceHandler->GetChildHandle(ChildIndex);
FName CategoryName = FObjectEditorUtils::GetCategoryFName(ChildProperty->GetProperty());
if (CategoryName == CollisionCategoryName)
{
CollisionCategory.AddProperty(ChildProperty);
}
}
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3806524) (Part2) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3783110 by Thomas.Sarkanen Added support for logical negation when copying to array properties in the fast path #jira UE-52043 - Anim fast path correctly doesn't handle copying to arrays of bools with logical negation Change 3783112 by Thomas.Sarkanen Fixed not being able to assign/unassign constraint and physical animation profiles from the context menu #jira UE-50205 - Constraint cannot be assigned or unassigned from current profile when using "Unassign" from the context menu in the Skeleton Tree and Graph Change 3783114 by Thomas.Sarkanen Asset picker now only reports 'picks' on user interactions In Ocean and other projects with lots of animation assets, the asset picker amortizes its filter queries over a number of frames. This causes the list to temporarily not include the currently selected item, which then gets reported to client code as a 'deselection'. To address this (and to maintain backwards compatibility) I've added a new delegate that gives more context for selections to the SAssetPicker, allowing us to not report selections that are 'Direct'. #jira UE-46802 - Searching for an animation from the dropdown in persona causes it to instantly close Change 3783118 by Thomas.Sarkanen Added inline time/frame settings to notify context menu #jira UE-45410 - Inline MontageSection/Notify Time Entry Change 3783122 by Thomas.Sarkanen Collision Response dropdown is now a checkbox Added details customization to allow the enum to masquerate as a bool property #jira UE-47916 - Drop down used for Collision Response enable/disable in Physics Asset Editor Change 3783183 by Jurre.deBaare Follow up fix for toggling post processing in the preview scene Change 3783186 by Jurre.deBaare Material Baking Options has two Mesh Settings sections #fix Changed category names for to allow for two distinct categories (would have preferred to merge them, but am limited by the way detailsview handles multiple objects with containing same category) #jira UE-52645 Change 3783188 by Jurre.deBaare Duplicating: "Simplygon Skelmesh "Regenerate" button remains for content that had Lods created in simplygon, even when it's not installed. On regenerating editor crashes - FPersonaMeshDetails::ApplyChanges() #fix Ensure the regenerate button is disabled when there is no MeshReduction interface available #jira UE-52641 Change 3783205 by Jurre.deBaare Bounds are not shown correctly in Persona for imported alembic skeletal mesh #fix Ensured that we do not add invalid of (0,0,0) bounds to outgoing mesh bounds #jira UE-49338 Change 3783248 by Jurre.deBaare Preview Scene Settings window is missing Search bar #fix changed search bar flag on Details View #jira UE-50063 Change 3783267 by Jurre.deBaare Animation Modifiers: GetBonePosesForTime does not create valid data for GetBonePose #fix changed the way we retrieve bone transforms, now take it directly from the raw data rather than from a pose #jira UE-52057 Change 3783281 by Jurre.deBaare Tool Tip issues in Animation Editor Preferences #fix corrected typos in comments #jira UE-51338 Change 3783373 by Thomas.Sarkanen Added error-reporting to the profile name widgets This means that the effect of renaming profiles the same as an existing one is clear (i.e. we deny it now). #jira UE-48120 - Renaming Physics profiles the same as existing Physics profiles switches profiles and is confusing Change 3783438 by Jurre.deBaare Vertex paint fill tool fills all channels #fix Ensure that the current channel fill selection in the Mesh Painter is also used for the fill tool, to allow the user masking out certain channels when using fill #jira UE-49256 Change 3783583 by Thomas.Sarkanen Correctly return whether a mesh section is shown or not when it has not been edited This fixes skeletal->static mesh conversion Change 3783598 by Thomas.Sarkanen Fix multi-convex generastion for skeletal meshes Some triangle indices were being missed out of the index buffer, so the mesh that the convex hull was generated from was corrupt. Removing an early-out fixes this. #jira UE-52529 - Inaccurate Collision is Generated When Using Multi Convex Hull (PhysicsAsset Editor) Change 3783615 by Jurre.deBaare OpacityMask/Opacity bug in MeshUtilities #fix ensured that material baking uses correct texture samples for Opacity Mask property #misc deprecated all of this functionality as users should be using the MaterialBaking module #jira UE-52382 Change 3783620 by Martin.Wilson Fix crash due to oversampling animation during compression #Jira UE-52713 Change 3783633 by Jurre.deBaare Fix deprecation warnings on CIS Change 3783636 by Benn.Gallagher Fixed non-working tethers in clothing Fixed clothing config not applying to active simulation after editing Fixed and re-enabled accurate wind mode #jira UE-50797, UE-43611 Change 3783637 by Benn.Gallagher Github PR: Fix world to actor transform bug in anim dynamics Fixed incorrect Actor-space calculations for simulation transforms and world vector transformations inside AnimDynamics highlighted when testing the above PR #jira UE-48681 #3929 Change 3783638 by Benn.Gallagher Fixed UBlendProfile properties not being correctly customized on anim nodes - and animation sequence references not being correctly filtered on anim nodes. Change 3783660 by Danny.Bouimad Fixing #UE-40686 Mass TranslatedMass Automated test, instead of decreasing tolrence I changed the content to preserve granularity. Change 3783974 by Ori.Cohen Refactor when sync components is called and how we pass the data into plugins. Simplifies how we handle physx data getting invalidated by UE4 during updates. Also fixed crash when scene query returns a destructible component that's been destroyed, but final apex delete flush hasn't happened yet. #jira UE-50215 Change 3784112 by Benn.Gallagher Fixed subinstance nodes inside states failing to correctly create bridge variables on their skeleton class due to not correctly processing subgraphs in the anim blueprint compiler. #jira UE-51000 Change 3784277 by Martin.Wilson Fix socket name getting an appended _0 #jira UE-46625 Change 3785589 by Ori.Cohen Fix cis Change 3786336 by Martin.Wilson Pushing skeleton to live link can now take source guid -Message bus source pushes guid when sending skeleton Change 3786778 by Martin.Wilson Added ability for worker thread animation blueprint code to report to Message Log + added additive warning when playing an animation on an additive pose #jira UE-49780 Change 3786847 by Martin.Wilson Initialization and delta time for live link retargeter #Jira UE-52112 Change 3786852 by Lina.Halper Sequencer blending support #jira: UE-52183 Change 3786924 by Lina.Halper PR #4210: FIX: Incorrectly passing an unrelated bool rather than the expected pose ind. (Contributed by ruffenman) Change 3787114 by Jurre.deBaare Discrepancy in description of Preview Scene setting and keyboard shortcut #fix Changed naming of the settings to match the Advanced Preview Scene panel #jira UE-50060 Change 3787115 by Jurre.deBaare Animation Editor Preferences do not update the preview scene #fix Removed unused preference from PersonaOptions #jira UE-51318 Change 3787117 by Jurre.deBaare Off-by one error in frame time calculations #fix Fixed up UAnimSequenceBase::GetTimeAtFrame and UAnimSequenceBase::GetFrameAtTime to return correct frame indices, similar to FAnimationRuntime::GetKeyIndicesFromTime #jira UE-52037 Change 3787412 by Martin.Wilson CIS Fix Change 3787622 by Ethan.Geller Include Google Resonance SDK. Change 3787633 by Ethan.Geller Promote AmibsonicsMixerPtr to FAudioDevice Change 3788026 by Lina.Halper Retarget source reference to soft object ptr #jira: UE-48570 Change 3788252 by Ethan.Geller Add blueprint functions for Resonance Global Reverb Change 3788750 by Ethan.Geller fix single file compile for Resonance plugin Change 3788763 by Ethan.Geller include IModularFeatures.h explicitly for incremental build Change 3789108 by Martin.Wilson Fix animations with scaled root bone generating incorrect root motion #jira UE-52088 Change 3789642 by Martin.Wilson Fix transition nodes from referencing the wrong state node due to non unique node guids being introduced by copy and paste #jira UE-43891 Change 3790165 by Martin.Wilson Fix marker sync position not being maintained across instant transitions #jira UE-21355 Change 3790182 by Ethan.Geller Final Resonance edits pass. Change 3790184 by Lina.Halper Fix issue with crash when montage is streamed out while event is queued. https://udn.unrealengine.com/questions/404318/anim-montage-queued-montage-event-crash.html Change 3790207 by dan.reynolds #UE-50774 Updated AEOverviewReverb to not attempt to destroy Audio Component that has already been destroyed. Change 3790215 by Martin.Wilson CIS Fix Change 3790953 by Ethan.Geller #jira UE-53023 bypass filters when at max frequency for LPF, DC for HPF Change 3791832 by Martin.Wilson Don't load animations for preview tooltip in Persona #jira UE-52118 Change 3792873 by David.Hill Fix CIS. Remove timer from proxylod code. Change 3793251 by David.Hill ProxyLOD Thirdparty libs build cs files. Update from ModuleRules.WindowsPlatform to ReadOnlyTargetRules.WindowsPlatform -- The WindowsPlatform alias is deprecated in 4.18 Change 3793400 by Ethan.Geller Update Resonance blueprint library to fit google naming conventions Change 3794097 by Benn.Gallagher Fixed clothing visualizations no longer functioning #jira UE-52995 Change 3794250 by Danny.Bouimad Regenerated ground truth on LODCurveLinkingTest1 and AnimatedCloth, expected change as a result of Ben fixing a bug. Needed to update Owens cloth settings too. Should resolve automation test CIS fails Change 3794352 by David.Hill ProxyLOD code: Disable openvdb-centric warnings within the openvdb platform.h file. C6326: Potential comparison of a constant with another constant and add annotations C28251: Inconsistent annotation for 'copysign' also added a warning suppress for static analysis CA_SUPPRESS(6011) within the proxylod version of the simplifier. Change 3794786 by Lina.Halper Pose asset retarget source bug fix #jira: UE-52429 Change 3794841 by Danny.Bouimad Hopefully fixes the cloth automation CIS Change 3795191 by Lina.Halper Fix build issue Change 3795486 by Ethan.Geller re-enable android support for Oculus Audio Change 3796162 by Danny.Bouimad Third attempt to fix the cloth CIS error. Hopefuly this will solve it. Change 3796311 by Martin.Wilson Remove recompress animation from curve track actions. Allows smoother interaction on animations with slow recompress time. #jira UE-51740 Change 3796321 by Thomas.Sarkanen Duplicating CL 3770752 from 4.18: Prevent crash when generating convex bodies fails Note: speculative fix as the issue cannot be reproduced locally #jira UE-52449 - [CrashReport] FPhysicsAssetUtils::CreateFromSkeletalMeshInternal() Change 3797093 by Danny.Bouimad Constrant node AnimBP Automated tests Change 3797384 by Danny.Bouimad Fixing CIS error caused by automated test lighting issue Change 3800621 by Thomas.Sarkanen Fix CIS: Shadowed variable warning #jira UE-53253 - FMenuBuilder declaration shadows a local variable warning appears when building the editor on Linux Change 3800690 by Danny.Bouimad Checking in fix for CIS automation for ConstraintNode, set the screenshot tool to use BaseColor. This should fix the issue with the rendering fuzzyness Change 3800874 by David.Hill Clean up static analysis warnings #jira: UE-53270 Change 3801227 by David.Hill Allow proxylod to fail gracefully if the input mesh is way too big (e.g. sky sphere) Added code to automatically compute the correct spatial sampling rate based on the geometry size, also allow the user to override. #cl: UE-53155 Change 3801228 by David.Hill UI: Mesh Proxy Dialog re-write. Make this more like MeshMerging, and share some code. #cl UE-53155, UE-52787, UE-53106 Change 3801319 by Danny.Bouimad Regenerated all the screen shots for the constraint tests. Change 3801383 by Ethan.Geller #jira UE-53311 fix additional #if PLATFORM_WINDOWS guards in Oculus Audio Change 3801697 by Ethan.Geller include AudioDevice.h directly to resolve FAudioDevice. Change 3802180 by David.Hill This should fix the Incremental UE4Editor Linux build. Change 3802643 by David.Hill ProxyLOD UI change. Add limits to the target screen size. They now reflect the values in the old version of the UI and the thirdparty tool. #CL: UE-53313 Change 3802986 by Ethan.Geller #jira UE-53330 Change vraudio to explicit library path Change 3803448 by Danny.Bouimad disabling constraint tests Change 3803678 by Danny.Bouimad #jira UE-53306 Fix Change 3804333 by Ethan.Geller #jira UE-53330 fix library paths for iOS on Resonance Change 3804453 by David.Hill Fix Shadow warning when compiling UE4Editor on linux: FlattenedMaterials. #CL: UE-53349 Change 3804510 by Lina.Halper CIS warning on shadow vars #jira: UE-53348, UE-53345 Change 3805451 by Lina.Halper Fix build issue : Renamed variable - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/74095846?stepName=Incremental%20UnrealHeaderTool%20Win64&jobId=8173688&jobName=UE4%20Dev-AnimPhys%20-%20CL%203805429%20-%20Incremental%20Editor%20Win64&tabGroup=diagnosticHeader Change 3805470 by Lina.Halper Fix build issue Change 3806524 by Martin.Wilson Only use previous frame end position if it is valid for this frame #jira UE-53414 Change 3792620 by David.Hill Copying //UE4/Dev-ProxyLOD to Dev-AnimPhys-Minimal (//UE4/Dev-AnimPhys-Minimal) Adding the ProxyLOD code to AnimPhys. Change 3796059 by Thomas.Sarkanen Persona viewport settings are now per-asset editor This prevnets bone following (etc) being shared by all Persona asset editors FOV & view type is no longer chared by all Persona asset editors #jira UE-53005 - Viewport settings like bone following are shared between all animation sub-editors [CL 3806814 by Marc Audy in Main branch]
2017-12-13 16:02:45 -05:00
CollisionReponseHandle = DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(UBodySetup, CollisionReponse));
TWeakPtr<IPropertyHandle> WeakCollisionReponseHandle = CollisionReponseHandle;
IDetailCategoryBuilder& DetailCategoryBuilder = DetailBuilder.EditCategory(CollisionCategoryName);
DetailCategoryBuilder.AddProperty(CollisionReponseHandle)
.CustomWidget()
.NameContent()
[
CollisionReponseHandle->CreatePropertyNameWidget()
]
.ValueContent()
[
SNew(SCheckBox)
.IsChecked_Lambda([WeakCollisionReponseHandle]()
{
uint8 Value = 0;
if(WeakCollisionReponseHandle.IsValid() && WeakCollisionReponseHandle.Pin()->GetValue(Value) == FPropertyAccess::Success)
{
return (Value == EBodyCollisionResponse::BodyCollision_Enabled) ? ECheckBoxState::Checked : ECheckBoxState::Unchecked;
}
return ECheckBoxState::Undetermined;
})
.OnCheckStateChanged_Lambda([WeakCollisionReponseHandle](ECheckBoxState InCheckBoxState)
{
if(WeakCollisionReponseHandle.IsValid())
{
uint8 Value = InCheckBoxState == ECheckBoxState::Checked ? EBodyCollisionResponse::BodyCollision_Enabled : EBodyCollisionResponse::BodyCollision_Disabled;
WeakCollisionReponseHandle.Pin()->SetValue(Value);
}
})
];
}
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3038004) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3021479 on 2016/06/21 by Marc.Audy Fix child actor properties set in the parent's construction script from being wiped out (4.12) #jira UE-31956 Change 3021703 on 2016/06/21 by Marc.Audy Fix crash due to copying properties to registered components and then reregistering them. (4.12) #jira UE-31973 Change 3022105 on 2016/06/21 by Jeremy.Ernst -new test assets for James for PSD node Change 3022621 on 2016/06/22 by James.Golding Add AnimBP for testing PSD Change 3022622 on 2016/06/22 by James.Golding Only restrict anim asset selection for UAnimGraphNode_AssetPlayerBase derived nodes Change 3022656 on 2016/06/22 by James.Golding UE-30537 Fix solid collision geom drawing not working when mirrored Change 3022657 on 2016/06/22 by James.Golding Don't crash in FAnimGraphNodeDetails::OnShouldFilterAnimAsset if AnimAsset doesn't have Skeleton asset registry tag (shouldn't happen, but shouldn't crash) Change 3022663 on 2016/06/22 by James.Golding UE-31283 Additional extensibility for anim and physics PR #2434: Morpheme integration changes (Contributed by NaturalMotionTechnology) Change 3022683 on 2016/06/22 by James.Golding - Change OrientationDriver to always use PoseAsset for target poses - Remove NumPoses from PoseAsset and use GetAssetRegistryTags instead Change 3022891 on 2016/06/22 by mason.seay Test asset for component hit Change 3023203 on 2016/06/22 by mason.seay Updated map to use more noticeable sound assets Change 3023335 on 2016/06/22 by Marc.Audy Use AddReferencedObjects instead of iterating array manuallly Change 3023351 on 2016/06/22 by Ori.Cohen Fix the case where physics hit events were passing the wrong component's bone info to the hit event. #JIRA UE-32376 Change 3023368 on 2016/06/22 by mason.seay Renamed actors in World Outliner Change 3023425 on 2016/06/22 by mason.seay Moved asset to new folder and fixed deprecated node Change 3023429 on 2016/06/22 by mason.seay Disabled collision on proc mesh Change 3023553 on 2016/06/22 by Jon.Nabozny Fix issue where MaxAngularVelocity resets to default on UPrimitiveComponent->BodyInstance. Replicated from CL 3009477. #JIRA UE-31670 Change 3024669 on 2016/06/23 by James.Golding Update PSD test assets (removing unused) Change 3024864 on 2016/06/23 by Marc.Audy Audio Threading! Change 3024877 on 2016/06/23 by James.Golding PR #2375: Allow the creation of custom IStreamingManager (Contributed by bozaro) Change 3024880 on 2016/06/23 by James.Golding PR #2209: Fix UGameplayStatics::*Game*Slot documentation (Contributed by Lectem) Change 3024939 on 2016/06/23 by James.Golding - Add SwingOnly options to OrientationDriver - Move EBoneAxis from AnimNode_RotationMultiplier.h to AnimTypes.h - Calculate gaussian radius per pose, not globally Change 3024940 on 2016/06/23 by James.Golding PoseAsset editor improvements - Replace pose edit box with inline-editable style (with validation) - Add filter highlight - Show curve values for each pose when selected - Add different background for curve list - Filter box only searches pose list, moved location to indicate that Change 3024949 on 2016/06/23 by James.Golding Small update to PSD test AnimBP Change 3025002 on 2016/06/23 by Ori.Cohen Fix the case where fixed frame rate combined with t.maxfps would lead to negative delta time. We now take the min of t.maxfps and fixed frame rate. #JIRA UE-32219 Change 3025214 on 2016/06/23 by mason.seay Updated Character Movement Map Change 3025319 on 2016/06/23 by Ori.Cohen Make sure changing skeletal mesh updates the bone index on body instances already created. Change 3025435 on 2016/06/23 by Ori.Cohen Fix welded bodies not updating their collision profile when calling SetCollisionProfile #JIRA UE-32394 Change 3025581 on 2016/06/23 by mason.seay Test asset for slicing procedural mesh Change 3026483 on 2016/06/24 by Marc.Audy Don't reschedule multiple times tick functions used as prerequisites #jira UE-32414 Change 3026498 on 2016/06/24 by mason.seay Updating blueprint for bug repro Change 3026547 on 2016/06/24 by Thomas.Sarkanen Fixed crash in FKismetDebugUtilities::GetWatchText() Crash reported by this UDN: https://udn.unrealengine.com/questions/300110/crash-in-kismetdebugutilities-when-printing-watchp.html Change 3026598 on 2016/06/24 by James.Golding Double clicking on poses now toggles them between 1.0 and 0.0 strength Change 3026768 on 2016/06/24 by Marc.Audy Change up suspend audio thread cvar sink warning about disabled threading to avoid inappropriate warnings #jira UE-32468 Change 3026802 on 2016/06/24 by Lina.Halper #Pose Asset work # additive blending change : additive scale is saved to [targetscale/sourcescale - 1] where it used to be [targetscale/sourcescale] since blending doesn't work with it - Blending should work once we save to [targetscale/sourcescale - 1] as normal - i.e. if you blend 0.3, it should not shrink the mesh because you applyed additive to 0.3 - When apply the scale to base, it should multiply [additive scale + 1 ] where additive scale is [targetscale/sourcescale - 1] - Changed FTransform::Blend to FTransform::Lerp since it's literally just Lerp. Name Blend should be used for Accumulate but changing the name now is dangerous, so I'm keeping Accumulate but changed Blend to Lerp # pose asset preview fix - made sure it adds to curve, so you don't have to use delegate to apply - PreviewOverride is now added to output curve, so we don't have to apply that curve later - only reason of anim instance delegate is now for normal anim blueprint. #pose asset change - Curve extraction happens with ExtractContext, the output curve is stricly output curve - Pose Asset supports Shrink now, but only shrink if full pose - Added PoseHandler to handle most of common stuff between different pose nodes - Still have to work on how to update pose asset - wip - todo: clean up single node player to handle pose asset in a function #code review:Martin.Wilson, James.Golding Change 3026978 on 2016/06/24 by Lina.Halper - Delete DrivePose Curve type - Renamed TriggerEvent to DriveAttribute for consistency - Replaced drive pose to drive attribute - right now it can't have 0 curve type flags, so everything is DriveAttribute #code review: James.Golding, Martin.Wilson Change 3027113 on 2016/06/24 by mason.seay Test Pose Assets Change 3027454 on 2016/06/24 by Aaron.McLeran UE-32492 Fix for cleaning up xaudio2 source voices and xaudio2 buffers if the source fails to initialize https://answers.unrealengine.com/questions/441080/audio-crash.html http://crashreporter/Crashes/Show/5689478 Change 3027519 on 2016/06/24 by Lina.Halper Reverted FTransform name change as that causes compile errors due to lack of deprecated messages - not worth to keep the old functions and add new one #code review: Martin.Wilson Change 3027887 on 2016/06/25 by Lina.Halper Fix clang build warning Change 3028703 on 2016/06/27 by Lukasz.Furman gameplay debugger config improvements, categories and extensions can now be toggled while PIE/simulate is active #ue4 Change 3028792 on 2016/06/27 by Lukasz.Furman compilation fix for gameplay debugger Change 3028950 on 2016/06/27 by Lukasz.Furman compilation fix for gameplay debugger Change 3029003 on 2016/06/27 by Ori.Cohen Added PhysicalAnimation component that allows us to physically drive skeletal mesh from animation Change 3029019 on 2016/06/27 by Lina.Halper Update pose from source asset Change 3029094 on 2016/06/27 by Marc.Audy If Player->StartSpot is null disregard ShouldSpawnAtStartPoint returned true. Change 3029308 on 2016/06/27 by Jeremy.Ernst -adding test animation for PSD node. Has morphs built in to compare against driver result Change 3029372 on 2016/06/27 by Marc.Audy Fix compile error after merge Also just fix the logic to be explicit rather than using suppression for static analysis warning Change 3029493 on 2016/06/27 by Ori.Cohen Move PhysicsAsset.h out of public engine header. Change 3029550 on 2016/06/27 by Lina.Halper Fix crash with Nan when additive blending of poses\ Change 3029659 on 2016/06/27 by Aaron.McLeran Adding new minor feature to add new concurrency mode - stop by lowest priorty but prevent new rather than stop oldest. Change 3029673 on 2016/06/27 by Aaron.McLeran #JIRA FORT-24936 Disable EQ on AMD machines since it is causing them to stall and starve other important threads. This is only a temporary solution until a better one is found. Implementation in CL 3024124 Change 3030470 on 2016/06/28 by Ori.Cohen Fix OnConstraintBrokenWrapper being accidently wrapped with if WITH_CLOTHING #JIRA UE-32561 Change 3030586 on 2016/06/28 by Lina.Halper Preview curve fix from anim curve viewer #code review: Martin.Wilson Change 3031054 on 2016/06/28 by Aaron.McLeran #jira UE-32566 Incorrectly copied CL 3024124 to Dev-Framework Change 3031535 on 2016/06/28 by mason.seay Re-saving concurrency asset Change 3031691 on 2016/06/28 by Marc.Audy Fix stat sounds not turning on correctly unless a sort was specified #jira UE-32597 Change 3031883 on 2016/06/28 by Zak.Middleton #ue4 - Prevent bNotifyJumpApex from being editable, and clean up comments. Change 3031898 on 2016/06/28 by Zak.Middleton #ue4 - Fix mesh smoothing on clients popping briefly when crouching. This was due to the change in 4.12 where we started smoothing Z location rather than always zeroing it (in certain movement modes). #udn https://udn.unrealengine.com/questions/300494/networked-crouching-jitter.html Change 3032539 on 2016/06/29 by Marc.Audy Don't destroy AudioDevices before draining audio commands and stopping audio thread #jira UE-32611 Change 3032633 on 2016/06/29 by Marc.Audy In the same way that SpawnActor doesn't work during world teardown, don't allow new components to be added which could introduce recursion within the destroy logic. #jira UE-32574 Change 3032644 on 2016/06/29 by Lina.Halper - Fixed issue where pose node evaluator doesn't show up in the menu with asset - it showed twice of pose node (none) - jira UE-32358 - Fixed issue where anim evaluator/pose asset by name/blend space evaluator failed to display assets properly - jira UE-32359 - support create pose menu from create asset - UE-32596 - added create pose asset from current pose - update source should refresh list - UE-32576 - fixed blendspace to be in the blendspaces category Change 3032847 on 2016/06/29 by Tom.Looman Added PredictProjectilePath and SuggestProjectileVelocity_MediumArc utilities to UGameplayStatics. Updated SuggestProjectileVelocity to avoid floating point precision errors on gravity value comparison. #jira UE-32103 Change 3033124 on 2016/06/29 by Jon.Nabozny Fix issue where InstancedStaticMeshComponent InstanceBodies don't move when the mesh is updated. #JIRA: UE-13673 Change 3033155 on 2016/06/29 by Lina.Halper - montage is playing and montage is pure - made montage parameter to be mostly const (except play), and made it consistently pointer Change 3033157 on 2016/06/29 by Lina.Halper Check in missing file Change 3033456 on 2016/06/29 by Lukasz.Furman fixed path following changes broken by merge #ue4 Change 3033956 on 2016/06/30 by bruce.nesbit PR #2483: Fix/Improvment Move Component To Rotation (Contributed by Nachtmahr87) #test PIE Change 3034019 on 2016/06/30 by Benn.Gallagher Anim blueprint sub-instances, allowing anim blueprints to run within anim blueprints and expose parameters back to the "parent" instance. Caveats: - Slots and state machine names are unique and boxed per instance, meaning playing a montage on a slot will only affect slots in the outermost instance and state machine getters are local to their instance. #jira UEFW-1 Change 3034085 on 2016/06/30 by Benn.Gallagher Missed LOCTEXT_NAMESPACE undefs from the subinstance checkin, for some reason doesn't get caught on windows, likely how the unity files are stuck together. Change 3034162 on 2016/06/30 by Martin.Wilson Refactor bone reference widget so that selection tree can be used seperately Change 3034205 on 2016/06/30 by Lina.Halper #ANIM: fix issue with addiitve blending with non-full weight applying wrong scale #jira: UE-32643, UE-32593 Change 3034339 on 2016/06/30 by James.Golding Moving functionality from Skeleton Curves tab into Anim Curve Viewer tab Change 3034426 on 2016/06/30 by Martin.Wilson CIS Fix Change 3034629 on 2016/06/30 by Lina.Halper Support non-zero curves to be stippred out upon importing Change 3035863 on 2016/07/01 by Marc.Audy When pasting components in to a blueprint, make the relative position and rotation of the root 0,0,0 #jira UE-31344 Change 3035916 on 2016/07/01 by Jon.Nabozny Fixed PaperGroupedSprite doesn't update InstanceBodies data in physics. This change is related to CL-3033124 Change 3035973 on 2016/07/01 by Lukasz.Furman fixed hash function for FRecastDebugPathfindingNode #ue4 Change 3036024 on 2016/07/01 by Zak.Middleton #ue4 - Avoid filling in array in AActor::FixupNativeActorComponents() unless we detect a null scene component. Avoid copying TWeakObjectPtr in ValidateDeferredTransformCache(). Change 3036157 on 2016/07/01 by Marc.Audy Protect against running commands on game thread when the audio device has already been freed #jira UE-32611 Change 3036178 on 2016/07/01 by Marc.Audy Don't bitpack the gamethread specific boolean. Change 3036906 on 2016/07/04 by bruce.nesbit Fixed a typo in HasDefaultBuildSettings - (bCompi8leLeanAndMeanUE should be bCompileLeanAndMeanUE) #tests Compiled Change 3036929 on 2016/07/04 by James.Golding UE-32405 Label Rotator components X/Y/Z instead of Roll/Pitch/Yaw Change 3036930 on 2016/07/04 by James.Golding UE-30414 Move constraint warnings to Message Log Change 3036931 on 2016/07/04 by James.Golding PR #2427: SkeletalMeshMerge now can transform the UVs of the source meshes. (Contributed by Bogustus) Change 3037123 on 2016/07/04 by Ori.Cohen Added physical animation preview in PhAT as well as physical animation profiles. Change 3037420 on 2016/07/05 by Jurre.deBaare Moved BodySetup_DEPRECATED out of WITH_EDITORONLY_DATA since it's being used in postload (fixes shipping builds) #jira UE-32771 Change 3037702 on 2016/07/05 by Thomas.Sarkanen Copying change 3037701 from Release-4.12: Fixed crash when viewing uncompressed animation Made sure that objects required by the animation evaluation are set up when performing game-thread side work in the editor. #jira UE-32715 - Crash when selecting "show" > "uncompressed animation" in Persona Change 3037837 on 2016/07/05 by Marc.Audy sound stats will now still be displayed when creating a new audio device #jira UE-32743 [CL 3038035 by Marc Audy in Main branch]
2016-07-05 14:25:57 -04:00
TSharedRef<IDetailCustomization> FSkeletalBodySetupDetails::MakeInstance()
{
return MakeShareable(new FSkeletalBodySetupDetails);
}
void FSkeletalBodySetupDetails::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
{
DetailBuilder.GetObjectsBeingCustomized(ObjectsCustomized);
IDetailCategoryBuilder& Cat = DetailBuilder.EditCategory(TEXT("PhysicalAnimation"));
const TArray<TWeakObjectPtr<UObject>>& ObjectsCustomizedLocal = ObjectsCustomized;
auto PhysAnimEditable = [ObjectsCustomizedLocal]() -> bool
{
bool bVisible = ObjectsCustomizedLocal.Num() > 0;
for (TWeakObjectPtr<UObject> WeakObj : ObjectsCustomizedLocal)
{
if (USkeletalBodySetup* BS = Cast<USkeletalBodySetup>(WeakObj.Get()))
{
if (!BS->FindPhysicalAnimationProfile(BS->GetCurrentPhysicalAnimationProfileName()))
{
bVisible = false;
break;
}
}
else
{
bVisible = false;
break;
}
}
return bVisible;
};
TAttribute<EVisibility> PhysAnimVisible = TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateLambda([PhysAnimEditable]()
{
return PhysAnimEditable() == true ? EVisibility::Visible : EVisibility::Collapsed;
}));
TAttribute<EVisibility> NewPhysAnimButtonVisible = TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateLambda([PhysAnimEditable]()
{
return PhysAnimEditable() == true ? EVisibility::Collapsed : EVisibility::Visible;
}));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3759273) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3722141 by Aaron.McLeran #jira UE-51670 Added ability to split multi-channel mic input into separate USoundWave assets in recording manager. - Will allow for sequencer recorder to record multiple audio streams, one for each actor Change 3726096 by Ori.Cohen Fixed welded bodies with negative scale not using the mirrored convex hull #jira UE-51647 Change 3726233 by Ori.Cohen Make sure RT doesn't try to create a physics mesh when debug drawing #jira UE-51721 Change 3726254 by Aaron.McLeran Fixing typo in GetCustomSpatializationSettingsClass interface Change 3728295 by Ori.Cohen Fix incorrect lock upgrading Change 3728516 by Benn.Gallagher Fix for crash loading reparented animation blueprints that do not have an animgraph but are no longer child blueprints. #jira UE-51414 Change 3728522 by Benn.Gallagher Added mesh paint settings to per-user settings and added preview vertex size so it's configurable by the user for use on differently sized meshes. #jira UE-50087 Change 3728853 by Benn.Gallagher [NvCloth] Fix sphere collision detection issue when clothing bounds are (almost) flat. Change 3729031 by Ethan.Geller #jira UEAP-316: Improvements to the audio side for our Opus VOIP implementation. Change 3729910 by Benn.Gallagher Fix for crashes editing destructible meshes caused by stale render data Change 3729921 by James.Golding - Remove 'bDisabled' flag from SkeletalMesh render data sections, use per-component ShowMaterialSection to hide sections instead - Renamed flag on source data (FSkelMeshSection) to bLegacyClothingSection_DEPRECATED, to fix up old clothing assets - Expose ShowMaterialSection to BP, added ShowAllMaterialSections and IsMaterialSectionShown as well - Move SelectedEditorSection and SelectedEditorMaterial from USkeletalMesh to USkinnedMeshComponent, made private, added accessors - Made SectionIndexPreview and MaterialIndexPreview in SkinnedMeshComponent private, added accessors - Remove unused ChunkIndexPreview from USkinnedMeshComponent and SelectedClothingSection from USkeletalMesh - Move SectionsDisplayMode from UDebugSkelMeshComponent to SAnimationEditorViewport #jira UEAP-167 Change 3730054 by Martin.Wilson Live Link: Add ability for sources to define their own settings Change 3730134 by Jurre.deBaare Editor crashes when opening animcompression setting on an alembic file #jira UE-51840 #fix ensure that anim sequence actually contains a compression scheme, and set scheme during ABC import #misc cleaned up comment Change 3730428 by Thomas.Sarkanen Fix copy/paste in the physics asset editor When constraint data was being serialized the default profile was being substituted, however it wasnt being updated for all non-detials panel operations. Added a UpdateProfileInstance() to propgate the changes correctly for copy/paste, axis cycling and toggling. Also allow multi-paste of constraints/bodies. #jira UE-51803 - Copy/paste doesn't work correctly in PhAT Change 3730464 by Thomas.Sarkanen Fixed copy/paste not working when the skeleton tree has focus The skeleton tree was absorbing the command binding because socket copy/paste wasnt not checking whether sockets were selected. #jira UE-51803 - Copy/paste doesn't work correctly in PhAT Change 3730511 by Jurre.deBaare Moving over fix from FN-Staging for [CrashReport] UE4Editor_Engine!FColorVertexBuffer::GetVertexColors() [colorvertexbuffer.cpp:313] #jira UE-48988 Change 3730685 by Benn.Gallagher Fix for sequencer crash when toggling spawnable for an actor containing a skeletal mesh component. Caused by CPFUO adding entries into the subinstance array while the component was unregistered. #jira UE-51508 Change 3731560 by Aaron.McLeran Removing gaurd on spatialization plugin settings and renaming enumerations Change 3731714 by Ori.Cohen Added the ability to profile scene query hitches. Change 3731725 by Ori.Cohen Change scene query hitch threshold to 50us by default Change 3731770 by Ethan.Geller Fix signed/unsigned comparison. Change 3731777 by Ethan.Geller Suppress static analysis warning. Change 3732145 by Thomas.Sarkanen [Duplicated from 4.18.1] Fixed crash when simulating in the physics asset editor, dragging with Ctrl+RMB and then clicking LMB Also fixed a selection issue that was exposed when this crash was fixed, #jira UE-51597 - [CrashReport] Crash in PHAT on LeftMouse click while moving ragdoll asset during Simulate Change 3732176 by Thomas.Sarkanen Fixed hang when selecting all bodies or constraints in a physics asset Implements a better fix for CL 3721129 #jira UE-51626 - Very long hang occurs when selecting all bodies in a physics asset Change 3732177 by Thomas.Sarkanen Fix crash when pasting properties in Physics Asset Editor Makes sure that the tree is refreshed when underlying data changes, so we dont access stuff out of range. #jira UE-51806 - Editor crashes when pasting properties of a body to multiple bodies Change 3732492 by Martin.Wilson Fix for ensure when compressing an animation whos skeleton has been switch due to skeletal mesh merging #Jira UE-51794 Change 3732672 by Thomas.Sarkanen Refactor view menus in animation editors Moves show menu and buffer visualizations into a new CommonMenuExtensions module. Reorders viewport menus in Persona-based editors so the "Show" menu is similar to the level editor's menu of the same name. All character-specific stuff is now in a "Character" menu. Original changes by Jonathan.Poncelet #jira UE-41903 - Add relevant options from Level viewport Show menu to Anim tools viewports Change 3732860 by Thomas.Sarkanen Fix CIS errors/warnings Change 3732877 by Thomas.Sarkanen Fix missing Physics menu Merge error on my part Change 3733113 by Ori.Cohen Fix CIS Change 3734859 by Thomas.Sarkanen Fix crash when opening a physics asset that uses a preview mesh with no skeleton #jira UE-51916 - [CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81] Change 3736693 by Ethan.Geller Added ability for submixes to define their own channel format. Written by aaron.mcleran Change 3737943 by James.Golding Fix crash when right-clicking during section selection in skel mesh tools #jira UE-51873 Change 3738337 by Benn.Gallagher Fix for crash switching between clothing assets with a gradient tool that has cached start/end indices. #jira UE-51921 Change 3738404 by Lina.Halper Add comment for bImportBoneTrack option in FBX importer Change 3738816 by Benn.Gallagher Added "Anim Drive" to clothing assets and added runtime interaction for simulations (Merged from Siren) Change 3738960 by Ethan.Geller Fix Linux compiler errors for implicit enum casting Change 3739214 by Lina.Halper - Removed unnecessary Initialize - Make sure invalidate the other part if not used (socket->bone or bone->socket) #jira: UE-51931 Change 3739215 by Lina.Halper compile error - added one more ) when pasted to the other line Change 3739442 by Lina.Halper pose asset crash when skeleton changes #jira: UE-52036 Change 3739795 by Ethan.Geller fix linux build with implicit enum class casts, pt 2 Change 3740553 by James.Golding Sweeps with an initial overlap now put more useful info (from PhysX) into HitResult::ImpactPoint #jira UE-47566 Change 3740560 by James.Golding - Don't rebuild render data on SkeletalMesh interactive property changes - Remove unnecessary render resource release in SkeletalMesh PreEditChange #jira UE-51652 Change 3740562 by James.Golding Extensibility improvements to PhysicsAssets (from NVIDIA) Change 3740563 by James.Golding PR #4066: Physical Animation Crash fix - Prevent crashing if the scene has already been removed or index was invalid. (Contributed by DSDambuster) #jira UE-50546 Change 3740564 by James.Golding PR #4175: Added functions to SpringArmComponent to get relevant status of the Collision Test (Contributed by alexformosoc) #jira UE-51761 Change 3740587 by Benn.Gallagher CIS fixes for non-cloth platforms and initialization order fix Change 3740658 by Thomas.Sarkanen Update cloth appropriately in the physics asset editor When moving primitives, just update the underlying extracted collision - we dont reset the entire simulation. Reset simulation when making more 'major' potential changes (adding/removing collision etc.) Optionally reset cloth when simulation starts/stops in the physics asset editor #jira UE-50949 - Phat Editor with cloth collisions #jira UE-48779 - Ability to reset clothing during physics simulation #jira UE-48778 - Moving collision in Physics editor doesn't interact with cloth Change 3743354 by Benn.Gallagher CIS Fix Change 3743419 by Thomas.Sarkanen Preview buttons are now present where applicable Preview mesh button reordered to be consistent with other anim editors. Preview animation re-instated where applicable. Also fixed skeleton tree icons hiding when bones are not relevant - this was confusing depending on bone layout #jira UE-50894 - Animation Editors - Include Preview Mesh and Animation Buttons Change 3743529 by Thomas.Sarkanen Moved constraint and physical anim profile indicators to the top of the details panel Indicators now show assignment status. #jira UE-50895 - Constraint Profiles requests Change 3743604 by Jurre.deBaare Duplicating from 4.18.1: [CrashReport] UE4Editor_Core!FMath::ComputeBaryCentric2D() [unrealmath.cpp:1951] #fix pre-emptive early out on the collinear test, and found other minor bug with bounds test as well #jira UE-51917 Change 3743757 by Lina.Halper Adding more ensure to detect NaN Change 3743791 by Ori.Cohen Fix CIS and stack size issues Change 3744008 by Benn.Gallagher Gravity override support for clothing interactor. #jira UE-51014 Change 3744439 by Michael.Karambelas Updating and investigating CableActor automation tests Change 3744566 by Martin.Wilson Possible fix for very rare anim corruption (missing raw data). Moved Super::PostLoad call above track verfiy to make sure skeleton is loaded. #jira UE-49335 Change 3745963 by Martin.Wilson Fix ensure being hit because users could turn on both "Use Adaptive Error" and "Use Adaptive Error 2" at the same time #Jira UE-52044 Change 3748585 by Aaron.McLeran Fixing crash when loading editor with synth components. Change 3749071 by Aaron.McLeran Fixing ambisonics submix format Change 3749969 by Danny.Bouimad Updating TM-AnimPhys to be more performant on Switch Change 3750103 by Danny.Bouimad Checking in automated test to cover Debug Show Collision, Visibility Collision and Player Collision. (Disabled currently due to active bug causing incorrect ground truths to be generated UE-52052) Change 3754465 by Ethan.Geller Fixing panning in audio mixer after submix format feature Change 3755637 by Lina.Halper Back out changelist 3739214 - still add back invalidation #jira: UE-52159 Change 3756385 by Lina.Halper - Adding ground truth for the cable component test map - Disabled first test as it has BP none access warning #jira: UE-52370 Change 3756707 by Ethan.Geller fix potential mem leak in mixer source Change 3757148 by Aaron.McLeran Fixing surround sound bugs due to recent changes to submix format. Change 3757583 by Aaron.McLeran Fix cook with synth component Change 3758477 by Danny.Bouimad Fixing Disabled cable actor test, checking in screenshots for a disabled test. Change 3758873 by Ethan.Geller #jira UE-52389 Remove assert on getting a hash for a unique net id. [CL 3759284 by Marc Audy in Main branch]
2017-11-15 16:13:28 -05:00
IDetailCategoryBuilder& PhysicsCat = DetailBuilder.EditCategory(TEXT("Physics"));
PhysicsCat.HeaderContent(
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.FillWidth(1.0f)
.HAlign(HAlign_Right)
.VAlign(VAlign_Center)
[
SNew(SRichTextBlock)
.DecoratorStyleSet(&FEditorStyle::Get())
.Text_Lambda([ObjectsCustomizedLocal]()
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3759273) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3722141 by Aaron.McLeran #jira UE-51670 Added ability to split multi-channel mic input into separate USoundWave assets in recording manager. - Will allow for sequencer recorder to record multiple audio streams, one for each actor Change 3726096 by Ori.Cohen Fixed welded bodies with negative scale not using the mirrored convex hull #jira UE-51647 Change 3726233 by Ori.Cohen Make sure RT doesn't try to create a physics mesh when debug drawing #jira UE-51721 Change 3726254 by Aaron.McLeran Fixing typo in GetCustomSpatializationSettingsClass interface Change 3728295 by Ori.Cohen Fix incorrect lock upgrading Change 3728516 by Benn.Gallagher Fix for crash loading reparented animation blueprints that do not have an animgraph but are no longer child blueprints. #jira UE-51414 Change 3728522 by Benn.Gallagher Added mesh paint settings to per-user settings and added preview vertex size so it's configurable by the user for use on differently sized meshes. #jira UE-50087 Change 3728853 by Benn.Gallagher [NvCloth] Fix sphere collision detection issue when clothing bounds are (almost) flat. Change 3729031 by Ethan.Geller #jira UEAP-316: Improvements to the audio side for our Opus VOIP implementation. Change 3729910 by Benn.Gallagher Fix for crashes editing destructible meshes caused by stale render data Change 3729921 by James.Golding - Remove 'bDisabled' flag from SkeletalMesh render data sections, use per-component ShowMaterialSection to hide sections instead - Renamed flag on source data (FSkelMeshSection) to bLegacyClothingSection_DEPRECATED, to fix up old clothing assets - Expose ShowMaterialSection to BP, added ShowAllMaterialSections and IsMaterialSectionShown as well - Move SelectedEditorSection and SelectedEditorMaterial from USkeletalMesh to USkinnedMeshComponent, made private, added accessors - Made SectionIndexPreview and MaterialIndexPreview in SkinnedMeshComponent private, added accessors - Remove unused ChunkIndexPreview from USkinnedMeshComponent and SelectedClothingSection from USkeletalMesh - Move SectionsDisplayMode from UDebugSkelMeshComponent to SAnimationEditorViewport #jira UEAP-167 Change 3730054 by Martin.Wilson Live Link: Add ability for sources to define their own settings Change 3730134 by Jurre.deBaare Editor crashes when opening animcompression setting on an alembic file #jira UE-51840 #fix ensure that anim sequence actually contains a compression scheme, and set scheme during ABC import #misc cleaned up comment Change 3730428 by Thomas.Sarkanen Fix copy/paste in the physics asset editor When constraint data was being serialized the default profile was being substituted, however it wasnt being updated for all non-detials panel operations. Added a UpdateProfileInstance() to propgate the changes correctly for copy/paste, axis cycling and toggling. Also allow multi-paste of constraints/bodies. #jira UE-51803 - Copy/paste doesn't work correctly in PhAT Change 3730464 by Thomas.Sarkanen Fixed copy/paste not working when the skeleton tree has focus The skeleton tree was absorbing the command binding because socket copy/paste wasnt not checking whether sockets were selected. #jira UE-51803 - Copy/paste doesn't work correctly in PhAT Change 3730511 by Jurre.deBaare Moving over fix from FN-Staging for [CrashReport] UE4Editor_Engine!FColorVertexBuffer::GetVertexColors() [colorvertexbuffer.cpp:313] #jira UE-48988 Change 3730685 by Benn.Gallagher Fix for sequencer crash when toggling spawnable for an actor containing a skeletal mesh component. Caused by CPFUO adding entries into the subinstance array while the component was unregistered. #jira UE-51508 Change 3731560 by Aaron.McLeran Removing gaurd on spatialization plugin settings and renaming enumerations Change 3731714 by Ori.Cohen Added the ability to profile scene query hitches. Change 3731725 by Ori.Cohen Change scene query hitch threshold to 50us by default Change 3731770 by Ethan.Geller Fix signed/unsigned comparison. Change 3731777 by Ethan.Geller Suppress static analysis warning. Change 3732145 by Thomas.Sarkanen [Duplicated from 4.18.1] Fixed crash when simulating in the physics asset editor, dragging with Ctrl+RMB and then clicking LMB Also fixed a selection issue that was exposed when this crash was fixed, #jira UE-51597 - [CrashReport] Crash in PHAT on LeftMouse click while moving ragdoll asset during Simulate Change 3732176 by Thomas.Sarkanen Fixed hang when selecting all bodies or constraints in a physics asset Implements a better fix for CL 3721129 #jira UE-51626 - Very long hang occurs when selecting all bodies in a physics asset Change 3732177 by Thomas.Sarkanen Fix crash when pasting properties in Physics Asset Editor Makes sure that the tree is refreshed when underlying data changes, so we dont access stuff out of range. #jira UE-51806 - Editor crashes when pasting properties of a body to multiple bodies Change 3732492 by Martin.Wilson Fix for ensure when compressing an animation whos skeleton has been switch due to skeletal mesh merging #Jira UE-51794 Change 3732672 by Thomas.Sarkanen Refactor view menus in animation editors Moves show menu and buffer visualizations into a new CommonMenuExtensions module. Reorders viewport menus in Persona-based editors so the "Show" menu is similar to the level editor's menu of the same name. All character-specific stuff is now in a "Character" menu. Original changes by Jonathan.Poncelet #jira UE-41903 - Add relevant options from Level viewport Show menu to Anim tools viewports Change 3732860 by Thomas.Sarkanen Fix CIS errors/warnings Change 3732877 by Thomas.Sarkanen Fix missing Physics menu Merge error on my part Change 3733113 by Ori.Cohen Fix CIS Change 3734859 by Thomas.Sarkanen Fix crash when opening a physics asset that uses a preview mesh with no skeleton #jira UE-51916 - [CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81] Change 3736693 by Ethan.Geller Added ability for submixes to define their own channel format. Written by aaron.mcleran Change 3737943 by James.Golding Fix crash when right-clicking during section selection in skel mesh tools #jira UE-51873 Change 3738337 by Benn.Gallagher Fix for crash switching between clothing assets with a gradient tool that has cached start/end indices. #jira UE-51921 Change 3738404 by Lina.Halper Add comment for bImportBoneTrack option in FBX importer Change 3738816 by Benn.Gallagher Added "Anim Drive" to clothing assets and added runtime interaction for simulations (Merged from Siren) Change 3738960 by Ethan.Geller Fix Linux compiler errors for implicit enum casting Change 3739214 by Lina.Halper - Removed unnecessary Initialize - Make sure invalidate the other part if not used (socket->bone or bone->socket) #jira: UE-51931 Change 3739215 by Lina.Halper compile error - added one more ) when pasted to the other line Change 3739442 by Lina.Halper pose asset crash when skeleton changes #jira: UE-52036 Change 3739795 by Ethan.Geller fix linux build with implicit enum class casts, pt 2 Change 3740553 by James.Golding Sweeps with an initial overlap now put more useful info (from PhysX) into HitResult::ImpactPoint #jira UE-47566 Change 3740560 by James.Golding - Don't rebuild render data on SkeletalMesh interactive property changes - Remove unnecessary render resource release in SkeletalMesh PreEditChange #jira UE-51652 Change 3740562 by James.Golding Extensibility improvements to PhysicsAssets (from NVIDIA) Change 3740563 by James.Golding PR #4066: Physical Animation Crash fix - Prevent crashing if the scene has already been removed or index was invalid. (Contributed by DSDambuster) #jira UE-50546 Change 3740564 by James.Golding PR #4175: Added functions to SpringArmComponent to get relevant status of the Collision Test (Contributed by alexformosoc) #jira UE-51761 Change 3740587 by Benn.Gallagher CIS fixes for non-cloth platforms and initialization order fix Change 3740658 by Thomas.Sarkanen Update cloth appropriately in the physics asset editor When moving primitives, just update the underlying extracted collision - we dont reset the entire simulation. Reset simulation when making more 'major' potential changes (adding/removing collision etc.) Optionally reset cloth when simulation starts/stops in the physics asset editor #jira UE-50949 - Phat Editor with cloth collisions #jira UE-48779 - Ability to reset clothing during physics simulation #jira UE-48778 - Moving collision in Physics editor doesn't interact with cloth Change 3743354 by Benn.Gallagher CIS Fix Change 3743419 by Thomas.Sarkanen Preview buttons are now present where applicable Preview mesh button reordered to be consistent with other anim editors. Preview animation re-instated where applicable. Also fixed skeleton tree icons hiding when bones are not relevant - this was confusing depending on bone layout #jira UE-50894 - Animation Editors - Include Preview Mesh and Animation Buttons Change 3743529 by Thomas.Sarkanen Moved constraint and physical anim profile indicators to the top of the details panel Indicators now show assignment status. #jira UE-50895 - Constraint Profiles requests Change 3743604 by Jurre.deBaare Duplicating from 4.18.1: [CrashReport] UE4Editor_Core!FMath::ComputeBaryCentric2D() [unrealmath.cpp:1951] #fix pre-emptive early out on the collinear test, and found other minor bug with bounds test as well #jira UE-51917 Change 3743757 by Lina.Halper Adding more ensure to detect NaN Change 3743791 by Ori.Cohen Fix CIS and stack size issues Change 3744008 by Benn.Gallagher Gravity override support for clothing interactor. #jira UE-51014 Change 3744439 by Michael.Karambelas Updating and investigating CableActor automation tests Change 3744566 by Martin.Wilson Possible fix for very rare anim corruption (missing raw data). Moved Super::PostLoad call above track verfiy to make sure skeleton is loaded. #jira UE-49335 Change 3745963 by Martin.Wilson Fix ensure being hit because users could turn on both "Use Adaptive Error" and "Use Adaptive Error 2" at the same time #Jira UE-52044 Change 3748585 by Aaron.McLeran Fixing crash when loading editor with synth components. Change 3749071 by Aaron.McLeran Fixing ambisonics submix format Change 3749969 by Danny.Bouimad Updating TM-AnimPhys to be more performant on Switch Change 3750103 by Danny.Bouimad Checking in automated test to cover Debug Show Collision, Visibility Collision and Player Collision. (Disabled currently due to active bug causing incorrect ground truths to be generated UE-52052) Change 3754465 by Ethan.Geller Fixing panning in audio mixer after submix format feature Change 3755637 by Lina.Halper Back out changelist 3739214 - still add back invalidation #jira: UE-52159 Change 3756385 by Lina.Halper - Adding ground truth for the cable component test map - Disabled first test as it has BP none access warning #jira: UE-52370 Change 3756707 by Ethan.Geller fix potential mem leak in mixer source Change 3757148 by Aaron.McLeran Fixing surround sound bugs due to recent changes to submix format. Change 3757583 by Aaron.McLeran Fix cook with synth component Change 3758477 by Danny.Bouimad Fixing Disabled cable actor test, checking in screenshots for a disabled test. Change 3758873 by Ethan.Geller #jira UE-52389 Remove assert on getting a hash for a unique net id. [CL 3759284 by Marc Audy in Main branch]
2017-11-15 16:13:28 -05:00
if (ObjectsCustomizedLocal.Num() > 0)
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3759273) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3722141 by Aaron.McLeran #jira UE-51670 Added ability to split multi-channel mic input into separate USoundWave assets in recording manager. - Will allow for sequencer recorder to record multiple audio streams, one for each actor Change 3726096 by Ori.Cohen Fixed welded bodies with negative scale not using the mirrored convex hull #jira UE-51647 Change 3726233 by Ori.Cohen Make sure RT doesn't try to create a physics mesh when debug drawing #jira UE-51721 Change 3726254 by Aaron.McLeran Fixing typo in GetCustomSpatializationSettingsClass interface Change 3728295 by Ori.Cohen Fix incorrect lock upgrading Change 3728516 by Benn.Gallagher Fix for crash loading reparented animation blueprints that do not have an animgraph but are no longer child blueprints. #jira UE-51414 Change 3728522 by Benn.Gallagher Added mesh paint settings to per-user settings and added preview vertex size so it's configurable by the user for use on differently sized meshes. #jira UE-50087 Change 3728853 by Benn.Gallagher [NvCloth] Fix sphere collision detection issue when clothing bounds are (almost) flat. Change 3729031 by Ethan.Geller #jira UEAP-316: Improvements to the audio side for our Opus VOIP implementation. Change 3729910 by Benn.Gallagher Fix for crashes editing destructible meshes caused by stale render data Change 3729921 by James.Golding - Remove 'bDisabled' flag from SkeletalMesh render data sections, use per-component ShowMaterialSection to hide sections instead - Renamed flag on source data (FSkelMeshSection) to bLegacyClothingSection_DEPRECATED, to fix up old clothing assets - Expose ShowMaterialSection to BP, added ShowAllMaterialSections and IsMaterialSectionShown as well - Move SelectedEditorSection and SelectedEditorMaterial from USkeletalMesh to USkinnedMeshComponent, made private, added accessors - Made SectionIndexPreview and MaterialIndexPreview in SkinnedMeshComponent private, added accessors - Remove unused ChunkIndexPreview from USkinnedMeshComponent and SelectedClothingSection from USkeletalMesh - Move SectionsDisplayMode from UDebugSkelMeshComponent to SAnimationEditorViewport #jira UEAP-167 Change 3730054 by Martin.Wilson Live Link: Add ability for sources to define their own settings Change 3730134 by Jurre.deBaare Editor crashes when opening animcompression setting on an alembic file #jira UE-51840 #fix ensure that anim sequence actually contains a compression scheme, and set scheme during ABC import #misc cleaned up comment Change 3730428 by Thomas.Sarkanen Fix copy/paste in the physics asset editor When constraint data was being serialized the default profile was being substituted, however it wasnt being updated for all non-detials panel operations. Added a UpdateProfileInstance() to propgate the changes correctly for copy/paste, axis cycling and toggling. Also allow multi-paste of constraints/bodies. #jira UE-51803 - Copy/paste doesn't work correctly in PhAT Change 3730464 by Thomas.Sarkanen Fixed copy/paste not working when the skeleton tree has focus The skeleton tree was absorbing the command binding because socket copy/paste wasnt not checking whether sockets were selected. #jira UE-51803 - Copy/paste doesn't work correctly in PhAT Change 3730511 by Jurre.deBaare Moving over fix from FN-Staging for [CrashReport] UE4Editor_Engine!FColorVertexBuffer::GetVertexColors() [colorvertexbuffer.cpp:313] #jira UE-48988 Change 3730685 by Benn.Gallagher Fix for sequencer crash when toggling spawnable for an actor containing a skeletal mesh component. Caused by CPFUO adding entries into the subinstance array while the component was unregistered. #jira UE-51508 Change 3731560 by Aaron.McLeran Removing gaurd on spatialization plugin settings and renaming enumerations Change 3731714 by Ori.Cohen Added the ability to profile scene query hitches. Change 3731725 by Ori.Cohen Change scene query hitch threshold to 50us by default Change 3731770 by Ethan.Geller Fix signed/unsigned comparison. Change 3731777 by Ethan.Geller Suppress static analysis warning. Change 3732145 by Thomas.Sarkanen [Duplicated from 4.18.1] Fixed crash when simulating in the physics asset editor, dragging with Ctrl+RMB and then clicking LMB Also fixed a selection issue that was exposed when this crash was fixed, #jira UE-51597 - [CrashReport] Crash in PHAT on LeftMouse click while moving ragdoll asset during Simulate Change 3732176 by Thomas.Sarkanen Fixed hang when selecting all bodies or constraints in a physics asset Implements a better fix for CL 3721129 #jira UE-51626 - Very long hang occurs when selecting all bodies in a physics asset Change 3732177 by Thomas.Sarkanen Fix crash when pasting properties in Physics Asset Editor Makes sure that the tree is refreshed when underlying data changes, so we dont access stuff out of range. #jira UE-51806 - Editor crashes when pasting properties of a body to multiple bodies Change 3732492 by Martin.Wilson Fix for ensure when compressing an animation whos skeleton has been switch due to skeletal mesh merging #Jira UE-51794 Change 3732672 by Thomas.Sarkanen Refactor view menus in animation editors Moves show menu and buffer visualizations into a new CommonMenuExtensions module. Reorders viewport menus in Persona-based editors so the "Show" menu is similar to the level editor's menu of the same name. All character-specific stuff is now in a "Character" menu. Original changes by Jonathan.Poncelet #jira UE-41903 - Add relevant options from Level viewport Show menu to Anim tools viewports Change 3732860 by Thomas.Sarkanen Fix CIS errors/warnings Change 3732877 by Thomas.Sarkanen Fix missing Physics menu Merge error on my part Change 3733113 by Ori.Cohen Fix CIS Change 3734859 by Thomas.Sarkanen Fix crash when opening a physics asset that uses a preview mesh with no skeleton #jira UE-51916 - [CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81] Change 3736693 by Ethan.Geller Added ability for submixes to define their own channel format. Written by aaron.mcleran Change 3737943 by James.Golding Fix crash when right-clicking during section selection in skel mesh tools #jira UE-51873 Change 3738337 by Benn.Gallagher Fix for crash switching between clothing assets with a gradient tool that has cached start/end indices. #jira UE-51921 Change 3738404 by Lina.Halper Add comment for bImportBoneTrack option in FBX importer Change 3738816 by Benn.Gallagher Added "Anim Drive" to clothing assets and added runtime interaction for simulations (Merged from Siren) Change 3738960 by Ethan.Geller Fix Linux compiler errors for implicit enum casting Change 3739214 by Lina.Halper - Removed unnecessary Initialize - Make sure invalidate the other part if not used (socket->bone or bone->socket) #jira: UE-51931 Change 3739215 by Lina.Halper compile error - added one more ) when pasted to the other line Change 3739442 by Lina.Halper pose asset crash when skeleton changes #jira: UE-52036 Change 3739795 by Ethan.Geller fix linux build with implicit enum class casts, pt 2 Change 3740553 by James.Golding Sweeps with an initial overlap now put more useful info (from PhysX) into HitResult::ImpactPoint #jira UE-47566 Change 3740560 by James.Golding - Don't rebuild render data on SkeletalMesh interactive property changes - Remove unnecessary render resource release in SkeletalMesh PreEditChange #jira UE-51652 Change 3740562 by James.Golding Extensibility improvements to PhysicsAssets (from NVIDIA) Change 3740563 by James.Golding PR #4066: Physical Animation Crash fix - Prevent crashing if the scene has already been removed or index was invalid. (Contributed by DSDambuster) #jira UE-50546 Change 3740564 by James.Golding PR #4175: Added functions to SpringArmComponent to get relevant status of the Collision Test (Contributed by alexformosoc) #jira UE-51761 Change 3740587 by Benn.Gallagher CIS fixes for non-cloth platforms and initialization order fix Change 3740658 by Thomas.Sarkanen Update cloth appropriately in the physics asset editor When moving primitives, just update the underlying extracted collision - we dont reset the entire simulation. Reset simulation when making more 'major' potential changes (adding/removing collision etc.) Optionally reset cloth when simulation starts/stops in the physics asset editor #jira UE-50949 - Phat Editor with cloth collisions #jira UE-48779 - Ability to reset clothing during physics simulation #jira UE-48778 - Moving collision in Physics editor doesn't interact with cloth Change 3743354 by Benn.Gallagher CIS Fix Change 3743419 by Thomas.Sarkanen Preview buttons are now present where applicable Preview mesh button reordered to be consistent with other anim editors. Preview animation re-instated where applicable. Also fixed skeleton tree icons hiding when bones are not relevant - this was confusing depending on bone layout #jira UE-50894 - Animation Editors - Include Preview Mesh and Animation Buttons Change 3743529 by Thomas.Sarkanen Moved constraint and physical anim profile indicators to the top of the details panel Indicators now show assignment status. #jira UE-50895 - Constraint Profiles requests Change 3743604 by Jurre.deBaare Duplicating from 4.18.1: [CrashReport] UE4Editor_Core!FMath::ComputeBaryCentric2D() [unrealmath.cpp:1951] #fix pre-emptive early out on the collinear test, and found other minor bug with bounds test as well #jira UE-51917 Change 3743757 by Lina.Halper Adding more ensure to detect NaN Change 3743791 by Ori.Cohen Fix CIS and stack size issues Change 3744008 by Benn.Gallagher Gravity override support for clothing interactor. #jira UE-51014 Change 3744439 by Michael.Karambelas Updating and investigating CableActor automation tests Change 3744566 by Martin.Wilson Possible fix for very rare anim corruption (missing raw data). Moved Super::PostLoad call above track verfiy to make sure skeleton is loaded. #jira UE-49335 Change 3745963 by Martin.Wilson Fix ensure being hit because users could turn on both "Use Adaptive Error" and "Use Adaptive Error 2" at the same time #Jira UE-52044 Change 3748585 by Aaron.McLeran Fixing crash when loading editor with synth components. Change 3749071 by Aaron.McLeran Fixing ambisonics submix format Change 3749969 by Danny.Bouimad Updating TM-AnimPhys to be more performant on Switch Change 3750103 by Danny.Bouimad Checking in automated test to cover Debug Show Collision, Visibility Collision and Player Collision. (Disabled currently due to active bug causing incorrect ground truths to be generated UE-52052) Change 3754465 by Ethan.Geller Fixing panning in audio mixer after submix format feature Change 3755637 by Lina.Halper Back out changelist 3739214 - still add back invalidation #jira: UE-52159 Change 3756385 by Lina.Halper - Adding ground truth for the cable component test map - Disabled first test as it has BP none access warning #jira: UE-52370 Change 3756707 by Ethan.Geller fix potential mem leak in mixer source Change 3757148 by Aaron.McLeran Fixing surround sound bugs due to recent changes to submix format. Change 3757583 by Aaron.McLeran Fix cook with synth component Change 3758477 by Danny.Bouimad Fixing Disabled cable actor test, checking in screenshots for a disabled test. Change 3758873 by Ethan.Geller #jira UE-52389 Remove assert on getting a hash for a unique net id. [CL 3759284 by Marc Audy in Main branch]
2017-11-15 16:13:28 -05:00
if (USkeletalBodySetup* BS = Cast<USkeletalBodySetup>(ObjectsCustomizedLocal[0].Get()))
{
FName CurrentProfileName = BS->GetCurrentPhysicalAnimationProfileName();
if(CurrentProfileName != NAME_None)
{
if(BS->FindPhysicalAnimationProfile(CurrentProfileName) != nullptr)
{
return FText::Format(LOCTEXT("ProfileFormatAssigned", "Assigned to Profile: <RichTextBlock.Bold>{0}</>"), FText::FromName(CurrentProfileName));
}
else
{
return FText::Format(LOCTEXT("ProfileFormatNotAssigned", "Not Assigned to Profile: <RichTextBlock.Bold>{0}</>"), FText::FromName(CurrentProfileName));
}
}
else
{
return LOCTEXT("ProfileFormatNone", "Current Profile: <RichTextBlock.Bold>None</>");
}
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3759273) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3722141 by Aaron.McLeran #jira UE-51670 Added ability to split multi-channel mic input into separate USoundWave assets in recording manager. - Will allow for sequencer recorder to record multiple audio streams, one for each actor Change 3726096 by Ori.Cohen Fixed welded bodies with negative scale not using the mirrored convex hull #jira UE-51647 Change 3726233 by Ori.Cohen Make sure RT doesn't try to create a physics mesh when debug drawing #jira UE-51721 Change 3726254 by Aaron.McLeran Fixing typo in GetCustomSpatializationSettingsClass interface Change 3728295 by Ori.Cohen Fix incorrect lock upgrading Change 3728516 by Benn.Gallagher Fix for crash loading reparented animation blueprints that do not have an animgraph but are no longer child blueprints. #jira UE-51414 Change 3728522 by Benn.Gallagher Added mesh paint settings to per-user settings and added preview vertex size so it's configurable by the user for use on differently sized meshes. #jira UE-50087 Change 3728853 by Benn.Gallagher [NvCloth] Fix sphere collision detection issue when clothing bounds are (almost) flat. Change 3729031 by Ethan.Geller #jira UEAP-316: Improvements to the audio side for our Opus VOIP implementation. Change 3729910 by Benn.Gallagher Fix for crashes editing destructible meshes caused by stale render data Change 3729921 by James.Golding - Remove 'bDisabled' flag from SkeletalMesh render data sections, use per-component ShowMaterialSection to hide sections instead - Renamed flag on source data (FSkelMeshSection) to bLegacyClothingSection_DEPRECATED, to fix up old clothing assets - Expose ShowMaterialSection to BP, added ShowAllMaterialSections and IsMaterialSectionShown as well - Move SelectedEditorSection and SelectedEditorMaterial from USkeletalMesh to USkinnedMeshComponent, made private, added accessors - Made SectionIndexPreview and MaterialIndexPreview in SkinnedMeshComponent private, added accessors - Remove unused ChunkIndexPreview from USkinnedMeshComponent and SelectedClothingSection from USkeletalMesh - Move SectionsDisplayMode from UDebugSkelMeshComponent to SAnimationEditorViewport #jira UEAP-167 Change 3730054 by Martin.Wilson Live Link: Add ability for sources to define their own settings Change 3730134 by Jurre.deBaare Editor crashes when opening animcompression setting on an alembic file #jira UE-51840 #fix ensure that anim sequence actually contains a compression scheme, and set scheme during ABC import #misc cleaned up comment Change 3730428 by Thomas.Sarkanen Fix copy/paste in the physics asset editor When constraint data was being serialized the default profile was being substituted, however it wasnt being updated for all non-detials panel operations. Added a UpdateProfileInstance() to propgate the changes correctly for copy/paste, axis cycling and toggling. Also allow multi-paste of constraints/bodies. #jira UE-51803 - Copy/paste doesn't work correctly in PhAT Change 3730464 by Thomas.Sarkanen Fixed copy/paste not working when the skeleton tree has focus The skeleton tree was absorbing the command binding because socket copy/paste wasnt not checking whether sockets were selected. #jira UE-51803 - Copy/paste doesn't work correctly in PhAT Change 3730511 by Jurre.deBaare Moving over fix from FN-Staging for [CrashReport] UE4Editor_Engine!FColorVertexBuffer::GetVertexColors() [colorvertexbuffer.cpp:313] #jira UE-48988 Change 3730685 by Benn.Gallagher Fix for sequencer crash when toggling spawnable for an actor containing a skeletal mesh component. Caused by CPFUO adding entries into the subinstance array while the component was unregistered. #jira UE-51508 Change 3731560 by Aaron.McLeran Removing gaurd on spatialization plugin settings and renaming enumerations Change 3731714 by Ori.Cohen Added the ability to profile scene query hitches. Change 3731725 by Ori.Cohen Change scene query hitch threshold to 50us by default Change 3731770 by Ethan.Geller Fix signed/unsigned comparison. Change 3731777 by Ethan.Geller Suppress static analysis warning. Change 3732145 by Thomas.Sarkanen [Duplicated from 4.18.1] Fixed crash when simulating in the physics asset editor, dragging with Ctrl+RMB and then clicking LMB Also fixed a selection issue that was exposed when this crash was fixed, #jira UE-51597 - [CrashReport] Crash in PHAT on LeftMouse click while moving ragdoll asset during Simulate Change 3732176 by Thomas.Sarkanen Fixed hang when selecting all bodies or constraints in a physics asset Implements a better fix for CL 3721129 #jira UE-51626 - Very long hang occurs when selecting all bodies in a physics asset Change 3732177 by Thomas.Sarkanen Fix crash when pasting properties in Physics Asset Editor Makes sure that the tree is refreshed when underlying data changes, so we dont access stuff out of range. #jira UE-51806 - Editor crashes when pasting properties of a body to multiple bodies Change 3732492 by Martin.Wilson Fix for ensure when compressing an animation whos skeleton has been switch due to skeletal mesh merging #Jira UE-51794 Change 3732672 by Thomas.Sarkanen Refactor view menus in animation editors Moves show menu and buffer visualizations into a new CommonMenuExtensions module. Reorders viewport menus in Persona-based editors so the "Show" menu is similar to the level editor's menu of the same name. All character-specific stuff is now in a "Character" menu. Original changes by Jonathan.Poncelet #jira UE-41903 - Add relevant options from Level viewport Show menu to Anim tools viewports Change 3732860 by Thomas.Sarkanen Fix CIS errors/warnings Change 3732877 by Thomas.Sarkanen Fix missing Physics menu Merge error on my part Change 3733113 by Ori.Cohen Fix CIS Change 3734859 by Thomas.Sarkanen Fix crash when opening a physics asset that uses a preview mesh with no skeleton #jira UE-51916 - [CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81] Change 3736693 by Ethan.Geller Added ability for submixes to define their own channel format. Written by aaron.mcleran Change 3737943 by James.Golding Fix crash when right-clicking during section selection in skel mesh tools #jira UE-51873 Change 3738337 by Benn.Gallagher Fix for crash switching between clothing assets with a gradient tool that has cached start/end indices. #jira UE-51921 Change 3738404 by Lina.Halper Add comment for bImportBoneTrack option in FBX importer Change 3738816 by Benn.Gallagher Added "Anim Drive" to clothing assets and added runtime interaction for simulations (Merged from Siren) Change 3738960 by Ethan.Geller Fix Linux compiler errors for implicit enum casting Change 3739214 by Lina.Halper - Removed unnecessary Initialize - Make sure invalidate the other part if not used (socket->bone or bone->socket) #jira: UE-51931 Change 3739215 by Lina.Halper compile error - added one more ) when pasted to the other line Change 3739442 by Lina.Halper pose asset crash when skeleton changes #jira: UE-52036 Change 3739795 by Ethan.Geller fix linux build with implicit enum class casts, pt 2 Change 3740553 by James.Golding Sweeps with an initial overlap now put more useful info (from PhysX) into HitResult::ImpactPoint #jira UE-47566 Change 3740560 by James.Golding - Don't rebuild render data on SkeletalMesh interactive property changes - Remove unnecessary render resource release in SkeletalMesh PreEditChange #jira UE-51652 Change 3740562 by James.Golding Extensibility improvements to PhysicsAssets (from NVIDIA) Change 3740563 by James.Golding PR #4066: Physical Animation Crash fix - Prevent crashing if the scene has already been removed or index was invalid. (Contributed by DSDambuster) #jira UE-50546 Change 3740564 by James.Golding PR #4175: Added functions to SpringArmComponent to get relevant status of the Collision Test (Contributed by alexformosoc) #jira UE-51761 Change 3740587 by Benn.Gallagher CIS fixes for non-cloth platforms and initialization order fix Change 3740658 by Thomas.Sarkanen Update cloth appropriately in the physics asset editor When moving primitives, just update the underlying extracted collision - we dont reset the entire simulation. Reset simulation when making more 'major' potential changes (adding/removing collision etc.) Optionally reset cloth when simulation starts/stops in the physics asset editor #jira UE-50949 - Phat Editor with cloth collisions #jira UE-48779 - Ability to reset clothing during physics simulation #jira UE-48778 - Moving collision in Physics editor doesn't interact with cloth Change 3743354 by Benn.Gallagher CIS Fix Change 3743419 by Thomas.Sarkanen Preview buttons are now present where applicable Preview mesh button reordered to be consistent with other anim editors. Preview animation re-instated where applicable. Also fixed skeleton tree icons hiding when bones are not relevant - this was confusing depending on bone layout #jira UE-50894 - Animation Editors - Include Preview Mesh and Animation Buttons Change 3743529 by Thomas.Sarkanen Moved constraint and physical anim profile indicators to the top of the details panel Indicators now show assignment status. #jira UE-50895 - Constraint Profiles requests Change 3743604 by Jurre.deBaare Duplicating from 4.18.1: [CrashReport] UE4Editor_Core!FMath::ComputeBaryCentric2D() [unrealmath.cpp:1951] #fix pre-emptive early out on the collinear test, and found other minor bug with bounds test as well #jira UE-51917 Change 3743757 by Lina.Halper Adding more ensure to detect NaN Change 3743791 by Ori.Cohen Fix CIS and stack size issues Change 3744008 by Benn.Gallagher Gravity override support for clothing interactor. #jira UE-51014 Change 3744439 by Michael.Karambelas Updating and investigating CableActor automation tests Change 3744566 by Martin.Wilson Possible fix for very rare anim corruption (missing raw data). Moved Super::PostLoad call above track verfiy to make sure skeleton is loaded. #jira UE-49335 Change 3745963 by Martin.Wilson Fix ensure being hit because users could turn on both "Use Adaptive Error" and "Use Adaptive Error 2" at the same time #Jira UE-52044 Change 3748585 by Aaron.McLeran Fixing crash when loading editor with synth components. Change 3749071 by Aaron.McLeran Fixing ambisonics submix format Change 3749969 by Danny.Bouimad Updating TM-AnimPhys to be more performant on Switch Change 3750103 by Danny.Bouimad Checking in automated test to cover Debug Show Collision, Visibility Collision and Player Collision. (Disabled currently due to active bug causing incorrect ground truths to be generated UE-52052) Change 3754465 by Ethan.Geller Fixing panning in audio mixer after submix format feature Change 3755637 by Lina.Halper Back out changelist 3739214 - still add back invalidation #jira: UE-52159 Change 3756385 by Lina.Halper - Adding ground truth for the cable component test map - Disabled first test as it has BP none access warning #jira: UE-52370 Change 3756707 by Ethan.Geller fix potential mem leak in mixer source Change 3757148 by Aaron.McLeran Fixing surround sound bugs due to recent changes to submix format. Change 3757583 by Aaron.McLeran Fix cook with synth component Change 3758477 by Danny.Bouimad Fixing Disabled cable actor test, checking in screenshots for a disabled test. Change 3758873 by Ethan.Geller #jira UE-52389 Remove assert on getting a hash for a unique net id. [CL 3759284 by Marc Audy in Main branch]
2017-11-15 16:13:28 -05:00
return FText();
})
]
);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3038004) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3021479 on 2016/06/21 by Marc.Audy Fix child actor properties set in the parent's construction script from being wiped out (4.12) #jira UE-31956 Change 3021703 on 2016/06/21 by Marc.Audy Fix crash due to copying properties to registered components and then reregistering them. (4.12) #jira UE-31973 Change 3022105 on 2016/06/21 by Jeremy.Ernst -new test assets for James for PSD node Change 3022621 on 2016/06/22 by James.Golding Add AnimBP for testing PSD Change 3022622 on 2016/06/22 by James.Golding Only restrict anim asset selection for UAnimGraphNode_AssetPlayerBase derived nodes Change 3022656 on 2016/06/22 by James.Golding UE-30537 Fix solid collision geom drawing not working when mirrored Change 3022657 on 2016/06/22 by James.Golding Don't crash in FAnimGraphNodeDetails::OnShouldFilterAnimAsset if AnimAsset doesn't have Skeleton asset registry tag (shouldn't happen, but shouldn't crash) Change 3022663 on 2016/06/22 by James.Golding UE-31283 Additional extensibility for anim and physics PR #2434: Morpheme integration changes (Contributed by NaturalMotionTechnology) Change 3022683 on 2016/06/22 by James.Golding - Change OrientationDriver to always use PoseAsset for target poses - Remove NumPoses from PoseAsset and use GetAssetRegistryTags instead Change 3022891 on 2016/06/22 by mason.seay Test asset for component hit Change 3023203 on 2016/06/22 by mason.seay Updated map to use more noticeable sound assets Change 3023335 on 2016/06/22 by Marc.Audy Use AddReferencedObjects instead of iterating array manuallly Change 3023351 on 2016/06/22 by Ori.Cohen Fix the case where physics hit events were passing the wrong component's bone info to the hit event. #JIRA UE-32376 Change 3023368 on 2016/06/22 by mason.seay Renamed actors in World Outliner Change 3023425 on 2016/06/22 by mason.seay Moved asset to new folder and fixed deprecated node Change 3023429 on 2016/06/22 by mason.seay Disabled collision on proc mesh Change 3023553 on 2016/06/22 by Jon.Nabozny Fix issue where MaxAngularVelocity resets to default on UPrimitiveComponent->BodyInstance. Replicated from CL 3009477. #JIRA UE-31670 Change 3024669 on 2016/06/23 by James.Golding Update PSD test assets (removing unused) Change 3024864 on 2016/06/23 by Marc.Audy Audio Threading! Change 3024877 on 2016/06/23 by James.Golding PR #2375: Allow the creation of custom IStreamingManager (Contributed by bozaro) Change 3024880 on 2016/06/23 by James.Golding PR #2209: Fix UGameplayStatics::*Game*Slot documentation (Contributed by Lectem) Change 3024939 on 2016/06/23 by James.Golding - Add SwingOnly options to OrientationDriver - Move EBoneAxis from AnimNode_RotationMultiplier.h to AnimTypes.h - Calculate gaussian radius per pose, not globally Change 3024940 on 2016/06/23 by James.Golding PoseAsset editor improvements - Replace pose edit box with inline-editable style (with validation) - Add filter highlight - Show curve values for each pose when selected - Add different background for curve list - Filter box only searches pose list, moved location to indicate that Change 3024949 on 2016/06/23 by James.Golding Small update to PSD test AnimBP Change 3025002 on 2016/06/23 by Ori.Cohen Fix the case where fixed frame rate combined with t.maxfps would lead to negative delta time. We now take the min of t.maxfps and fixed frame rate. #JIRA UE-32219 Change 3025214 on 2016/06/23 by mason.seay Updated Character Movement Map Change 3025319 on 2016/06/23 by Ori.Cohen Make sure changing skeletal mesh updates the bone index on body instances already created. Change 3025435 on 2016/06/23 by Ori.Cohen Fix welded bodies not updating their collision profile when calling SetCollisionProfile #JIRA UE-32394 Change 3025581 on 2016/06/23 by mason.seay Test asset for slicing procedural mesh Change 3026483 on 2016/06/24 by Marc.Audy Don't reschedule multiple times tick functions used as prerequisites #jira UE-32414 Change 3026498 on 2016/06/24 by mason.seay Updating blueprint for bug repro Change 3026547 on 2016/06/24 by Thomas.Sarkanen Fixed crash in FKismetDebugUtilities::GetWatchText() Crash reported by this UDN: https://udn.unrealengine.com/questions/300110/crash-in-kismetdebugutilities-when-printing-watchp.html Change 3026598 on 2016/06/24 by James.Golding Double clicking on poses now toggles them between 1.0 and 0.0 strength Change 3026768 on 2016/06/24 by Marc.Audy Change up suspend audio thread cvar sink warning about disabled threading to avoid inappropriate warnings #jira UE-32468 Change 3026802 on 2016/06/24 by Lina.Halper #Pose Asset work # additive blending change : additive scale is saved to [targetscale/sourcescale - 1] where it used to be [targetscale/sourcescale] since blending doesn't work with it - Blending should work once we save to [targetscale/sourcescale - 1] as normal - i.e. if you blend 0.3, it should not shrink the mesh because you applyed additive to 0.3 - When apply the scale to base, it should multiply [additive scale + 1 ] where additive scale is [targetscale/sourcescale - 1] - Changed FTransform::Blend to FTransform::Lerp since it's literally just Lerp. Name Blend should be used for Accumulate but changing the name now is dangerous, so I'm keeping Accumulate but changed Blend to Lerp # pose asset preview fix - made sure it adds to curve, so you don't have to use delegate to apply - PreviewOverride is now added to output curve, so we don't have to apply that curve later - only reason of anim instance delegate is now for normal anim blueprint. #pose asset change - Curve extraction happens with ExtractContext, the output curve is stricly output curve - Pose Asset supports Shrink now, but only shrink if full pose - Added PoseHandler to handle most of common stuff between different pose nodes - Still have to work on how to update pose asset - wip - todo: clean up single node player to handle pose asset in a function #code review:Martin.Wilson, James.Golding Change 3026978 on 2016/06/24 by Lina.Halper - Delete DrivePose Curve type - Renamed TriggerEvent to DriveAttribute for consistency - Replaced drive pose to drive attribute - right now it can't have 0 curve type flags, so everything is DriveAttribute #code review: James.Golding, Martin.Wilson Change 3027113 on 2016/06/24 by mason.seay Test Pose Assets Change 3027454 on 2016/06/24 by Aaron.McLeran UE-32492 Fix for cleaning up xaudio2 source voices and xaudio2 buffers if the source fails to initialize https://answers.unrealengine.com/questions/441080/audio-crash.html http://crashreporter/Crashes/Show/5689478 Change 3027519 on 2016/06/24 by Lina.Halper Reverted FTransform name change as that causes compile errors due to lack of deprecated messages - not worth to keep the old functions and add new one #code review: Martin.Wilson Change 3027887 on 2016/06/25 by Lina.Halper Fix clang build warning Change 3028703 on 2016/06/27 by Lukasz.Furman gameplay debugger config improvements, categories and extensions can now be toggled while PIE/simulate is active #ue4 Change 3028792 on 2016/06/27 by Lukasz.Furman compilation fix for gameplay debugger Change 3028950 on 2016/06/27 by Lukasz.Furman compilation fix for gameplay debugger Change 3029003 on 2016/06/27 by Ori.Cohen Added PhysicalAnimation component that allows us to physically drive skeletal mesh from animation Change 3029019 on 2016/06/27 by Lina.Halper Update pose from source asset Change 3029094 on 2016/06/27 by Marc.Audy If Player->StartSpot is null disregard ShouldSpawnAtStartPoint returned true. Change 3029308 on 2016/06/27 by Jeremy.Ernst -adding test animation for PSD node. Has morphs built in to compare against driver result Change 3029372 on 2016/06/27 by Marc.Audy Fix compile error after merge Also just fix the logic to be explicit rather than using suppression for static analysis warning Change 3029493 on 2016/06/27 by Ori.Cohen Move PhysicsAsset.h out of public engine header. Change 3029550 on 2016/06/27 by Lina.Halper Fix crash with Nan when additive blending of poses\ Change 3029659 on 2016/06/27 by Aaron.McLeran Adding new minor feature to add new concurrency mode - stop by lowest priorty but prevent new rather than stop oldest. Change 3029673 on 2016/06/27 by Aaron.McLeran #JIRA FORT-24936 Disable EQ on AMD machines since it is causing them to stall and starve other important threads. This is only a temporary solution until a better one is found. Implementation in CL 3024124 Change 3030470 on 2016/06/28 by Ori.Cohen Fix OnConstraintBrokenWrapper being accidently wrapped with if WITH_CLOTHING #JIRA UE-32561 Change 3030586 on 2016/06/28 by Lina.Halper Preview curve fix from anim curve viewer #code review: Martin.Wilson Change 3031054 on 2016/06/28 by Aaron.McLeran #jira UE-32566 Incorrectly copied CL 3024124 to Dev-Framework Change 3031535 on 2016/06/28 by mason.seay Re-saving concurrency asset Change 3031691 on 2016/06/28 by Marc.Audy Fix stat sounds not turning on correctly unless a sort was specified #jira UE-32597 Change 3031883 on 2016/06/28 by Zak.Middleton #ue4 - Prevent bNotifyJumpApex from being editable, and clean up comments. Change 3031898 on 2016/06/28 by Zak.Middleton #ue4 - Fix mesh smoothing on clients popping briefly when crouching. This was due to the change in 4.12 where we started smoothing Z location rather than always zeroing it (in certain movement modes). #udn https://udn.unrealengine.com/questions/300494/networked-crouching-jitter.html Change 3032539 on 2016/06/29 by Marc.Audy Don't destroy AudioDevices before draining audio commands and stopping audio thread #jira UE-32611 Change 3032633 on 2016/06/29 by Marc.Audy In the same way that SpawnActor doesn't work during world teardown, don't allow new components to be added which could introduce recursion within the destroy logic. #jira UE-32574 Change 3032644 on 2016/06/29 by Lina.Halper - Fixed issue where pose node evaluator doesn't show up in the menu with asset - it showed twice of pose node (none) - jira UE-32358 - Fixed issue where anim evaluator/pose asset by name/blend space evaluator failed to display assets properly - jira UE-32359 - support create pose menu from create asset - UE-32596 - added create pose asset from current pose - update source should refresh list - UE-32576 - fixed blendspace to be in the blendspaces category Change 3032847 on 2016/06/29 by Tom.Looman Added PredictProjectilePath and SuggestProjectileVelocity_MediumArc utilities to UGameplayStatics. Updated SuggestProjectileVelocity to avoid floating point precision errors on gravity value comparison. #jira UE-32103 Change 3033124 on 2016/06/29 by Jon.Nabozny Fix issue where InstancedStaticMeshComponent InstanceBodies don't move when the mesh is updated. #JIRA: UE-13673 Change 3033155 on 2016/06/29 by Lina.Halper - montage is playing and montage is pure - made montage parameter to be mostly const (except play), and made it consistently pointer Change 3033157 on 2016/06/29 by Lina.Halper Check in missing file Change 3033456 on 2016/06/29 by Lukasz.Furman fixed path following changes broken by merge #ue4 Change 3033956 on 2016/06/30 by bruce.nesbit PR #2483: Fix/Improvment Move Component To Rotation (Contributed by Nachtmahr87) #test PIE Change 3034019 on 2016/06/30 by Benn.Gallagher Anim blueprint sub-instances, allowing anim blueprints to run within anim blueprints and expose parameters back to the "parent" instance. Caveats: - Slots and state machine names are unique and boxed per instance, meaning playing a montage on a slot will only affect slots in the outermost instance and state machine getters are local to their instance. #jira UEFW-1 Change 3034085 on 2016/06/30 by Benn.Gallagher Missed LOCTEXT_NAMESPACE undefs from the subinstance checkin, for some reason doesn't get caught on windows, likely how the unity files are stuck together. Change 3034162 on 2016/06/30 by Martin.Wilson Refactor bone reference widget so that selection tree can be used seperately Change 3034205 on 2016/06/30 by Lina.Halper #ANIM: fix issue with addiitve blending with non-full weight applying wrong scale #jira: UE-32643, UE-32593 Change 3034339 on 2016/06/30 by James.Golding Moving functionality from Skeleton Curves tab into Anim Curve Viewer tab Change 3034426 on 2016/06/30 by Martin.Wilson CIS Fix Change 3034629 on 2016/06/30 by Lina.Halper Support non-zero curves to be stippred out upon importing Change 3035863 on 2016/07/01 by Marc.Audy When pasting components in to a blueprint, make the relative position and rotation of the root 0,0,0 #jira UE-31344 Change 3035916 on 2016/07/01 by Jon.Nabozny Fixed PaperGroupedSprite doesn't update InstanceBodies data in physics. This change is related to CL-3033124 Change 3035973 on 2016/07/01 by Lukasz.Furman fixed hash function for FRecastDebugPathfindingNode #ue4 Change 3036024 on 2016/07/01 by Zak.Middleton #ue4 - Avoid filling in array in AActor::FixupNativeActorComponents() unless we detect a null scene component. Avoid copying TWeakObjectPtr in ValidateDeferredTransformCache(). Change 3036157 on 2016/07/01 by Marc.Audy Protect against running commands on game thread when the audio device has already been freed #jira UE-32611 Change 3036178 on 2016/07/01 by Marc.Audy Don't bitpack the gamethread specific boolean. Change 3036906 on 2016/07/04 by bruce.nesbit Fixed a typo in HasDefaultBuildSettings - (bCompi8leLeanAndMeanUE should be bCompileLeanAndMeanUE) #tests Compiled Change 3036929 on 2016/07/04 by James.Golding UE-32405 Label Rotator components X/Y/Z instead of Roll/Pitch/Yaw Change 3036930 on 2016/07/04 by James.Golding UE-30414 Move constraint warnings to Message Log Change 3036931 on 2016/07/04 by James.Golding PR #2427: SkeletalMeshMerge now can transform the UVs of the source meshes. (Contributed by Bogustus) Change 3037123 on 2016/07/04 by Ori.Cohen Added physical animation preview in PhAT as well as physical animation profiles. Change 3037420 on 2016/07/05 by Jurre.deBaare Moved BodySetup_DEPRECATED out of WITH_EDITORONLY_DATA since it's being used in postload (fixes shipping builds) #jira UE-32771 Change 3037702 on 2016/07/05 by Thomas.Sarkanen Copying change 3037701 from Release-4.12: Fixed crash when viewing uncompressed animation Made sure that objects required by the animation evaluation are set up when performing game-thread side work in the editor. #jira UE-32715 - Crash when selecting "show" > "uncompressed animation" in Persona Change 3037837 on 2016/07/05 by Marc.Audy sound stats will now still be displayed when creating a new audio device #jira UE-32743 [CL 3038035 by Marc Audy in Main branch]
2016-07-05 14:25:57 -04:00
TSharedPtr<IPropertyHandle> PhysicalAnimationProfile = DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(USkeletalBodySetup, CurrentPhysicalAnimationProfile));
PhysicalAnimationProfile->MarkHiddenByCustomization();
uint32 NumChildren = 0;
TSharedPtr<IPropertyHandle> ProfileData = PhysicalAnimationProfile->GetChildHandle(GET_MEMBER_NAME_CHECKED(FPhysicalAnimationProfile, PhysicalAnimationData));
ProfileData->GetNumChildren(NumChildren);
for(uint32 ChildIdx = 0; ChildIdx < NumChildren; ++ChildIdx)
{
TSharedPtr<IPropertyHandle> Child = ProfileData->GetChildHandle(ChildIdx);
if(!Child->IsCustomized())
{
Cat.AddProperty(Child)
.Visibility(PhysAnimVisible);
}
}
}
#undef LOCTEXT_NAMESPACE