2019-12-26 14:45:42 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2018-05-23 21:04:31 -04:00
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using UnrealBuildTool;
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public class ClientPilot : ModuleRules
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{
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public ClientPilot(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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}
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);
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2021-09-29 17:45:16 -04:00
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PublicIncludePathModuleNames.AddRange(new string[] {
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2023-02-13 16:49:45 -05:00
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"AutomationController",
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"AutomationTest",
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2021-09-29 17:45:16 -04:00
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});
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if (Target.bCompileAgainstEngine && Target.Configuration != UnrealTargetConfiguration.Shipping)
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{
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DynamicallyLoadedModuleNames.AddRange(new string[] { "AutomationController" });
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}
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}
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2018-05-23 21:04:31 -04:00
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}
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