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UnrealEngineUWP/Engine/Source/Developer/Virtualization/Virtualization.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class Virtualization : ModuleRules
{
public Virtualization(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("CoreUObject");
// Dependency for DDC2
PrivateDependencyModuleNames.Add("DerivedDataCache");
// Dependencies for the Jupiter service backend
PrivateDependencyModuleNames.AddRange(new string[] { "SSL", "Json", "SourceControl" });
AddEngineThirdPartyPrivateStaticDependencies(Target, "libcurl");
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL");
}
}