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// Copyright Epic Games, Inc. All Rights Reserved.
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2018-04-12 16:57:51 -04:00
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/WeakObjectPtrTemplates.h"
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#include "EdGraph/EdGraphNodeUtils.h"
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#include "K2Node.h"
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#include "UObject/SoftObjectPath.h"
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#include "EdGraphSchema_K2.h"
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#include "RigVMModel/RigVMGraph.h"
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#include "EdGraph/RigVMEdGraphNode.h"
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#include "ControlRigGraphNode.generated.h"
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class FBlueprintActionDatabaseRegistrar;
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class UEdGraph;
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struct FSlateIcon;
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class UControlRigBlueprint;
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/** Base class for animation ControlRig-related nodes */
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UCLASS()
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class CONTROLRIGDEVELOPER_API UControlRigGraphNode : public URigVMEdGraphNode
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{
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GENERATED_BODY()
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friend class FControlRigGraphNodeDetailsCustomization;
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friend class FControlRigBlueprintCompilerContext;
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friend class UControlRigGraph;
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friend class UControlRigGraphSchema;
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friend class UControlRigBlueprint;
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friend class FControlRigGraphTraverser;
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friend class FControlRigGraphPanelPinFactory;
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friend class FControlRigEditor;
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friend class SControlRigGraphPinCurveFloat;
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public:
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UControlRigGraphNode();
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private:
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friend class SRigVMGraphNode;
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friend class FControlRigArgumentLayout;
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friend class FControlRigGraphDetails;
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friend class UControlRigTemplateNodeSpawner;
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friend class UControlRigArrayNodeSpawner;
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friend class UControlRigIfNodeSpawner;
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friend class UControlRigSelectNodeSpawner;
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2018-04-12 16:57:51 -04:00
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};
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