2020-08-11 01:36:57 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class FoundationEditor : ModuleRules
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{
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public FoundationEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.Add("Editor/FoundationEditor/Private"); // For PCH includes (because they don't work with relative paths, yet)
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"EditorStyle",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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2020-08-14 13:24:16 -04:00
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"EditorFramework",
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2020-08-11 01:36:57 -04:00
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"UnrealEd",
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"LevelEditor",
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"ToolMenus",
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"PropertyEditor",
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"NewLevelDialog",
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"MainFrame",
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"ContentBrowser",
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"AssetTools",
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"ClassViewer"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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}
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);
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}
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}
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