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UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Private/BlendListBaseLibrary.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "BlendListBaseLibrary.h"
#include "AnimNodes/AnimNode_BlendListBase.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(BlendListBaseLibrary)
FBlendListBaseReference UBlendListBaseLibrary::ConvertToBlendListBase(const FAnimNodeReference& Node,
EAnimNodeReferenceConversionResult& Result)
{
return FAnimNodeReference::ConvertToType<FBlendListBaseReference>(Node, Result);
}
void UBlendListBaseLibrary::ResetNode(const FBlendListBaseReference& BlendListBase)
{
bool bResult = false;
BlendListBase.CallAnimNodeFunction<FAnimNode_BlendListBase>(
TEXT("ResetNode"),
[](FAnimNode_BlendListBase& InBlendListBase)
{
InBlendListBase.Initialize();
});
}