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UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing/Source/GeometryAlgorithms/GeometryAlgorithms.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GeometryAlgorithms : ModuleRules
{
public GeometryAlgorithms(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
// Note: The module purposefully doesn't have a dependency on CoreUObject.
// If possible, we would like avoid having UObjects in GeometryProcessing
// modules to keep the door open for writing standalone command-line programs
// (which won't have UObject garbage collection).
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"GeometryCore"
}
);
}
}