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UnrealEngineUWP/Engine/Source/Developer/RigVMDeveloper/Public/RigVMPythonUtils.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "RigVMDeveloperModule.h"
namespace RigVMPythonUtils
{
RIGVMDEVELOPER_API FString NameToPep8(const FString& Name);
RIGVMDEVELOPER_API FString TransformToPythonString(const FTransform& Transform);
RIGVMDEVELOPER_API FString Vector2DToPythonString(const FVector2D& Vector);
RIGVMDEVELOPER_API FString LinearColorToPythonString(const FLinearColor& Color);
#if WITH_EDITOR
RIGVMDEVELOPER_API void Print(const FString& BlueprintTitle, const FString& InMessage);
RIGVMDEVELOPER_API void PrintPythonContext(const FString& InBlueprintName);
#endif
}