2019-12-27 09:26:59 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2019-10-01 20:41:42 -04:00
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using UnrealBuildTool;
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public class ModelingOperators : ModuleRules
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{
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public ModelingOperators(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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// These dependencies were commented out when we split out ModelingOperatorsEditorOnly
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// Many of them are editor only and should not be depended on here. If you re-add any
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// dependent modules, please confirm by "launching" or packaging that you are not introducing
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// editor dependencies
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//
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//"ProxyLODMeshReduction", // currently required to be public due to IVoxelBasedCSG API
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//"MeshDescription",
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"Core",
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"InteractiveToolsFramework",
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2021-05-21 01:04:38 -04:00
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"GeometryCore",
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2019-10-01 20:41:42 -04:00
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"DynamicMesh",
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"MeshConversion",
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"GeometryAlgorithms", // required for constrained Delaunay triangulation
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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// These dependencies were commented out when we split out ModelingOperatorsEditorOnly
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// Many of them are editor only and should not be depended on here. If you re-add any
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// dependent modules, please confirm by "launching" or packaging that you are not introducing
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// editor dependencies
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//
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//"MeshBuilder",
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//"MeshDescriptionOperations",
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//"MeshUtilitiesCommon",
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2021-03-23 21:26:05 -04:00
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//"MeshReductionInterface", // for standard UE simplification
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2019-10-01 20:41:42 -04:00
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"CoreUObject",
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"Engine",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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