2021-05-13 20:42:14 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "DerivedDataBuildFunction.h"
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2021-07-15 09:59:12 -04:00
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#include "DerivedDataBuildVersion.h"
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2021-05-13 20:42:14 -04:00
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2021-08-09 16:33:30 -04:00
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class ITextureFormat;
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2021-05-13 20:42:14 -04:00
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class FTextureBuildFunction : public UE::DerivedData::IBuildFunction
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{
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public:
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TEXTUREBUILD_API virtual FGuid GetVersion() const final;
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2021-06-03 11:49:06 -04:00
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TEXTUREBUILD_API virtual void Configure(UE::DerivedData::FBuildConfigContext& Context) const override;
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TEXTUREBUILD_API virtual void Build(UE::DerivedData::FBuildContext& Context) const override;
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protected:
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virtual void GetVersion(UE::DerivedData::FBuildVersionBuilder& Builder, ITextureFormat*& OutTextureFormatVersioning) const = 0;
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};
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