You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
28 lines
1.4 KiB
C
28 lines
1.4 KiB
C
|
|
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
|
||
|
|
#pragma once
|
||
|
|
|
||
|
|
#include "Core.h"
|
||
|
|
#include "Kismet/BlueprintFunctionLibrary.h"
|
||
|
|
|
||
|
|
#include "AutomationBlueprintFunctionLibrary.generated.h"
|
||
|
|
|
||
|
|
UCLASS()
|
||
|
|
class FUNCTIONALTESTING_API UAutomationBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
|
||
|
|
{
|
||
|
|
GENERATED_UCLASS_BODY()
|
||
|
|
|
||
|
|
public:
|
||
|
|
static void TakeAutomationScreenshotInternal(const FString& Name);
|
||
|
|
|
||
|
|
UFUNCTION(BlueprintCallable, Category = "StudiosAutomation", meta = (Latent, HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject", LatentInfo = "LatentInfo", Name = ""))
|
||
|
|
static void TakeAutomationScreenshot(UObject* WorldContextObject, FLatentActionInfo LatentInfo, const FString& Name);
|
||
|
|
|
||
|
|
UFUNCTION(BlueprintCallable, Category = "StudiosAutomation|Helpers", meta = (Latent, HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject", LatentInfo = "LatentInfo", NameOverride = "", DelayBeforeScreenshotSeconds = "0.2"))
|
||
|
|
static void TakeAutomationScreenshotAtCamera(UObject* WorldContextObject, FLatentActionInfo LatentInfo, ACameraActor* Camera, const FString& NameOverride, float DelayBeforeScreenshotSeconds);
|
||
|
|
|
||
|
|
UFUNCTION(BlueprintCallable, Category = "StudiosAutomation|Performance")
|
||
|
|
static void BeginPerformanceCapture();
|
||
|
|
|
||
|
|
UFUNCTION(BlueprintCallable, Category = "StudiosAutomation|Performance")
|
||
|
|
static void EndPerformanceCapture();
|
||
|
|
};
|