Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkReplayStreaming/SaveGameNetworkReplayStreaming/SaveGameNetworkReplayStreaming.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SaveGameNetworkReplayStreaming : ModuleRules
{
public SaveGameNetworkReplayStreaming(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"NetworkReplayStreaming",
"LocalFileNetworkReplayStreaming"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"Json"
}
);
UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}
}