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UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxServerTargetPlatform/LinuxServerTargetPlatform.Build.cs

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LinuxServerTargetPlatform : ModuleRules
{
public LinuxServerTargetPlatform(TargetInfo Target)
{
BinariesSubFolder = "Linux";
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"TargetPlatform",
"DesktopPlatform",
"Projects"
}
);
if (UEBuildConfiguration.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange(new string[] {
"Engine"
}
);
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
PrivateIncludePaths.AddRange(
new string[] {
"Developer/Linux/LinuxTargetPlatform/Private"
}
);
}
}