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UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Private/MetasoundDetailCustomization.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDetailCustomization.h"
#include "SGraphActionMenu.h"
#include "SSearchableComboBox.h"
#include "Templates/SharedPointer.h"
#include "Types/SlateEnums.h"
#include "UObject/NameTypes.h"
// Forward Declarations
class FPropertyRestriction;
class IDetailLayoutBuilder;
struct FPointerEvent;
namespace Metasound
{
namespace Editor
{
class FMetasoundDetailCustomization : public IDetailCustomization
{
public:
FMetasoundDetailCustomization(FName InDocumentPropertyName);
// IDetailCustomization interface
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override;
// End of IDetailCustomization interface
private:
void CustomizeInterfaces(IDetailLayoutBuilder& DetailLayout);
FName GetInterfaceVersionsPath() const;
FName GetMetadataRootClassPath() const;
FName GetMetadataPropertyPath() const;
void UpdateInterfaceNames();
TArray<TSharedPtr<FString>> AddableInterfaceNames;
TSet<FName> ImplementedInterfaceNames;
TSharedPtr<SSearchableComboBox> InterfaceComboBox;
TAttribute<bool> IsGraphEditableAttribute;
TWeakObjectPtr<UObject> MetaSound;
FName DocumentPropertyName;
};
} // namespace Editor
} // namespace Metasound