2019-04-05 22:53:37 -04:00
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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2019-04-04 16:11:44 -04:00
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using UnrealBuildTool;
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public class InteractiveToolsFramework : ModuleRules
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{
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public InteractiveToolsFramework(ReadOnlyTargetRules Target) : base(Target)
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{
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2019-05-14 22:27:17 -04:00
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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2019-04-04 16:11:44 -04:00
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PublicIncludePaths.AddRange(
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new string[] {
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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2019-05-14 22:27:17 -04:00
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"Core",
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"CoreUObject",
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"InputCore",
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"ApplicationCore",
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2019-04-04 16:11:44 -04:00
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Engine"
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//"Slate",
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//"SlateCore",
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// ... add private dependencies that you statically link with here ...
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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