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UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/MeshModelingTools.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MeshModelingTools : ModuleRules
{
public MeshModelingTools(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
// "AnimationCore", // For the BoneWeights.h include
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// "Eigen",
"InputCore",
"InteractiveToolsFramework",
"GeometryCore",
"GeometryFramework",
"GeometryAlgorithms",
"DynamicMesh",
"MeshConversion",
"MeshDescription",
"StaticMeshDescription",
// "SkeletalMeshDescription",
"ModelingComponents",
"ModelingOperators",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
// "RenderCore",
// "ModelingOperators",
// "InputCore",
// "PhysicsCore",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}