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UnrealEngineUWP/Engine/Source/Developer/RigVMDeveloper/Private/RigVMModel/Nodes/RigVMBranchNode.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "RigVMModel/Nodes/RigVMBranchNode.h"
const FString URigVMBranchNode::BranchName = TEXT("Branch");
const FString URigVMBranchNode::ConditionName = TEXT("Condition");
const FString URigVMBranchNode::TrueName = TEXT("True");
const FString URigVMBranchNode::FalseName = TEXT("False");