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UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundNoiseGenerator.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundNoiseGenerator.h"
#include "MetasoundAudioBuffer.h"
#include "MetasoundEnumRegistrationMacro.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFacade.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundDataTypeRegistrationMacro.h"
#include "MetasoundOperatorSettings.h"
#include "MetasoundPrimitives.h"
#include "MetasoundStandardNodesNames.h"
#include "MetasoundTrigger.h"
#include "MetasoundVertex.h"
#include "DSP/Noise.h"
#include "MetasoundStandardNodesCategories.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_GeneratorNodes"
namespace Metasound
{
enum class ENoiseType
{
Pink,
White
};
DECLARE_METASOUND_ENUM(ENoiseType, ENoiseType::Pink, METASOUNDSTANDARDNODES_API,
FEnumNoiseType, FEnumNoiseTypeInfo, FEnumNoiseTypeReadRef, FEnumNoiseTypeWriteRef);
DEFINE_METASOUND_ENUM_BEGIN(ENoiseType, FEnumNoiseType, "NoiseType")
DEFINE_METASOUND_ENUM_ENTRY(ENoiseType::Pink, LOCTEXT("PinkDescription", "Pink Noise"), LOCTEXT("PinkDescriptionTT", "Pink noise or 1f noise, spectral density is inversely proportional to the frequency of the signal")),
DEFINE_METASOUND_ENUM_ENTRY(ENoiseType::White, LOCTEXT("WhiteDescription", "White Noise"), LOCTEXT("WhiteDescriptionTT", "A random signal having equal intensity at different frequencies")),
DEFINE_METASOUND_ENUM_END()
class FNoiseOperator : public IOperator
{
public:
static constexpr int32 DefaultSeed = INDEX_NONE;
static TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors);
static const FNodeClassMetadata& GetNodeInfo();
static FVertexInterface DeclareVertexInterface();
FNoiseOperator(const FOperatorSettings& InSettings, FInt32ReadRef&& InReadRef);
virtual FDataReferenceCollection GetInputs() const override;
virtual FDataReferenceCollection GetOutputs() const override;
protected:
FInt32ReadRef Seed;
FAudioBufferWriteRef Out;
int32 OldSeed;
template<typename T>
static T MakeGenerator(int32 InSeed)
{
// If we the default seed, use the default noise generator constructor.
if (InSeed == DefaultSeed)
{
return T{};
}
else
{
return T{ InSeed };
}
}
template<typename T>
FORCEINLINE void CheckAndReseed(T& InOutGenerator)
{
// Reseed?
int32 NewSeed = *Seed;
if (OldSeed != NewSeed)
{
InOutGenerator = MakeGenerator<T>(NewSeed);
OldSeed = NewSeed;
}
}
template<typename T>
FORCEINLINE void Generate(T& InGenerator)
{
float* WritePtr = Out->GetData();
for (int32 i = Out->Num(); i > 0; --i)
{
*WritePtr++ = InGenerator.Generate();
}
}
static constexpr const TCHAR* OutPinName = TEXT("Audio");
static constexpr const TCHAR* TriggerTypePinName = TEXT("Type");
static constexpr const TCHAR* SeedPinName = TEXT("Seed");
};
constexpr int32 FNoiseOperator::DefaultSeed;
struct FNoiseOperator_White final : public FNoiseOperator
{
Audio::FWhiteNoise Generator;
FNoiseOperator_White(const FOperatorSettings& InSettings, FInt32ReadRef&& InSeed)
: FNoiseOperator{ InSettings, MoveTemp(InSeed) }
, Generator{ MakeGenerator<Audio::FWhiteNoise>(*Seed) }
{}
void Execute()
{
// Reseed if necessary.
CheckAndReseed(Generator);
// Generate a block.
Generate(Generator);
}
static void ExecuteFunction(IOperator* InOperator) { static_cast<FNoiseOperator_White*>(InOperator)->Execute(); }
FExecuteFunction GetExecuteFunction() override { return &FNoiseOperator_White::ExecuteFunction; }
};
struct FNoiseOperator_Pink final : public FNoiseOperator
{
using FNoiseOperator::FNoiseOperator;
Audio::FPinkNoise Generator;
FNoiseOperator_Pink(const FOperatorSettings& InSettings, FInt32ReadRef&& InSeed)
: FNoiseOperator{ InSettings, MoveTemp(InSeed) }
, Generator{ MakeGenerator<Audio::FPinkNoise>(*Seed) }
{}
static void ExecuteFunction(IOperator* InOperator) { static_cast<FNoiseOperator_Pink*>(InOperator)->Execute(); }
FExecuteFunction GetExecuteFunction() override { return &FNoiseOperator_Pink::ExecuteFunction; }
void Execute()
{
// Reseed if necessary.
CheckAndReseed(Generator);
// Generate a block.
Generate(Generator);
}
};
FNoiseOperator::FNoiseOperator(const FOperatorSettings& InSettings, FInt32ReadRef&& InReadRef)
: Seed{ MoveTemp(InReadRef) }
, Out{ FAudioBufferWriteRef::CreateNew(InSettings) }
, OldSeed(*Seed)
{}
FDataReferenceCollection FNoiseOperator::GetInputs() const
{
FDataReferenceCollection InputDataReferences;
InputDataReferences.AddDataReadReference(SeedPinName, FInt32ReadRef(Seed));
return InputDataReferences;
}
FDataReferenceCollection FNoiseOperator::GetOutputs() const
{
FDataReferenceCollection OutputDataReferences;
OutputDataReferences.AddDataReadReference(OutPinName, FAudioBufferReadRef(Out));
return OutputDataReferences;
}
FVertexInterface FNoiseOperator::DeclareVertexInterface()
{
static const FVertexInterface Interface(
FInputVertexInterface(
TInputDataVertexModel<int32>(SeedPinName, LOCTEXT("SeedPinDescription", "Seed for seeding the Random Number Generator, -1 (default) will use current time"), FNoiseOperator::DefaultSeed),
TInputDataVertexModel<FEnumNoiseType>(TriggerTypePinName, LOCTEXT("NoiseTypeDescription", "Type of Noise to Generate"))
),
FOutputVertexInterface(
TOutputDataVertexModel<FAudioBuffer>(OutPinName, LOCTEXT("AudioOutDescription", "Audio output"))
)
);
return Interface;
}
const FNodeClassMetadata& FNoiseOperator::GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
FNodeClassMetadata Info;
Info.ClassName = { StandardNodes::Namespace, TEXT("Noise"), StandardNodes::AudioVariant };
Info.MajorVersion = 1;
Info.MinorVersion = 0;
Info.DisplayName = LOCTEXT("Metasound_NoiseNodeDisplayNameX", "Noise");
Info.Description = LOCTEXT("Metasound_NoiseNodeDescription", "Noise Generator that produces different types of noise");
Info.Author = PluginAuthor;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = DeclareVertexInterface();
Info.CategoryHierarchy.Emplace(NodeCategories::Generators);
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
FNoiseNode::FNoiseNode(const FVertexName& InName, const FGuid& InInstanceID, int32 InDefaultSeed)
: FNodeFacade(InName, InInstanceID, TFacadeOperatorClass<FNoiseOperator>())
, DefaultSeed(InDefaultSeed)
{}
FNoiseNode::FNoiseNode(const FNodeInitData& InInitData)
: FNoiseNode(InInitData.InstanceName, InInitData.InstanceID, FNoiseOperator::DefaultSeed)
{}
TUniquePtr<IOperator> FNoiseOperator::CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors)
{
const FNoiseNode& Node = static_cast<const FNoiseNode&>(InParams.Node);
const FDataReferenceCollection& InputCol = InParams.InputDataReferences;
const FOperatorSettings& Settings = InParams.OperatorSettings;
const FInputVertexInterface& InputInterface = DeclareVertexInterface().GetInputInterface();
// Static property pin, only used for factory.
FEnumNoiseTypeReadRef Type = InputCol.GetDataReadReferenceOrConstruct<FEnumNoiseType>(TriggerTypePinName);
// Seed.
FInt32ReadRef Seed = InputCol.GetDataReadReferenceOrConstruct<int32>(TriggerTypePinName, Node.GetDefaultSeed());
switch (*Type)
{
default:
case ENoiseType::White:
return MakeUnique<FNoiseOperator_White>(InParams.OperatorSettings, MoveTemp(Seed));
case ENoiseType::Pink:
return MakeUnique<FNoiseOperator_Pink>(InParams.OperatorSettings, MoveTemp(Seed));
}
checkNoEntry();
return nullptr;
}
METASOUND_REGISTER_NODE(FNoiseNode);
}
#undef LOCTEXT_NAMESPACE //MetasoundStandardNodes