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24 lines
589 B
C++
24 lines
589 B
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#if WITH_LOW_LEVEL_TESTS
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#include "ObjectPtrTestClass.h"
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#include "UObject/Class.h"
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#include "UObject/Package.h"
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#include "UObject/MetaData.h"
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IMPLEMENT_CORE_INTRINSIC_CLASS(UObjectPtrTestClass, UObject,
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{
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auto MetaData = Class->GetOutermost()->GetMetaData();
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if (MetaData)
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{
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MetaData->SetValue(Class, TEXT("LoadBehavior"), TEXT("LazyOnDemand"));
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}
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}
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);
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IMPLEMENT_CORE_INTRINSIC_CLASS(UObjectPtrDerrivedTestClass, UObjectPtrTestClass, {});
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IMPLEMENT_CORE_INTRINSIC_CLASS(UObjectPtrNotLazyTestClass, UObject, {});
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#endif
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