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38 lines
1021 B
C++
38 lines
1021 B
C++
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "AudioCaptureDeviceInterface.h"
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#include "AudioCaptureAndroid.h"
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#include "Features/IModularFeatures.h"
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namespace Audio
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{
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class FAudioCaptureAndroidFactory : public IAudioCaptureFactory
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{
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public:
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virtual TUniquePtr<IAudioCaptureStream> CreateNewAudioCaptureStream() override
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{
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return TUniquePtr<IAudioCaptureStream>(new FAudioCaptureAndroidStream());
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}
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};
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class FAudioCaptureAndroidModule : public IModuleInterface
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{
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private:
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FAudioCaptureAndroidFactory AudioCaptureFactory;
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public:
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virtual void StartupModule() override
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{
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IModularFeatures::Get().RegisterModularFeature(IAudioCaptureFactory::GetModularFeatureName(), &AudioCaptureFactory);
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}
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virtual void ShutdownModule() override
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{
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IModularFeatures::Get().UnregisterModularFeature(IAudioCaptureFactory::GetModularFeatureName(), &AudioCaptureFactory);
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}
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};
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}
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IMPLEMENT_MODULE(Audio::FAudioCaptureAndroidModule, AudioCaptureAndroid)
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