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UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeSettings.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/DeveloperSettings.h"
#include "StateTreeSettings.generated.h"
/**
* Default StateTree settings
*/
UCLASS(config = StateTree, defaultconfig, DisplayName = "StateTree")
class STATETREEMODULE_API UStateTreeSettings : public UDeveloperSettings
{
GENERATED_BODY()
public:
static UStateTreeSettings& Get() { return *CastChecked<UStateTreeSettings>(UStateTreeSettings::StaticClass()->GetDefaultObject()); }
/** The debugger is still an experimental feature, hence not active by default. */
UPROPERTY(EditDefaultsOnly, Category = StateTree, config)
bool bUseDebugger = false;
};