2019-12-26 23:01:54 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2019-11-11 13:04:07 -05:00
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using UnrealBuildTool;
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using System.Collections.Generic;
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2020-09-01 14:07:48 -04:00
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[SupportedPlatforms("Win64")]
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2019-11-11 13:04:07 -05:00
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public class DatasmithCADWorkerTarget : TargetRules
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{
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public DatasmithCADWorkerTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Monolithic;
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2022-03-30 10:12:09 -04:00
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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2019-11-11 13:04:07 -05:00
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LaunchModuleName = "DatasmithCADWorker";
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2019-11-14 17:19:25 -05:00
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SolutionDirectory = "Programs/Datasmith";
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2019-11-11 13:04:07 -05:00
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// Lean and mean
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bBuildDeveloperTools = false;
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// Editor-only data, however, is needed
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2021-09-28 10:49:26 -04:00
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bBuildWithEditorOnlyData = false;
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2019-11-11 13:04:07 -05:00
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// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = false;
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bCompileAgainstApplicationCore = true;
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// This is a console application, not a Windows app (sets entry point to main(), instead of WinMain())
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bIsBuildingConsoleApplication = true;
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bLegalToDistributeBinary = true;
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bCompileICU = false;
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bCompileCEF3 = false;
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string EngineDir = @"..\.."; // relative to default destination, which is $(EngineDir)\Binaries\Win64
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ExeBinariesSubFolder = EngineDir + @"\Plugins\Enterprise\DatasmithCADImporter\Binaries\Win64\";
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}
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}
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