2019-01-10 17:26:53 -05:00
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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2019-01-24 02:23:09 -05:00
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[SupportedPlatforms(UnrealTargetPlatform.Win64)]
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2019-01-10 17:26:53 -05:00
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public class WebRTCProxyTarget : TargetRules
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{
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public WebRTCProxyTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LaunchModuleName = "WebRTCProxy";
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GlobalDefinitions.Add("WEBRTC_WIN");
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GlobalDefinitions.Add("INCL_EXTRA_HTON_FUNCTIONS");
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2019-01-24 02:23:09 -05:00
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ExeBinariesSubFolder = "../../Source/Programs/PixelStreaming/WebRTCProxy/bin";
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// Lean and mean
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bBuildDeveloperTools = false;
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2019-01-10 17:26:53 -05:00
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// No editor needed
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bBuildWithEditorOnlyData = false;
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// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = false;
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// Console application, not a Windows app (sets entry point to main(), instead of WinMain())
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bIsBuildingConsoleApplication = true;
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}
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}
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