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UnrealEngineUWP/Engine/Source/Developer/PakFileUtilities/PakFileUtilities.Build.cs

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Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core) #rb none [CL 4675693 by Robert Manuszewski in Dev-Core branch]
2019-01-02 00:55:51 -05:00
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
Move bulk of the code for UnrealPak into an engine developer module, so it can be used in the editor. #rb none [CL 4071913 by Ben Marsh in Dev-Core branch]
2018-05-14 17:22:39 -04:00
using UnrealBuildTool;
public class PakFileUtilities : ModuleRules
{
public PakFileUtilities(ReadOnlyTargetRules Target) : base(Target)
{
Add a bCompileAgainstApplicationCore setting to the target rules, which allows compiling out references to the ApplicationCore module (which should only be necessary for applications with a GUI). Removed ApplicationCore from several engine tools and utilities. #rb none [CL 4224708 by Ben Marsh in Dev-Core branch]
2018-07-20 09:08:07 -04:00
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "PakFile", "Json", "Projects" });
Move bulk of the code for UnrealPak into an engine developer module, so it can be used in the editor. #rb none [CL 4071913 by Ben Marsh in Dev-Core branch]
2018-05-14 17:22:39 -04:00
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Json"
});
}
}
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