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UnrealEngineUWP/Engine/Plugins/Runtime/WaveTable/Source/WaveTableEditor/Public/WaveTableFileUtilities.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "WaveTable.h"
namespace WaveTable::Editor
{
namespace FileUtilities
{
void WAVETABLEEDITOR_API LoadPCMChannel(const FString& InFilePath, int32 InChannelIndex, FWaveTableData& OutData, int32& OutSampleRate);
UE_DEPRECATED(5.3, "Use version of 'LoadPCMChannel' that takes in WaveTableData to support sample rate & bit depth conversion")
void WAVETABLEEDITOR_API LoadPCMChannel(const FString& InFilePath, int32 InChannelIndex, TArray<float>& OutPCMData);
} // namespace FileUtilities
} // namespace WaveTable::Editor
#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2
#include "Containers/UnrealString.h"
#endif