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UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/CoreUObject.Build.cs
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2019-12-26 14:45:42 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CoreUObject : ModuleRules
{
public CoreUObject(ReadOnlyTargetRules Target) : base(Target)
{
PrivatePCHHeaderFile = "Private/CoreUObjectPrivatePCH.h";
SharedPCHHeaderFile = "Public/CoreUObjectSharedPCH.h";
PrivateIncludePaths.Add("Runtime/CoreUObject/Private");
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PrivateIncludePathModuleNames.AddRange(
new string[]
{
"TargetPlatform",
}
);
PublicDependencyModuleNames.Add("Core");
PublicDependencyModuleNames.Add("TraceLog");
PrivateDependencyModuleNames.Add("Projects");
PrivateDependencyModuleNames.Add("Json");
//@TODO: UE-127233
// UnsafeTypeCastWarningLevel = WarningLevel.Warning;
if (Target.bBuildWithEditorOnlyData)
{
PrivateDependencyModuleNames.Add("DerivedDataCache");
}
}
}