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UnrealEngineUWP/Engine/Source/Programs/Enterprise/Datasmith/DatasmithMaxExporter/DatasmithMax2016.Target.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class DatasmithMax2016Target : DatasmithMaxBaseTarget
{
public DatasmithMax2016Target(TargetInfo Target) : base(Target)
{
LaunchModuleName = "DatasmithMax2016";
ExeBinariesSubFolder = @"3DSMax\2016";
AddCopyPostBuildStep(Target);
}
}