2021-03-02 23:16:11 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "MetasoundAudioBuffer.h"
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#include "MetasoundBuilderInterface.h"
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#include "MetasoundDataReferenceCollection.h"
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#include "MetasoundExecutableOperator.h"
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#include "MetasoundFacade.h"
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#include "MetasoundNode.h"
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#include "MetasoundOperatorInterface.h"
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2021-09-13 14:14:37 -04:00
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#include "MetasoundVertex.h"
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2021-03-02 23:16:11 -04:00
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namespace Metasound
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{
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class METASOUNDSTANDARDNODES_API FTriggerOnThresholdNode : public FNodeFacade
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{
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public:
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2021-09-13 14:14:37 -04:00
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FTriggerOnThresholdNode(const FVertexName& InName, const FGuid& InInstanceID, float InDefaultThreshold);
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2021-03-02 23:16:11 -04:00
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FTriggerOnThresholdNode(const FNodeInitData& InInitData);
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float GetDefaultThreshold() const { return DefaultThreshold; }
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private:
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float DefaultThreshold;
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};
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}
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