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UnrealEngineUWP/Engine/Source/Runtime/AudioCaptureImplementations/Android/AudioCaptureAndroid/Private/AudioCaptureAndroidModule.cpp

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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "AudioCaptureDeviceInterface.h"
#include "AudioCaptureAndroid.h"
#include "Features/IModularFeatures.h"
namespace Audio
{
class FAudioCaptureAndroidFactory : public IAudioCaptureFactory
{
public:
virtual TUniquePtr<IAudioCaptureStream> CreateNewAudioCaptureStream() override
{
return TUniquePtr<IAudioCaptureStream>(new FAudioCaptureAndroidStream());
}
};
class FAudioCaptureAndroidModule : public IModuleInterface
{
private:
FAudioCaptureAndroidFactory AudioCaptureFactory;
public:
virtual void StartupModule() override
{
IModularFeatures::Get().RegisterModularFeature(IAudioCaptureFactory::GetModularFeatureName(), &AudioCaptureFactory);
}
virtual void ShutdownModule() override
{
IModularFeatures::Get().UnregisterModularFeature(IAudioCaptureFactory::GetModularFeatureName(), &AudioCaptureFactory);
}
};
}
IMPLEMENT_MODULE(Audio::FAudioCaptureAndroidModule, AudioCaptureAndroid)