Files
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/Private/DerivedDataPayload.cpp

50 lines
1.3 KiB
C++
Raw Normal View History

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DerivedDataPayload.h"
#include "Containers/StringConv.h"
#include "Hash/xxhash.h"
#include "Serialization/CompactBinary.h"
#include "Templates/UnrealTemplate.h"
namespace UE::DerivedData
{
FPayloadId::FPayloadId(const FMemoryView Id)
{
checkf(Id.GetSize() == sizeof(ByteArray),
TEXT("FPayloadId cannot be constructed from a view of %" UINT64_FMT " bytes."), Id.GetSize());
FMemory::Memcpy(Bytes, Id.GetData(), sizeof(ByteArray));
}
FPayloadId::FPayloadId(const FCbObjectId& Id)
: FPayloadId(ImplicitConv<const ByteArray&>(Id))
{
}
FPayloadId::operator FCbObjectId() const
{
return FCbObjectId(ImplicitConv<const ByteArray&>(*this));
}
FPayloadId FPayloadId::FromHash(const FIoHash& Hash)
{
checkf(!Hash.IsZero(), TEXT("FPayloadId requires a non-zero hash."));
return FPayloadId(MakeMemoryView(Hash.GetBytes()).Left(sizeof(ByteArray)));
}
FPayloadId FPayloadId::FromName(const FAnsiStringView Name)
{
checkf(!Name.IsEmpty(), TEXT("FPayloadId requires a non-empty name."));
uint8 HashBytes[16];
FXxHash128::HashBuffer(Name.GetData(), Name.Len()).ToByteArray(HashBytes);
return FPayloadId(MakeMemoryView(HashBytes, sizeof(ByteArray)));
}
FPayloadId FPayloadId::FromName(const FWideStringView Name)
{
return FPayloadId::FromName(FTCHARToUTF8(Name));
}
} // UE::DerivedData