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UnrealEngineUWP/Engine/Plugins/Experimental/RemoteSession/Source/RemoteSessionEditor/RemoteSessionEditor.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RemoteSessionEditor : ModuleRules
{
public RemoteSessionEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateIncludePaths.AddRange(
new string[] {
System.IO.Path.Combine(ModuleDirectory, "../RemoteSession/")
// ... add public include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"RemoteSession",
"UMG",
"UMGEditor",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetRegistry",
"CoreUObject",
"EditorFramework",
"EditorStyle",
"Engine",
"LevelEditor",
"MediaIOCore",
"RenderCore",
"Slate",
"SlateCore",
"UnrealEd",
"WorkspaceMenuStructure",
}
);
}
}