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UnrealEngineUWP/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationBlueprintInterfaceEditorMode.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "WorkflowOrientedApp/WorkflowTabManager.h"
#include "AnimationBlueprintEditor.h"
#include "Animation/AnimBlueprint.h"
#include "BlueprintEditorModes.h"
class IPersonaPreviewScene;
class FAnimationBlueprintInterfaceEditorMode : public FBlueprintInterfaceApplicationMode
{
protected:
// Set of spawnable tabs in persona mode (@TODO: Multiple lists!)
FWorkflowAllowedTabSet TabFactories;
public:
FAnimationBlueprintInterfaceEditorMode(const TSharedRef<FAnimationBlueprintEditor>& InAnimationBlueprintEditor);
// FApplicationMode interface
virtual void RegisterTabFactories(TSharedPtr<FTabManager> InTabManager) override;
// End of FApplicationMode interface
private:
TWeakObjectPtr<class UAnimBlueprint> AnimBlueprintPtr;
};