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UnrealEngineUWP/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp

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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "UnixCommonStartup.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Misc/OutputDeviceRedirector.h"
#include "Misc/OutputDeviceError.h"
#include "Misc/FeedbackContext.h"
#include "HAL/ExceptionHandling.h"
#include "Unix/UnixPlatformCrashContext.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "Misc/EngineVersion.h"
#include "HAL/PlatformApplicationMisc.h"
#include <locale.h>
#include <sys/resource.h>
static FString GSavedCommandLine;
extern int32 GuardedMain( const TCHAR* CmdLine );
extern void LaunchStaticShutdownAfterError();
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @ 2879808) ========================== MAJOR FEATURES + CHANGES ========================== #lockdown Nick.Penwarden Change 2879705 on 2016/02/24 by Nick.Darnell Editor - Tweaking some comments. #tests n/a #rb n/a Change 2879674 on 2016/02/24 by Nick.Darnell Editor - The editor now supports many new methods of opening new asset editors. You can choose where tabs open with a great deal more options in Editor Preferences > Appearance > Asset Editor Open Location. This will reset the 'always open asset editors in new windows' option, it completely replaces and enchances that option. #tests Ran the editor, tried each option and they all seem to do what I want. #rb matt.kuhlenschmidt Change 2879661 on 2016/02/24 by Jamie.Dale More general fixes for dialogue waves - The localization key now uses a hash of the speaker and target voice GUIDs to help keep them short. - The localization key can now be user customized, and contains a placeholder format specifier for the context hash. - The "Variations" meta-data is now called "Context". #rb James.Hopkin #tests Built for Windows, Linux, and PS4. Tested a loc gather and export had the correct info in it. Tested the new UI worked as expected. Change 2879436 on 2016/02/24 by Nicholas.Davies A few bug fixes for blocking PS4 > PC chat #jira OR-15467 Disable Paragon chat on PS4 for users outside of the game #RB Antony.Carter #codereview Sam.Zamani #TESTS PS4 whispers to and from none Paragon PC users is blocked. Change 2878929 on 2016/02/23 by Jason.Bestimt #ORION_DEV - Merge Main to reconcile 0.20 branch creation #RB:none #Tests:none Change 2878600 on 2016/02/23 by Dmitry.Rekman Linux: added code to identify CPU for FPSCharts (OR-14949). #rb none #tests Ran dedicated server on local VM and a few physical boxes. Change 2878443 on 2016/02/23 by Marcus.Wassmer Fix game not ticking when PS button is pressed. #rb andrew.grant #test golden path ps4 Change 2878361 on 2016/02/23 by Josh.Markiewicz #UE4 - fixed bad comment #rb none #tests none Change 2878205 on 2016/02/23 by Jason.Bestimt #ORION_DEV - Merge main (0.19) at CL# 2878162 #Tests:none #RB:none Change 2878095 on 2016/02/23 by Josh.Markiewicz #UE4 - added warnings to json mcp read/write failures - removed HostAddressOverride parameter (use -uselocalips and -multihome together instead) #rb none #tests matchmaking golden path Change 2878002 on 2016/02/23 by Josh.Markiewicz #UE4 - made two party framework functions virtual #rb none #tests none Change 2877998 on 2016/02/23 by Josh.Markiewicz #Ue4 - Party interface can optionally enable/disable creating a chat room alongside the party (defaults to enabled) #rb rob.cannaday #tests social/team parties golden path #codereview rob.cannaday Change 2877822 on 2016/02/23 by Olaf.Piesche speculative fix for OR-15710 #rb david.hill #tests PC game Change 2877804 on 2016/02/23 by Uriel.Doyon Fixed ULevel::AddReferencedObjects clearing all references to static texture streaming data #codereview robert.manuszewski #rb marcus.wassmer #tests played several games on PC, also doing rejoin #jira OR-15658 Change 2877692 on 2016/02/23 by Jamie.Dale Added commandlet to replace sound wave players in sound cues with dialogue wave players where appropriate #rb Saul.Abreu #tests Built for Windows, Linux, and PS4. Tested the commandlet. Change 2877691 on 2016/02/23 by Jamie.Dale Added commandlet to extract out the information from our character sheets and put it into the correct dialogue waves #rb Saul.Abreu #tests Built for Windows, Linux, and PS4. Tested the commandlet. Change 2877690 on 2016/02/23 by Jamie.Dale General dialogue wave fixes [CL 2881965 by Andrew Grant in Main branch]
2016-02-25 15:13:33 -05:00
#if WITH_ENGINE
// see comment in LaunchUnix.cpp for details why it is done this way
extern void LaunchUnix_FEngineLoop_AppExit();
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @ 2879808) ========================== MAJOR FEATURES + CHANGES ========================== #lockdown Nick.Penwarden Change 2879705 on 2016/02/24 by Nick.Darnell Editor - Tweaking some comments. #tests n/a #rb n/a Change 2879674 on 2016/02/24 by Nick.Darnell Editor - The editor now supports many new methods of opening new asset editors. You can choose where tabs open with a great deal more options in Editor Preferences > Appearance > Asset Editor Open Location. This will reset the 'always open asset editors in new windows' option, it completely replaces and enchances that option. #tests Ran the editor, tried each option and they all seem to do what I want. #rb matt.kuhlenschmidt Change 2879661 on 2016/02/24 by Jamie.Dale More general fixes for dialogue waves - The localization key now uses a hash of the speaker and target voice GUIDs to help keep them short. - The localization key can now be user customized, and contains a placeholder format specifier for the context hash. - The "Variations" meta-data is now called "Context". #rb James.Hopkin #tests Built for Windows, Linux, and PS4. Tested a loc gather and export had the correct info in it. Tested the new UI worked as expected. Change 2879436 on 2016/02/24 by Nicholas.Davies A few bug fixes for blocking PS4 > PC chat #jira OR-15467 Disable Paragon chat on PS4 for users outside of the game #RB Antony.Carter #codereview Sam.Zamani #TESTS PS4 whispers to and from none Paragon PC users is blocked. Change 2878929 on 2016/02/23 by Jason.Bestimt #ORION_DEV - Merge Main to reconcile 0.20 branch creation #RB:none #Tests:none Change 2878600 on 2016/02/23 by Dmitry.Rekman Linux: added code to identify CPU for FPSCharts (OR-14949). #rb none #tests Ran dedicated server on local VM and a few physical boxes. Change 2878443 on 2016/02/23 by Marcus.Wassmer Fix game not ticking when PS button is pressed. #rb andrew.grant #test golden path ps4 Change 2878361 on 2016/02/23 by Josh.Markiewicz #UE4 - fixed bad comment #rb none #tests none Change 2878205 on 2016/02/23 by Jason.Bestimt #ORION_DEV - Merge main (0.19) at CL# 2878162 #Tests:none #RB:none Change 2878095 on 2016/02/23 by Josh.Markiewicz #UE4 - added warnings to json mcp read/write failures - removed HostAddressOverride parameter (use -uselocalips and -multihome together instead) #rb none #tests matchmaking golden path Change 2878002 on 2016/02/23 by Josh.Markiewicz #UE4 - made two party framework functions virtual #rb none #tests none Change 2877998 on 2016/02/23 by Josh.Markiewicz #Ue4 - Party interface can optionally enable/disable creating a chat room alongside the party (defaults to enabled) #rb rob.cannaday #tests social/team parties golden path #codereview rob.cannaday Change 2877822 on 2016/02/23 by Olaf.Piesche speculative fix for OR-15710 #rb david.hill #tests PC game Change 2877804 on 2016/02/23 by Uriel.Doyon Fixed ULevel::AddReferencedObjects clearing all references to static texture streaming data #codereview robert.manuszewski #rb marcus.wassmer #tests played several games on PC, also doing rejoin #jira OR-15658 Change 2877692 on 2016/02/23 by Jamie.Dale Added commandlet to replace sound wave players in sound cues with dialogue wave players where appropriate #rb Saul.Abreu #tests Built for Windows, Linux, and PS4. Tested the commandlet. Change 2877691 on 2016/02/23 by Jamie.Dale Added commandlet to extract out the information from our character sheets and put it into the correct dialogue waves #rb Saul.Abreu #tests Built for Windows, Linux, and PS4. Tested the commandlet. Change 2877690 on 2016/02/23 by Jamie.Dale General dialogue wave fixes [CL 2881965 by Andrew Grant in Main branch]
2016-02-25 15:13:33 -05:00
#endif // WITH_ENGINE
/**
* Game-specific crash reporter
*/
void CommonUnixCrashHandler(const FGenericCrashContext& GenericContext)
{
Copying //UE4/Orion-Staging to //UE4/Main (originated from //Orion/Dev-General @ 2831630) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2831624 on 2016/01/17 by Marcus.Wassmer Merge disable of FCachedReadPlatformData on PS4. Reduces memory spikes. 2830986 #rb none #test none #codereview Michael.Noland,James.Golding Change 2831402 on 2016/01/17 by Marcus.Wassmer HLOD priority and streamout changes. Give texture pool an extra 200MB which we can afford thanks to James/Michael #rb Chris.Gagnon #test run agora, notice nice textures. #lockdown Andrew.Grant Change 2831398 on 2016/01/17 by Marcus.Wassmer Fix 3 logic bugs with Relocate #rb chris.gagnon #test run game, look for corruption. #lockdown Andrew.Grant Change 2831372 on 2016/01/16 by Marcus.Wassmer Update param.sfo's and lockdown version in prep for good PS4 playtest build. #rb none #test build from last night... #lockdown Andrew.Grant Change 2831274 on 2016/01/16 by Graeme.Thornton Disable platform file cache wrapper on PS4 #codereview James.Golding #rb none #tests ran cooked ps4 build, timed loading (no real change), measured memory used for file handles (small) Change 2831237 on 2016/01/16 by Sammy.James Fix PS4 compile error #codereview Andrew.Grant #rb none #tests none Change 2831219 on 2016/01/16 by Matt.Kuhlenschmidt Fix possible invalid access to shared movie player resource across threads causing startup crash. #codereview marcus.wassmer #rb none, #tests initial load Change 2831218 on 2016/01/16 by Marcus.Wassmer Fix bad warning case. #codereview Martin.Mittring #rb none #test none Change 2831201 on 2016/01/16 by Andrew.Grant Added extra info about referencer to missing asset reference message #rb none #tests cooked, ran editor Change 2831183 on 2016/01/16 by David.Nikdel #OSS #PS4 #Purchasing #StoreV2 - Force failure if we have no receipts after a "successful" checkout. - Report consumed entitlements as well as unconsumed but leave ValidationInfo empty so we can tell the difference at the application level - Convert productIds to skuIds at checkout time - Added PS4 Implementation of IOnlineStoreV2 - Bugfix: set bSuccessfullyStartedUp=false when InitNPGameSettings() fails - Adjusted FOnlineStoreOffer to use FText::AsCurrencyBase #RB: Paul.Moore #TESTS: login, purchase redemption, store MTX purchasing on PS4 & PC Change 2831129 on 2016/01/16 by David.Nikdel #MCP - Added a ctor to make converting from FOnlineError to FMcpQueryResult easier (for stuff that was already using FMcpQueryResult). #RB: none #TESTS: frontend Change 2830986 on 2016/01/15 by Michael.Noland PS4: Disabling FCachedReadPlatformFile on PS4 to significantly reduce high watermark memory consumption during blocking loads #rb marcus.wassmer #tests Ran Paragon PS4 down a bad path that currently does a blocking map and hero load #lockdown andrew.grant Change 2830943 on 2016/01/15 by Max.Chen Sequencer: Fix bug introduced with preroll. It was also causing a crash in particle track instance. #tests Master sequence trailer plays without crashing #rb none Change 2830912 on 2016/01/15 by Michael.Noland Rendering: Exposed GRHIDeviceId (only filled in on D3D11 and D3D12 RHI's under the same circumstances as GRHIAdapterName, etc..., 0 otherwise) #rb mieszko.zielinski #tests Tested printing the value out #codereview martin.mittring Change 2830910 on 2016/01/15 by Michael.Noland Rendering: Improved GPU driver detection logic to handle more cases #codereview martin.mittring #rb mieszko.zielinski #tests Tested on my machine which was previous reporting Unknown for the values as some entries contained the key in the Settings subfolder Change 2830776 on 2016/01/15 by Martin.Mittring from Dev-Rendering added ensure to track down multiple issues like OR-11771 CRASH: User Crashed when pressing the Play button OR-12430 CRASH: OT2 user crashed with FRHIResource::AddRef() #rb:Gil.Gribb #code_review:Gil.Gribb,Mark.Satterthwaite,Marcus.Wassmer
2016-01-20 11:32:08 -05:00
// at this point we should already be using malloc crash handler (see PlatformCrashHandler)
const FUnixCrashContext& Context = static_cast< const FUnixCrashContext& >( GenericContext );
printf("CommonUnixCrashHandler: Signal=%d\n", Context.Signal);
Copying //UE4/Orion-Staging to //UE4/Main (//Orion/Dev-General @ 2855324) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2855265 on 2016/02/03 by Max.Chen Sequencer: Release track editors when destroying sequencer #jira UE-26423 Change 2855247 on 2016/02/03 by Max.Chen PlacementMode: Null factory check in constructor to fix cooking. #codereview andrew.rodham #rb andrew.rodham #jira UE-26412 ChangeChange 2855116 on 2016/02/03 by Michael.Noland [AUTOMERGE] PS4: Added a log statement when the gap between SubmitDone calls exceeds 2 seconds and removed a duplicate call to set the LastSubmitDoneTime PS4: Fixed a bogus log statement when PS4_GNM_SLOW_FRAME_DEBUGGING=1 Merging CL# 2854751 and 2852176 by way of 2855100 #tests Tested on PS4 with PS4_GNM_SLOW_FRAME_DEBUGGING=1 #rb dave.ratti #lockdown andrew.grant -------- Integrated using branch //Orion/Main_to_//Orion/Dev-General of change#2855109 by Michael.Noland on 2016/02/03 20:59:51. Change 2855109 on 2016/02/03 by Michael.Noland PS4: Added a log statement when the gap between SubmitDone calls exceeds 2 seconds and removed a duplicate call to set the LastSubmitDoneTime PS4: Fixed a bogus log statement when PS4_GNM_SLOW_FRAME_DEBUGGING=1 Merging CL# 2854751 and 2852176 by way of 2855100 #tests Tested on PS4 with PS4_GNM_SLOW_FRAME_DEBUGGING=1 #rb dave.ratti #lockdown andrew.grant Change 2855100 on 2016/02/03 by Michael.Noland PS4: Added a log statement when the gap between SubmitDone calls exceeds 2 seconds and removed a duplicate call to set the LastSubmitDoneTime PS4: Fixed a bogus log statement when PS4_GNM_SLOW_FRAME_DEBUGGING=1 Merging CL# 2854751 and 2852176 using //Orion/Release-Next_to_//Orion/Release-Live #tests Tested on PS4 with PS4_GNM_SLOW_FRAME_DEBUGGING=1 #rb dave.ratti #lockdown andrew.grant ChangeChangeChangeChangeChange 2854825 on 2016/02/03 by Zabir.Hoque Harden MaterialParameterCollection from ending up with duplicate parameter names of GUIDs. #Tests: Ran debug editor, create materail param collection with >500 elements. Still only ~18ms. Used param in shader. #RB: Daniel.Wright #CodeReview: Daniel.Wright, Gil.Gribb, Rolando.Caloca, Marcus.Wassmer Change 2854788 on 2016/02/03 by Josh.Markiewicz #UE4 - JsonObjectConverter changes - added the ability for a UStruct to emit json as a string if type traits are setup with ExportTextItem / ImportTextItem - allows the UStruct to convert to json as something other than FJsonValueObject -- things like FColor, FDateTime but they are already handled differently - checked for possible change in existing behavior, no classes currently use type traits for this that aren't handled special already - FUniqueNetIdRepl can now convert to/from json as a string #rb david.nikdel #codereview ben.zeigler, sam.zamani, david.nikdel, paul.moore #tests various online tests connecting to servers, etc Change 2854751 on 2016/02/03 by Michael.Noland PS4: Fixed a bogus log statement when PS4_GNM_SLOW_FRAME_DEBUGGING=1 #rb dave.ratti #lockdown andrew.grant #tests Tested on PS4 with PS4_GNM_SLOW_FRAME_DEBUGGING=1 ChangeChange 2854712 on 2016/02/03 by Josh.Markiewicz #UE4 - added some json compatibility features to FUniqueNetIdRepl struct - ImportTextItem - To/FromJson #rb david.nikdel #codereview none #tests various online features, additional unit tests added to class Change 2854696 on 2016/02/03 by Dmitry.Rekman Making Memprofiler usable (by MichaelN). #rb Zak.Middleton (who I got the shelved CL # from) #codereview Michael.Noland, Zak.Middleton, Bob.Tellez #tests Used Memprofiler on a number of captures. ChangeChange 2854536 on 2016/02/03 by John.Pollard Add event groups as users to replay, so we can quickly find replays with certain events types in them #rb RyanG #tests Replays and events Merging using OrionDevGeneral->ReleaseCandidate Change 2854526 on 2016/02/03 by John.Pollard Add support for getting replay id #rb RyanG #tests Replays Merging using OrionDevGeneral->ReleaseCandidate Change 2854522 on 2016/02/03 by John.Pollard Support setting string values in perf counters through the perf counters helper class. #rb none #tests Client/Server match [CL 2856676 by Andrew Grant in Main branch]
2016-02-04 23:40:42 -05:00
// better than having mutable fields?
const_cast< FUnixCrashContext& >(Context).CaptureStackTrace();
if (GLog)
{
GLog->Flush();
}
if (GWarn)
{
GWarn->Flush();
}
if (GError)
{
GError->Flush();
GError->HandleError();
}
Copying //UE4/Orion-Staging to //UE4/Main (//Orion/Dev-General @ 2855324) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2855265 on 2016/02/03 by Max.Chen Sequencer: Release track editors when destroying sequencer #jira UE-26423 Change 2855247 on 2016/02/03 by Max.Chen PlacementMode: Null factory check in constructor to fix cooking. #codereview andrew.rodham #rb andrew.rodham #jira UE-26412 ChangeChange 2855116 on 2016/02/03 by Michael.Noland [AUTOMERGE] PS4: Added a log statement when the gap between SubmitDone calls exceeds 2 seconds and removed a duplicate call to set the LastSubmitDoneTime PS4: Fixed a bogus log statement when PS4_GNM_SLOW_FRAME_DEBUGGING=1 Merging CL# 2854751 and 2852176 by way of 2855100 #tests Tested on PS4 with PS4_GNM_SLOW_FRAME_DEBUGGING=1 #rb dave.ratti #lockdown andrew.grant -------- Integrated using branch //Orion/Main_to_//Orion/Dev-General of change#2855109 by Michael.Noland on 2016/02/03 20:59:51. Change 2855109 on 2016/02/03 by Michael.Noland PS4: Added a log statement when the gap between SubmitDone calls exceeds 2 seconds and removed a duplicate call to set the LastSubmitDoneTime PS4: Fixed a bogus log statement when PS4_GNM_SLOW_FRAME_DEBUGGING=1 Merging CL# 2854751 and 2852176 by way of 2855100 #tests Tested on PS4 with PS4_GNM_SLOW_FRAME_DEBUGGING=1 #rb dave.ratti #lockdown andrew.grant Change 2855100 on 2016/02/03 by Michael.Noland PS4: Added a log statement when the gap between SubmitDone calls exceeds 2 seconds and removed a duplicate call to set the LastSubmitDoneTime PS4: Fixed a bogus log statement when PS4_GNM_SLOW_FRAME_DEBUGGING=1 Merging CL# 2854751 and 2852176 using //Orion/Release-Next_to_//Orion/Release-Live #tests Tested on PS4 with PS4_GNM_SLOW_FRAME_DEBUGGING=1 #rb dave.ratti #lockdown andrew.grant ChangeChangeChangeChangeChange 2854825 on 2016/02/03 by Zabir.Hoque Harden MaterialParameterCollection from ending up with duplicate parameter names of GUIDs. #Tests: Ran debug editor, create materail param collection with >500 elements. Still only ~18ms. Used param in shader. #RB: Daniel.Wright #CodeReview: Daniel.Wright, Gil.Gribb, Rolando.Caloca, Marcus.Wassmer Change 2854788 on 2016/02/03 by Josh.Markiewicz #UE4 - JsonObjectConverter changes - added the ability for a UStruct to emit json as a string if type traits are setup with ExportTextItem / ImportTextItem - allows the UStruct to convert to json as something other than FJsonValueObject -- things like FColor, FDateTime but they are already handled differently - checked for possible change in existing behavior, no classes currently use type traits for this that aren't handled special already - FUniqueNetIdRepl can now convert to/from json as a string #rb david.nikdel #codereview ben.zeigler, sam.zamani, david.nikdel, paul.moore #tests various online tests connecting to servers, etc Change 2854751 on 2016/02/03 by Michael.Noland PS4: Fixed a bogus log statement when PS4_GNM_SLOW_FRAME_DEBUGGING=1 #rb dave.ratti #lockdown andrew.grant #tests Tested on PS4 with PS4_GNM_SLOW_FRAME_DEBUGGING=1 ChangeChange 2854712 on 2016/02/03 by Josh.Markiewicz #UE4 - added some json compatibility features to FUniqueNetIdRepl struct - ImportTextItem - To/FromJson #rb david.nikdel #codereview none #tests various online features, additional unit tests added to class Change 2854696 on 2016/02/03 by Dmitry.Rekman Making Memprofiler usable (by MichaelN). #rb Zak.Middleton (who I got the shelved CL # from) #codereview Michael.Noland, Zak.Middleton, Bob.Tellez #tests Used Memprofiler on a number of captures. ChangeChange 2854536 on 2016/02/03 by John.Pollard Add event groups as users to replay, so we can quickly find replays with certain events types in them #rb RyanG #tests Replays and events Merging using OrionDevGeneral->ReleaseCandidate Change 2854526 on 2016/02/03 by John.Pollard Add support for getting replay id #rb RyanG #tests Replays Merging using OrionDevGeneral->ReleaseCandidate Change 2854522 on 2016/02/03 by John.Pollard Support setting string values in perf counters through the perf counters helper class. #rb none #tests Client/Server match [CL 2856676 by Andrew Grant in Main branch]
2016-02-04 23:40:42 -05:00
return Context.GenerateCrashInfoAndLaunchReporter();
}
/**
* Sets (soft) limit on a specific resource
*
* @param Resource - one of RLIMIT_* values
* @param DesiredLimit - desired value
* @param bIncreaseOnly - avoid changing the limit if current value is sufficient
*/
bool SetResourceLimit(int Resource, rlim_t DesiredLimit, bool bIncreaseOnly)
{
rlimit Limit;
if (getrlimit(Resource, &Limit) != 0)
{
fprintf(stderr, "getrlimit() failed with error %d (%s)\n", errno, strerror(errno));
return false;
}
if (bIncreaseOnly && (Limit.rlim_cur == RLIM_INFINITY || Limit.rlim_cur >= DesiredLimit))
{
if (!UE_BUILD_SHIPPING)
{
printf("- Existing per-process limit (soft=%lu, hard=%lu) is enough for us (need only %lu)\n", Limit.rlim_cur, Limit.rlim_max, DesiredLimit);
}
return true;
}
Limit.rlim_cur = DesiredLimit;
if (setrlimit(Resource, &Limit) != 0)
{
fprintf(stderr, "setrlimit() failed with error %d (%s)\n", errno, strerror(errno));
if (errno == EINVAL)
{
if (DesiredLimit == RLIM_INFINITY)
{
fprintf(stderr, "- Max per-process value allowed is %lu (we wanted infinity).\n", Limit.rlim_max);
}
else
{
fprintf(stderr, "- Max per-process value allowed is %lu (we wanted %lu).\n", Limit.rlim_max, DesiredLimit);
}
}
return false;
}
return true;
}
/**
* Expects GSavedCommandLine to be set up. Increases limit on
* - number of open files to be no less than desired (if specified on command line, otherwise left alone)
* - size of core file, so core gets dumped and we can debug crashed builds (unless overridden with -nocore)
*
*/
static bool IncreasePerProcessLimits()
{
// honor the parameter if given, but don't change limits if not
int32 FileHandlesToReserve = -1;
if (FParse::Value(*GSavedCommandLine, TEXT("numopenfiles="), FileHandlesToReserve) && FileHandlesToReserve > 0)
{
if (!UE_BUILD_SHIPPING)
{
printf("Increasing per-process limit of open file handles to %d\n", FileHandlesToReserve);
}
if (!SetResourceLimit(RLIMIT_NOFILE, FileHandlesToReserve, true))
{
fprintf(stderr, "Could not adjust number of file handles, consider changing \"nofile\" in /etc/security/limits.conf and relogin.\nerror(%d): %s\n", errno, strerror(errno));
return false;
}
}
// core dump policy:
Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3173994) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3118934 on 2016/09/08 by Jeff.Campeau Shader compression setting based on target platform instead of cooking host platform. #jira UE-35753 Change 3150366 on 2016/10/04 by Nick.Shin emscripten SDK 1.36.11 windows and mac binaries will be checked in separately #jira UE-36562 - //UE4/Main: Compile UE4Game HTML5 completed with errors: 2 errors Change 3150367 on 2016/10/04 by Daniel.Lamb Removed caching of cooked platform data from postload. #test cook paragon Change 3150368 on 2016/10/04 by Daniel.Lamb Added new setting to reserve the maximum amount of memory to leave free for the cooker.. Change 3151091 on 2016/10/04 by Nick.Shin upgrade emsdk toolchain to "tag-1.36.11" (along with updates to make scripts) #jira UEPLAT-890 - HTML5 Multithreading #jira UE-36562 - //UE4/Main: Compile UE4Game HTML5 completed with errors: 2 errors Change 3151205 on 2016/10/04 by Daniel.Lamb HasShaderJobs now includes the PendingFinalizedShadermaps in it's check #test cook paragon. Change 3151501 on 2016/10/05 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix memory usage in PS4 crash handler server. - The ORTMAPI com object implements a Dispose method which we we're calling, so the object was leaked until it eventually gets GC'd. - Whilst that object is alive, the orbis-debugserver-x64.exe process stays alive, using up to 2GB memory per instance. - Also limited the server to processing a single crash dump at once, via a task queue. Change 3151608 on 2016/10/05 by Nick.Shin fix CIS build warnings and errors this is for HTML5 platform Change 3151851 on 2016/10/05 by Michael.Trepka Added DesktopRect and WorkArea to FMonitorInfo for desktop platforms and used that to fix an issue in SceneViewport where windowed fullscreen mode would be forced to primary monitor and incorrectly positioned on desktops where a taskbar/dock/etc. was on the left #jira FORT-30638 Change 3152085 on 2016/10/05 by Josh.Adams - Fixing some Wolf Launcher things (icon, string) Change 3152451 on 2016/10/05 by Daniel.Lamb Enabled logging to help debug shader compiler issue. #test Cook Paragon. Change 3152880 on 2016/10/05 by Dmitry.Rekman Linux: add support for new multiarch toolchain. - Redoing the change as submitted to Dev-Mobile. Change 3152957 on 2016/10/05 by Dmitry.Rekman Linux: fix crosstoolchain for non-AutoSDKs case. - Redoing the fix for UE-36899 from Dev-Mobile. Change 3153109 on 2016/10/06 by Keith.Judge Remove D3D11_RESOURCE_MISC_SHARED from XB1 D3D11.x RHI as it is invalid. Change 3153176 on 2016/10/06 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Change 3153213 on 2016/10/06 by Keith.Judge Xbox One - Plug small memory leak in the movie player. Change 3153258 on 2016/10/06 by Josh.Adams - Moved Wolf OSS to proper location for Online plugins Change 3153450 on 2016/10/06 by Josh.Adams wolf net driver class stub Change 3153451 on 2016/10/06 by Josh.Adams - Fixed more Wolf OSS errors without special sdk Change 3153471 on 2016/10/06 by Dmitry.Rekman Linux: fix always rebuilding FixDeps. Change 3153472 on 2016/10/06 by Josh.Adams - Deleting some old test files Change 3153535 on 2016/10/06 by Josh.Adams - And... fixed some build errors again with the special sdk Change 3153819 on 2016/10/06 by Daniel.Lamb Remove some dead code in the cook on the fly server. #test Cook QAGame Change 3154050 on 2016/10/06 by Dmitry.Rekman Linux: remove some of the clang 3.9.0 warnings. - Add missing destructors. - Deal with defined() being undefined in a #define. - Prevent casting nullptr to reference (or suppress that warning for third party code). - Case sensitivity fixes. - Make deoptimization work properly. - Code still crashes when compiling some of the editor targets. Change 3154071 on 2016/10/06 by Josh.Adams - Fixed an issue with Wolf shader compiler optimizing out global array - Fixed Windows display internal thing Change 3154567 on 2016/10/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Hack fix for PS4 crash handler site leaking sony debug server processes. - Find and kill the process after each task Change 3154570 on 2016/10/07 by Keith.Judge Fix crash when run with -nolive. Unititialized member fix. Change 3154572 on 2016/10/07 by Keith.Judge Xbox One - Small optimization I did a while ago for Paragon and forgot to submit. Removed the SRV dynamic/static distinction in the state cache and calling code, as it makes no difference since fast semantics. Change 3154656 on 2016/10/07 by Dmitry.Rekman Linux: make Test configuration drop core by default. Change 3154789 on 2016/10/07 by Dmitry.Rekman Linux: remove multiple instances of target platform device. Change 3154957 on 2016/10/07 by Joe.Graf Changed additional plugin directories for project descriptors to be absolute in memory and path relative on disk Change 3155298 on 2016/10/07 by Dmitry.Rekman Fix CIS (LinuxTargetDevice not linking). Change 3155684 on 2016/10/07 by Josh.Adams - Added -PulseC option for Quickmatch Change 3155691 on 2016/10/07 by Josh.Adams - New Wolf NetDriver for P2P sockets. Not working yet - OSS is _not_ currently usable, for reference Change 3155750 on 2016/10/07 by Dmitry.Rekman Linux: fix UT server build (UE-37042). Change 3156816 on 2016/10/10 by Josh.Adams - Fixed compile errors wihtout extra SDK bits Change 3156872 on 2016/10/10 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. #jira UE-37038 Change 3156936 on 2016/10/10 by Josh.Adams - Backed out changes from files that got pulled into a changelist by mistake Change 3157602 on 2016/10/10 by Josh.Adams - FIxed Wolf crash on level quit (at least in ShooterGame) Change 3157676 on 2016/10/10 by Josh.Adams - Fixed Wolf audio playback in latest SDK Change 3158544 on 2016/10/11 by Josh.Adams - Disabled one of the Wolf file mount points in Debug builds due to SDK bug Change 3158603 on 2016/10/11 by Josh.Adams - FIxed type in non-Debug Change 3159257 on 2016/10/11 by Dmitry.Rekman Linux: case-sensitive fixes. Change 3159537 on 2016/10/12 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix leaking orbis-dbgserver-x64 processes in PS4 crash handler. - We needed to call Marshal.ReleaseComObject on the CoreFileAPI object to shut down the child processes. - Disabled the kill process hack. [!] Also fixed "Unknown" usernames in PS4 crash dumps. - Sony had changed the format of the PS4 settings file in system software 4.008.071. [!] Fixed exception getting modules from crash dump when symbols have not been loaded. - Just skipping this step now, as it was only used for logging. Change 3159581 on 2016/10/12 by Joe.Conley Wolf support for TPri_Lowest was missing, so I added that and the corresponding WolfThreadPriority_Lowest Change 3159749 on 2016/10/12 by Luke.Thatcher [PLATFORM] [PS4] [~] Re-enable kill process hack in PS4 crash server. The ReleaseComObject fix hasn't solved the leaking processes on the server. Change 3160336 on 2016/10/12 by Daniel.Lamb Fix for skip editor content flag being passed throught o UAT. #jira UE-37223 Change 3160341 on 2016/10/12 by Dmitry.Rekman Linux: fixes for Fortnite and Orion editors. - Also, again disable XGE because clang 3.9.0-based toolchain crashes when compiling those with XGE. Change 3160473 on 2016/10/12 by Nick.Shin remove old emsdk Change 3160528 on 2016/10/12 by Michael.Trepka Copy of CL 3160314 from //Fortnite/Main Fixed incorrect rect initialization in Mac GetDisplayMetrics Change 3160591 on 2016/10/12 by Josh.Adams - Fixed wolf coimpiling without stats #jira UE-37230 Change 3160866 on 2016/10/12 by Dmitry.Rekman OpenGL: fix swapped arguments. - Cengiz noticed this while working on one of bugs. Change 3160978 on 2016/10/12 by Josh.Adams - Fixed issue with running out of Wolf audio pools on large games Change 3160979 on 2016/10/12 by Josh.Adams - Enabled Curl HTTP on Wolf, along with basic SSL (no local cert importing yet) Change 3161025 on 2016/10/12 by Dmitry.Rekman Disable poison proxy. - Malloc::GetAllocationSize() may not account for alignment for mallocs like Binned and Binned2, resulting in a memory stomp. Change 3161034 on 2016/10/12 by Josh.Adams -Wolf Http changes - load .pem files if they exist (although they aren't being staged automatically yet) - Added network pause to make sure its ready before we Http Change 3161046 on 2016/10/12 by Dmitry.Rekman TestPAL: adding a test for Malloc::GetAllocationSize(). Change 3161212 on 2016/10/13 by Dan.Mahashin - Upgraded to new NXCP API. Confirmed to run ok with SunTemple on 0.11.2 SDK. Change 3161624 on 2016/10/13 by Josh.Adams - Fixed MAX_PATH usage, should be PLATFORM_MAX_FILEPATH_LENGTH Change 3161639 on 2016/10/13 by Josh.Adams - Added curl to main Wolf build since now it's used not just with OSS Change 3161737 on 2016/10/13 by Josh.Adams - Added support for staging .pem files for SSL peer verification Change 3161923 on 2016/10/13 by Dmitry.Rekman Linux: provide choice between RTLD_GLOBAL/LOCAL when opening DSOs (UE-36716). - By default, Unreal modules will be opened with RTLD_LOCAL (so the hot reload has a chance to work). - However, if "ue4_module_options" symbol is exported (a string with comma-separated options), and "linux_global_symbols" is present in that string, RTLD_LAZY will be used. - DSOs that don't have either ue4_module_options nor are recognized as UE4 modules will be loaded RTLD_GLOBAL. - PR #2823 by 20tab. Change 3163532 on 2016/10/14 by Michael.Trepka Copy of CL 3162466 By default, do not compile Mac OpenGL and Metal SM4 shaders while cooking #jira UE-37088 Change 3163550 on 2016/10/14 by Josh.Stoddard Fix key event processing during movies using FDefaultGameMoviePlayer #jira UE-37294 Change 3163687 on 2016/10/14 by Josh.Adams - Added a workaround for Wolf crashing inside vswprintf with %p Change 3163693 on 2016/10/14 by Josh.Adams - Added a delegate for getting extra on-screen messages (like the Shaders to compile, etc). Change 3163725 on 2016/10/14 by Josh.Adams - Added high level Wolf network transition functions for Wolf Change 3163745 on 2016/10/14 by Josh.Adams - Wolf OSS changes for new high level networking logic, cleaned up includes, added on screen messages with status Change 3164455 on 2016/10/17 by Josh.Adams - SOmehow a file wasn't checked out, but writable. Checking in now Change 3164630 on 2016/10/17 by Michael.Trepka Copy of CL 3162062 Replaced FWindowsCursor hack for warping the mouse cursor to the center of the viewport with a better fix for the original problem (users being able to resize the window while the cursor is hidden and the mouse controls the camera). This change removes round window corners in borderless window mode and disables window resizing when the cursor is hidden. Change 3164975 on 2016/10/17 by Joe.Graf Changed the New Plugin Wizard to only show plugin types available for that project type (content only or code) Change 3165213 on 2016/10/17 by Josh.Adams - Fixed some perf testing by disabling the startup benchmark for UT on non-desktop platforms Change 3165576 on 2016/10/18 by Dan.Mahashin - Fix broken colors in QAGame UE-37197: depth write cannot work without depth test being enabled. Change 3165809 on 2016/10/18 by Josh.Stoddard Enforce UMaterialExpressionActorPositionWS dependency on primitive uniform buffer #jira UE-37425 #rb chris.bunner Change 3165948 on 2016/10/18 by Owen.Stupka Fix exception when creating an exception to say we don't have a 32-bit VC compiler installed. Change 3166330 on 2016/10/18 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Change 3166456 on 2016/10/18 by Dmitry.Rekman Fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. Change 3166457 on 2016/10/18 by Chris.Babcock Add missing MultiviewOVR functions for Android deferred #jira UE-37401 #ue4 #android Change 3166469 on 2016/10/18 by Dmitry.Rekman Linux: make target platform modules independent (UE-37370). - Module load order is different for target platform modules between UE4Editor and UE4Editor-Cmd, and dependent modules may end up being loaded first. Change 3166755 on 2016/10/18 by Joe.Barnes [UE-35552] Enable PLATFORM_ENABLE_VECTORINTRINSICS_NEON on Wolf. Change 3166757 on 2016/10/18 by Joe.Barnes [UE-35552] Optimized platform specific implementation of some common math functions. Change 3166761 on 2016/10/18 by Joe.Barnes Use new 64 bit Power of 2 function. Change 3167865 on 2016/10/19 by Josh.Adams - Wolf P2P/NAT stuff working! - Minor Wolf net mode fixes Change 3167869 on 2016/10/19 by Josh.Adams - Moved a blocking net call for Wolf Http into a thread Change 3168100 on 2016/10/19 by Joe.Barnes #include <NVN/nvn_CppMethods.h>. Fixes a compiler problem with some inline functions not being available during compile phase. Change 3168101 on 2016/10/19 by Joe.Barnes Exposed a function to create a platform based filename Change 3168141 on 2016/10/19 by Dmitry.Rekman TestPAL: better test for allocation sizes. Change 3168144 on 2016/10/19 by Dmitry.Rekman Fix for FMallocBinned::GetAllocationSize() for aligned allocations. Redoing SteveR's fix in 4.13/4.14. Copied from CL# 3165739. #jira UE-37249 #jira UE-37243 Change 3168213 on 2016/10/19 by Josh.Adams - Wolf OSS function rename Change 3168313 on 2016/10/19 by Josh.Adams Rename/move file(s) Change 3168691 on 2016/10/20 by Dan.Mahashin - Fixed application teardown and memory leak: - NVNCommandContext was failing to free the last frame resources on shutdown (resources were thought to be in use because never actually processed by GPU) - NVNCommandContext was leaking a FSyncedFrameDestruction at each frame - NVNTempBlockManager was not freeing all of its temp blocks upon shutdown Change 3168986 on 2016/10/20 by Josh.Adams - Removed some log spam Change 3168990 on 2016/10/20 by Josh.Adams - Removed dead code Change 3169091 on 2016/10/20 by Josh.Adams Moved UT's OnlineGameplayFramework plugin into NotForLicensees so licensees don't need Mcp Change 3169262 on 2016/10/20 by Josh.Adams - Updated the OnScreenMessages to use a TMap of severity to message, so we can have multiple colors, etc - Also has some fixes needed from a merge down (oops) Change 3169363 on 2016/10/20 by Dmitry.Rekman TestPAL: final synth test for stomp. Change 3169436 on 2016/10/20 by Michael.Trepka Change the minimum supported macOS version setting in Info.plists to 10.11.6 Change 3169510 on 2016/10/20 by Dmitry.Rekman TestPAL: added stomp test with poison proxy. Change 3169972 on 2016/10/20 by Dmitry.Rekman Re-enable PoisonProxy. Change 3170000 on 2016/10/20 by Dmitry.Rekman Linux: minor code cleanup. Change 3170400 on 2016/10/21 by Josh.Adams - Added a comment with current supported SDK in UEBuildWolf.cs Change 3170929 on 2016/10/21 by Josh.Adams - Added generic Elf symbol parser to MemoryProfiler2 app. It uses nm.exe, and any platform that uses it would need to subclass it (which Wolf now does) Change 3171266 on 2016/10/21 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) Change 3172847 on 2016/10/24 by Josh.Adams - Added a null Material check to the recent change to UMaterialExpressionActorPositionWS #jira UE-37730 Change 3173535 on 2016/10/25 by Josh.Adams - Helping clean up some misplaced files, since obliterate caused problems with BulletProofSync [CL 3174242 by Josh Adams in Main branch]
2016-10-25 18:15:13 -04:00
// - Shipping disables it by default (unless -core is passed)
// - The rest set it to infinity unless -nocore is passed
// (in all scenarios user wish as expressed with -core or -nocore takes priority)
Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3173994) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3118934 on 2016/09/08 by Jeff.Campeau Shader compression setting based on target platform instead of cooking host platform. #jira UE-35753 Change 3150366 on 2016/10/04 by Nick.Shin emscripten SDK 1.36.11 windows and mac binaries will be checked in separately #jira UE-36562 - //UE4/Main: Compile UE4Game HTML5 completed with errors: 2 errors Change 3150367 on 2016/10/04 by Daniel.Lamb Removed caching of cooked platform data from postload. #test cook paragon Change 3150368 on 2016/10/04 by Daniel.Lamb Added new setting to reserve the maximum amount of memory to leave free for the cooker.. Change 3151091 on 2016/10/04 by Nick.Shin upgrade emsdk toolchain to "tag-1.36.11" (along with updates to make scripts) #jira UEPLAT-890 - HTML5 Multithreading #jira UE-36562 - //UE4/Main: Compile UE4Game HTML5 completed with errors: 2 errors Change 3151205 on 2016/10/04 by Daniel.Lamb HasShaderJobs now includes the PendingFinalizedShadermaps in it's check #test cook paragon. Change 3151501 on 2016/10/05 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix memory usage in PS4 crash handler server. - The ORTMAPI com object implements a Dispose method which we we're calling, so the object was leaked until it eventually gets GC'd. - Whilst that object is alive, the orbis-debugserver-x64.exe process stays alive, using up to 2GB memory per instance. - Also limited the server to processing a single crash dump at once, via a task queue. Change 3151608 on 2016/10/05 by Nick.Shin fix CIS build warnings and errors this is for HTML5 platform Change 3151851 on 2016/10/05 by Michael.Trepka Added DesktopRect and WorkArea to FMonitorInfo for desktop platforms and used that to fix an issue in SceneViewport where windowed fullscreen mode would be forced to primary monitor and incorrectly positioned on desktops where a taskbar/dock/etc. was on the left #jira FORT-30638 Change 3152085 on 2016/10/05 by Josh.Adams - Fixing some Wolf Launcher things (icon, string) Change 3152451 on 2016/10/05 by Daniel.Lamb Enabled logging to help debug shader compiler issue. #test Cook Paragon. Change 3152880 on 2016/10/05 by Dmitry.Rekman Linux: add support for new multiarch toolchain. - Redoing the change as submitted to Dev-Mobile. Change 3152957 on 2016/10/05 by Dmitry.Rekman Linux: fix crosstoolchain for non-AutoSDKs case. - Redoing the fix for UE-36899 from Dev-Mobile. Change 3153109 on 2016/10/06 by Keith.Judge Remove D3D11_RESOURCE_MISC_SHARED from XB1 D3D11.x RHI as it is invalid. Change 3153176 on 2016/10/06 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Change 3153213 on 2016/10/06 by Keith.Judge Xbox One - Plug small memory leak in the movie player. Change 3153258 on 2016/10/06 by Josh.Adams - Moved Wolf OSS to proper location for Online plugins Change 3153450 on 2016/10/06 by Josh.Adams wolf net driver class stub Change 3153451 on 2016/10/06 by Josh.Adams - Fixed more Wolf OSS errors without special sdk Change 3153471 on 2016/10/06 by Dmitry.Rekman Linux: fix always rebuilding FixDeps. Change 3153472 on 2016/10/06 by Josh.Adams - Deleting some old test files Change 3153535 on 2016/10/06 by Josh.Adams - And... fixed some build errors again with the special sdk Change 3153819 on 2016/10/06 by Daniel.Lamb Remove some dead code in the cook on the fly server. #test Cook QAGame Change 3154050 on 2016/10/06 by Dmitry.Rekman Linux: remove some of the clang 3.9.0 warnings. - Add missing destructors. - Deal with defined() being undefined in a #define. - Prevent casting nullptr to reference (or suppress that warning for third party code). - Case sensitivity fixes. - Make deoptimization work properly. - Code still crashes when compiling some of the editor targets. Change 3154071 on 2016/10/06 by Josh.Adams - Fixed an issue with Wolf shader compiler optimizing out global array - Fixed Windows display internal thing Change 3154567 on 2016/10/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Hack fix for PS4 crash handler site leaking sony debug server processes. - Find and kill the process after each task Change 3154570 on 2016/10/07 by Keith.Judge Fix crash when run with -nolive. Unititialized member fix. Change 3154572 on 2016/10/07 by Keith.Judge Xbox One - Small optimization I did a while ago for Paragon and forgot to submit. Removed the SRV dynamic/static distinction in the state cache and calling code, as it makes no difference since fast semantics. Change 3154656 on 2016/10/07 by Dmitry.Rekman Linux: make Test configuration drop core by default. Change 3154789 on 2016/10/07 by Dmitry.Rekman Linux: remove multiple instances of target platform device. Change 3154957 on 2016/10/07 by Joe.Graf Changed additional plugin directories for project descriptors to be absolute in memory and path relative on disk Change 3155298 on 2016/10/07 by Dmitry.Rekman Fix CIS (LinuxTargetDevice not linking). Change 3155684 on 2016/10/07 by Josh.Adams - Added -PulseC option for Quickmatch Change 3155691 on 2016/10/07 by Josh.Adams - New Wolf NetDriver for P2P sockets. Not working yet - OSS is _not_ currently usable, for reference Change 3155750 on 2016/10/07 by Dmitry.Rekman Linux: fix UT server build (UE-37042). Change 3156816 on 2016/10/10 by Josh.Adams - Fixed compile errors wihtout extra SDK bits Change 3156872 on 2016/10/10 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. #jira UE-37038 Change 3156936 on 2016/10/10 by Josh.Adams - Backed out changes from files that got pulled into a changelist by mistake Change 3157602 on 2016/10/10 by Josh.Adams - FIxed Wolf crash on level quit (at least in ShooterGame) Change 3157676 on 2016/10/10 by Josh.Adams - Fixed Wolf audio playback in latest SDK Change 3158544 on 2016/10/11 by Josh.Adams - Disabled one of the Wolf file mount points in Debug builds due to SDK bug Change 3158603 on 2016/10/11 by Josh.Adams - FIxed type in non-Debug Change 3159257 on 2016/10/11 by Dmitry.Rekman Linux: case-sensitive fixes. Change 3159537 on 2016/10/12 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix leaking orbis-dbgserver-x64 processes in PS4 crash handler. - We needed to call Marshal.ReleaseComObject on the CoreFileAPI object to shut down the child processes. - Disabled the kill process hack. [!] Also fixed "Unknown" usernames in PS4 crash dumps. - Sony had changed the format of the PS4 settings file in system software 4.008.071. [!] Fixed exception getting modules from crash dump when symbols have not been loaded. - Just skipping this step now, as it was only used for logging. Change 3159581 on 2016/10/12 by Joe.Conley Wolf support for TPri_Lowest was missing, so I added that and the corresponding WolfThreadPriority_Lowest Change 3159749 on 2016/10/12 by Luke.Thatcher [PLATFORM] [PS4] [~] Re-enable kill process hack in PS4 crash server. The ReleaseComObject fix hasn't solved the leaking processes on the server. Change 3160336 on 2016/10/12 by Daniel.Lamb Fix for skip editor content flag being passed throught o UAT. #jira UE-37223 Change 3160341 on 2016/10/12 by Dmitry.Rekman Linux: fixes for Fortnite and Orion editors. - Also, again disable XGE because clang 3.9.0-based toolchain crashes when compiling those with XGE. Change 3160473 on 2016/10/12 by Nick.Shin remove old emsdk Change 3160528 on 2016/10/12 by Michael.Trepka Copy of CL 3160314 from //Fortnite/Main Fixed incorrect rect initialization in Mac GetDisplayMetrics Change 3160591 on 2016/10/12 by Josh.Adams - Fixed wolf coimpiling without stats #jira UE-37230 Change 3160866 on 2016/10/12 by Dmitry.Rekman OpenGL: fix swapped arguments. - Cengiz noticed this while working on one of bugs. Change 3160978 on 2016/10/12 by Josh.Adams - Fixed issue with running out of Wolf audio pools on large games Change 3160979 on 2016/10/12 by Josh.Adams - Enabled Curl HTTP on Wolf, along with basic SSL (no local cert importing yet) Change 3161025 on 2016/10/12 by Dmitry.Rekman Disable poison proxy. - Malloc::GetAllocationSize() may not account for alignment for mallocs like Binned and Binned2, resulting in a memory stomp. Change 3161034 on 2016/10/12 by Josh.Adams -Wolf Http changes - load .pem files if they exist (although they aren't being staged automatically yet) - Added network pause to make sure its ready before we Http Change 3161046 on 2016/10/12 by Dmitry.Rekman TestPAL: adding a test for Malloc::GetAllocationSize(). Change 3161212 on 2016/10/13 by Dan.Mahashin - Upgraded to new NXCP API. Confirmed to run ok with SunTemple on 0.11.2 SDK. Change 3161624 on 2016/10/13 by Josh.Adams - Fixed MAX_PATH usage, should be PLATFORM_MAX_FILEPATH_LENGTH Change 3161639 on 2016/10/13 by Josh.Adams - Added curl to main Wolf build since now it's used not just with OSS Change 3161737 on 2016/10/13 by Josh.Adams - Added support for staging .pem files for SSL peer verification Change 3161923 on 2016/10/13 by Dmitry.Rekman Linux: provide choice between RTLD_GLOBAL/LOCAL when opening DSOs (UE-36716). - By default, Unreal modules will be opened with RTLD_LOCAL (so the hot reload has a chance to work). - However, if "ue4_module_options" symbol is exported (a string with comma-separated options), and "linux_global_symbols" is present in that string, RTLD_LAZY will be used. - DSOs that don't have either ue4_module_options nor are recognized as UE4 modules will be loaded RTLD_GLOBAL. - PR #2823 by 20tab. Change 3163532 on 2016/10/14 by Michael.Trepka Copy of CL 3162466 By default, do not compile Mac OpenGL and Metal SM4 shaders while cooking #jira UE-37088 Change 3163550 on 2016/10/14 by Josh.Stoddard Fix key event processing during movies using FDefaultGameMoviePlayer #jira UE-37294 Change 3163687 on 2016/10/14 by Josh.Adams - Added a workaround for Wolf crashing inside vswprintf with %p Change 3163693 on 2016/10/14 by Josh.Adams - Added a delegate for getting extra on-screen messages (like the Shaders to compile, etc). Change 3163725 on 2016/10/14 by Josh.Adams - Added high level Wolf network transition functions for Wolf Change 3163745 on 2016/10/14 by Josh.Adams - Wolf OSS changes for new high level networking logic, cleaned up includes, added on screen messages with status Change 3164455 on 2016/10/17 by Josh.Adams - SOmehow a file wasn't checked out, but writable. Checking in now Change 3164630 on 2016/10/17 by Michael.Trepka Copy of CL 3162062 Replaced FWindowsCursor hack for warping the mouse cursor to the center of the viewport with a better fix for the original problem (users being able to resize the window while the cursor is hidden and the mouse controls the camera). This change removes round window corners in borderless window mode and disables window resizing when the cursor is hidden. Change 3164975 on 2016/10/17 by Joe.Graf Changed the New Plugin Wizard to only show plugin types available for that project type (content only or code) Change 3165213 on 2016/10/17 by Josh.Adams - Fixed some perf testing by disabling the startup benchmark for UT on non-desktop platforms Change 3165576 on 2016/10/18 by Dan.Mahashin - Fix broken colors in QAGame UE-37197: depth write cannot work without depth test being enabled. Change 3165809 on 2016/10/18 by Josh.Stoddard Enforce UMaterialExpressionActorPositionWS dependency on primitive uniform buffer #jira UE-37425 #rb chris.bunner Change 3165948 on 2016/10/18 by Owen.Stupka Fix exception when creating an exception to say we don't have a 32-bit VC compiler installed. Change 3166330 on 2016/10/18 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Change 3166456 on 2016/10/18 by Dmitry.Rekman Fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. Change 3166457 on 2016/10/18 by Chris.Babcock Add missing MultiviewOVR functions for Android deferred #jira UE-37401 #ue4 #android Change 3166469 on 2016/10/18 by Dmitry.Rekman Linux: make target platform modules independent (UE-37370). - Module load order is different for target platform modules between UE4Editor and UE4Editor-Cmd, and dependent modules may end up being loaded first. Change 3166755 on 2016/10/18 by Joe.Barnes [UE-35552] Enable PLATFORM_ENABLE_VECTORINTRINSICS_NEON on Wolf. Change 3166757 on 2016/10/18 by Joe.Barnes [UE-35552] Optimized platform specific implementation of some common math functions. Change 3166761 on 2016/10/18 by Joe.Barnes Use new 64 bit Power of 2 function. Change 3167865 on 2016/10/19 by Josh.Adams - Wolf P2P/NAT stuff working! - Minor Wolf net mode fixes Change 3167869 on 2016/10/19 by Josh.Adams - Moved a blocking net call for Wolf Http into a thread Change 3168100 on 2016/10/19 by Joe.Barnes #include <NVN/nvn_CppMethods.h>. Fixes a compiler problem with some inline functions not being available during compile phase. Change 3168101 on 2016/10/19 by Joe.Barnes Exposed a function to create a platform based filename Change 3168141 on 2016/10/19 by Dmitry.Rekman TestPAL: better test for allocation sizes. Change 3168144 on 2016/10/19 by Dmitry.Rekman Fix for FMallocBinned::GetAllocationSize() for aligned allocations. Redoing SteveR's fix in 4.13/4.14. Copied from CL# 3165739. #jira UE-37249 #jira UE-37243 Change 3168213 on 2016/10/19 by Josh.Adams - Wolf OSS function rename Change 3168313 on 2016/10/19 by Josh.Adams Rename/move file(s) Change 3168691 on 2016/10/20 by Dan.Mahashin - Fixed application teardown and memory leak: - NVNCommandContext was failing to free the last frame resources on shutdown (resources were thought to be in use because never actually processed by GPU) - NVNCommandContext was leaking a FSyncedFrameDestruction at each frame - NVNTempBlockManager was not freeing all of its temp blocks upon shutdown Change 3168986 on 2016/10/20 by Josh.Adams - Removed some log spam Change 3168990 on 2016/10/20 by Josh.Adams - Removed dead code Change 3169091 on 2016/10/20 by Josh.Adams Moved UT's OnlineGameplayFramework plugin into NotForLicensees so licensees don't need Mcp Change 3169262 on 2016/10/20 by Josh.Adams - Updated the OnScreenMessages to use a TMap of severity to message, so we can have multiple colors, etc - Also has some fixes needed from a merge down (oops) Change 3169363 on 2016/10/20 by Dmitry.Rekman TestPAL: final synth test for stomp. Change 3169436 on 2016/10/20 by Michael.Trepka Change the minimum supported macOS version setting in Info.plists to 10.11.6 Change 3169510 on 2016/10/20 by Dmitry.Rekman TestPAL: added stomp test with poison proxy. Change 3169972 on 2016/10/20 by Dmitry.Rekman Re-enable PoisonProxy. Change 3170000 on 2016/10/20 by Dmitry.Rekman Linux: minor code cleanup. Change 3170400 on 2016/10/21 by Josh.Adams - Added a comment with current supported SDK in UEBuildWolf.cs Change 3170929 on 2016/10/21 by Josh.Adams - Added generic Elf symbol parser to MemoryProfiler2 app. It uses nm.exe, and any platform that uses it would need to subclass it (which Wolf now does) Change 3171266 on 2016/10/21 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) Change 3172847 on 2016/10/24 by Josh.Adams - Added a null Material check to the recent change to UMaterialExpressionActorPositionWS #jira UE-37730 Change 3173535 on 2016/10/25 by Josh.Adams - Helping clean up some misplaced files, since obliterate caused problems with BulletProofSync [CL 3174242 by Josh Adams in Main branch]
2016-10-25 18:15:13 -04:00
// Note that we used to have Test disable cores by default too. This has been changed around UE 4.15.
Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console [at] 4362408) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 4125165 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4124306 to //UE4/Dev-Console/... Change 4136060 by Marcin.Undak Editor: fixed device unclaiming #jira UE-58464 Change 4190321 by Marcin.Undak Linux: fixes for automation and RecordPerformance #jira UE-61053 Change 4199010 by Marcin.Undak Linux: remove unnecessary -g option Change 4201876 by Marcin.Undak First implementation of WebM media player for Windows and Linux Change 4201922 by Marcin.Undak Whitelisted WebMem plugin only for Windows and Linux Change 4202203 by Marcin.Undak WebM build fixes Change 4223102 by Marcin.Undak Vulkan: console commands for testing device lost #jira UE-61789 Change 4225028 by Marcin.Undak WebMMedia: disabled on Linux until fixed compilation issues Change 4231444 by David.Harvey UI - Fixing where the virtual cursor renders. It doesn't correctly take into account DPI scale, which isn't apparent except on the Xbox One. Integrate as edit from FN CL 4166648. #jira UE-62115 Change 4233057 by Marcin.Undak TestPAL: added new test for string allocation size Change 4234649 by Marcin.Undak Linux: switched linux plaform to 16bit wide strings Change 4235253 by Marcin.Undak TestPAL: compilation fix for platforms that don't use DirectoryWatcher Change 4235477 by Marcin.Undak Linux: re-enabled WebMMedia plugin Change 4242242 by Marcin.Undak WebMMediaPlayer: implemented proper format retrieving. MediaFrameworkTest now works. Change 4243321 by Marcin.Undak WebMPlayer: static code analisys fix Change 4243505 by Marcin.Undak MediaFrameworkTest: added WebM video for testing Change 4244646 by Marcin.Undak WebMMedia: improved concurrency Change 4244735 by Arciel.Rekman Vulkan: skip unnecessary transitions properly (UE-62348, merge). (Edigrating CL 4244274 from Release-4.20) Change 4246685 by Arciel.Rekman PhysX: remove Cygwin from %PATH% on Windows as it confuses CMake (UE-62326). Change 4247808 by Marcin.Undak WebMMediaPlayer: added support for seeking Change 4254841 by Marcin.Undak WebM: module dependencies fix Change 4255124 by laz.matech Updated UMG_AllPaletterWidgets' combo box to include options so that when selected, the dropdown presents 2 options instead of it appearing like it is broken #jira none Change 4256415 by Marcin.Undak WebM: added missing editor module Change 4256716 by Arciel.Rekman Make SetReuseAddr() also set SO_REUSEPORT where available (UE-57076). - Pull request #4617 by malavon. #jira UE-57076 Change 4266049 by Marcin.Undak Linux: UnrealLightmass and CrashReportClient compilation fixes #jira UE-62521 #jira UE-62522 Change 4266678 by Arciel.Rekman Merge speculative commit to get aligned pointer on mmap(). (Edigrating CL 4225330 from //Fortnite/Main) Change 4267998 by Anthony.Bills Fix DBufferC clear color due to bad merge. #jira UE-62649 Change 4269441 by Marcin.Undak GenericPlatformStrings::VarArgs() implemented %-*s, %lu, %z, %h formatting #jira UE-62582 Change 4269712 by Marcin.Undak WebMMediaPlayer: removed LibSimpleWebM Change 4272849 by Marcin.Undak WebMMediaPlayer: fixed re-initialisation Change 4277931 by Arciel.Rekman Linux: switch to Vulkan by default (UE-62807). - Default behavior: attempt Vulkan first, but in case of failure instead of quitting silently fall back to GL, unless -vulkan is passed. - Forcing GL is still possible. Change 4277965 by Arciel.Rekman Fix standalone applications after the Vulkan switch. Change 4277968 by Arciel.Rekman Linux: make CrashReportClient headful (UE-14089). - The -unattended flags keep even a headful CRC usable on the servers. - ldd did not change. Need to check Localization stuff to see if there are any deployment concerns. #jira UE-14089 Change 4279402 by Arciel.Rekman Merge from 4.20.1: Vulkan: log validation errors. Also fix handling of some message types (UE-62628). (Edigrating 4273516 from //UE4/Release-4.20/... to //UE4/Dev-Console/...) Change 4279992 by Marcin.Undak Linux: fix SlateViewer compilation #jira UE-62831 Change 4285613 by Arciel.Rekman Vulkan: fix mismatched layout. - I tested with RecordPerformance on InfiltratorDemo and haven't found any impact. Change 4285622 by Arciel.Rekman Merged from 4.20.2: Linux: do not refuse to start if system limits cannot be raised (UE-62515). - Too aggressive behavior, which can break cooking for no valid reason. - If a commandline argument is used, the engine will still treat inability to raise the limits as an error. (Edigrating 4273547 from //UE4/Release-4.20/... to //UE4/Dev-Console/...) Change 4293083 by Arciel.Rekman Merging //UE4/Main[at]4291654 to //UE4/Dev-Console Change 4295297 by Marcin.Undak Vulkan: temporary disable generic pipeline cache saving to prevent crashes #jira UE-62848 Change 4300191 by Arciel.Rekman Delete files added under lowercase directories. Change 4300211 by Arciel.Rekman Re-add files deleted in previous commit under camel-cased paths. Change 4300895 by Arciel.Rekman Linux: fix editor build Change 4303543 by Ben.Marsh Fix compile error for FortGPUTestBed. Change 4305659 by Marcin.Undak [Vulkan][Engine] Update the Vulkan RHI to obey r.VSync (and the vsync and novsync command-line arguments). Change 4222769 by Jason.Stewart[at]Jason.Stewart_AMD_Dev_Rendering_threadripper-win10 on 2018/07/19 10:55:48 The original implementation ran into a latent thread hazard between the RHI thread and the rendering thread, where the rendering thread would try to use the backbuffer of the swap chain while the swap chain was being recreated (specifically after the swap chain recreation code had released and nulled out the back buffer, but before swap chain creation had actually happened to get a new back buffer). This implementation addresses that issue. This is Tim's code. I'm just submitting it as Tim is currently out of office. Change 4305661 by Marcin.Undak Moved libwebm and libvpx inside WebMMediaPlayer directory Change 4308659 by Marcin.Undak Linux: fixed LLDB visualizers #jira UE-52619 Change 4313650 by Marcin.Undak WebMMediaPlayer: implemented looping Change 4321713 by David.Harvey removed hard-coded platform labels from device output log window in favour of ITargetPlatform::SupportsFeature + updated editor tooltip with correct platform list. https://ec-01.epicgames.net/commander/link/jobDetails/jobs/8641984? Change 4321942 by Brandon.Schaefer Linux: Use the Target RHI list as the default ordering for which RHI is prefered Also update the RHI list in the project settings for our default list #jira UE-59487 [at]Arciel.Rekman Change 4322230 by Brandon.Schaefer Treat %lf as %f in GenericWidePlatformString #jira UE-62582 Change 4322392 by Brandon.Schaefer Make sure our fmt size is large enough to check indexes #jira none Change 4322895 by Brandon.Schaefer Actually get the current size of Src as it could have been moved down #jira none Change 4327866 by Brandon.Schaefer Linux: Tell the platform misc what RHI we are using #jira none Change 4328926 by Brandon.Schaefer Linux: Add haptic support for controllers Github PR #4167 (thanks maiself!) #jira UE-51681 Change 4328963 by Arciel.Rekman TestPAL: improve the test by randomizing allocation size. - The range will no longer be constrained to <=128KB at once, allocations can be as big as 16MB but they will unevenly distributed, with smaller sizes being more frequent. Change 4329208 by Arciel.Rekman hlslcc: suppressed benign compiler warning during the Linux build (UE-43988). Change 4329283 by Arciel.Rekman Linux: replace CachedOSPageAllocator with PooledVirtualMemoryAllocator for Linux. For the explanation of FPooledVirtualMemoryAllocator, see PooledVirtualMemoryAllocator.h For the details, test data and comparisons, message Arciel Rekman. Relevant command line args added: -vmapoolscale=<float> (defaults to 1.4) -vmapoolevict -novmapoolevict By default, freed memory will not be evicted from RAM (unless running on a server) Also changed: - Removed the fixed-size pool previously used by Linux (and supporting machinery like scaling it on start) - Replaced the way we manage free blocks from pointers to a bitmap to reduce memory footprint. Change 4331946 by Luke.Thatcher [CONSOLE] [^] (merging CL 4162064) Implement new thread heart beat clock to solve the suspend/resume problem across all platforms. - The hang and hitch detectors now maintain their own clocks which are ticked by their respective threads. - If the title is suspended, the ticking thread will stop and the clock will stop advancing. On resume, the maximum delta in the clock is clamped to a small value, so we ignore all the time the thread was not ticking for (i.e. the duration of the title being suspended). - As such, we don't need any logic for handling PLM suspend/resume in the hang and hitch detectors, so this change removes that too. #jira FORT-96886 Change 4331973 by Luke.Thatcher [CONSOLE] [^] (merging CL 4183499) Add frame-present-based hang detection. - RHIs call FThreadHeartBeat::PresentFrame() whenever they present a frame to the swap chain. - These calls form a separate heartbeat from the thread-based ones, allowing the hang detector to fire if, for example, the game thread is stuck in an async loading loop and is ticking the game thread heartbeat, but making no progress. - Also refactored ThreadHeartBeat.cpp to move hang detection logging into a FORCENOINLINE function. This will put OnHang and OnPresentHang at the top of the callstack in retail crash dumps, making the bucketing easier to recognise. Change 4332200 by Luke.Thatcher [CONSOLE] [+] (merging CL 4227517) Add PlatformDebugData to FShaderResource. - We can use this to store platform specific shader symbols etc. The data gets serialized to the DDC and can be retrieved during a cook. - Data is entirely discarded in cooked builds, and is a no-op on platforms which don't implement support for shader debug data. - Bumped shader version to invalidate DDC keys. Change 4332407 by Luke.Thatcher [CONSOLE] [CORE] [!] (merging CL 4279686) Fixed unaligned integer load macro inconsistencies. - Renamed PLATFORM_SUPPORTS_UNALIGNED_INT_LOADS to PLATFORM_SUPPORTS_UNALIGNED_LOADS - Merged it with REQUIRES_ALIGNED_ACCESS and REQUIRES_ALIGNED_INT_ACCESS - Fixed Linux platform which had both the old macros defined to 1, which is wrong because they are mutually exclusive. Change 4333386 by Luke.Thatcher [CONSOLE] [!] (merging CL 4317367) Fix compile error in AnimationCompression.h Change 4334395 by Arciel.Rekman Corrected PLATFORM_DESKTOP definition. Change 4336190 by Anthony.Bills (Original CL4314280) Use the debug file writer when using framepro. This buffers more data which should reduce stalls when writing out on certain platforms. #jira none Change 4336291 by Anthony.Bills Use a clamped local clock when timing out the renderthread. - This prevents suspend and resume issues on platforms where suspend events may not occur or the system clock is not set to the process time. #jira none Change 4336292 by Anthony.Bills (Orignal CL 4195778) Fix printing of the hang detector multiplier and other logging. "f" is the correct format specifier for a double. #jira none Change 4336307 by Anthony.Bills (Orignal CL 4257875) Use the correct clock when printing the scoped hitch stat. - Needs to be the internal FGameThreadHitchHeartBeat clock incase FPlatformTime::Seconds becomes out of sync with FrameStartTime. #jira none Change 4336321 by Anthony.Bills (Original CL 4258186) Add GetNoInit function to FGameThreadHitchHeartBeat. #jira none Change 4336397 by Anthony.Bills Fix redefinition of macro. #jira none Change 4336738 by Brandon.Schaefer Linux: Add options for ASan, TSan, and UBSan #jira UE-62784 UE-62803 UE-62804 Change 4336791 by Brandon.Schaefer Linux: Add missing xml comments #jira none Change 4336957 by Joe.Barnes Integrate as edit CL#4218145: Convert some of our Vector macros to inline functions as thier names class with 3rd party functions. #jira ue-61733 Change 4338228 by Arciel.Rekman Switch to v12 Linux cross-toolchain (UE-63589). #jira UE-63589 Change 4339195 by Ben.Woodhouse Integrate-as-edit latest CSV profiler changes up to CL 4292187 Change 4339237 by Ben.Woodhouse Integrate-as-edit CL 4226269 from Fortnite/Main Add support for extern GPU stats, so we can use one stat across multiple CPPs Fix the Forward rendering GPUProjection stat Change 4339239 by Ben.Woodhouse Integrate-as-edit CL 4292520 from Fortnite/Main Support different sized buffers for FArchiveFileWriterGeneric per-platform so we can tune per-platform as needed. No changes to existing defaults values of 1KB for read, 4KB for write: #define PLATFORM_FILE_READER_BUFFER_SIZE 1024 #define PLATFORM_FILE_WRITER_BUFFER_SIZE 4096 #define PLATFORM_DEBUG_FILE_WRITER_BUFFER_SIZE 4096 Change 4339241 by Ben.Woodhouse Integrate-as-edit CL 4210462 from Fortnite/Main Comment out an assert while I investigate properly (doesn't appear to be fatal) Change 4339265 by Anthony.Bills [Linux] Fix ContainerBuildThirdParty.sh to pick the first default interface. #jira none Change 4339274 by Anthony.Bills [Linux] Cache the bundled toolchain when using git builds. - Also will not attempt to download the toolchain if AutoSDK or Multiarch root are specified. #jira UE-63394 Change 4339623 by Anthony.Bills [Linux] Update native toolchain buildscript to support clang 6.0.1 - Main issue was due to libxml2 as an extra dependency of some test libraries, so needs to be disabled via DLLVM_ENABLE_LIBXML2. #jira UE-63588 Change 4339685 by Anthony.Bills [Linux] Update toolchain setup script to download v12 when it is available. #jira UE-63588 Change 4339833 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4339548 to //UE4/Dev-Console/... Change 4339843 by Ben.Woodhouse Attempt to fix a weird possible bad merge issue Change 4339890 by Ben.Woodhouse Fix a build issue with FN server #jira nojira Change 4340314 by Anthony.Bills Fix mesh decal rendering when write mask is enabled and no deferred decals are in the scene. #jira UE-55159 Change 4341099 by Marcin.Undak Mediashader fix #jira UE-63650 Change 4341106 by Marcin.Undak QAGame: added MediaPlayer for Linux test #jira UE-59667 #jira UE-62775 #jira UE-62780 Change 4341107 by Marcin.Undak WebMMediaPlayer: blacklist all not supported platforms #jira UE-59667 #jira UE-62775 #jira UE-62780 Change 4341110 by Marcin.Undak WebMMediaPlayer: enable for Unix platforms #jira UE-59667 #jira UE-62775 #jira UE-62780 Change 4341804 by Luke.Thatcher [CONSOLE] [!] Fix memory scribble in black depth texture cube on platforms with 16-bit depth. - Original code was writing a FColor into the locked texture data, which causes a 2 byte scribble if the PF_ShadowDepth format is 16-bits. [!] Also fixed GWhiteTextureCube being black. FColor::White is not a compile-time constant, so an initialization order problem meant the value of FColor::White is actually black when the GWhiteTextureCube constructor runs. #jira none Change 4342244 by Anthony.Bills [Linux] Allow restarting the crashed application from the crash report client #jira UE-62903 Change 4342636 by Brandon.Schaefer Linux: Update LLVM libc++.a libc++abi.a with version 6.0.1 #jira UE-63587 Change 4343420 by Marcin.Undak Fixed assert in console #jira UE-63643 Change 4345166 by Luke.Thatcher [CONSOLE] [!] (merging CL 4345072) Fix initialization order bug with FColor and FLinearColor constants. - The original constants were dynamically initialized during startup. Using these constants from other global constructors may result in getting the wrong value (transparent black) if a given constructor runs before FColor/FLinearColor's constructor. - Adding constexpr to the FColor/FLinearColor constructor makes these constants known at compile-time, and included in the readonly data section, so they don't require dynamic initialization. [~] Also restores the original constant color values in RenderUtils.cpp #jira none Change 4345860 by Arciel.Rekman Make StompMalloc return 16-byte aligned memory on 64 bit platforms (UE-63743). #jira UE-63743 (Edigrating 4345734 from Release-4.20) Change 4345950 by Brandon.Schaefer Linux: Remove libelf/libdwarf fallback for symbolicating symbols during a crash #jira UE-63103 Change 4350249 by David.Harvey helper function to retrieve an LLM tag's name, including platform tags. Change 4351184 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4348973 to //UE4/Dev-Console/... Change 4351593 by Ben.Woodhouse Clean up aggressive batching (remove xbox specific #if and //TODO) #jira UE-46780 Change 4351734 by James.Cobbett Setting TM-ShaderModels_Niagara to always load Change 4351984 by Marcin.Undak QAGame: restored platform media source in TM-ShaderModels map Change 4353508 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4353110 to //UE4/Dev-Console/... Change 4354237 by Anthony.Bills [Linux] Fix FortniteServer Linux compilation issues due to change over to TCHAR being char16_t. #jira UE-63544 Change 4354334 by Anthony.Bills [Linux] (Missing file from CL 4354237) Fix FortniteServer Linux compilation issues due to change over to TCHAR being char16_t. #jira UE-63544 Change 4355994 by Brandon.Schaefer Linux: Agree not Agreed #jira UE-63937 Change 4356068 by Joe.Barnes Replace a duplicate DEFINE_EXPRESSION_NODE_TYPE(bool,...) causing errors with iOS unity build compiles. Remove version in ExpressionParser.cpp and include TextFilterExpressionEvaluator.h. #jira ue-63877 Change 4357726 by David.Harvey [iOS] add clean support for device output log, after catchup. #jira none Change 4357724 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4357176 to //UE4/Dev-Console/... Change 4359634 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4359072 to //UE4/Dev-Console/... Change 4359958 by Ben.Woodhouse Fix FortGPUTestbed merge issues via p4 copy (content files didn't get moved before for some reason) Change 4361108 by Anthony.Bills Fix webm deprecation issues with DrawPrimitiveUp. #jira UE-64012 Change 4361896 by James.Cobbett Re-saving materials so that they render correctly outside of the editor. Change 4362262 by Anthony.Bills Fix for WebM video decoder crash. #jira UE-64025 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4362700 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) #CodeReview: jason.bestimt,nick.whiting,mike.beach,ryan.vance [CL 4365049 by jason bestimt in Dev-VR branch]
2018-09-13 14:35:54 -04:00
// Since 4.20, inability to change the limit is no longer a failure unless switches were used
bool bFailIfUnableToChange = false;
Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3173994) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3118934 on 2016/09/08 by Jeff.Campeau Shader compression setting based on target platform instead of cooking host platform. #jira UE-35753 Change 3150366 on 2016/10/04 by Nick.Shin emscripten SDK 1.36.11 windows and mac binaries will be checked in separately #jira UE-36562 - //UE4/Main: Compile UE4Game HTML5 completed with errors: 2 errors Change 3150367 on 2016/10/04 by Daniel.Lamb Removed caching of cooked platform data from postload. #test cook paragon Change 3150368 on 2016/10/04 by Daniel.Lamb Added new setting to reserve the maximum amount of memory to leave free for the cooker.. Change 3151091 on 2016/10/04 by Nick.Shin upgrade emsdk toolchain to "tag-1.36.11" (along with updates to make scripts) #jira UEPLAT-890 - HTML5 Multithreading #jira UE-36562 - //UE4/Main: Compile UE4Game HTML5 completed with errors: 2 errors Change 3151205 on 2016/10/04 by Daniel.Lamb HasShaderJobs now includes the PendingFinalizedShadermaps in it's check #test cook paragon. Change 3151501 on 2016/10/05 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix memory usage in PS4 crash handler server. - The ORTMAPI com object implements a Dispose method which we we're calling, so the object was leaked until it eventually gets GC'd. - Whilst that object is alive, the orbis-debugserver-x64.exe process stays alive, using up to 2GB memory per instance. - Also limited the server to processing a single crash dump at once, via a task queue. Change 3151608 on 2016/10/05 by Nick.Shin fix CIS build warnings and errors this is for HTML5 platform Change 3151851 on 2016/10/05 by Michael.Trepka Added DesktopRect and WorkArea to FMonitorInfo for desktop platforms and used that to fix an issue in SceneViewport where windowed fullscreen mode would be forced to primary monitor and incorrectly positioned on desktops where a taskbar/dock/etc. was on the left #jira FORT-30638 Change 3152085 on 2016/10/05 by Josh.Adams - Fixing some Wolf Launcher things (icon, string) Change 3152451 on 2016/10/05 by Daniel.Lamb Enabled logging to help debug shader compiler issue. #test Cook Paragon. Change 3152880 on 2016/10/05 by Dmitry.Rekman Linux: add support for new multiarch toolchain. - Redoing the change as submitted to Dev-Mobile. Change 3152957 on 2016/10/05 by Dmitry.Rekman Linux: fix crosstoolchain for non-AutoSDKs case. - Redoing the fix for UE-36899 from Dev-Mobile. Change 3153109 on 2016/10/06 by Keith.Judge Remove D3D11_RESOURCE_MISC_SHARED from XB1 D3D11.x RHI as it is invalid. Change 3153176 on 2016/10/06 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Change 3153213 on 2016/10/06 by Keith.Judge Xbox One - Plug small memory leak in the movie player. Change 3153258 on 2016/10/06 by Josh.Adams - Moved Wolf OSS to proper location for Online plugins Change 3153450 on 2016/10/06 by Josh.Adams wolf net driver class stub Change 3153451 on 2016/10/06 by Josh.Adams - Fixed more Wolf OSS errors without special sdk Change 3153471 on 2016/10/06 by Dmitry.Rekman Linux: fix always rebuilding FixDeps. Change 3153472 on 2016/10/06 by Josh.Adams - Deleting some old test files Change 3153535 on 2016/10/06 by Josh.Adams - And... fixed some build errors again with the special sdk Change 3153819 on 2016/10/06 by Daniel.Lamb Remove some dead code in the cook on the fly server. #test Cook QAGame Change 3154050 on 2016/10/06 by Dmitry.Rekman Linux: remove some of the clang 3.9.0 warnings. - Add missing destructors. - Deal with defined() being undefined in a #define. - Prevent casting nullptr to reference (or suppress that warning for third party code). - Case sensitivity fixes. - Make deoptimization work properly. - Code still crashes when compiling some of the editor targets. Change 3154071 on 2016/10/06 by Josh.Adams - Fixed an issue with Wolf shader compiler optimizing out global array - Fixed Windows display internal thing Change 3154567 on 2016/10/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Hack fix for PS4 crash handler site leaking sony debug server processes. - Find and kill the process after each task Change 3154570 on 2016/10/07 by Keith.Judge Fix crash when run with -nolive. Unititialized member fix. Change 3154572 on 2016/10/07 by Keith.Judge Xbox One - Small optimization I did a while ago for Paragon and forgot to submit. Removed the SRV dynamic/static distinction in the state cache and calling code, as it makes no difference since fast semantics. Change 3154656 on 2016/10/07 by Dmitry.Rekman Linux: make Test configuration drop core by default. Change 3154789 on 2016/10/07 by Dmitry.Rekman Linux: remove multiple instances of target platform device. Change 3154957 on 2016/10/07 by Joe.Graf Changed additional plugin directories for project descriptors to be absolute in memory and path relative on disk Change 3155298 on 2016/10/07 by Dmitry.Rekman Fix CIS (LinuxTargetDevice not linking). Change 3155684 on 2016/10/07 by Josh.Adams - Added -PulseC option for Quickmatch Change 3155691 on 2016/10/07 by Josh.Adams - New Wolf NetDriver for P2P sockets. Not working yet - OSS is _not_ currently usable, for reference Change 3155750 on 2016/10/07 by Dmitry.Rekman Linux: fix UT server build (UE-37042). Change 3156816 on 2016/10/10 by Josh.Adams - Fixed compile errors wihtout extra SDK bits Change 3156872 on 2016/10/10 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. #jira UE-37038 Change 3156936 on 2016/10/10 by Josh.Adams - Backed out changes from files that got pulled into a changelist by mistake Change 3157602 on 2016/10/10 by Josh.Adams - FIxed Wolf crash on level quit (at least in ShooterGame) Change 3157676 on 2016/10/10 by Josh.Adams - Fixed Wolf audio playback in latest SDK Change 3158544 on 2016/10/11 by Josh.Adams - Disabled one of the Wolf file mount points in Debug builds due to SDK bug Change 3158603 on 2016/10/11 by Josh.Adams - FIxed type in non-Debug Change 3159257 on 2016/10/11 by Dmitry.Rekman Linux: case-sensitive fixes. Change 3159537 on 2016/10/12 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix leaking orbis-dbgserver-x64 processes in PS4 crash handler. - We needed to call Marshal.ReleaseComObject on the CoreFileAPI object to shut down the child processes. - Disabled the kill process hack. [!] Also fixed "Unknown" usernames in PS4 crash dumps. - Sony had changed the format of the PS4 settings file in system software 4.008.071. [!] Fixed exception getting modules from crash dump when symbols have not been loaded. - Just skipping this step now, as it was only used for logging. Change 3159581 on 2016/10/12 by Joe.Conley Wolf support for TPri_Lowest was missing, so I added that and the corresponding WolfThreadPriority_Lowest Change 3159749 on 2016/10/12 by Luke.Thatcher [PLATFORM] [PS4] [~] Re-enable kill process hack in PS4 crash server. The ReleaseComObject fix hasn't solved the leaking processes on the server. Change 3160336 on 2016/10/12 by Daniel.Lamb Fix for skip editor content flag being passed throught o UAT. #jira UE-37223 Change 3160341 on 2016/10/12 by Dmitry.Rekman Linux: fixes for Fortnite and Orion editors. - Also, again disable XGE because clang 3.9.0-based toolchain crashes when compiling those with XGE. Change 3160473 on 2016/10/12 by Nick.Shin remove old emsdk Change 3160528 on 2016/10/12 by Michael.Trepka Copy of CL 3160314 from //Fortnite/Main Fixed incorrect rect initialization in Mac GetDisplayMetrics Change 3160591 on 2016/10/12 by Josh.Adams - Fixed wolf coimpiling without stats #jira UE-37230 Change 3160866 on 2016/10/12 by Dmitry.Rekman OpenGL: fix swapped arguments. - Cengiz noticed this while working on one of bugs. Change 3160978 on 2016/10/12 by Josh.Adams - Fixed issue with running out of Wolf audio pools on large games Change 3160979 on 2016/10/12 by Josh.Adams - Enabled Curl HTTP on Wolf, along with basic SSL (no local cert importing yet) Change 3161025 on 2016/10/12 by Dmitry.Rekman Disable poison proxy. - Malloc::GetAllocationSize() may not account for alignment for mallocs like Binned and Binned2, resulting in a memory stomp. Change 3161034 on 2016/10/12 by Josh.Adams -Wolf Http changes - load .pem files if they exist (although they aren't being staged automatically yet) - Added network pause to make sure its ready before we Http Change 3161046 on 2016/10/12 by Dmitry.Rekman TestPAL: adding a test for Malloc::GetAllocationSize(). Change 3161212 on 2016/10/13 by Dan.Mahashin - Upgraded to new NXCP API. Confirmed to run ok with SunTemple on 0.11.2 SDK. Change 3161624 on 2016/10/13 by Josh.Adams - Fixed MAX_PATH usage, should be PLATFORM_MAX_FILEPATH_LENGTH Change 3161639 on 2016/10/13 by Josh.Adams - Added curl to main Wolf build since now it's used not just with OSS Change 3161737 on 2016/10/13 by Josh.Adams - Added support for staging .pem files for SSL peer verification Change 3161923 on 2016/10/13 by Dmitry.Rekman Linux: provide choice between RTLD_GLOBAL/LOCAL when opening DSOs (UE-36716). - By default, Unreal modules will be opened with RTLD_LOCAL (so the hot reload has a chance to work). - However, if "ue4_module_options" symbol is exported (a string with comma-separated options), and "linux_global_symbols" is present in that string, RTLD_LAZY will be used. - DSOs that don't have either ue4_module_options nor are recognized as UE4 modules will be loaded RTLD_GLOBAL. - PR #2823 by 20tab. Change 3163532 on 2016/10/14 by Michael.Trepka Copy of CL 3162466 By default, do not compile Mac OpenGL and Metal SM4 shaders while cooking #jira UE-37088 Change 3163550 on 2016/10/14 by Josh.Stoddard Fix key event processing during movies using FDefaultGameMoviePlayer #jira UE-37294 Change 3163687 on 2016/10/14 by Josh.Adams - Added a workaround for Wolf crashing inside vswprintf with %p Change 3163693 on 2016/10/14 by Josh.Adams - Added a delegate for getting extra on-screen messages (like the Shaders to compile, etc). Change 3163725 on 2016/10/14 by Josh.Adams - Added high level Wolf network transition functions for Wolf Change 3163745 on 2016/10/14 by Josh.Adams - Wolf OSS changes for new high level networking logic, cleaned up includes, added on screen messages with status Change 3164455 on 2016/10/17 by Josh.Adams - SOmehow a file wasn't checked out, but writable. Checking in now Change 3164630 on 2016/10/17 by Michael.Trepka Copy of CL 3162062 Replaced FWindowsCursor hack for warping the mouse cursor to the center of the viewport with a better fix for the original problem (users being able to resize the window while the cursor is hidden and the mouse controls the camera). This change removes round window corners in borderless window mode and disables window resizing when the cursor is hidden. Change 3164975 on 2016/10/17 by Joe.Graf Changed the New Plugin Wizard to only show plugin types available for that project type (content only or code) Change 3165213 on 2016/10/17 by Josh.Adams - Fixed some perf testing by disabling the startup benchmark for UT on non-desktop platforms Change 3165576 on 2016/10/18 by Dan.Mahashin - Fix broken colors in QAGame UE-37197: depth write cannot work without depth test being enabled. Change 3165809 on 2016/10/18 by Josh.Stoddard Enforce UMaterialExpressionActorPositionWS dependency on primitive uniform buffer #jira UE-37425 #rb chris.bunner Change 3165948 on 2016/10/18 by Owen.Stupka Fix exception when creating an exception to say we don't have a 32-bit VC compiler installed. Change 3166330 on 2016/10/18 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Change 3166456 on 2016/10/18 by Dmitry.Rekman Fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. Change 3166457 on 2016/10/18 by Chris.Babcock Add missing MultiviewOVR functions for Android deferred #jira UE-37401 #ue4 #android Change 3166469 on 2016/10/18 by Dmitry.Rekman Linux: make target platform modules independent (UE-37370). - Module load order is different for target platform modules between UE4Editor and UE4Editor-Cmd, and dependent modules may end up being loaded first. Change 3166755 on 2016/10/18 by Joe.Barnes [UE-35552] Enable PLATFORM_ENABLE_VECTORINTRINSICS_NEON on Wolf. Change 3166757 on 2016/10/18 by Joe.Barnes [UE-35552] Optimized platform specific implementation of some common math functions. Change 3166761 on 2016/10/18 by Joe.Barnes Use new 64 bit Power of 2 function. Change 3167865 on 2016/10/19 by Josh.Adams - Wolf P2P/NAT stuff working! - Minor Wolf net mode fixes Change 3167869 on 2016/10/19 by Josh.Adams - Moved a blocking net call for Wolf Http into a thread Change 3168100 on 2016/10/19 by Joe.Barnes #include <NVN/nvn_CppMethods.h>. Fixes a compiler problem with some inline functions not being available during compile phase. Change 3168101 on 2016/10/19 by Joe.Barnes Exposed a function to create a platform based filename Change 3168141 on 2016/10/19 by Dmitry.Rekman TestPAL: better test for allocation sizes. Change 3168144 on 2016/10/19 by Dmitry.Rekman Fix for FMallocBinned::GetAllocationSize() for aligned allocations. Redoing SteveR's fix in 4.13/4.14. Copied from CL# 3165739. #jira UE-37249 #jira UE-37243 Change 3168213 on 2016/10/19 by Josh.Adams - Wolf OSS function rename Change 3168313 on 2016/10/19 by Josh.Adams Rename/move file(s) Change 3168691 on 2016/10/20 by Dan.Mahashin - Fixed application teardown and memory leak: - NVNCommandContext was failing to free the last frame resources on shutdown (resources were thought to be in use because never actually processed by GPU) - NVNCommandContext was leaking a FSyncedFrameDestruction at each frame - NVNTempBlockManager was not freeing all of its temp blocks upon shutdown Change 3168986 on 2016/10/20 by Josh.Adams - Removed some log spam Change 3168990 on 2016/10/20 by Josh.Adams - Removed dead code Change 3169091 on 2016/10/20 by Josh.Adams Moved UT's OnlineGameplayFramework plugin into NotForLicensees so licensees don't need Mcp Change 3169262 on 2016/10/20 by Josh.Adams - Updated the OnScreenMessages to use a TMap of severity to message, so we can have multiple colors, etc - Also has some fixes needed from a merge down (oops) Change 3169363 on 2016/10/20 by Dmitry.Rekman TestPAL: final synth test for stomp. Change 3169436 on 2016/10/20 by Michael.Trepka Change the minimum supported macOS version setting in Info.plists to 10.11.6 Change 3169510 on 2016/10/20 by Dmitry.Rekman TestPAL: added stomp test with poison proxy. Change 3169972 on 2016/10/20 by Dmitry.Rekman Re-enable PoisonProxy. Change 3170000 on 2016/10/20 by Dmitry.Rekman Linux: minor code cleanup. Change 3170400 on 2016/10/21 by Josh.Adams - Added a comment with current supported SDK in UEBuildWolf.cs Change 3170929 on 2016/10/21 by Josh.Adams - Added generic Elf symbol parser to MemoryProfiler2 app. It uses nm.exe, and any platform that uses it would need to subclass it (which Wolf now does) Change 3171266 on 2016/10/21 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) Change 3172847 on 2016/10/24 by Josh.Adams - Added a null Material check to the recent change to UMaterialExpressionActorPositionWS #jira UE-37730 Change 3173535 on 2016/10/25 by Josh.Adams - Helping clean up some misplaced files, since obliterate caused problems with BulletProofSync [CL 3174242 by Josh Adams in Main branch]
2016-10-25 18:15:13 -04:00
bool bDisableCore = (UE_BUILD_SHIPPING != 0);
if (FParse::Param(*GSavedCommandLine, TEXT("nocore")))
{
bDisableCore = true;
Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console [at] 4362408) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 4125165 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4124306 to //UE4/Dev-Console/... Change 4136060 by Marcin.Undak Editor: fixed device unclaiming #jira UE-58464 Change 4190321 by Marcin.Undak Linux: fixes for automation and RecordPerformance #jira UE-61053 Change 4199010 by Marcin.Undak Linux: remove unnecessary -g option Change 4201876 by Marcin.Undak First implementation of WebM media player for Windows and Linux Change 4201922 by Marcin.Undak Whitelisted WebMem plugin only for Windows and Linux Change 4202203 by Marcin.Undak WebM build fixes Change 4223102 by Marcin.Undak Vulkan: console commands for testing device lost #jira UE-61789 Change 4225028 by Marcin.Undak WebMMedia: disabled on Linux until fixed compilation issues Change 4231444 by David.Harvey UI - Fixing where the virtual cursor renders. It doesn't correctly take into account DPI scale, which isn't apparent except on the Xbox One. Integrate as edit from FN CL 4166648. #jira UE-62115 Change 4233057 by Marcin.Undak TestPAL: added new test for string allocation size Change 4234649 by Marcin.Undak Linux: switched linux plaform to 16bit wide strings Change 4235253 by Marcin.Undak TestPAL: compilation fix for platforms that don't use DirectoryWatcher Change 4235477 by Marcin.Undak Linux: re-enabled WebMMedia plugin Change 4242242 by Marcin.Undak WebMMediaPlayer: implemented proper format retrieving. MediaFrameworkTest now works. Change 4243321 by Marcin.Undak WebMPlayer: static code analisys fix Change 4243505 by Marcin.Undak MediaFrameworkTest: added WebM video for testing Change 4244646 by Marcin.Undak WebMMedia: improved concurrency Change 4244735 by Arciel.Rekman Vulkan: skip unnecessary transitions properly (UE-62348, merge). (Edigrating CL 4244274 from Release-4.20) Change 4246685 by Arciel.Rekman PhysX: remove Cygwin from %PATH% on Windows as it confuses CMake (UE-62326). Change 4247808 by Marcin.Undak WebMMediaPlayer: added support for seeking Change 4254841 by Marcin.Undak WebM: module dependencies fix Change 4255124 by laz.matech Updated UMG_AllPaletterWidgets' combo box to include options so that when selected, the dropdown presents 2 options instead of it appearing like it is broken #jira none Change 4256415 by Marcin.Undak WebM: added missing editor module Change 4256716 by Arciel.Rekman Make SetReuseAddr() also set SO_REUSEPORT where available (UE-57076). - Pull request #4617 by malavon. #jira UE-57076 Change 4266049 by Marcin.Undak Linux: UnrealLightmass and CrashReportClient compilation fixes #jira UE-62521 #jira UE-62522 Change 4266678 by Arciel.Rekman Merge speculative commit to get aligned pointer on mmap(). (Edigrating CL 4225330 from //Fortnite/Main) Change 4267998 by Anthony.Bills Fix DBufferC clear color due to bad merge. #jira UE-62649 Change 4269441 by Marcin.Undak GenericPlatformStrings::VarArgs() implemented %-*s, %lu, %z, %h formatting #jira UE-62582 Change 4269712 by Marcin.Undak WebMMediaPlayer: removed LibSimpleWebM Change 4272849 by Marcin.Undak WebMMediaPlayer: fixed re-initialisation Change 4277931 by Arciel.Rekman Linux: switch to Vulkan by default (UE-62807). - Default behavior: attempt Vulkan first, but in case of failure instead of quitting silently fall back to GL, unless -vulkan is passed. - Forcing GL is still possible. Change 4277965 by Arciel.Rekman Fix standalone applications after the Vulkan switch. Change 4277968 by Arciel.Rekman Linux: make CrashReportClient headful (UE-14089). - The -unattended flags keep even a headful CRC usable on the servers. - ldd did not change. Need to check Localization stuff to see if there are any deployment concerns. #jira UE-14089 Change 4279402 by Arciel.Rekman Merge from 4.20.1: Vulkan: log validation errors. Also fix handling of some message types (UE-62628). (Edigrating 4273516 from //UE4/Release-4.20/... to //UE4/Dev-Console/...) Change 4279992 by Marcin.Undak Linux: fix SlateViewer compilation #jira UE-62831 Change 4285613 by Arciel.Rekman Vulkan: fix mismatched layout. - I tested with RecordPerformance on InfiltratorDemo and haven't found any impact. Change 4285622 by Arciel.Rekman Merged from 4.20.2: Linux: do not refuse to start if system limits cannot be raised (UE-62515). - Too aggressive behavior, which can break cooking for no valid reason. - If a commandline argument is used, the engine will still treat inability to raise the limits as an error. (Edigrating 4273547 from //UE4/Release-4.20/... to //UE4/Dev-Console/...) Change 4293083 by Arciel.Rekman Merging //UE4/Main[at]4291654 to //UE4/Dev-Console Change 4295297 by Marcin.Undak Vulkan: temporary disable generic pipeline cache saving to prevent crashes #jira UE-62848 Change 4300191 by Arciel.Rekman Delete files added under lowercase directories. Change 4300211 by Arciel.Rekman Re-add files deleted in previous commit under camel-cased paths. Change 4300895 by Arciel.Rekman Linux: fix editor build Change 4303543 by Ben.Marsh Fix compile error for FortGPUTestBed. Change 4305659 by Marcin.Undak [Vulkan][Engine] Update the Vulkan RHI to obey r.VSync (and the vsync and novsync command-line arguments). Change 4222769 by Jason.Stewart[at]Jason.Stewart_AMD_Dev_Rendering_threadripper-win10 on 2018/07/19 10:55:48 The original implementation ran into a latent thread hazard between the RHI thread and the rendering thread, where the rendering thread would try to use the backbuffer of the swap chain while the swap chain was being recreated (specifically after the swap chain recreation code had released and nulled out the back buffer, but before swap chain creation had actually happened to get a new back buffer). This implementation addresses that issue. This is Tim's code. I'm just submitting it as Tim is currently out of office. Change 4305661 by Marcin.Undak Moved libwebm and libvpx inside WebMMediaPlayer directory Change 4308659 by Marcin.Undak Linux: fixed LLDB visualizers #jira UE-52619 Change 4313650 by Marcin.Undak WebMMediaPlayer: implemented looping Change 4321713 by David.Harvey removed hard-coded platform labels from device output log window in favour of ITargetPlatform::SupportsFeature + updated editor tooltip with correct platform list. https://ec-01.epicgames.net/commander/link/jobDetails/jobs/8641984? Change 4321942 by Brandon.Schaefer Linux: Use the Target RHI list as the default ordering for which RHI is prefered Also update the RHI list in the project settings for our default list #jira UE-59487 [at]Arciel.Rekman Change 4322230 by Brandon.Schaefer Treat %lf as %f in GenericWidePlatformString #jira UE-62582 Change 4322392 by Brandon.Schaefer Make sure our fmt size is large enough to check indexes #jira none Change 4322895 by Brandon.Schaefer Actually get the current size of Src as it could have been moved down #jira none Change 4327866 by Brandon.Schaefer Linux: Tell the platform misc what RHI we are using #jira none Change 4328926 by Brandon.Schaefer Linux: Add haptic support for controllers Github PR #4167 (thanks maiself!) #jira UE-51681 Change 4328963 by Arciel.Rekman TestPAL: improve the test by randomizing allocation size. - The range will no longer be constrained to <=128KB at once, allocations can be as big as 16MB but they will unevenly distributed, with smaller sizes being more frequent. Change 4329208 by Arciel.Rekman hlslcc: suppressed benign compiler warning during the Linux build (UE-43988). Change 4329283 by Arciel.Rekman Linux: replace CachedOSPageAllocator with PooledVirtualMemoryAllocator for Linux. For the explanation of FPooledVirtualMemoryAllocator, see PooledVirtualMemoryAllocator.h For the details, test data and comparisons, message Arciel Rekman. Relevant command line args added: -vmapoolscale=<float> (defaults to 1.4) -vmapoolevict -novmapoolevict By default, freed memory will not be evicted from RAM (unless running on a server) Also changed: - Removed the fixed-size pool previously used by Linux (and supporting machinery like scaling it on start) - Replaced the way we manage free blocks from pointers to a bitmap to reduce memory footprint. Change 4331946 by Luke.Thatcher [CONSOLE] [^] (merging CL 4162064) Implement new thread heart beat clock to solve the suspend/resume problem across all platforms. - The hang and hitch detectors now maintain their own clocks which are ticked by their respective threads. - If the title is suspended, the ticking thread will stop and the clock will stop advancing. On resume, the maximum delta in the clock is clamped to a small value, so we ignore all the time the thread was not ticking for (i.e. the duration of the title being suspended). - As such, we don't need any logic for handling PLM suspend/resume in the hang and hitch detectors, so this change removes that too. #jira FORT-96886 Change 4331973 by Luke.Thatcher [CONSOLE] [^] (merging CL 4183499) Add frame-present-based hang detection. - RHIs call FThreadHeartBeat::PresentFrame() whenever they present a frame to the swap chain. - These calls form a separate heartbeat from the thread-based ones, allowing the hang detector to fire if, for example, the game thread is stuck in an async loading loop and is ticking the game thread heartbeat, but making no progress. - Also refactored ThreadHeartBeat.cpp to move hang detection logging into a FORCENOINLINE function. This will put OnHang and OnPresentHang at the top of the callstack in retail crash dumps, making the bucketing easier to recognise. Change 4332200 by Luke.Thatcher [CONSOLE] [+] (merging CL 4227517) Add PlatformDebugData to FShaderResource. - We can use this to store platform specific shader symbols etc. The data gets serialized to the DDC and can be retrieved during a cook. - Data is entirely discarded in cooked builds, and is a no-op on platforms which don't implement support for shader debug data. - Bumped shader version to invalidate DDC keys. Change 4332407 by Luke.Thatcher [CONSOLE] [CORE] [!] (merging CL 4279686) Fixed unaligned integer load macro inconsistencies. - Renamed PLATFORM_SUPPORTS_UNALIGNED_INT_LOADS to PLATFORM_SUPPORTS_UNALIGNED_LOADS - Merged it with REQUIRES_ALIGNED_ACCESS and REQUIRES_ALIGNED_INT_ACCESS - Fixed Linux platform which had both the old macros defined to 1, which is wrong because they are mutually exclusive. Change 4333386 by Luke.Thatcher [CONSOLE] [!] (merging CL 4317367) Fix compile error in AnimationCompression.h Change 4334395 by Arciel.Rekman Corrected PLATFORM_DESKTOP definition. Change 4336190 by Anthony.Bills (Original CL4314280) Use the debug file writer when using framepro. This buffers more data which should reduce stalls when writing out on certain platforms. #jira none Change 4336291 by Anthony.Bills Use a clamped local clock when timing out the renderthread. - This prevents suspend and resume issues on platforms where suspend events may not occur or the system clock is not set to the process time. #jira none Change 4336292 by Anthony.Bills (Orignal CL 4195778) Fix printing of the hang detector multiplier and other logging. "f" is the correct format specifier for a double. #jira none Change 4336307 by Anthony.Bills (Orignal CL 4257875) Use the correct clock when printing the scoped hitch stat. - Needs to be the internal FGameThreadHitchHeartBeat clock incase FPlatformTime::Seconds becomes out of sync with FrameStartTime. #jira none Change 4336321 by Anthony.Bills (Original CL 4258186) Add GetNoInit function to FGameThreadHitchHeartBeat. #jira none Change 4336397 by Anthony.Bills Fix redefinition of macro. #jira none Change 4336738 by Brandon.Schaefer Linux: Add options for ASan, TSan, and UBSan #jira UE-62784 UE-62803 UE-62804 Change 4336791 by Brandon.Schaefer Linux: Add missing xml comments #jira none Change 4336957 by Joe.Barnes Integrate as edit CL#4218145: Convert some of our Vector macros to inline functions as thier names class with 3rd party functions. #jira ue-61733 Change 4338228 by Arciel.Rekman Switch to v12 Linux cross-toolchain (UE-63589). #jira UE-63589 Change 4339195 by Ben.Woodhouse Integrate-as-edit latest CSV profiler changes up to CL 4292187 Change 4339237 by Ben.Woodhouse Integrate-as-edit CL 4226269 from Fortnite/Main Add support for extern GPU stats, so we can use one stat across multiple CPPs Fix the Forward rendering GPUProjection stat Change 4339239 by Ben.Woodhouse Integrate-as-edit CL 4292520 from Fortnite/Main Support different sized buffers for FArchiveFileWriterGeneric per-platform so we can tune per-platform as needed. No changes to existing defaults values of 1KB for read, 4KB for write: #define PLATFORM_FILE_READER_BUFFER_SIZE 1024 #define PLATFORM_FILE_WRITER_BUFFER_SIZE 4096 #define PLATFORM_DEBUG_FILE_WRITER_BUFFER_SIZE 4096 Change 4339241 by Ben.Woodhouse Integrate-as-edit CL 4210462 from Fortnite/Main Comment out an assert while I investigate properly (doesn't appear to be fatal) Change 4339265 by Anthony.Bills [Linux] Fix ContainerBuildThirdParty.sh to pick the first default interface. #jira none Change 4339274 by Anthony.Bills [Linux] Cache the bundled toolchain when using git builds. - Also will not attempt to download the toolchain if AutoSDK or Multiarch root are specified. #jira UE-63394 Change 4339623 by Anthony.Bills [Linux] Update native toolchain buildscript to support clang 6.0.1 - Main issue was due to libxml2 as an extra dependency of some test libraries, so needs to be disabled via DLLVM_ENABLE_LIBXML2. #jira UE-63588 Change 4339685 by Anthony.Bills [Linux] Update toolchain setup script to download v12 when it is available. #jira UE-63588 Change 4339833 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4339548 to //UE4/Dev-Console/... Change 4339843 by Ben.Woodhouse Attempt to fix a weird possible bad merge issue Change 4339890 by Ben.Woodhouse Fix a build issue with FN server #jira nojira Change 4340314 by Anthony.Bills Fix mesh decal rendering when write mask is enabled and no deferred decals are in the scene. #jira UE-55159 Change 4341099 by Marcin.Undak Mediashader fix #jira UE-63650 Change 4341106 by Marcin.Undak QAGame: added MediaPlayer for Linux test #jira UE-59667 #jira UE-62775 #jira UE-62780 Change 4341107 by Marcin.Undak WebMMediaPlayer: blacklist all not supported platforms #jira UE-59667 #jira UE-62775 #jira UE-62780 Change 4341110 by Marcin.Undak WebMMediaPlayer: enable for Unix platforms #jira UE-59667 #jira UE-62775 #jira UE-62780 Change 4341804 by Luke.Thatcher [CONSOLE] [!] Fix memory scribble in black depth texture cube on platforms with 16-bit depth. - Original code was writing a FColor into the locked texture data, which causes a 2 byte scribble if the PF_ShadowDepth format is 16-bits. [!] Also fixed GWhiteTextureCube being black. FColor::White is not a compile-time constant, so an initialization order problem meant the value of FColor::White is actually black when the GWhiteTextureCube constructor runs. #jira none Change 4342244 by Anthony.Bills [Linux] Allow restarting the crashed application from the crash report client #jira UE-62903 Change 4342636 by Brandon.Schaefer Linux: Update LLVM libc++.a libc++abi.a with version 6.0.1 #jira UE-63587 Change 4343420 by Marcin.Undak Fixed assert in console #jira UE-63643 Change 4345166 by Luke.Thatcher [CONSOLE] [!] (merging CL 4345072) Fix initialization order bug with FColor and FLinearColor constants. - The original constants were dynamically initialized during startup. Using these constants from other global constructors may result in getting the wrong value (transparent black) if a given constructor runs before FColor/FLinearColor's constructor. - Adding constexpr to the FColor/FLinearColor constructor makes these constants known at compile-time, and included in the readonly data section, so they don't require dynamic initialization. [~] Also restores the original constant color values in RenderUtils.cpp #jira none Change 4345860 by Arciel.Rekman Make StompMalloc return 16-byte aligned memory on 64 bit platforms (UE-63743). #jira UE-63743 (Edigrating 4345734 from Release-4.20) Change 4345950 by Brandon.Schaefer Linux: Remove libelf/libdwarf fallback for symbolicating symbols during a crash #jira UE-63103 Change 4350249 by David.Harvey helper function to retrieve an LLM tag's name, including platform tags. Change 4351184 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4348973 to //UE4/Dev-Console/... Change 4351593 by Ben.Woodhouse Clean up aggressive batching (remove xbox specific #if and //TODO) #jira UE-46780 Change 4351734 by James.Cobbett Setting TM-ShaderModels_Niagara to always load Change 4351984 by Marcin.Undak QAGame: restored platform media source in TM-ShaderModels map Change 4353508 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4353110 to //UE4/Dev-Console/... Change 4354237 by Anthony.Bills [Linux] Fix FortniteServer Linux compilation issues due to change over to TCHAR being char16_t. #jira UE-63544 Change 4354334 by Anthony.Bills [Linux] (Missing file from CL 4354237) Fix FortniteServer Linux compilation issues due to change over to TCHAR being char16_t. #jira UE-63544 Change 4355994 by Brandon.Schaefer Linux: Agree not Agreed #jira UE-63937 Change 4356068 by Joe.Barnes Replace a duplicate DEFINE_EXPRESSION_NODE_TYPE(bool,...) causing errors with iOS unity build compiles. Remove version in ExpressionParser.cpp and include TextFilterExpressionEvaluator.h. #jira ue-63877 Change 4357726 by David.Harvey [iOS] add clean support for device output log, after catchup. #jira none Change 4357724 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4357176 to //UE4/Dev-Console/... Change 4359634 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4359072 to //UE4/Dev-Console/... Change 4359958 by Ben.Woodhouse Fix FortGPUTestbed merge issues via p4 copy (content files didn't get moved before for some reason) Change 4361108 by Anthony.Bills Fix webm deprecation issues with DrawPrimitiveUp. #jira UE-64012 Change 4361896 by James.Cobbett Re-saving materials so that they render correctly outside of the editor. Change 4362262 by Anthony.Bills Fix for WebM video decoder crash. #jira UE-64025 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4362700 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) #CodeReview: jason.bestimt,nick.whiting,mike.beach,ryan.vance [CL 4365049 by jason bestimt in Dev-VR branch]
2018-09-13 14:35:54 -04:00
bFailIfUnableToChange = true;
}
if (FParse::Param(*GSavedCommandLine, TEXT("core")))
{
bDisableCore = false;
Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console [at] 4362408) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 4125165 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4124306 to //UE4/Dev-Console/... Change 4136060 by Marcin.Undak Editor: fixed device unclaiming #jira UE-58464 Change 4190321 by Marcin.Undak Linux: fixes for automation and RecordPerformance #jira UE-61053 Change 4199010 by Marcin.Undak Linux: remove unnecessary -g option Change 4201876 by Marcin.Undak First implementation of WebM media player for Windows and Linux Change 4201922 by Marcin.Undak Whitelisted WebMem plugin only for Windows and Linux Change 4202203 by Marcin.Undak WebM build fixes Change 4223102 by Marcin.Undak Vulkan: console commands for testing device lost #jira UE-61789 Change 4225028 by Marcin.Undak WebMMedia: disabled on Linux until fixed compilation issues Change 4231444 by David.Harvey UI - Fixing where the virtual cursor renders. It doesn't correctly take into account DPI scale, which isn't apparent except on the Xbox One. Integrate as edit from FN CL 4166648. #jira UE-62115 Change 4233057 by Marcin.Undak TestPAL: added new test for string allocation size Change 4234649 by Marcin.Undak Linux: switched linux plaform to 16bit wide strings Change 4235253 by Marcin.Undak TestPAL: compilation fix for platforms that don't use DirectoryWatcher Change 4235477 by Marcin.Undak Linux: re-enabled WebMMedia plugin Change 4242242 by Marcin.Undak WebMMediaPlayer: implemented proper format retrieving. MediaFrameworkTest now works. Change 4243321 by Marcin.Undak WebMPlayer: static code analisys fix Change 4243505 by Marcin.Undak MediaFrameworkTest: added WebM video for testing Change 4244646 by Marcin.Undak WebMMedia: improved concurrency Change 4244735 by Arciel.Rekman Vulkan: skip unnecessary transitions properly (UE-62348, merge). (Edigrating CL 4244274 from Release-4.20) Change 4246685 by Arciel.Rekman PhysX: remove Cygwin from %PATH% on Windows as it confuses CMake (UE-62326). Change 4247808 by Marcin.Undak WebMMediaPlayer: added support for seeking Change 4254841 by Marcin.Undak WebM: module dependencies fix Change 4255124 by laz.matech Updated UMG_AllPaletterWidgets' combo box to include options so that when selected, the dropdown presents 2 options instead of it appearing like it is broken #jira none Change 4256415 by Marcin.Undak WebM: added missing editor module Change 4256716 by Arciel.Rekman Make SetReuseAddr() also set SO_REUSEPORT where available (UE-57076). - Pull request #4617 by malavon. #jira UE-57076 Change 4266049 by Marcin.Undak Linux: UnrealLightmass and CrashReportClient compilation fixes #jira UE-62521 #jira UE-62522 Change 4266678 by Arciel.Rekman Merge speculative commit to get aligned pointer on mmap(). (Edigrating CL 4225330 from //Fortnite/Main) Change 4267998 by Anthony.Bills Fix DBufferC clear color due to bad merge. #jira UE-62649 Change 4269441 by Marcin.Undak GenericPlatformStrings::VarArgs() implemented %-*s, %lu, %z, %h formatting #jira UE-62582 Change 4269712 by Marcin.Undak WebMMediaPlayer: removed LibSimpleWebM Change 4272849 by Marcin.Undak WebMMediaPlayer: fixed re-initialisation Change 4277931 by Arciel.Rekman Linux: switch to Vulkan by default (UE-62807). - Default behavior: attempt Vulkan first, but in case of failure instead of quitting silently fall back to GL, unless -vulkan is passed. - Forcing GL is still possible. Change 4277965 by Arciel.Rekman Fix standalone applications after the Vulkan switch. Change 4277968 by Arciel.Rekman Linux: make CrashReportClient headful (UE-14089). - The -unattended flags keep even a headful CRC usable on the servers. - ldd did not change. Need to check Localization stuff to see if there are any deployment concerns. #jira UE-14089 Change 4279402 by Arciel.Rekman Merge from 4.20.1: Vulkan: log validation errors. Also fix handling of some message types (UE-62628). (Edigrating 4273516 from //UE4/Release-4.20/... to //UE4/Dev-Console/...) Change 4279992 by Marcin.Undak Linux: fix SlateViewer compilation #jira UE-62831 Change 4285613 by Arciel.Rekman Vulkan: fix mismatched layout. - I tested with RecordPerformance on InfiltratorDemo and haven't found any impact. Change 4285622 by Arciel.Rekman Merged from 4.20.2: Linux: do not refuse to start if system limits cannot be raised (UE-62515). - Too aggressive behavior, which can break cooking for no valid reason. - If a commandline argument is used, the engine will still treat inability to raise the limits as an error. (Edigrating 4273547 from //UE4/Release-4.20/... to //UE4/Dev-Console/...) Change 4293083 by Arciel.Rekman Merging //UE4/Main[at]4291654 to //UE4/Dev-Console Change 4295297 by Marcin.Undak Vulkan: temporary disable generic pipeline cache saving to prevent crashes #jira UE-62848 Change 4300191 by Arciel.Rekman Delete files added under lowercase directories. Change 4300211 by Arciel.Rekman Re-add files deleted in previous commit under camel-cased paths. Change 4300895 by Arciel.Rekman Linux: fix editor build Change 4303543 by Ben.Marsh Fix compile error for FortGPUTestBed. Change 4305659 by Marcin.Undak [Vulkan][Engine] Update the Vulkan RHI to obey r.VSync (and the vsync and novsync command-line arguments). Change 4222769 by Jason.Stewart[at]Jason.Stewart_AMD_Dev_Rendering_threadripper-win10 on 2018/07/19 10:55:48 The original implementation ran into a latent thread hazard between the RHI thread and the rendering thread, where the rendering thread would try to use the backbuffer of the swap chain while the swap chain was being recreated (specifically after the swap chain recreation code had released and nulled out the back buffer, but before swap chain creation had actually happened to get a new back buffer). This implementation addresses that issue. This is Tim's code. I'm just submitting it as Tim is currently out of office. Change 4305661 by Marcin.Undak Moved libwebm and libvpx inside WebMMediaPlayer directory Change 4308659 by Marcin.Undak Linux: fixed LLDB visualizers #jira UE-52619 Change 4313650 by Marcin.Undak WebMMediaPlayer: implemented looping Change 4321713 by David.Harvey removed hard-coded platform labels from device output log window in favour of ITargetPlatform::SupportsFeature + updated editor tooltip with correct platform list. https://ec-01.epicgames.net/commander/link/jobDetails/jobs/8641984? Change 4321942 by Brandon.Schaefer Linux: Use the Target RHI list as the default ordering for which RHI is prefered Also update the RHI list in the project settings for our default list #jira UE-59487 [at]Arciel.Rekman Change 4322230 by Brandon.Schaefer Treat %lf as %f in GenericWidePlatformString #jira UE-62582 Change 4322392 by Brandon.Schaefer Make sure our fmt size is large enough to check indexes #jira none Change 4322895 by Brandon.Schaefer Actually get the current size of Src as it could have been moved down #jira none Change 4327866 by Brandon.Schaefer Linux: Tell the platform misc what RHI we are using #jira none Change 4328926 by Brandon.Schaefer Linux: Add haptic support for controllers Github PR #4167 (thanks maiself!) #jira UE-51681 Change 4328963 by Arciel.Rekman TestPAL: improve the test by randomizing allocation size. - The range will no longer be constrained to <=128KB at once, allocations can be as big as 16MB but they will unevenly distributed, with smaller sizes being more frequent. Change 4329208 by Arciel.Rekman hlslcc: suppressed benign compiler warning during the Linux build (UE-43988). Change 4329283 by Arciel.Rekman Linux: replace CachedOSPageAllocator with PooledVirtualMemoryAllocator for Linux. For the explanation of FPooledVirtualMemoryAllocator, see PooledVirtualMemoryAllocator.h For the details, test data and comparisons, message Arciel Rekman. Relevant command line args added: -vmapoolscale=<float> (defaults to 1.4) -vmapoolevict -novmapoolevict By default, freed memory will not be evicted from RAM (unless running on a server) Also changed: - Removed the fixed-size pool previously used by Linux (and supporting machinery like scaling it on start) - Replaced the way we manage free blocks from pointers to a bitmap to reduce memory footprint. Change 4331946 by Luke.Thatcher [CONSOLE] [^] (merging CL 4162064) Implement new thread heart beat clock to solve the suspend/resume problem across all platforms. - The hang and hitch detectors now maintain their own clocks which are ticked by their respective threads. - If the title is suspended, the ticking thread will stop and the clock will stop advancing. On resume, the maximum delta in the clock is clamped to a small value, so we ignore all the time the thread was not ticking for (i.e. the duration of the title being suspended). - As such, we don't need any logic for handling PLM suspend/resume in the hang and hitch detectors, so this change removes that too. #jira FORT-96886 Change 4331973 by Luke.Thatcher [CONSOLE] [^] (merging CL 4183499) Add frame-present-based hang detection. - RHIs call FThreadHeartBeat::PresentFrame() whenever they present a frame to the swap chain. - These calls form a separate heartbeat from the thread-based ones, allowing the hang detector to fire if, for example, the game thread is stuck in an async loading loop and is ticking the game thread heartbeat, but making no progress. - Also refactored ThreadHeartBeat.cpp to move hang detection logging into a FORCENOINLINE function. This will put OnHang and OnPresentHang at the top of the callstack in retail crash dumps, making the bucketing easier to recognise. Change 4332200 by Luke.Thatcher [CONSOLE] [+] (merging CL 4227517) Add PlatformDebugData to FShaderResource. - We can use this to store platform specific shader symbols etc. The data gets serialized to the DDC and can be retrieved during a cook. - Data is entirely discarded in cooked builds, and is a no-op on platforms which don't implement support for shader debug data. - Bumped shader version to invalidate DDC keys. Change 4332407 by Luke.Thatcher [CONSOLE] [CORE] [!] (merging CL 4279686) Fixed unaligned integer load macro inconsistencies. - Renamed PLATFORM_SUPPORTS_UNALIGNED_INT_LOADS to PLATFORM_SUPPORTS_UNALIGNED_LOADS - Merged it with REQUIRES_ALIGNED_ACCESS and REQUIRES_ALIGNED_INT_ACCESS - Fixed Linux platform which had both the old macros defined to 1, which is wrong because they are mutually exclusive. Change 4333386 by Luke.Thatcher [CONSOLE] [!] (merging CL 4317367) Fix compile error in AnimationCompression.h Change 4334395 by Arciel.Rekman Corrected PLATFORM_DESKTOP definition. Change 4336190 by Anthony.Bills (Original CL4314280) Use the debug file writer when using framepro. This buffers more data which should reduce stalls when writing out on certain platforms. #jira none Change 4336291 by Anthony.Bills Use a clamped local clock when timing out the renderthread. - This prevents suspend and resume issues on platforms where suspend events may not occur or the system clock is not set to the process time. #jira none Change 4336292 by Anthony.Bills (Orignal CL 4195778) Fix printing of the hang detector multiplier and other logging. "f" is the correct format specifier for a double. #jira none Change 4336307 by Anthony.Bills (Orignal CL 4257875) Use the correct clock when printing the scoped hitch stat. - Needs to be the internal FGameThreadHitchHeartBeat clock incase FPlatformTime::Seconds becomes out of sync with FrameStartTime. #jira none Change 4336321 by Anthony.Bills (Original CL 4258186) Add GetNoInit function to FGameThreadHitchHeartBeat. #jira none Change 4336397 by Anthony.Bills Fix redefinition of macro. #jira none Change 4336738 by Brandon.Schaefer Linux: Add options for ASan, TSan, and UBSan #jira UE-62784 UE-62803 UE-62804 Change 4336791 by Brandon.Schaefer Linux: Add missing xml comments #jira none Change 4336957 by Joe.Barnes Integrate as edit CL#4218145: Convert some of our Vector macros to inline functions as thier names class with 3rd party functions. #jira ue-61733 Change 4338228 by Arciel.Rekman Switch to v12 Linux cross-toolchain (UE-63589). #jira UE-63589 Change 4339195 by Ben.Woodhouse Integrate-as-edit latest CSV profiler changes up to CL 4292187 Change 4339237 by Ben.Woodhouse Integrate-as-edit CL 4226269 from Fortnite/Main Add support for extern GPU stats, so we can use one stat across multiple CPPs Fix the Forward rendering GPUProjection stat Change 4339239 by Ben.Woodhouse Integrate-as-edit CL 4292520 from Fortnite/Main Support different sized buffers for FArchiveFileWriterGeneric per-platform so we can tune per-platform as needed. No changes to existing defaults values of 1KB for read, 4KB for write: #define PLATFORM_FILE_READER_BUFFER_SIZE 1024 #define PLATFORM_FILE_WRITER_BUFFER_SIZE 4096 #define PLATFORM_DEBUG_FILE_WRITER_BUFFER_SIZE 4096 Change 4339241 by Ben.Woodhouse Integrate-as-edit CL 4210462 from Fortnite/Main Comment out an assert while I investigate properly (doesn't appear to be fatal) Change 4339265 by Anthony.Bills [Linux] Fix ContainerBuildThirdParty.sh to pick the first default interface. #jira none Change 4339274 by Anthony.Bills [Linux] Cache the bundled toolchain when using git builds. - Also will not attempt to download the toolchain if AutoSDK or Multiarch root are specified. #jira UE-63394 Change 4339623 by Anthony.Bills [Linux] Update native toolchain buildscript to support clang 6.0.1 - Main issue was due to libxml2 as an extra dependency of some test libraries, so needs to be disabled via DLLVM_ENABLE_LIBXML2. #jira UE-63588 Change 4339685 by Anthony.Bills [Linux] Update toolchain setup script to download v12 when it is available. #jira UE-63588 Change 4339833 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4339548 to //UE4/Dev-Console/... Change 4339843 by Ben.Woodhouse Attempt to fix a weird possible bad merge issue Change 4339890 by Ben.Woodhouse Fix a build issue with FN server #jira nojira Change 4340314 by Anthony.Bills Fix mesh decal rendering when write mask is enabled and no deferred decals are in the scene. #jira UE-55159 Change 4341099 by Marcin.Undak Mediashader fix #jira UE-63650 Change 4341106 by Marcin.Undak QAGame: added MediaPlayer for Linux test #jira UE-59667 #jira UE-62775 #jira UE-62780 Change 4341107 by Marcin.Undak WebMMediaPlayer: blacklist all not supported platforms #jira UE-59667 #jira UE-62775 #jira UE-62780 Change 4341110 by Marcin.Undak WebMMediaPlayer: enable for Unix platforms #jira UE-59667 #jira UE-62775 #jira UE-62780 Change 4341804 by Luke.Thatcher [CONSOLE] [!] Fix memory scribble in black depth texture cube on platforms with 16-bit depth. - Original code was writing a FColor into the locked texture data, which causes a 2 byte scribble if the PF_ShadowDepth format is 16-bits. [!] Also fixed GWhiteTextureCube being black. FColor::White is not a compile-time constant, so an initialization order problem meant the value of FColor::White is actually black when the GWhiteTextureCube constructor runs. #jira none Change 4342244 by Anthony.Bills [Linux] Allow restarting the crashed application from the crash report client #jira UE-62903 Change 4342636 by Brandon.Schaefer Linux: Update LLVM libc++.a libc++abi.a with version 6.0.1 #jira UE-63587 Change 4343420 by Marcin.Undak Fixed assert in console #jira UE-63643 Change 4345166 by Luke.Thatcher [CONSOLE] [!] (merging CL 4345072) Fix initialization order bug with FColor and FLinearColor constants. - The original constants were dynamically initialized during startup. Using these constants from other global constructors may result in getting the wrong value (transparent black) if a given constructor runs before FColor/FLinearColor's constructor. - Adding constexpr to the FColor/FLinearColor constructor makes these constants known at compile-time, and included in the readonly data section, so they don't require dynamic initialization. [~] Also restores the original constant color values in RenderUtils.cpp #jira none Change 4345860 by Arciel.Rekman Make StompMalloc return 16-byte aligned memory on 64 bit platforms (UE-63743). #jira UE-63743 (Edigrating 4345734 from Release-4.20) Change 4345950 by Brandon.Schaefer Linux: Remove libelf/libdwarf fallback for symbolicating symbols during a crash #jira UE-63103 Change 4350249 by David.Harvey helper function to retrieve an LLM tag's name, including platform tags. Change 4351184 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4348973 to //UE4/Dev-Console/... Change 4351593 by Ben.Woodhouse Clean up aggressive batching (remove xbox specific #if and //TODO) #jira UE-46780 Change 4351734 by James.Cobbett Setting TM-ShaderModels_Niagara to always load Change 4351984 by Marcin.Undak QAGame: restored platform media source in TM-ShaderModels map Change 4353508 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4353110 to //UE4/Dev-Console/... Change 4354237 by Anthony.Bills [Linux] Fix FortniteServer Linux compilation issues due to change over to TCHAR being char16_t. #jira UE-63544 Change 4354334 by Anthony.Bills [Linux] (Missing file from CL 4354237) Fix FortniteServer Linux compilation issues due to change over to TCHAR being char16_t. #jira UE-63544 Change 4355994 by Brandon.Schaefer Linux: Agree not Agreed #jira UE-63937 Change 4356068 by Joe.Barnes Replace a duplicate DEFINE_EXPRESSION_NODE_TYPE(bool,...) causing errors with iOS unity build compiles. Remove version in ExpressionParser.cpp and include TextFilterExpressionEvaluator.h. #jira ue-63877 Change 4357726 by David.Harvey [iOS] add clean support for device output log, after catchup. #jira none Change 4357724 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4357176 to //UE4/Dev-Console/... Change 4359634 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4359072 to //UE4/Dev-Console/... Change 4359958 by Ben.Woodhouse Fix FortGPUTestbed merge issues via p4 copy (content files didn't get moved before for some reason) Change 4361108 by Anthony.Bills Fix webm deprecation issues with DrawPrimitiveUp. #jira UE-64012 Change 4361896 by James.Cobbett Re-saving materials so that they render correctly outside of the editor. Change 4362262 by Anthony.Bills Fix for WebM video decoder crash. #jira UE-64025 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4362700 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) #CodeReview: jason.bestimt,nick.whiting,mike.beach,ryan.vance [CL 4365049 by jason bestimt in Dev-VR branch]
2018-09-13 14:35:54 -04:00
bFailIfUnableToChange = true;
}
if (bDisableCore)
{
printf("Disabling core dumps.\n");
Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console [at] 4362408) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 4125165 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4124306 to //UE4/Dev-Console/... Change 4136060 by Marcin.Undak Editor: fixed device unclaiming #jira UE-58464 Change 4190321 by Marcin.Undak Linux: fixes for automation and RecordPerformance #jira UE-61053 Change 4199010 by Marcin.Undak Linux: remove unnecessary -g option Change 4201876 by Marcin.Undak First implementation of WebM media player for Windows and Linux Change 4201922 by Marcin.Undak Whitelisted WebMem plugin only for Windows and Linux Change 4202203 by Marcin.Undak WebM build fixes Change 4223102 by Marcin.Undak Vulkan: console commands for testing device lost #jira UE-61789 Change 4225028 by Marcin.Undak WebMMedia: disabled on Linux until fixed compilation issues Change 4231444 by David.Harvey UI - Fixing where the virtual cursor renders. It doesn't correctly take into account DPI scale, which isn't apparent except on the Xbox One. Integrate as edit from FN CL 4166648. #jira UE-62115 Change 4233057 by Marcin.Undak TestPAL: added new test for string allocation size Change 4234649 by Marcin.Undak Linux: switched linux plaform to 16bit wide strings Change 4235253 by Marcin.Undak TestPAL: compilation fix for platforms that don't use DirectoryWatcher Change 4235477 by Marcin.Undak Linux: re-enabled WebMMedia plugin Change 4242242 by Marcin.Undak WebMMediaPlayer: implemented proper format retrieving. MediaFrameworkTest now works. Change 4243321 by Marcin.Undak WebMPlayer: static code analisys fix Change 4243505 by Marcin.Undak MediaFrameworkTest: added WebM video for testing Change 4244646 by Marcin.Undak WebMMedia: improved concurrency Change 4244735 by Arciel.Rekman Vulkan: skip unnecessary transitions properly (UE-62348, merge). (Edigrating CL 4244274 from Release-4.20) Change 4246685 by Arciel.Rekman PhysX: remove Cygwin from %PATH% on Windows as it confuses CMake (UE-62326). Change 4247808 by Marcin.Undak WebMMediaPlayer: added support for seeking Change 4254841 by Marcin.Undak WebM: module dependencies fix Change 4255124 by laz.matech Updated UMG_AllPaletterWidgets' combo box to include options so that when selected, the dropdown presents 2 options instead of it appearing like it is broken #jira none Change 4256415 by Marcin.Undak WebM: added missing editor module Change 4256716 by Arciel.Rekman Make SetReuseAddr() also set SO_REUSEPORT where available (UE-57076). - Pull request #4617 by malavon. #jira UE-57076 Change 4266049 by Marcin.Undak Linux: UnrealLightmass and CrashReportClient compilation fixes #jira UE-62521 #jira UE-62522 Change 4266678 by Arciel.Rekman Merge speculative commit to get aligned pointer on mmap(). (Edigrating CL 4225330 from //Fortnite/Main) Change 4267998 by Anthony.Bills Fix DBufferC clear color due to bad merge. #jira UE-62649 Change 4269441 by Marcin.Undak GenericPlatformStrings::VarArgs() implemented %-*s, %lu, %z, %h formatting #jira UE-62582 Change 4269712 by Marcin.Undak WebMMediaPlayer: removed LibSimpleWebM Change 4272849 by Marcin.Undak WebMMediaPlayer: fixed re-initialisation Change 4277931 by Arciel.Rekman Linux: switch to Vulkan by default (UE-62807). - Default behavior: attempt Vulkan first, but in case of failure instead of quitting silently fall back to GL, unless -vulkan is passed. - Forcing GL is still possible. Change 4277965 by Arciel.Rekman Fix standalone applications after the Vulkan switch. Change 4277968 by Arciel.Rekman Linux: make CrashReportClient headful (UE-14089). - The -unattended flags keep even a headful CRC usable on the servers. - ldd did not change. Need to check Localization stuff to see if there are any deployment concerns. #jira UE-14089 Change 4279402 by Arciel.Rekman Merge from 4.20.1: Vulkan: log validation errors. Also fix handling of some message types (UE-62628). (Edigrating 4273516 from //UE4/Release-4.20/... to //UE4/Dev-Console/...) Change 4279992 by Marcin.Undak Linux: fix SlateViewer compilation #jira UE-62831 Change 4285613 by Arciel.Rekman Vulkan: fix mismatched layout. - I tested with RecordPerformance on InfiltratorDemo and haven't found any impact. Change 4285622 by Arciel.Rekman Merged from 4.20.2: Linux: do not refuse to start if system limits cannot be raised (UE-62515). - Too aggressive behavior, which can break cooking for no valid reason. - If a commandline argument is used, the engine will still treat inability to raise the limits as an error. (Edigrating 4273547 from //UE4/Release-4.20/... to //UE4/Dev-Console/...) Change 4293083 by Arciel.Rekman Merging //UE4/Main[at]4291654 to //UE4/Dev-Console Change 4295297 by Marcin.Undak Vulkan: temporary disable generic pipeline cache saving to prevent crashes #jira UE-62848 Change 4300191 by Arciel.Rekman Delete files added under lowercase directories. Change 4300211 by Arciel.Rekman Re-add files deleted in previous commit under camel-cased paths. Change 4300895 by Arciel.Rekman Linux: fix editor build Change 4303543 by Ben.Marsh Fix compile error for FortGPUTestBed. Change 4305659 by Marcin.Undak [Vulkan][Engine] Update the Vulkan RHI to obey r.VSync (and the vsync and novsync command-line arguments). Change 4222769 by Jason.Stewart[at]Jason.Stewart_AMD_Dev_Rendering_threadripper-win10 on 2018/07/19 10:55:48 The original implementation ran into a latent thread hazard between the RHI thread and the rendering thread, where the rendering thread would try to use the backbuffer of the swap chain while the swap chain was being recreated (specifically after the swap chain recreation code had released and nulled out the back buffer, but before swap chain creation had actually happened to get a new back buffer). This implementation addresses that issue. This is Tim's code. I'm just submitting it as Tim is currently out of office. Change 4305661 by Marcin.Undak Moved libwebm and libvpx inside WebMMediaPlayer directory Change 4308659 by Marcin.Undak Linux: fixed LLDB visualizers #jira UE-52619 Change 4313650 by Marcin.Undak WebMMediaPlayer: implemented looping Change 4321713 by David.Harvey removed hard-coded platform labels from device output log window in favour of ITargetPlatform::SupportsFeature + updated editor tooltip with correct platform list. https://ec-01.epicgames.net/commander/link/jobDetails/jobs/8641984? Change 4321942 by Brandon.Schaefer Linux: Use the Target RHI list as the default ordering for which RHI is prefered Also update the RHI list in the project settings for our default list #jira UE-59487 [at]Arciel.Rekman Change 4322230 by Brandon.Schaefer Treat %lf as %f in GenericWidePlatformString #jira UE-62582 Change 4322392 by Brandon.Schaefer Make sure our fmt size is large enough to check indexes #jira none Change 4322895 by Brandon.Schaefer Actually get the current size of Src as it could have been moved down #jira none Change 4327866 by Brandon.Schaefer Linux: Tell the platform misc what RHI we are using #jira none Change 4328926 by Brandon.Schaefer Linux: Add haptic support for controllers Github PR #4167 (thanks maiself!) #jira UE-51681 Change 4328963 by Arciel.Rekman TestPAL: improve the test by randomizing allocation size. - The range will no longer be constrained to <=128KB at once, allocations can be as big as 16MB but they will unevenly distributed, with smaller sizes being more frequent. Change 4329208 by Arciel.Rekman hlslcc: suppressed benign compiler warning during the Linux build (UE-43988). Change 4329283 by Arciel.Rekman Linux: replace CachedOSPageAllocator with PooledVirtualMemoryAllocator for Linux. For the explanation of FPooledVirtualMemoryAllocator, see PooledVirtualMemoryAllocator.h For the details, test data and comparisons, message Arciel Rekman. Relevant command line args added: -vmapoolscale=<float> (defaults to 1.4) -vmapoolevict -novmapoolevict By default, freed memory will not be evicted from RAM (unless running on a server) Also changed: - Removed the fixed-size pool previously used by Linux (and supporting machinery like scaling it on start) - Replaced the way we manage free blocks from pointers to a bitmap to reduce memory footprint. Change 4331946 by Luke.Thatcher [CONSOLE] [^] (merging CL 4162064) Implement new thread heart beat clock to solve the suspend/resume problem across all platforms. - The hang and hitch detectors now maintain their own clocks which are ticked by their respective threads. - If the title is suspended, the ticking thread will stop and the clock will stop advancing. On resume, the maximum delta in the clock is clamped to a small value, so we ignore all the time the thread was not ticking for (i.e. the duration of the title being suspended). - As such, we don't need any logic for handling PLM suspend/resume in the hang and hitch detectors, so this change removes that too. #jira FORT-96886 Change 4331973 by Luke.Thatcher [CONSOLE] [^] (merging CL 4183499) Add frame-present-based hang detection. - RHIs call FThreadHeartBeat::PresentFrame() whenever they present a frame to the swap chain. - These calls form a separate heartbeat from the thread-based ones, allowing the hang detector to fire if, for example, the game thread is stuck in an async loading loop and is ticking the game thread heartbeat, but making no progress. - Also refactored ThreadHeartBeat.cpp to move hang detection logging into a FORCENOINLINE function. This will put OnHang and OnPresentHang at the top of the callstack in retail crash dumps, making the bucketing easier to recognise. Change 4332200 by Luke.Thatcher [CONSOLE] [+] (merging CL 4227517) Add PlatformDebugData to FShaderResource. - We can use this to store platform specific shader symbols etc. The data gets serialized to the DDC and can be retrieved during a cook. - Data is entirely discarded in cooked builds, and is a no-op on platforms which don't implement support for shader debug data. - Bumped shader version to invalidate DDC keys. Change 4332407 by Luke.Thatcher [CONSOLE] [CORE] [!] (merging CL 4279686) Fixed unaligned integer load macro inconsistencies. - Renamed PLATFORM_SUPPORTS_UNALIGNED_INT_LOADS to PLATFORM_SUPPORTS_UNALIGNED_LOADS - Merged it with REQUIRES_ALIGNED_ACCESS and REQUIRES_ALIGNED_INT_ACCESS - Fixed Linux platform which had both the old macros defined to 1, which is wrong because they are mutually exclusive. Change 4333386 by Luke.Thatcher [CONSOLE] [!] (merging CL 4317367) Fix compile error in AnimationCompression.h Change 4334395 by Arciel.Rekman Corrected PLATFORM_DESKTOP definition. Change 4336190 by Anthony.Bills (Original CL4314280) Use the debug file writer when using framepro. This buffers more data which should reduce stalls when writing out on certain platforms. #jira none Change 4336291 by Anthony.Bills Use a clamped local clock when timing out the renderthread. - This prevents suspend and resume issues on platforms where suspend events may not occur or the system clock is not set to the process time. #jira none Change 4336292 by Anthony.Bills (Orignal CL 4195778) Fix printing of the hang detector multiplier and other logging. "f" is the correct format specifier for a double. #jira none Change 4336307 by Anthony.Bills (Orignal CL 4257875) Use the correct clock when printing the scoped hitch stat. - Needs to be the internal FGameThreadHitchHeartBeat clock incase FPlatformTime::Seconds becomes out of sync with FrameStartTime. #jira none Change 4336321 by Anthony.Bills (Original CL 4258186) Add GetNoInit function to FGameThreadHitchHeartBeat. #jira none Change 4336397 by Anthony.Bills Fix redefinition of macro. #jira none Change 4336738 by Brandon.Schaefer Linux: Add options for ASan, TSan, and UBSan #jira UE-62784 UE-62803 UE-62804 Change 4336791 by Brandon.Schaefer Linux: Add missing xml comments #jira none Change 4336957 by Joe.Barnes Integrate as edit CL#4218145: Convert some of our Vector macros to inline functions as thier names class with 3rd party functions. #jira ue-61733 Change 4338228 by Arciel.Rekman Switch to v12 Linux cross-toolchain (UE-63589). #jira UE-63589 Change 4339195 by Ben.Woodhouse Integrate-as-edit latest CSV profiler changes up to CL 4292187 Change 4339237 by Ben.Woodhouse Integrate-as-edit CL 4226269 from Fortnite/Main Add support for extern GPU stats, so we can use one stat across multiple CPPs Fix the Forward rendering GPUProjection stat Change 4339239 by Ben.Woodhouse Integrate-as-edit CL 4292520 from Fortnite/Main Support different sized buffers for FArchiveFileWriterGeneric per-platform so we can tune per-platform as needed. No changes to existing defaults values of 1KB for read, 4KB for write: #define PLATFORM_FILE_READER_BUFFER_SIZE 1024 #define PLATFORM_FILE_WRITER_BUFFER_SIZE 4096 #define PLATFORM_DEBUG_FILE_WRITER_BUFFER_SIZE 4096 Change 4339241 by Ben.Woodhouse Integrate-as-edit CL 4210462 from Fortnite/Main Comment out an assert while I investigate properly (doesn't appear to be fatal) Change 4339265 by Anthony.Bills [Linux] Fix ContainerBuildThirdParty.sh to pick the first default interface. #jira none Change 4339274 by Anthony.Bills [Linux] Cache the bundled toolchain when using git builds. - Also will not attempt to download the toolchain if AutoSDK or Multiarch root are specified. #jira UE-63394 Change 4339623 by Anthony.Bills [Linux] Update native toolchain buildscript to support clang 6.0.1 - Main issue was due to libxml2 as an extra dependency of some test libraries, so needs to be disabled via DLLVM_ENABLE_LIBXML2. #jira UE-63588 Change 4339685 by Anthony.Bills [Linux] Update toolchain setup script to download v12 when it is available. #jira UE-63588 Change 4339833 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4339548 to //UE4/Dev-Console/... Change 4339843 by Ben.Woodhouse Attempt to fix a weird possible bad merge issue Change 4339890 by Ben.Woodhouse Fix a build issue with FN server #jira nojira Change 4340314 by Anthony.Bills Fix mesh decal rendering when write mask is enabled and no deferred decals are in the scene. #jira UE-55159 Change 4341099 by Marcin.Undak Mediashader fix #jira UE-63650 Change 4341106 by Marcin.Undak QAGame: added MediaPlayer for Linux test #jira UE-59667 #jira UE-62775 #jira UE-62780 Change 4341107 by Marcin.Undak WebMMediaPlayer: blacklist all not supported platforms #jira UE-59667 #jira UE-62775 #jira UE-62780 Change 4341110 by Marcin.Undak WebMMediaPlayer: enable for Unix platforms #jira UE-59667 #jira UE-62775 #jira UE-62780 Change 4341804 by Luke.Thatcher [CONSOLE] [!] Fix memory scribble in black depth texture cube on platforms with 16-bit depth. - Original code was writing a FColor into the locked texture data, which causes a 2 byte scribble if the PF_ShadowDepth format is 16-bits. [!] Also fixed GWhiteTextureCube being black. FColor::White is not a compile-time constant, so an initialization order problem meant the value of FColor::White is actually black when the GWhiteTextureCube constructor runs. #jira none Change 4342244 by Anthony.Bills [Linux] Allow restarting the crashed application from the crash report client #jira UE-62903 Change 4342636 by Brandon.Schaefer Linux: Update LLVM libc++.a libc++abi.a with version 6.0.1 #jira UE-63587 Change 4343420 by Marcin.Undak Fixed assert in console #jira UE-63643 Change 4345166 by Luke.Thatcher [CONSOLE] [!] (merging CL 4345072) Fix initialization order bug with FColor and FLinearColor constants. - The original constants were dynamically initialized during startup. Using these constants from other global constructors may result in getting the wrong value (transparent black) if a given constructor runs before FColor/FLinearColor's constructor. - Adding constexpr to the FColor/FLinearColor constructor makes these constants known at compile-time, and included in the readonly data section, so they don't require dynamic initialization. [~] Also restores the original constant color values in RenderUtils.cpp #jira none Change 4345860 by Arciel.Rekman Make StompMalloc return 16-byte aligned memory on 64 bit platforms (UE-63743). #jira UE-63743 (Edigrating 4345734 from Release-4.20) Change 4345950 by Brandon.Schaefer Linux: Remove libelf/libdwarf fallback for symbolicating symbols during a crash #jira UE-63103 Change 4350249 by David.Harvey helper function to retrieve an LLM tag's name, including platform tags. Change 4351184 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4348973 to //UE4/Dev-Console/... Change 4351593 by Ben.Woodhouse Clean up aggressive batching (remove xbox specific #if and //TODO) #jira UE-46780 Change 4351734 by James.Cobbett Setting TM-ShaderModels_Niagara to always load Change 4351984 by Marcin.Undak QAGame: restored platform media source in TM-ShaderModels map Change 4353508 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4353110 to //UE4/Dev-Console/... Change 4354237 by Anthony.Bills [Linux] Fix FortniteServer Linux compilation issues due to change over to TCHAR being char16_t. #jira UE-63544 Change 4354334 by Anthony.Bills [Linux] (Missing file from CL 4354237) Fix FortniteServer Linux compilation issues due to change over to TCHAR being char16_t. #jira UE-63544 Change 4355994 by Brandon.Schaefer Linux: Agree not Agreed #jira UE-63937 Change 4356068 by Joe.Barnes Replace a duplicate DEFINE_EXPRESSION_NODE_TYPE(bool,...) causing errors with iOS unity build compiles. Remove version in ExpressionParser.cpp and include TextFilterExpressionEvaluator.h. #jira ue-63877 Change 4357726 by David.Harvey [iOS] add clean support for device output log, after catchup. #jira none Change 4357724 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4357176 to //UE4/Dev-Console/... Change 4359634 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4359072 to //UE4/Dev-Console/... Change 4359958 by Ben.Woodhouse Fix FortGPUTestbed merge issues via p4 copy (content files didn't get moved before for some reason) Change 4361108 by Anthony.Bills Fix webm deprecation issues with DrawPrimitiveUp. #jira UE-64012 Change 4361896 by James.Cobbett Re-saving materials so that they render correctly outside of the editor. Change 4362262 by Anthony.Bills Fix for WebM video decoder crash. #jira UE-64025 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4362700 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) #CodeReview: jason.bestimt,nick.whiting,mike.beach,ryan.vance [CL 4365049 by jason bestimt in Dev-VR branch]
2018-09-13 14:35:54 -04:00
if (!SetResourceLimit(RLIMIT_CORE, 0, false) && bFailIfUnableToChange)
{
fprintf(stderr, "Could not set core file size to 0, error(%d): %s\n", errno, strerror(errno));
return false;
}
}
else
{
printf("Increasing per-process limit of core file size to infinity.\n");
Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console [at] 4362408) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 4125165 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4124306 to //UE4/Dev-Console/... Change 4136060 by Marcin.Undak Editor: fixed device unclaiming #jira UE-58464 Change 4190321 by Marcin.Undak Linux: fixes for automation and RecordPerformance #jira UE-61053 Change 4199010 by Marcin.Undak Linux: remove unnecessary -g option Change 4201876 by Marcin.Undak First implementation of WebM media player for Windows and Linux Change 4201922 by Marcin.Undak Whitelisted WebMem plugin only for Windows and Linux Change 4202203 by Marcin.Undak WebM build fixes Change 4223102 by Marcin.Undak Vulkan: console commands for testing device lost #jira UE-61789 Change 4225028 by Marcin.Undak WebMMedia: disabled on Linux until fixed compilation issues Change 4231444 by David.Harvey UI - Fixing where the virtual cursor renders. It doesn't correctly take into account DPI scale, which isn't apparent except on the Xbox One. Integrate as edit from FN CL 4166648. #jira UE-62115 Change 4233057 by Marcin.Undak TestPAL: added new test for string allocation size Change 4234649 by Marcin.Undak Linux: switched linux plaform to 16bit wide strings Change 4235253 by Marcin.Undak TestPAL: compilation fix for platforms that don't use DirectoryWatcher Change 4235477 by Marcin.Undak Linux: re-enabled WebMMedia plugin Change 4242242 by Marcin.Undak WebMMediaPlayer: implemented proper format retrieving. MediaFrameworkTest now works. Change 4243321 by Marcin.Undak WebMPlayer: static code analisys fix Change 4243505 by Marcin.Undak MediaFrameworkTest: added WebM video for testing Change 4244646 by Marcin.Undak WebMMedia: improved concurrency Change 4244735 by Arciel.Rekman Vulkan: skip unnecessary transitions properly (UE-62348, merge). (Edigrating CL 4244274 from Release-4.20) Change 4246685 by Arciel.Rekman PhysX: remove Cygwin from %PATH% on Windows as it confuses CMake (UE-62326). Change 4247808 by Marcin.Undak WebMMediaPlayer: added support for seeking Change 4254841 by Marcin.Undak WebM: module dependencies fix Change 4255124 by laz.matech Updated UMG_AllPaletterWidgets' combo box to include options so that when selected, the dropdown presents 2 options instead of it appearing like it is broken #jira none Change 4256415 by Marcin.Undak WebM: added missing editor module Change 4256716 by Arciel.Rekman Make SetReuseAddr() also set SO_REUSEPORT where available (UE-57076). - Pull request #4617 by malavon. #jira UE-57076 Change 4266049 by Marcin.Undak Linux: UnrealLightmass and CrashReportClient compilation fixes #jira UE-62521 #jira UE-62522 Change 4266678 by Arciel.Rekman Merge speculative commit to get aligned pointer on mmap(). (Edigrating CL 4225330 from //Fortnite/Main) Change 4267998 by Anthony.Bills Fix DBufferC clear color due to bad merge. #jira UE-62649 Change 4269441 by Marcin.Undak GenericPlatformStrings::VarArgs() implemented %-*s, %lu, %z, %h formatting #jira UE-62582 Change 4269712 by Marcin.Undak WebMMediaPlayer: removed LibSimpleWebM Change 4272849 by Marcin.Undak WebMMediaPlayer: fixed re-initialisation Change 4277931 by Arciel.Rekman Linux: switch to Vulkan by default (UE-62807). - Default behavior: attempt Vulkan first, but in case of failure instead of quitting silently fall back to GL, unless -vulkan is passed. - Forcing GL is still possible. Change 4277965 by Arciel.Rekman Fix standalone applications after the Vulkan switch. Change 4277968 by Arciel.Rekman Linux: make CrashReportClient headful (UE-14089). - The -unattended flags keep even a headful CRC usable on the servers. - ldd did not change. Need to check Localization stuff to see if there are any deployment concerns. #jira UE-14089 Change 4279402 by Arciel.Rekman Merge from 4.20.1: Vulkan: log validation errors. Also fix handling of some message types (UE-62628). (Edigrating 4273516 from //UE4/Release-4.20/... to //UE4/Dev-Console/...) Change 4279992 by Marcin.Undak Linux: fix SlateViewer compilation #jira UE-62831 Change 4285613 by Arciel.Rekman Vulkan: fix mismatched layout. - I tested with RecordPerformance on InfiltratorDemo and haven't found any impact. Change 4285622 by Arciel.Rekman Merged from 4.20.2: Linux: do not refuse to start if system limits cannot be raised (UE-62515). - Too aggressive behavior, which can break cooking for no valid reason. - If a commandline argument is used, the engine will still treat inability to raise the limits as an error. (Edigrating 4273547 from //UE4/Release-4.20/... to //UE4/Dev-Console/...) Change 4293083 by Arciel.Rekman Merging //UE4/Main[at]4291654 to //UE4/Dev-Console Change 4295297 by Marcin.Undak Vulkan: temporary disable generic pipeline cache saving to prevent crashes #jira UE-62848 Change 4300191 by Arciel.Rekman Delete files added under lowercase directories. Change 4300211 by Arciel.Rekman Re-add files deleted in previous commit under camel-cased paths. Change 4300895 by Arciel.Rekman Linux: fix editor build Change 4303543 by Ben.Marsh Fix compile error for FortGPUTestBed. Change 4305659 by Marcin.Undak [Vulkan][Engine] Update the Vulkan RHI to obey r.VSync (and the vsync and novsync command-line arguments). Change 4222769 by Jason.Stewart[at]Jason.Stewart_AMD_Dev_Rendering_threadripper-win10 on 2018/07/19 10:55:48 The original implementation ran into a latent thread hazard between the RHI thread and the rendering thread, where the rendering thread would try to use the backbuffer of the swap chain while the swap chain was being recreated (specifically after the swap chain recreation code had released and nulled out the back buffer, but before swap chain creation had actually happened to get a new back buffer). This implementation addresses that issue. This is Tim's code. I'm just submitting it as Tim is currently out of office. Change 4305661 by Marcin.Undak Moved libwebm and libvpx inside WebMMediaPlayer directory Change 4308659 by Marcin.Undak Linux: fixed LLDB visualizers #jira UE-52619 Change 4313650 by Marcin.Undak WebMMediaPlayer: implemented looping Change 4321713 by David.Harvey removed hard-coded platform labels from device output log window in favour of ITargetPlatform::SupportsFeature + updated editor tooltip with correct platform list. https://ec-01.epicgames.net/commander/link/jobDetails/jobs/8641984? Change 4321942 by Brandon.Schaefer Linux: Use the Target RHI list as the default ordering for which RHI is prefered Also update the RHI list in the project settings for our default list #jira UE-59487 [at]Arciel.Rekman Change 4322230 by Brandon.Schaefer Treat %lf as %f in GenericWidePlatformString #jira UE-62582 Change 4322392 by Brandon.Schaefer Make sure our fmt size is large enough to check indexes #jira none Change 4322895 by Brandon.Schaefer Actually get the current size of Src as it could have been moved down #jira none Change 4327866 by Brandon.Schaefer Linux: Tell the platform misc what RHI we are using #jira none Change 4328926 by Brandon.Schaefer Linux: Add haptic support for controllers Github PR #4167 (thanks maiself!) #jira UE-51681 Change 4328963 by Arciel.Rekman TestPAL: improve the test by randomizing allocation size. - The range will no longer be constrained to <=128KB at once, allocations can be as big as 16MB but they will unevenly distributed, with smaller sizes being more frequent. Change 4329208 by Arciel.Rekman hlslcc: suppressed benign compiler warning during the Linux build (UE-43988). Change 4329283 by Arciel.Rekman Linux: replace CachedOSPageAllocator with PooledVirtualMemoryAllocator for Linux. For the explanation of FPooledVirtualMemoryAllocator, see PooledVirtualMemoryAllocator.h For the details, test data and comparisons, message Arciel Rekman. Relevant command line args added: -vmapoolscale=<float> (defaults to 1.4) -vmapoolevict -novmapoolevict By default, freed memory will not be evicted from RAM (unless running on a server) Also changed: - Removed the fixed-size pool previously used by Linux (and supporting machinery like scaling it on start) - Replaced the way we manage free blocks from pointers to a bitmap to reduce memory footprint. Change 4331946 by Luke.Thatcher [CONSOLE] [^] (merging CL 4162064) Implement new thread heart beat clock to solve the suspend/resume problem across all platforms. - The hang and hitch detectors now maintain their own clocks which are ticked by their respective threads. - If the title is suspended, the ticking thread will stop and the clock will stop advancing. On resume, the maximum delta in the clock is clamped to a small value, so we ignore all the time the thread was not ticking for (i.e. the duration of the title being suspended). - As such, we don't need any logic for handling PLM suspend/resume in the hang and hitch detectors, so this change removes that too. #jira FORT-96886 Change 4331973 by Luke.Thatcher [CONSOLE] [^] (merging CL 4183499) Add frame-present-based hang detection. - RHIs call FThreadHeartBeat::PresentFrame() whenever they present a frame to the swap chain. - These calls form a separate heartbeat from the thread-based ones, allowing the hang detector to fire if, for example, the game thread is stuck in an async loading loop and is ticking the game thread heartbeat, but making no progress. - Also refactored ThreadHeartBeat.cpp to move hang detection logging into a FORCENOINLINE function. This will put OnHang and OnPresentHang at the top of the callstack in retail crash dumps, making the bucketing easier to recognise. Change 4332200 by Luke.Thatcher [CONSOLE] [+] (merging CL 4227517) Add PlatformDebugData to FShaderResource. - We can use this to store platform specific shader symbols etc. The data gets serialized to the DDC and can be retrieved during a cook. - Data is entirely discarded in cooked builds, and is a no-op on platforms which don't implement support for shader debug data. - Bumped shader version to invalidate DDC keys. Change 4332407 by Luke.Thatcher [CONSOLE] [CORE] [!] (merging CL 4279686) Fixed unaligned integer load macro inconsistencies. - Renamed PLATFORM_SUPPORTS_UNALIGNED_INT_LOADS to PLATFORM_SUPPORTS_UNALIGNED_LOADS - Merged it with REQUIRES_ALIGNED_ACCESS and REQUIRES_ALIGNED_INT_ACCESS - Fixed Linux platform which had both the old macros defined to 1, which is wrong because they are mutually exclusive. Change 4333386 by Luke.Thatcher [CONSOLE] [!] (merging CL 4317367) Fix compile error in AnimationCompression.h Change 4334395 by Arciel.Rekman Corrected PLATFORM_DESKTOP definition. Change 4336190 by Anthony.Bills (Original CL4314280) Use the debug file writer when using framepro. This buffers more data which should reduce stalls when writing out on certain platforms. #jira none Change 4336291 by Anthony.Bills Use a clamped local clock when timing out the renderthread. - This prevents suspend and resume issues on platforms where suspend events may not occur or the system clock is not set to the process time. #jira none Change 4336292 by Anthony.Bills (Orignal CL 4195778) Fix printing of the hang detector multiplier and other logging. "f" is the correct format specifier for a double. #jira none Change 4336307 by Anthony.Bills (Orignal CL 4257875) Use the correct clock when printing the scoped hitch stat. - Needs to be the internal FGameThreadHitchHeartBeat clock incase FPlatformTime::Seconds becomes out of sync with FrameStartTime. #jira none Change 4336321 by Anthony.Bills (Original CL 4258186) Add GetNoInit function to FGameThreadHitchHeartBeat. #jira none Change 4336397 by Anthony.Bills Fix redefinition of macro. #jira none Change 4336738 by Brandon.Schaefer Linux: Add options for ASan, TSan, and UBSan #jira UE-62784 UE-62803 UE-62804 Change 4336791 by Brandon.Schaefer Linux: Add missing xml comments #jira none Change 4336957 by Joe.Barnes Integrate as edit CL#4218145: Convert some of our Vector macros to inline functions as thier names class with 3rd party functions. #jira ue-61733 Change 4338228 by Arciel.Rekman Switch to v12 Linux cross-toolchain (UE-63589). #jira UE-63589 Change 4339195 by Ben.Woodhouse Integrate-as-edit latest CSV profiler changes up to CL 4292187 Change 4339237 by Ben.Woodhouse Integrate-as-edit CL 4226269 from Fortnite/Main Add support for extern GPU stats, so we can use one stat across multiple CPPs Fix the Forward rendering GPUProjection stat Change 4339239 by Ben.Woodhouse Integrate-as-edit CL 4292520 from Fortnite/Main Support different sized buffers for FArchiveFileWriterGeneric per-platform so we can tune per-platform as needed. No changes to existing defaults values of 1KB for read, 4KB for write: #define PLATFORM_FILE_READER_BUFFER_SIZE 1024 #define PLATFORM_FILE_WRITER_BUFFER_SIZE 4096 #define PLATFORM_DEBUG_FILE_WRITER_BUFFER_SIZE 4096 Change 4339241 by Ben.Woodhouse Integrate-as-edit CL 4210462 from Fortnite/Main Comment out an assert while I investigate properly (doesn't appear to be fatal) Change 4339265 by Anthony.Bills [Linux] Fix ContainerBuildThirdParty.sh to pick the first default interface. #jira none Change 4339274 by Anthony.Bills [Linux] Cache the bundled toolchain when using git builds. - Also will not attempt to download the toolchain if AutoSDK or Multiarch root are specified. #jira UE-63394 Change 4339623 by Anthony.Bills [Linux] Update native toolchain buildscript to support clang 6.0.1 - Main issue was due to libxml2 as an extra dependency of some test libraries, so needs to be disabled via DLLVM_ENABLE_LIBXML2. #jira UE-63588 Change 4339685 by Anthony.Bills [Linux] Update toolchain setup script to download v12 when it is available. #jira UE-63588 Change 4339833 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4339548 to //UE4/Dev-Console/... Change 4339843 by Ben.Woodhouse Attempt to fix a weird possible bad merge issue Change 4339890 by Ben.Woodhouse Fix a build issue with FN server #jira nojira Change 4340314 by Anthony.Bills Fix mesh decal rendering when write mask is enabled and no deferred decals are in the scene. #jira UE-55159 Change 4341099 by Marcin.Undak Mediashader fix #jira UE-63650 Change 4341106 by Marcin.Undak QAGame: added MediaPlayer for Linux test #jira UE-59667 #jira UE-62775 #jira UE-62780 Change 4341107 by Marcin.Undak WebMMediaPlayer: blacklist all not supported platforms #jira UE-59667 #jira UE-62775 #jira UE-62780 Change 4341110 by Marcin.Undak WebMMediaPlayer: enable for Unix platforms #jira UE-59667 #jira UE-62775 #jira UE-62780 Change 4341804 by Luke.Thatcher [CONSOLE] [!] Fix memory scribble in black depth texture cube on platforms with 16-bit depth. - Original code was writing a FColor into the locked texture data, which causes a 2 byte scribble if the PF_ShadowDepth format is 16-bits. [!] Also fixed GWhiteTextureCube being black. FColor::White is not a compile-time constant, so an initialization order problem meant the value of FColor::White is actually black when the GWhiteTextureCube constructor runs. #jira none Change 4342244 by Anthony.Bills [Linux] Allow restarting the crashed application from the crash report client #jira UE-62903 Change 4342636 by Brandon.Schaefer Linux: Update LLVM libc++.a libc++abi.a with version 6.0.1 #jira UE-63587 Change 4343420 by Marcin.Undak Fixed assert in console #jira UE-63643 Change 4345166 by Luke.Thatcher [CONSOLE] [!] (merging CL 4345072) Fix initialization order bug with FColor and FLinearColor constants. - The original constants were dynamically initialized during startup. Using these constants from other global constructors may result in getting the wrong value (transparent black) if a given constructor runs before FColor/FLinearColor's constructor. - Adding constexpr to the FColor/FLinearColor constructor makes these constants known at compile-time, and included in the readonly data section, so they don't require dynamic initialization. [~] Also restores the original constant color values in RenderUtils.cpp #jira none Change 4345860 by Arciel.Rekman Make StompMalloc return 16-byte aligned memory on 64 bit platforms (UE-63743). #jira UE-63743 (Edigrating 4345734 from Release-4.20) Change 4345950 by Brandon.Schaefer Linux: Remove libelf/libdwarf fallback for symbolicating symbols during a crash #jira UE-63103 Change 4350249 by David.Harvey helper function to retrieve an LLM tag's name, including platform tags. Change 4351184 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4348973 to //UE4/Dev-Console/... Change 4351593 by Ben.Woodhouse Clean up aggressive batching (remove xbox specific #if and //TODO) #jira UE-46780 Change 4351734 by James.Cobbett Setting TM-ShaderModels_Niagara to always load Change 4351984 by Marcin.Undak QAGame: restored platform media source in TM-ShaderModels map Change 4353508 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4353110 to //UE4/Dev-Console/... Change 4354237 by Anthony.Bills [Linux] Fix FortniteServer Linux compilation issues due to change over to TCHAR being char16_t. #jira UE-63544 Change 4354334 by Anthony.Bills [Linux] (Missing file from CL 4354237) Fix FortniteServer Linux compilation issues due to change over to TCHAR being char16_t. #jira UE-63544 Change 4355994 by Brandon.Schaefer Linux: Agree not Agreed #jira UE-63937 Change 4356068 by Joe.Barnes Replace a duplicate DEFINE_EXPRESSION_NODE_TYPE(bool,...) causing errors with iOS unity build compiles. Remove version in ExpressionParser.cpp and include TextFilterExpressionEvaluator.h. #jira ue-63877 Change 4357726 by David.Harvey [iOS] add clean support for device output log, after catchup. #jira none Change 4357724 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4357176 to //UE4/Dev-Console/... Change 4359634 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...[at]4359072 to //UE4/Dev-Console/... Change 4359958 by Ben.Woodhouse Fix FortGPUTestbed merge issues via p4 copy (content files didn't get moved before for some reason) Change 4361108 by Anthony.Bills Fix webm deprecation issues with DrawPrimitiveUp. #jira UE-64012 Change 4361896 by James.Cobbett Re-saving materials so that they render correctly outside of the editor. Change 4362262 by Anthony.Bills Fix for WebM video decoder crash. #jira UE-64025 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4362700 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) #CodeReview: jason.bestimt,nick.whiting,mike.beach,ryan.vance [CL 4365049 by jason bestimt in Dev-VR branch]
2018-09-13 14:35:54 -04:00
if (!SetResourceLimit(RLIMIT_CORE, RLIM_INFINITY, true) && bFailIfUnableToChange)
{
fprintf(stderr, "Could not adjust core file size, consider changing \"core\" in /etc/security/limits.conf and relogin.\nerror(%d): %s\n", errno, strerror(errno));
fprintf(stderr, "Alternatively, pass -nocore if you are unable or unwilling to do that.\n");
return false;
}
}
return true;
}
int CommonUnixMain(int argc, char *argv[], int (*RealMain)(const TCHAR * CommandLine))
{
FString EarlyInitCommandLine;
FPlatformApplicationMisc::EarlyUnixInitialization(EarlyInitCommandLine);
GSavedCommandLine += EarlyInitCommandLine;
FPlatformMisc::SetGracefulTerminationHandler();
if (UE_BUILD_SHIPPING)
{
// only printed in shipping
Copying //UE4/Dev-Networking to //UE4/Main (Source: //UE4/Dev-Networking @3004032 ) ========================== MAJOR FEATURES + CHANGES ========================== Change 2939164 on 2016/04/10 by John.Barrett Updated base UNetConnection netcode to be bit-based, rather than byte-based (to optimize packet size with PacketHandler's and Oodle) - this CL is interdependent with subsequent CL's. Fixed an issue with FBitReader, when inserting a non-byte-aligned number of bits, where it would fail to zero the unused bits, in the last byte - this led to corrupt reads, in the new termination bit code (subsequent CL). Added better overflow detection for FBitWriter - plus other additional asserts. Fixed a potential bug with control channel messages, where non-byte-aligned control channel messages that were queued for later sending, were stored as byte-aligned, causing bad (too large) data to be sent. Optimized MAX_PACKET_HEADER_BITS to save a bit. Change 2939169 on 2016/04/10 by John.Barrett NetcodeUnitTest maintenance. Added unit test for testing bit reader/writer limits. Added 'LogHex' debug command, for logging a hex-editor-style dump of selected memory data - without requiring a dependency on NetcodeUnitTest. Change 2939170 on 2016/04/10 by John.Barrett Added work-in-progress DoS/DDoS unit test. Change 2943718 on 2016/04/14 by John.Pollard Allow override of replay session ID + start using match ID for replays Change 2944678 on 2016/04/14 by Ryan.Gerleve Merging using Release-4.11_to_Dev-Networking: 4.11 hotfix change: fix for an assert that can occur when network clients call AActor::SetReplicates. SetReplicates will now only modify RemoteRole if Role is Authority and warn otherwise. #jira UE-27646 Change 2946909 on 2016/04/18 by John.Pollard Misc seamless travel cleanup + sanity checks * Cleanup the naming of variables and logic used to pick which actors will transfer to new world during seamless travel to more explicitly convey intent * Warn when there is no context for a world when destroying actors, it's likely that this world is the floating world during seamless travel, and if we hit this case, something is likely in a bad state Change 2948883 on 2016/04/19 by John.Pollard GitHub request: https://jira.ol.epicgames.net/browse/UE-29385 Change 2952109 on 2016/04/21 by John.Barrett Fixed false positive with FBitWriter overflow error log, in PackageMap code. Change 2953639 on 2016/04/22 by John.Barrett Fixed shadowed local variable - UE-29829 Change 2958267 on 2016/04/27 by John.Pollard Make vision manager more resilient to bad network data from old replays Change 2958410 on 2016/04/27 by John.Pollard Fix incorrect warning when ReceivedBunch fails for replays Change 2958411 on 2016/04/27 by John.Pollard Replay backwards compatibility fixes. * Mark custom properties/RPC's as incompatible if there was an error reading them in the stream, and ignore from there on out. * Don't close connection when failing to read properties on clients now that we can skip over this info easily. Change 2960134 on 2016/04/28 by Ryan.Gerleve Protect against adding null player controllers to the out list of UEngine::GetAllLocalPlayerControllers. See https://udn.unrealengine.com/questions/289948/uenginegetalllocalplayercontrollers-pushes-a-null.html Change 2960617 on 2016/04/29 by John.Barrett Made way for engine version code refactor. Change 2961050 on 2016/04/29 by John.Pollard Log when we send hello to server in pending net game Change 2961468 on 2016/04/29 by John.Pollard ReplayCompat: Show name of incompatible property when logging + log when we don't read correct number of bits + cleanup Change 2964357 on 2016/05/03 by John.Barrett Optimized netcode SerializeInt\WriteIntWrapped, to allow compile-time calculation of the data bit size. The runtime calculated version of these functions, has been adjusted to not assert on 1-bit sized writes - to fix a false positive in Paragon. Adjusted some FMath functions, to allow CONSTEXPR for compile-time calculation. Change 2964361 on 2016/05/03 by John.Barrett Update unit test to work with new integer serialization code. Change 2964831 on 2016/05/03 by John.Barrett Back out net serialization changes for now. Change 2964832 on 2016/05/03 by John.Barrett Back out unit test net serialization change. Change 2964838 on 2016/05/03 by John.Barrett Fix Paragon false positive netcode assert. Change 2966257 on 2016/05/04 by John.Pollard Unify network version logic + move to core * Move network version logic to core * Formalized concept of compatible network/replay changelist * Fixed up UDemoNetDriver to work with new version concepts * Fixed up Orion/other samples in the same way * This is first step to officially supporting backwards compatility for replays, and possibly networking in general (would be opt-in if so) Change 2966657 on 2016/05/04 by John.Pollard Deprecate GEngineNetVersion, GEngineMinNetVersion and GEngineNegotiationVersion Change 2968945 on 2016/05/06 by John.Pollard Print name of object that has NULL level Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2975585 on 2016/05/12 by Bart.Bressler - Keep track of STAT_NumNetActors on clients as well as servers - Change STAT_NumActors to just be the world actor count instead of using FActorIterator (FActorIterator was causing a hitch) Change 2979207 on 2016/05/16 by Bart.Bressler Remove FActorIterator loop around world actor count retrieval in UNetDriver::TickFlush Change 2981198 on 2016/05/17 by John.Pollard Changes to support FN replays * Save streaming levels within network stream * Don't load streaming level if it's already in the list * Remove need for meta data Change 2981201 on 2016/05/17 by John.Pollard Forgot to check in Change 2982075 on 2016/05/18 by John.Pollard Cache network checksum so we don't spam log (we call this function more now) Change 2982092 on 2016/05/18 by John.Pollard Lower verbosity of log Change 2986571 on 2016/05/23 by Bart.Bressler Fix issue where oodle wasn't getting enabled in shipping correctly Change 2988628 on 2016/05/24 by Bart.Bressler When processing captures with the Oodle commandlet, only check files that end with "ucap" (there might be gzipped files that have the exact same filenames, for example) Change 2988838 on 2016/05/24 by Bart.Bressler - Add script to pull down captures from S3 - Add script to do the whole process from pulling down captures to generating dictionaries Change 2994575 on 2016/05/31 by John.Pollard Include networkversion.h in UnrealNetwork.h, this is so that older code will continue to compile that relied on network version code that used to be in this file Change 2996026 on 2016/06/01 by John.Pollard Add network version to FArchive Change 2996043 on 2016/06/01 by John.Pollard Store network version on NetConnection/Bunch, replays properly initialize these to current replay network versions Change 2996081 on 2016/06/01 by John.Pollard Remove unused FInBunch constructor Change 2996544 on 2016/06/01 by John.Pollard Make sure network version is correct for external data + set on connection after checkpoint Change 2996731 on 2016/06/01 by John.Pollard Set game network version for Orion Change 2997042 on 2016/06/01 by John.Pollard Fix issue when game server times out, and replay service turns off live replay flag, and we fail to download last chunk + more log info when replay http chunk downloading fails Change 2997908 on 2016/06/02 by Ryan.Gerleve Use the smoothed mesh transform for characters when recording client replays. Since the root component's transform may only be updated periodically, this greatly improves the quality of character movement. Change 2998001 on 2016/06/02 by Ryan.Gerleve Set the NetDriverName in the replay spectator's constructor. The replay spectator will always be associated with a DemoNetDriver and this fixes cases where GetNetMode could return the wrong value before the net driver name was set (such as during BeginPlay). Also inverted the logic in IsForPlayback() to make it more intuitive. Change 2998636 on 2016/06/02 by John.Pollard If we don't have enough external replay samples, use the best one Change 2998637 on 2016/06/02 by John.Pollard Clamp replay time Change 2998705 on 2016/06/02 by John.Pollard Replay fixes: * Fix issue when scrubbing to time 0, and first chunk takes longer than normal to download * Better streaming logic that works better with new backend delay logic * Better handling when replay flips from live to not live * Don't update StreamTimeRangeStart/End unless we got those values in the header response * Handle when we fail to download a chunk and HighPriorityEndTime is active Change 2998832 on 2016/06/02 by Ryan.Gerleve Fix an issue that could cause the replay spectator controller to not get the notification that the spectator class has been received while recording a client replay. Change 2999054 on 2016/06/02 by Ryan.Gerleve Added ability to set a maximum desired time budget for replay recording. Once the budget is reached, remaining actors will have to wait until the next frame to try to replicate. Change 2999057 on 2016/06/02 by Ryan.Gerleve Fixed an issue that could cause the main game world to use the incorrect vision manager when deathcam was enabled and the replay recording time budget was set very aggressively. In this case, AOrionVisionManager2::PostInitializeComponents would be called before the spectator player controller was spawned in the playback world, causing it to fail to find the local player and not initializing GKillcamVisionManager correctly. Change 2999749 on 2016/06/03 by Ryan.Gerleve RPCs will now be recorded in client replays. Cleaned up actor role swapping logic for client recording and re-use it for RPCs. Change 3000051 on 2016/06/03 by Ryan.Gerleve Fix Paragon server crash. #jira UE-31618 Change 3001361 on 2016/06/05 by Ryan.Gerleve Added support for prioritizing actors during replay recording to get better results when a maximum desired recording time is set. Added virtual function GetReplayPriority to Actor, similar to GetNetPriority, but allows different priorities for live networking and replays. Moved FCompareFActorPriority to a header so that the DemoNetDriver can use it. Change 3001365 on 2016/06/05 by Ryan.Gerleve Paragon now uses a desired recording time limit and enables actor prioritization for recording the deathcam replay. Change 3002094 on 2016/06/06 by Ryan.Gerleve Missed file from a main merge fixup. Change 3002417 on 2016/06/06 by Ryan.Gerleve Disabling a check to work around UE-31636 for now. Change 3002547 on 2016/06/06 by John.Barrett Added improved 'DebugDump' command option to the Oodle trainer commandlet - this takes UE4 .ucap capture files, and batch converts them into Oodle-example-code compatible .bin files. Use through the new BatchDebugDump.bat file. Change 3002989 on 2016/06/06 by John.Pollard Add ability to skip missing/changed properties in FFastArraySerializer Change 3003072 on 2016/06/06 by John.Pollard Fix crash related to new replay backwards compatibility changes #lockdown Nick.Penwarden [CL 3004618 by John Pollard in Main branch]
2016-06-07 16:19:22 -04:00
printf("%s %d %d\n", StringCast<ANSICHAR>(*FEngineVersion::Current().ToString()).Get(), GPackageFileUE4Version, GPackageFileLicenseeUE4Version);
}
int ErrorLevel = 0;
if (setenv("LC_NUMERIC", "en_US", 1) != 0)
{
int ErrNo = errno;
fprintf(stderr, "Unable to setenv(LC_NUMERIC): errno=%d (%s)", ErrNo, strerror(ErrNo));
}
#ROBOMERGE-AUTHOR: ben.marsh Copying //UE4/Release-Staging-4.20 to //UE4/Dev-Main (Source: //UE4/Release-4.20 [at] 4119625) ============================ MAJOR FEATURES & CHANGES ============================ Change 4119625 by Thomas.Sarkanen Prevented Blueprint notifies from destroying the animation preview actor We now use a custom actor class in the preview scene. Also prevented snim instnace class from being altered from Blueprint. #jira UE-55335 - Modifying animation preview actors from notifies can crash the engine Change 4119481 by Cosmin.Sulea UE-58371 - Various actions utilizing Cook by the Book for certain platforms crash the editor #jira UE-58371 Change 4119455 by Cosmin.Sulea UE-59711 - TVOS/iOS fails to build from Windows with numerous errors 'no such file or directory' (reviewed) #jira UE-59711 Change 4119195 by Ryan.Gerleve Fixing shootergame leaderboards to increment properly. This fixes rows not incrementing properly. #Jira UE-58999 #AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.20 of change#4085065 by Jake.Leonard on 2018/05/21 20:10:53. Change 4119192 by Ryan.Gerleve Fixing the SteamAuth interface from not shutting off if the packet handlers do not exist. #Jira UE-58697 #AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.20 of change#4072153 by Jake.Leonard on 2018/05/14 18:44:30. Change 4119191 by Ryan.Gerleve SetDedicatedServer before login to fix bad functional usage. #Jira UE-58310 #AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.20 of change#4059028 by Jake.Leonard on 2018/05/08 18:19:10. Change 4119104 by Shaun.Kime Syncing with fixing in Dev-Niagara up to CL 4118934 Making it so that you can only AddParameters in graphs where it makes sense to do so. Promoting variables also follows the same logic. #jira UE-58070 #tests made dynamic input, function, and module graphs and made sure that each one was only capable of creating the types that were proper Fix for community issue where you could connect an input and output node and encounter a check that the warnings variable array was no longer the same size as the variables array. #jira UE-60076 #tests auto-tests pass as well as jira use case Houdini - Niagara: Added a version to FNiagaraDataInterfaceParametersCS_HoudiniCSV to avoid further issue when deserializing them. Fixed bug causing no points to spawn when all points in a file spawned at the same time value. Removed unneeded tests/restriction when calling functions requiring time value on file without time values. When no time value is in the file, it is cosidered to always be 0. Fixed differences between GPU/CPU code. Fixed special attributes column for Vectors in the CSV file not properly named after being expanded. Houdini - Niagara: Moved the logic of GetPointIDsToSpawnAtTime to HoudiniCSV so the function can be called from blueprints. Renamed the MinIndex/MaxIndex parameters on it to MinId/MaxID. Multiple fixes to the spline component, which hasn't received attention in a long time. It is only supported on CPU VM. #tests new auto-test now passes #jira UE-60111 System Sim for Update On Spawn #jira UE-59518 Fix for crash where dynamic inputs didn't have a proper parameter map input value. #tests new auto-test added #jira UE-50994 Houdini-Niagara: Updated the uplugin file. Change 4119056 by Nick.Shin #jira UE-59573 HTML5 foliage is being scaled massively Change 4119055 by Nick.Shin #jira UE-58440 HTML package crashes when F5 key is pressed Change 4118965 by Joe.Conley #jira UE-59755 "Magic Leap: Project setting to set vulkan or ES2 needs to be removed" - Removing "EditAnywhere" from ULuminRuntimeSettings::bUseVulkan (and category because it errors if you have a category on something that is not EditAnywhere) - Defaulting [/Script/LuminRuntimeSettings.LuminRuntimeSettings] bUseVulkan to true Tested that bUseVulkan is true in a new project, and that the setting is now hidden from Project Settings > Magic Leap > Build Change 4118929 by Wyeth.Johnson Niagara Content Examples Friction and restitution examples #jira UE-60030 Change 4118832 by Fred.Kimberley Mirror CL 4070790 from Dev-Framework fix crash in watch window when blueprints that are being watched get deleted. Add support to the watch window for renaming assets that are being watched. Fix a bug that made the non-instanced watches show up if the watch window was opened while execution was paused at a breakpoint. #jira UE-58974, UE-58977 Change 4118826 by Brandon.Schaefer Use setlocale to be portable for all locales #jira UE-59922 Change 4118817 by Frank.Fella Niagara - Reset cached dependency data when the emitter view models are refreshed in the system. Fixes incorrect dependencies when applying changes from parent emitters in systems. #jira UE-60005 Change 4118785 by Wyeth.Johnson Niagara Content Examples Simple collision example (and collision queries dependencies) #jira UE-60030 Change 4118775 by Lauren.Ridge Fix for undo spam when changing colors in the gradient editor #jira UE-57194 Change 4118724 by Frank.Fella Niagara - Fix issues with editing burst keys through the timeline context menu. #jira UE-60133 Change 4118490 by Frank.Fella Niagara - Prevent parameter store change events with uninitialized data. #jira UE-60122 Change 4118383 by Frank.Fella Niagara - Prevent a crash when the user sets the loop duration of their emitter to be negative. #jira UE-60118 Change 4118297 by Dan.Oconnor Unhide debug filter for level blueprints - it is useful when a user wants to filter based on the world #jira UE-59915 Change 4118288 by Ben.Marsh Force the Visual Studio interop library to be included in the installed build. This isn't technically necessary (it has EmbedInteropTypes=true, so gets compiled into the executable), but QA sometimes attempt to rebuild it in-place. #jira UE-60048 Change 4118271 by Max.Chen Movie Scene Capture: Fix crash switching capture protocols. #jira UE-60113 Change 4118185 by Arne.Schober RL - Fix circlebreaking code in the resorting of force delete #jira UE-60083 Change 4118048 by Ben.Marsh Fix runtime dependencies referenced by precompiled modules for monolithic target platforms not being included in the receipt. #jira UE-59721 Change 4118015 by Wyeth.Johnson Niagara Content Examples Solver position management, event generators, event receivers, ribbon even receiver. #jira UE-60030 Change 4117936 by Lauren.Ridge Can attempt to enter simulate no matter what the last play session is. Using Alt+S while using any PIE method other than Play in Current Viewport will silently fail; Alt+S using Play In Current Viewport will transition to simulate. #jira UE-60075 Change 4117883 by Andrew.Rodham Sequencer: Fixed crash caused by re-allocation of the same named camera cuts track #jira UE-47661 Change 4117876 by Mitchell.Wilson Initial check in of combined PhotorealisticCharacter and DigitalHuman samples. #jira UE-60097 Change 4117819 by Lina.Halper Fix issue where master bone map does not exists when master pose component is serialized - allow force update master pose component #jira: UE-59634 Change 4117800 by Lina.Halper Prevent Master pose component chain #jira:UE-59957 Change 4117750 by Martin.Wilson Keep source raw animation data in sync with raw when cropping. #jira UE-58675 Change 4117717 by Frank.Fella Niagara - Fix an issue where deleting a module and undoing would not restore input values for rapid iteration parameters. #jira UE-60080 Change 4117702 by Ben.Marsh Add a static assert that Visual Studio 15.6 must be installed to build the engine. Previous versions had various issues, including bad code generation causing crashes in the editor, UTF-8 BOMs being inserted into source files, etc... #jira Change 4117516 by Dmitriy.Dyomin Fixed: Crash when performing an undo after generating LOD of a level #jira UE-58293 Change 4117318 by Simon.Therriault D3D12Viewport - Fix for D3D12 Invalid Error message #jira UE-60091 Change 4117293 by Dan.Oconnor Add warning to detect default value changes when assets were saved in earlier versions of the editor, which may have had bad default value information on some call function nodes #jira UE-58298 Change 4116709 by Marc.Audy Fix bitpacking regression in FBodyInstance #jira Change 4116693 by Wyeth.Johnson ContentExamples: Dynamic beams with variable start points, end points, tangents in local or worldspace. #jira UE-60030 Change 4116691 by Frank.Fella Niagara - Prevent multiple save prompt dialogs on shut down when you have script or emitter editors open with unsaved changes and you decide not to save them. #jira UE-60068 Change 4116648 by Michael.Trepka Updated minumum macOS version required to run the editor to 10.13.5 #jira none Change 4116639 by mason.seay Updated Sequence to be 60fps #jira UE-29618 Change 4116634 by Frank.Fella Niagara - Prevent missing dependencies from loading all niagara script assets. #jira UE-60038 Change 4116629 by Frank.Fella Niagara - Prevent an assert when undoing dependency fixes in the stack. #jira UE-60039 Change 4116626 by Frank.Fella Niagara - Fix a crash caused by delegates not being cleaned up properly in the emitter view model. #jira UE-60063 Change 4116618 by Max.Chen Movie Scene Capture: Fix to use automated level sequence capture ui name so that it's the same as the dialog settings. #jira UE-59997 Change 4116522 by Wyeth.Johnson ContentExamples: Simple sprite emitter, simple mesh emitter, and deleted the temp particle in the content examples stub folder. #jira UE-60030 Change 4116479 by Francis.Hurteau fixed compilation by commenting static assert in AddReferencedObject #jira UE-60058 Change 4116407 by Uriel.Doyon Fixed texture ending up in the unkown ref heuristic when changing material quality levels. #jira UE-60060 Change 4116340 by Jamie.Dale Avoid Memcmp if size is zero #jira none Change 4116132 by Francis.Hurteau fixed a crash when GC triggered while Sequencer FBX import window is opened (i.e. Autosave) added missing static asserts and fixed resulting compilation error #jira UE-60049 Change 4116036 by Wyeth.Johnson Rollback //UE4/Release-4.20/Samples/ContentExamples/ContentExamples.uproject to revision 2 #jira UE-60030 Change 4116011 by Lina.Halper We set default setting to tick on init - as it's more user friendly option #jira: UE-56303 Change 4115980 by Michael.Dupuis #jira none: buildfix linux Change 4115975 by Wyeth.Johnson Beam content example, static beams. Adjust size and distribution of content example map #jira UE-60030 Change 4115900 by Mark.Satterthwaite More build fixes, this time for Debug on iOS. #jira UE-59883 Change 4115740 by Uriel.Doyon Fixed asset thumbnail crash when exiting at the same time the game engine is closing. #jira UE-58271 Change 4115686 by Francis.Hurteau Do not import a camera track if we aren't creating cameras or importing on selected objects #jira UE-59347 Change 4115682 by Marc.Audy Fix crash when Pin has been deleted already Use MoveTemp in a few places with construction of FWatchRows #jira UE-59847 Change 4115673 by Lina.Halper Fix crash when remapping pose asset to new skeleton #jira: UE-59499 Change 4115668 by Uriel.Doyon Re-enabled pix on windows #jira UE-59174 Change 4115540 by Michael.Dupuis #jira UE-59256: When rebuilding procedural foliage allow the foliage to be rebuilt Fixed a scale issue that would give a much lower fistance factor than expected Change 4115468 by Lina.Halper Merging using Fortnite-Main<->Release4.20 Change to ensure to track down the issue better. #jira: UE-58010 Change 4115399 by Mitchell.Wilson Submitting initial Niagara content examples level and content path. #jira UE-60025 Change 4115375 by Sorin.Gradinaru UE-59066 Intermittent RemoteSessionApp crash #jira UE-59066 #4.30 Memory leak fixed. Change 4115373 by Sorin.Gradinaru UE-55180 Cook on the Fly server quits unexpectedly using Windows UFE to iOS #jira UE-55180 #4.20 rb Jack.Porter Check if the CookOutputDir exists to prevent exception on EnumerateFiles().ToList() Change 4115246 by Benn.Gallagher From Nvidia: Fixes to incremental AABB to better organise the query tree as we were quickly blowing a stack in one of our tests. Test now succeeds with these changes. #jira UE-59191 Change 4115125 by Benn.Gallagher Fixed clothing LOD update receiving empty bone transform array on initialization if a master pose component was used #jira UE-59878 Change 4114593 by Tim.Gautier Enabling Niagara, Niagara Extras, and HoudiniNiagara by default in QAGame #jira UE-29618 Change 4114589 by Ryan.Vance Oculus SI 1.25 #jira UEVR-1143 Change 4114420 by Matt.Kuhlenschmidt Fix UMG anchor prompts being wrong on mac #jira UE-59998 Change 4114351 by Uriel.Doyon Refactor LargeMemoryWriter code so that the DuplicateDataArchive could reuse the large alloc managment. #jira UE-56509 Change 4114271 by Uriel.Doyon Changed virtual path when streaming textures, so that it clears the IO requests on an async task instead of in the renderthread. #jira UE-57614 Change 4114258 by Arne.Schober RL - The uniformbuffer description is cached in multiple levels for shader compilation. Notable Caches are the ShaderDirectoryFileMapping the MMCP File cache and multiple other smaller file caches along the way. Instead of invalidating those caches I made the Uniform buffer layout completely immutable for all Platform varieties. Differences in lauout are triggered via defines as a progammer would have done it writing the code by hand. THe padding has been unified between GLSL and HLSL padding rules and theoretically work for both of them uniformly. #jira UE-58707 Change 4114182 by Max.Chen Sequencer: Expand the clamp range when necessary if the sequencer window expands. This fixes a new bug where the view range would not update because TimeSliderController::SetViewRange now clamps the incoming view range to the clamp range. In one case, tick marks in the display were cached using the view range and weren't getting updated as the window was resizing because the view range remained clamped. #jira UE-59982 Change 4114156 by Mark.Satterthwaite Update for new Xcode metal shader compiler requiring different arguments. Make some slight changes to make some behaviour and error reports clearer. #jira UE-60011 Change 4114143 by mason.seay Resaved asset to remove error #jira UE-29618 Change 4114128 by Chris.Babcock Add Mali G72 device profile for Android #jira UE-60009 #ue4 #android Change 4114070 by Jamie.Dale Fixed crash on shutdown after binding python member function to delegate #jira UE-59949 Change 4114030 by Max.Chen Sequencer: Fix crash with stale section pointer #jira UE-59971 Change 4113978 by Arne.Schober RL - D3d12 issues with resource allocation and de allocation when the RHI is not alive yet. UDN https://udn.unrealengine.com/questions/434516/check-problems-in-shipping.html #jira none Change 4113967 by Arne.Schober RL - The uniformbuffer description is cached in multiple levels for shader compilation. Notable Caches are the ShaderDirectoryFileMapping the MMCP File cache and multiple other smaller file caches along the way. Instead of invalidating those caches I made the Uniform buffer layout completely immutable for all Platform varieties. Differences in lauout are triggered via defines as a progammer would have done it writing the code by hand. THe padding has been unified between GLSL and HLSL padding rules and theoretically work for both of them uniformly. #jira UE-58707 Change 4113957 by Arne.Schober RL - The uniformbuffer description is cached in multiple levels for shader compilation. Notable Caches are the ShaderDirectoryFileMapping the MMCP File cache and multiple other smaller file caches along the way. Instead of invalidating those caches I made the Uniform buffer layout completely immutable for all Platform varieties. Differences in lauout are triggered via defines as a progammer would have done it writing the code by hand. THe padding has been unified between GLSL and HLSL padding rules and theoretically work for both of them uniformly. #jira UE-58707 Change 4113946 by Arne.Schober RL - Fix issue where force delete materials crashes because the creation order gets out of order #jira UE-58480 Change 4113936 by Arne.Schober RL - Fix CPU skin emulation, where the SSE code was unpacking the underlying tangent SNORM data as UNORM #jira UE-58732 Change 4113881 by Shaun.Kime Catching up 4.20 to Dev-Niagara as of CL 4111104 Change 4075849 by Wyeth.Johnson Metadata on location and velocity modules, new DI Change 4076028 by Frank.Fella Niagara - Fix an issue where the list of relevant scripts in the shared script view model could get out of sync when changing properties on an emitter such as interpolated spawning and gpu simulation. This could result in an emitter recompiling forever if it started as GPU and was then switched to CPU and then a force compile was requested since it would include the GPU script when determing the compile status, but it would never compile it. #jira UE-59220 Change 4076925 by Frank.Fella Niagara - Adding and removing pins from an assignment node wasn't correctly invalidating the graph which I broke with my crash fix 4058428 since I thought the refresh call would do that. #jira UE-59249 Change 4076971 by Frank.Fella Niagara - Made few changes to stack issue handling while fixing an issue where the stack error wouldn't change when the compile error changed. + Changed the unique identifier for stack issues to be automatically generated from a hash of the combined stack editor data key and the long description of the error. + Changed the stack issue unique identifier from an FName to an FString to avoid poluting the name table with lots of generated hash strings. + Encapsulated all of the stack issue data to validate the required inputs. #jira UE-59251 Change 4076974 by Frank.Fella Niagara - Minor change missed in last checkin. Change 4076990 by Frank.Fella Niagara - Fix the assignment node so that it uses a "Begin Defaults" node instead of a regular input node when it's hooking up linked defaults. #jira UE-59224 Change 4077392 by jonathan.lindquist Changing pin order Change 4077426 by Wyeth.Johnson transform position DI Change 4077636 by Frank.Fella Niagara - Fix an issue where the stack function input collection wasn't generating errors correctly due to data being cached between refreshes which became stale. #jira UE-59269 Change 4078004 by jonathan.lindquist Submitting progress on a module Change 4078009 by jonathan.lindquist changing a variable name in rotate around point Change 4078043 by Frank.Fella Niagara - Fix the stack function input so that it cleans up properly when removing pins from assignment nodes, also fix undo for the remove operation. #jira UE-59271 Change 4078063 by Shaun.Kime Fixing debug particle data texture usage #tests n/a Change 4079110 by jonathan.lindquist Submitting a cone mask function Change 4079161 by jonathan.lindquist Adding a new cone mask module Change 4079164 by jonathan.lindquist Adding a description to the cone mask function Change 4079166 by jonathan.lindquist Submitting a new cone mask dynamic input Change 4079988 by Yannick.Lange Set persistend guid for if node input pins on creating a new output pin. Change 4080531 by jonathan.lindquist New cone based mask for curl noise contributions. Additional meta data descriptions for other inputs. Change 4080541 by jonathan.lindquist Exposing the cone axis variable Change 4080544 by jonathan.lindquist One more meta data tweak :D Change 4081107 by Shaun.Kime Fixing underlying GPU collision system after Rendering refactored to use the FSceneTexturesUniformParameters instead of individual textures. Note that GPU collision only works with the primary back buffer. We will need more work to support split-screen or PIP. #tests Collsion test GPU now is functional, but we still get a few nondeterministic strays in different directions keeping me from turning it on at the moment Change 4081111 by Shaun.Kime Updating the compile GUID because the previous change adjusted generated code #tests n/a Change 4081231 by Shaun.Kime Allowing several descriptions to be multiline, accessible by Shift + Enter. #tests created descriptions for both module fields and modules themselves that were multi-line. confirmed UI was correct. Change 4081552 by Jonathan.Lindquist Additional tooltips/documentation Change 4081566 by Jonathan.Lindquist Changing split linear color's pin order Change 4081646 by Shaun.Kime Added tooltips to the parameter map get and set nodes that should grealy improve understanding. #tests n/a Change 4082769 by Yannick.Lange Pins and parameters unique name on creation Change 4082792 by Yannick.Lange Fix: Adding a property pin to a Niagara Module Script map node creates a duplicate of that property in the Properties menu #jira UE-58823 Change 4082851 by jonathan.lindquist Ensuring that the latest version of this content is available for Simon Change 4082875 by Yannick.Lange Parameter, source and dest pins of a parameter map node have a subcategories. Only pins with the parameter subcategory will be found by the graph. #jira UE-57692 Change 4083076 by Wyeth.Johnson Gnomon asset for example content Change 4083783 by Frank.Fella Niagara - Fix issues with drag/drop + Don't allow the user to drop a module if the usage flags of the target script aren't supported. + Allow dragging to different scripts event if they are in different graphs, or different emitters. + Transfer rapid iteration paramters correctly when moving modules between scripts. + Fix undo for rapid iteration paramters when undoing a move. #jira UE-59340 #jira UE-59401 Change 4083999 by Bradut.Palas Improved functionality of module dependencies: intercategory module dependencies now work, module order is fixed. #tests none #jira UE-58200 Change 4084002 by Shaun.Kime Validating modules reads and writes. You cannot read/write from particles namespace in system and emitter scripts You cannot write to user or NPC namespaces ever You cannot write to system/emitter namespaces in particle scripts #tests auto-tests pass Change 4084419 by jonathan.lindquist Changing default texture assignments to work with the new project directory. Change 4084595 by jonathan.lindquist Submitting a new material that will generate a 3d sphere on a sprite using world position offset and pixel depth offset. Change 4084603 by Jonathan.Lindquist New thumbnail Change 4084607 by jonathan.lindquist Submitting final variable settings for the skeletal mesh reproduction particle system Change 4084649 by jonathan.lindquist Finalizing sampling mesh code after exploring multiple approaches. Change 4084746 by Frank.Fella Niagara - When creating the render state in the niagara component, also send the dynamic data the same frame since the emitter might not actually tick the next frame. #jira UE-57696 #tests engine tests. Change 4085536 by Yannick.Lange Fix assert attempting to add a Niagara emitter parameter to a system before tracking an emitter. Also passes all graphs to the add button, to avoid any use of Graphs[0] in SNiagaraParameterMapView. #jira UE-58832 Change 4085757 by Yannick.Lange Prevent circular connections when trying to connect pins #jira UE-55541 Change 4086086 by Bradut.Palas Fixing static code analysis issues by moving the RefreshIssues call inside the FunctionCallNode nullcheck #tests none Change 4086155 by jonathan.lindquist Updating meta data etc. Change 4086965 by Olaf.Piesche Fixing uniform buffer alignment and padding to 16 bytes for all vector types; bumping vec2 and vec3 uniforms to vec4, and adding component mask to code chunk for accesses to uniform chunks according to their initial type OpenGL requires this since because adherence to the std140 memory layout is shaky at best when it comes to sub-16-byte vector types Change 4086968 by Olaf.Piesche Making division by 0xFFFFFFFF explicitly unsigned, because OpenGL otherwise assumes it's a signed int, just dividing by -1 Change 4086975 by Frank.Fella Niagara - Renderer update fixes. + Trigger data object changed when adding, removing, and changing the enabled state of renderers so that the simulation updates. + Fix undo for changing the enabled state on renderers. #jira UE-57696 #jira UE-59390 Change 4087008 by Frank.Fella Niagara - When refreshing the sequencer tracks in the emitter/system editor don't set sequencer the time to 0. This fixes an issue where modifying data in the timeline and undo would reset the time to 0 when paused rather than resimulating. #jira UE-59463 Change 4087030 by Shaun.Kime Fixing when you can create certain pin types to prevent invalid types from appearing in the list. #tests autotests pass on PC Change 4087271 by jonathan.lindquist Adding an option to clamp particles.velocity's magnitude. Change 4087279 by Wyeth.Johnson Comments and dependencies Change 4087333 by Wyeth.Johnson Bitmask useage flags on forces to adhere to standards, plus dependencies Change 4087636 by Wyeth.Johnson Age related dependencies on update modules Change 4087702 by Shaun.Kime Getting translation set up for Frank's rapid iteration parameter rework in support for default dynamic inputs #tests n/a Change 4087992 by jonathan.lindquist Adding a limit force module Change 4088872 by Yannick.Lange Fix renaming variables will not work if the user is only changing capitalization. #jira UE-59119 Change 4088891 by Yannick.Lange Fix adding a new attribute makes it hidden in the attribute spreadsheet. Now shows the added attribute when doing a new capture. #jira UE-57167 Change 4089072 by Yannick.Lange Reorder parameter list categories Change 4089164 by jonathan.lindquist Adding a velocity clamp feature and an acceleration clamp Change 4089953 by Bradut.Palas Disabled modules no longer display errors. Also, enabling/disabling modules is now registered with the Undo system Also fixed the GUID generation for all issues, now issues are properly differentiated from each other on refresh. #tests none Change 4090194 by Shaun.Kime Fixing auto tests after acceleration force defaulted to world instead of local #tests all pass Change 4090195 by Shaun.Kime Cleaning up UI for code view #tests n/a Change 4090198 by jonathan.lindquist Setting the fallback vector to 0,0,0 Change 4090430 by jonathan.lindquist Removing a reciprocal operation from the node. Now we use a single divide. Also, I added another length calculation to provide the proper length of the input fallback vector. This is important for cases in which the user specifies that the fallback vector should be 0,0,0 or another unnormalized value. Previously, the fallback vector length always returned 1. Change 4090512 by Shaun.Kime Fix for crash during Jonathan's deletion of the Set node in SolveForcesInVelocity. #tests n/a Change 4090534 by jonathan.lindquist New acceleration limit Change 4090676 by Olaf.Piesche GPU Spawning auto test Change 4090770 by Shaun.Kime Curl noise bug test case Change 4090796 by Olaf.Piesche Added missing abs for GPU sim Change 4091368 by Bradut.Palas Also removing issues from disabled input collections and renderer items #tests none Change 4091417 by Simon.Tovey Making emitter local space a constant embeded directly into emitter and particle scripts. Allows a lot of optimization and exposes the value to emitter scripts properly. Change 4091727 by jonathan.lindquist Exposing delta time as an advanced input and organizing the graph Change 4091788 by Bradut.Palas #jira UE-54678 fIxing issues with refresh of skeletal mesh details #tests none Change 4092040 by Frank.Fella Niagara - Fix some issues with modify, transactions, and change ids which was causing assets to be dirty or modified on load, or were allowing internal operation to be undone. + Move some transactions from public utility functions into private functions called by menu items in the UNiagaraNodeWithDynamicPins. + Prevent a few modify calls in UNiagaraEmitter from marking the package dirty since they're sometimes called as a result of compiling and in the other cases earlier modifies would have already marked the package dirty. + In the system view model, don't create transactions when adding an emitter if the system view model is in emitter asset mode since the user should be able to undo it. + In the system toolkit when opening an emitter asset initialize, clean up, and propagate the rapid iteration parameters before copying the emitter to prevent the change ids from getting out of sync after the compile completes. + In the system toolkit when trying to see if an emitter has changed using the change ids, use the last synced id from the copied emitter instead of the original emitter since duplicating the emitter can change the id, and there's not way to set it externally. #jira UE-59517 #jira UE-59566 Change 4092700 by jonathan.lindquist Removed param groups. We're now using inline bools to enable or disable limits on velocity and acceleration Change 4093032 by Shaun.Kime Fixing display of errors #tests now errors in compilation properly display Change 4093172 by Shaun.Kime Curl noise cpu/gpu test map #tests added last known good Change 4094156 by Damien.Pernuit Fixed crash in the editor when opening a Niagara Emitter/Script containing outdated script functions. Fixed incorrect type cast, FNiagaraFloat instead of FNiagaraInt32. Change 4094515 by Tim.Gautier Enabled Niagara + Niagara Extras in QAGame Change 4094674 by jonathan.lindquist submitting an example of variable defaults not working as intended Change 4094712 by Damien.Pernuit Niagara - Houdini: Houdini Niagara Data Interface: - Removed the GetCSVFloatValueByString function as String aren't currently supported by Niagara. - Particles in the CSV file can now be updated over time (not just spawned) - Added GetParticlePositionAtTime, GetParticleValueAtTime, GetParticleVectorValueAtTime returning a linearly interpolated value for a given particle at a given time. - Added GetParticleIndexesAtTime for getting the previous/next row indexes and weight to access the values for a given particle at a given time and handle the interpolation of the values. - Added GetCSVVectorValue for accessing a Vector value at a given row/col. Houdini CSV Assets now looks for the following attributes in the CSV "Title" line: - pos for position. - id and # for particle ID. - alive and life for calculating a particles LifeTime. Change 4094932 by Frank.Fella Niagara - Fix a few more issues where asset editors would open with their assets modified. + Fix rapid iteration parameter preparation so that it doesn't modify the parameter store if it doesn't change after syncing with the graphs and propagating from dependencies. This fixes the emitter editor allowing changes to be applied on open. + Refactor the change notification for the script tool kit so that it uses the graph change and property change messages to determine if any changes have been made and can be applied. #jira UE-59517 #tests auto tests Change 4094978 by Damien.Pernuit Niagara - Houdini: Houdini Niagara Data Interface: - Since we can now update particles over time, renamed/modified most of the functions to make a clear distinction between row indexes (row) and particle ids (N) - Replaced GetNumberOfPointsInCSV by GetNumberOfRowsInCSV and GetNumberOfParticlesInCSV - Renamed GetParticleIndexesAtTime to GetRowIndexesForParticleAtTime and GetLastParticleIndexAtTime to GetLastRowIndexAtTime - Fixed some DI Functions that were using floats for input parameter instead of using integers. Change 4095428 by Damien.Pernuit Niagara - Houdini: Houdini Niagara Data Interface: Fixed incorrect behavior of the GetLastRowIndexAtTime and GetParticleIndexesToSpawnAtTime functions due to supporting particle update over time. Houdini CSV Asset: Fixed missing UPropery for SpawnTimes and LifeValues array. Change 4096355 by Damien.Pernuit Houdini Niagara: Fixed performance warning for UHoudiniCSV::GetParticleLifeAtTime() Change 4096419 by Damien.Pernuit Niagara - Houdini: Houdini Niagara Data Interface: Added GetParticleLifeAtTime for accessing a given particle's life at a given time value. Fixed GetParticleVectorValueAtTime not bound properly. Fixed GetRowIndexesForParticleAtTime returning incorrect values when the time value was past the particle's last update. Change 4096466 by Damien.Pernuit Niagara - Houdini: - Added GetNumberOfColumnsInCSV to the Houdini Data Interface - Added descriptions to the functions exposed by the DI Change 4096528 by Damien.Pernuit Niagara - Houdini: Houdini CSV Asset: - As the DI expects the values to be sorted by time, if it's not the case, the CSV importer will sort them on import. - As the DI spawning functions relies on the particle IDs starting at zero and increment, the CSV importer will fix the particles IDs on import if it's not the case. Change 4096838 by Yannick.Lange Fix focus search box on add parameter menu #jira UE-59502 Change 4097205 by Bradut.Palas Fixes for metadata details in script toolkit (now the apply and compile buttons refresh and sort the metadata collection). The metadata functionality is fixed. Delete, add and modify work just as before, but the sorting isn't applied because refreshing the whole collection is skipped for internal changes. #jira UE-58745 #jira UE-59589 #tests none Change 4097593 by Shaun.Kime Now generating compiler debug info for VM shaders just like the rest of Materials using the r.DumpShaderDebugInfo #tests now properly generate data in a VM folder sibling to other generated debug shader data Change 4097721 by Frank.Fella Niagara - Make the lifetime of stack entries well defined so that we can safely remove delegate bindings and clear out pointers. Change 4097962 by Bradut.Palas Stack issues now update fix delegates on each refresh, even if the fix GUIDs don't change, to account for other possible changes in the graph. Had to introduce unique identifiers for fixes too, now the issue entry is using the same recycle mechanism for fixes that the base stack entry uses for issues. #tests none Change 4098063 by Frank.Fella Niagara - Fix input initialization for drag/drop with a "Set Variables" node. #jira UE-57699 Change 4098192 by Damien.Pernuit Niagara - Houdini: Houdini CSV Asset: When importing the CSV file, the importer creates a list of the row indexes updating each particle. This greatly improves performance when accessing data in large files with a lot of particles updating over time. Change 4098406 by Damien.Pernuit Niagara - Houdini: Houdini Niagara Data Interface: Added helper functions for accessing Color and Velocity values in the CSV file. Houdini CSV Asset: The importer now looks for the Color (Cd, color), Alpha (A, Alpha) and velocity (V) attributes. Change 4099945 by Frank.Fella Niagara - Fix op description tool tip and keyword searches in the graph add menu, fix and standardize tool tip handling for script objects in menus, and add support for keyword searches for user defined scripts to match the built in ops. #jira UE-59402 Change 4100451 by Shaun.Kime Fixing wyeth's torus error, which was caused by us not properly initializing defaults. We now initialize defaults in three waves in spawn scripts. Wave 1 are any straight up constants at the top of the spawn function. Wave 2 is inlined in spawn just before the function that needs them is called. Wave 3 is at the bottom of spawn in a section called HandleMissingDefaultValues. Also updated the error and warning messages to be much clearer text. #jira UE-59723, UE-59762 #tests auto-tests pass Change 4100568 by Shaun.Kime Removing the old compile debug file generation and now unified with the existing shader compiler workflow for the future. If r.DumpShaderDebugInfo=1, make sure that we generate the assembly, ush, and params files in the Saved\ShaderDebugInfo\VM\<SYSTEM_NAME>\<EMITTER_NAME>\<SCRIPT_NAME_AND_USAGE_ID_IF_NONZERO> #jira UE-59767 #tests auto-tests pass Change 4100913 by jonathan.lindquist changing the pin order Change 4100932 by jonathan.lindquist setting the input pin order on a, b and alpha Change 4101546 by jonathan.lindquist Submitting a dynamic input that returns the exec index as an int Change 4101734 by Shaun.Kime Fixing static analysis errors #tests n/a Change 4101736 by Shaun.Kime Creating new last known good for GPU Functional Test auto-test #tests n/a Change 4102305 by Simon.Tovey Fix for VM Crash #codereivew Frank.Fella, Shaun.Kime, Olaf.Piesche Change 4102552 by Yannick.Lange Tooltip variable types #jira UE-59520 Change 4102599 by Yannick.Lange New variables in maps or parameter view will get the name Namespace.NewVariable. This is not an actual fix for UE-59633, but gives the user the incentive to rename variables. #codereveiw Shaun.Kime Change 4102752 by Yannick.Lange Fix auto expanding all the sections for the niagara parameters list view. #jira UE-59121 Change 4102779 by Yannick.Lange Fix auto expanding all the sections for the niagara parameters list view. Fix incorrect comment changelist: 4102752 #jira UE-59121 Change 4103419 by Shaun.Kime Fixing build issues #tests n/a Change 4103522 by Damien.Pernuit Houdini - Niagara: Big renaming pass on the Houdini CSV Assets and Data Interface to follow naming conventions: Replaced the GetCSVXXX functions by GetXXXX (GetCSVPosition is now GetPosition) Always use "row" instead of "line", "Point" instead of "Particle", "PointID" instead of "N" or "ID" etc. Houdini Data Interface: - Added the GetVectorValueEx and GetPointVectorValueAtTimeEx functions that allow the user to decide how the vector conversion from houdini to unreal's coordinate system is handled. - Replaced the GetParticleLifeAtTime function by GetPointLife, that returns the life of a particle at spawn time. - Added the GetPointType function returning the type of a given point. Houdini CSV Asset: - Added the editable SourceTitleRow UProperty. Editing this will trigger a reimport of the source CSV file and might be used to fix/modify column titles in the file. - Added support for "type" attributes. - Removed the unused StringValues buffer and GetCSVStringValues() functions. - Added assetTags so the Houdini CSV asset thumbnails show more infos on the CSV data. - Added the "FindSourceCSV" asset action to browse to the source CSV file. Change 4104008 by Shaun.Kime Missing header in Monolithic builds Fixed indent issues, was using spaces vs tabs #jira UE-59705 Change 4105249 by Simon.Tovey Fixes in VMM backend and propagation visitors to ensure proper optimization for VM external function calls. also adding a visitor to strip empty stats scopes. Change 4105250 by Simon.Tovey Updated windows binaries for hlslcc Change 4105283 by Yannick.Lange Fix creating an input parameter node from an input pin. #jira UE-57362 Change 4105509 by Yannick.Lange Fix being able to drop parameters in the system view on incorrect execution categories. Change 4105726 by Wyeth.Johnson Fix detection of valid toolchain directories with Visual Studio 2017 desktop (change by Ben.Marsh) Change 4105727 by Shaun.Kime Fixing nightly build due to missing GetAssetTags definition due to mismatches in WITH_EDITORONLY_DATA #tests n/a Change 4106034 by Damien.Pernuit Houdini-Niagara: Houdini CSV Asset: - Fixed build break due to GetAssetRegistryTags() - Replaced the different hardcoded ColumnIndexes member variables by an array. Change 4106254 by Frank.Fella Niagara - Fix playback issues where completed systems wouldn't simulate again until you pressed play. #jira UE-58616 #jira UE-58721 Change 4106617 by Frank.Fella Niagara - Prevent crash on shutdown. #jira UE-59516 Change 4106623 by Frank.Fella Niagara - Fix static analysis warning for posible null dereference in UNiagaraScriptItemGroup Change 4106988 by Shaun.Kime Resaved test assets with latest non-zero version #tests cooking no longer complains about file versions Change 4106992 by Shaun.Kime Now when errors appear in a cook for Niagara GPU shaders, we see them in the same location as the cook log #tests n/a Change 4108852 by Simon.Tovey Fix for transforms in emitter scripts. Param->Dataset bindings weren't handling structs correctly. Change 4109260 by Wyeth.Johnson Normalize Vector dynamic input Change 4109748 by Marcus.Wassmer olaf.piesche: Fresh build of hlslcc for Mac Change 4110624 by Rolando.Caloca -fresh build of hlslcc for Linux -fixed a warning in NiagaraStackModuleItem.cpp Change 4111103 by Shaun.Kime Fixing nightly build issues with redundant left and right side of && CI Issue: d:\build\++ue4+dev-niagara+compile\sync\engine\plugins\fx\niagara\source\niagaraeditor\private\viewmodels\niagarasystemviewmodel.cpp(1425): warning V501: There are identical sub-expressions 'bStartedPlaying == false' to the left and to the right of the '&&' operator. #tests auto-tests pass Change 4111104 by Shaun.Kime Fix for CI issue: d:\build\++ue4+dev-niagara+compile\sync\engine\plugins\fx\niagara\source\niagaraeditor\private\viewmodels\stack\niagarastackscriptitemgroup.cpp(553): warning V595: The 'SourceModuleItem' pointer was utilized before it was verified against nullptr. Check lines: 553, 554. #tests auto-tests pass Change 4113839 by Ryan.Vance #jira UE-59992 Enables mobile multi-view for translucent objects. Change 4113461 by Lina.Halper Fix build error #jira: none Change 4113429 by Brandon.Schaefer If we are using the native bundled toolchain set LC_ALL=C to avoid locale issues #jira UE-59416 Change 4113369 by Mitchell.Wilson Removing bShouldBeLoaded from CinematicPrestreamer BP. The base class ignored the bShouldBeLoaded value, so it was moved out of the class. #jira UE-59944 Change 4113181 by Phillip.Kavan Add missing Bookmarks command in macro and interface editors. - Mirrored from //UE4/Dev-Framework (4113177). #jira UE-58623 Change 4113010 by Marcin.Undak Audio: immediately stop sounds when destroying it's data #jira UE-59823 #jira UE-59593 Change 4112968 by Phillip.Kavan The Blueprint editor Bookmarks tab now updates when switching to a new graph tab, when showing only the current graph context. - Mirrored from //UE4/Dev-Framework (4112217). #jira UE-58588 Change 4112934 by Martin.Wilson Extra logging for marker sync issue #jira UE-54705 Change 4112932 by Arciel.Rekman Vulkan: disable unused device features (UE-59930). #jira UE-59930 (Edigrating CL 4111492 from Dev-Console to Release-4.20) Change 4112927 by paulo.souza ARPG - Fixes impact pause effect not working #jira UE-59906 Change 4112877 by Mitchell.Wilson Saving assets to resolve empty engine version warnings. #jira UE-59947 Change 4112830 by Lina.Halper Fix issue with displaying class that is in transient due to mid compilation #jira: UE-58936 Change 4112821 by Lina.Halper Merging using Dev-Anim_Release-4.20 Fix on changing hierarchy transform #jira: UE-59964 Change 4112799 by Lina.Halper #DUPEMERGE Fix issue with a huge scale of root causing retarget to create invalid transform #jira: UE-58837 Change 4112795 by Lina.Halper #DUPE MERGE - Fix issue where keep state not working properly when montage is used for sequencer because montage is advancing and blends out automaticaly - added option to "auto blend out" so that we can disable it. #jira: UE-59049 Change 4112790 by Martin.Wilson Make sure bone references are up to date on update (skeletal control nodes can crash otherwise) #Jira UE-56395 Change 4116663 by Andrew.Grant Fix VirtualCamera plugin no longer working and some RemoteSession tweaks - Channel selection now done programatically by VirtualCamera plugin - VirtualCamera no longer creates as ARCameraChannel (wasn't used, and interefered with tracking). - Fixed missing object references in RemoteSessionApp - Added some missing devices to UE4Game provisioning file. #jira UE-59478 #tests Tested RemoteSession in VirtualCameraSample Change 4116464 by Andrew.Grant Moved Gauntlet Plugin out of NFL and into experimental folder #jira UE-59937 #tests Compiled ElementalDemo #lockdown Nick.Penwarden #rb none #ROBOMERGE-SOURCE: CL 4122701 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) #ROBOMERGE-OWNER: jason.bestimt [CL 4122839 by ben marsh in Dev-VR branch]
2018-06-11 13:32:07 -04:00
setlocale(LC_ALL, "");
for (int32 Option = 1; Option < argc; Option++)
{
GSavedCommandLine += TEXT(" ");
// we need to quote stuff that has spaces in it because something somewhere is removing quotation marks before they arrive here
FString Temp = UTF8_TO_TCHAR(argv[Option]);
if (Temp.Contains(TEXT(" ")))
{
Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3147796) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2948319 on 2016/04/19 by Nick.Shin update zlib to v1.2.8 part 1 of 4 - doing this in stages for tracking purposes #jira UEPLAT-1246 - Update libWebsockets #jira UEPLAT-1221 - update websocket library Change 2948322 on 2016/04/19 by Nick.Shin update libwebsockets to v1.7.4 part 4 of 4 - doing this in stages for tracking purposes #jira UEPLAT-1246 - Update libWebsockets #jira UEPLAT-1221 - update websocket library #jira UEPLAT-1204 - Rebuild libwebsockets with SSL Change 2948661 on 2016/04/19 by Nick.Shin keep using old zlibs until they are recompiled with the newer version Change 2948737 on 2016/04/19 by Nick.Shin build warning fix Change 2949334 on 2016/04/20 by Nick.Shin fix library path for some reason, NetworkFileSystem and HttpNetworkReplayStreaming on Mac platform needs full path - even though lib path was set... Change 2951556 on 2016/04/21 by Nick.Shin static libs double checked #jira UE-29674 - Editor fails to open in Dev-Platform Change 2951559 on 2016/04/21 by Nick.Shin static libs double checked forgot these files - they were in another changelist #jira UE-29674 - Editor fails to open in Dev-Platform Change 2952411 on 2016/04/22 by Nick.Shin add win32 build targets for zlib openssl libcurl libwebsockets part 1 of 2: these are the C# build scripts Change 2970016 on 2016/05/07 by Nick.Shin undo all of the following upgrades: - zlib - openssl - libcurl - libwebsockets and reset webrtc #jira UE-30298 - Fortnite and Orion crash on login Change 3118163 on 2016/09/08 by Josh.Adams perm test 2, not a useful file at all Change 3121142 on 2016/09/12 by Daniel.Lamb Attempt to fix deterministic cooking issue for particlelodlevel. Ensure the spawn module has had postload called on it before using. #test Paragon cook Change 3121150 on 2016/09/12 by Daniel.Lamb Added warning logs to help track down issue UE-33453. Change 3121201 on 2016/09/12 by Keith.Judge Xbox One - Replicate CL 3114357 from 4.13 branch. ESRAM clear on create fix. Change 3121302 on 2016/09/12 by Joe.Graf Fixed up the IMPLEMENT_MODULE macro usage to avoid the link errors Change 3121379 on 2016/09/12 by Dmitry.Rekman Linux: only link libraries that export needed symbols (UE-35720). - Fixes very long startup times of modular builds. - Includes PR #2778 by slonopotamus. #jira UE-35720 Change 3121383 on 2016/09/12 by Dmitry.Rekman Linux: added some missing _API declarations on symbols used externally. - Compiling editor with -fvisibility=hidden works after this fix (although running still doesn't). Change 3121456 on 2016/09/12 by Daniel.Lamb Attempt to fix deterministic cooking issue for particlelodlevel. Ensure the spawn module has had postload called on it before using. #test Paragon cook Change 3122939 on 2016/09/13 by Luke.Thatcher [PLATFORM] [PS4] [!] Skip orbismemdmp files in the PS4 crash handler web service. - Writing these files to disk causes orbis-tm.exe to take a file lock on them, which means we can't move the crash directory to the landing zone. Change 3123040 on 2016/09/13 by Brent.Pease + Fix VS compile error by removing ENGINE_API from virtual method decls since ENGINE_API is defined for the entire class now. Change 3123664 on 2016/09/13 by Nick.Shin this was originally checked into: release 4.13.1 bringing here to dev-platform -- original submit comments -- first, safari has a problem with firing off "window resized" events - causing an infinite loop of the window "resizing" next, retina has "bigger" size calculations going off -- so y-delta checks greater than 2 are done to prevent resize event firing off in an infinite loop jira UE-35363 - Huge game window when launching onto Safari 9.1.2 Change 3125282 on 2016/09/14 by Michael.Trepka Fixed iOS and tvOS code indexing in Xcode project Change 3126812 on 2016/09/15 by Josh.Adams Merged Wolf support into Dev-Platform (hidden from almost all people still). Non-Wolf-specific changes: - Added Parse function to JsonObject.cs to be able to parse a string - Replaced some hacky post-reflection-capture functions with RHISubmitCommandsAndFlushGPU() - Split PLATFORM_HAS_BSD_SOCKET_FEATURE_GETADDRINFO off from PLATFORM_HAS_BSD_SOCKET_FEATURE_GETHOSTNAME - Converted the PS4MallocCrash class into a generic one (that Wolf is now also using) - Added AddGenericToInQueueOnlineThread(), useful running a delegate on Online thread instead of game thread - Refactored the GL shader compiler to allow Wolf to modify behavior without a lot of if WOLF checks everywhere - Added ability in the cross compiler to convert the global uniform arrays into named uniform buffer objects - Added ability for GL shader compiler to output original resources names ("VertColor" instead of "u_v[3]" or whatever) - Added "FORCELODGROUP" console command that will apply a StaticMesh LODGroup to selected meshes in the editor. This can batch-Simplygonify all meshes in a level. Should maybe become an editor tool. - Added ability for arrays of structs to specify a property to be the key. So, with LODGroups, the Name key inside the struct can be the unique key, so when you have multiple .ini files in the hierarchy overriding the same LODGroup by name, it will repalce the first with the second, instead of adding two entries with the same name. Set by @ArrayName=KeyPropertyName. Per Object Config sections need a little different handling, which uses * (see BaseDeviceProfiles.ini) - Added ability to change DeviceProfiles at runtime. Use "dp.override <name>". If you do it again to another one, it will reset the settings to what they were originally, before applying the second new DP. This is because the second DP may not set all settings the first one did, but we want to undo the first settings that the second doesn't contain. - Added FRHICommandListImmediate::IsStalled() - returns true while FRHICommandListImmediate::StallRHIThread is happening - Changed runtime GetFeatureLevelMaxTextureSamplers() calls to the new GetMaxTextureSamplers() which can now be handled by the platform. Renamed GetFeatureLevelMaxTextureSamplers to GetExpectedFeatureLevelMaxTextureSamplers() (only used by the shader editor) to guess at what maybe the samplers count will be - but it's not guaranteed correct. - Renamed a UT copy of a global function to not linker-conflict - Changed the OOMBackupMemoryPool to allow each platform to set how much memory to allocate. See FPlatformMemory::GetBackMemoryPoolSize(). Defaults to 0, which was the previous behavior with the now removed FPlatformMemory::SupportBackupMemoryPool(), which was only true in Windows and PS4. - Added an OOM delegate so other systems can get a callback after OOM occurs (after deleting the backup memory pool if it exists) - Changed SetQualityLevels() (in Scalability.cpp) to no longer change the SetBy priority when setting CVars, and now keeps the SetBy the same as it was. Helps with conflicts between game settings and device profiles. See SetWithCurrentPriority() - Added GetRenderingThreadPriority to FPlatformAffinity to allow a platform override priority. Not sure about this one, so may remove it, or maybe add more priorities for all the threads? - Added a new file into the ini hierarchy to begin fixing the Engine/Base -> Project/Default -> Engine/Platform -> Project/Platform mess. We now have Engine/Base -> Engine/BasePlatform -> Project/Default -> Engine/Platform -> Project/Platform. However, Engine/Platform will soonm be deprecated as we move things over to Engine/BasePlatform, that are safe to move. Change 3126842 on 2016/09/15 by Michael.Trepka Make SAssertPicker's search box the default widget to focus on activate so that it doesn't get deactivated on Mac, where we get the window activation event in a tick after SAssertPicker creation. Change 3126956 on 2016/09/15 by Michael.Trepka Added support for compiling Vulkan shaders for Android on Mac Change 3127206 on 2016/09/15 by Michael.Trepka PR #2604: Remove some warnings. (Contributed by reapazor) Change 3127324 on 2016/09/15 by Michael.Trepka Allow third party dylibs on Mac to be loaded from plugin subfolders Change 3127924 on 2016/09/16 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3128369 on 2016/09/16 by Nick.Shin zlib 1.2.8 headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128377 on 2016/09/16 by Nick.Shin openssl 1_0_2h headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128383 on 2016/09/16 by Nick.Shin libcurl 7_48_0 headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128384 on 2016/09/16 by Nick.Shin libwebsockets 1.7.4 headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128464 on 2016/09/16 by Nick.Shin webRTC rev.12643 NOTE: VS2015 - only Win64 is available - Win32 versions is crashing (e.g. EpicGamesLauncher) at the moment NOTE: VS2013 - not tested (i'm working on getting a VS2013 pro license) - so not checking in with this changelist - also, VS2013 is no longer supported by webRTC build scripts, so it will be old anyways FUTURE NOTE: - will continue to try to get VS2015 Win32 functional - and am working on trying to get VS2013 tested headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128500 on 2016/09/16 by Nick.Shin zlib 1.2.8 - OSX headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128504 on 2016/09/16 by Nick.Shin openssl 1_0_2h - OSX headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128506 on 2016/09/16 by Nick.Shin libcurl 7_48_0 - OSX headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128508 on 2016/09/16 by Nick.Shin libwebsockets 1.7.4 - OSX headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128513 on 2016/09/16 by Nick.Shin webRTC rev.12643 - OSX headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128602 on 2016/09/16 by Nick.Shin webRTC rev.9862 - Win64 VS2013 NOTE: - not tested (i'm working on getting a VS2013 pro license) - checking in for testing purposes WARNING: - VS2013 is no longer supported by webRTC latest headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128605 on 2016/09/16 by Nick.Shin re-enabling updated ThirdParySoftware libs: - zlib (v.1.2.8) - openssl (1.0.2h) - libcurl (7_48_0) - libwebsocket (v.1.7.4) - webRTC (rev.12643) to the codereviewers, in my attempt to ensure the older libs are still used for console, mobile and linux -- please refer to this checkin if i broke the build... Change 3128651 on 2016/09/16 by Nick.Shin fix Win32 build error from CL: #3128605 Change 3128704 on 2016/09/16 by Nick.Shin fix Win32 build error from CL: #3128605 - this time actually compiling it... Change 3128825 on 2016/09/16 by Dmitry.Rekman Linux: proper fix for too slow startup times (UE-35967). - Pull request #2793 by slonopotamus. - Now without stripping dependencies on libraries specified before. - Contains a work around for ld bug <2.25. Change 3128972 on 2016/09/16 by Nick.Shin fix to local build error. Change 3129283 on 2016/09/16 by Brent.Pease + Add Android local notification support based on existing system used for iOS + Initial API has been added for cancelling local notifications but the actual platform implementation will be done in the next release Change 3129494 on 2016/09/17 by Nick.Shin fix CIS build errors Change 3129503 on 2016/09/17 by Dmitry.Rekman Fix Linux build (case sensitivity issue). Change 3129514 on 2016/09/17 by Nick.Shin fix CIS build errors for consoles - missing zlib include path special thanks to Dmitry.Rekman for pointing me in the right direction Change 3129647 on 2016/09/17 by Dmitry.Rekman Linux: fix non-unity build. Change 3131043 on 2016/09/19 by Nick.Shin archiving build instructions/steps when building: - zlib (v.1.2.8) win: #3128369 osx: #3128500 - openssl (1.0.2h) win: #3128377 osx: #3128504 - libcurl (7_48_0) win: #3128383 osx: #3128506 - libwebsocket (v.1.7.4) win: #3128384 osx: #3128508 - webRTC win: #3128464 (rev.12643 for vs2015) + 3128602 (rev:9862 for vs2013) -- NOTE: win32 is WiP osx: #3128513 Change 3132801 on 2016/09/20 by Dmitry.Rekman Linux: support specifying default OpenGL version via configs (UE-34777). - The first targeted RHI is going to be used. Change 3132905 on 2016/09/20 by Josh.Adams - Fixed up some paths with the WolfPlat rename Change 3133148 on 2016/09/20 by Josh.Adams - Only show UT EULA if PLATFORM_DESKTOP Change 3133152 on 2016/09/20 by Josh.Adams - Beginning support for applets. Disabled unless you have a special SDK with applet support. Change 3133169 on 2016/09/20 by Josh.Adams - Fixed issue with Wolf access but no SDK installed Change 3133344 on 2016/09/20 by Daniel.Lamb Fixed issue with Iterative cooking not detecting changes to ini files which are loaded using LoadLocalFile. Added new flag to limit number of concurrent shader compiles. #test Cook QAGame, Cook Paragon Change 3133345 on 2016/09/20 by Daniel.Lamb FRedirectCollector collects string asset references all the time when running the editor. #test Cook paragon cook QAGame. Change 3133852 on 2016/09/21 by Luke.Thatcher [PLATFORM] [PS4] [^] Performing merge between 3.508.201 LCUE files in CarefullyRedist and Dev-Platform to populate integration history. No files have actually changed in this CL, only Perforce metadata is updated. Change 3133875 on 2016/09/21 by Luke.Thatcher [PLATFORM] [PS4] [^] Performing merge between 3.508.201 LCUE files in CarefullyRedist and Dev-Platform to populate integration history. No files have actually changed in this CL, only Perforce metadata is updated. (Attempt 2) Change 3134403 on 2016/09/21 by Jonathan.Fitzpatrick Per PS4 documentation, app_type requires the alternate spelling of 'upgradeable', 'upgradable'. Change 3134544 on 2016/09/21 by Josh.Adams - Reduced UT textures for Wolf Change 3134915 on 2016/09/21 by Jonathan.Fitzpatrick FPS4Time::SystemTime now calculates the local machine time, instead of UTC. #jira UE-35170 Change 3135036 on 2016/09/21 by Michael.Trepka Quit the UE4EditorServices app when quitting the Launcher if it was the launcher that spawned the services process Change 3135142 on 2016/09/21 by Jonathan.Fitzpatrick GetBackMemoryPoolSize returned bool on PS4 by accident, should be uint32 Change 3135292 on 2016/09/21 by Jeff.Campeau Change include order to favor the XDK edition specific headers where available. Change 3136414 on 2016/09/22 by Josh.Adams - Fixed a checkf() that had the case reversed #jira ue-36311 Change 3137082 on 2016/09/22 by Dmitry.Rekman Added support for Linux installed builds to 4.14 Change 3137220 on 2016/09/22 by Dmitry.Rekman Linux: do not rebuild hlslcc on each setup. - Now that hlslcc is set to use bundled libc++ there should be no STL binary compatibility conflicts between the engine and hlslcc binary. Change 3137227 on 2016/09/22 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3137259 on 2016/09/22 by Dmitry.Rekman Linux installed build: fix CIS (missed one .csproj) Change 3137290 on 2016/09/22 by Dmitry.Rekman Linux installed builds: fix for the resulting directory. Change 3137291 on 2016/09/22 by Chris.Babcock Restore texture filtering mode properly when movie played on Android #jira UE-36342 #ue4 #android Change 3137376 on 2016/09/22 by Dmitry.Rekman Linux: re-enabled crash handler stack smash protection. - Race condition in FRunnableThreadPThread has been previously fixed. Change 3138498 on 2016/09/23 by Dmitry.Rekman Linux: add missed package for installed builds. - mono-devel package for resgen2. Change 3138523 on 2016/09/23 by Dmitry.Rekman Linux: Update hlslcc now that we're not rebuilding it each time. Change 3138658 on 2016/09/23 by Josh.Adams - Moved UT's Social Plugin into NotForLicensees Change 3139042 on 2016/09/23 by Dmitry.Rekman Linux: more robust check of installed packages. - Also added mono-devel to the list of packages installed on 14.04. Change 3139674 on 2016/09/26 by Dmitry.Rekman Fix crash when editing widget blueprints (UE-35185). - Caused by name collision due to copy/pasted code; aliased classes diverged and this resulted in all kinds of weird memory stomping. - Renamed the class and also applied the same workaround (removing static) to prevent likely crashes on exit as happened with the original class (see UE-30795). Change 3140203 on 2016/09/26 by Josh.Adams - Wolf Fix for SHIPPING Change 3140206 on 2016/09/26 by Josh.Adams - NEX work, still in progress Change 3140276 on 2016/09/26 by Josh.Adams - Fixed Wolf compile error Change 3140485 on 2016/09/26 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3140570 on 2016/09/26 by Dmitry.Rekman SDL2: Delete obsolete files. - We now have local changes to SDL2, so this tarball is no longer accurate and just takes unnecessary space. Change 3140577 on 2016/09/26 by Dmitry.Rekman Fix CudaTest monolithic build. - Not the best fix, the better fix is to build against bundled libc++. Change 3141184 on 2016/09/27 by Keith.Judge Add FXboxOneApplication::GetXboxOneApplication to fix a save/load game assert. #jira UE-35973 Change 3141623 on 2016/09/27 by Chris.Babcock Support hiding virtual keyboard on Android #jira UE-34201 #ue4 #android Change 3141887 on 2016/09/27 by Joe.Graf Added support for additional plugin directories that are specified by the .uproject file New plugin wizard adds to the additional plugin directories if the user specifies a directory outside of Engine/Plugins or Game/Plugins Change 3141916 on 2016/09/27 by Josh.Adams - Worked around compile issues (at least with Wolf UT). This is well documented in a Jira (UE-29925) Change 3141926 on 2016/09/27 by Josh.Adams - Support for skipping Wolf user selector (-nologinui) Change 3141938 on 2016/09/27 by Chris.Babcock Allow Android media player to seek past 999ms (contributed by rcywongaa) #jira UE-36453 #PR #2797 #ue4 #android Change 3142207 on 2016/09/27 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3142219 on 2016/09/27 by Josh.Adams - Wolf PhysX 3.4 libs and includes Change 3142220 on 2016/09/27 by Josh.Adams - File that had to be fixed up after main merge (missed adding it to the huge integrate CL) Change 3142314 on 2016/09/27 by Chase.McAllister #jira UE-35011 fixes to some assets to remove redundancies/output log spam Change 3142510 on 2016/09/27 by Daniel.Lamb Fixed up resave lightmaps commandlet so that world transforms don't get applied twice. #jira UE-35942 Change 3142650 on 2016/09/27 by Chris.Babcock Android support for Linux by yaakuro - requires CodeWorks for Android Linux installed and OpenJDK 1.8 - need to set Android SDK paths manually in Project Settings #jira UE-32752 #jira UE-32753 #PR #2564 #PR #2565 #ue4 #android #linux Change 3142802 on 2016/09/27 by Dmitry.Rekman Upgrade to SDL 2.0.5-ish (still technically 2.0.4). - Upstream revision 10374:dccf51aee79b. - Merged all our changes hopefully. Change 3143075 on 2016/09/28 by Luke.Thatcher [RENDERING] [~] Add check to FBatchedElements::AddSprite to catch null textures. If the texture is null here, we will crash later in the RHI. At least now we'll get the callstack of the code adding the null textured sprite, since I don't have a repro. #jira UE-33077 Change 3143219 on 2016/09/28 by Daniel.Lamb Added new is compiling function which tells you if it's really compiling instead of lying. If def out additional logging for debugging shader compilation issue for 4.14 release. Change 3143428 on 2016/09/28 by Luke.Thatcher [PLATFORM] [PS4] [+] Use PS4 SDK 4.008.061 Change 3143488 on 2016/09/28 by Daniel.Lamb Changed defaults for skip cooking editor content to true. Change 3143526 on 2016/09/28 by Daniel.Lamb Increased the concurrent shader compile limit while in the cooker. #test Cook paragon Change 3143874 on 2016/09/28 by Chris.Babcock Read Android environment variables from .bashrc on Linux #jira UE-36565 #ue4 #android #linux Change 3143911 on 2016/09/28 by Dmitry.Rekman Fix SDL EGL API binding (UE-18979). - Contains PR #1398 by x414e54. - Also fixes offscreen backend that needed to provide a global mouse state after the SDL upgrade. Change 3143929 on 2016/09/28 by Daniel.Lamb Removed some more temporary logging. #test Cook paragon Change 3143959 on 2016/09/28 by Jeff.Campeau Media Player for Xbox One Change 3143997 on 2016/09/28 by Dmitry.Rekman Linux: faster linking in Debug. - Do not apply --as-needed to Debug build since taking a hit of several tens of seconds on startup is better than linking for ~4 more minutes when iterating. Change 3144004 on 2016/09/28 by Dmitry.Rekman Linux: make SCW dump core on crash in debug builds. - If the editor (not SCW itself) is built in Debug, make SCW dump cores if they ever crash. This makes it debug easier (at the risk of running of disk space). Change 3144007 on 2016/09/28 by Dmitry.Rekman Linux: Allow equals character in command line parameter value (UE-26406). - PR #2019 by bozzaro. - Allows passing parameters like -Switch=Key=Value. Change 3144042 on 2016/09/28 by Jeff.Campeau Add tag for DX12 support being experimental in target settings. #jira UE-36150 Change 3144068 on 2016/09/28 by Dmitry.Rekman Linux: enable using xgConsole in UAT (UE-28096). - PR #2144 by bozzaro. - Picks correct xgConsole binary. - Allegedly fixes crash in CombineXGEItemFile on mono. Change 3144120 on 2016/09/28 by Michael.Trepka Copying //Tasks/UE4/Dev-HighDPI/... to //UE4/Dev-Platform/... Change 3144172 on 2016/09/28 by Chris.Babcock Add libpng 1.5.27 for Android #jira UE-36573 #ue4 #android Change 3144318 on 2016/09/28 by Chris.Babcock Correct logic for checking .bashrc on Linux #ue4 #android Change 3144331 on 2016/09/28 by Dmitry.Rekman Linux: repair ARM server builds. - Also: print info about C++ library being used and allow the override via environment variable UE4_LINUX_USE_LIBCXX (either 0 or 1). Change 3144354 on 2016/09/28 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) this is intermediate, not fully working Change 3144368 on 2016/09/28 by Josh.Adams - Moved the new Social files into NFL Change 3144395 on 2016/09/28 by Chris.Babcock Add missing functions for AndroidWebBrowserWindow #ue4 #android Change 3144417 on 2016/09/28 by Josh.Adams - Probable fix for FWebBrowserWindow missing virtuals Change 3144438 on 2016/09/28 by Jeff.Campeau XDK updated to 160802 Change 3144569 on 2016/09/29 by Dmitry.Rekman Linux: allow a selectable clock source (UE-36564). - The engine will now select the best performing clock on start instead of hard-coding CLOCK_REALTIME. This will happen as part of global initialization before main() to prevent clock skew. - Also fixes a problem of the engine not being able to start on Windows 10 since previously hard-coded clock id was not supported there. #tests Compiled and ran a few targets (including non-monolithic). Tried bogus clock sources. Haven't actually tried on Win10 (don't have a machine atm). Change 3145108 on 2016/09/29 by Joe.Graf Fixed cases where path relative external plugin paths would generate the wrong path when running Unreal Header Tool (and probably other tools) Change 3145245 on 2016/09/29 by Joe.Graf #wolf Checking in removal of plugin use on Win64 per Josh's request Change 3145514 on 2016/09/29 by Will.Fissler Updated Mac Info.plist files to disable high DPI on macOS 10.12 Change 3145538 on 2016/09/29 by Josh.Adams - Worked around a physics task graph issue with using the new lock free stuff on Wolf, joining PS4 and XboxOne. Wolf was crashing on some boots. Change 3145540 on 2016/09/29 by Josh.Adams - Fix for checking some Wolf dev tool installation existence - Fix for various Wolf build issues - Fix for Wolf devices not showing up in Launch on Change 3145542 on 2016/09/29 by Josh.Adams - Pulled over Wolf changes from Wolf branch into Dev-Platform Change 3145572 on 2016/09/29 by Josh.Adams - Cleaned up Wolf SDK error logs which really messed up GenProjectFiles for some class of people. #jira UE-36591 Change 3145769 on 2016/09/29 by Chris.Babcock Remove duplicate platforms from deploy list in UFE #jira UE-36636 #ue4 Change 3146061 on 2016/09/29 by Chris.Babcock Linux: be less spammy in log when launching external procs #jira UE-36638 #ue4 #linux Change 3146208 on 2016/09/29 by Dmitry.Rekman Linux: fix PhysX crash (UE-36613). - PX_RESTRICT was unwarrantedly applied to memMove, allowing clang to replace the memmove() call to memcpy() at -O2 and above. - This caused PxArray::remove() to duplicate the elements of its array (in POD case) and this opened doors to all kinds of fun. #jira UE-36613 Change 3146476 on 2016/09/30 by Josh.Adams - Moved a UBT log that could pollute QA logs with Wolf secrets to Verbose Change 3146554 on 2016/09/30 by Josh.Adams - Removed another wolf secret log Change 3146626 on 2016/09/30 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3146712 on 2016/09/30 by Josh.Adams - Fixed case for building Android on Linux #jira #UE-36652 Change 3146844 on 2016/09/30 by Josh.Adams - Removed ES2 shader compiling from TVOS, and force Metal compiling #jira UE-36306 Change 3146865 on 2016/09/30 by Daniel.Lamb Removed temp logging for materials #test Launch on paragon Change 3146874 on 2016/09/30 by Dmitry.Rekman Linux: add rpath for libTextureConverter.so (UE-36620). Change 3147030 on 2016/09/30 by Josh.Adams - Version check workaround for IOS9.3/TVOS9.2 defining __IPHONE_10_0 which breaks our IOS10 code checks #jira UE-36623 Change 3147151 on 2016/09/30 by Josh.Adams - Fixed zlib.build.cs for XboxOne, which came in from another branch without an include path, yet somehow main is compiling? Change 3147621 on 2016/09/30 by Michael.Trepka Fix for setting up RPATHs for third party dylibs for packaged code-based games on Mac Change 3147712 on 2016/09/30 by Josh.Adams - Fixed metal crash StrategyGame crash. Recent code was checking IsES2Platform for HDR decoding in scene capture, and Metal hasn't been IsES2 since may. Changed to IsMobilePlatform. #jira UE-36225 Change 3147725 on 2016/09/30 by Josh.Adams - Fixed yet another Wolf log for people with Wolf access but no SDK [CL 3147801 by Josh Adams in Main branch]
2016-09-30 21:21:09 -04:00
int32 Quote = 0;
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Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3147796) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2948319 on 2016/04/19 by Nick.Shin update zlib to v1.2.8 part 1 of 4 - doing this in stages for tracking purposes #jira UEPLAT-1246 - Update libWebsockets #jira UEPLAT-1221 - update websocket library Change 2948322 on 2016/04/19 by Nick.Shin update libwebsockets to v1.7.4 part 4 of 4 - doing this in stages for tracking purposes #jira UEPLAT-1246 - Update libWebsockets #jira UEPLAT-1221 - update websocket library #jira UEPLAT-1204 - Rebuild libwebsockets with SSL Change 2948661 on 2016/04/19 by Nick.Shin keep using old zlibs until they are recompiled with the newer version Change 2948737 on 2016/04/19 by Nick.Shin build warning fix Change 2949334 on 2016/04/20 by Nick.Shin fix library path for some reason, NetworkFileSystem and HttpNetworkReplayStreaming on Mac platform needs full path - even though lib path was set... Change 2951556 on 2016/04/21 by Nick.Shin static libs double checked #jira UE-29674 - Editor fails to open in Dev-Platform Change 2951559 on 2016/04/21 by Nick.Shin static libs double checked forgot these files - they were in another changelist #jira UE-29674 - Editor fails to open in Dev-Platform Change 2952411 on 2016/04/22 by Nick.Shin add win32 build targets for zlib openssl libcurl libwebsockets part 1 of 2: these are the C# build scripts Change 2970016 on 2016/05/07 by Nick.Shin undo all of the following upgrades: - zlib - openssl - libcurl - libwebsockets and reset webrtc #jira UE-30298 - Fortnite and Orion crash on login Change 3118163 on 2016/09/08 by Josh.Adams perm test 2, not a useful file at all Change 3121142 on 2016/09/12 by Daniel.Lamb Attempt to fix deterministic cooking issue for particlelodlevel. Ensure the spawn module has had postload called on it before using. #test Paragon cook Change 3121150 on 2016/09/12 by Daniel.Lamb Added warning logs to help track down issue UE-33453. Change 3121201 on 2016/09/12 by Keith.Judge Xbox One - Replicate CL 3114357 from 4.13 branch. ESRAM clear on create fix. Change 3121302 on 2016/09/12 by Joe.Graf Fixed up the IMPLEMENT_MODULE macro usage to avoid the link errors Change 3121379 on 2016/09/12 by Dmitry.Rekman Linux: only link libraries that export needed symbols (UE-35720). - Fixes very long startup times of modular builds. - Includes PR #2778 by slonopotamus. #jira UE-35720 Change 3121383 on 2016/09/12 by Dmitry.Rekman Linux: added some missing _API declarations on symbols used externally. - Compiling editor with -fvisibility=hidden works after this fix (although running still doesn't). Change 3121456 on 2016/09/12 by Daniel.Lamb Attempt to fix deterministic cooking issue for particlelodlevel. Ensure the spawn module has had postload called on it before using. #test Paragon cook Change 3122939 on 2016/09/13 by Luke.Thatcher [PLATFORM] [PS4] [!] Skip orbismemdmp files in the PS4 crash handler web service. - Writing these files to disk causes orbis-tm.exe to take a file lock on them, which means we can't move the crash directory to the landing zone. Change 3123040 on 2016/09/13 by Brent.Pease + Fix VS compile error by removing ENGINE_API from virtual method decls since ENGINE_API is defined for the entire class now. Change 3123664 on 2016/09/13 by Nick.Shin this was originally checked into: release 4.13.1 bringing here to dev-platform -- original submit comments -- first, safari has a problem with firing off "window resized" events - causing an infinite loop of the window "resizing" next, retina has "bigger" size calculations going off -- so y-delta checks greater than 2 are done to prevent resize event firing off in an infinite loop jira UE-35363 - Huge game window when launching onto Safari 9.1.2 Change 3125282 on 2016/09/14 by Michael.Trepka Fixed iOS and tvOS code indexing in Xcode project Change 3126812 on 2016/09/15 by Josh.Adams Merged Wolf support into Dev-Platform (hidden from almost all people still). Non-Wolf-specific changes: - Added Parse function to JsonObject.cs to be able to parse a string - Replaced some hacky post-reflection-capture functions with RHISubmitCommandsAndFlushGPU() - Split PLATFORM_HAS_BSD_SOCKET_FEATURE_GETADDRINFO off from PLATFORM_HAS_BSD_SOCKET_FEATURE_GETHOSTNAME - Converted the PS4MallocCrash class into a generic one (that Wolf is now also using) - Added AddGenericToInQueueOnlineThread(), useful running a delegate on Online thread instead of game thread - Refactored the GL shader compiler to allow Wolf to modify behavior without a lot of if WOLF checks everywhere - Added ability in the cross compiler to convert the global uniform arrays into named uniform buffer objects - Added ability for GL shader compiler to output original resources names ("VertColor" instead of "u_v[3]" or whatever) - Added "FORCELODGROUP" console command that will apply a StaticMesh LODGroup to selected meshes in the editor. This can batch-Simplygonify all meshes in a level. Should maybe become an editor tool. - Added ability for arrays of structs to specify a property to be the key. So, with LODGroups, the Name key inside the struct can be the unique key, so when you have multiple .ini files in the hierarchy overriding the same LODGroup by name, it will repalce the first with the second, instead of adding two entries with the same name. Set by @ArrayName=KeyPropertyName. Per Object Config sections need a little different handling, which uses * (see BaseDeviceProfiles.ini) - Added ability to change DeviceProfiles at runtime. Use "dp.override <name>". If you do it again to another one, it will reset the settings to what they were originally, before applying the second new DP. This is because the second DP may not set all settings the first one did, but we want to undo the first settings that the second doesn't contain. - Added FRHICommandListImmediate::IsStalled() - returns true while FRHICommandListImmediate::StallRHIThread is happening - Changed runtime GetFeatureLevelMaxTextureSamplers() calls to the new GetMaxTextureSamplers() which can now be handled by the platform. Renamed GetFeatureLevelMaxTextureSamplers to GetExpectedFeatureLevelMaxTextureSamplers() (only used by the shader editor) to guess at what maybe the samplers count will be - but it's not guaranteed correct. - Renamed a UT copy of a global function to not linker-conflict - Changed the OOMBackupMemoryPool to allow each platform to set how much memory to allocate. See FPlatformMemory::GetBackMemoryPoolSize(). Defaults to 0, which was the previous behavior with the now removed FPlatformMemory::SupportBackupMemoryPool(), which was only true in Windows and PS4. - Added an OOM delegate so other systems can get a callback after OOM occurs (after deleting the backup memory pool if it exists) - Changed SetQualityLevels() (in Scalability.cpp) to no longer change the SetBy priority when setting CVars, and now keeps the SetBy the same as it was. Helps with conflicts between game settings and device profiles. See SetWithCurrentPriority() - Added GetRenderingThreadPriority to FPlatformAffinity to allow a platform override priority. Not sure about this one, so may remove it, or maybe add more priorities for all the threads? - Added a new file into the ini hierarchy to begin fixing the Engine/Base -> Project/Default -> Engine/Platform -> Project/Platform mess. We now have Engine/Base -> Engine/BasePlatform -> Project/Default -> Engine/Platform -> Project/Platform. However, Engine/Platform will soonm be deprecated as we move things over to Engine/BasePlatform, that are safe to move. Change 3126842 on 2016/09/15 by Michael.Trepka Make SAssertPicker's search box the default widget to focus on activate so that it doesn't get deactivated on Mac, where we get the window activation event in a tick after SAssertPicker creation. Change 3126956 on 2016/09/15 by Michael.Trepka Added support for compiling Vulkan shaders for Android on Mac Change 3127206 on 2016/09/15 by Michael.Trepka PR #2604: Remove some warnings. (Contributed by reapazor) Change 3127324 on 2016/09/15 by Michael.Trepka Allow third party dylibs on Mac to be loaded from plugin subfolders Change 3127924 on 2016/09/16 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3128369 on 2016/09/16 by Nick.Shin zlib 1.2.8 headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128377 on 2016/09/16 by Nick.Shin openssl 1_0_2h headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128383 on 2016/09/16 by Nick.Shin libcurl 7_48_0 headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128384 on 2016/09/16 by Nick.Shin libwebsockets 1.7.4 headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128464 on 2016/09/16 by Nick.Shin webRTC rev.12643 NOTE: VS2015 - only Win64 is available - Win32 versions is crashing (e.g. EpicGamesLauncher) at the moment NOTE: VS2013 - not tested (i'm working on getting a VS2013 pro license) - so not checking in with this changelist - also, VS2013 is no longer supported by webRTC build scripts, so it will be old anyways FUTURE NOTE: - will continue to try to get VS2015 Win32 functional - and am working on trying to get VS2013 tested headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128500 on 2016/09/16 by Nick.Shin zlib 1.2.8 - OSX headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128504 on 2016/09/16 by Nick.Shin openssl 1_0_2h - OSX headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128506 on 2016/09/16 by Nick.Shin libcurl 7_48_0 - OSX headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128508 on 2016/09/16 by Nick.Shin libwebsockets 1.7.4 - OSX headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128513 on 2016/09/16 by Nick.Shin webRTC rev.12643 - OSX headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128602 on 2016/09/16 by Nick.Shin webRTC rev.9862 - Win64 VS2013 NOTE: - not tested (i'm working on getting a VS2013 pro license) - checking in for testing purposes WARNING: - VS2013 is no longer supported by webRTC latest headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128605 on 2016/09/16 by Nick.Shin re-enabling updated ThirdParySoftware libs: - zlib (v.1.2.8) - openssl (1.0.2h) - libcurl (7_48_0) - libwebsocket (v.1.7.4) - webRTC (rev.12643) to the codereviewers, in my attempt to ensure the older libs are still used for console, mobile and linux -- please refer to this checkin if i broke the build... Change 3128651 on 2016/09/16 by Nick.Shin fix Win32 build error from CL: #3128605 Change 3128704 on 2016/09/16 by Nick.Shin fix Win32 build error from CL: #3128605 - this time actually compiling it... Change 3128825 on 2016/09/16 by Dmitry.Rekman Linux: proper fix for too slow startup times (UE-35967). - Pull request #2793 by slonopotamus. - Now without stripping dependencies on libraries specified before. - Contains a work around for ld bug <2.25. Change 3128972 on 2016/09/16 by Nick.Shin fix to local build error. Change 3129283 on 2016/09/16 by Brent.Pease + Add Android local notification support based on existing system used for iOS + Initial API has been added for cancelling local notifications but the actual platform implementation will be done in the next release Change 3129494 on 2016/09/17 by Nick.Shin fix CIS build errors Change 3129503 on 2016/09/17 by Dmitry.Rekman Fix Linux build (case sensitivity issue). Change 3129514 on 2016/09/17 by Nick.Shin fix CIS build errors for consoles - missing zlib include path special thanks to Dmitry.Rekman for pointing me in the right direction Change 3129647 on 2016/09/17 by Dmitry.Rekman Linux: fix non-unity build. Change 3131043 on 2016/09/19 by Nick.Shin archiving build instructions/steps when building: - zlib (v.1.2.8) win: #3128369 osx: #3128500 - openssl (1.0.2h) win: #3128377 osx: #3128504 - libcurl (7_48_0) win: #3128383 osx: #3128506 - libwebsocket (v.1.7.4) win: #3128384 osx: #3128508 - webRTC win: #3128464 (rev.12643 for vs2015) + 3128602 (rev:9862 for vs2013) -- NOTE: win32 is WiP osx: #3128513 Change 3132801 on 2016/09/20 by Dmitry.Rekman Linux: support specifying default OpenGL version via configs (UE-34777). - The first targeted RHI is going to be used. Change 3132905 on 2016/09/20 by Josh.Adams - Fixed up some paths with the WolfPlat rename Change 3133148 on 2016/09/20 by Josh.Adams - Only show UT EULA if PLATFORM_DESKTOP Change 3133152 on 2016/09/20 by Josh.Adams - Beginning support for applets. Disabled unless you have a special SDK with applet support. Change 3133169 on 2016/09/20 by Josh.Adams - Fixed issue with Wolf access but no SDK installed Change 3133344 on 2016/09/20 by Daniel.Lamb Fixed issue with Iterative cooking not detecting changes to ini files which are loaded using LoadLocalFile. Added new flag to limit number of concurrent shader compiles. #test Cook QAGame, Cook Paragon Change 3133345 on 2016/09/20 by Daniel.Lamb FRedirectCollector collects string asset references all the time when running the editor. #test Cook paragon cook QAGame. Change 3133852 on 2016/09/21 by Luke.Thatcher [PLATFORM] [PS4] [^] Performing merge between 3.508.201 LCUE files in CarefullyRedist and Dev-Platform to populate integration history. No files have actually changed in this CL, only Perforce metadata is updated. Change 3133875 on 2016/09/21 by Luke.Thatcher [PLATFORM] [PS4] [^] Performing merge between 3.508.201 LCUE files in CarefullyRedist and Dev-Platform to populate integration history. No files have actually changed in this CL, only Perforce metadata is updated. (Attempt 2) Change 3134403 on 2016/09/21 by Jonathan.Fitzpatrick Per PS4 documentation, app_type requires the alternate spelling of 'upgradeable', 'upgradable'. Change 3134544 on 2016/09/21 by Josh.Adams - Reduced UT textures for Wolf Change 3134915 on 2016/09/21 by Jonathan.Fitzpatrick FPS4Time::SystemTime now calculates the local machine time, instead of UTC. #jira UE-35170 Change 3135036 on 2016/09/21 by Michael.Trepka Quit the UE4EditorServices app when quitting the Launcher if it was the launcher that spawned the services process Change 3135142 on 2016/09/21 by Jonathan.Fitzpatrick GetBackMemoryPoolSize returned bool on PS4 by accident, should be uint32 Change 3135292 on 2016/09/21 by Jeff.Campeau Change include order to favor the XDK edition specific headers where available. Change 3136414 on 2016/09/22 by Josh.Adams - Fixed a checkf() that had the case reversed #jira ue-36311 Change 3137082 on 2016/09/22 by Dmitry.Rekman Added support for Linux installed builds to 4.14 Change 3137220 on 2016/09/22 by Dmitry.Rekman Linux: do not rebuild hlslcc on each setup. - Now that hlslcc is set to use bundled libc++ there should be no STL binary compatibility conflicts between the engine and hlslcc binary. Change 3137227 on 2016/09/22 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3137259 on 2016/09/22 by Dmitry.Rekman Linux installed build: fix CIS (missed one .csproj) Change 3137290 on 2016/09/22 by Dmitry.Rekman Linux installed builds: fix for the resulting directory. Change 3137291 on 2016/09/22 by Chris.Babcock Restore texture filtering mode properly when movie played on Android #jira UE-36342 #ue4 #android Change 3137376 on 2016/09/22 by Dmitry.Rekman Linux: re-enabled crash handler stack smash protection. - Race condition in FRunnableThreadPThread has been previously fixed. Change 3138498 on 2016/09/23 by Dmitry.Rekman Linux: add missed package for installed builds. - mono-devel package for resgen2. Change 3138523 on 2016/09/23 by Dmitry.Rekman Linux: Update hlslcc now that we're not rebuilding it each time. Change 3138658 on 2016/09/23 by Josh.Adams - Moved UT's Social Plugin into NotForLicensees Change 3139042 on 2016/09/23 by Dmitry.Rekman Linux: more robust check of installed packages. - Also added mono-devel to the list of packages installed on 14.04. Change 3139674 on 2016/09/26 by Dmitry.Rekman Fix crash when editing widget blueprints (UE-35185). - Caused by name collision due to copy/pasted code; aliased classes diverged and this resulted in all kinds of weird memory stomping. - Renamed the class and also applied the same workaround (removing static) to prevent likely crashes on exit as happened with the original class (see UE-30795). Change 3140203 on 2016/09/26 by Josh.Adams - Wolf Fix for SHIPPING Change 3140206 on 2016/09/26 by Josh.Adams - NEX work, still in progress Change 3140276 on 2016/09/26 by Josh.Adams - Fixed Wolf compile error Change 3140485 on 2016/09/26 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3140570 on 2016/09/26 by Dmitry.Rekman SDL2: Delete obsolete files. - We now have local changes to SDL2, so this tarball is no longer accurate and just takes unnecessary space. Change 3140577 on 2016/09/26 by Dmitry.Rekman Fix CudaTest monolithic build. - Not the best fix, the better fix is to build against bundled libc++. Change 3141184 on 2016/09/27 by Keith.Judge Add FXboxOneApplication::GetXboxOneApplication to fix a save/load game assert. #jira UE-35973 Change 3141623 on 2016/09/27 by Chris.Babcock Support hiding virtual keyboard on Android #jira UE-34201 #ue4 #android Change 3141887 on 2016/09/27 by Joe.Graf Added support for additional plugin directories that are specified by the .uproject file New plugin wizard adds to the additional plugin directories if the user specifies a directory outside of Engine/Plugins or Game/Plugins Change 3141916 on 2016/09/27 by Josh.Adams - Worked around compile issues (at least with Wolf UT). This is well documented in a Jira (UE-29925) Change 3141926 on 2016/09/27 by Josh.Adams - Support for skipping Wolf user selector (-nologinui) Change 3141938 on 2016/09/27 by Chris.Babcock Allow Android media player to seek past 999ms (contributed by rcywongaa) #jira UE-36453 #PR #2797 #ue4 #android Change 3142207 on 2016/09/27 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3142219 on 2016/09/27 by Josh.Adams - Wolf PhysX 3.4 libs and includes Change 3142220 on 2016/09/27 by Josh.Adams - File that had to be fixed up after main merge (missed adding it to the huge integrate CL) Change 3142314 on 2016/09/27 by Chase.McAllister #jira UE-35011 fixes to some assets to remove redundancies/output log spam Change 3142510 on 2016/09/27 by Daniel.Lamb Fixed up resave lightmaps commandlet so that world transforms don't get applied twice. #jira UE-35942 Change 3142650 on 2016/09/27 by Chris.Babcock Android support for Linux by yaakuro - requires CodeWorks for Android Linux installed and OpenJDK 1.8 - need to set Android SDK paths manually in Project Settings #jira UE-32752 #jira UE-32753 #PR #2564 #PR #2565 #ue4 #android #linux Change 3142802 on 2016/09/27 by Dmitry.Rekman Upgrade to SDL 2.0.5-ish (still technically 2.0.4). - Upstream revision 10374:dccf51aee79b. - Merged all our changes hopefully. Change 3143075 on 2016/09/28 by Luke.Thatcher [RENDERING] [~] Add check to FBatchedElements::AddSprite to catch null textures. If the texture is null here, we will crash later in the RHI. At least now we'll get the callstack of the code adding the null textured sprite, since I don't have a repro. #jira UE-33077 Change 3143219 on 2016/09/28 by Daniel.Lamb Added new is compiling function which tells you if it's really compiling instead of lying. If def out additional logging for debugging shader compilation issue for 4.14 release. Change 3143428 on 2016/09/28 by Luke.Thatcher [PLATFORM] [PS4] [+] Use PS4 SDK 4.008.061 Change 3143488 on 2016/09/28 by Daniel.Lamb Changed defaults for skip cooking editor content to true. Change 3143526 on 2016/09/28 by Daniel.Lamb Increased the concurrent shader compile limit while in the cooker. #test Cook paragon Change 3143874 on 2016/09/28 by Chris.Babcock Read Android environment variables from .bashrc on Linux #jira UE-36565 #ue4 #android #linux Change 3143911 on 2016/09/28 by Dmitry.Rekman Fix SDL EGL API binding (UE-18979). - Contains PR #1398 by x414e54. - Also fixes offscreen backend that needed to provide a global mouse state after the SDL upgrade. Change 3143929 on 2016/09/28 by Daniel.Lamb Removed some more temporary logging. #test Cook paragon Change 3143959 on 2016/09/28 by Jeff.Campeau Media Player for Xbox One Change 3143997 on 2016/09/28 by Dmitry.Rekman Linux: faster linking in Debug. - Do not apply --as-needed to Debug build since taking a hit of several tens of seconds on startup is better than linking for ~4 more minutes when iterating. Change 3144004 on 2016/09/28 by Dmitry.Rekman Linux: make SCW dump core on crash in debug builds. - If the editor (not SCW itself) is built in Debug, make SCW dump cores if they ever crash. This makes it debug easier (at the risk of running of disk space). Change 3144007 on 2016/09/28 by Dmitry.Rekman Linux: Allow equals character in command line parameter value (UE-26406). - PR #2019 by bozzaro. - Allows passing parameters like -Switch=Key=Value. Change 3144042 on 2016/09/28 by Jeff.Campeau Add tag for DX12 support being experimental in target settings. #jira UE-36150 Change 3144068 on 2016/09/28 by Dmitry.Rekman Linux: enable using xgConsole in UAT (UE-28096). - PR #2144 by bozzaro. - Picks correct xgConsole binary. - Allegedly fixes crash in CombineXGEItemFile on mono. Change 3144120 on 2016/09/28 by Michael.Trepka Copying //Tasks/UE4/Dev-HighDPI/... to //UE4/Dev-Platform/... Change 3144172 on 2016/09/28 by Chris.Babcock Add libpng 1.5.27 for Android #jira UE-36573 #ue4 #android Change 3144318 on 2016/09/28 by Chris.Babcock Correct logic for checking .bashrc on Linux #ue4 #android Change 3144331 on 2016/09/28 by Dmitry.Rekman Linux: repair ARM server builds. - Also: print info about C++ library being used and allow the override via environment variable UE4_LINUX_USE_LIBCXX (either 0 or 1). Change 3144354 on 2016/09/28 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) this is intermediate, not fully working Change 3144368 on 2016/09/28 by Josh.Adams - Moved the new Social files into NFL Change 3144395 on 2016/09/28 by Chris.Babcock Add missing functions for AndroidWebBrowserWindow #ue4 #android Change 3144417 on 2016/09/28 by Josh.Adams - Probable fix for FWebBrowserWindow missing virtuals Change 3144438 on 2016/09/28 by Jeff.Campeau XDK updated to 160802 Change 3144569 on 2016/09/29 by Dmitry.Rekman Linux: allow a selectable clock source (UE-36564). - The engine will now select the best performing clock on start instead of hard-coding CLOCK_REALTIME. This will happen as part of global initialization before main() to prevent clock skew. - Also fixes a problem of the engine not being able to start on Windows 10 since previously hard-coded clock id was not supported there. #tests Compiled and ran a few targets (including non-monolithic). Tried bogus clock sources. Haven't actually tried on Win10 (don't have a machine atm). Change 3145108 on 2016/09/29 by Joe.Graf Fixed cases where path relative external plugin paths would generate the wrong path when running Unreal Header Tool (and probably other tools) Change 3145245 on 2016/09/29 by Joe.Graf #wolf Checking in removal of plugin use on Win64 per Josh's request Change 3145514 on 2016/09/29 by Will.Fissler Updated Mac Info.plist files to disable high DPI on macOS 10.12 Change 3145538 on 2016/09/29 by Josh.Adams - Worked around a physics task graph issue with using the new lock free stuff on Wolf, joining PS4 and XboxOne. Wolf was crashing on some boots. Change 3145540 on 2016/09/29 by Josh.Adams - Fix for checking some Wolf dev tool installation existence - Fix for various Wolf build issues - Fix for Wolf devices not showing up in Launch on Change 3145542 on 2016/09/29 by Josh.Adams - Pulled over Wolf changes from Wolf branch into Dev-Platform Change 3145572 on 2016/09/29 by Josh.Adams - Cleaned up Wolf SDK error logs which really messed up GenProjectFiles for some class of people. #jira UE-36591 Change 3145769 on 2016/09/29 by Chris.Babcock Remove duplicate platforms from deploy list in UFE #jira UE-36636 #ue4 Change 3146061 on 2016/09/29 by Chris.Babcock Linux: be less spammy in log when launching external procs #jira UE-36638 #ue4 #linux Change 3146208 on 2016/09/29 by Dmitry.Rekman Linux: fix PhysX crash (UE-36613). - PX_RESTRICT was unwarrantedly applied to memMove, allowing clang to replace the memmove() call to memcpy() at -O2 and above. - This caused PxArray::remove() to duplicate the elements of its array (in POD case) and this opened doors to all kinds of fun. #jira UE-36613 Change 3146476 on 2016/09/30 by Josh.Adams - Moved a UBT log that could pollute QA logs with Wolf secrets to Verbose Change 3146554 on 2016/09/30 by Josh.Adams - Removed another wolf secret log Change 3146626 on 2016/09/30 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3146712 on 2016/09/30 by Josh.Adams - Fixed case for building Android on Linux #jira #UE-36652 Change 3146844 on 2016/09/30 by Josh.Adams - Removed ES2 shader compiling from TVOS, and force Metal compiling #jira UE-36306 Change 3146865 on 2016/09/30 by Daniel.Lamb Removed temp logging for materials #test Launch on paragon Change 3146874 on 2016/09/30 by Dmitry.Rekman Linux: add rpath for libTextureConverter.so (UE-36620). Change 3147030 on 2016/09/30 by Josh.Adams - Version check workaround for IOS9.3/TVOS9.2 defining __IPHONE_10_0 which breaks our IOS10 code checks #jira UE-36623 Change 3147151 on 2016/09/30 by Josh.Adams - Fixed zlib.build.cs for XboxOne, which came in from another branch without an include path, yet somehow main is compiling? Change 3147621 on 2016/09/30 by Michael.Trepka Fix for setting up RPATHs for third party dylibs for packaged code-based games on Mac Change 3147712 on 2016/09/30 by Josh.Adams - Fixed metal crash StrategyGame crash. Recent code was checking IsES2Platform for HDR decoding in scene capture, and Metal hasn't been IsES2 since may. Changed to IsMobilePlatform. #jira UE-36225 Change 3147725 on 2016/09/30 by Josh.Adams - Fixed yet another Wolf log for people with Wolf access but no SDK [CL 3147801 by Josh Adams in Main branch]
2016-09-30 21:21:09 -04:00
int32 Separator;
if (Temp.FindChar('=', Separator))
{
Quote = Separator + 1;
}
}
Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3147796) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2948319 on 2016/04/19 by Nick.Shin update zlib to v1.2.8 part 1 of 4 - doing this in stages for tracking purposes #jira UEPLAT-1246 - Update libWebsockets #jira UEPLAT-1221 - update websocket library Change 2948322 on 2016/04/19 by Nick.Shin update libwebsockets to v1.7.4 part 4 of 4 - doing this in stages for tracking purposes #jira UEPLAT-1246 - Update libWebsockets #jira UEPLAT-1221 - update websocket library #jira UEPLAT-1204 - Rebuild libwebsockets with SSL Change 2948661 on 2016/04/19 by Nick.Shin keep using old zlibs until they are recompiled with the newer version Change 2948737 on 2016/04/19 by Nick.Shin build warning fix Change 2949334 on 2016/04/20 by Nick.Shin fix library path for some reason, NetworkFileSystem and HttpNetworkReplayStreaming on Mac platform needs full path - even though lib path was set... Change 2951556 on 2016/04/21 by Nick.Shin static libs double checked #jira UE-29674 - Editor fails to open in Dev-Platform Change 2951559 on 2016/04/21 by Nick.Shin static libs double checked forgot these files - they were in another changelist #jira UE-29674 - Editor fails to open in Dev-Platform Change 2952411 on 2016/04/22 by Nick.Shin add win32 build targets for zlib openssl libcurl libwebsockets part 1 of 2: these are the C# build scripts Change 2970016 on 2016/05/07 by Nick.Shin undo all of the following upgrades: - zlib - openssl - libcurl - libwebsockets and reset webrtc #jira UE-30298 - Fortnite and Orion crash on login Change 3118163 on 2016/09/08 by Josh.Adams perm test 2, not a useful file at all Change 3121142 on 2016/09/12 by Daniel.Lamb Attempt to fix deterministic cooking issue for particlelodlevel. Ensure the spawn module has had postload called on it before using. #test Paragon cook Change 3121150 on 2016/09/12 by Daniel.Lamb Added warning logs to help track down issue UE-33453. Change 3121201 on 2016/09/12 by Keith.Judge Xbox One - Replicate CL 3114357 from 4.13 branch. ESRAM clear on create fix. Change 3121302 on 2016/09/12 by Joe.Graf Fixed up the IMPLEMENT_MODULE macro usage to avoid the link errors Change 3121379 on 2016/09/12 by Dmitry.Rekman Linux: only link libraries that export needed symbols (UE-35720). - Fixes very long startup times of modular builds. - Includes PR #2778 by slonopotamus. #jira UE-35720 Change 3121383 on 2016/09/12 by Dmitry.Rekman Linux: added some missing _API declarations on symbols used externally. - Compiling editor with -fvisibility=hidden works after this fix (although running still doesn't). Change 3121456 on 2016/09/12 by Daniel.Lamb Attempt to fix deterministic cooking issue for particlelodlevel. Ensure the spawn module has had postload called on it before using. #test Paragon cook Change 3122939 on 2016/09/13 by Luke.Thatcher [PLATFORM] [PS4] [!] Skip orbismemdmp files in the PS4 crash handler web service. - Writing these files to disk causes orbis-tm.exe to take a file lock on them, which means we can't move the crash directory to the landing zone. Change 3123040 on 2016/09/13 by Brent.Pease + Fix VS compile error by removing ENGINE_API from virtual method decls since ENGINE_API is defined for the entire class now. Change 3123664 on 2016/09/13 by Nick.Shin this was originally checked into: release 4.13.1 bringing here to dev-platform -- original submit comments -- first, safari has a problem with firing off "window resized" events - causing an infinite loop of the window "resizing" next, retina has "bigger" size calculations going off -- so y-delta checks greater than 2 are done to prevent resize event firing off in an infinite loop jira UE-35363 - Huge game window when launching onto Safari 9.1.2 Change 3125282 on 2016/09/14 by Michael.Trepka Fixed iOS and tvOS code indexing in Xcode project Change 3126812 on 2016/09/15 by Josh.Adams Merged Wolf support into Dev-Platform (hidden from almost all people still). Non-Wolf-specific changes: - Added Parse function to JsonObject.cs to be able to parse a string - Replaced some hacky post-reflection-capture functions with RHISubmitCommandsAndFlushGPU() - Split PLATFORM_HAS_BSD_SOCKET_FEATURE_GETADDRINFO off from PLATFORM_HAS_BSD_SOCKET_FEATURE_GETHOSTNAME - Converted the PS4MallocCrash class into a generic one (that Wolf is now also using) - Added AddGenericToInQueueOnlineThread(), useful running a delegate on Online thread instead of game thread - Refactored the GL shader compiler to allow Wolf to modify behavior without a lot of if WOLF checks everywhere - Added ability in the cross compiler to convert the global uniform arrays into named uniform buffer objects - Added ability for GL shader compiler to output original resources names ("VertColor" instead of "u_v[3]" or whatever) - Added "FORCELODGROUP" console command that will apply a StaticMesh LODGroup to selected meshes in the editor. This can batch-Simplygonify all meshes in a level. Should maybe become an editor tool. - Added ability for arrays of structs to specify a property to be the key. So, with LODGroups, the Name key inside the struct can be the unique key, so when you have multiple .ini files in the hierarchy overriding the same LODGroup by name, it will repalce the first with the second, instead of adding two entries with the same name. Set by @ArrayName=KeyPropertyName. Per Object Config sections need a little different handling, which uses * (see BaseDeviceProfiles.ini) - Added ability to change DeviceProfiles at runtime. Use "dp.override <name>". If you do it again to another one, it will reset the settings to what they were originally, before applying the second new DP. This is because the second DP may not set all settings the first one did, but we want to undo the first settings that the second doesn't contain. - Added FRHICommandListImmediate::IsStalled() - returns true while FRHICommandListImmediate::StallRHIThread is happening - Changed runtime GetFeatureLevelMaxTextureSamplers() calls to the new GetMaxTextureSamplers() which can now be handled by the platform. Renamed GetFeatureLevelMaxTextureSamplers to GetExpectedFeatureLevelMaxTextureSamplers() (only used by the shader editor) to guess at what maybe the samplers count will be - but it's not guaranteed correct. - Renamed a UT copy of a global function to not linker-conflict - Changed the OOMBackupMemoryPool to allow each platform to set how much memory to allocate. See FPlatformMemory::GetBackMemoryPoolSize(). Defaults to 0, which was the previous behavior with the now removed FPlatformMemory::SupportBackupMemoryPool(), which was only true in Windows and PS4. - Added an OOM delegate so other systems can get a callback after OOM occurs (after deleting the backup memory pool if it exists) - Changed SetQualityLevels() (in Scalability.cpp) to no longer change the SetBy priority when setting CVars, and now keeps the SetBy the same as it was. Helps with conflicts between game settings and device profiles. See SetWithCurrentPriority() - Added GetRenderingThreadPriority to FPlatformAffinity to allow a platform override priority. Not sure about this one, so may remove it, or maybe add more priorities for all the threads? - Added a new file into the ini hierarchy to begin fixing the Engine/Base -> Project/Default -> Engine/Platform -> Project/Platform mess. We now have Engine/Base -> Engine/BasePlatform -> Project/Default -> Engine/Platform -> Project/Platform. However, Engine/Platform will soonm be deprecated as we move things over to Engine/BasePlatform, that are safe to move. Change 3126842 on 2016/09/15 by Michael.Trepka Make SAssertPicker's search box the default widget to focus on activate so that it doesn't get deactivated on Mac, where we get the window activation event in a tick after SAssertPicker creation. Change 3126956 on 2016/09/15 by Michael.Trepka Added support for compiling Vulkan shaders for Android on Mac Change 3127206 on 2016/09/15 by Michael.Trepka PR #2604: Remove some warnings. (Contributed by reapazor) Change 3127324 on 2016/09/15 by Michael.Trepka Allow third party dylibs on Mac to be loaded from plugin subfolders Change 3127924 on 2016/09/16 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3128369 on 2016/09/16 by Nick.Shin zlib 1.2.8 headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128377 on 2016/09/16 by Nick.Shin openssl 1_0_2h headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128383 on 2016/09/16 by Nick.Shin libcurl 7_48_0 headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128384 on 2016/09/16 by Nick.Shin libwebsockets 1.7.4 headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128464 on 2016/09/16 by Nick.Shin webRTC rev.12643 NOTE: VS2015 - only Win64 is available - Win32 versions is crashing (e.g. EpicGamesLauncher) at the moment NOTE: VS2013 - not tested (i'm working on getting a VS2013 pro license) - so not checking in with this changelist - also, VS2013 is no longer supported by webRTC build scripts, so it will be old anyways FUTURE NOTE: - will continue to try to get VS2015 Win32 functional - and am working on trying to get VS2013 tested headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128500 on 2016/09/16 by Nick.Shin zlib 1.2.8 - OSX headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128504 on 2016/09/16 by Nick.Shin openssl 1_0_2h - OSX headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128506 on 2016/09/16 by Nick.Shin libcurl 7_48_0 - OSX headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128508 on 2016/09/16 by Nick.Shin libwebsockets 1.7.4 - OSX headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128513 on 2016/09/16 by Nick.Shin webRTC rev.12643 - OSX headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128602 on 2016/09/16 by Nick.Shin webRTC rev.9862 - Win64 VS2013 NOTE: - not tested (i'm working on getting a VS2013 pro license) - checking in for testing purposes WARNING: - VS2013 is no longer supported by webRTC latest headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128605 on 2016/09/16 by Nick.Shin re-enabling updated ThirdParySoftware libs: - zlib (v.1.2.8) - openssl (1.0.2h) - libcurl (7_48_0) - libwebsocket (v.1.7.4) - webRTC (rev.12643) to the codereviewers, in my attempt to ensure the older libs are still used for console, mobile and linux -- please refer to this checkin if i broke the build... Change 3128651 on 2016/09/16 by Nick.Shin fix Win32 build error from CL: #3128605 Change 3128704 on 2016/09/16 by Nick.Shin fix Win32 build error from CL: #3128605 - this time actually compiling it... Change 3128825 on 2016/09/16 by Dmitry.Rekman Linux: proper fix for too slow startup times (UE-35967). - Pull request #2793 by slonopotamus. - Now without stripping dependencies on libraries specified before. - Contains a work around for ld bug <2.25. Change 3128972 on 2016/09/16 by Nick.Shin fix to local build error. Change 3129283 on 2016/09/16 by Brent.Pease + Add Android local notification support based on existing system used for iOS + Initial API has been added for cancelling local notifications but the actual platform implementation will be done in the next release Change 3129494 on 2016/09/17 by Nick.Shin fix CIS build errors Change 3129503 on 2016/09/17 by Dmitry.Rekman Fix Linux build (case sensitivity issue). Change 3129514 on 2016/09/17 by Nick.Shin fix CIS build errors for consoles - missing zlib include path special thanks to Dmitry.Rekman for pointing me in the right direction Change 3129647 on 2016/09/17 by Dmitry.Rekman Linux: fix non-unity build. Change 3131043 on 2016/09/19 by Nick.Shin archiving build instructions/steps when building: - zlib (v.1.2.8) win: #3128369 osx: #3128500 - openssl (1.0.2h) win: #3128377 osx: #3128504 - libcurl (7_48_0) win: #3128383 osx: #3128506 - libwebsocket (v.1.7.4) win: #3128384 osx: #3128508 - webRTC win: #3128464 (rev.12643 for vs2015) + 3128602 (rev:9862 for vs2013) -- NOTE: win32 is WiP osx: #3128513 Change 3132801 on 2016/09/20 by Dmitry.Rekman Linux: support specifying default OpenGL version via configs (UE-34777). - The first targeted RHI is going to be used. Change 3132905 on 2016/09/20 by Josh.Adams - Fixed up some paths with the WolfPlat rename Change 3133148 on 2016/09/20 by Josh.Adams - Only show UT EULA if PLATFORM_DESKTOP Change 3133152 on 2016/09/20 by Josh.Adams - Beginning support for applets. Disabled unless you have a special SDK with applet support. Change 3133169 on 2016/09/20 by Josh.Adams - Fixed issue with Wolf access but no SDK installed Change 3133344 on 2016/09/20 by Daniel.Lamb Fixed issue with Iterative cooking not detecting changes to ini files which are loaded using LoadLocalFile. Added new flag to limit number of concurrent shader compiles. #test Cook QAGame, Cook Paragon Change 3133345 on 2016/09/20 by Daniel.Lamb FRedirectCollector collects string asset references all the time when running the editor. #test Cook paragon cook QAGame. Change 3133852 on 2016/09/21 by Luke.Thatcher [PLATFORM] [PS4] [^] Performing merge between 3.508.201 LCUE files in CarefullyRedist and Dev-Platform to populate integration history. No files have actually changed in this CL, only Perforce metadata is updated. Change 3133875 on 2016/09/21 by Luke.Thatcher [PLATFORM] [PS4] [^] Performing merge between 3.508.201 LCUE files in CarefullyRedist and Dev-Platform to populate integration history. No files have actually changed in this CL, only Perforce metadata is updated. (Attempt 2) Change 3134403 on 2016/09/21 by Jonathan.Fitzpatrick Per PS4 documentation, app_type requires the alternate spelling of 'upgradeable', 'upgradable'. Change 3134544 on 2016/09/21 by Josh.Adams - Reduced UT textures for Wolf Change 3134915 on 2016/09/21 by Jonathan.Fitzpatrick FPS4Time::SystemTime now calculates the local machine time, instead of UTC. #jira UE-35170 Change 3135036 on 2016/09/21 by Michael.Trepka Quit the UE4EditorServices app when quitting the Launcher if it was the launcher that spawned the services process Change 3135142 on 2016/09/21 by Jonathan.Fitzpatrick GetBackMemoryPoolSize returned bool on PS4 by accident, should be uint32 Change 3135292 on 2016/09/21 by Jeff.Campeau Change include order to favor the XDK edition specific headers where available. Change 3136414 on 2016/09/22 by Josh.Adams - Fixed a checkf() that had the case reversed #jira ue-36311 Change 3137082 on 2016/09/22 by Dmitry.Rekman Added support for Linux installed builds to 4.14 Change 3137220 on 2016/09/22 by Dmitry.Rekman Linux: do not rebuild hlslcc on each setup. - Now that hlslcc is set to use bundled libc++ there should be no STL binary compatibility conflicts between the engine and hlslcc binary. Change 3137227 on 2016/09/22 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3137259 on 2016/09/22 by Dmitry.Rekman Linux installed build: fix CIS (missed one .csproj) Change 3137290 on 2016/09/22 by Dmitry.Rekman Linux installed builds: fix for the resulting directory. Change 3137291 on 2016/09/22 by Chris.Babcock Restore texture filtering mode properly when movie played on Android #jira UE-36342 #ue4 #android Change 3137376 on 2016/09/22 by Dmitry.Rekman Linux: re-enabled crash handler stack smash protection. - Race condition in FRunnableThreadPThread has been previously fixed. Change 3138498 on 2016/09/23 by Dmitry.Rekman Linux: add missed package for installed builds. - mono-devel package for resgen2. Change 3138523 on 2016/09/23 by Dmitry.Rekman Linux: Update hlslcc now that we're not rebuilding it each time. Change 3138658 on 2016/09/23 by Josh.Adams - Moved UT's Social Plugin into NotForLicensees Change 3139042 on 2016/09/23 by Dmitry.Rekman Linux: more robust check of installed packages. - Also added mono-devel to the list of packages installed on 14.04. Change 3139674 on 2016/09/26 by Dmitry.Rekman Fix crash when editing widget blueprints (UE-35185). - Caused by name collision due to copy/pasted code; aliased classes diverged and this resulted in all kinds of weird memory stomping. - Renamed the class and also applied the same workaround (removing static) to prevent likely crashes on exit as happened with the original class (see UE-30795). Change 3140203 on 2016/09/26 by Josh.Adams - Wolf Fix for SHIPPING Change 3140206 on 2016/09/26 by Josh.Adams - NEX work, still in progress Change 3140276 on 2016/09/26 by Josh.Adams - Fixed Wolf compile error Change 3140485 on 2016/09/26 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3140570 on 2016/09/26 by Dmitry.Rekman SDL2: Delete obsolete files. - We now have local changes to SDL2, so this tarball is no longer accurate and just takes unnecessary space. Change 3140577 on 2016/09/26 by Dmitry.Rekman Fix CudaTest monolithic build. - Not the best fix, the better fix is to build against bundled libc++. Change 3141184 on 2016/09/27 by Keith.Judge Add FXboxOneApplication::GetXboxOneApplication to fix a save/load game assert. #jira UE-35973 Change 3141623 on 2016/09/27 by Chris.Babcock Support hiding virtual keyboard on Android #jira UE-34201 #ue4 #android Change 3141887 on 2016/09/27 by Joe.Graf Added support for additional plugin directories that are specified by the .uproject file New plugin wizard adds to the additional plugin directories if the user specifies a directory outside of Engine/Plugins or Game/Plugins Change 3141916 on 2016/09/27 by Josh.Adams - Worked around compile issues (at least with Wolf UT). This is well documented in a Jira (UE-29925) Change 3141926 on 2016/09/27 by Josh.Adams - Support for skipping Wolf user selector (-nologinui) Change 3141938 on 2016/09/27 by Chris.Babcock Allow Android media player to seek past 999ms (contributed by rcywongaa) #jira UE-36453 #PR #2797 #ue4 #android Change 3142207 on 2016/09/27 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3142219 on 2016/09/27 by Josh.Adams - Wolf PhysX 3.4 libs and includes Change 3142220 on 2016/09/27 by Josh.Adams - File that had to be fixed up after main merge (missed adding it to the huge integrate CL) Change 3142314 on 2016/09/27 by Chase.McAllister #jira UE-35011 fixes to some assets to remove redundancies/output log spam Change 3142510 on 2016/09/27 by Daniel.Lamb Fixed up resave lightmaps commandlet so that world transforms don't get applied twice. #jira UE-35942 Change 3142650 on 2016/09/27 by Chris.Babcock Android support for Linux by yaakuro - requires CodeWorks for Android Linux installed and OpenJDK 1.8 - need to set Android SDK paths manually in Project Settings #jira UE-32752 #jira UE-32753 #PR #2564 #PR #2565 #ue4 #android #linux Change 3142802 on 2016/09/27 by Dmitry.Rekman Upgrade to SDL 2.0.5-ish (still technically 2.0.4). - Upstream revision 10374:dccf51aee79b. - Merged all our changes hopefully. Change 3143075 on 2016/09/28 by Luke.Thatcher [RENDERING] [~] Add check to FBatchedElements::AddSprite to catch null textures. If the texture is null here, we will crash later in the RHI. At least now we'll get the callstack of the code adding the null textured sprite, since I don't have a repro. #jira UE-33077 Change 3143219 on 2016/09/28 by Daniel.Lamb Added new is compiling function which tells you if it's really compiling instead of lying. If def out additional logging for debugging shader compilation issue for 4.14 release. Change 3143428 on 2016/09/28 by Luke.Thatcher [PLATFORM] [PS4] [+] Use PS4 SDK 4.008.061 Change 3143488 on 2016/09/28 by Daniel.Lamb Changed defaults for skip cooking editor content to true. Change 3143526 on 2016/09/28 by Daniel.Lamb Increased the concurrent shader compile limit while in the cooker. #test Cook paragon Change 3143874 on 2016/09/28 by Chris.Babcock Read Android environment variables from .bashrc on Linux #jira UE-36565 #ue4 #android #linux Change 3143911 on 2016/09/28 by Dmitry.Rekman Fix SDL EGL API binding (UE-18979). - Contains PR #1398 by x414e54. - Also fixes offscreen backend that needed to provide a global mouse state after the SDL upgrade. Change 3143929 on 2016/09/28 by Daniel.Lamb Removed some more temporary logging. #test Cook paragon Change 3143959 on 2016/09/28 by Jeff.Campeau Media Player for Xbox One Change 3143997 on 2016/09/28 by Dmitry.Rekman Linux: faster linking in Debug. - Do not apply --as-needed to Debug build since taking a hit of several tens of seconds on startup is better than linking for ~4 more minutes when iterating. Change 3144004 on 2016/09/28 by Dmitry.Rekman Linux: make SCW dump core on crash in debug builds. - If the editor (not SCW itself) is built in Debug, make SCW dump cores if they ever crash. This makes it debug easier (at the risk of running of disk space). Change 3144007 on 2016/09/28 by Dmitry.Rekman Linux: Allow equals character in command line parameter value (UE-26406). - PR #2019 by bozzaro. - Allows passing parameters like -Switch=Key=Value. Change 3144042 on 2016/09/28 by Jeff.Campeau Add tag for DX12 support being experimental in target settings. #jira UE-36150 Change 3144068 on 2016/09/28 by Dmitry.Rekman Linux: enable using xgConsole in UAT (UE-28096). - PR #2144 by bozzaro. - Picks correct xgConsole binary. - Allegedly fixes crash in CombineXGEItemFile on mono. Change 3144120 on 2016/09/28 by Michael.Trepka Copying //Tasks/UE4/Dev-HighDPI/... to //UE4/Dev-Platform/... Change 3144172 on 2016/09/28 by Chris.Babcock Add libpng 1.5.27 for Android #jira UE-36573 #ue4 #android Change 3144318 on 2016/09/28 by Chris.Babcock Correct logic for checking .bashrc on Linux #ue4 #android Change 3144331 on 2016/09/28 by Dmitry.Rekman Linux: repair ARM server builds. - Also: print info about C++ library being used and allow the override via environment variable UE4_LINUX_USE_LIBCXX (either 0 or 1). Change 3144354 on 2016/09/28 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) this is intermediate, not fully working Change 3144368 on 2016/09/28 by Josh.Adams - Moved the new Social files into NFL Change 3144395 on 2016/09/28 by Chris.Babcock Add missing functions for AndroidWebBrowserWindow #ue4 #android Change 3144417 on 2016/09/28 by Josh.Adams - Probable fix for FWebBrowserWindow missing virtuals Change 3144438 on 2016/09/28 by Jeff.Campeau XDK updated to 160802 Change 3144569 on 2016/09/29 by Dmitry.Rekman Linux: allow a selectable clock source (UE-36564). - The engine will now select the best performing clock on start instead of hard-coding CLOCK_REALTIME. This will happen as part of global initialization before main() to prevent clock skew. - Also fixes a problem of the engine not being able to start on Windows 10 since previously hard-coded clock id was not supported there. #tests Compiled and ran a few targets (including non-monolithic). Tried bogus clock sources. Haven't actually tried on Win10 (don't have a machine atm). Change 3145108 on 2016/09/29 by Joe.Graf Fixed cases where path relative external plugin paths would generate the wrong path when running Unreal Header Tool (and probably other tools) Change 3145245 on 2016/09/29 by Joe.Graf #wolf Checking in removal of plugin use on Win64 per Josh's request Change 3145514 on 2016/09/29 by Will.Fissler Updated Mac Info.plist files to disable high DPI on macOS 10.12 Change 3145538 on 2016/09/29 by Josh.Adams - Worked around a physics task graph issue with using the new lock free stuff on Wolf, joining PS4 and XboxOne. Wolf was crashing on some boots. Change 3145540 on 2016/09/29 by Josh.Adams - Fix for checking some Wolf dev tool installation existence - Fix for various Wolf build issues - Fix for Wolf devices not showing up in Launch on Change 3145542 on 2016/09/29 by Josh.Adams - Pulled over Wolf changes from Wolf branch into Dev-Platform Change 3145572 on 2016/09/29 by Josh.Adams - Cleaned up Wolf SDK error logs which really messed up GenProjectFiles for some class of people. #jira UE-36591 Change 3145769 on 2016/09/29 by Chris.Babcock Remove duplicate platforms from deploy list in UFE #jira UE-36636 #ue4 Change 3146061 on 2016/09/29 by Chris.Babcock Linux: be less spammy in log when launching external procs #jira UE-36638 #ue4 #linux Change 3146208 on 2016/09/29 by Dmitry.Rekman Linux: fix PhysX crash (UE-36613). - PX_RESTRICT was unwarrantedly applied to memMove, allowing clang to replace the memmove() call to memcpy() at -O2 and above. - This caused PxArray::remove() to duplicate the elements of its array (in POD case) and this opened doors to all kinds of fun. #jira UE-36613 Change 3146476 on 2016/09/30 by Josh.Adams - Moved a UBT log that could pollute QA logs with Wolf secrets to Verbose Change 3146554 on 2016/09/30 by Josh.Adams - Removed another wolf secret log Change 3146626 on 2016/09/30 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3146712 on 2016/09/30 by Josh.Adams - Fixed case for building Android on Linux #jira #UE-36652 Change 3146844 on 2016/09/30 by Josh.Adams - Removed ES2 shader compiling from TVOS, and force Metal compiling #jira UE-36306 Change 3146865 on 2016/09/30 by Daniel.Lamb Removed temp logging for materials #test Launch on paragon Change 3146874 on 2016/09/30 by Dmitry.Rekman Linux: add rpath for libTextureConverter.so (UE-36620). Change 3147030 on 2016/09/30 by Josh.Adams - Version check workaround for IOS9.3/TVOS9.2 defining __IPHONE_10_0 which breaks our IOS10 code checks #jira UE-36623 Change 3147151 on 2016/09/30 by Josh.Adams - Fixed zlib.build.cs for XboxOne, which came in from another branch without an include path, yet somehow main is compiling? Change 3147621 on 2016/09/30 by Michael.Trepka Fix for setting up RPATHs for third party dylibs for packaged code-based games on Mac Change 3147712 on 2016/09/30 by Josh.Adams - Fixed metal crash StrategyGame crash. Recent code was checking IsES2Platform for HDR decoding in scene capture, and Metal hasn't been IsES2 since may. Changed to IsMobilePlatform. #jira UE-36225 Change 3147725 on 2016/09/30 by Josh.Adams - Fixed yet another Wolf log for people with Wolf access but no SDK [CL 3147801 by Josh Adams in Main branch]
2016-09-30 21:21:09 -04:00
Temp = Temp.Left(Quote) + TEXT("\"") + Temp.Mid(Quote) + TEXT("\"");
}
GSavedCommandLine += Temp; // note: technically it depends on locale
}
if (!UE_BUILD_SHIPPING)
{
GAlwaysReportCrash = true; // set by default and reverse the behavior
if ( FParse::Param( *GSavedCommandLine,TEXT("nocrashreports") ) || FParse::Param( *GSavedCommandLine,TEXT("no-crashreports") ) )
{
GAlwaysReportCrash = false;
}
}
if (FPlatformApplicationMisc::ShouldIncreaseProcessLimits() && !IncreasePerProcessLimits())
{
fprintf(stderr, "Could not set desired per-process limits, consider changing system limits.\n");
ErrorLevel = 1;
}
else
{
#if UE_BUILD_DEBUG
if( true && !GAlwaysReportCrash )
#else
if( FPlatformMisc::IsDebuggerPresent() && !GAlwaysReportCrash )
#endif
{
// Don't use exception handling when a debugger is attached to exactly trap the crash. This does NOT check
// whether we are the first instance or not!
ErrorLevel = RealMain( *GSavedCommandLine );
}
else
{
FPlatformMisc::SetCrashHandler(CommonUnixCrashHandler);
GIsGuarded = 1;
// Run the guarded code.
ErrorLevel = RealMain( *GSavedCommandLine );
GIsGuarded = 0;
}
}
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @ 2879808) ========================== MAJOR FEATURES + CHANGES ========================== #lockdown Nick.Penwarden Change 2879705 on 2016/02/24 by Nick.Darnell Editor - Tweaking some comments. #tests n/a #rb n/a Change 2879674 on 2016/02/24 by Nick.Darnell Editor - The editor now supports many new methods of opening new asset editors. You can choose where tabs open with a great deal more options in Editor Preferences > Appearance > Asset Editor Open Location. This will reset the 'always open asset editors in new windows' option, it completely replaces and enchances that option. #tests Ran the editor, tried each option and they all seem to do what I want. #rb matt.kuhlenschmidt Change 2879661 on 2016/02/24 by Jamie.Dale More general fixes for dialogue waves - The localization key now uses a hash of the speaker and target voice GUIDs to help keep them short. - The localization key can now be user customized, and contains a placeholder format specifier for the context hash. - The "Variations" meta-data is now called "Context". #rb James.Hopkin #tests Built for Windows, Linux, and PS4. Tested a loc gather and export had the correct info in it. Tested the new UI worked as expected. Change 2879436 on 2016/02/24 by Nicholas.Davies A few bug fixes for blocking PS4 > PC chat #jira OR-15467 Disable Paragon chat on PS4 for users outside of the game #RB Antony.Carter #codereview Sam.Zamani #TESTS PS4 whispers to and from none Paragon PC users is blocked. Change 2878929 on 2016/02/23 by Jason.Bestimt #ORION_DEV - Merge Main to reconcile 0.20 branch creation #RB:none #Tests:none Change 2878600 on 2016/02/23 by Dmitry.Rekman Linux: added code to identify CPU for FPSCharts (OR-14949). #rb none #tests Ran dedicated server on local VM and a few physical boxes. Change 2878443 on 2016/02/23 by Marcus.Wassmer Fix game not ticking when PS button is pressed. #rb andrew.grant #test golden path ps4 Change 2878361 on 2016/02/23 by Josh.Markiewicz #UE4 - fixed bad comment #rb none #tests none Change 2878205 on 2016/02/23 by Jason.Bestimt #ORION_DEV - Merge main (0.19) at CL# 2878162 #Tests:none #RB:none Change 2878095 on 2016/02/23 by Josh.Markiewicz #UE4 - added warnings to json mcp read/write failures - removed HostAddressOverride parameter (use -uselocalips and -multihome together instead) #rb none #tests matchmaking golden path Change 2878002 on 2016/02/23 by Josh.Markiewicz #UE4 - made two party framework functions virtual #rb none #tests none Change 2877998 on 2016/02/23 by Josh.Markiewicz #Ue4 - Party interface can optionally enable/disable creating a chat room alongside the party (defaults to enabled) #rb rob.cannaday #tests social/team parties golden path #codereview rob.cannaday Change 2877822 on 2016/02/23 by Olaf.Piesche speculative fix for OR-15710 #rb david.hill #tests PC game Change 2877804 on 2016/02/23 by Uriel.Doyon Fixed ULevel::AddReferencedObjects clearing all references to static texture streaming data #codereview robert.manuszewski #rb marcus.wassmer #tests played several games on PC, also doing rejoin #jira OR-15658 Change 2877692 on 2016/02/23 by Jamie.Dale Added commandlet to replace sound wave players in sound cues with dialogue wave players where appropriate #rb Saul.Abreu #tests Built for Windows, Linux, and PS4. Tested the commandlet. Change 2877691 on 2016/02/23 by Jamie.Dale Added commandlet to extract out the information from our character sheets and put it into the correct dialogue waves #rb Saul.Abreu #tests Built for Windows, Linux, and PS4. Tested the commandlet. Change 2877690 on 2016/02/23 by Jamie.Dale General dialogue wave fixes [CL 2881965 by Andrew Grant in Main branch]
2016-02-25 15:13:33 -05:00
// Final shut down.
#if WITH_ENGINE
LaunchUnix_FEngineLoop_AppExit();
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @ 2879808) ========================== MAJOR FEATURES + CHANGES ========================== #lockdown Nick.Penwarden Change 2879705 on 2016/02/24 by Nick.Darnell Editor - Tweaking some comments. #tests n/a #rb n/a Change 2879674 on 2016/02/24 by Nick.Darnell Editor - The editor now supports many new methods of opening new asset editors. You can choose where tabs open with a great deal more options in Editor Preferences > Appearance > Asset Editor Open Location. This will reset the 'always open asset editors in new windows' option, it completely replaces and enchances that option. #tests Ran the editor, tried each option and they all seem to do what I want. #rb matt.kuhlenschmidt Change 2879661 on 2016/02/24 by Jamie.Dale More general fixes for dialogue waves - The localization key now uses a hash of the speaker and target voice GUIDs to help keep them short. - The localization key can now be user customized, and contains a placeholder format specifier for the context hash. - The "Variations" meta-data is now called "Context". #rb James.Hopkin #tests Built for Windows, Linux, and PS4. Tested a loc gather and export had the correct info in it. Tested the new UI worked as expected. Change 2879436 on 2016/02/24 by Nicholas.Davies A few bug fixes for blocking PS4 > PC chat #jira OR-15467 Disable Paragon chat on PS4 for users outside of the game #RB Antony.Carter #codereview Sam.Zamani #TESTS PS4 whispers to and from none Paragon PC users is blocked. Change 2878929 on 2016/02/23 by Jason.Bestimt #ORION_DEV - Merge Main to reconcile 0.20 branch creation #RB:none #Tests:none Change 2878600 on 2016/02/23 by Dmitry.Rekman Linux: added code to identify CPU for FPSCharts (OR-14949). #rb none #tests Ran dedicated server on local VM and a few physical boxes. Change 2878443 on 2016/02/23 by Marcus.Wassmer Fix game not ticking when PS button is pressed. #rb andrew.grant #test golden path ps4 Change 2878361 on 2016/02/23 by Josh.Markiewicz #UE4 - fixed bad comment #rb none #tests none Change 2878205 on 2016/02/23 by Jason.Bestimt #ORION_DEV - Merge main (0.19) at CL# 2878162 #Tests:none #RB:none Change 2878095 on 2016/02/23 by Josh.Markiewicz #UE4 - added warnings to json mcp read/write failures - removed HostAddressOverride parameter (use -uselocalips and -multihome together instead) #rb none #tests matchmaking golden path Change 2878002 on 2016/02/23 by Josh.Markiewicz #UE4 - made two party framework functions virtual #rb none #tests none Change 2877998 on 2016/02/23 by Josh.Markiewicz #Ue4 - Party interface can optionally enable/disable creating a chat room alongside the party (defaults to enabled) #rb rob.cannaday #tests social/team parties golden path #codereview rob.cannaday Change 2877822 on 2016/02/23 by Olaf.Piesche speculative fix for OR-15710 #rb david.hill #tests PC game Change 2877804 on 2016/02/23 by Uriel.Doyon Fixed ULevel::AddReferencedObjects clearing all references to static texture streaming data #codereview robert.manuszewski #rb marcus.wassmer #tests played several games on PC, also doing rejoin #jira OR-15658 Change 2877692 on 2016/02/23 by Jamie.Dale Added commandlet to replace sound wave players in sound cues with dialogue wave players where appropriate #rb Saul.Abreu #tests Built for Windows, Linux, and PS4. Tested the commandlet. Change 2877691 on 2016/02/23 by Jamie.Dale Added commandlet to extract out the information from our character sheets and put it into the correct dialogue waves #rb Saul.Abreu #tests Built for Windows, Linux, and PS4. Tested the commandlet. Change 2877690 on 2016/02/23 by Jamie.Dale General dialogue wave fixes [CL 2881965 by Andrew Grant in Main branch]
2016-02-25 15:13:33 -05:00
#endif // WITH_ENGINE
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
// check if a specific return code has been set
uint8 OverriddenErrorLevel = 0;
if (FPlatformMisc::HasOverriddenReturnCode(&OverriddenErrorLevel))
{
ErrorLevel = OverriddenErrorLevel;
}
if (ErrorLevel)
{
printf("Exiting abnormally (error code: %d)\n", ErrorLevel);
}
return ErrorLevel;
}
class FUnixCommonStartupModule : public IModuleInterface
{
/** IModuleInterface implementation */
virtual void StartupModule() override {};
virtual void ShutdownModule() override {};
};
IMPLEMENT_MODULE(FUnixCommonStartupModule, UnixCommonStartup);