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UnrealEngineUWP/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlProtocolWidgets/RemoteControlProtocolWidgets.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class RemoteControlProtocolWidgets : ModuleRules
{
public RemoteControlProtocolWidgets(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"EditorStyle",
"EditorSubsystem",
"EditorWidgets",
"Engine",
"GraphEditor",
"InputCore",
"Projects",
"PropertyEditor",
"RemoteControl",
"RemoteControlCommon",
"RemoteControlProtocol",
"Slate",
"SlateCore",
"UnrealEd"
});
}
}