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UnrealEngineUWP/Engine/Source/Developer/FileUtilities/FileUtilities.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FileUtilities : ModuleRules
{
public FileUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(new string[] { "Core"});
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(new string[] { "libzip" });
}
}
}