2019-01-02 14:54:39 -05:00
|
|
|
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
2018-09-25 10:11:35 -04:00
|
|
|
|
|
|
|
|
using UnrealBuildTool;
|
|
|
|
|
|
|
|
|
|
public class PreLoadScreen : ModuleRules
|
|
|
|
|
{
|
|
|
|
|
public PreLoadScreen(ReadOnlyTargetRules Target) : base(Target)
|
|
|
|
|
{
|
|
|
|
|
PublicIncludePaths.Add("Runtime/PreLoadScreen/Public");
|
|
|
|
|
PrivateIncludePaths.Add("Runtime/PreLoadScreen/Private");
|
|
|
|
|
|
|
|
|
|
PublicDependencyModuleNames.AddRange(
|
|
|
|
|
new string[] {
|
|
|
|
|
"Engine",
|
|
|
|
|
"ApplicationCore"
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
|
|
|
new string[] {
|
|
|
|
|
"Core",
|
|
|
|
|
"InputCore",
|
|
|
|
|
"RenderCore",
|
|
|
|
|
"CoreUObject",
|
|
|
|
|
"RHI",
|
|
|
|
|
"Slate",
|
|
|
|
|
"SlateCore",
|
|
|
|
|
"BuildPatchServices",
|
|
|
|
|
"Projects"
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//Need to make sure Android has Launch module so it can find and process AndroidEventManager events
|
|
|
|
|
if (Target.Platform == UnrealTargetPlatform.Android)
|
|
|
|
|
{
|
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
|
|
|
new string[] {
|
|
|
|
|
"Launch"
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|