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26 lines
675 B
C
26 lines
675 B
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/Object.h"
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#include "SourceControlSettings.generated.h"
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/** Serializes source control window settings. */
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UCLASS(config=Editor)
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class USourceControlSettings : public UObject
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{
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GENERATED_BODY()
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public:
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USourceControlSettings() {}
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UPROPERTY(config, EditAnywhere, Category="Source Control Changelist View")
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bool bShowAssetTypeColumn = true;
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UPROPERTY(config, EditAnywhere, Category="Source Control Changelist View")
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bool bShowAssetLastModifiedTimeColumn = true;
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UPROPERTY(config, EditAnywhere, Category="Source Control Changelist View")
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bool bShowAssetCheckedOutByColumn = true;
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};
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