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UnrealEngineUWP/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Private/DisplayClusterConfigurationModule.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "DisplayClusterConfigurationModule.h"
#include "DisplayClusterConfigurationMgr.h"
#include "Modules/ModuleManager.h"
#include "Engine/Engine.h"
#include "Engine/Console.h"
#include "DisplayClusterConfigurationLog.h"
#include "DisplayClusterConfigurationStrings.h"
#include "Misc/DisplayClusterHelpers.h"
//////////////////////////////////////////////////////////////////////////////////////////////
// IModuleInterface
//////////////////////////////////////////////////////////////////////////////////////////////
void FDisplayClusterConfigurationModule::StartupModule()
{
FString ConfigLineStr = FCommandLine::Get();
int32 GraphicsAdapter;
if (DisplayClusterHelpers::str::ExtractValue(ConfigLineStr, DisplayClusterConfigurationStrings::args::Gpu, GraphicsAdapter))
{
IConsoleVariable* const GpuCVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.GraphicsAdapter"));
if (GpuCVar)
{
UE_LOG(LogDisplayClusterConfiguration, Log, TEXT("Set custom GPU selection policy - r.GraphicsAdapter=%d"), GraphicsAdapter);
GpuCVar->Set(GraphicsAdapter);
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
// IDisplayClusterConfiguration
//////////////////////////////////////////////////////////////////////////////////////////////
void FDisplayClusterConfigurationModule::SetIsSnapshotTransacting(bool bIsSnapshotState)
{
bIsSnapshot = bIsSnapshotState;
}
bool FDisplayClusterConfigurationModule::IsTransactingSnapshot() const
{
return bIsSnapshot;
}
EDisplayClusterConfigurationVersion FDisplayClusterConfigurationModule::GetConfigVersion(const FString& FilePath)
{
return FDisplayClusterConfigurationMgr::Get().GetConfigVersion(FilePath);
}
UDisplayClusterConfigurationData* FDisplayClusterConfigurationModule::LoadConfig(const FString& FilePath, UObject* Owner)
{
return FDisplayClusterConfigurationMgr::Get().LoadConfig(FilePath, Owner);
}
bool FDisplayClusterConfigurationModule::SaveConfig(const UDisplayClusterConfigurationData* Config, const FString& FilePath)
{
return FDisplayClusterConfigurationMgr::Get().SaveConfig(Config, FilePath);
}
bool FDisplayClusterConfigurationModule::ConfigAsString(const UDisplayClusterConfigurationData* Config, FString& OutString) const
{
return FDisplayClusterConfigurationMgr::Get().ConfigAsString(Config, OutString);
}
IMPLEMENT_MODULE(FDisplayClusterConfigurationModule, DisplayClusterConfiguration);