2021-07-19 06:35:29 -04:00
|
|
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
|
|
|
|
#include "RigVMDeveloperModule.h"
|
|
|
|
|
|
|
|
|
|
|
|
namespace RigVMPythonUtils
|
|
|
|
|
|
{
|
|
|
|
|
|
RIGVMDEVELOPER_API FString NameToPep8(const FString& Name);
|
|
|
|
|
|
|
|
|
|
|
|
RIGVMDEVELOPER_API FString TransformToPythonString(const FTransform& Transform);
|
|
|
|
|
|
|
|
|
|
|
|
RIGVMDEVELOPER_API FString Vector2DToPythonString(const FVector2D& Vector);
|
|
|
|
|
|
|
|
|
|
|
|
RIGVMDEVELOPER_API FString LinearColorToPythonString(const FLinearColor& Color);
|
|
|
|
|
|
|
|
|
|
|
|
#if WITH_EDITOR
|
2021-07-27 09:59:13 -04:00
|
|
|
|
RIGVMDEVELOPER_API void Print(const FString& BlueprintTitle, const FString& InMessage);
|
2021-07-19 06:35:29 -04:00
|
|
|
|
|
2021-11-23 05:01:15 -05:00
|
|
|
|
RIGVMDEVELOPER_API void PrintPythonContext(const FString& InBlueprintName);
|
|
|
|
|
|
|
2021-07-19 06:35:29 -04:00
|
|
|
|
#endif
|
|
|
|
|
|
}
|