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UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundEngineEnvironment.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AudioDeviceManager.h"
#include "MetasoundEnvironment.h"
DECLARE_METASOUND_ENVIRONMENT_VARIABLE_TYPE(FAudioDeviceHandle);