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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "MetasoundBuilderInterface.h"
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#include "MetasoundDataReferenceCollection.h"
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#include "MetasoundExecutableOperator.h"
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#include "MetasoundFacade.h"
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#include "MetasoundNode.h"
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#include "MetasoundNodeInterface.h"
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#include "MetasoundOperatorInterface.h"
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#include "MetasoundTime.h"
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#include "MetasoundTrigger.h"
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2021-01-11 22:57:56 -04:00
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namespace Metasound
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{
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class METASOUNDSTANDARDNODES_API FTriggerDelayNode : public FNodeFacade
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{
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public:
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FTriggerDelayNode(const FNodeInitData& InInitData);
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2021-02-03 14:36:36 -04:00
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virtual ~FTriggerDelayNode() = default;
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};
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}
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