2021-03-29 11:34:31 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class AnimationDataController : ModuleRules
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{
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public AnimationDataController(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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2023-06-01 13:03:12 -04:00
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"CoreUObject"
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2021-03-29 11:34:31 -04:00
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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2023-06-01 13:03:12 -04:00
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{
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"Engine",
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2021-03-29 11:34:31 -04:00
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"MovieScene"
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}
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);
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2023-10-11 10:43:50 -04:00
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if (Target.bCompileAgainstEditor)
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2021-03-29 11:34:31 -04:00
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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2022-09-22 04:50:26 -04:00
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"UnrealEd",
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"CurveEditor"
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2021-03-29 11:34:31 -04:00
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}
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);
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}
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}
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}
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}
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