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UnrealEngineUWP/Engine/Source/Programs/BuildPatchTool/BuildPatchTool.Build.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class BuildPatchTool : ModuleRules
{
public BuildPatchTool( ReadOnlyTargetRules Target ) : base(Target)
{
PublicIncludePathModuleNames.Add("Launch");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
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"CoreUObject",
"BuildPatchServices",
"Projects",
"HTTP",
// The below items are not strictly needed by BPT, but core appears to need them during initialization
"PakFile",
"SandboxFile",
"NetworkFile",
"StreamingFile"
}
);
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore", // Required by AutomationController
"Messaging",
"AutomationWorker",
"AutomationController"
}
);
}
}
}