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UnrealEngineUWP/Engine/Source/Programs/PixelStreaming/WebRTCProxy/WebRTCProxy.Target.cs

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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WebRTCProxyTarget : TargetRules
{
public WebRTCProxyTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LaunchModuleName = "WebRTCProxy";
GlobalDefinitions.Add("WEBRTC_WIN");
GlobalDefinitions.Add("INCL_EXTRA_HTON_FUNCTIONS");
// Lean and mean
bCompileLeanAndMeanUE = true;
// No editor needed
bBuildEditor = false;
bBuildWithEditorOnlyData = false;
// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = false;
// Console application, not a Windows app (sets entry point to main(), instead of WinMain())
bIsBuildingConsoleApplication = true;
}
}