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UnrealEngineUWP/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectOctree.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SmartObjectTypes.h"
#include "Templates/SharedPointer.h"
#include "Math/GenericOctree.h"
typedef TSharedRef<struct FSmartObjectOctreeID, ESPMode::ThreadSafe> FSmartObjectOctreeIDSharedRef;
struct SMARTOBJECTSMODULE_API FSmartObjectOctreeID : public TSharedFromThis<FSmartObjectOctreeID, ESPMode::ThreadSafe>
{
FOctreeElementId2 ID;
};
struct SMARTOBJECTSMODULE_API FSmartObjectOctreeElement
{
FBoxCenterAndExtent Bounds;
FSmartObjectID SmartObjectID;
FSmartObjectOctreeIDSharedRef SharedOctreeID;
FSmartObjectOctreeElement(const FBoxCenterAndExtent& Bounds, const FSmartObjectID& SmartObjectID, const FSmartObjectOctreeIDSharedRef& SharedOctreeID);
};
struct FSmartObjectOctreeSemantics
{
enum { MaxElementsPerLeaf = 16 };
enum { MinInclusiveElementsPerNode = 7 };
enum { MaxNodeDepth = 12 };
typedef TInlineAllocator<MaxElementsPerLeaf> ElementAllocator;
FORCEINLINE static const FBoxCenterAndExtent& GetBoundingBox(const FSmartObjectOctreeElement& Element)
{
return Element.Bounds;
}
FORCEINLINE static bool AreElementsEqual(const FSmartObjectOctreeElement& A, const FSmartObjectOctreeElement& B)
{
return A.SmartObjectID == B.SmartObjectID;
}
static void SetElementId(const FSmartObjectOctreeElement& Element, FOctreeElementId2 Id);
};
class FSmartObjectOctree : public TOctree2<FSmartObjectOctreeElement, FSmartObjectOctreeSemantics>
{
public:
FSmartObjectOctree();
FSmartObjectOctree(const FVector& Origin, float Radius);
virtual ~FSmartObjectOctree();
/** Add new node and initialize using SmartObject runtime data */
void AddNode(const FBoxCenterAndExtent& Bounds, const FSmartObjectID& SmartObjectID, const FSmartObjectOctreeIDSharedRef& SharedOctreeID);
/** Updates element bounds remove/add operation */
void UpdateNode(const FOctreeElementId2& Id, const FBox& NewBounds);
/** Remove node */
void RemoveNode(const FOctreeElementId2& Id);
};