2019-01-17 18:54:05 -05:00
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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2015-07-06 14:49:51 -04:00
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using UnrealBuildTool;
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public class Localization : ModuleRules
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{
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2017-01-30 16:52:08 -05:00
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public Localization(ReadOnlyTargetRules Target) : base(Target)
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2015-07-06 14:49:51 -04:00
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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2015-07-09 19:38:01 -04:00
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"Slate",
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"SlateCore",
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"InputCore",
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2017-03-10 15:37:02 -05:00
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"Engine",
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"SourceControl",
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"Json",
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2015-07-06 14:49:51 -04:00
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}
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);
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2018-01-20 11:19:29 -05:00
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if (Target.Configuration != UnrealTargetConfiguration.Shipping)
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{
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PrecompileForTargets = PrecompileTargetsType.Any;
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}
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2015-07-06 14:49:51 -04:00
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}
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2017-01-30 16:52:08 -05:00
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}
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