2019-01-15 18:47:22 -05:00
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class UnrealMultiUserServerTarget : TargetRules
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{
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public UnrealMultiUserServerTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Modular;
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LaunchModuleName = "UnrealMultiUserServer";
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2019-06-21 01:21:43 -04:00
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AdditionalPlugins.Add("UdpMessaging");
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AdditionalPlugins.Add("ConcertSyncServer");
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2019-01-15 18:47:22 -05:00
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2019-06-21 01:21:43 -04:00
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// This app compiles against Core/CoreUObject, but not the Engine or Editor, so compile out Engine and Editor references from Core/CoreUObject
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bCompileAgainstCoreUObject = true;
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bCompileAgainstEngine = false;
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bBuildWithEditorOnlyData = false;
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2019-01-15 18:47:22 -05:00
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2019-06-21 01:21:43 -04:00
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// Enable Developer plugins (like Concert!)
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bCompileWithPluginSupport = true;
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bBuildDeveloperTools = true;
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2019-01-15 18:47:22 -05:00
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2019-06-21 01:21:43 -04:00
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// This app is a console application (sets entry point to main(), instead of WinMain())
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bIsBuildingConsoleApplication = true;
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2019-01-15 18:47:22 -05:00
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}
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}
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