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UnrealEngineUWP/Engine/Source/Developer/DeveloperToolSettings/DeveloperToolSettings.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DeveloperToolSettings : ModuleRules
{
public DeveloperToolSettings(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("Projects");
PrivateDependencyModuleNames.Add("CoreUObject");
PrivateDependencyModuleNames.Add("DeveloperSettings");
PrivateDependencyModuleNames.Add("DesktopPlatform");
}
}